Re: Prometheus: The Eternal Wars

2016-08-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars That fixes the problem. I also saw the announcement on the app ships. SO, I will test launch them at sometime. URL: http://forum.audiogames.net/viewtopic.php?pid=274563#p274563 ___ Audiogames-reflector mailin

Re: Prometheus: The Eternal Wars

2016-08-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars LOL. I clearly can't log into my account because my username is just two characters. What did you change to cause this problem? Must had made some kind of change over the last week or so… URL: http://forum.audiogames.net/viewtopic.php?pid=274339#p274339

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-12 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! The changes sounds nice. I will log in in the next few days. lightning took my connection down around four days ago, and it took until an hour or two ago for the internet people to come out here and figure out that the eq

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-29 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Thanks for that bit of info. I will go try that to see how well it works.EditI went to sector 05 to do some stuff around my factory. Then I moved to 45 45 45, and typed jump earth. The ship first made the jump to star com

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-29 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Thanks for that bit of info. I will go try that to see how well it works. URL: http://forum.audiogames.net/viewtopic.php?pid=271177#p271177 ___ Audiogames-reflector mailin

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-28 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! You want mush, not mush-z. Mush-z is just mush with all the things you need for altereaon. As for my feedback of rift, the following may prove useful. I used it to go over to my factory to work on it some along with other

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-27 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Interesting. I am betting that that will be coppied too. LOL. Star bases, nice. URL: http://forum.audiogames.net/viewtopic.php?pid=270771#p270771 ___ Audiogames-reflector

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-25 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Nice. Hopefully the investment system takes into account what the player base does. For example, if my factory loses, money, then wouldn't those who invested in it lose money? Anyway I did my first bit of combat today and

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-24 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Getting even better. URL: http://forum.audiogames.net/viewtopic.php?pid=270083#p270083 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-23 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Nice changes so far. As for my relic comment, I guess I had the relics in another moo in mind when I read about the plannent chunks mission thing. Sorry about that. URL: http://forum.audiogames.net/viewtopic.php?pid=2696

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Right now, I am trying to get a factory built. From what I can tell, that has been planned out quite well. URL: http://forum.audiogames.net/viewtopic.php?pid=269386#p269386 __

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-18 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! It is back up. URL: http://forum.audiogames.net/viewtopic.php?pid=268551#p268551 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! It sounds like you need to send them an email at this point. I didn't know you was stuck there. URL: http://forum.audiogames.net/viewtopic.php?pid=268245#p268245 ___ Audio

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Ok, you ran into the same problem I ran into. type the following line after you logged in with the following explanations in mind.connect name password emailreplace name with the  temporary name you want to use. It will n

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Trust me, the suggest command can be your friend. The hosts on this mud seems to listen to them to some degree. I sort of like how you got a mix between star trek, star wars, promo, and ETC. Who ever thought of having a s

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! As for me, I am trying to figure out how best to level up so that I can get access to all the nice stuff. I am at level 204 for now. Getting credits is really no problem at this point. I can get 30 credits from vo

Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone French toast really good. Mix it with blowing things up and you have an extra good bone crunching stomach dropping bloody fear filling swamp fest. All I can say is yum. URL: http://forum.audiogames.net/viewtopic.php?pid=267812#p267812 __

Re: Prometheus: The Eternal Wars

2016-07-12 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I checked last Friday sometime and it was still up. So, I don't know. It has been, to some degree or another, losing players for a while. I also don’t know how many would had joined up with Prometheus 2 seeing that it is taking a while to come out. I suspect

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-12 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I am level 178. What is a good way to get the points? Just wondering. I mostly did Volcano Harvesting, and Mechanical Mining to get to this level. URL: http://forum.audiogames.net/viewtopic.php?pid=267806#p267806 __

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-12 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Yes, I did do something stupid. The ship was in the same spot of the planet. So, it was a  matter of using the teleport command from the landing pad of that planet. Being a bit tire and or close to my bed time that might

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! All of those are good seggestions as far as I can see. At this point, I am stuck to where I can't get anywhere simplely because I teleported up to a ship that had been burned to a crisp. Now I can't teleport back out simp

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! There is a point where I found that higher activities do not always reach higher pay. I am not to sure about all of the higher activities yet. Anyway, does anyone know where I can get some metel pannels. I am getting to t

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! One interesting thing about this mud that I haven't seen in other space based muds is the prices of objects. Take those trash trucks. The shop that has the most of them will also most likely be the shop that will sell the

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-11 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! This mud has a built in speed walk system that might be of somoe help to you dark when it comes to the mining. Just type in the direction you wish to go followed by how many units you wish to go in that direction. For exa

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-10 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I don't know why the game is down. Maybe someone was around when it went down? As for the post, I didn't do a grammer check on it before posting it. I am also hoping I didn't leave any thing out. This mud over all is pret

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! The good thing is, you know the name of the plannent. Do you know the name of the mining area? If so, try map follow by the name of the area once you are on the plannent. So far, I like the direction that it seems to be g

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Ok. I figure it is about time for me to right down some of my thoughts about this mud. I am going to try to be as detail as I can. The first thing I did was to create a new account. I gave it a user name, my password twic

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-08 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! What version of vipmud are you using? Over all, the VIPMud readme does tell you where VIPmud keeps Its' info, I thought. Anyway, I would like to try out combat aginst NPc ships, but the help files don't really say how the

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-08 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I am David Brooks on there. Anyway, where are you putting the sounds? I VIPMud everything goes under Documents\VIP Mud. Of course your scripts folder should be called Cosmic Rage. When you add this mud to your char list i

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-07 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! SLJ, as far as I know, you can not turn off PVP like it is turned off in Prometheus. On the other hand, it seems like everyone that is playing is trying to get up to speed to cause any trouble when it comes to PVP. As for

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-05 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! It does. I use it with vipmud 2.0. Just make shure it is place in the right place. URL: http://forum.audiogames.net/viewtopic.php?pid=266890#p266890 ___ Audiogames-reflect

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-05 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Well, I may had curst it for you seeing that I created an account yesterday. The mud I started playing before this one started going down within about an year or so from when I started playing. LOL. Ok ok ok, the mud is s

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-04 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! SkyLord, have you tried "scan 2.scan"? It took me a little bit to figure that out seeing that I had more than one scanner on me. it was counting my flight control scanner. I am making notes of stuff I found that need fixi

Re: Swamp, zombie FPS by Aprone

2016-06-04 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The curse of game creation. You never get it right. You get people saying add this, take away that, and ETC. Before any of us know it, it’s a mess. It sounds like you lost your over all joy in this game. Am I wrong? To the rest of us, that would mean that swa

Re: Prometheus: The Eternal Wars

2016-06-03 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I logged into the game to see the following announcements. Most of these don't seem to be major, but there may be one or two that may be of importance to some.Number of new announcements since last visit: 12.Fri May 27 10:14:15 2016 EDT, UTF FiveStar General

Re: Prometheus: The Eternal Wars

2016-05-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I think it is up this morning. URL: http://forum.audiogames.net/viewtopic.php?pid=261284#p261284 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Prometheus: The Eternal Wars

2016-05-20 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars LOL. I did wonder if this was a good mud to play, and it did look good for awhile. LOL. The thing is, I haven't really found a good space base mud that I really truely like. Ashame. If they are still doing the host voting, I might should try to vote out all

Re: Prometheus: The Eternal Wars

2016-05-19 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I know that there was or is optional PVP. I know that I haven't logged in sents tuesday here, but I do wonder if they think that it would turned into enforced PVP. If they think that, they could make it clearer. I do know this though, RP has been and is a bi

Re: Prometheus: The Eternal Wars

2016-05-18 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I guess it all depends on what the meaning of is is. LOL. As far as I can recall, I still have my sniper weapon. One thing that was brought up was that event that lasted all day where a few was tortured by the lores. Of cource one or two was also jailed. I a

Re: Prometheus: The Eternal Wars

2016-05-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok. I logged in today to see the following announcements.Tue May 17 00:46:41 2016 EDT, UTF FleetGeneral Travis Baker: just as a side note to everyone who owns houses. In order to keep people from wandering around in your home, please remember to not only clo

Re: Prometheus: The Eternal Wars

2016-04-28 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars You know, I am wondering some of the background history of the world of Prometheus. For example, where did we get all of the space ships and the like. How did teleporters come about? Why are there laser based weapons? Where did libraries and the like go? I a

Re: Prometheus: The Eternal Wars

2016-03-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Nice! I know that by the time you are done with the new version, it will be nice. As for the hyperspace routing overall, I am trying to figure out in my head on how not to rip the manual pilot system right from SC's rift drive thing. The last thing needed is

Re: Prometheus: The Eternal Wars

2016-03-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars The manual pilot system will be a tricking one to not copy off of SC. In SC, when you change direction, you have to type in a new heading. So in Prometheus, maybe a joystick like command structure? For example, left to go left while in hyper space, right to

Re: Prometheus: The Eternal Wars

2016-02-29 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Seeing that I have someone camping out in one of my ships, I thought I would ask about the hyperspace routing thing do? Ok, the fact that they are camping in my ship did not bring this on. What did was the whole poll thing. URL: http://forum.audiogames.net/

Re: Prometheus: The Eternal Wars

2016-02-25 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars It shouldn't be if autopilot takes care of it, but who wouldn't want to turn off autopilot to stair their own ship at times? Of cource it doesn't have to be off of SC, but the rift system on SC does make you think about things before going OOLS. I did read t

Re: Paladin of the Sky, new full length audio game RPG

2016-02-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG While This topic has taken off hasn't it? LOL. I am thinking about buying this game in the next month or so. If I do, will it need a internet connection to call home from time to time? Just wondering. URL: http://forum.audiogames.n

Re: Prometheus: The Eternal Wars

2016-02-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I think that part of the question here that may be trying to be asked here is how will the new version be more than a clone of muds that are already out there. I think that some of the differences clear. For example, I really don't recall ever see another sp

Re: Prometheus: The Eternal Wars

2016-01-20 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I am also finding it hard to weight. I wonder how many will come back to see the new version. And, I am also wondering how many would try to do those crazy ship designs. LOL. For those who are wonder, yes I really do have a ship in the old version with 12 fu

Re: Prometheus: The Eternal Wars

2016-01-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars All of that sounds good. The more I think about it, hyperspace could use a bit of work, but I have an idea for space battles. This will sound like I am lifting it from some kind of U-boat story, but how hard would it be for other ships that you are battling

Re: Prometheus: The Eternal Wars

2016-01-03 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I sometimes think the worse of people at times, and other times I think the best of people, but I have been known to make mistakes on my part. When game play increases in diffeculty within a short time, I sometimes tend to freak out. Sometimes, just hearing

Re: Prometheus: The Eternal Wars

2016-01-02 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars The other day when I logged in, one of the main concerns that a few people, I have met in game, were and are most likely still worried about seems to be based around 15 or 16 Demobilizers in a sector when the lores come a calling. I can understand things bei

Re: Prometheus: The Eternal Wars

2016-01-02 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars The other day when I logged in, one of the main concerns that a few people, I have met in game, were and are most likely still worried about seems to be based around 15 or 16 Demobilizers in a sector when the lores come a calling. I can understand things bei

Re: Prometheus: The Eternal Wars

2016-01-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hmmm. A few of us were talking about this on one of the metafrequencies. From what I understand, you can easyly find your self faceing 15 ships in a sector that can drop your shields in a second. Add to that, you can run into such ships out doing relics, and

Re: Prometheus: The Eternal Wars

2015-12-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I am matthew johnson there. Yes, houses. They were just added a few days ago. As for thoughs questions ask in the post right beforemine, I will have to think about it. URL: http://forum.audiogames.net/viewtopic.php?pid=242836#p242836 __

Re: Prometheus: The Eternal Wars

2015-12-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Mabye, but do you have the movement option set right within the mud? I forget what this exzacked name of the option is nor do I remember exackly where is at, but type options once you are logged in and go through the options, it should be findable. How many

Re: Prometheus: The Eternal Wars

2015-12-03 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I picked up a relic hunter MK II yesterday, and found it to be ruffly the same speed as my custem built ship. I am trying to figure out why I would need over a year of charge. LOL. It looks like I wouldn't have it in port all that often. My custem built ship

Re: Prometheus: The Eternal Wars

2015-12-02 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I got around 720 in game credits. Sense money is easy enough to come across in game, what all have people found to spend credits on? I currently have enough to replace any ship I have without any problems what so ever. If you think the credits I have

Re: Prometheus: The Eternal Wars

2015-11-20 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I have the in ship cams thing installed and I also have the lift. I will go see about the repair drone upgrades thing. I took my custem ship the the frontlines today and had a good time. I can tell you from first hand that there is alot of fighting going on

Re: Prometheus: The Eternal Wars

2015-11-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars As it so happens, I installed a new weapon on my ship. At least the weapon is new to me. LOL. Keep up the good work. I would love to see what kind of ships you got planned for the UTF ship. I am wondering if a terminal could be added into the game to allow p

Re: Prometheus: The Eternal Wars

2015-11-10 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Oh I have another suggestion, if this is the right place. LOL. It would be interesting if we can sene the cam feed that we can get if we have a cam installed to more then one room in the ship at one time. I know that, if you have a cam installed, the only pl

Re: Prometheus: The Eternal Wars

2015-11-07 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Maybe these air vehicles should crash hard into the ground once the computer felled? Just a suggestion. Anyway gotta make sure this posts before the net goes again. Funny the net here is all that great at times. Seems like every time I log in to this mud, or

Re: Prometheus: The Eternal Wars

2015-11-02 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Thanks for that info. I am sort of wondering how many laser mods I can put into one room. LOL. With the right pilots, I am better off having 12 full docking bays over vary high powered lasers. I am wondering if a comm relay thing might be in works for instal

Re: Prometheus: The Eternal Wars

2015-10-31 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Quick question. What is the laser output verses battery drain when it comes to lasers? I have a ship in the shipyard for refit and I am thinking about turning up the laser power by alot. I have the basic lasers with long range lasers. I also have missals and

Re: Swamp, zombie FPS by Aprone

2015-10-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ok... I check out the answer my quick question. This might be wrong, but if new user wishes to play swamp, they would first have to get the v5 from the site and then get the patch. Of cource there is the ooption of someone extracting the patch and applying it

Re: Swamp, zombie FPS by Aprone

2015-10-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Quick question. I am wondering if the full version on the web site is v 3.6b. I know the patch is up there. I got v3.5 on my computer. URL: http://forum.audiogames.net/viewtopic.php?pid=235741#p235741 ___ Audi

Re: Swamp, zombie FPS by Aprone

2015-10-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I guess I am heading for the least played account. LOL. I don't know about everyone else, but why would a band person keep on paying $24 to be a pain? Me thinks that this person will not be around for long? Just one thing, make sure you have that $24 in your

Re: Multi Path Audio : Books - Interactive Fiction

2015-09-11 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Multi Path Audio : Books - Interactive Fiction I am wondering what sets this game apart from something like codename signess? URL: http://forum.audiogames.net/viewtopic.php?pid=231498#p231498 ___ Audiogames-reflector mailing list Audiogam

Re: Prometheus: The Eternal Wars

2015-09-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Just wondering, is the way you send packages going to be or has been upgraded? Just wondering. URL: http://forum.audiogames.net/viewtopic.php?pid=231335#p231335 ___ Audiogames-reflector mailing list Audiogames

Re: Prometheus: The Eternal Wars

2015-08-20 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hmmm. interesting. Didn't know I could give description of my ship... Anyway, I have a wormhole transport console installed in my control room. Someone sent this to me via the in game mail. I would, at the vary least move it to a different room. I wouldn't m

Re: Prometheus: The Eternal Wars

2015-08-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars LOL. Vary good question. I don't exzackly know the correct answer there. I asumed that it was the last one in the list, but we all know what assuming does. LOL. Assuming, for those who might not understand, does, at times, make someone look crazy to put it n

Re: Prometheus: The Eternal Wars

2015-08-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars You will need a few things to do it solo. The first is a sniper weapon. You will need to have this weapon scoped, and you need to adjust it to the highest setting. You will also need a strong ship to get you to the relic. A custem ship may be ok for this. I

Re: Prometheus: The Eternal Wars

2015-08-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars So far, interesting. I did a few relics and so far, succedaed, mostly. Seen the new cloak change too. Interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=227975#p227975 ___ Audiogames-reflector mai

Re: Prometheus: The Eternal Wars

2015-08-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars May I add something? LOL. You may really want a sniper weapon. I am doing relics in a custem ship. I don't know why I didn't think to get a relic hunter neither do I know why I didn't leave another ship powered on so I could teleport back to do other stuff w

Re: Prometheus: The Eternal Wars

2015-08-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I am a little over 400 light years out now and I am thinking about doing relics when they come up around 850 liight years. What do I need to know about them. I have a sniper weapon and a charging station on my ship. Someone also sent me a phase worm hole thi

Re: Prometheus: The Eternal Wars

2015-07-31 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I pretty much agree. I have been playing for the last cupple of weeks or so. Ok ok ok, I am not to sure about the defence or stuff sense I haven't went on my own missions. I went on those that other flue and didn't exzackly take a look at their defences. I c

Re: Prometheus: The Eternal Wars

2015-07-21 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I have a question. What are the commands that new player should know? I know how to walk around, and flying ships are ok, but I did not know how to find plannets on the ships computer for example. I do not know how to come up with a list of comm links. I jus

Re: Prometheus: The Eternal Wars

2015-07-19 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars In the zip file, you will find two folders. These to folder are Prometheus and sounds. Copy these two folders out of the zip file in to your vipmud folder. You know those list of muds that you have when you launch vipmud? Add the mud Prometheus to that list

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok ok ok. I am going to go get the sound pack for vipmud and give a try.EditI am matthew johnson on this game. So feel free to contact me in game if you wish. I got my ship, and I got my comm. Also got my computer and point unit. Anything else I need to buy?

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok ok ok. I am going to go get the sound pack for vipmud and give a try. URL: http://forum.audiogames.net/viewtopic.php?pid=224484#p224484 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars You do ask a good question dark. I have seen enough space based muds that looked good at first, but they, in the end, when down do to something major going wrong. Maybe it is a few copying a data base. Maybe it is based on people not knowing how to be good h

Re: Prometheus: The Eternal Wars

2015-07-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars You do ask a good question dark. I have seen enough space based muds that looked good at first, but they, in the end, when down do to something major going wrong. Maybe it is a few copying a data base. Maybe it is based on people not knowing how to be good h

Re: Prometheus: The Eternal Wars

2015-07-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I just got threw rreading this topic. Interesting. As for the ship building, what is in place to keep me from building the best ship out there with everything on it? Think, best shields, best weapons, best charge, best cargo halling, and best speed. Also, ma

Re: Swamp, zombie FPS by Aprone

2015-07-10 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Interesting idea, but one that needs to be carefully thought threw. As is, can swamp as is be played over dialup? Either way, the thing that must be taken in to account is that some, no matter how few, might have just enough to play swamp and not have enough

Re: Swamp, zombie FPS by Aprone

2015-05-08 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I guess the thing I am wondering is why the porting thing keeps on coming up from time to time. I can guess, but I would think that it is pretty clear why it will most likely not happen. LOL. Love the game, and I would like to see more like it for windows, an

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I would not know about the SDK on the braille sense line. reading the description on the website, it is a pretty closed system. They do say something about optional games, but don't say exzackly where you can get them. I am assuming from hims, but they don't

Re: Swamp, zombie FPS by Aprone

2015-05-07 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Add to that, the OS on the braille sense  is not pure windows mobile. From what I understand, it uses windows CE as the back bone, but a different interface for the front end. Here is a wikipedia thing on it. Not to sure how close it is. Basicly, the closest

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I logged in today to have a little fun. LOL. Anyway, here is the audio recording of me playing it today. It took me a little while to find some of the star wars stuff and the like. This is on map two. I guess I need to work on my shooting. LOL. URL: http://f

Re: Swamp, zombie FPS by Aprone

2015-05-04 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Starwars day? I got to login today some time then. LOL. Will I be able to find a blaster to donate? LOL. I am asuming that it is just for today. What time will it end and in what time zone is this time set in? LOL. URL: http://forum.audiogames.net/viewtopic.

Re: flux world, a truely unique experience.

2015-04-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: flux world, a truely unique experience. Thanks to getting to it quickly. I will also say that it is really enteresting in deed. I am trying to get enough for a shuttlecraft of my own. I already got a ship. I don't recall seeing in option where I got the ship for a sub, but I haven't yet

Re: flux world, a truely unique experience.

2015-04-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: flux world, a truely unique experience. Thanks to getting to it quickly. I will also say that it is really enteresting in deed. I am trying to get enough for a shuttlecraft of my own. I already got a ship. I don't recall seeing in option where I got the ship for a sub, but I haven't yet

Re: flux world, a truely unique experience.

2015-04-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: flux world, a truely unique experience. It is interesting in deed. Only one problem, I when and got stuck. Yeh yeh, looking usually helps, but it doesn't help with tracebacks. LOL I enter one of those maze houses. I enter the maze, and I didn't get  a description, so I looked by useing

Re: flux world, a truely unique experience.

2015-04-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: flux world, a truely unique experience. Lol. From what I can tell, this is slowly proving to be interesting. Just one thing, forgive me for missing the stocks in the main area as I rushed off to level up. I guess I got so used to the area ruffly remaining the same that I just checked to

Re: flux world, a truely unique experience.

2015-03-28 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: flux world, a truely unique experience. I am mark on this mud. I am planning on offering a transport service to get people from one place to another, but I currently don't have everything yet that I need to offer such a service. For example, I will need to know the area pretty well. My

Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-21 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie fps by Aprone (archived thread) I am thinking that hackers will not go away if swamp goes free again. LOL. For me, $25 isn't all that much for a year of swamp, but I can see where that will be a problem for some. What $25 does for aprone is to let him have control to some

Re: flux world, a truely unique experience.

2015-03-19 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: flux world, a truely unique experience. This is new to me too. I just started a char in this mud. I am mark here. LOL. What can I say, I wasn't feeling all that creative. Anyway, I guess I need to find my way to the caves and the like. I am planning on going into the transpertation busi

Re: Shades of Doom Version 2.0 Public Beta Released

2014-09-12 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released I just downloaded it. I will install and play when I can. Just another bug fix release right? Anyway, it will be interesting where the bugs are this time... URL: http://forum.audiogames.net/viewtopic.php?pid=188934#p188934 ___

Re: Swamp, zombie fps by Aprone

2014-08-31 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie fps by Aprone If I am remembering right, I think it is $24 for every 12 month of game play. So, if you are so busy that you can't play for 12 months and you bought your account at the beginning of  that time, you will still have the 12 months. Basicly, every month you don'

Re: Swamp, zombie fps by Aprone

2014-08-31 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie fps by Aprone If I am remembering right, I think it is $24 for every 12 month of game play. So, if you are so busy that you can't play for 12 months and you bought your account at the beginning of  that time, you will still have the 12 months. Basicly, every month you don'

Re: Swamp, zombie fps by Aprone

2014-07-29 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie fps by Aprone You didn't quite make it to page 500. LOL. I think it's keeps adding 2% each time you put a point in to it. For example, if you put four points in to it, it would be 8%. No weight. You have a good question. Is it 2% of your base XP or is it 2% of the XP after

Re: Swamp, zombie fps by Aprone

2014-07-28 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I agree. Although the sells are good, they are not good enough for him to quit his job. Swamp is a good game. I have an possable interesting question. LOL. Maybe not. LOL. will swamp run better off of an SSD, or a spinning drive? My OS drive in my new syste i

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