Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
so, i've finished the game second time, and honnestly i'm a little disappointed.minor spoilers herebe carefuli worned you guysfirstly, i've decided to look around at the basement after the final battle, because i didn't
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
of i got the idea about weapons, thank you. and about bugs, i'll report them at the support. i don't remember exactly how i got them, but i'll surely replay the game because there are a lot of things to experiment with.
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Jason, i mean a different thing. alright, are there any choices that change the plot?
URL: http://forum.audiogames.net/viewtopic.php?pid=352593#p352593
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
guys, i've started the second playthrough, and i still can't understand, which weapons and armor are better to wield: having high rating or additional effects. can you give me some advices?also i'm trying to make all
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
great! i'll be waiting for the apportunity, thanks Joseph! i think i'll try to play it through one more time as a necro while waiting.defender, man what's that about?
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
well, hello everybody. i've just finished the game, and i can tell that this is one of the best audiogames ever created. i liked a lot of things and disliked a few things, but if i'll start writing, this will be the long
Re: Darkened chain, a new horror game for the blind!
oh my gosh, i've been waiting for that since i've finished the teaser!it's downloading now, but i already know i'll enjoy this game. congratulations to you, Brian, and wish you luck in making new games!also i have a question to you. as
Re: Darkened chain teaser 2
my goodness, i've rewatched resident evil 1 let's play yesterday! after that this game feels just amazing
URL: http://forum.audiogames.net/viewtopic.php?pid=338093#p338093
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Re: The Girl Who Sold the World - new and highly immersive audio adveture
i can try to help you with russian localization. i don't know if i'll find a good voice actress, but i would like to try because i want to make something big a long time already. i haven't played the game yet, but
Re: BrogueSpeak, an accessible roguelike
here, guys, catch the game with better sounds. i were making it for myself, just wanna share it with you.https://www.dropbox.com/s/u2vcjp8n2g5i8 … 3.rar?dl=1and i also hope deep in my heard LazyCat will come back and finish the mod because it is a
Re: You're a Cyclepath!
what a cool game! reminds me of road rash, especialy when you hit something and go flying high thank you Ghorth)
URL: http://forum.audiogames.net/viewtopic.php?pid=321779#p321779
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Re: VGStorm Presents Manamon, a new fully featured RPG!
guys, this game is awesome! i don't know still if i'll buy this game somewhen, but... but... my goodnes, it has chingles, which are sooo cute!
URL: http://forum.audiogames.net/viewtopic.php?pid=269347#p269347
Re: death match project alpha
well, danny, you've killed a great game you were coding much time, i bet you put a part of your soul into it, and that's why that weren't right at all just to delete it. about everything else, i just want to wish you luck in your real life, and agree that it's
Re: death match project alpha
well, when i saw it, i've just thought it is a joke.i don't want to comment something in general, because this is his choice, his life, and he lives it as he wants.but that's the first thing i want to say: people cannot just leave everyone they know by
Re: death match project alpha
my goodness you're doing a great job! i didn't even think about rotation)and of course now i'm asking for turning with mouse and the compas i think, it will be the best game of the year, i'm sure of it!))
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Re: Redspot, blood and paril. First public beta released!
Amine, and it seems like he left redspot developing, exactly what you are talking about. if i were sam and decided to start a new project, i would take a break in developing old project and maybe geting some ideas about it. like
Re: Redspot, blood and paril. First public beta released!
that's why i say, and don't you try to shut me up, deal?)i've played the latest version of stw, and there's nothing to have immidiate fixing. what you have there doesn't prevent you from playing. what we have in redspot is realy
Re: Redspot, blood and paril. First public beta released!
momo, it isn't crying, i understand what you wish. i don't realy agree 395, and i don't agree 394 totaly! do you wanna know why? because stw doesn't realy need bugfixes, it just keeps updating at the moment, but redspot does, realy
Re: Redspot, blood and paril. First public beta released!
guys i have an idea a bot which gets items for you! like a shooter, you know, this robot. that's the algorythm: it runs to a closest item, picks it up, runs to you and drops it. another one: it always runs and gets items, but it
Re: Redspot, blood and paril. First public beta released!
nibar, alright, i agree the fact you don't like the idea. but that isn't a reason. people will cheat and get rockets and poison drinks without the points system, so cheating doesn't mean that my idea is bad. that's why we need sam
Re: Redspot, blood and paril. First public beta released!
you know what, guys? earning points for a kill and then buying weapons and items might be good, what do you think? it isn't too fine to start with all the weapons imo...
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Re: Redspot, blood and paril. First public beta released!
momo, it isn't unbalanced because of stealth killer's slow movement. if a person is running or jumping, you will never rich him. also that will be hard as hell to aim a rifle if a target is constantly moving. and yeah, you can one
Re: Redspot, blood and paril. First public beta released!
momo, it isn't unbalanced because of stealth killer's slow movement. if a person is running or jumping, you will never rich him. also that will be hard as hell to aim a rifle if a target is constantly moving. and yeah, you can one
Re: Redspot, blood and paril. First public beta released!
and another thing i want so much! guys i'm anoying you already with this, but... goddam stealth actions!for example, let's take a knife. we go into some kind of stealth mode. in this mode players don't see us with the p key, they
Re: Redspot, blood and paril. First public beta released!
oh i love the last idea bout missiles! but listen, what i propose to ya guys)what if to make rocket launcher like momo said? or like that was in quake? i mean, a rocket from rocket launcha goes straight and makes a sound while
Re: something for utter bordum, the randomness of sound
oh it's funny! it reminds me of some old programs which allow you to smash your monitor with hammer or throw bricks at windows etc
URL: http://forum.audiogames.net/viewtopic.php?pid=264810#p264810
Re: Redspot, blood and paril. First public beta released!
woops fellas, i think we've gone too far already. especialy after luiscarlosgm's message.well, i'm reading all of this and just thinking that you guys are so dumb! the dev with his goddam childishness who doesn't listen others too
Re: death match project alpha
my goodness i just cann't keep my self silent... because it sounds awsome!
URL: http://forum.audiogames.net/viewtopic.php?pid=264602#p264602
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Re: Redspot, blood and paril. First public beta released!
you know what, wizard? i guess we've already started with our crap. if it's something personal about you and this devs, why does your activity affect other people which have no idea about what the hell is going on? well, i'm reading
Re: Redspot, blood and paril. First public beta released!
hey everything's fine about developing stw, but, you know, even red spot has to have some kind of order overthere. the game isn't fixed, and there are no admins which could at least kick cheaters out of the server, and yeah,
Re: Redspot, blood and paril. First public beta released!
so, i don't want to say much... the game is completely messed up, i'm realy disapointed. well, guys, let's just wait for ghorthalon's rtr coming back, or some kind of wonder which will make aprone developing a great deathmatch type
Re: Tactical battle 2.0 dev 6 released, big changes
guys, excuse me, i have a problem. when i try to play online, the game disconnects right after the first move. for example, i move an unit, and after a few seconds the game says that i were disconnected. is it on my side? and if it is,
Re: Second Castaways 2 public beta
well, i tried it, at last! thank god the single player was fixed.i'd say, it's a bit difficult for me, or i don't know something. there are sooo many jobs, and i can see them all from all jobs list, or just which are available right now, and it's
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
i guess, someone already had the same, but... dam, i'm happy to see that realy realy epic moment!Theodore has entered the great city of Giion.Theodore has completed his task.After completing his task, Theodore collapsed
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
as i understand, you actualy don't choose a religion in the start menu. it's the game choosing it. it only shows there which ones it has. and during the game you guess what it picked.yeah, i decided to take a look at the
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
i think, the main problem on baby steps is the large group, which never has enough food to feed everyone. but it's still interesting imo. i played on baby steps a few days ago, and only two persons made it through.
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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
near future sounds good!) that's a great game. you haven't updated it a long time, but i still play it and enjoy it. my goal is to complete it on impossible difficulty. it seems to be impossible, but i'll try i also
Re: Braillemon status update!
so, i were probably saying that i usualy don't write just positive comments, but screw it. when i was a kid, i liked pokemon anime, now here's the game... i couldn't even think it's so awesome! daigonite, you do a great job, believe it! and tyler does a great
Re: Crime Hunter
wha? katil, luis? i can say if the game is good, but i must be silent if the game is bad, is that what you mean? you know, guys, i won't. if the game is good, i'll tell about it. if the game is bad, i'll tell about it. and i'll do it hoping the developer will be making
Re: Crime Hunter
keyIsFull, yeah, and i'll explain. you know, all this sidescrollers, they have a lot of potential. walking around, spacebar mashing, jumping sometimes... we've seen that a thousand times before, and we see that in every mason's game, but i believe, sidescrollers can be
Re: Crime Hunter
wohoo! another clone of... of... sbu? nah, super liam! let's break the spacebar, guys! good job, mason, you make all this games realy looking similar! to hell innovations))
URL: http://forum.audiogames.net/viewtopic.php?pid=248856#p248856
Re: Pokémon Crystal Access
hey guys, i tried it out and i realy got into it! this is amazing, and i have nothing else to say so, my question is a little bit offtopic... do you pokemon fans know something with the same concept as pokemon crystal and brailemon, but multiplayer? may be
Re: swamp: new soundpack released by OMR soft
man, excuse me, don't you want to delete unchanged files?
URL: http://forum.audiogames.net/viewtopic.php?pid=246450#p246450
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Re: MarinaBreak - new year release from Nyanchan games
the game is great! i love it so much! it's realy cool to play)) and i would like to hear some heavy sounds while smashing bricks)) like glass breaking
URL: http://forum.audiogames.net/viewtopic.php?pid=245115#p245115
Re: MarinaBreak - new year release from Nyanchan games
the game is great! i love it so much! it's realy cool to play)) and i would like to hear some hard sounds while smashing bricks)) like glass breaking
URL: http://forum.audiogames.net/viewtopic.php?pid=245115#p245115
Re: Survive the Wild!
you know what, sam? reading maya's post i just thought that we realy need you to remake inventory and add weight to the stuff. that will make people to prepare for killing cause they will get tired fast if they have much stuff in their bags. and they won't be able to
Re: death match project alpha
oh i listened to it, and i already wanna play it i already said, but i'll help you with voice acting and even sounds if needed.
URL: http://forum.audiogames.net/viewtopic.php?pid=240969#p240969
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Re: Survive the Wild!
alright, let's continue!the first thing about gifts: it seems, we had a nice gifts system earlier, didn't we? every day a gift spawns somewhere on random map at random coords. and it isn't so bad if noone will find it, they'll find it someday. and they'll probably
Re: Survive the Wild!
oh my goodness... guys, infinit gifts which easy to get... isn't that enough for you? slot machines? geting cups, fish and other stuff? what the hell, just stop it! please! because it seems you, sam, try to make this game easier and easier, one day it will be the
Re: Survive the Wild!
yeah, assassin, they should, but what for? just turn the pk on
URL: http://forum.audiogames.net/viewtopic.php?pid=237542#p237542
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Re: Survive the Wild!
[[wow]]! great changelog! realy great! there're a lotta things i were dreaming of! sorry guys, i almost never write just to thank someone or something like that, and hte next is a few suggestions to sam:1. i think, metal arrows is better to call darts, cause they are
Re: Survive the Wild!
but i think the safe zone is better, cause you won't be safe all the time, it makes the game fun, doesn't it?) if you don't wanna fight, then just sit on a tree
URL: http://forum.audiogames.net/viewtopic.php?pid=237451#p237451
Re: Survive the Wild!
yeah, i was talking about sz on the main lag well, the game seems a bit boring to me. and if you turned pk on first, you're already dead, you know
URL: http://forum.audiogames.net/viewtopic.php?pid=237454#p237454
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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
oh yeah, guys, sorry bout double posting, but i've got a good idea just a minute ago! well, probably not as good as it seems to me, but anyway... and it's not an idea actualy, but a few questions. why don't people want to
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
oh yeah, guys, sorry bout double posting, but i've got a good idea just a minute ago! well, probably not as good as it seems to me, but anyway... and it's not an idea actualy, but a few questions. why don't people want to
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
hey guys and aprone! i've been playing this game a lot of time, and i still play it with pleasure, i just had nothing to write... so, i want to say, this bug with ending turns isn't fixed. i'm not sure, but there's no this
Re: Tactical battle 2.0 dev 6 released, big changes
truecraig, it happens after the opponent chooses a ship. for example on multiplayer duel. just try to test it with someone and do the same.well, about the battle log) if it's on, the game freezes fully till it's your turn. you can make us
Re: Tactical battle 2.0 dev 6 released, big changes
well, this finaly happened! i waited for multiplayer feature so long, thats amazing! and now im happy to see the realy great tbs with the ability to play online and so many map packs! i just love this game. especialy star wars the clone
Re: Survive the Wild!
oh of course making pits will take a lotta energy, cause you have to lose some when working your shovel and its possible to make not only ont type of trap. you know, that nice one, when it hangs you on the tree upside down and may be cutting the rope on your leg
Re: Survive the Wild!
[[wow]] sam i love what you do!!! keep it up! well, about stealing. that can be great if we will be able to place traps which can be seen only using camera. for example, something like a pit with wooden spikes at the bottom, covered with branches and leaves. goddam
Re: Survive the Wild!
sam, youre doing great job. just one sugestion: can you add conformation menu when you exit? for example, players with crooked fingers like me press a wrong button lets say, i want to open the inventory and take an arrow. but i press u instead of i, then a, then
Re: Survive the Wild!
well, momo7807. ill tell ya how not to die cause of thirst when the sun is down. first, try to get out the beach. i believe you can do it. then, if you came into the forest, the stream is to the left of you. if you came into the clay area, the stream is to the right
Re: Survive the Wild!
and i have a little problem with the new version. i cannt log in. the game connects well, but next it says logging in and then just stops and makes me enjoing the silence. i logged in a few hours ago and played a little, but when i tried to reconnect, the game couldnt
Re: Survive the Wild!
lol, mayana, i dont think you always go offline when youre hit and your health is low. be a coward, run, bun not go offline. if you just try to escape, you do good. and... hmm... alright, i allow ya to be a little girl instead of being a man but dont go offline
Re: Survive the Wild!
lol)) alright, youre woman with nice and fast legs)) but its just for now, cause you will become a great warrior, and then you will kill me for calling ya a little girl and i were just kidding, okay?)
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Re: Survive the Wild!
blindlord, ill tell you what im sick of. just tell me your nickname in the game, and ill never even touch you, because you cry like a baby. i guess you will never fight back, because ill be wrong if i say that you cannt survive and defend your self, the problem is in
Re: Survive the Wild!
nicely said, mayana, i agree with ya. but i like to know the sides using watch and the sun, i feel myself in the wild, realy i even wish we didnt have watch at all and know the time only by looking where the sun is. you know, this messages about butiful stars etc. i
Re: Survive the Wild!
adil, it indicates the sun.and im realy tired to hear the sun system is bad. gps? what the hell, guys? im sorry to say, but you will die in the real wild without your goddam gps, cause youre dependent on devices that make your life much easier. happy surviving.sam, i
Re: Survive the Wild!
well, im geting huge lags ive never got... it makes me crazy, i cannt tell that the update is awsome yet, but im sure it is without lags does anyone else have the same problem?
URL: http://forum.audiogames.net/viewtopic.php?pid=218887#p218887
Re: Survive the Wild!
okay, i went out of the desert area and now im stuck somewhere between the desert and the woods i guess, because i can hear the birds. if i check the zone by pressing b, it says current location: southeast quadrant.
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Re: Survive the Wild!
[[wow]]! that sounds very nice, sam!)) well, lets see how it will work, i wish i could build maps just keep it up
URL: http://forum.audiogames.net/viewtopic.php?pid=218190#p218190
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Re: Survive the Wild!
well, guys... i realy feel myself blind with this new navigation. so thats my thoughts.this system needs some kind of looking around keys, but not what we have now. in my head its like in monkey business, where you have three keys which alow you to look whats right
Re: Survive the Wild!
well, guys... i realy feel myself blind with this new navigation. so thats my thoughts.this system needs some kind of looking around keys, but not what we have now. in my head its like in monkey business, where you have three keys which alow you to look whats right
Re: Survive the Wild!
oh sam thats realy no offence here, i like the new system, i just tell that i feel myself blind with it and thats why it has to be improved. ive tried to turn myself exactly to the one of the sides, using sand bar for orientation. the game told me that sand is
Re: Survive the Wild!
[[wow]] cool! i realy like this new features!)) good job, sam))but... guys, did you notice the bug with blank tiles when you cut down a tree? i believe, i can fly and something else)) now i realy love dreaming sounds, thats what i wanted!)) but, you know, when you
Re: Survive the Wild!
[[wow]] cool! i realy like this new features!)) good job, sam))but... guys, did you notice the bug with blank tiles when you cut down a tree? i believe, i can fly
URL: http://forum.audiogames.net/viewtopic.php?pid=216690#p216690
Re: Survive the Wild!
[[wow]]! i like that we cannt wake ourselves by writing our names in say chat. this update is reealy cool!so, if we started talking about old things... i think, its time to make a fire useful. and heres my thoughts:when youre seating near a campfire, your energy
Re: Survive the Wild!
umm... just a little question: does everything we build disapears later? i was trying to build something in a tree, and that was very good, but a little bit later one of the walls disapeared and i fell down to hell((and yeah, sam, youre doing great now, i love the
Re: Survive the Wild!
[[wow]] great sleep system! i love it!suggestion number one: when you sleep, the sound is too heavy imo. it gives some pressure on my brain, like your char always watches nightmares))so, from this, suggestion number two: what about some dreams? i say it only because
Re: Survive the Wild!
hi turtlepower. this cannibalism thing doesnt matter, i was talking about it just for an example the idea is the main thing. and of course sam will add what he wants))
URL: http://forum.audiogames.net/viewtopic.php?pid=213319#p213319
Re: Survive the Wild!
guys, i stay on my own. i dont like the pk option. i dont like when you on the opposite side say that survivors must stick together, they cannt kill each other. i think, thats wrong. its my surviving, i do what i can, i survive how i can. yes, for example, im a
Re: Survive the Wild!
so, guys, i needa say. i hate this new pk thing. look at this: you set pk on, and! you cannt kill, but you can take damage and of course be killed by players with pk off. and, im sure, you cannt hurt a player when he has pk off. and another thing: after we belt a
Re: Survive the Wild!
no, theres a little lag) when i was geting water, it didnt want to drop when it was too much. and i couldnt punch another player.
URL: http://forum.audiogames.net/viewtopic.php?pid=211718#p211718
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Re: Survive the Wild!
so, theres a lot of bugs again. many players have negative health, 0 energy and realy low thirst. i think, we still have lags, it dont make the game slower, but its probably cause of bugs like this.
URL: http://forum.audiogames.net/viewtopic.php?pid=211394#p211394
Re: Survive the Wild!
so, theres a lot of bugs again. many players have negative health, 0 energy and realy low thirst. i think, we still have lags, it dont make the game slower, but its probably cause of bugs like this. yeah, and players dont lose their stuff when die, but it remains on
Re: Survive the Wild!
sam, you probably better dont write how to create things, that will be too easy. may be you let us experiment with crafting or as a maximum give some hints) that would be more interesting, what do you think?)
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Re: death match project alpha
danny, this game is awesome! atmosphere, levels... everythings great. i like that character you play keeps silence every time and never says something. all of this reminds me of dead space)) i think, you guys know about this game. and yes, id be glad to hear
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