Re: Three-D Velocity 2.44

2019-09-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Three-D Velocity 2.44 Possibly. You're not wasting presses, are you? I.e, you're getting a solid lock tone and hitting the lts button once. And what's your fuel at the time? I'm having this same issue and we never had it in previous versions. I do know that some balancing optimizations

Re: Three-D Velocity 2.44

2019-09-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Three-D Velocity 2.44 Works great. Just beat the game again. For some reason, after I landed on the carrier during the third Brutus fight (apparently he totally understands if you need to take a piss before the fight) and the reo said, "Nice one!" right after we took off. Now that's

Re: Three-D Velocity 2.43

2019-09-08 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Three-D Velocity 2.43 @Juliantheaudiogamer: I'm having that same issue, and the fight is also going off with invisible TRask pwning invisible Chase one-sidedly, and when Chase K O's, it plays the scene while crashing the game and claiming an error log has been generated.Looks like the

Re: Three-D Velocity 2.43

2019-09-08 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Three-D Velocity 2.43 Looks like the error is because we're missing a file.Error log, created with build version 2.43.0.0: Error base exception: System.ArgumentException: The sound s\n\ns\-.wav could not be found.   at BPCSharedComponent.ExtendedAudio.DSound.LoadSound(String FileName,

Re: Three-D Velocity 2.43

2019-09-08 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Three-D Velocity 2.43 @Juliantheaudiogamer: I'm having that same issue, and the fight is also going off with invisible TRask pwning invisible Chase one-sidedly, and when Chase K O's, it plays the scene while crashing the game and claiming an error log has been generated. URL:

Re: Inquisitor Audiogames for free

2019-09-07 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Inquisitor Audiogames for free This topic actually fixed an issue some of the download links had when they were still reporting as demo versions or click to buy links.This is also a promotion as the forth game in the series approaches. URL:

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game No, I don't think so. Gifting games is, i.e someone could gift the game to you, but as far as I know no trades, no refunds. URL: https://forum.audiogames.net/post/454074/#p454074 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game First of all, loving the game so far.Second, good news for @Dark and everyone else who is having issues with Steam.You can download the latest version of the demo hereAnd it looks like Steam itself is finally! slowly but surely rolling out accessible

Re: The Girl Who Sold the World - new and highly immersive audio adveture

2019-05-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The Girl Who Sold the World - new and highly immersive audio adveture Awesome, great news. Welcome back! URL: https://forum.audiogames.net/post/430499/#p430499 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels The more I read of this topic the more I'm tempted to just downsample the sounds to telephone quality and mst3k them so no sane person would use them so we can have just the sounds folder for amusements sake, for those

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-29 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Lol! That's actually pretty hilarious.Just for the record, the reason we're being harder no this is because, well, let's put it this way. We've seen actual practice games by actual, aspiring developers, that are much

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Upon further inspection I see that boss1 is the gray lady, but somehow the gray lady turns into a man-ghost or something. And someone gave him the sounds. Go figure. And look at this god awful readme.Welcome to the

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels How the hell did he decrypt them anyway? Honest inquiry, I'm honestly not going to go using them or anything but I could've sworn those were password protected. Even if he had a pack extractor which is what the kids are

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Yes, but he wasn't clear which distribution he used, and he seemed to come on here with nerves of steal and call it his own production. But that actually doesn't matter because he stole sounds and cut scenes even. URL:

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels or if free sounds don't suffice, you should ask someone to handle the sound design for you. The way commercial sounds work is basically the following:Distribution: Sounds need to be distributed in such a way that the

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Alright dude. One question for you, and if you can't answer this you're quite obviously one of the cloners (you still are even if you do, but let's see if you knew what you were doing). Scrolling Battles 2, (original

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Ok dude. One question for you, and if you can't answer this you're quite obviously one of the cloners (you still are even if you do, but let's see if you knew what you were doing). Scrolling Battles 2, (original 8.6 and

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Wait, is this one of the open source scrolling battles games? URL: https://forum.audiogames.net/post/429856/#p429856 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Minefield concept demo

2019-04-20 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Minefield concept demo I believe that was on the wire for the updated version anyway. URL: https://forum.audiogames.net/post/428077/#p428077 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Minefield concept demo

2019-04-19 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Minefield concept demo OT:Charlie and anyone else who now wants it, download my Oh Shit sound mod hereThis is a combination of sounds made by me from the ground up (item sound, obtain item sound,, canonball warning and item alert) as well as sounds from libraries I've

Re: Minefield concept demo

2019-04-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Minefield concept demo Take that back then. It was the x1 voice Liam definitely did, but the Evil Santa voice must've been from a different sound source then. We're good y'all.Also, if you guys need sound help I could do that as well. I made an Oh Shit sound mod based off of sounds I

Re: Minefield concept demo

2019-04-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Minefield concept demo I would say a definite no to freesound, as I'm pretty sure Liam did the Evil Santa voice. Guess someone else who touched the game probably added it in. URL: https://forum.audiogames.net/post/426719/#p426719 -- Audiogames-reflector mailing list

Re: Minefield concept demo

2019-04-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Minefield concept demo Urm, how'd you manage to get Evil Santa into the game, did Liam give you permission for that? That would be a name that sure wasn't dropped in the credits.Oh yeah, if you couldn't tell, I beat the game. Lol. The lead-up was harder than the boss I will say, but

Re: Minefield concept demo

2019-04-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Minefield concept demo Urm, how'd you manage to get Evil Santa into the game, did Liam give you permission for that? Oh yeah, if you couldn't tell, I beat the game. Lol. The lead-up was harder than the boss I will say, but that'll be different likely when the boss gets redone and the

Re: Minefield concept demo

2019-04-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Minefield concept demo Alright everyone. Damage control. yet again. First of all...Dark's absolutely right in that the readme stated in the credits, and at the beginning mind you, that this game was written by one or two people. You don't have to be your own programmer for the entirety

Re: Minefield concept demo

2019-04-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Minefield concept demo Alright everyone. Damage control. yet again. First of all...Dark's absolutely right in that the readme stated in the credits, and at the beginning mind you, that this game was written by one or two people. You don't have to be your own programmer for the entirety

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! Best game money can buy...wait did I just say that?Actually, I think I heard that Liam did actually get a few paypal requests when Beep surfaced. Were people that gullible? Lol! URL: https://forum.audiogames.net/post/424549/#p424549 --

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! Oh and if there's to be an actual sequel, Liam can correct me if I'm wrong but I doubt it would be in BGT, which means it would have to be written from the ground up in Python. And Liam did say he was going through some health problems. So I'd advise

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! Oh and if there's to be an actual sequel, Liam can correct me if I'm wrong but I doubt it would be in BGT, which means it would have to be written from the ground up in Python. And Liam did say he was going through some health problems. So I'd advise

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! Liam had to go unravel the biggest ball of Twine in Minisota to find sourcecode fragments within, ur, I mean, learn Twine to produce this, which has its own accessibility hurdles save for a command line compiler.Also, you might've played yourself a

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! This was also not only a hint, but a statement that is absolutely true about SL2.Liam wrote:It doesn't resemble anything I've posted before. I've pretty much reworked and reimagined everything.Damn right he did. Lol! URL:

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! This was also not only a hint, but a statement that is absolutely true about SL2.Liam wrote:It doesn't resemble anything I've posted before. I've pretty much reworked and reimagined everything.Damn right you did. Lol! URL:

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! Liam did the ouch my brain trophy in super egg hunt,l so I assume someone's brain exploded in the creation of that trophy. Lol! URL: https://forum.audiogames.net/post/424445/#p424445 -- Audiogames-reflector mailing list

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! Watch it Bopitmaster, the ghost of his space bar may come after you for that one! Also, I posted this on Twitter a while back, so here it is for the laughs:Wait just a minute:TheDwarfer wrote:Will you not buy Scramble or play Oh Shit now because I'm

Re: Announcing the Hand of Rassilon, a Doctor Who MUD!

2019-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Announcing the Hand of Rassilon, a Doctor Who MUD! The background music is built-in to the game. zenothrax had to fight long and hard to obtain the rights to this expensive royalty free music; he has a lawyer that helped to silence his lottery winnings from the public interest. As for

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! The popcorn's gone. I think Liam ate it all while watching the big event unfold. Could you blame him after all that hard work? Lol! URL: https://forum.audiogames.net/post/424323/#p424323 -- Audiogames-reflector mailing list

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! The popcorn's gone. I think Liam ate it all after all that hard work. Sorry. URL: https://forum.audiogames.net/post/424323/#p424323 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! You guys realize there is actually a time of day system in this game. Tasks disappear in the afternoon and reappear in the evening, or the other way around depending on how you play them out. This was quite the masterful prank. URL:

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! I took the hint the moment he actually made a point to release it on the 1st, rejecting the idea of waiting a week. URL: https://forum.audiogames.net/post/424232/#p424232 -- Audiogames-reflector mailing list

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! What always makes me laugh even harder are the people who get so unbelievably pissed at these stunts. You know what guys, you should've saved your ultrapopcorn for this moment right here. This, combined with the reactions, was probably the best April

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! This is absolutely hysterical. I figured this was going to happen when he decided to release it April firth. Or first. Or, what the hell is today's date anyway? Lol! URL: https://forum.audiogames.net/post/424183/#p424183 -- Audiogames-reflector

Re: Blind Sparrow Interactive's first project

2019-02-20 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Sparrow Interactive's first project No. $2.14. Lol!And congratulations on the approval! URL: https://forum.audiogames.net/post/413313/#p413313 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Future of GoldGun: Production discontinued

2019-02-15 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued David @57: You're welcome. But what part of me were you going to quote? You quoted me but there is nothing in the actual quote. Better still. No problem! URL: https://forum.audiogames.net/post/411985/#p411985 -- Audiogames-reflector

Re: Future of GoldGun: Production discontinued

2019-02-15 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued @Siria: I believe all that you're saying was probably already on the consideration list for the next episodes, as those were going to get a lot more involved. This should've been called the prologue if anything, but episode 0 should be a major

Re: Future of GoldGun: Production discontinued

2019-02-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Ok. Who knows what they had to do or not do. The contract could've said that they had to stick to the initial script. Do some people not know how to read? The developer specifically stated that they were well aware of what they needed to

Re: Future of GoldGun: Production discontinued

2019-02-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued I'm going to take something that was said in a topic about Breakerbox. Most games are one-man bands. This project is not, but it's still a small company. There is no soulless bottom-line-driven corporation behind this project, so no need for a

Re: Future of GoldGun: Production discontinued

2019-02-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued I'm going to take something that was said in a topic about Breakerbox. Most games are one-man bands. This project is not, but it's still a small company. There is no soulless bottom-line-driven corporation behind this project, so no need for a

Re: Future of GoldGun: Production discontinued

2019-02-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Come on, 33 and 34. Two things.1. Financial reasons also contributed to this project being put on hiatus.2. This is precisely the problem. You say people are harping on it more than they should've, yet you are still! harping about it. Do I

Re: Future of GoldGun: Production discontinued

2019-02-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Come on, 33 and 34. Two things.1. Financial reasons also contributed to this project being put on hiatus.2. This is precisely the problem. You say people are harping on it more than they should've, yet you are still! harping about it. Do I

Re: Future of GoldGun: Production discontinued

2019-02-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued I think that's a great goal to strive for, but I think that may be a bit much given the size of our community. However, 1400 downloads in 10 days is definitely something to be proud of. There were a lot of critics, but then a lot of people

Re: Future of GoldGun: Production discontinued

2019-02-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued I think that's a great goal to strive for, but I think that may be a bit much given the size of our community. However, 1400 downloads in 10 days is definitely something to be proud of. There were a lot of critics, but then a lot of people

Re: Future of GoldGun: Production discontinued

2019-02-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Julian, I'd steer clear of *intolerable* as the script-writer has indicated that no harm was intended, as was said by the audio engineer. He was the only blind person the scriptwriter had contacted, i.e he didn't research into it enough, so it

Re: Future of GoldGun: Production discontinued

2019-02-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued FYI, I do think they said something about the fact they are going to carry on anyway, so let's say their funding was wildly successful anyway , I would think the project would've gone on no problem. I think they kept wanting to find local

Re: Future of GoldGun: Production discontinued

2019-02-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Well, in fairness, the game actually had to fold also due to the financial burden )they said what they were hoping to create was getting expensive, and the high number of downloads seemed like the organization they got funding from was

Re: Future of GoldGun: Production discontinued

2019-02-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued David_Oliva wrote:Our main programmer Joshua was working on an update to fix some of the main bugs, specially for the Android. But I don't know about his motivation to publish it now once this decision was taken. He went now for well-deserved

Re: Future of GoldGun: Production discontinued

2019-02-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued @nolly That's exactly it, and I think that people were completely ignoring the fact that the developer clearly stated this was a pilot run and they were well aware of the problems that existed in the game.As for voice acting, you might want to

Re: Future of GoldGun: Production discontinued

2019-02-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Even more especially when the developer specifically states they are well aware of the script issues early on. No need for it to have been done to death like it was. If David is alright with it, if the app really is going on hiatus, I would

Re: Future of GoldGun: Production discontinued

2019-02-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Even more especially when the developer specifically states they are well aware of the script issues early on. No need for it to have been done to death like it was. URL: https://forum.audiogames.net/post/411101/#p411101 --

Re: Future of GoldGun: Production discontinued

2019-02-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued You were flying like you are blind.god damn it! I knew I should've given him an eye test before he took off.God I remember that line, I wish that was still in the simulators. That concept build was hilarious.Anyway, Munawar is absolutely

Re: Future of GoldGun: Production discontinued

2019-02-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued I think it's fair to ask you this though. AS long as it holds no extra financial burden to do so, can you at least keep the original on the app stores so people can play for as long as the thing is still supported on their hardware? Some, like

Re: Future of GoldGun: Production discontinued

2019-02-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued As for the game, I know this is probably not the primary reason for tabling the project, but you folks who got offended need to realize how much an effect your words have on a developer, whether they have a thick skin or not. If they get

Re: Future of GoldGun: Production discontinued

2019-02-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Yeah, I would say it's quite unfortunate it had to go on hiatus for now. And I'm not going to suggest a free/no-cost solution someone suggested the r/record this for freesubreddit, and a lot of folks use fiver as it is, admittedly, a

Re: GoldGun Episode 1 finally released on app stores!

2019-02-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Yeah, @ironcross32 seems like you didn't read the entire thread, that's on you.@alexwallis: I quite like that idea from a practicality standpoint, but technically speaking that would be a hell of a lot more lines, and episode 0

Re: GoldGun Episode 1 finally released on app stores!

2019-02-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! And now of course, back on the topic of Goldgun. URL: https://forum.audiogames.net/post/409182/#p409182 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GoldGun Episode 1 finally released on app stores!

2019-02-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Yeah, @ironcross32 seems like you didn't read the entire thread, that's on you.@alexwallis: I quite like that idea from a practicality standpoint, but technically speaking that would be a hell of a lot more lines, and episode 0

Re: GoldGun Episode 1 finally released on app stores!

2019-02-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Yeah, I would agree, I think we've all said all that needs to be said at this point. URL: https://forum.audiogames.net/post/409005/#p409005 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GoldGun Episode 1 finally released on app stores!

2019-02-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! @ogomez92:Mherrane wrote:The truth is that when I heard all the blind talk,  it was too late to remove it completely. Also the truth is that Aku, the guy who wrote the script doesn't have any blind contacts or experience...except me

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! abdullah_mohammad wrote:ok fine then. but i am as a customer i have my oppinions. isn't equal access a part of the forums policy?I want to pretend I didn't just hear that, but I can't. Equal access a part of the forum's policy. Ok, so

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! abdullah_mohammad wrote:ok fine then. but i am as a customer i have my oppinions. isn't equal access a part of the forums policy?I want to pretend I didn't just hear that, but I can't. Equal access a part of th e forum's policy. Ok, so

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! abdullah_mohammad wrote:ok fine then. but i am as a customer i have my oppinions. isn't equal access a part of the forums policy?I want to pretend I didn't just hear that, but I can't. Equal access a part of th e forum's policy. Ok, so

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Thank you for at least not roasting the game quite as much, but the developer is aware of all of this. When they're trying to pitch a game for funding, they have to stick to your plan in order to satisfy investors. But now it's only

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Remember, the developer has specifically made this the first release looking for feedback, so beating a dead horse is not really going to get us anywhere when the developer specifically stated he's aware of all we're saying again and

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! @slj: The number is just a metaphor from what it seems, really what you are looking for is to guide the target to the right area of the figurative key-entry screen as it were, denoted by how fast the machine is clicking.

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! @slj: The number is just a metaphor from what it seems, really what you are looking for is to guide the target to the right area of the figurative key-entry screen as it were, denoted by how fast the machine is clicking.

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Also, congrats on getting the game into the app store, I'm glad that Apple was quick to turn around and get it accepted for you. URL: https://forum.audiogames.net/post/408765/#p408765 -- Audiogames-reflector mailing list

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Yeah, honestly what's cringeworthy is how some of you are essentially throwing this game under the bus for practically everything under the sun, when the developer specifically stated! that they:1. realize the audio quality could be

Re: Update about Episode 1 launch

2019-01-31 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Update about Episode 1 launch Try searching for mytruesound.com in the play store. IT seems to load the results accurately that way. Alternatively, click on the link on your computer and install the game remotely to your phone. URL: https://forum.audiogames.net/post/408649/#p408649

Re: Update about Episode 1 launch

2019-01-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Update about Episode 1 launch Now that you mention that, I do remember that actually being possible. I think Amazon might've exploited that in an app of there's, having a button only show up if voiceover was off. That's a good call, because the game can be played with voiceover enabled

Re: Update about Episode 1 launch

2019-01-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Update about Episode 1 launch Once again Apple screws the pooch. And no, after the Facetime shenanigans I'm not giving them anymore free passes on anything. And a back button is going to seriously interfere with the game which makes me wonder if the rejection team even playtested the

Re: Update about Episode 1 launch

2019-01-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Update about Episode 1 launch Here's the thing though, Android is not a problem at all. Google Play is letting the app straight on through. URL: https://forum.audiogames.net/post/408427/#p408427 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Update about Episode 1 launch

2019-01-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Update about Episode 1 launch Once again Apple screws the pooch. And no, after the Facetime shenanigans I'm not giving them anymore free passes on anything. And a back button is going to seriously interfere with the game which makes me wonder if the rejection team even playtested the

Re: Here, have my source... what's left of it.

2019-01-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Here, have my source... what's left of it. And this is the kind of thing that is deterring me from releasing a game, for example. Not because of one specific person, but because of the general so-called hero worship of game developers...when they have something to bring, otherwise

Re: A nice gift from one of the greatest composers

2019-01-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: A nice gift from one of the greatest composers Youtube DL. If you are going to use it in your games under creative commons, you have to download it that way. Youtube premium downloads are drm protected and obviously can't be used in games. URL:

Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

2018-12-22 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here! Thing with making your own toy packs: sounds are encrypted in a single file, so that's pretty mod-unfriendly. For those who want to mod, I kind of wonder if it could have been like Acefire was, with the sounds

Re: Ear Hockey from Microsoft

2018-12-20 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Ear Hockey from Microsoft Seconded along with folks who are having trouble downloading the xbox version i f there is one. The system requirements claim that either an Xbox1 or higher, or Windows 10 is required. Does this have a thing or two to do with the re-publishing being done, or

Re: A look at our software and how it works, by Ebon sky studios

2018-12-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: A look at our software and how it works, by Ebon sky studios This is actually quite wonderful. All be it belonging in general game discussion, I very much look forward to not only your games, but this revolutionary engine. Question, how flexible will the engine be? Does it strictly

Re: a new game for anndroyed. blind mini games.

2018-12-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: a new game for anndroyed. blind mini games. For a first game, it's really good. Seems like a well put together game, and the more games for Android, the better.That said, the mini games are a good start but are rudimentary at best, and the check the number game isn't even fair,

Re: Treasure Hunt 4.44 released!

2018-11-21 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Treasure Hunt 4.44 released! Brian, th.exe is under bin/x86. URL: http://forum.audiogames.net/post/394464/#p394464 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Turning in the Grave, a, sorta new, Zombie Apocolyps game!

2018-11-17 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Turning in the Grave, a, sorta new, Zombie Apocolyps game! Now look folks, this was his first game, and it's also based on the open source game Zombie Arena. Cut him some slack, will ya? URL: http://forum.audiogames.net/post/393718/#p393718 -- Audiogames-reflector mailing list

Re: Treasure Hunt is now open source!

2018-11-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Treasure Hunt is now open source! We host the Metal Gear Solid mod on the archive. URL: http://forum.audiogames.net/post/392854/#p392854 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Treasure Hunt is now open source!

2018-11-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Treasure Hunt is now open source! Awesome! URL: http://forum.audiogames.net/post/392748/#p392748 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! Oh, I didn't even get offended over it dude. Just the people that complained about it wasting time out of their day can get a little overkill, when you could probably just uninstall and move on. You might as well after running

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! Lol. Well done Connor. Truth be told if you asked someone what the real origin of April Fools Day was they'd tell you and you'd speculate whether or not they're shitting you and they're going to say April Fools or not. Lol!

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! That being said, we will have to branch out to android. Then it can work with virtual reality to make it even more immersive than it already is! Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=357906#p357906 --

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! Oasis anyone? Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=357905#p357905 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! Take it for what it is. If you don't find it funny that 's fine, but let others laugh and don't ruin it for people who do find it funny. URL: http://forum.audiogames.net/viewtopic.php?pid=357897#p357897 --

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! Lol. Alright folks, since April 1st is nearly complete, full disclosure for any of you folks who haven't figured it out, this was a masterful April Fools prank. Garrett's idea, I blew it out of proportion by making an

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! learn about that fantastic game here URL: http://forum.audiogames.net/viewtopic.php?pid=357797#p357797 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! I must say, it was an honor and a privilege to be a co-developer of this amazing project. You folks are gonna love it. URL: http://forum.audiogames.net/viewtopic.php?pid=357778#p357778 -- Audiogames-reflector mailing

Re: The Girl Who Sold the World - new and highly immersive audio adveture

2018-02-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The Girl Who Sold the World - new and highly immersive audio adveture kratos wrote:People, I am very sorry, but this game is not accessible. Why is this game still here? I have buyed it, but I can't play it. get it out. People will buy it, and throw theyr money to trash, like me.*sigh*

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