Re: The Girl Who Sold the World - new and highly immersive audio adveture
kratos wrote:People, I am very sorry, but this game is not accessible. Why is this game still here? I have buyed it, but I can't play it. get it out. People will buy it, and throw theyr money to trash, like me.*sigh*
Re: The Girl Who Sold the World - new and highly immersive audio adveture
I'm sure development is still going strong. Their last tweet was in January so they're still active on the interwebs, if not this thread at the moment.
URL:
Re: announcing the release of daniel zingaro's hack for windows!
Did you run out of visits to the inn?
URL: http://forum.audiogames.net/viewtopic.php?pid=347088#p347088
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Just bought it, only thing stopping me now is the download speed. Lol. Our old pal Liam is also doing a stream on the game! Why not listen to that while you wait for your download to complete? And then play the game and
Re: Release Date Announcement for A Hero's Call
Perhaps Angel was talking about Teamviewer. I've done that before, all be it a bit of latency and telephone-ish audio can ruin matters a bit, but this being nowhere near a fast-paced action game, that would be fine if you wanted to teamviewer
Re: Release Date Announcement for A Hero's Call
Yup, quite ironic that this actual game is released a week after the anniversary of rastley's massive debut
URL: http://forum.audiogames.net/viewtopic.php?pid=344379#p344379
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Re: Release Date Announcement for A Hero's Call
Meanwhile, while you wait, I know this has been done before but I thought I'd do it again because why not.www.punchback.net, or site, has an honorable mentioning of A Hero's Call, plus an actual affiliate link of sorts to both Out of Sight
Re: Brain Station Public Alpha is Here
This may be a bit far fetched, but I had an idea that some elements of Rhythm Rage could be programmed into Math Waltz to make the game true to its name, although the thing with that is that that would be near impossible. I'm not even saying it's no
Re: Brain Station Public Alpha is Here
Good so far! Between this and the audio demos, I'm looking forward to this one.
URL: http://forum.audiogames.net/viewtopic.php?pid=338895#p338895
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Re: VGStorm Presents Manamon, a new fully featured RPG!
Lol, no problem.
URL: http://forum.audiogames.net/viewtopic.php?pid=330588#p330588
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Re: VGStorm Presents Manamon, a new fully featured RPG!
Usually when I forward ports through my router, it will ask me what computer needs the ports. For exampl,e if I were to forward port 80 and 443 on a Raspberry Pi or server machine for http/https, those ports would only be forwarded
Re: LWorks Releases Blinded Guide
Mority, once you get to having multiple obstacles, more to the point sewers and trees, it'll start getting harder. Keep in mind that challenge mode is also a future mode of play.
URL: http://forum.audiogames.net/viewtopic.php?pid=328880#p328880
Re: The Girl Who Sold the World - new and highly immersive audio adveture
@darthscorp: I've been able to get pretty good results with a well-configured blue yeti mic, and as for talking and moving, just mix those sounds. Unless you're using binaurals you won't really get full surround
Re: The Girl Who Sold the World - new and highly immersive audio adveture
musicfairy wrote:I actually think Kickstarter has a little bit wider reach, and is more typically used in the gaming community at large. To get this game off the ground, even past hear mode, we need to market it
Re: The Girl Who Sold the World - new and highly immersive audio adveture
Barbara (@LyorahStudios) You're very welcome, always great to see immersive games like this. Unfortunately the sequence of screen gestures mentioned still isn't working. I think what would help would be to make all
Re: Three-D Velocity With Server Update
Yup, it's a mode.
URL: http://forum.audiogames.net/viewtopic.php?pid=326547#p326547
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Re: The Girl Who Sold the World - new and highly immersive audio adveture
This is true. Even the big icons are probably not as big as they seem. A mediocre way to do it would be to ocr your screen every time you do something, but even that is iffy.
URL:
Re: The Girl Who Sold the World - new and highly immersive audio adveture
Well there ya go. Install it on anything 4.1 and above, and have fun!
URL: http://forum.audiogames.net/viewtopic.php?pid=325616#p325616
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Re: The Girl Who Sold the World - new and highly immersive audio adveture
I second what Musical Professor just said, we're all willing to go all in once ear mode is developed. I will say I've already purchased the game for Android and was trying the sequence of screen events Barbara
Re: The Girl Who Sold the World - new and highly immersive audio adveture
Well what could happen is there could be some direct use of the text to speech api along with the swipe gestures described by Chris. I also second what he said about beta testing, I'd be happy to test on both ios and
Re: Talking dosbox release 2
In the dosbox svn dowm window. The one without the edit box.
URL: http://forum.audiogames.net/viewtopic.php?pid=323453#p323453
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Re: BGP Space Invaders, my new game
Nice game. I actually do like the incentive not to miss by having your accuracy lowered each time you miss, to keep people from strafing the field.
URL: http://forum.audiogames.net/viewtopic.php?pid=321341#p321341
Re: Announcing the audiogames archive
Old Dragonapps titles? Already on the archive. Dzk? Have them, I'll upload it. Simulators? used to have that one, not sure where that one is.
URL: http://forum.audiogames.net/viewtopic.php?pid=321081#p321081
Re: IOS Audio Game Hub 2.0
Bom disarmer is random sequences whereas simon is the classic memorization game.
URL: http://forum.audiogames.net/viewtopic.php?pid=319558#p319558
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Re: IOS Audio Game Hub 2.0
At this point I'd say just have it purchasable from a website with a trial download. There used to be a distribution platform called Desura which, unlike Steam, was not only completely accessible, but apart from giving devs a centralized distribution hub, pretty
Re: IOS Audio Game Hub 2.0
The unfortunate thing is they have no control over those ad screens. Ads are ads, and the screen can't really be modified in any way. They all follow a standard protocol. Come to think of it, maybe 5 or 10 free plays of each game would be a good idea because of
Re: IOS Audio Game Hub 2.0
Socheat, the free part can be best called adware in a sense that you can play for free but need to watch advertisements and, unfortunately, turn on voiceover/talkback to find the close button since they don't really automatically close. I just went ahead and
Re: Our Great Adventure III -- now fully playable in English!
If you already bought it, just email him and ask.
URL: http://forum.audiogames.net/viewtopic.php?pid=318675#p318675
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Re: Three-D Velocity With Server Update
It doesn't *need* a windows vps. They may choose to use a windows vps. But wine on x86 vps's works.
URL: http://forum.audiogames.net/viewtopic.php?pid=317579#p317579
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Re: Three-D Velocity With Server Update
Ulices. Oh, most certainly not. Vps's utilize machines far superior to that of a Raspberry Pi. Dedicated server machines, you know, something that google's server could run on given the proper space. A raspberry Pi is a creditcard sized computer tat
Re: Mobile Action Game - Blind Samurai
This silent crash only happens on a Braillenote Touch tablet, technically a Texas Instruments Omap4 board running android 4.4.2. It doesn't happen on my nexus6p running the android o dev beta. However, that hanging when the boss was defeated, happens
Re: Three-D Velocity With Server Update
No better way than to look at the change log on Github.
URL: http://forum.audiogames.net/viewtopic.php?pid=316763#p316763
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Re: Three-D Velocity With Server Update
Alright Ulices, what you need to do is simply install Mono and Aspnet on Linux. Depending on which distro you plan on using , you should look up specific instructions. Then, you can run the same executable for the server. The server is programmed in
Re: Mobile Action Game - Blind Samurai
Two things. I tried this game on a braillenote Touch, an android tablet with stereo speakers as well running android 4.4. I've encountered this once, but the game silently crashed right when it was about to play the drumroll for level 1. Also, this is
Re: Mobile Action Game - Blind Samurai
As of now I'd say arcade since it isn't necessarily a hack-n-slash just yet, more or less a reaction game, but if you take it further it could be an action or beat-em-up.
URL: http://forum.audiogames.net/viewtopic.php?pid=315524#p315524
Re: Mobile Action Game - Blind Samurai
Flame Elcaemist, to play the game with talkback on, just use 2 fingers instead of 1 for each gesture. Since Talkback only does linear gestures, 2finger gestures are really a passthrough to the screen and are not processed by Talkback. I still
Re: Mobile Action Game - Blind Samurai
Figured that would exit. I did did figure out that home doesn't work because the app doesn't suspend its state in while in background. In other words, you hit home, you get owned. And yes, some newer phones do actually have stereo speakers that are
Re: Mobile Action Game - Blind Samurai
After trying it it's definitely a good starting point, although I currently see no way to exit. Come to think of it, a menu would be nice. I see why you didn't put one in because you were trying to make the interface simple, but several mobile games
Re: Mobile Action Game - Blind Samurai
After trying it it's definitely a good starting point, although I currently see no way to exit. Come to think of it, a menu would be nice. I see why you didn't put one in because you were trying to make the interface simple, but several mobile games
Re: Mobile Action Game - Blind Samurai
Raiden, has it occurred to you that this is the first appearance of this guy on the forum? True, he said he's checked out some audiogames, but he seems new to the audio gaming scene. Think about it, a simple, or not so simple, slashing game is what
Re: Accessiware presents: "The Accessiware Arcade"!!!
Dark, Fire Run and Let's Die are actually also implementations of some older stand-alone games from Marcrosoft. I do agree though, so more challenge elements to those games would be nice. Other than that, it's a nice trip down audio
Re: Three-D Velocity With Server Update
I got it. Thank you, and have a great weekend!
URL: http://forum.audiogames.net/viewtopic.php?pid=309772#p309772
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Re: Three-D Velocity With Server Update
I had the same problem. I'd suggest starting your game over, destroying the traininggrounds, the airbase, any fighters you come across, the power plants, the choppers, the bridge, the radar stations, and finally Brutus.
URL:
Re: Three-D Velocity With Server Update
As large as the master package is, you shouldn't be getting such slow downspeeds. Github doesn't decelerate downloads *coughs* sendspace, but if you're getting close to dialup speeds, your network must be either having a bad day and misbehaving, or
Re: Three-D Velocity With Server Update
It's not. If anything, go ahead and change the key in settings if you really need to.
URL: http://forum.audiogames.net/viewtopic.php?pid=309481#p309481
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Re: Three-D Velocity With Server Update
Actually, I can safely say that git clone --recursive doesn't actually download the binaries submodule, unless it's just my Git installation being, well, should we say, a git? Anyway, it's alright, git clone, the download the binaries separately.
Re: Introducing mosergame's first title. Need for weed, high pursuit!
As I said in post 19, it's some rap song about smoking if you look in the title, it's there. I get it this time it was a little less obvious, but now that you know let's just lighten it a little bit and take it for what
Re: Introducing mosergame's first title. Need for weed, high pursuit!
Rastley was moved over to general discussion, so this one may eventually. But for everyone else not liking this, just laugh it off anyways, after all the description alone is enough to make one cackle.
URL:
Re: blind cricket for android and IOS
@sonnar: Don't worry about the double tapping issue, it's not a bug in the game. I figured out what went wrong. Apparently the magnification gestures got inadvertently turned on without my knowing, somehow, so the double tap was enabling those instead.
Re: blind cricket for android and IOS
Ok, figured out what went wrong. Apparently the magnification gestures got inadvertently turned on without my knowing, somehow, so the double tap was enabling those instead. Problem solved. AS for getting past the support us screen, I just went ahead
Re: Dark Passenger now on Steam !
Dd, you should really try ObjPad. It's an addon that lets you change the behavior of the arrows by hitting ctrl+insert+tab. There's web mode, complete with a roter, and scan mode which works a lot like flat review or a jaws cursor with just the arrows.
Re: Dark Passenger now on Steam !
Considering Valve's blatant disregard for accessibility I can relate to people's frustrations, though would ask Musical Professor to calm down and give this dev a chance. Yes, Valve has a track record of influence. But it's not the dev's fault that Steam
Re: blind cricket for android and IOS
The bug is what I am in the menus. I can move around in the main menu but double tapping an option just repeats the menu option, it doesn't actually activate it. For example, clicking start game will make it say, start game, but without the menu move
Re: 2MB announces: Mine Racer!
You can name your price, but it retails for 5 bucks. And it's under gpl so it get the source code along with the purchase. Nice bonus.
URL: http://forum.audiogames.net/viewtopic.php?pid=302990#p302990
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Re: 2MB announces: Mine Racer!
Flame, I'm unfortunately having the same problem on both platforms. I just went ahead and bought the game, it's pretty addictive.
URL: http://forum.audiogames.net/viewtopic.php?pid=302981#p302981
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Re: 2MB announces: Mine Racer!
Ryan, I had that same problem. I just went ahead and bought the thing. It's a great game! And by the way:In #2MB #MineRacer, my total time was 2 minutes and 37 seconds! I scored 97732 points, jumped 6 pits, ducked 4 stalactites, and collected 66 coins! I
Re: 2MB announces: Mine Racer!
It doesn't run on the mac. running Sierra. It just doesn't even open, no window appears.
URL: http://forum.audiogames.net/viewtopic.php?pid=302977#p302977
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Re: 2MB announces: Mine Racer!
Downloading this. This is cool! And we're even running on Linux, too. That's awesome. The more Mac and Linux games we can get the better. Are you planning on running on Arm Debian as well? Would be nice to have a game to play on the Raspberry Pi's.
URL:
Re: blind cricket for android and IOS
Snow, well the fact that it's a Chinese phone doesn't mean much, what matters is that it's a good phone nonetheless, and just for the record the iphone is technically made in China too. No offense, just be careful when dissing phones. But I don't even
Re: blind cricket for android and IOS
Sadly it seems to have issues on my nexus 6p, it won't let me double tap. It just, does nothing when I double tap.
URL: http://forum.audiogames.net/viewtopic.php?pid=301623#p301623
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Re: news about Super Egg Hunt 1.51 and 2.0
If you folks have been following Liam on Twitter, you'd have seen some audio of a new game in the works, brain station. It'll be explosive fun! And that was actually intended since there is a game called Bangman in it. It's gonna be a fun
Re: against the clock version 1 is here
It won't let me enter the key sequence fast. The countdown is freezing key input. Other than that, great game!
URL: http://forum.audiogames.net/viewtopic.php?pid=297276#p297276
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Re: Announcing the audiogames archive
If you have a license for winzip, you can use it to open 7zip files, either one does the job. Personally I recommend 7zip because of the fast file operation rate, but hey, if you paid for something you might as well use it as long as it does the job
Re: Slide 1.2 Released
Yup, those are the modes you get with the $5 upgrade. And you never know, it used to possibly secretly give a copy of super egg hunt plus to you as well...Lol! Reason being that there was a typo in the thank you for registering dialogue, so it instead thanked you for
Re: EarPlay
Just search for earplay in the skills store.
URL: http://forum.audiogames.net/viewtopic.php?pid=292715#p292715
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Re: Dialog creater, a new toy
Not really a game, but I could see this being possibly moved to developers room actually. If Dragos plans to take this farther, this could actually be a useful gui wrapper for several functions.
URL:
Re: Dialog creater, a new toy
Correct. It's basically a gui rapper for the alert function. Now if it would save your script, that would be a nice option for beginners.
URL: http://forum.audiogames.net/viewtopic.php?pid=291585#p291585
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Re: Announcing the audiogames archive
A while back I linked to an extended visual basic runtime package on Sourceforge that installed all the versions of vb, so try using that.
URL: http://forum.audiogames.net/viewtopic.php?pid=285666#p285666
Re: Announcing the audiogames archive
The moment I get the go-ahead from Igor concerning Hunter, I'll be placing a link to an alternate mirror to the Bsc Games, thanks Peter for maintaining this. So while I work on the Bsc stuff, people will have immediate access to them while we wait for
Re: Announcing the audiogames archive
Glad to see we now have a working copy of Mario. Now everyone can relive/try this oldy but goody.
URL: http://forum.audiogames.net/viewtopic.php?pid=282849#p282849
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Re: Announcing the audiogames archive
I'll be holding off for just a little bit, as there's one more person I need to contac. I need to contact Igor about hosting Hunter and 15 Numbers, as he was one of the people who developed those games. Dan gave complete permission for the games he
Re: Announcing the audiogames archive
First of all, Kautilya, please send that over. We can upload that to the archive. And now, for some breaking new, sn the form of an email from Dan!Regarding bsc games.Sadly I don't have time to open-source the games. It's unlikely to happen,
Re: PCS DOS games now on Audio Games Archive
Dark, Dosbox doesn't emulate the synthesizer at all. What the virtual braille and speak is is a version of espeak that passes text through to a virtual serial port, and Com0com emulates the serial port, namely the com port. Asap, configured to
Re: Announcing the audiogames archive
Synchron Freak, try posting that message again with the link to the games.
URL: http://forum.audiogames.net/viewtopic.php?pid=279737#p279737
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Re: Announcing the audiogames archive
Also, Nick, if you haven't done so yet, make sure to clear your dns cache so that everything points to the new server.
URL: http://forum.audiogames.net/viewtopic.php?pid=278834#p278834
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Re: Announcing the audiogames archive
The only email I got was a bounce back, claiming that email was not in use.
URL: http://forum.audiogames.net/viewtopic.php?pid=278719#p278719
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Re: Announcing the audiogames archive
To anyone accessing the archive from today onward, you'll want to clear all your dns cache so that your browser won't direct you to the original location of the server.
URL: http://forum.audiogames.net/viewtopic.php?pid=278653#p278653
Re: Announcing the audiogames archive
What hosting provider is he using, and do they have any questionable statements in the terms of service (if any) that could set us on the same path as before? Running on a private server like Ghorthalons is a good idea, but if this provider doesn't
Re: Announcing the audiogames archive
Ishan, problem is we still can't use Mason's server for our purposes. Because guess what he's using? That's right, Jollyleaf, the very same one we're using Using that on another server will only run us into the same problem we ran into before. So for
Re: Announcing the audiogames archive
Ishan, problem is we still can't use Mason's server for our purposes. Because guess what he's using? That's right, Jollyleaf, the very same one we're using Using that on another server will only run us into the same problem we ran into before.
URL:
Re: Announcing the audiogames archive
Lol! Imagine Notetaker hack for the notetakers, where you're fighting all the Humanware family of notetakers, and the last battle will be with a Braillenote Touch!
URL: http://forum.audiogames.net/viewtopic.php?pid=278542#p278542
Re: Announcing the audiogames archive
Alright Ghorthalon, well, you also got a forum email fro me. Before I knew the m...@dragonapps.org, I sent you a forum email and my email to ghortha...@dragonapps.org not only didn't send because that email is probably not active, but, laughably, it
Re: Announcing the audiogames archive
If it's alright with you I can email Kevin aka Ghorthalon and ask him for specifics, but personally I doubt there will be a fee. If there is a fee, I'm sure it'll be more than reasonable. His server's 2 terabytes, there's a few people already hosting
Re: Announcing the audiogames archive
John, normally when you run on Ghorthalon's server, your address is yourdomain.tdrealms.com, so in our case it would be agarchive.tdrealms.com. All our html pages point to agarchive.net, so that would have to be changed manually. Unless Ghorthalon can
Re: Announcing the audiogames archive
John, unfortunately I see this as a very common thing in the terms of service of most web hosting providers. That vague statement that a site cannot be a file storage, or a series of pages of download links, and has to have functional pages within.
Re: Announcing the audiogames archive
Superb, the games will be restored. No question about that. Sooner or later, we will have the games back up. When, not sure, but hopefully soon. The loss of the directory most certainly doesn't mean the games are gone, after all John has them stored
Re: Announcing the audiogames archive
Erick, as a contributor to the archive and as just a forum member in general, I must say that post was pretty unnecessary. It is very easy to see that the links have gone down most likely due to a flag from an Antivirus, not because of anything we did.
Re: Announcing the audiogames archive
Chriss, the Super Shot patch came about a few years ago on Klango. I happened to still have it so it's now in the archive where it will stay. It actually does work, I did manage to play the bonus game and attempt to send my score which, according to
Re: Announcing the audiogames archive
Chriss, the Super Shot patch came about a few years ago on Klango. I happened to still have it so it's now in the archive where it will stay. It actually does work, I did manage to play the bonus game and attempt to send my score which, according to
Re: newsflash: judgement day released as freeware!
Do the bags appear near the beginning, or do you have to deal with a ton of rockets before the bags come? The way I'm seeing it is that the faster you fall the more points you get.
URL:
Re: newsflash: judgement day released as freeware!
And you can also download the visual basic plus extended runtime from post 17 if it still doesn't work.
URL: http://forum.audiogames.net/viewtopic.php?pid=277786#p277786
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Re: newsflash: judgement day released as freeware!
And just in case the game still doesn't run, we have this this vb6 extended package right here.
URL: http://forum.audiogames.net/viewtopic.php?pid=277668#p277668
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Re: newsflash: judgement day released as freeware!
As for trophies, it looks like the version the free game is based on is out of date, because you unfortunately can't replay your trophies. Not to complain, after all I'm really glad he made the game free, though it would be nice if he'd
newsflash: judgement day released as freeware!
I am happy to announce that Liam from L-works has just made Judgement Day freeware!www.l-works.net/abandonware.phpLooks like the scoreboard functionality has also been left in, which is good. In other news, Liam is gonna be doing some updates.
Re: New audiogame: Blind Gladiator available for PC and Mac!
Cruf, keep in mind that the more expensive metal options are designed for those who, if they have enough money for it, can support the development even more and play a role in kind of producing the game. Just like Space
Re: New game from Oriol Gómez, bombercats!
WEll, not necessarily pointless. Think of it as a modified Vegas slot machine without reels.
URL: http://forum.audiogames.net/viewtopic.php?pid=263630#p263630
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Re: Deal or No Deal 1.0
I'd recommenduninst allng iindoww eyes, as the same thing happened to me on a different game when window eyes was installed.
URL: http://forum.audiogames.net/viewtopic.php?pid=257895#p257895
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Re: Oriol Gómez launches new game the hammer of glory
The only thing I'd get rid of is the first 5 or so frequencies that are so low you almost can't hear them clearly. Those can be a real pain especially those with bad speakers or headphones. Other than that, the game's great!
URL:
Re: Oriol Gómez launches new game the hammer of glory
Two great games from the Oriolator in one month! Great and addictive game, Oriol.
URL: http://forum.audiogames.net/viewtopic.php?pid=256541#p256541
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Re: Beatstar pro is finally here!
Not sure on the intro, but since the BEatstar Junkies were a team created in the making of the game, I think their anthem was done by Oriol himself.
URL: http://forum.audiogames.net/viewtopic.php?pid=256538#p256538
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