Re: Scripting language for audio game creation

2021-01-19 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: Scripting language for audio game creation java to c# works, But bgt to c#? I don't think so, It will let the person bump his head into the wall, If not from the sintax and libraries, At least from visual studio and it way of handling stuff... URL: https://forum.audiogames.net/post

Re: Scripting language for audio game creation

2021-01-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Scripting language for audio game creation Yeh, if you are used to braces, perhaps something like C# will be better. Less of a pain to adjust in syntax, though Visual Studio can be a hit or miss type of thing. I don't recommend C/C++ because those are low level and take a while to get

Re: Scripting language for audio game creation

2021-01-19 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: Scripting language for audio game creation anything is better than bgt. I switched to python almost a year ago and don't regret it. I have learned so much more and in a faster time than with bgt. I still have a lot to learn, but I am making progress and gaining sskills with each

Re: Scripting language for audio game creation

2021-01-19 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: Scripting language for audio game creation If you are familiar with Java and BGT, then Python is going to be a bit of a syntactical shock for you. It's not impossible, and I imagine you'll adjust given some time. URL: https://forum.audiogames.net/post/607882/#p607882

Re: Scripting language for audio game creation

2021-01-19 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: Scripting language for audio game creation @6you have made a good choice. go ahead URL: https://forum.audiogames.net/post/607832/#p607832 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Scripting language for audio game creation

2021-01-19 Thread AudioGames . net Forum — Developers room : nocturnalrider via Audiogames-reflector
Re: Scripting language for audio game creation Thank you all for your great responses.I am fairly new to programming, I have had a little experience with Java, I have used BGT, but nothing big or fansy.it sounds like I should check out Python.Thank you so much! URL: https

Re: Scripting language for audio game creation

2021-01-17 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: Scripting language for audio game creation as others said, Up to your programing level, If you are a starter, It's better to go with python, Not only that the sintax is easy to get used too, But that many audiogames libraries exists for it, Unlike c# or c++ which i really, Really don't

Re: Scripting language for audio game creation

2021-01-17 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Scripting language for audio game creation Honestly python can do what you asked. Although, do not ever forget that it is on you to code your game/app, not on the language. Most of the famous languages are capable of handling audio games well enough, as audio games have much less

Re: Scripting language for audio game creation

2021-01-17 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Scripting language for audio game creation Honestly python can do what you asked. Although, do not ever forget that it is on you to code your game/app, not on the language. Most of the famous languages are capable of handling audio games well enough, as audio games have much less

Re: Scripting language for audio game creation

2021-01-17 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Scripting language for audio game creation Honestly python can do what you asked. Although, do not ever forget that it is on you to code your game/app, not on the language. Most of the famous languages are capable of handling audio games well enough, as audio games have much less

Re: Scripting language for audio game creation

2021-01-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Scripting language for audio game creation First, you don't want a scripting language. That will be incredibly restricting. In some instances that's okay, but in the majority its not. Python, Go, C++, C... All of these languages (and then some) can be used to accomplish your task. I

Re: Scripting language for audio game creation

2021-01-16 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Scripting language for audio game creation I can't really give you any iuseful advice, since I don't know your programming level, but I think python is good enough for whatever audiogame you want to do with it. However, if you want a compiled language and not an interpreted one, check

Scripting language for audio game creation

2021-01-16 Thread AudioGames . net Forum — Developers room : nocturnalrider via Audiogames-reflector
Scripting language for audio game creation Hello everyone,I am interested in learning game programming so that I can create my own audio game.Which scripting language do you think is best for creating complex audio games in the style of a heroes call?Thank you for your time

Re: fighting game creation in motion

2020-01-21 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector
Re: fighting game creation in motion And I have absolute interest! I love mugen, and I love 2d fighters! One last thing, OK? can you try to push past the limmits of mugen? Please? I am so pumped up and I hope you will give me a fight to remember! URL: https://forum.audiogames.net/post

Re: fighting game creation in motion

2020-01-21 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector
Re: fighting game creation in motion she was I thinks in the older dragon ball z as well as chi chi. URL: https://forum.audiogames.net/post/494685/#p494685 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: fighting game creation in motion

2020-01-21 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector
Re: fighting game creation in motion Hi!I don’t really want to be a Mr. know it all, but one of the posts ask for one of the characters to be, bolma . I do not think she is a fighter. URL: https://forum.audiogames.net/post/494682/#p494682 -- Audiogames-reflector mailing list

Re: fighting game creation in motion

2020-01-21 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: fighting game creation in motion Oh lol, I should have taken the time to look at the op date. URL: https://forum.audiogames.net/post/494625/#p494625 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: fighting game creation in motion

2020-01-21 Thread AudioGames . net Forum — General Game Discussion : Ghaith via Audiogames-reflector
Re: fighting game creation in motion Hello.In terms of characters, I have a lot of them, e.g:From pokemon, Pikachu, Greninja, Charizard, meowtwo.From street fighter, ryu, ken, blanka, chun lee, etc.From arms, spring man, ninjara, master mommy, max brass, kid cobra.From the legend of Zelda

Re: fighting game creation in motion

2020-01-21 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector
Re: fighting game creation in motion hi captin america ples by URL: https://forum.audiogames.net/post/494598/#p494598 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector
Re: fighting game creation in motion It would be cool to see a fully audio fighting game for the blind. URL: https://forum.audiogames.net/post/494473/#p494473 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: fighting game creation in motion the dev behind this started working on another project, BUT since there is still some interest, I can always tell him to  pick this back upand we tried ikmen as far as online play but if I remember correctly there was a big lag issuebut again I

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: fighting game creation in motion I'm kind of in the original characters camp here. If you're going to make yet another 2d fighter do your own thing, you know? Don't just take characters from 2d fighters people already more or less play fine enough. URL: https://forum.audiogames.net

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector
Re: fighting game creation in motion Oh this thing is dead, fuck! why does this thing happen! URL: https://forum.audiogames.net/post/494359/#p494359 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector
Re: fighting game creation in motion oo, fighting game with mugen, I love this already! but first I nead to show you all something. there's this mugen game that actually interacts with the screenreader! Only a little bit though, but it's enough to help with making this game a thing

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: fighting game creation in motion no need to get mad here, it's still a relavent question that he asked. URL: https://forum.audiogames.net/post/494312/#p494312 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector
Re: fighting game creation in motion Simba, why would you revive a topic that is a year old? Most likely this project is dead because nothing has come of it. URL: https://forum.audiogames.net/post/494305/#p494305 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector
Re: fighting game creation in motion Adel, why would you revive a topic that is a year old? Most likely this project is dead because nothing has come of it. URL: https://forum.audiogames.net/post/494305/#p494305 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: fighting game creation in motion

2020-01-20 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: fighting game creation in motion Hi.I'm silently knocking this one back up here because the idea seamedquite interesting and the topic aint that old just yet.Was there actually any sort of progression on the mugen game or was the idea dropped?Greetings Moritz. URL: https

Re: fighting game creation in motion

2019-01-22 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector
Re: fighting game creation in motion you should put all pokemon URL: https://forum.audiogames.net/post/406907/#p406907 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: fighting game creation in motion

2019-01-21 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: fighting game creation in motion guys he sees your responses and is going to take everything into consideration. we will revisit this topic once game progression is further along. thankyou all for the suggestions URL: https://forum.audiogames.net/post/406669/#p406669

Re: fighting game creation in motion

2019-01-20 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: fighting game creation in motion I'd definitely be interested in this, I've always liked the ridiculousness of Mugen just for the sheer fun of it. URL: https://forum.audiogames.net/post/406516/#p406516 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: fighting game creation in motion

2019-01-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: fighting game creation in motion Hi.I don't care that much about the characters, but more on how the game is going to be played, and the accessibility in the game.1. How will the gameplay be more accessible than a mainstream fighting game? Extra audio? Some speech?2. Will the menus

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: fighting game creation in motion If I put in some list here, it would be like this:Geralt of rivia, from the witcher series.2B, from NieR: Automata.Sora, from kingdom hearts.Tidus, yuna, rikku, wakka, and jecht, from final fantasy X.All the soul calibur characters, including nightmare

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector
Re: fighting game creation in motion I forgot, you can't have a good fighting game without the Unbeatable Squirrel Girl. URL: https://forum.audiogames.net/post/406209/#p406209 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: fighting game creation in motion Smoothgunner, correct me if I am wrong, but would this be a fan game and be free? If it were paid, you would have to juggle massive licensing costs, which I don't think would be possible. I'm assuming that this would be a fan game, so I will go from

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector
Re: fighting game creation in motion It would be cool to have the different mascots from the different college football teams and pro football teams. Also it would be cool to have the different Christmas characters and the other holiday characters. URL: https://forum.audiogames.net/post

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : Honk via Audiogames-reflector
Re: fighting game creation in motion Another thing that came to mind:If you are putting characters from other games into your game, they have to compete with their originals. And they will most likely lose this comparison because you/your friend are a single person instead of a whole

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector
Re: fighting game creation in motion My list:Cloud Strife (Final Fantasy 7)Bayonetta (Bayonetta)SubzeroScorpionAlmost every mk character, notably subzero, scorpion, Aaron Black...Ryu, Ken, Street fighterSnake, Metal gearfox mccloud, Falco Lambardi, Wolf ODonall from star foxI'd love

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : Honk via Audiogames-reflector
Re: fighting game creation in motion Hi,probably an unpopular opinion here:I was a big fan of brawlers, especially the Tekken series. But I like them for their gameplay, not necessarely for the characters. So just make it not just a button-mashing nightmare and keep every character

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : Honk via Audiogames-reflector
Re: fighting game creation in motion Hi,probably an unpopular opinion here:I was a big fan of brawlers, especially the Tekken series. But I like them for their gameplay, not necessarely for the characters. So just make it not just a button-mashing nightmare and keep every character

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : Honk via Audiogames-reflector
Re: fighting game creation in motion Hi,probably an unpopular opinion here:I was a big fan of brawlers, especially the Tekken series. But I like them for their gameplay, not necessarely for the characters. So just make it not just a button-mashing nightmare and keep every character

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: fighting game creation in motion How what would the fighting mechanics be like? I'm not so much interested in the characters as I am in its modes and its off and online lasting balue, since it sounds like its going to habe a lot of characters anyway. URL: https://forum.audiogames.net

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector
Re: fighting game creation in motion I would love it! Here's my want list:Thor. Rocket Raccoon. Groot. Gamora. Starlord. Iron Man. Captain America. Spider-Man. Venom. Carnage. Galactus. Thanos. The Thing. The Invisible Woman. Mr. Fantastic. The Human Torch. Doctor Doom. Doctor Strange

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : Rubyel via Audiogames-reflector
Re: fighting game creation in motion Hi there!That's a great idea, I agree with the Naruto characters. I'd like to see some Nintendo iconic characters, maybe some from Sonny to... Maybe a few from Soulcalibur would be great to!Otherwise, I think you've listed all the games that we wonna

Re: fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : stefan_ilioaica via Audiogames-reflector
Re: fighting game creation in motion I'd personally love some Naruto characters, main or secondary characters, with their skills and techniques dubbed in English if possible. It would be really nice, since all Naruto Mugen Games are poor in jutsu sounds and voices. URL: https

fighting game creation in motion

2019-01-18 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
fighting game creation in motion gamers, a buddy of mine was making a 2d fighter using the mugen engine, to host online tournamentz. sadly he can not find online support so has stopped development. I have asked him to pick it back up, and make a fighter for the audio game community. so

Re: Game Creation

2014-09-04 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Game Creation No. Most languages do not explain the basics in official documentation. They will tell you how to declare a variable, what the possible types are, etc. They will not spell out what variables and types are, why you might want them, etc. Some languages do provide tutorials

Re: Game Creation

2014-09-04 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Game Creation Indeed. You dont know what a variable is? Go to math class. And especially, dont start programming, until you at least know the terms. Granted, some programming languages have unique terms, beut said terms are self-explanitory, or explaned within the languages user manual

Re: Game Creation

2014-09-04 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Game Creation Going to math class does not teach you what a variable is in the programming sense. Not unless were talking about some languages which are so far outside this discussion that we need the Hubble telescope to see them. Going to math class does not, in general, make you

Re: Game Creation

2014-09-04 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Game Creation I need to agree with whats been said here. I only figured out what variables were by struggling through my early days of programming. The problem is, programming audio games isnt simpply a you get up, write 10 easy lines of code and sit back down type of thing. In order

Re: Game Creation

2014-09-03 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Game Creation Thats true, and while for some it may be a turn off, for me I actualy found it to be way more helpful. I get that not everyone learns the same way I do, so this may be entirely different, but one of the things which inspired me to code so much is exparimentation

Re: Game Creation

2014-09-03 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Game Creation If you are an entirely new programmer though, you wouldnt even know what the concept of a variable in programming or computer science was possibly. I think you had prior experience, but I could be wrong. If you have experience with a language, learning another is another

Re: Game Creation

2014-09-03 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Game Creation Remember I knew bgt before, this is what the older dm versions were ritten in before I migrated to pure basic. URL: http://forum.audiogames.net/viewtopic.php?pid=187817#p187817 ___ Audiogames-reflector mailing list

Re: Game Creation

2014-09-03 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Game Creation It is indeed true that there is no definite language tutorial for pb, but is there really a need of one? Granted, Danny got me on my feet with the language, but Im sure that, like him, Id probably be able to learn it on my own if I so chose to. And as for knowing what

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector
Re: Game Creation I feel like trig (or at least the parts an audio game is likely to need) should be easy to explain. Should I try it? URL: http://forum.audiogames.net/viewtopic.php?pid=187568#p187568 ___ Audiogames-reflector mailing list

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Game Creation Orin, what Kamlorn said above is all too true. I am a fairly experienced programmer, and cross-platform development is difficult for even an experienced coder. There are a number of languages like Java, Python, etc that claim to be cross-platform, but it only works

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Game Creation Orin, what Kamlorn said above is all too true. I am a fairly experienced programmer, and cross-platform development is difficult for even an experienced coder. There are a number of languages like Java, Python, etc that claim to be cross-platform, but it only works

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector
Re: Game Creation To preempt complaints about indentation accessibility: I only really started taking Python seriously this year. Indentation was not at all hard to get use to. I dont have NVDA read tabs all the time--that would just get annoying--but if I need to check, a simple use

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Game Creation Honestly as a new developer you really dont need to worry about trigonometry. Its likely that you wont be at that level of programming yet for a while. URL: http://forum.audiogames.net/viewtopic.php?pid=187613#p187613

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Game Creation The point at which trigonometry becomes an issue isnt much to do with programming skill. Its more to do with what youre doing and how youre doing it. Ive seen topics on here where people have started posting 100-line if statements and Ive come in and replaced it with two

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Game Creation Pure basic isnt a bad language. Their is a reference manual in the help menu of pure basic that allows you to read the functions and their exampples. However, if your looking for a tutorial specificly designed to teach you how to program audio games, you are out of luck

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Game Creation So, there are lots of experienced programmers on this thread... right?Well if so, you all should, by now, realise that its possible to create games in pretty much all programing languages, that is if you set your mind to it. You see, the bad thing about bgt and audiogame

Re: Game Creation

2014-09-02 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Game Creation The thing I found with pure basic is that finding documentation for a new programmer was difficult. there is the reference manual, but little in the way of an actual language tutorial, at least when I googled it. URL: http://forum.audiogames.net/viewtopic.php?pid=187713

Game Creation

2014-09-01 Thread AudioGames . net Forum — Development room : Orin via Audiogames-reflector
Game Creation Hi all,Im creating this topic because Ive been looking at topics that Ive found interesting on the surface, but ultimately become ramblings, arguments and such on computer science theory and applying this info to what languages carry out tasks better than others.Because of my

Re: Game Creation

2014-09-01 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Game Creation Im not going to go into language preferences; my thoughts on this are very well recorded elsewhere.Cross-platform is hard. Many good programmers including myself struggle with it. Theres a lot of systems (including Python) that say theyre cross-platform, but then you end