Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs So now that I'm more awake, I figured out the perfect solution to this hacking problem, and I think you guys will appreciate this one too. I see possible options here. One, I could try to code a game myself, which obviously I don't have time to do

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs Yeah, I'm in my own little reality right now. I've been in and out of sleep all day, posting on the forum in between naps. I'm currently in a state of exhaustion where everything feels borderline trippy, Lets just say I'm glad I'm not at work right

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs I feel like this whole thing is a case of mistaken antecedent. Here, I'll give a silly example to explain what I'm talking about.You run an ice cream shop. Every night at six o'clock, you lock up and go home. Business goes on as usual for quite

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs Correction. TK's leak had nothing to do with me wanting the server list feature back or anything, and everything to do with me being a dumb kid and not really caring much about what I did. FYI, the server list feature had already been gone for over

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs Another way of saying it is I'm foolishly wasting time on something that's none of my business and I should get back to focusing on something that I can control rather than complaining like a little child about something which ultimately doesn't

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs If you want the honest truth of what I'm doing, I'm going in circles like a chicken with it's head cut off trying to figure out why people are getting hacked and coming up with the best answers I can find in my half asleep, overworked brain

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Hektor via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs @dan_gero, I am not sure what your intent is.In #9, you wrote: "...the developers brought it upon themselves. If they had left things as they were, so many of the problems were having now would not exist."  To me, that sounded like devel

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs It's not about ignoring. Mistakes are just bound to happen at some point, whether it involves source code or something worse in real life. Your friend wants to help you, you let him do it, something happens and your friend sends the code to another

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs Why though? Why, particularly in younger teenagers, does commonsense go straight out the window when it’s something that most of us are taught when we’re six or seven? Never trust strangers is one of the first pieces of advice to be given

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs That is not something you are doing, or supporting, I did not say that. I am saying just that it is your logic when it comes to why it is done. It's not even hacking though. Most of it is down to developers trusting wrong people. URL: https

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs That is not it all what I said, not even remotely. URL: https://forum.audiogames.net/post/463166/#p463166 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs Sounds like an excellent mentality. Don't do something, or your game will be hacked. URL: https://forum.audiogames.net/post/463152/#p463152 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs In a lot of circumstances it doesn’t matter, because most people hack simply out of the pure enjoyment of attacking somebody else and destroying or otherwise tampering with their property. However, these particular scenarios had motives behind them

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Hektor via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs Does it matter why someone chooses to hack a game? URL: https://forum.audiogames.net/post/463139/#p463139 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs No, he did release the source code for a short time, I remember looking at it when it was available. URL: https://forum.audiogames.net/post/463132/#p463132 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs You’re missing the point. Yes, RTR was not hacked, or leaked or whatever you wanna call it. The killer, red spot, and ultra power were all hacked or leaked or stolen. RTR had a D centralized server, the other three games did not.  Also, to my

Re: I'm noticing a Pattern for Audio FPSs

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs They were not hacked. Why were Talon's sources never released by anybody  but himself? URL: https://forum.audiogames.net/post/463114/#p463114 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: I'm noticing a Pattern for Audio FPSs

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs I want to point out that yes - I don't advocate for centralized servers - but I don't advocate for decentralized servers either. If your server is completely centralized, you're forced to play with everyone on that server. If you decentralize

Re: I'm noticing a Pattern for Audio FPSs

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs You're probably right about it not losing popularity. Weather it is or not though, the one thing we can say for certain is that it's not been hacked and it's not been leaked or boycotted. Mason and Ivan have both had their games boycotted

Re: I'm noticing a Pattern for Audio FPSs

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector
Re: I'm noticing a Pattern for Audio FPSs The thing is, it's difficult to gauge the popularity of games with multiple server support because you cannot possibly count the amount of players who are actively playing on private servers; just because you cannot count them doesn't mean

I'm noticing a Pattern for Audio FPSs

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
I'm noticing a Pattern for Audio FPSs Hello.Someone will have to correct me if I'm wrong, but I've got a theory. TRTR has multi-server support, and it's popularity is fizzling out naturally. Ultra Power and The Killer, when they were still around, initially had multi-server support