Re: World building
2019-04-16
Thread
AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector
Re: World building I always wanted to try NaNoWriMo, but I never had an idea that felt strong enough to carry the month. That would be over 1600 words a day. I just don't have it in me I think.There's a caution here though. One of the things that comes out of world building
Re: World building
2019-04-16
Thread
AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector
Re: World building I always wanted to try NaNoWriMo, but I never had an idea that felt strong enough to carry the month. That would be over 1600 words a day. I just don't have it in me I think. URL: https://forum.audiogames.net/post/427151/#p427151 -- Audiogames-reflector mailing
Re: World building
Re: World building I wouldn't actually say I'm so much a experience writer like Stephen King, indeed the inequities in early dark tower novels show issues with that approach, I just find now that I am writing seriously on a semi full time basis (500 words a day when I can manage it), I
Re: World building
2019-04-15
Thread
AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector
Re: World building At DarkSounds like you're a discovery writer. Nothing wrong with that. You're in good company. Steven King is one. Just sits at a computer and lets the story take him where it needs to go. URL: https://forum.audiogames.net/post/427080/#p427080 -- Audiogames
Re: World building
Re: World building I don't know. back before I started writing seriously I'd have agreed completely, I loved making up fantasy societies and weird circumstances, and I certainly agree are plenty of badly built worlds out there with plot holes you could drive an airship through
Re: World building
Re: World building I don't know. back before I started writing seriously I'd have agreed completely, I loved making up fantasy societies and weird circumstances, and I certainly agree are plenty of badly built worlds out there with plot holes you could drive an airship through
Re: World building
2019-04-14
Thread
AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector
Re: World building At MirageExactly! Me too. It helps if you have a ready answer when difficult world questions come up--either in your story or from a fan who wants to know more, a production assistant when you need to flesh out a scene, when your D campaigners ask you a question because
Re: World building
2019-04-14
Thread
AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector
Re: World building At MirageExactly! Me too. It helps if you have a ready answer when difficult world questions come up--either in your story or from a fan who wants to know more, a production assistant when you need to flesh out a scene, when your D campaigners ask you a question because
Re: World building
2019-04-13
Thread
AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: World building I like to build the hell out of my world, whatever it may be.I'll be one of those with the volumes of notes no one will ever see.The reader may or may not need to know, but I need to know.Then as I begin to write, the knowledge is there for me, and I can distribute
Re: World building
2019-04-13
Thread
AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector
Re: World building Totally agree Dark.To the genre thing: yeah, there are a bunch of unclassifiable games out there. I only meant to give examples. If you read "Save the Cat" by Blake Snider, he has a whole chapter on non-traditional genre writing. As far as that question goes,
Re: World building
2019-04-13
Thread
AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector
Re: World building Totally agree Dark.To the genre thing: yeah, there are a bunch of unclassifiable games out there. I only meant to give examples. If you read "Save the Cat" by Blake Snider, he has a whole chapter on non-traditional genre writing. As far as that question goes,
Re: World building
Re: World building I appreciate a lot of the questions, however, I'd say that often their relevance or style depends heavily on the medium your working in. For example, it makes sense when creating a game to say "what kind of world is this, traditional fantasy, steampunk, cyberpun
Re: World building
2019-04-12
Thread
AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: World building I love this!So thought-provoking on many levels! URL: https://forum.audiogames.net/post/426524/#p426524 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector