Re: Bgt. Help with syncing screen reader speech with sounds

2020-01-21 Thread AudioGames . net Forum — Developers room : Dragons via Audiogames-reflector
Re: Bgt. Help with syncing screen reader speech with sounds Are there audio guy for BGT? I'm trying to find it. But didn't see anywhere. URL: https://forum.audiogames.net/post/494690/#p494690 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Bgt. Help with syncing screen reader speech with sounds

2020-01-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: Bgt. Help with syncing screen reader speech with sounds @2 I found where it is in the reference. Lol. I didn't think it would be in user interaction but hey here it is. Thanks for letting me know there was a reference for it URL: https://forum.audiogames.net/post/493898/#p493898

Re: Bgt. Help with syncing screen reader speech with sounds

2020-01-18 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Bgt. Help with syncing screen reader speech with sounds Seriously, read the BGT tutorial for this. Hint: screen_reader_speak_interrupt. URL: https://forum.audiogames.net/post/493767/#p493767 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Bgt. Help with syncing screen reader speech with sounds

2020-01-17 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Bgt. Help with syncing screen reader speech with sounds Hi. I have seen manamon do this, and crazy party do this.When a sound starts, the screen reader speaks a message. When the next message comes, the screen reader starts speaking that next message.In manamon, speaking the abilities get

Re: Bgt help topic reincarnation.

2016-08-05 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: Bgt help topic reincarnation. thanks maron for the help. ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=272662#p272662 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Bgt help topic reincarnation.

2016-08-05 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: Bgt help topic reincarnation. thanks maron for the help. ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=272661#p272661 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Bgt help topic reincarnation.

2016-08-03 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: Bgt help topic reincarnation. that's more valid than his code, that would actually execute I believe. URL: http://forum.audiogames.net/viewtopic.php?pid=272374#p272374 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Bgt help topic reincarnation.

2016-08-01 Thread AudioGames . net Forum — Developers room : Merin via Audiogames-reflector
Re: Bgt help topic reincarnation. I'm not the best coder by anymeans, so, someone willing to provide an actual answer may think I suck and show me a million different ways to do it, but, you could, in theory do this.string text;void main(){text = magic_wand();alert("Sarrah has the &qu

Re: Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: Bgt help topic reincarnation. OK thanks Ishan URL: http://forum.audiogames.net/viewtopic.php?pid=271604#p271604 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Bgt help topic reincarnation. your declarations and usage are wrong!look at the manual URL: http://forum.audiogames.net/viewtopic.php?pid=271580#p271580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: Bgt help topic reincarnation. Hi but I don't want to do that. I want to return these strings together. ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=271457#p271457 ___ Audiogames-reflector mailing list Audiogames

Re: Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Bgt help topic reincarnation. hi,your code is all wrongstring_magic or string_want are 2 different functions that return stringsyou need to declare eatch of them separatelyand return string in eatch of them URL: http://forum.audiogames.net/viewtopic.php?pid=271438#p271438

Bgt help topic reincarnation.

2016-07-30 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Bgt help topic reincarnation. Hi members, friends and expertees I want to know that how can I return a string in BGT? I am grasping the fundamentals of this engine here I write a stupid code it is really stupid and I think you can have a good laugh but I want to know how to amend this code

Re: BGT help please.

2016-07-06 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: BGT help please. Hi sneak! I have sent the intro message in Skype please accept my request. ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=267079#p267079 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: BGT help please.

2016-07-06 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. My skype is alexander16262, feel free to add me. URL: http://forum.audiogames.net/viewtopic.php?pid=267012#p267012 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: BGT help please.

2016-07-06 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: BGT help please. Hi sneak! I am pretty much interested in programming can you help me through Skype? not you even any game developer please if any game developer is here or have Skype then please write down I will not want to creat a rubbish topics to asking a question over and over So

Re: BGT help please.

2016-07-04 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. In English, when you write something someone is saying, it's called a quote. You put a quotation mark at the beginning and end of the words the person is saying. Much in the same way you do when coding. I think what you are getting hung up on is it saying left quote

Re: BGT help please.

2016-07-03 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: BGT help please. Hi sneak! are you available in Skype and other sites? because I find that this topic is growing day by day. If I started posting the same question maybe the mods will kick me out. I think it will be good if I can contact you off list. well as for my question. I want

Re: BGT help please.

2016-07-03 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. Ishan, can you clarify your question on post 13? I don't follow what you're asking. If you want to know how to perform a return, I can do that, but I'm not sure what the " you put in there is suppose to mean. URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: BGT help please.

2016-07-03 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: BGT help please. I wouldn't use MS Word; it's not designed for programming and will likely add formatting and other garbage which will cause problems for the script interpreter. You can simply use Notepad and save the files with a .bgt extention.The files do not have to be in BGT's

Re: BGT help please.

2016-07-03 Thread AudioGames . net Forum — Developers room : nibar via Audiogames-reflector
Re: BGT help please. hi, thanks for the tipsnow an other question, can i write the scripts in a word document and must it be in the bgt derectory before i can run it with the compiler? URL: http://forum.audiogames.net/viewtopic.php?pid=266672#p266672

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: BGT help please. at post 12 Honestly I feel that this manual is a good one If I am not able to understand it is my fault not the incorrectness of manual. URL: http://forum.audiogames.net/viewtopic.php?pid=266651#p266651 ___ Audiogames

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: BGT help please. Hi sneak. I think this will few more time to get a stupid question again. How to type left quote?if I want to use this function with the return statement then how can I do that?  ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=266650#p266650

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: BGT help please. @Nibar honestly the BGT manual is probably the best you'll find. It explains everything in detail from the basics of programming all the way to building and optimizing a game. You should be starting with the language tutorial, not the reference section. Take your time

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : nibar via Audiogames-reflector
Re: BGT help please. hiso i tried the bbgt totoryal but can't get to understand something, the manual doesn't explain why you should do things, and it just give shit examples of code that can't be understand. if there is an other manual or something i want to read it. this doesn't explain

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. You only should ever have one void main() line in your script.the alert function only takes two pieces of data, what will be displayed in the title bar, and what the dialogue box will say. These arguements are both strings. The line below might be able to help you

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. You only should ever have one void main() line in your script.the alert functions only takes two pieces of data, what will be displayed in the title bar, and what the dialogue box will say. These arguements are both strings. The line below might be able to help you

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. You only should ever have one void main() line in your script.the alert functions only takes two pieces of data, what will be displayed in the title bar, and what the dialogue box will say. These arguements are both strings. The line below might be able to help you

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: BGT help please. Hi lukis I have assigned all of the values  with the comments. but I am getting this error again. I am only stuck in another alert function. please consider these sintacs and help me please. void main() { alert("hello", "I am a BGT script!"); }// m

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: BGT help please. Also, you must declare variable before you can use it. If you try to use the variable before you declare it's type and define it's values, you will of course get an error. URL: http://forum.audiogames.net/viewtopic.php?pid=266538#p266538

Re: BGT help please.

2016-07-02 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: BGT help please. // means that this line is a comment. BGT will not try to interpret it.Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=266532#p266532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: BGT help please.

2016-07-01 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: BGT help please. Hi sneak very well I will write this code. what do you mean by /  or // in this example? ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=266524#p266524 ___ Audiogames-reflector mailing list Audiogames

Re: BGT help please.

2016-07-01 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. Here is how I would write what I think you are trying to do here.//Declares a variable called mangos and asigns 4 as the value.int' mangoes=4;//Declares a variable called apples, and asigns 5 as the value.int apples=5;//Declares a variable called fruit_basket and has

Re: BGT help please.

2016-06-30 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: BGT help please. Hi sneak. I write this code void main() { alert("hello", "I am a BGT script!"); }int' mangoes=4;int apples=5;int fruit_basket=mangoes+apples; { alert( "add these two numbers"); }and what I get isFile: E:\sample.bgtOn line: 3 (4)Line:

Re: BGT help please.

2016-06-30 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. Consider the following code.int x=0;int y=1;int z=2;void main(){x+y+z;}Now consider the following code and note the differences between the two.int x=0;int y=1;int z=2;void main(){alert("Sum of variables.", "The sum of vairables X, Y, and Z = "+x+

Re: BGT help please.

2016-06-30 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. Consider the following code.int x=0;int y=1;int z=2;void main(){x+y+z;}Now consider the following code and note the differences between the two.int x=0;int y=1;int z=2void main(){alert("Sum of variables.", "The sum of vairables X, Y, and Z = "+x+

Re: BGT help please.

2016-06-30 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: BGT help please. No, consider the following code.int x=0;int y=1;int z=2;void main(){x+y+z;}Now consider the following code and note the differences between the two.int x=0;int y=1;int z=2void main(){alert("Sum of variables.", "The sum of vairables X, Y,

Re: BGT help please.

2016-06-30 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: BGT help please. Variables can be used anywhere. If it is in your main function, in a call to the alert function, globally outside any specific function, that doesn't matter. You can do all the things with variables like the ones described in the tutorial anywhere in your code. That's

BGT help please.

2016-06-30 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
BGT help please. Hi audio game developers! I am learning BGT I really think I can but there is a problem. the problem is that I want to add some variables as Philip add in his manual of BGT. in language sintacs you have read that in heading 5 he explained the variables sections. I

Re: classes in bgt help file

2016-04-03 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: classes in bgt help file Thanks... URL: http://forum.audiogames.net/viewtopic.php?pid=255939#p255939 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: classes in bgt help file

2016-03-29 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: classes in bgt help file hi,Its chapter 10 of the bgt manual. I recommend you read that, and really try and understand it before moving on. Though, I will be a bit honest, for a person such as myself, the author of said chapter really flies through the content.Hope this helps! URL

classes in bgt help file

2016-03-29 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
classes in bgt help file Hi there.I have been searching for hours now and i just can't find it.Where can i read about classes in the bgt help file.Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=255353#p255353 ___ Audiogames

Re: bgt help, sidescroller and classes

2015-11-29 Thread AudioGames . net Forum — Developers room : tdani via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi!Can you assist me in finding some sample code?At some point, I had a code that I found on the net, which he knew was that to right, to the left you could go to him, he had menus, you could shoot, and the game was over music, just like

Re: bgt help, sidescroller and classes

2015-11-27 Thread AudioGames . net Forum — Developers room : tdani via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi!Can you give me an example Side Scroller games, which of the following you can:Click on the right's start.To start off an intro, which can carry hereinafter press Enter.The main menu is a hit, and when he comes in, a menu music tone, and when

Re: bgt help, sidescroller and classes

2015-11-27 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi,have you tried to use a service such as Google Translate to write your post, or have you put it together off the top of your head?In any case, whatever you did, it might be good to try the other way round, so if you translated this post

Re: bgt help, sidescroller and classes

2015-11-27 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: bgt help, sidescroller and classes I hate to sound rude, but I really can't understand what you need.Furthermore, your better off writing in the room itself, not in a topic completely different from what is being discussed. This way, everyone who ventures through this particular room

Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: bgt help, sidescroller and classes I would recommend a dictionary for your map system, as that is what is primarily used. And if you want to use an array, use reserve.but here, have a nice little thing I'm coding as i type this post.This is mainly useful for 2dp games, but it'll work

Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: bgt help, sidescroller and classes okay, I actualy looked at the whole code and i see this is 1d. No problem. Just use a dictionary as I recommended, and say something like this.instead of using an array for tiles, dictionary, and that's it. If it's 1d, you can strip out the y variable

Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi,@CAE, You could try declaring that function like so:? gets(dictionary@ d, string key)Not sure if that works though.As to the matter of arrays and dictionaries, I tend to use dictionaries in 2d stuff, and usually I don't use an array or a dictionary

Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: bgt help, sidescroller and classes BGT dictionaries are kinda cumbersome. I'd write get functions to simplify retrieving data from them, for example:string gets(dictionary@ d, string key) { if(@d==null or d.exists(key)==false) return ""; string ret=""

bgt help, sidescroller and classes

2015-10-11 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
bgt help, sidescroller and classes I already have a code thingy set up that I will paste the link to, here.https://dl.dropboxusercontent.com/u/954 … 20test.zipWhat I mainly need help with is making my class a we bit more portable.What I mean by this is I don't always want to have to use

Re: Strangeness function bgt? ;Help please!

2015-03-07 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Strangeness function bgt? ;Help please! Try adding a } before void game_play() { You dont have a closing } for the class, so its thinking that game_play is part of the enemy class. Forgive me if Im wrong, but I have limited time to check this. Also I think you dont have the correct

Re: Strangeness function bgt? ;Help please!

2015-03-07 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Strangeness function bgt? ;Help please! Try adding a } before void game_play() { You dont have a closing } for the class, so its thinking that game_play is part of the enemy class. Forgive me if Im wrong, but I have limited time to check this. Also I think you dont have the correct

Re: Strangeness function bgt? ;Help please!

2015-03-07 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: Strangeness function bgt? ;Help please! Why would it give an error if it wouldnt be a mess?If you type like game(); and dont define void game () it will give you that error. Note: I didnt look at the code, I just told you why the error accured. URL: http://forum.audiogames.net

Strangeness function bgt? ;Help please!

2015-03-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Strangeness function bgt? ;Help please! Hello!;Here is the error code that the compiler produces:File: C:\Call of duty blinde\Call of duty blinde\Game.bgtOn line: 36 (1)Information: Compiling void main()File: C:\Call of duty blinde\Call of duty blinde\Game.bgtOn line: 85 (1)Line: game_play

Re: Strangeness function bgt? ;Help please!

2015-03-07 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: Strangeness function bgt? ;Help please! Your code is a mess, my friend. URL: http://forum.audiogames.net/viewtopic.php?pid=207712#p207712 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Strangeness function bgt? ;Help please!

2015-03-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Strangeness function bgt? ;Help please! no URL: http://forum.audiogames.net/viewtopic.php?pid=207717#p207717 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: BGT help

2014-11-27 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: BGT help Why it doesnt work?The code is right I think. URL: http://forum.audiogames.net/viewtopic.php?pid=195827#p195827 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

BGT help

2014-11-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
BGT help Prompt please, do road in the game, how to make the field x 20 say?And so you can go right to the left arrow.Heres an example of my code that does not work:#include dynamic_menu.bgtconst int board = 20;int player_position = 1;sound music1;sound music;sound shag;void main

bgt help

2014-11-08 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
bgt help So I started trying to learn bgt again a day ago or so, and I want to know how to make a menu that uses a screen reader instead of sapi. I looked at the opensource projects Mason released like scrolling battles just to get ideas of how to do it, but it was really confusing. Can

Re: bgt help

2014-11-08 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: bgt help Opensource? Where is the source of that game? URL: http://forum.audiogames.net/viewtopic.php?pid=194310#p194310 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: bgt help

2014-11-08 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: bgt help A small example:// This is even going to check whether any of the four screen readers is running and set the menu output accordingly if one is found active.// If not, Sapi is used instead.// The existence of the DLL files for System Access and NVDA is not checked in any way

Re: bgt help

2014-11-08 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: bgt help Hi,@burak mason released a few open source projects that he is not coding anymore from back in the mtg studios days.@lukas thanks, Ill try and run that and see if that works. URL: http://forum.audiogames.net/viewtopic.php?pid=194319#p194319