Re: Bulwark in the City of Flesh

2019-12-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Bulwark in the City of Flesh

Hi.I've completed the game, and wow what an awesome surprise at the ending... I don't fully understand how it works when saving the people. So I just played through those parts by trial and error until I pressed the right key.

URL: https://forum.audiogames.net/post/484891/#p484891




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Re: 7th plane mud

2019-12-11 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: 7th plane mud

Start by beating up the roses in the garden.Then go down, and beat up the roots. You'll be in an underground system.Use your weapon, kick, and punch whatever you see. just stay on each level of this underground system til the killing is easy for you.Also, when you kill anything, like a mole or bat, "skin" and "butcher" it.All these skills will improve rapidly.Remember to "get all" from the corpses.In this way, you should get some money.If you go down twice from the garden, you should be given several paths to take.There is a gnome village, to the north I think.You can go there and buy some of the things you need.Read descriptions carefully, and look ahead before you go anywhere.The paths on this level are fairly safe, but avoid going down any further until you are stronger.Now back to the garden.In each direction, you'll have more paths.The forest path is fairly safe for low levels.The important one is the temple path, because there, you can get water from the drinking fountain, and also be healed.The Alexandria path is not dangerous, unless you wander off of it. Then you will die quickly.I don't think the academy is finished so that path isn't super useful, except to explore.I can't remember which one of the paths splits off into the canyon path.But if you find that, avoid fighting the elementals there. They'll leave you alone.Just go there, wander around, and "prospect."This will tell you good places to mine.You can enter a cavern, and if you have a pick, you can "mine" there.I hope this is helpfl for those getting started in 7t Plane.

URL: https://forum.audiogames.net/post/484890/#p484890




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Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Smash the gangs, new fully accessible card fighting game for iOS!

Hi Dark. Thanks lots for the follow up in post 12. I'm excited to see the future updates to the game with more improvements and better explanations.

URL: https://forum.audiogames.net/post/484889/#p484889




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Re: I have a question about dos and windows x p games

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: I have a question about dos and windows x p games

Could someone here give a little help how to run talking dosbox with NVDA? It themes a little bit tricky without a manual.

URL: https://forum.audiogames.net/post/484888/#p484888




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Re: Avatar mud

2019-12-11 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Avatar mud

I'll look into those two Muds you suggested, Dark.I don't know why this is, but I just can't get into space games or Muds. Even so, I will always give them a try.

URL: https://forum.audiogames.net/post/484886/#p484886




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Roland Integra 7

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Niklas via Audiogames-reflector


  


Roland Integra 7

Hi all,Has anyone experiences with the Roland Integra 7 or tryed them out? I ask because it seems that a blind guy on the Roland Forums wanted to try it and said it seems accessible/useable but I even heared People who said that the Integra can't be used by blind People and that it would be completely inaccessible. Is someone on here who can tell me about it? From what I read in tests it seemed not unusable at first glance.

URL: https://forum.audiogames.net/post/484887/#p484887




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-11 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Liam wrote:You drink a potion and it heals 0 damage. You are now at 110 health. I had 106.So the potion is working just not reading out correctly?

URL: https://forum.audiogames.net/post/484885/#p484885




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Re: the flying car simulation

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: the flying car simulation

If this car doesn't come with a robot arm that I can use to steel other flying car' tires, mirrors, and vending machine snacks its not the model for me.

URL: https://forum.audiogames.net/post/484884/#p484884




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Re: the flying car simulation

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: the flying car simulation

If this car doesn't come with a robot arm that I can use to steel other flying car's tires, mirrors, and vending machine snacks its not the model for me.

URL: https://forum.audiogames.net/post/484884/#p484884




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Re: the flying car simulation

2019-12-11 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: the flying car simulation

submit it herehttp://www.storm-prod.com/ttsskits; sorry if the link is rong

URL: https://forum.audiogames.net/post/484883/#p484883




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Re: the best way to make random events happen in my python game?

2019-12-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: the best way to make random events happen in my python game?

True, an AI is hard to code. and not even to mention the difficulty levels it contains...but thanks for that, i will take this in considderation.

URL: https://forum.audiogames.net/post/484882/#p484882




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

Ok, but the thing is that i already signed up. is there a way for me to delete my account?I signed up before even hearing about the virtual ability site... sorry! unless any one can help me with that.

URL: https://forum.audiogames.net/post/484881/#p484881




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Re: the flying car simulation

2019-12-11 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: the flying car simulation

I want an audio sim of this, it sounds like a great thing for a tts skit or something.

URL: https://forum.audiogames.net/post/484880/#p484880




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

ashleygrobler04 wrote:so how do i actually get to play this game?I went to the radegast page and downloaded some kind of client, and it doesn't have sound... is it supposed to have sounds or what? can any one please just guide me?Yes, Radegast uses your screen reader and there are tons of in-world sounds. We would love to help you; just go to Virtual Ability's website and e-mail for assistance. Then you will be put in contact with the training team who will assist you. I will be one of your trainers.http://www.virtualbility.orgPlease familiarize yourself with the help guide too:https://radegast.life/documentation/help/It will help a lot!

URL: https://forum.audiogames.net/post/484875/#p484875




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

Boo15mario wrote:I am not sure on how to use this client to do things in Second LifePlese e-mail Virtual Ability so we can set up a time to work with you. Anyone wishing to come in-world should do this in order to have someone waiting as soon as you arrive.Virtual Ability's website:http://www.virtualability.orgWe also recommend that you familiarize yourself with the user guide:https://radegast.life/documentation/help/

URL: https://forum.audiogames.net/post/484873/#p484873




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

Here is the link to the Radegast help guide. We recommend that all users study this:https://radegast.life/documentation/help/

URL: https://forum.audiogames.net/post/484879/#p484879




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Re: A Western Drama - Demo

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : wightfall via Audiogames-reflector


  


Re: A Western Drama - Demo

i agree about movement system it so slow but turning is good however if increase a bit it goodfor the last part i'm confuse about drum sequence still i manage to kill the guy and finish the demothe concept is quite good also if it improve a bit about movement and more storyline more complex combatif i suggest above appear in full version maybe i consider to purchase it because this game is new kind when compare to your other previous release titles

URL: https://forum.audiogames.net/post/484878/#p484878




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Re: free vs paid sound library

2019-12-11 Thread AudioGames . net Forum — Off-topic room : wightfall via Audiogames-reflector


  


Re: free vs paid sound library

@defenderi'm looking for footstep,firearms,foods,kitchen,impactbut other category are welcome

URL: https://forum.audiogames.net/post/484877/#p484877




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

blindndangerous wrote:I did enjoy the fishing contests, but I kinda felt the same way as Ironcross said.  I'd like to see where this goes, so hopefully we hear from Roxley about this.Blindanddangerous, wait until you see Fish Hunt! It is amazing. We can craft matterials and use potions. I love it. It is an awesome challenge to go head to head with sighted users who have no advantage over us when fishing.  We are on an even playing field. You also earn L$ every time you cast. The more experience points you gain, the more you earn. It will never be enough to use in RL, but in SL it can be handy.For those who don't know: you don't have to have in-world currency and that is not why we fish. We fish for the fun of it. But I make enough to buy worms, etc.Again, I really think you should come back in-world for a bit more training. A lot has changed since you were there last. Cinder is planning to join here if she gets the chance. She is quite busy with the coding of Radegast. I am the main point person for the project here on Audio Games. I kind of wish I wasn't because I can't answer coding specific questions. Lol. So while I can't really answer coding questions, I can help with Second Life related things.Here is the link to Radegast's website: radegast.life

URL: https://forum.audiogames.net/post/484874/#p484874




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the flying car simulation

2019-12-11 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


the flying car simulation

hi!welcome to the flying car protocall/simulation/testing! today; we will show you the kapeabilitys of flying cars and flying taxysto start off with; this product is more of a protocall until it's released: more information will be detaled at the end of thiswe introduce a new adition in flying cars: the superstar1550! the superstar1550 will have the feetcher to fly hire than airplains: while it may sound scary; it has like 1 in 150 chance to crash; meening that the chance of crashing is pritty rair: next; combat mode: yeah: what were you thinking with a flying car out having a combat/fighting mode? wel wel wel; your wrong; because I am gonna explain to you how it works!so first; you have the ultracannon: it can fire at a sloe rate; but it can deel a hell lot of dammage! but cannonballs are rair; it's very expencev: that meens you have to spend like 50 dollar for eech cannonball; but don't wory though; because the car starts with 15 cannonballs; so your gonna nutrulize the enemys in no time!second; to start with; is a machinegun: it has unlimited bullets; meening that you can destroy a single helicopter with just fiew bullets: 7 should be in ufit can deel small dammage but it fires really fast: the superstar1550 beta testers love to fire at bullet proof walls: how lame!next; is our missile launcher: hel; who thinks a flying car doesnt have a missile launcher in it's dispozlethis thing has avvrage firing rate;  with avvrage powerbut you have to buy missiles with your own frigin money! but; as I said; the superstar1550's developers; kindly in uf; decided to give an other chance for you: you have 100 missiles: yeah!yeah; with that out of the way; we introduce you to the quick takeoff mode: that meens you don't have to axelerate like plains: just of a simple buttan click; the car will rize in the air; and fly you there where ever the hell you wantdid I mention this? the car runs on soler energy: you don't need gas by the wayit contanes a battery witch it can charge on sunlightbut if there is no sunlight then: you mite ask: because don't wory; the car will alert a battery lo sign: hell; it will even start to disend sloely as the battery diesdon't wory about landin in the otion because you can use the superstar GPS witch will alouh you wo track safe places of landing!super cool right? it will be much goodnext we have out kumfyest of all; seets! it can cairy up to 15 peeple; and can hold 600 KG heavy stuf; so you don't have to wory about ithell; you can even put a bazuka on there!with that out of the way; lets go to our next thingthe next is the autopyletremember the GPS sistem we told you before? just select your destination and click autopylet: it will take off by it self; and land by it self! how cool!no more have to wory about tire popping and shit like that; because you have steal tires with tuff protect bulletproof outer layerswith that out of the wayyou have also a next room where you can get snacks from a vendingmachine while your traviling in autopylet!and lets go for the endthis car is not released: it has been still tested; and new changes will be addedthank you for checking the flying superstar1550 car demmo; and hope you have a nice daypease out!

URL: https://forum.audiogames.net/post/484876/#p484876




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

Iron, I will try to address your issues and answer everything as best I can below. I will say I really think you should consider coming back for training. It really sounds like you didn't scratch the surface in terms of learning how to use Radegast and I would love to help you if you ever decide to give SL another go. let me try to address these issues as best I can. I am totally blind and use SL without a problem. In fact, most people have no idea I am blind in-world until I tell them.Shopping is one of the things I love doing best. I have about 400 ballgowns in my growing collection and I don't even want to admit how many in-world dollars I have spent on those.Most clothing items do not contain HUDs. There are some on Marketplace that have HUDs offering various color options, but most people just buy their outfits in tons of different colors like I do, or pick up freebies.I am a member of a group in-world that offers a free gown every month. They have well over twelve years worth now so that means a lot of free ballgowns!As for getting around: you are not supposed to teleport every time you want to move. In fact, in some places, teleportation is not allowed. I walk around all the time.You see the objects around you via the objects list in Radegast. This list displays the items closest to you in meters by default, but you can change this. You interact with each item by right-clicking on it and then choosing from a serious of options.As for clothing issues, I change clothes all the time and rarely have malfunctions. If someone in SL, be they sighted or blind, says they never have a waredrobe malfunction, I want to meet them. Lol. It is just part of it sometimes and we all find it pretty funny.The issues being referred to here are from a lack of training. This just means you need to learn how to interact with Second Life more. Radegast is a viewer being built with the purpose of continuing to allow us to enjoy Second Life. With that being said, I understand SL isn't for everyone and I know not every blind person will find it enjoyable. But for me, I love exploring, hearing all the beautiful soundscapes, fishing and chatting with friends. I have made some lifelong friendships in-world and Virtual Ability is an amzing community.I will post the Second Life website link below but you should sign up through Virtualability.org. Then go to Radegast.life to get the latest version of the Radegast viewer. When you log in, you will be teleported to Virtual Ability. Before you ever log in, however, you should e-mail Virtual Ability and set up a time for us to meet you in-world so we will be there to greet you and help you when you log in. There isn't always someone there at the welcome center and we can't be there if we don't know when you are coming in. So please contact us and we will help you in any way we can. This is what we do and we love it. Personally, I love seeing new blind users come in-world and gain their wings. I love seeing people learn and find their place in Second Life. It can be a rewarding experience but it does take time to learn.Second Life's website, for reference only. The main viewer is not accessible:http://www.secondlife.comMarketplace is accessible though and it is a whole lot of fun. Lol.I hope I have been able to answer some of your questions.

URL: https://forum.audiogames.net/post/484871/#p484871




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

ashleygrobler04 wrote:so how do i actually get to play this game?I went to the radegast page and downloaded some kind of client, and it doesn't have sound... is it supposed to have sounds or what? can any one please just guide me?Yes, Radegast uses your screen reader and there are tons of in-world sounds. We would love to help you; just go to Virtual Ability's website and e-mail for assistance. Then you will be put in contact with the training team who will assist you. I will be one of your trainers.http://www.virtualbility.org

URL: https://forum.audiogames.net/post/484875/#p484875




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

blindndangerous wrote:I did enjoy the fishing contests, but I kinda felt the same way as Ironcross said.  I'd like to see where this goes, so hopefully we hear from Roxley about this.Again, I really think you should come back in-world for a bit more training. A lot has changed since you were there last. Cinder will come in if she gets the chance. She is quite busy with the coding of Radegast. I am the main point person for the project. So while I can't really answer coding questions, I can help with Second Life related things.Here is the link to Radegast's website: radegast.life

URL: https://forum.audiogames.net/post/484874/#p484874




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

Boo15mario wrote:I am not sure on how to use this client to do things in Second LifePlese e-mail Virtual Ability so we can set up a time to work with you. Anyone wishing to come in-world should do this in order to have someone waiting as oon as you arrive.Virtual Ability's website:http://www.virtualability.org

URL: https://forum.audiogames.net/post/484873/#p484873




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

What version of Awave Studio did you used? Maybe in newer versions the conversion is more accurate, but sadly newer ones aren't accessible at all.

URL: https://forum.audiogames.net/post/484872/#p484872




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Re: Seeking Programmers To Assist with Second Life viewer

2019-12-11 Thread AudioGames . net Forum — Developers room : heartssong via Audiogames-reflector


  


Re: Seeking Programmers To Assist with Second Life viewer

Iron, I will try to address your issues and answer everything as best I can below. I will say I really think you should consider coming back for training. It really sounds like you didn't scratch the surface in terms of learning how to use Radegast and I would love to help you if you ever decide to give SL another go. let me try to address these issues as best I can. I am totally blind and use SL without a problem. In fact, most people have no idea I am blind in-world until I tell them.Shopping is one of the things I love doing best. I have about 400 ballgowns in my growing collection and I don't even want to admit how many in-world dollars I have spent on those.Most clothing items do not contain HUDs. There are some on Marketplace that have HUDs offering various color options, but most people just buy their outfits in tons of different colors like I do, or pick up freebies.I am a member of a group in-world that offers a free gown every month. They have well over twelve years worth now so that means a lot of free ballgowns!As for getting around: you are not supposed to teleport every time you want to move. In fact, in some places, teleportation is not allowed. I walk around all the time.You see the objects around you via the objects list in Radegast. This list displays the items closest to you in meters by default, but you can change this. You interact with each item by right-clicking on it and then choosing from a serious of options.As for clothing issues, I change clothes all the time and rarely have malfunctions. If someone in SL, be they sighted or blind, says they never have a waredrobe malfunction, I want to meet them. Lol. It is just part of it sometimes and we all find it pretty funny.The issues being referred to here are from a lack of training. This just means you need to learn how to interact with Second Life more. Radegast is a viewer being built with the purpose of continuing to allow us to enjoy Second Life. With that being said, I understand SL isn't for everyone and I know not every blind person will find it enjoyable. But for me, I love exploring, hearing all the beautiful soundscapes, fishing and chatting with friends. I have made some lifelong friendships in-world and Virtual Ability is an amzing community.I will post the Second Life website link below but you should sign up through Virtualability.org. Then go to Radegast.life to get the latest version of the Radegast viewer. When you log in, you will be teleported to Virtual Ability. Before you ever log in, however, you should e-mail Virtual Ability and set up a time for us to meet you in-world so we will be there to greet you and help you when you log in. There isn't always someone there at the welcome center and we can't be there if we don't know when you are coming in. So please contact us and we will help you in any way we can. This is what we do and we love it. Personally, I love seeing new blind users come in-world and gain their wings. I love seeing people learn and find their place in Second Life. It can be a rewarding experience but it does take time to learn.I hope I have been able to answer some of your questions.

URL: https://forum.audiogames.net/post/484871/#p484871




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-11 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

You drink a potion and it heals 0 damage. You are now at 110 health. I had 106.

URL: https://forum.audiogames.net/post/484870/#p484870




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Re: The Ultrapopcorn protocol

2019-12-11 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: The Ultrapopcorn protocol

hilets continue the storythis product is soled over 2191 times: we want this product to explode thouzands of microwaves and frying pans; because those guys are gonna have some melted popcorn with a debry mixt in itinstead; we improved the product; and made it 55 percent more sofficiant of eating! that meens you can have your microwave exploded; but the popcorn will not melt; meening that you can asort debrys and metals out of it: but if it katches on fire; then your on your own! we are not responcible for the dammages or deaths cossed by this product! mu! ha! ha! ha! ha!as a last note; please try to eat that popcorn as fast as you can; because we planted a hidden timebomb in the box and you will be tost if you eat the timebomb! hahahahaha!enjoy our ultra pop corn; and wel hope you have a nice corny day with corns and cornsmeels all the time! and I meen it: cornmeels are something you don't wann a mess with; espeshely if you are eating the ultrapopcorn v2.0; because it will be even ultra and you mite die of radion poisoning: muhahahahar har harharharharhope you have a corny day

URL: https://forum.audiogames.net/post/484868/#p484868




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Re: Playable game boy and game gear games

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Playable game boy and game gear games

Can we talk about accessible games for other older systems too? I know this topic is only for GB and GG, but hey, I like this stuff.

URL: https://forum.audiogames.net/post/484869/#p484869




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Re: TTS Skits: Make Your Dream a Reality!

2019-12-11 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: TTS Skits: Make Your Dream a Reality!

helloi submited my idia 2 days a gohoping for it soonalso a quick note; because I am two layzy to change my signitcher so yeahhi; I am mike and I call the hero; the hero then calls me and not a heros call is made

URL: https://forum.audiogames.net/post/484867/#p484867




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11285Whether you quit or win the pack, the following happens:Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11145I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: Nope, it's not the pack. It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.Edit(2): It's not the save data, I tested with an old backup I did some days ago.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11285Wheter you quit or win the pack, the following happens:Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11145I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: Nope, it's not the pack. It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.Edit(2): It's not the save data, I tested with an old backup I did some days ago.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11285Wheter you quit or win the pack, the following happens:Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11145I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: Nope, it's not the pack. It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.Edit(2): It's not the save data, I tested with an old backup I did some days ago.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Dungeon Diver via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

@Jack, I keep getting a 404 error. Here's the dropbox link to it. Any help would be greatly appreciated!!https://www.dropbox.com/s/cuzcrifbkk0qyfy/data.dat?dl=0

URL: https://forum.audiogames.net/post/484866/#p484866




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Re: Playable game boy and game gear games

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector


  


Re: Playable game boy and game gear games

Wow! So, many, games! playtest, and in my folder they go! yay!

URL: https://forum.audiogames.net/post/484865/#p484865




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Wheter you quit or win the pack, the following happens:Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.Edit(2): It's not the save data, I tested with an old backup I did some days ago.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

A lot more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and decay issues on the harpsichord, nylon acoustic guitar and a few others.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: It's Happening with all packs when nlevel.ogg plays for a second time. I fear I've to start over, if the game isn't the problem.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and decay issues on the harpsichord, nylon acoustic guitar and a few others.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and decay issues on the harpsichord, nylon acoustic guitar and some other instruments.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and decay issues on the harpsichord, nylon acoustic guitar and other instruments.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and broken decays on the harpsichord and acoustic guitar.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Ruff conversion of GSPlayer GUS patches into a soundfont

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Ruff conversion of GSPlayer GUS patches into a soundfont

Slightly more accurate than the old soundfont I have from 2008, though not quite there yet. Apart from the broken drums, I've noticed some issues with other instruments such as the vibraphone, which has too much vibrato on it, and a broken decay on the harpsichord.

URL: https://forum.audiogames.net/post/484864/#p484864




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

@DungeonDiver: Sure, send me a forum email with your save if you want and I'll take you through the music hall.

URL: https://forum.audiogames.net/post/484863/#p484863




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Re: Chrom inspect, How to use it?

2019-12-11 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Chrom inspect, How to use it?

If you want to view the source code of a page, I believe pressing control u will give you what you want.  On a slightly unrelated note, do you know that you posted two identical topics for this question, right?

URL: https://forum.audiogames.net/post/484836/#p484836




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : KG4RDF via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

So I purchased the game and am very glad I did so. Except that I can't seem to get the unknown gift. Whenever I choose it, I get the following message:  You can't get this little fishy just now. Don't worry, it won't be long!What does that mean?Also, I am in Vermicaw City or however you spell that, I can't find the second stadium, nor can I find anything to remove the rocks or a way to get into the tree, but maybe I just haven't gotten far enough.

URL: https://forum.audiogames.net/post/484862/#p484862




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Dungeon Diver via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Would anyone want to run my character through the music hall? I tried Jayde's method of breeding (3 at a time), and keep getting ones with two or three really great stats, and then some with subpar stats, so the family heart would really help.

URL: https://forum.audiogames.net/post/484861/#p484861




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Re: Monthly chat December 2019

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Wes Hollow via Audiogames-reflector


  


Re: Monthly chat December 2019

Congrats to #3 on becoming a new father.I'm still preying for Mrs. Dark and Mr. Dark as well.I've been under a lot of stress, pressure, and I think somebody is cyber stocking me.. Either that or Google really is just spying on us all. lolI underwent some medical testing of my own, and I know how it feels to have prescriptions switched up on you. They did it to me and it made me violently ill for two weeks.. Soon I get the full report of all the testing I underwent, but I'm positive that it all went well. I'm ready to relax and enjoy Christmas with my girl and fam. This was one of the hardest years of my life, but its almost over. I wish you all the happiest of holidays.

URL: https://forum.audiogames.net/post/484860/#p484860




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Re: "Use the search feature!"

2019-12-11 Thread AudioGames . net Forum — Site and forum feedback : Ethin via Audiogames-reflector


  


Re: "Use the search feature!"

Forum software like Discourse may be cluttered compared to this forum, but this forum is ancient software and probably has major security vulnerabilities and other problems that modern forums don't have.

URL: https://forum.audiogames.net/post/484859/#p484859




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Re: "Use the search feature!"

2019-12-11 Thread AudioGames . net Forum — Site and forum feedback : Ethin via Audiogames-reflector


  


Re: "Use the search feature!"

Forum posts like Discourse may be cluttered compared to this forum, but this forum is ancient software and probably has major security vulnerability and other problems that modern forums don't have.

URL: https://forum.audiogames.net/post/484859/#p484859




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Dungeon Diver via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I just must have really bad luck. I've been breeding 2 or 3 at a time and have gotten no results for the last hour or so. 

URL: https://forum.audiogames.net/post/484858/#p484858




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with the bugs reported .

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: "Use the search feature!"

2019-12-11 Thread AudioGames . net Forum — Site and forum feedback : Mitch via Audiogames-reflector


  


Re: "Use the search feature!"

That's the webmaster's job. I understand that they have lives, and that this is a gaming forum that comes second to their actual jobs, but aren't they not doing their job if they are unable to quickly be in contact with the mods?I don't understand for  the life of me the reasons that they are unwilling to let other people be webmasters. It would be a large undertaking, but more would be done around here in the backend. A lot more.

URL: https://forum.audiogames.net/post/484857/#p484857




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: A Western Drama - Demo

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector


  


Re: A Western Drama - Demo

The duel is the only part I can't figure out.. I've waited literally half an hour for that final drum sound, but it won't come. I get shoot when I try to take Crouch by surprise, so I don't get it..

URL: https://forum.audiogames.net/post/484856/#p484856




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Best offline audio FPS to play?

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Best offline audio FPS to play?

Thanks I will check out road to rage Bud.  Some games have 60 max players and some have 100,  honestly we can have a little as 10 people on a tiny map if we choose which would be total carnage.We could have some bots  fill in  as extras like they have just introduced a while ago on fortnight.  We could have the maps starting from 10 players all the way up to 100 depending on how many people choose to play in each map would be brilliant. And for the people that like levelling up systems we could have one that just gives you cosmetic items,  which would be audio base like costumes sound affects weapons insults goofy dances or singing.  To insult your opponents even more  Like a grenade hologram which makes it sound like you’re running in One Direction while you’re standing somewhere else Bang bang.  Which could be placed at random parts of the map where anyone can collect if they are fortunate to find it h.Lmao pipe dreams.  Or build the expansion for swamp as it is one of the best ones I’ve played so far.

URL: https://forum.audiogames.net/post/484854/#p484854




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I can do all of that in an hour without having to get the Family Heart at all. Most of the time, the manamon I breed are at well-developed or better in every stat that counts. Some, like my Sylphantom, are remarkable in everything. Costs me 20k per manamon, so while I see what you're saying, I don't perceive it as a net improvement. Now, if I want to create really high-stat babies from something that has great stats, then sure. But most of the time I don't.

URL: https://forum.audiogames.net/post/484853/#p484853




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-11 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Flavor Update 2019Huge update everyone! Expect bugs lol (sorry, Im just one guy, I can only test so much).I've set up a wiki for the game to serve as an encyclopedia, you can find that HERE. It is by no means complete, it's a work in progress. Also, I haven't tried using this particular wiki platform on a screen reader. I apologize if it is clunky or non-optimal. If you have another suggestion for it, let me know!For a list of things that were added or changed, there is a page for updates which you can find HERESome things have moved around. The reload event log button might be in a different order if you are cycling through graphics with the g key. And you'll also find a new one that will link you to the wiki.So the big ticket updates are, a new zone: the pyramid, a handful of new items, including zone-specific items, new enchantments for gear that are zone specific, and a ton of text updates to the events, more immersive narration and a bunch of extra options for the game engine to choose when it presents content.Again, check the wiki for a full list. If that wiki is unreadable for you all, let me know I'll post up an itemized list here or come up with something else.EDIT: already fixed a few bugs, if you ran into issues trying to prestige since I put this up, you'll have to refresh and start again, sorry 

URL: https://forum.audiogames.net/post/484835/#p484835




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Loxias via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I have to disagree with the Family Heart not being useful. It significantly improves the quality you can expect to get without tearing your hair out.If you're starting from something with crap stats, then yeah, don't attach it. Breed until you have a baby with 2 or 3 good stats where it counts. Attach the Family Heart to that and breed from it. Sure, you're likely to pull a bad stat, but there's also a good chance of getting the 2 good ones, plus any of the 3 not chosen could randomly be assigned a high number. Sooner or later you'll get something with 3 or 4 good stats. Now put the Family Heart on it instead, or at this point the Gene Emblem if you have it, and keep going until you get one you're happy with. It's a little pricy, but once you're done the main game, it's very easy to hit the Master Stadium for gold.I've bred plenty of mons with at least 5 stats at remarkable or better this way, and I know some people who strive for even higher and get it.

URL: https://forum.audiogames.net/post/484852/#p484852




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Re: New WhatsApp group for cosmic rage!

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: New WhatsApp group for cosmic rage!

Okay, here you go. It took a while, but it should work now. https://t.me/Cosmic_Ragemud

URL: https://forum.audiogames.net/post/484851/#p484851




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Re: how to do iphone let's plays?

2019-12-11 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: how to do iphone let's plays?

The lag isn't that bad, it's less than 100ms most of the time.

URL: https://forum.audiogames.net/post/484850/#p484850




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Re: Manamon 2 - Trade and Battle Lobby

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Righto. I'm ready to take possession of my mons back.Fun fact: game clock says 32:33, which is a personal best. I actually beat the first stadium just under the half-hour mark.Same room name.

URL: https://forum.audiogames.net/post/484848/#p484848




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Re: how to do iphone let's plays?

2019-12-11 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: how to do iphone let's plays?

Oh, I am perfectly aware of the huge lag, but I thought about playing the game on the phone anyways and just using the PC to record. I have heard that the screen recording feature does capture system audio though, so will definitely try this out. I assume you mean the screen recording feature which can be enabled in control center?

URL: https://forum.audiogames.net/post/484849/#p484849




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Re: how do I get the quentin c server?

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: how do I get the quentin c server?

Yes, this would be ideal, but we always have to keep in mind the Playroom is completely free and supported only by donations.

URL: https://forum.audiogames.net/post/484847/#p484847




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Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-11 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Smash the gangs, new fully accessible card fighting game for iOS!

Tried this game last night.  Seems like it has a lot of potential but everything seems really hard to follow as of now.  I wish the sounds were a little more serious, but low quality sounds aren't really a dealbreaker for me.  I liked Fruitpot a lot, and I don't expect this game to disappoint once all the issues are ironed out.

URL: https://forum.audiogames.net/post/484846/#p484846




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Re: how do I get the quentin c server?

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: how do I get the quentin c server?

Maybe instead of releasing the server for anyone to host, the dev should consider running servers in different geographical locations.  I know very little about the Playroom, but it doesn't seem like the server would require much in terms of resources to run, so strategically placed servers in various locations around the world probably shouldn't be too expensive.

URL: https://forum.audiogames.net/post/484845/#p484845




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Re: how to do iphone let's plays?

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: how to do iphone let's plays?

Yes, it is paid. You may not want to do this, as the lag is quite bad over AirPlay. It's fine for listening to audio or probably watching a movie, but playing a game that requires very fast reflexes is going to be very difficult.You could always try using the screen recording feature in iOS 13. This should allow you to capture both the screen on your device as well as the audio and create a video file that gets sent to your camera roll. If you have a mac, it is also possible to directly capture the audio and video from an iOS device by connecting it to the Mac via USB and using Quicktime Player.

URL: https://forum.audiogames.net/post/484844/#p484844




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Re: New WhatsApp group for cosmic rage!

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: New WhatsApp group for cosmic rage!

Okay, I'll get a telegram group up and running.

URL: https://forum.audiogames.net/post/484843/#p484843




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Re: how to do iphone let's plays?

2019-12-11 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: how to do iphone let's plays?

Yes, it is paid. You may not want to do this, as the lag is quite bad over AirPlay. It's fine for listening to audio or probably watching a movie, but playing a game that requires very fast reflexes is going to be very difficult.YOu could always try using the screen recording feature in iOS 13. This should allow you to capture both the screen on your device as well as the audio and create a video file that gets sent to your camera roll. If you have a mac, it is also possible to directly capture the audio and video from an iOS device by onnecting it to the Mac via USB and using Quicktime Player.

URL: https://forum.audiogames.net/post/484844/#p484844




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Re: Voice-Powered Games Question

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : BaldSavant via Audiogames-reflector


  


Re: Voice-Powered Games Question

@defender, that makes a lot of sense, and is pretty much how I would approach reading speeds were I to be using screen readers or  the like. I already skim long articles just out of tedium anyway, so I can't imagine I'd suddenly want to sit and listen patiently as someone read it to me if I suddenly lost my sight.To your confusions, we'll have a voice actor reading lines and it'll be set up like a conversation and timing will be relevant because we're expecting a natural conversational flow for the whole thing, meaning that we'll need to not allow speed adjustments. Honestly, I just wanted to hear an answer to that as a usability concern just so I know if there's some nuance I didn't anticipate. I'm sighted, so I don't want to make any assumptions without at least asking for confirmation, ya know?I'm glad you like the sound of the project, the "linked with some person and advising them" thing is the first thing we thought of to try and make. I'm sure you'll see a bit of that from us when we ship, but I also want to include some other types of toys and interactions. I think it'd be fun to have to solve puzzles and play games with these characters while you're talking to them.

URL: https://forum.audiogames.net/post/484842/#p484842




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Re: Game idea for my next stream

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : ElizaBaez via Audiogames-reflector


  


Re: Game idea for my next stream

And we are back. Join me here.https://youtu.be/Nxh4jQUiAyY

URL: https://forum.audiogames.net/post/484841/#p484841




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-11 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Flavor Update 2019Huge update everyone! Expect bugs lol (sorry, Im just one guy, I can only test so much).I've set up a wiki for the game to serve as an encyclopedia, you can find that HERE. It is by no means complete, it's a work in progress. Also, I haven't tried using this particular wiki platform on a screen reader. I apologize if it is clunky or non-optimal. If you have another suggestion for it, let me know!For a list of things that were added or changed, there is a page for updates which you can find HERESome things have moved around. The reload event log button might be in a different order if you are cycling through graphics with the g key. And you'll also find a new one that will link you to the wiki.So the big ticket updates are, a new zone: the pyramid, a handful of new items, including zone-specific items, new enchantments for gear that are zone specific, and a ton of text updates to the events, more immersive narration and a bunch of extra options for the game engine to choose when it presents content.Again, check the wiki for a full list. If that wiki is unreadable for you all, let me know I'll post up an itemized list here or come up with something else.

URL: https://forum.audiogames.net/post/484835/#p484835




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Re: New WhatsApp group for cosmic rage!

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Lawrence_McSu via Audiogames-reflector


  


Re: New WhatsApp group for cosmic rage!

Realise people here does not like the idea of giving randos their number. Even though they could just block the bastard

URL: https://forum.audiogames.net/post/484840/#p484840




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : derekedit via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I'm guessing there's not really anything big past flood that I'll miss if I transform luscish at 43 when it picks that up? Don't wanna miss out on some yummy attack that's like in the 70's or 80's or something.

URL: https://forum.audiogames.net/post/484839/#p484839




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Re: how do I get the quentin c server?

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Lawrence_McSu via Audiogames-reflector


  


Re: how do I get the quentin c server?

What does it prove? Also, there is nothing wrong with someone asking a simple question

URL: https://forum.audiogames.net/post/484837/#p484837




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-11 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Flavor Update 2019Huge update everyone! Expect bugs lol (sorry, Im just one guy, I can only test so much).I've set up a wiki for the game to serve as an encyclopedia, you can find that HERE. It is by no means complete, it's a work in progress. Also, I haven't tried using this particular wiki platform on a screen reader. I apologize if it is clunky or non-optimal. If you have another suggestion for it, let me know!For a list of things that were added or changed, there is a page for updates which you can find HERESome times have moved around. The reload event log button might be in a different order if you are cycling through graphics with the g key. And you'll also find a new one that will link you to the wiki.So the big ticket updates are, a new zone: the pyramid, new a handful of new items, including zone-specific items, new enchantments for gear that are zone specific, and a ton of text updates to the events, more immersive narration and a bunch of extra options for the game engine to choose when it presents content.Again, check the wiki for a full list. If that wiki is unreadable for you all, let me know I'll post up an itemized list here or come up with something else.

URL: https://forum.audiogames.net/post/484835/#p484835




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : enes via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

hi,So about recording, Jayde you could try audacity. This will record computer audio, but will not record two outputs. To do this,  install it, select input as speakers and host as windows wasapi  audio. This is what I used to make my recordings.

URL: https://forum.audiogames.net/post/484838/#p484838




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-11 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Flavor Update 2019Huge update everyone!I've set up a wiki for the game to serve as an encyclopedia, you can find that HERE. It is by no means complete, it's a work in progress. Also, I haven't tried using this particular wiki platform on a screen reader. I apologize if it is clunky or non-optimal. If you have another suggestion for it, let me know!For a list of things that were added or changed, there is a page for updates which you can find HERESome times have moved around. The reload event log button might be in a different order if you are cycling through graphics with the g key. And you'll also find a new one that will link you to the wiki.So the big ticket updates are, a new zone: the pyramid, new a handful of new items, including zone-specific items, new enchantments for gear that are zone specific, and a ton of text updates to the events, more immersive narration and a bunch of extra options for the game engine to choose when it presents content.Again, check the wiki for a full list. If that wiki is unreadable for you all, let me know I'll post up an itemized list here or come up with something else.

URL: https://forum.audiogames.net/post/484835/#p484835




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Re: Chrom inspect, How to use it?

2019-12-11 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Chrom inspect, How to use it?

If you want to view the source code of a page, I believe pressing control you will give you what you want.  On a slightly unrelated note, do you know that you posted two identical topics for this question, right?

URL: https://forum.audiogames.net/post/484836/#p484836




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Re: how to do iphone let's plays?

2019-12-11 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: how to do iphone let's plays?

I am curious about the reflector 3 thing myself. Is it a paid app?

URL: https://forum.audiogames.net/post/484834/#p484834




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Re: I have a question about dos and windows x p games

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: I have a question about dos and windows x p games

Seems to be links [here] and [here], and some chatter on the NVDA mailing list [here] and [here].

URL: https://forum.audiogames.net/post/484833/#p484833




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Well that sucks.And finally:SPOILERIn Manamon1 if you complete your Manapedia, you will fight DR. Merretts. What about Manamon2?

URL: https://forum.audiogames.net/post/484832/#p484832




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Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-11 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Smash the gangs, new fully accessible card fighting game for iOS!

Hi.Yeah, true, I just checked it out and it sounds a bit different.I haven't yet figured out how the kick and punch mode actually work, the normal smash mode seams quite doable, at leased till now.Let's see what future fixes will bring in.Greetings Moritz

URL: https://forum.audiogames.net/post/484830/#p484830




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Re: New WhatsApp group for cosmic rage!

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: New WhatsApp group for cosmic rage!

Whatsapp requires a real phone number too. I tried giving it a GV number and it wouldn't take it. Why would you give a bunch of people your phone number who you barely even know. That just sounds silly to me.

URL: https://forum.audiogames.net/post/484831/#p484831




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Re: Manamon 2 - Trade and Battle Lobby

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Okay, pounce!Name of the room is going to be:bustedNo funky capitalization or punctuation. Should go live in about 2-3 minutes, max.

URL: https://forum.audiogames.net/post/484829/#p484829




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

We're about 99.3% sure that you can't. They're just doors there to tease us, like that silly gate in the first manamon game.

URL: https://forum.audiogames.net/post/484828/#p484828




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Re: Manamon 2 - Trade and Battle Lobby

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

@Jayde:I'll be available all evening, and I'll be watching this thread. If you're available tonight, just set up a room and let me know what the name is.

URL: https://forum.audiogames.net/post/484827/#p484827




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Very well than. Next question.SPOILERDoes anyone know how to be able to open the doors to the rooms in the hospital?

URL: https://forum.audiogames.net/post/484826/#p484826




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Re: New WhatsApp group for cosmic rage!

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: New WhatsApp group for cosmic rage!

I would suggest you switch to Telegram since it is more accessible and is encrypted, but you do you.

URL: https://forum.audiogames.net/post/484825/#p484825




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Re: the brailleRap low-cost embosser

2019-12-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: the brailleRap low-cost embosser

Ok then so why don't we get someone to make and sell this brailleRap-sp embosser for $600 or so, and show these companies that affordable braille embossing is indeed possible?

URL: https://forum.audiogames.net/post/484824/#p484824




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Re: Manamon 2: Impressions Thread

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Manamon 1 mythicals are likely what breaks that fight. Plus that doesn't look like a good strategy to me anyhow. Take a mightaurus who is level 80 at the very least, that has been trained well and use a life tonic while you'r at it. If you want to solo run, I would train until you are able to bludgeon your way through the masters stadium and the Byron fight.I hope you have put some of the gold you won during the Protector and Renzina fights into the bank, because you're going to get some good interest between rounds of the master stadium, Byron and Eternity Angel. With this setup, I was able to thoroughly crush Pierre in 17 minutes with a level 94 Mightaurus without using any revives, and only a few herbs. And if you max upboost protect you can get up to 15 usage points as opposed to 10.

URL: https://forum.audiogames.net/post/484823/#p484823




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Re: how do I get the quentin c server?

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: how do I get the quentin c server?

You can answer or let people answer and move on to another topic that suits your  taste better.

URL: https://forum.audiogames.net/post/484822/#p484822




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Re: the blood rain, need a hand

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the blood rain, need a hand

Okay so the best way to deal with machinegunners is to be really reactive.  They tend to walk faster so that will help a bit to differentiate them from the shotgunners, but it's fine to let them hit your shields a handful of times, then jump away from them quickly a couple times and fire a few shots, jump back, fire, jump back, fire ETC.  You'll learn their attack range pretty quick.Also keep in mind your own range.  Listen for the flesh hits and if you hear metal tinkles instead, your out of range.You can just walk instead of jumping as well if you get enough distance first, but it doesn't always work as their walking speed is randomized when they spawn.Just keep in mind that with those guys, their shots actually only seem to have a 1/2 chance or so of taking out a shield, so it's not that big of a deal to get hit a few times, it's just distracting.The same thing works when you get at least two shotgunners together.  You can kill all of them up to the last one and then use your fists.Speaking of that, killing shotgunners is possible with your fists, but it's a bit of a tough skill to learn.  It's all about timing, and having a shield or two helps for practice.The idea is essentially to find the sweet spot, distance wise, and jumping towards them as soon as you hear them fire while a few steps away, making sure you land close enough to hit them 3 or 4 times, then jumping back a few steps again and preparing to jump forward once more on the next shot.  So your basically just playing chicken and trying to stay off the ground as much as possible when not attacking.Sounds complicated, but you can get pretty good after a time!Grenades are quite confusing.  Once you get to the shielded enemies firing the magnum pistols, you will notice that as soon as they get in range for their first shot, you can hit them with a couple quick grenades and jump back.  Basically their attack range is almost identical to your perfect grenade throwing range, so you can use that as a measuring stick for other enemies, but since they need to get closer to attack, they could still be walking when you throw, so that by the time the grenade explodes, it's behind themWhich means you kinda need to lead the throw a bit, and that's why IMO it's just not worth it unless your using them on slower shielded enemies.  I much prefer mines on large groups of unshielded enemies anyway.Oh, yeah, and when those stupid rock throwers show up, your gonna hate it, just listen close for the click of their weapon, then jump way back.  They have a really long range and they fire pretty fast and hard.  Killing them with a pistol is essentially impossible, so until you can find an MG, just use Molotovs, mines, grenades and bombs when you really need to get rid of them.They are thankfully really slow, so it's best to just bypass them when other enemies are hounding you, and kill them when it's quiet, since getting two of them on either side plus a machinegunner or shotgunner sucks ass.Just expect to get hit when jumping past them, it's impossible to avoid getting hit at least once, probably twice.  And always be on the move from one side of the map to the other to increase your chances of finding an MG faster!

URL: https://forum.audiogames.net/post/484811/#p484811




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Re: Voice-Powered Games Question

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Voice-Powered Games Question

Okay so first of all this Skype call style seems like a really neat idea, it reminds me of a voice version of those "Lifeline" mobile games where your linked to a person in some way and you advise them.They try to make it like a realistic chat messaging experience in some titles (such as "A normal lost phone") and that's what this reminds me of.I am a bit confused as to weather you will be using the system voice or a recorded voice actor to read lines to the player.  If it's the latter, than no, most people wouldn't want to speed that up unless it was particularly slow because it messes with the natural flow of things, (though I know some people who like speeding up audio books).In that case, it may also be worth doing an "audio description" type setup for visual moments, such as we have for movies and TV shows, something that you may even be able to use the system voice to achieve.here's an example of what I mean, though you don't have to be quite as verbose as long as your still getting the important points across, and you don't need to repeat already known informationhttps://www.youtube.com/watch?v=jT5AsjzgIC4But if it's the former than yes, customization options are important.It's a bit hard to explain this, but essentially, think of the difference between skim reading a textbook VS listening to a professor.  If you are able to take in the info, than logically both would be equal, but for many, listening to someone explain it is allot more engaging.The reason allot of us have our speech rate high is because it blends into our own internal thoughts.  Much as a proficient reader can let their eyes drift across each line and comprehend the words so quickly that the story flows naturally in their mind's eye and the individual characters tend to fade away, we do the same with electronic speech.This is why most of us also prefer more computerized rather than human voices (though that is changing as of late do to improvements in human like speech) because we are so used to it and it is so generic that there is no personality, tone, or accent to color the input.I my self often slow down my computer speech when reading something I want to fully comprehend, such as a complex idea in a textbook or a fiction novel so that I have time to really think about each statement I'm hearing, but I have it up to twice as fast for normal stuff like navigating my computer and the internet, writing, sound editing, playing games that are light on dialogue ETC.I know of people that don't do this, or have their normal speech rate twice that of mine even, but I can't do so personally, which is why options are great.When how ever, someone is talking naturally, or reading a story in a dramatic way, we tend to just listen to it as you would enjoy a play or poem, because that's what we want in that type of medium.

URL: https://forum.audiogames.net/post/484821/#p484821




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Re: Voice-Powered Games Question

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Voice-Powered Games Question

Okay so first of all this Skype call style seems like a really neat idea, it reminds me of a voice version of those "Lifeline" mobile games where your linked to a person in some way and you advise them.They try to make it like a realistic chat messaging experience in some titles (such as "A normal lost phone") and that's what this reminds me of.I am a bit confused as to weather you will be using the system voice or a recorded voice actor to read lines to the player.  If it's the latter, than no, most people wouldn't want to speed that up unless it was particularly slow because it messes with the natural flow of things, (though I know some people who like speeding up audio books).In that case, it may also be worth doing an "audio description" type setup for visual moments, such as we have for movies and TV shows, something that you may even be able to use the system voice to achieve.here's an example of what I mean.https://www.youtube.com/watch?v=jT5AsjzgIC4But if it's the former than yes, customization options are important.It's a bit hard to explain this, but essentially, think of the difference between skim reading a textbook VS listening to a professor.  If you are able to take in the info, than logically both would be equal, but for many, listening to someone explain it is allot more engaging.The reason allot of us have our speech rate high is because it blends into our own internal thoughts.  Much as a proficient reader can let their eyes drift across each line and comprehend the words so quickly that the story flows naturally in their mind's eye and the individual characters tend to fade away, we do the same with electronic speech.This is why most of us also prefer more computerized rather than human voices (though that is changing as of late do to improvements in human like speech) because we are so used to it and it is so generic that there is no personality, tone, or accent to color the input.I my self often slow down my computer speech when reading something I want to fully comprehend, such as a complex idea in a textbook or a fiction novel so that I have time to really think about each statement I'm hearing, but I have it up to twice as fast for normal stuff like navigating my computer and the internet, writing, sound editing, playing games that are light on dialogue ETC.I know of people that don't do this, or have their normal speech rate twice that of mine even, but I can't do so personally, which is why options are great.When how ever, someone is talking naturally, or reading a story in a dramatic way, we tend to just listen to it as you would enjoy a play or poem, because that's what we want in that type of medium.

URL: https://forum.audiogames.net/post/484821/#p484821




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Re: Voice-Powered Games Question

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Voice-Powered Games Question

Okay so first of all this Skype call style seems like a really neat idea, it reminds me of a voice version of those "Lifeline" mobile games where your linked to a person in some way and you advise them.They try to make it like a realistic chat messaging experience in some titles (such as "A normal lost phone") and that's what this reminds me of.I am a bit confused as to weather you will be using the system voice or a recorded voice actor to read lines to the player.  If it's the latter, than no, most people wouldn't want to speed that up unless it was particularly slow because it messes with the natural flow of things, (though I know some people who like speeding up audio books).In that case, it may also be worth doing an "audio description" type setup for visual moments, such as we have for movies and TV shows, something that you may even be able to use the system voice to achieve.here's an example of what I mean.https://www.youtube.com/watch?v=jT5AsjzgIC4But if it's the former than yes, customization options are important.It's a bit hard to explain this, but essentially, think of the difference between skim reading a textbook VS listening to a professor.  If you are able to take in the info, than logically both would be equal, but for many, listening to someone explain it is allot more engaging.The reason allot of us have our speech rate high is because it blends into our own internal thoughts.  Much as a proficient reader can let their eyes drift across each line and comprehend the words so quickly that the story flows naturally in their mind's eye and the individual characters tend to fade away, we do the same with electronic speech.This is why most of us also prefer more computerized rather than human voices (though that is changing as of late do to improvements in human like speech) because we are so used to it and it is so generic that there is no personality, tone, or accent to color the input.I my self often slow down my computer speech when reading something I want to fully comprehend, such as a complex idea in a textbook or a fiction novel so that I have time to really think about each statement I'm hearing, but I have it up to twice as fast for normal stuff like navigating my computer and the internet, writing, sound editing, playing games that are light on dialogue ETC.When how ever, someone is talking naturally, or reading a story in a dramatic way, we tend to just listen to it as you would enjoy a play or poem, because that's what we want in that type of medium.

URL: https://forum.audiogames.net/post/484821/#p484821




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Re: Voice-Powered Games Question

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Voice-Powered Games Question

Okay so first of all this Skype call style seems like a really neat idea, it reminds me of a voice version of those "Lifeline" mobile games where your linked to a person in some way and you advise them.They try to make it like a realistic chat messaging experience in some titles (such as "A normal lost phone") and that's what this reminds me of.I am a bit confused as to weather you will be using the system voice or a recorded voice actor to read lines to the player.  If it's the latter, than no, most people wouldn't want to speed that up unless it was particularly slow because it messes with the natural flow of things, (though I know some people who like speeding up audio books).In that case, it may also be worth doing an "audio description" type setup for visual moments, such as we have for movies and TV shows, something that you may even be able to use the system voice to achieve.here's an example of what I mean.https://www.youtube.com/watch?v=jT5AsjzgIC4But if it's the former than yes, customization options are important.It's a bit hard to explain this, but essentially, think of the difference between skim reading a textbook VS listening to a professor.  If you are able to take in the info, than logically both would be equal, but for many, listening to someone explain it is allot more engaging.The reason allot of us have our speech rate high is because it blends into our own internal thoughts.  Much as a proficient reader can let their eyes drift across each line and comprehend the words so quickly that the story flows naturally in their mind's eye and the individual characters tend to fade away, we do the same with electronic speech.This is why most of us also prefer more computerized rather than human voices (though that is changing as of late do to improvements in human like speech) because we are so used to it and it is so generic that there is no personality, tone, or accent to color the input.When how ever, someone is talking naturally, or reading a story in a dramatic way, we tend to just listen to it as you would enjoy a play or poem, because that's what we want in that type of medium.

URL: https://forum.audiogames.net/post/484821/#p484821




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