Re: abandonware archive. Now finally in one place!

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

Can people on this and all other BitTorrent Sync folders __PLEASE__ make sure that their clocks are set correctly? This is an absolutely essential feature of the protocol, and my client rejects time differences of over 60 seconds. Use network time; thats what its for. All major operating systems, even XP, can synchronise to a time server.

URL: http://forum.audiogames.net/viewtopic.php?pid=179987#p179987




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Re: WROOOM! 3 days left to support Audio Rally Racing!

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: WROOOM! 3 days left to support Audio Rally Racing!

Hi.would you post your Paypal address again which I can donate money to?I tried Indiegogo very long time ago then I heard about the game for the first time. Ran into issues, but thought it was my computer which had issues. I had some bad browser issues at that time, so I would wait to see if I could fix it.My Paypal account works. I had issues with my account, but fixed it last weekend.

URL: http://forum.audiogames.net/viewtopic.php?pid=179988#p179988




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Re: WROOOM! 3 days left to support Audio Rally Racing!

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector


  


Re: WROOOM! 3 days left to support Audio Rally Racing!

@SLJ You can send money to i...@koalagames.itWhich perk were you interested in?

URL: http://forum.audiogames.net/viewtopic.php?pid=179989#p179989




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Re: Discussion about sounds, and legal

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Discussion about sounds, and legal

Hi.Thanks for all your replies.Im in Europe, so its the european rules which matters for me. I have given all this a lot of thoughts. In my first post, I said that the developer of a free game is also responsible for the sounds. but what if the developer clearly says the sound designer is responsible for all the sounds, and also makes this clear in the documentation of the game? If the game is free, then I dont see any issue with that, if people know the sound designer is responsible for the sounds. I should check if there are any european rules regarding to this, but Im not sure on where to search. Otherwise, only low quallity sounds from free websites would be used which also would be okay, but well see.More opinions are welcom
 e.

URL: http://forum.audiogames.net/viewtopic.php?pid=179990#p179990




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Re: WROOOM! 3 days left to support Audio Rally Racing!

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector


  


Re: WROOOM! 3 days left to support Audio Rally Racing!

@Dark $20 makes you a Rally Enthusiast, and youll get a free license of Audio Rally Racing as soon as its ready. Dont know if you had the chance to review the presentation of the project on Indiegogo, everything is explained there.Thanks again!

URL: http://forum.audiogames.net/viewtopic.php?pid=179991#p179991




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Re: Discussion about sounds, and legal

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: Discussion about sounds, and legal

@slj: Ultimately, you need permission from the original author. This permission mainly provided with the sounds, or you may have to requested yourself. I dont think its safe to distribute sounds under other circumstances, because you need to be sure whether youd have that permission.

URL: http://forum.audiogames.net/viewtopic.php?pid=179992#p179992




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Re: Inquisitor's Heartbeat, updated version available

2014-07-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Inquisitor's Heartbeat, updated version available

Micco:Yep Sebby is right. Im okay with the activation system, but I see his point.The puzzles and features Im talking about shouldnt cost much to make in the game, and it should be rather easy to code as well. Im thinking about the following:Attack and stund or kill the guards by pressing the spacebar. You already have the sounds for that.Release the prisseners by pressing the spacebar, or find the right key to unlock the chains and release them. You already have to find keys, so that shouldnt be difficult to make.Puzzles on opening the secret passages: You could move peases of the wall simply by walking into them, and have to push them in the right order to brake the wall, or move peases of the wall to be able to go through. You already have the sounds and most of it in the game.You see? All those suggestions shouldnt cost much because you already have most of it in the game. It should only cost some extra h
 ours of coding.I totally understand that extra features and such do cost time and money, so the trick is to figure out how to improve the game with awesome features without making it very expensive.For many people, I think it would be very important to have a key to press which tells you if you have been in the location before. I found myself getting stuck a lot of time, where I didnt know if I had been there before. This feature shouldnt be expensive or difficult to make either.Just a lot of positive feedback which I hope youll have in mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=179993#p179993




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Re: Discussion about sounds, and legal

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: Discussion about sounds, and legal

@slj: Ultimately, you need permission from the original author. This permission may be provided with the sounds, or you may have to request it yourself. I dont think its safe to distribute sounds under other circumstances, because you need to be sure whether you have that permission.

URL: http://forum.audiogames.net/viewtopic.php?pid=179992#p179992




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Re: Swamp, zombie fps by Aprone

2014-07-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

What do you mean by the gun sounds are done from a crappy pear of headphones? I assume they are recorded by a microphone? Sorry, Im not sure on what you mean. 

URL: http://forum.audiogames.net/viewtopic.php?pid=179994#p179994




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Re: beating the warlock in blind swordsman

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Adel via Audiogames-reflector


  


Re: beating the warlock in blind swordsman

Congrajulations for beating the game!where can i find connors lets play of the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=18#p18




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


  


Re: how would you cross a pit?

hi.i also been in caves, but there wasnt pits.someone here was in israel? in jerusalem?there is a place in jerusalem wich called sataf.there you will find many caves, and one cave even have a waterfall inside of it.but there are no pits.and question, which i dont know the answer to it: what the different between pit and casome?even if i dont know what this word means in english.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180003#p180003




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Re: Many links broken in the DB

2014-07-08 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Many links broken in the DB

Wooopse! I thought Id set it to abandonware. ill go and fix that now, blaime it on making too many updates at once.

URL: http://forum.audiogames.net/viewtopic.php?pid=180007#p180007




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Re: bk3 walkthrough?

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: bk3 walkthrough?

I wrote to Cary and we searching for place, where she can put it. Bad language? Yeah..  This game can annoy. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180008#p180008




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Re: games without pit

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : dankovitch vitaliy via Audiogames-reflector


  


Re: games without pit

hi kamochek. ;I sent you a private message with a reply.

URL: http://forum.audiogames.net/viewtopic.php?pid=180009#p180009




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Re: NEW: Inquisitor Audiogame Adventure - Chapter II The village

2014-07-08 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


Re: NEW: Inquisitor Audiogame Adventure - Chapter II "The village"

The updated version is now available for downloading, we have already started sending out the emails with the link.

URL: http://forum.audiogames.net/viewtopic.php?pid=180010#p180010




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Re: Many links broken in the DB

2014-07-08 Thread AudioGames . net Forum — Site and forum feedback : roro via Audiogames-reflector


  


Re: Many links broken in the DB

Thanks. What games have you updated so far?

URL: http://forum.audiogames.net/viewtopic.php?pid=180012#p180012




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Re: Adventure At C:

2014-07-08 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello,No, when i said that Rustys voice is different, i meant his voice before the intro level (The first cut seen when you start a new file). His voice is slightly lower in pitch and he speaks slower than usual. I remember he said something like, greetings! Your system is under attack! And i have the power, to use your system, to take over the world! or something like that. Or am i wrong? Is that not Rusty?About the newbie worker, i thought accost at all cost was aplause attack aplause!. LOL. His speech is really hard to understand, so yeah...Awe man, i often die on the rusty software stage and often have to start again. It also doesnt help when all the enemies respon after death. Oh well, guess i have to get a tonne of defence and health. Thanks anyway!All the best,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180013#p180013




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: how would you cross a pit?

Kamochek, when I was referring to pits in temples I was talking about a purely imaginary temple. Not any specific or real ones. Lots of treasure hunting games from classic arcade games such as Montezumas Revenge to modern third-person adventures like Tomb Raider have pits, chasms, and so on as traps to make the game more challenging for the player.As far as the terminology goes a chasm is simply a very large pit that is extremely deep. For instance, a pit might only be 10 feet deep if it is intended to trap an intruder, but a chasm could be hundreds of feet deep. Obviously, a chasm is a naturally occurring pit in the ground where a pit, such as in a temple, could be man made.As for using a board or piece of wood to cross a pit or chasm I suppose that is possible, but carrying one around could get cumbersome. Youd want to make sure whatever you used could carry your weight , and was wide enough to easily cross. That is a pretty good sized plank that could 
 get extremely heavy to lug around from place to place. So not precisely practical for an adventurer or explorer to use on expeditions. More commonly in games these days the explorer has a simple tool like a grappling hook he or she can use to swing over the pit or chasm which would be easy to carry on their person and gets the job done.

URL: http://forum.audiogames.net/viewtopic.php?pid=180014#p180014




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Re: Jailbreak apps and questions

2014-07-08 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Jailbreak apps and questions

Hi, How do I change the boot sound settings?

URL: http://forum.audiogames.net/viewtopic.php?pid=180015#p180015




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Re: World war Toy

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: "World war Toy"

This sounds quite interesting. I look forward to hear how itll be made accessible to blind and visually impaired gamers.

URL: http://forum.audiogames.net/viewtopic.php?pid=180016#p180016




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Re: Discussion about sounds, and legal

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Discussion about sounds, and legal

Hmm, I see. I also hope to hear from some of the developers who have a lot of experiences.

URL: http://forum.audiogames.net/viewtopic.php?pid=180017#p180017




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Re: Inquisitor's Heartbeat, updated version available

2014-07-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Inquisitor's Heartbeat, updated version available

There is no demo version released. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180018#p180018




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-08 Thread AudioGames . net Forum — New releases room : foralltoplay via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

kamochek wrote:hi.sorry for the question:grail to the theif will be free, or comersual?or do i have to buy something for it, like i bought some program for blind side?if im not mistaken, foraltoplay, a developer of grail to the thief is the same developer of blind side.wright?kamochekGrail to the Thief will be released commercially for $5 and is our teams first project - we are NOT the same developers that created BlindSide. That was released by another studio. Those that missed out on our Kickstarter campaign can still support us by becoming a Slacker Backer through PayPal. See our website (http://www.foralltoplay.com/) for more information.You will not need to purchase any additional software in order to play Grail to the Thief. What additional software did you need to buy in order to play BlindSide?I see a lo
 t of people asking about testing our game. We plan to have an Alpha build completed by the end of the month. The Alpha will contain the entire story, but will not include any audio as we will not have finished recording with our voice actors. We are looking into making this Alpha build available. However, one concern is the Unity game engines lack of screen reader support, which will prevent users who are completely blind from being able to play test the Alpha, which sort of defeats the point of making it available when taking into consideration our playerbase.

URL: http://forum.audiogames.net/viewtopic.php?pid=180019#p180019




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Re: Nexus problem

2014-07-08 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Nexus problem

Hi.I have seen lots of the micro USB caples got damaged. I mean the small pinns on the connecter on the caple. So try with an other micro USB caple and it should work, hopefully.Those caples are very easy and cheep to get, but they got damaged too easily in my oppinion.I hope youll get the device up and running again. Ill recommend you to charge it in a wall adapter to make sure it gets enough power to be able to boot up from a dead battery.

URL: http://forum.audiogames.net/viewtopic.php?pid=180020#p180020




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Re: How to extract content from .exe files?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: How to extract content from .exe files?

Hi, as I have said, you need the encrpytion password the develepor defined. Without that you cant do anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=180021#p180021




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Re: How to extract content from .exe files?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: How to extract content from .exe files?

Hi, as I have said, you need the encryption password the develepor defined. Without that you cant do anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=180021#p180021




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Killing chicken on super egg hunt

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Killing chicken on super egg hunt

Hi everyone,I have a question: How do I kill chicken in super egg hunt. Ive got the boost, when I ran into the chicken, The think wont works. please?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=180022#p180022




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Re: Killing chicken on super egg hunt

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Killing chicken on super egg hunt

Get a boost and a clock then try. If you get the clock the chicken is paralized for 5 seconds.

URL: http://forum.audiogames.net/viewtopic.php?pid=180023#p180023




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: how would you cross a pit?

Well, I have to use my cane to feel the pit. then Ill jump over it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180024#p180024




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Re: SoundRTS: Crazy mod demonstration

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : bcs993 via Audiogames-reflector


  


Re: SoundRTS: Crazy mod demonstration

Thanks!  Im still looking for some more feedback about switching over to YouTube. As I said earlier, Im not limited by a certain amount of space, yet I understand that people want to download it to listen at a later point. So, as these things go, the listeners/viewers have the power.  As a side note, one thing about YouTube I really like is being able to see the stats. Last time I checked, the video had about 45 views, and since Sunday some locations from where it was watched include South Africa, Algeria, United States, Canada and Denmark. A bit irrelevant, but I still find it interesting. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180025#p180025




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How to kill chicken in super egg hunt?

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


How to kill chicken in super egg hunt?

Hi everyone,I have a question: how to kill chicken in super egg hunt?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=180026#p180026




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Re: Killing chicken on super egg hunt

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Killing chicken on super egg hunt

thanks burak, I will try.

URL: http://forum.audiogames.net/viewtopic.php?pid=180027#p180027




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-08 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

hi.so, this version will be read by NVDA? or sappy?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180028#p180028




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Re: Nexus problem

2014-07-08 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


  


Re: Nexus problem

Thanks, will try that out.I screwed up several micro cables already and also screwed up my connector of my former N86 cellphone, when I tried to somehow charge the phone with this damaged cable.

URL: http://forum.audiogames.net/viewtopic.php?pid=180029#p180029




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Re: Nexus problem

2014-07-08 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Nexus problem

Lol!  Yeah caples and small connecters can easily be damaged if youre not careful.

URL: http://forum.audiogames.net/viewtopic.php?pid=180033#p180033




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Re: SoundRTS: Crazy mod demonstration

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : bcs993 via Audiogames-reflector


  


Re: SoundRTS: Crazy mod demonstration

Im also using the new html5 player and it works for the most part. And yes, if you have a YouTube channel and have content on it, go to www.youtube.com/analytics to see how it applies to your channel. I guess if you really want audio files, there are a lot of YouTube to mp3 converters out there that will do the job.

URL: http://forum.audiogames.net/viewtopic.php?pid=180034#p180034




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question about sarah to phil

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector


  


question about sarah to phil

hi phil.maybe the new version could be translated to another languages?still in version 1.1 there are not all things i understood in english.i think will be good to translate this game to russian.but i think can translate this game only person who knows how to use gsf files.maybe you, or david greenwood can help with the translation?not to translation itself, but opening files, and converting audio files to gsf.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180035#p180035




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: how would you cross a pit?

Socheat wrote:Well, I have to use my cane to feel the pit. then Ill jump over it.So, what if the pit is so wide you cant reach the other end with your cane ? Would you then jump out in the air and just hope the best? Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=180036#p180036




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Re: question about x-hour

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector


  


Re: question about x-hour

hi dark.your playthrough for x-hour is full, or only the first episode?i cant find the buttens in level 3, only mines and terrorists and walls and doors.how to find the buttens?i even cant find the items left by the killed terrorists like gass mask and charger for the rifle.please help.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180037#p180037




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-08 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

hi.5 dollars?and it is a complete thing which you disided?i asking because when the inquisitors heartbeat still wasnt out, i saw that its price will be 14 euros, and then i see that it cost 19 euros.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180038#p180038




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Re: question about x-hour

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector


  


Re: question about x-hour

hi.yes, i just walked in the passages.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180044#p180044




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Re: How to extract content from .exe files?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: How to extract content from .exe files?

OK, lets assume i have the password, how can i extract the pack from .exe? I mean, if you open BGT, it asks you for a bgt script. So what now? Im not familiar with .exe files in BGT, because i often program the scripts in BGT, check for errors, fix them and then only i compile it into a program. Sorry if my question seems wierd because im only a beginner in programming. (I know in the readme it talks about the open_pack script or something, but im not sure). Thanks.All the best,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180045#p180045




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Free fighting games for the blind on windows?

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Free fighting games for the blind on windows?

Hello everyone,Im just wondering, are there any free fighting games for the blind on windows? Ya know, for the mainstream gamers they have street Fighter, mortal combat etc. But what about for the blind? Thanks.All the best,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180046#p180046




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-08 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

hi foraltaplay.not for the blind side it self you need a software, but i dont remember how its name.so i cant tell you, and it was on my old hard drive.but fortunatly, i saved it for the current hard drive.is it comersual?i asking, because if its free, i can upload the windows version.if it is not free, ofcorce i wont do that here.dark, you dont want cracks just on this fourum, or in general not?im not uploading here, but im myself using them and downloading and searching for them.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180047#p180047




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Re: Bit Generations Sound Voyager

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: Bit Generations Sound Voyager

First off, Americandad2005, was that language necessary? It was very offsensive and rude, and doenst belong in public, and even less so on a this forum.Its been a while since Ive played Sound Voyager, though I only played it on a sluggish emulator... I hope theres a way to get GBA emuators to be more responsive. I tried a couple and they were about the same.Ive beatn Sound Voyager before, as in completed all the games. If I remember right, the one where you have to go in between two tones, you dont actually move until you press the A button to accelerate I think. Otherwise you will just stand there and turn, but not move forward through the mine field.I wish the menus were more user friendly. I like how well the minigames are executed, especially coming from developers who have had little audio gaming experience, though I could be wrong about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=180049#p180049




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Re: Bit Generations Sound Voyager

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: Bit Generations Sound Voyager

First off, Americandad2005, was that language necessary? It was very offensive and rude, and doesnt belong in public, and even less so on this forum.Its been a while since Ive played Sound Voyager, though I only played it on a sluggish emulator... I hope theres a way to get GBA emulators to be more responsive. I tried a couple and they were about the same.Ive beaten Sound Voyager before, as in completed all the games. If I remember right, the one where you have to go in between two tones, you dont actually move until you press the A button to accelerate I think. Otherwise you will just stand there and turn, but not move forward through the mine field.I wish the menus were more user friendly. I like how well the minigames are executed, especially coming from developers who have had little audio gaming experience, though I could be wrong about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=180049#p180049




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Re: symptoms showing you play aac too much

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Re: symptoms showing you play aac too much

53. When you here the sound of something humming at the A key, you get your knife, jump at the humming object, and slash it.54. When you want to get an item on the ground that makes a certain sound, youll prepare your knife, prepared for the it contained a virus! Oh no! message and prepared to slash at anything anytime when you get the item.55. When you here the sound like a motorcycle moving toward you, you jump away, walk left, and shoot your laser in the direction of the sound, thinking it is the users boss.56. When you walk, you always wonder: Why arent there someone to say the name of the folders ive passed?57. You are careful when you walk, prepared if viruses come from nowhere and attack you. (Like in the music folder)58. A ticking clock, humming sound in the C sharp key and a shreeding sound playing at the same time or right beside each other cause you to jump very far, attempting to avoid being 
 deleted, spiked or electrocuted.59. When your computer is infected by a lot of viruses, you attempt to find a program on it that digitises you and let you kill the viruses by yourself. Youll also remember to bring your knife and your laser.

URL: http://forum.audiogames.net/viewtopic.php?pid=180050#p180050




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Re: Adventure At C:

2014-07-08 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello,No, when i said that Rustys voice is different, i meant his voice before the intro level (The first cut seen when you start a new file). His voice is slightly lower in pitch and he speaks slower than usual. I remember he said something like, greetings! Your system is under attack! And i have the power, to use your system, to take over the world! or something like that. Or am i wrong? Is that not Rusty?About the newbie worker, i thought accost at all cost was aplause attack aplause!. LOL. His speech is really hard to understand, so yeah...Awe man, i often die on the rusty software stage and often have to start again. It also doesnt help when all the enemies respon after death. Oh well, guess i have to get a tonne of defence and health.I have another question: is the person talking to the main character in the cut seen right after the intro level Rustys assistant. It seem to be him, but then again ma
 ybe not. So who is he?Thanks!All the best,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180013#p180013




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Re: How to extract content from .exe files?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: How to extract content from .exe files?

You need to code a script that does that, via the decryption thing you can find in the manual.

URL: http://forum.audiogames.net/viewtopic.php?pid=180051#p180051




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Re: SoundRTS: Crazy mod demonstration

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector


  


Re: SoundRTS: Crazy mod demonstration

Hi BCS! Thanks a lot! Bye for now!

URL: http://forum.audiogames.net/viewtopic.php?pid=180053#p180053




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Re: Adventure At C:

2014-07-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Adventure At C:

Kenzon, Ive asked Aaron about that seen, and no, it is not Rustys assistant, its just some random program, and before you ask, all the static sounds in that cut seen are the program trying to say dirogatory things to the main character.Rustys voice in that first cut seen is different on purpose, as its him talking through MCs pc speakers.Its is said at one point that Rusty used to be a real person, so this could be said person using some program to make their voice unrecognizable by people.Ill ask Aaron about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=180052#p180052




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Cloud Storage

2014-07-08 Thread AudioGames . net Forum — Off-topic room : Lettsee via Audiogames-reflector


  


Cloud Storage

Hi guysI have been looking around for the best and most cost effective cloud storage services lately, and was wondering what everyone else thought. I am thinking over 50gb.First of all what exactly is the difference between Amazon S3 and Dropbox or SkyDrive? S3 looks much cheaper. Furthermore amazon also run something else called glacier, what are the main differences there? And something else called cloud front, so confusing.2nd, could you host a website off S3? Or would it be better to just go with an actual web host or something?Is there better cloud storage services around?Thanks all

URL: http://forum.audiogames.net/viewtopic.php?pid=180054#p180054




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Re: Inquisitor's Heartbeat, updated version available

2014-07-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Inquisitor's Heartbeat, updated version available

I think this style of game would work well on a portable platform like Ios, especially with a possible endless mode, however I do like Sljs suggestions for interesting maze elements especially with the chance to generate more maps sinse the more elements a maze contains the more interesting it is to solve, and the more elements a maze contains the more elements it is possible to randomize thus creating greater variety in an endless play mode.On the activation issue to be honest I dont personally agree with Sebby about this, having bought a great many games from developers like Gma over the years with machine specific activations and found the system to be workable. Its an annoyance if new codes must be generated whenever I change machines, but no more so than say buying something in an inconveniently wrapped box, though admitedly I do believe it is more of a problem when running a virtual operating system owing to the changes in virtual os when the emulati
 on software is started. My only reservation with the system is firstly if it is possible to get additional codes or activations for new machines, (one developer is notoriously bad at providing these), and secondly if a developer actually ceases development. for good and fails to release there games as abandonware with ways to unlock them on new machines. One developer (cough bsc cough), recently did this and I do cconfess people arent hapy with them over it. Both of those two circumstances however come down fundamentally to good customer service and being available to actually talk to your customers, and given your own participation on this forum I dont see that as a problem, indeed if I didnt own an Iphone Id have likely already bought pc versions of all your games.

URL: http://forum.audiogames.net/viewtopic.php?pid=180055#p180055




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Re: The blind swordsman - a flash audio only game

2014-07-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

Nope Adel, I know just what you mean, I do get how the first enemy works and now can slay him in secons, its a shame I havent managed as easily with that annoying horseman with his multiple attacks .

URL: http://forum.audiogames.net/viewtopic.php?pid=180057#p180057




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Re: need help with firefox

2014-07-08 Thread AudioGames . net Forum — Off-topic room : Primo via Audiogames-reflector


  


Re: need help with firefox

FYI: most adware can be removed by Malwarebytes, Adwcleaner, Iobit Uninstaller, rKill toolsOmiga plus can also be removed manually: http://soft2secure.com/knowledgebase/omiga-plus

URL: http://forum.audiogames.net/viewtopic.php?pid=180058#p180058




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: how would you cross a pit?

kamochek wrote:sorry for that silly question:but i dont know what is cane.kamochek.Its what we, blind people, hold with our hands to help us walk alone. I dont know Russian so I cant translate it to you.Also, old people walk with canes.

URL: http://forum.audiogames.net/viewtopic.php?pid=180061#p180061




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Re: Problem with chopper challenge setup files

2014-07-08 Thread AudioGames . net Forum — Site and forum feedback : roro via Audiogames-reflector


  


Re: Problem with chopper challenge setup files

Same issue. The file is corrupted.

URL: http://forum.audiogames.net/viewtopic.php?pid=180062#p180062




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


  


Re: how would you cross a pit?

hi.ah, ok.in hebrew we its name is walking stick, or touching stick.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180063#p180063




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Re: creating status sounds in python

2014-07-08 Thread AudioGames . net Forum — Development room : SoundMUD via Audiogames-reflector


  


Re: creating status sounds in python

One file or 100 files probably amounts to the same. Maybe you can use a tool like sox to generate all the files with a loop from a script. A command is for example:sox.exe -n output.wav synth .2 sine 300http://sox.sourceforge.net/In theory you can use pygame to synthesize the sounds but I couldnt make them sound right. The following example should be sine waves and it probably doesnt loop well.import time

import numpy
import pygame


sample_rate = 44100

def sine(hz):
length = sample_rate / float(hz)
omega = numpy.pi * 2 / length
a = numpy.sin(numpy.arange(int(length)) * omega)
aa = numpy.column_stack((a, a))
return pygame.sndarray.make_sound(aa)

def play_sine(hz, d):
sound = sine(hz)
sound.play(loops=-1)
time.sleep(d)
sound.stop()

def main():
pygame.mixer.pre_init(sample_rate, -16, 2) # 44.1kHz, 16-bit signed, stereo
pygame.init()
sounds = (sine(i) for i in range(330,550))
for sound in sounds:
sound.play(loops=-1)
time.sleep(.07)
sound.stop()

##for f in range(330, 550):
##play_sine(f, .07)

if __name__ == __main__: main()

URL: http://forum.audiogames.net/viewtopic.php?pid=180064#p180064




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Link for Time Adventures 1 broken.

2014-07-08 Thread AudioGames . net Forum — Site and forum feedback : Jesper via Audiogames-reflector


  


Link for Time Adventures 1 broken.

Hi all. The link fo Time Adventures 1 seams o be broken and I realy wanna play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180065#p180065




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Link for Time Adventures 1 broken.

2014-07-08 Thread AudioGames . net Forum — Site and forum feedback : Jesper via Audiogames-reflector


  


Link for Time Adventures 1 broken.

Hi all. The link for Time Adventures 1 seams to be broken and I realy wanna play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180065#p180065




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for a new netbook running windows 8 / 8.1

2014-07-08 Thread AudioGames . net Forum — Off-topic room : claudiogaranzini via Audiogames-reflector


  


for a new netbook running windows 8 / 8.1

Hi guys! I would like to buy a new netbook but the new products run windows 8 or 8.1. Now is this kind of operating system usable by a blind people? Im using NVDA as my primary screen reader! Does any of you have experiences with this OS? Can you suggest me for a good netbook or a laptop? Thanks a lot! Bye for now! Claudio

URL: http://forum.audiogames.net/viewtopic.php?pid=180066#p180066




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Re: my let's play thread

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Jesper via Audiogames-reflector


  


Re: my let's play thread

Hi. How do you get speech in the menus and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=180067#p180067




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Re: bk3 walkthrough?

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector


  


Re: bk3 walkthrough?

I will host it, I have 6 gb of dropbox space and I can guarantee that there is a almost nonexistant chance that it will get deleted.

URL: http://forum.audiogames.net/viewtopic.php?pid=180068#p180068




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Re: World war Toy

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: "World war Toy"

Hi,Please dont let these posts turn you away, we are willing to help in whatever way we can.

URL: http://forum.audiogames.net/viewtopic.php?pid=180069#p180069




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Re: anyone remember proty parrot and dr. sbaittso?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: anyone remember proty parrot and dr. sbaittso?

Hi,This is a shame as it was a rather fun little set of utilities, all talking, with Prody acting as your host, greeting you and guiding you through.

URL: http://forum.audiogames.net/viewtopic.php?pid=180070#p180070




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Re: AlterAeon and Mush-z descussion and questions

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: AlterAeon and Mush-z descussion and questions

Oriol, I think hes asking how to make sure the username and password dont end up in his logs. Of course the updaters dont send back password information, that would be silly. (I wrote the updaters from scratch so I know they dont do anything like that.)

URL: http://forum.audiogames.net/viewtopic.php?pid=180071#p180071




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Re: question about sarah to phil

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector


  


Re: question about sarah to phil

hi.maybe not only to russian?to:arabic, georgian, french, spanish, german, japanies, catalan, vietnamice, romanian, swedish, danish, azerbaijan, amharic, ukrainian, belarusian, slovak, slovenian, czech, serbian, finish, esperanto, dutch, chinies, basc, galition, greek, hindi, indonesian, korean, norwegian, polish, portugal, thy, turkish, and finally, hebrew.maybe if you cant translate to al these languages, you can if you can and want to translate this game at least to russian and hebrew.what do you think?i think it will be good, because nobody blind in israel doesnt know all these audio games.so it will be the first audio game translated to hebrew.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180072#p180072




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Re: cgs gameing announcing the release of ship simulator 1.1b!

2014-07-08 Thread AudioGames . net Forum — New releases room : sid512 via Audiogames-reflector


  


Re: cgs gameing announcing the release of ship simulator 1.1b!

hi,now after finding that such a game used to exist, id for sure like to check it, but alas.

URL: http://forum.audiogames.net/viewtopic.php?pid=180073#p180073




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Re: bk3 walkthrough?

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: bk3 walkthrough?

Do you have all parts?

URL: http://forum.audiogames.net/viewtopic.php?pid=180074#p180074




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Re: bk3 walkthrough?

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector


  


Re: bk3 walkthrough?

no, thats why I was asking for it. however were it to be given to me I could easily upload it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180075#p180075




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-08 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

I just found something. Playing with the orc race extensively, I realised the transport balls arent flying units. Is this meant to be so? If so, does it have some special purpose? Because the speed is 2 meters per second, while most ground units are either 1 or 1.5 MPS.

URL: http://forum.audiogames.net/viewtopic.php?pid=180076#p180076




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looking for sound mod for Technoshock

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : joshua . preyser via Audiogames-reflector


  


looking for sound mod for Technoshock

Hi there. Im looking for the download link to the sound mod for Technoshock but I cant seem to find it. I know its here on the General Game Discussion somewhere but Im finding it very difficult to find it. Could somebody post the link if they find it? I really appreciate it. Thanks very much in advance. Best regards, Joshua Preyser

URL: http://forum.audiogames.net/viewtopic.php?pid=180077#p180077




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Re: SoundRTS: Crazy mod demonstration

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector


  


Re: SoundRTS: Crazy mod demonstration

Hi allBcs993 I think you should keep uploading to you tube.Great video on sound RTS.

URL: http://forum.audiogames.net/viewtopic.php?pid=180078#p180078




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Re: The blind swordsman - a flash audio only game

2014-07-08 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

hi.can someone give a strate link for the downloading?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180079#p180079




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-08 Thread AudioGames . net Forum — New releases room : foralltoplay via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

kamochek wrote:hi.5 dollars?and it is a complete thing which you disided?i asking because when the inquisitors heartbeat still wasnt out, i saw that its price will be 14 euros, and then i see that it cost 19 euros.kamochek.$5 is the final price.kamochek wrote:hi foraltaplay.not for the blind side it self you need a software, but i dont remember how its name.so i cant tell you, and it was on my old hard drive.but fortunatly, i saved it for the current hard drive.is it comersual?i asking, because if its free, i can upload the windows version.if it is not free, ofcorce i wont do that here.dark, you dont want cracks just on this fourum, or in general not?im not uploading here, but im myself using them and downloading and searching
  for them.kamochek.Grail to the Thief is a commercial project, so we are asking the community to not upload and share it without permission. If everybody pirates the game, well make no money, and if we make no money, we wont be able to make any more audio games in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=180080#p180080




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Re: question about sarah to phil

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: question about sarah to phil

I only know English so the translation and recording to .wav files plus a dictionary of each what each file represents would have to be done by another person who knew both languages and all the special Harry Potter words.Right now I am working on an update to the Sarah game now that the Shades of Doom is in beta.

URL: http://forum.audiogames.net/viewtopic.php?pid=180081#p180081




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Re: Are My Sources False?

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Are My Sources False?

No, you still have to do the whole username and password thing, but it is definitely usable.

URL: http://forum.audiogames.net/viewtopic.php?pid=180082#p180082




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Re: AlterAeon and Mush-z descussion and questions

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: AlterAeon and Mush-z descussion and questions

I dont mind if they are in mine, but I do care if they are sent to someone else. LOL. I just want to be sure that all the command I sent are sent to AlterAeon and no one else. It would be helpful to know what exzackly mush allows. LOL. I guess I got used to looking at the scripts that come with any sound pack I install for vipmud. Not that I always understand them, but when I take the time to dig threw them, I can, to some degree, know what is going on. Add to that, I dont remember seeing a up to date readme for Mush-Z. The tips file gave me alot of the commands I use. I also wish to know about the grouping things for this pack. If Im rest to recover mana, I dont want the leader of the group to tell my char to stand via group tell. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=180084#p180084




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Re: Audio dramas - Any suggestions?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector


  


Re: Audio dramas - Any suggestions?

To be fair, the vast majority of Voyager is shit. Execs wanted another Trek series going, barely constructed a premise, and gave the job to inexperienced writers, thus the nonsensicle plots, wildly veering characterizations, and a heap of potential that was wasted.I will stick up for the Borg in First Contact, however. The queen was mitigated as its strongly implied shes the core consciousness of the Borg, or at least the one that can have somewhat of a different will. And as a collective she states herself they know and see everything among all their species, shes only the manifestation so if her body died the mind would still be among the collective.Sadly, Voyager contradicted this and made her an individual separately leading them.

URL: http://forum.audiogames.net/viewtopic.php?pid=180085#p180085




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Re: anyone remember proty parrot and dr. sbaittso?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: anyone remember proty parrot and dr. sbaittso?

yeah I agree. theres a topic on the vogons forums on this subject with a download link.

URL: http://forum.audiogames.net/viewtopic.php?pid=180086#p180086




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Re: Popmundo, an accessible web-browser game.

2014-07-08 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector


  


Re: Popmundo, an accessible web-browser game.

Hey...Back when I first started I noticed my character had a house or lived somewhere... I think I lived with my parents... Or something...How can I make it back to this location?

URL: http://forum.audiogames.net/viewtopic.php?pid=180087#p180087




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Re: Bit Generations Sound Voyager

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: Bit Generations Sound Voyager

ray, did you really have to kill my samual Jackson joke?

URL: http://forum.audiogames.net/viewtopic.php?pid=180088#p180088




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Re: abandonware archive. Now finally in one place!

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

Hay, is there a reason singocu jedi is on the archive? if its the latest version it should probably be destroyed, since its not abandanware.

URL: http://forum.audiogames.net/viewtopic.php?pid=180089#p180089




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Ok, does anyone know what systems ultra street fighter 4 is on? Budget concerns prevent our family from getting a ps4 or xbox 1, and Microsoft and sony both made the fatal mistake of not making them backwards compatible with the previous systems.

URL: http://forum.audiogames.net/viewtopic.php?pid=180090#p180090




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Re: Looking for someone who has beaten Castaways, or is good at it.

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Looking for someone who has beaten Castaways, or is good at it.

I wouldnt say Im a pro, but Ive beaten most of the missions (and am pretty sure I could do the ones I havent). If you need help with something just shoot me an email and we can coordinate some time where we can both log on and play out a couple of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=180091#p180091




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Re: World war Toy

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: "World war Toy"

are there plans for an iOS version? Were an apple family and only use iOS. only my cousin uses android.

URL: http://forum.audiogames.net/viewtopic.php?pid=180092#p180092




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-08 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

will you also release a second demo using various tts engines for the voice acting, like what was used for airic the cleric?

URL: http://forum.audiogames.net/viewtopic.php?pid=180093#p180093




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Re: for a new netbook running windows 8 / 8.1

2014-07-08 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector


  


Re: for a new netbook running windows 8 / 8.1

hi, I could help you set up windows 8.1 on your mac. It is quite usable with nvda and it works fine. If you have a Skype, then you can add me by searching for blindness86.

URL: http://forum.audiogames.net/viewtopic.php?pid=180094#p180094




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Re: Adventure At C:

2014-07-08 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Adventure At C:

should be easier for me, given haily maxed out her attack, defence, and max health.

URL: http://forum.audiogames.net/viewtopic.php?pid=180095#p180095




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Re: Looking for someone who has beaten Castaways, or is good at it.

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Looking for someone who has beaten Castaways, or is good at it.

Thanks guys. Ive got someone helping me now. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180096#p180096




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Re: Are My Sources False?

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector


  


Re: Are My Sources False?

Has the interface gotten better? Do you still have to OCR the crap out of the screen in order to do stuff?

URL: http://forum.audiogames.net/viewtopic.php?pid=180097#p180097




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transitioning from quorum to bgt?

2014-07-08 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector


  


transitioning from quorum to bgt?

hello,do you have any tips for a newby just beginning a transition to bgt from quorum (the programming language sodbeans uses)?I have some quorum knowledge from taking programming classes in school.

URL: http://forum.audiogames.net/viewtopic.php?pid=180098#p180098




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Re: looking for sound mod for Technoshock

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: looking for sound mod for Technoshock

are you referring to the mod used in the ts letsplay in the games central btsync folder?

URL: http://forum.audiogames.net/viewtopic.php?pid=180099#p180099




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Re: Killing chicken on super egg hunt

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Killing chicken on super egg hunt

[[wow]]

URL: http://forum.audiogames.net/viewtopic.php?pid=180100#p180100




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: how would you cross a pit?

SLJ wrote:So, what if the pit is so wide you cant reach the other end with your cane ? Would you then jump out in the air and just hope the best? Lol.If that a problem, Im gonna have a sited to tell me how size of that pit. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180101#p180101




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Re: Killing chicken on super egg hunt

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Killing chicken on super egg hunt

[[wow]], thats awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=180100#p180100




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-07-08 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

I thought it was out on PS3 too?

URL: http://forum.audiogames.net/viewtopic.php?pid=180102#p180102




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : in the bag via Audiogames-reflector


  


Re: how would you cross a pit?

Hi guys, lets Choose one of the pits we know from one of the games and jump inside to see what there is, maybe there is a safer place from the outside. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=180103#p180103




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Re: how would you cross a pit?

2014-07-08 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: how would you cross a pit?

in the bag wrote:Hi guys, lets Choose one of the pits we know from one of the games and jump inside to see what there is, maybe there is a safer place from the outside. LOL.I think the pit in the game is very small. easy to jump, isnt it? lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=180104#p180104




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