Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Re: Grey LadyJump. Jump twice, at most thrice. Any further than 2 or 3 jumps, and she'll teleport. If you just try running, she'll catch you.[edit] Ah, the bow changes things so much. Now I have to deal with that cluster of pits, like it's SMB4-2 all over again.[/edit]I can't decide if the rest of this is off topic or not, so fair warning:Speaking of simple gameplay and Halloween-themed side-scrollers, let me describe the Haunted Mansion from the Disney's Magic Kingdom game for the NES. Full disclosure, this game has a disturbing amount to do with the original inspiration for LC. Also I never actually beat the Haunted Mansion or Pirates of the Caribbean.First of all, this game does not throw in random floating junk for no reason. Keep in mind, it's a haunted mansion, with ghosts who can make things float for no reason.I only ever saw 3 areas to this level:
  the courtyard, where you can walk on the garden wall if you want, the first floor, where there are a couple pits with falling chandeliers (IIRC, you had to jump on them when they rise back up? I don't remember for sure.), and the second floor, which I only ever reached like two or three times and don't have a good mental image of.The enemies are all ghosts. There is one boss ghost, who sorta kinda floats around in the courtyard, giving you an opportunity to take potshots at him before the actual boss battle that I've never reached on the top floor.I don't remember if all the ghosts instakill you, or if you get 3 hits or so.You're only weapon is what appears to be a collection of candles that you can throw. Why? I dunno; it's NES era Disney, you're fighting ghosts, and it's a sort of ammo you can find lying around inside the mansion.Since there is very little platforming, at least in the areas I played, it amounts to a 
 1.5D side-scroller, most of the time.The courtyard contains some flower pots, which occasionally ghosts will pop out of, Pirahna-plant-style. The garden wall is not completely flat; it rises and falls at some parts, and these are mostly sloped, rather than separate ledges (unlike the numerous similar walls at college grumble grumble at least going to class was a platform game). You reach the door and press something (up) to go inside.The first floor is flat, save those two or three pits. There are windows and mirrors and other pieces of glassware lying around, and lightning starts flashing from outside. One of the cooler bits was that there is a mirror that shows your reflection when you get close to it. (I think, if you stood there long enough, a speech bubble saying "HELP!" would pop up by your reflection's head.)At the end of the first floor, there's a floating chair or something you must jump on, and it carries you to the next area. I'l
 l note that this isn't just a NES limitation; Streets of Rage 2 has a level in a 3-story arcade building, and these have very obvious staircases / rope ladders leading to the next area, but it doesn't even animate your character moving toward them, and instead just does a fade-through-black transition.I'm not sure if the Haunted Mansion was so difficult because it was inherently difficult, if it was my vision, or if it was me just being bad at games. Maybe I forgot to try it, but IIRC, you couldn't really jump over most of the ghosts, the way you can jump over just about everything in audio games of a similar style. Or, if you could, you had to time it just right, because the ghosts had actual dimensions. (Audio-wise, giving enemies dimensions is still a problem; how can you know their shape and your relative position?)(Pirates of the Caribbean was a platformer, Space Mountain was a Bop it style navigation thing, and there was a Thunder Mounta
 in mine train and an Autotopia car race, which had lava in it for some reason.)I'm not sure if it's fair to compare the Haunted Mansion to Hell's Castle. One is longer, more complex, and has better sound quality. The other is short, simple, 8bit, and way more challenging. Hmm.

URL: http://forum.audiogames.net/viewtopic.php?pid=235032#p235032





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

For all of you:Resources and cash isn't something IMPORTANT when making a game, seriously.I've seen before a single person studio making video games crazy as hell for... nothing, for free. There are many situations where A cash and resources is only a good way to mask other things. Ofcourse NO OFFENCE, but just observation.Someone can tell me what ELIAS engine is doing there? I know the power of it, I actually hear it in the video games and knows what it can do, in this one, it's not doing anything.If someone will tell me the cash is a priority and he will deliver me the best sounding game with nothing good besides it, i'll just ignore it and will choose 8-bit style game with depth and excellent gameplay instead but again, only a opinion here.Well, I think i posted everything I wanted here. Developers, gamers, you can agree or not, you can take from it something for the future plans and productions or throw it absolutely, it'
 ;s okay for me. I hope you'll not get me wrong and like I'm someone who is just critisising things without any arguments, I have arguments and their are no weak for sure.Cheers,

URL: http://forum.audiogames.net/viewtopic.php?pid=235042#p235042





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a blind legend is out

2015-10-16 Thread AudioGames . net Forum — New releases room : Chandu via Audiogames-reflector


  


Re: a blind legend is out

Hello all. I don't know if it has come up before, but I'm stuck at the instalation stage. I installed the app, opened it, and followed the steps untill it asked for an internet connection for downloading something related to my prefered language(English) once I double tapped here, it said "download in progress", and for some 5 hours, it's been saying that. this my third time trying this, and no luck so far. yes, the mobile net around here is not that good, but still...? incase this is no problem with the app itself amd is a problem of bad internet, is there some way by which I can get the language files? like downloading them to my PC and transfering them to the phone? FYI, I'm using an android device with kitkat.

URL: http://forum.audiogames.net/viewtopic.php?pid=235030#p235030





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : Hrvoje via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hello,Just downloaded the game and will try it soon, and will eventually buy it.Well, opinions are different, and that's ok. I personally like side scrollers due to their simplicity. You don't have to memorize thousands of keystrokes and you may not get lost easily while moving, since there's only left and right direction.If we talk about game design, such as levels, enemies, weapons and such, how much the game will be funny or boring depends not just on a developer, but also on the end user (player). Since I'm not just a gamer but I'm also developing software from time to time, I'm sure that there's no developer who can make a software or game for free or a lower fee that will meet everyone's needs and expectations. Who likes it will buy it, who doesn't will not.Also, let me give some examples:Perilous Hearts, though unfinished, is a good example for me how side scrolling game can be funny to play, so if i
 t's a side scroller, it doesn't always mean that it's boring. For me, this game is awesome. But there's certainly someone who's gonna say that it's boring to play.But, let's go back in time a little. The well-known BSCGames title, Pipe2Blast Chamber, is the game where you just hammer the pipes and fight enemies, electricity, steam and barels, which are the same on each level. However, this is still one of my most favorite games and I like playing it even at this time. Remember, it costed 34 dollars when it was alive. It even didn't have so realistic sounds like we have in games now adays. And as I noticed, many people liked playing it.But, let's get back on-topic. I'll certainly try to play a demo. After that, I can make my decision to buy it or not. That's what I did with Psyco Strike and all other games that I've purchased. If I liked the demo, or if I listened to the Let's plays for a certain game, if I 
 like it I will buy it for sure. I'm also one of those who likes to support a developer, because I know from my personal experience how much time and efort development can take, as well as how current situation on the audiogame scene is bad.

URL: http://forum.audiogames.net/viewtopic.php?pid=235037#p235037





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

@seal.I'm very calm in fact. what anoys me is, that some posts here, where writen before even testing the game. and everithing is right about having opinions, my posts in fact, are opinions too. but before that, some people need to think for a second, and don't start a flamewar because they think the game will be too short, due that it is a sidescroller.about bk3 and shadowline, theyre fantastic games, my fabourites, but not everyone can make these kind of games, due to resources, time, etc.hey, ng3 razor's edge was really hard, i've finished it and even unlocked 40 scarabs but... with that game i think i was close to throw the ps3, the controller, TV and even the computer out of the Windows, for frustration and for the heck of it!.

URL: http://forum.audiogames.net/viewtopic.php?pid=235038#p235038





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: What is the most funny/anoying thing you can do with eliquents?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : dd via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

soulkeeper, okay holy crap that was impressive, was that a compilation? or did you write that all outonly problem I have is you seem to have switched keys in still alive, lol like the first part is in another key, then it goes to the one the original song is in

URL: http://forum.audiogames.net/viewtopic.php?pid=235031#p235031





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Re: Grey LadyJump. Jump twice, at most thrice. Any further than 2 or 3 jumps, and she'll teleport. If you just try running, she'll catch you.I can't decide if the rest of this is off topic or not, so fair warning:Speaking of simple gameplay and Halloween-themed side-scrollers, let me describe the Haunted Mansion from the Disney's Magic Kingdom game for the NES. Full disclosure, this game has a disturbing amount to do with the original inspiration for LC. Also I never actually beat the Haunted Mansion or Pirates of the Caribbean.First of all, this game does not throw in random floating junk for no reason. Keep in mind, it's a haunted mansion, with ghosts who can make things float for no reason.I only ever saw 3 areas to this level: the courtyard, where you can walk on the garden wall if you want, the first floor, where there are a couple pits with falling chandeliers 
 (IIRC, you had to jump on them when they rise back up? I don't remember for sure.), and the second floor, which I only ever reached like two or three times and don't have a good mental image of.The enemies are all ghosts. There is one boss ghost, who sorta kinda floats around in the courtyard, giving you an opportunity to take potshots at him before the actual boss battle that I've never reached on the top floor.I don't remember if all the ghosts instakill you, or if you get 3 hits or so.You're only weapon is what appears to be a collection of candles that you can throw. Why? I dunno; it's NES era Disney, you're fighting ghosts, and it's a sort of ammo you can find lying around inside the mansion.Since there is very little platforming, at least in the areas I played, it amounts to a 1.5D side-scroller, most of the time.The courtyard contains some flower pots, which occasionally ghosts will pop out of, Pirahna-plan
 t-style. The garden wall is not completely flat; it rises and falls at some parts, and these are mostly sloped, rather than separate ledges (unlike the numerous similar walls at college grumble grumble at least going to class was a platform game). You reach the door and press something (up) to go inside.The first floor is flat, save those two or three pits. There are windows and mirrors and other pieces of glassware lying around, and lightning starts flashing from outside. One of the cooler bits was that there is a mirror that shows your reflection when you get close to it. (I think, if you stood there long enough, a speech bubble saying "HELP!" would pop up by your reflection's head.)At the end of the first floor, there's a floating chair or something you must jump on, and it carries you to the next area. I'll note that this isn't just a NES limitation; Streets of Rage 2 has a level in a 3-story arcade building, and these have very obvious 
 staircases / rope ladders leading to the next area, but it doesn't even animate your character moving toward them, and instead just does a fade-through-black transition.I'm not sure if the Haunted Mansion was so difficult because it was inherently difficult, if it was my vision, or if it was me just being bad at games. Maybe I forgot to try it, but IIRC, you couldn't really jump over most of the ghosts, the way you can jump over just about everything in audio games of a similar style. Or, if you could, you had to time it just right, because the ghosts had actual dimensions. (Audio-wise, giving enemies dimensions is still a problem; how can you know their shape and your relative position?)(Pirates of the Caribbean was a platformer, Space Mountain was a Bop it style navigation thing, and there was a Thunder Mountain mine train and an Autotopia car race, which had lava in it for some reason.)I'm not sure if it's fair to compare the Ha
 unted Mansion to Hell's Castle. One is longer, more complex, and has better sound quality. The other is short, simple, 8bit, and way more challenging. Hmm.

URL: http://forum.audiogames.net/viewtopic.php?pid=235032#p235032





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: survive the wild combination item guide

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: survive the wild combination item guide

Well, you sure you were actually on the same squear as the chair? you should have heard a sitting in the chair sound ... not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=235035#p235035





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Lusternia: Age of Ascension

2015-10-16 Thread AudioGames . net Forum — New releases room : estarra via Audiogames-reflector


  


Re: Lusternia: Age of Ascension

Haramir wrote:Hello! I begun playing this game yesterday and it seems prety good. The only thing that seems confusing at first is how the occupants of the rooms are listed before the exits. Perhaps if we can have one per line, it would be easier. Thoughts?best regards, Haramir.I think that's fairly standard as people look to the end to see the exits. Anyway, here are some short cut commands:WHO HERE - will list everyone in the roomEXITS or X - will list just the exits.Thanks and I'm always interested in feedback!

URL: http://forum.audiogames.net/viewtopic.php?pid=235036#p235036





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Resident Evil 6 Tutorial.

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

Another vote for a guide from me. Been wanting to complete the game for quite some time now.

URL: http://forum.audiogames.net/viewtopic.php?pid=235041#p235041





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Bulletin Board System Gaming

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: Bulletin Board System Gaming

That's true.I am getting in to Usurper quite a bit.Its still a bit confusing, but I do like how it works, and how big that world is.

URL: http://forum.audiogames.net/viewtopic.php?pid=235033#p235033





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Resident Evil 6 Tutorial.

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

OK, i'll start the guide then!. you can expect the first part of it next week, probably near the weekend.Please have some patience, because i have a sighted friend who can help us a lot, and he will help me write the menus, etc. but i meet with him during weekends.Finally, give me feedback, so we can make the most complete guide posible.i'll share my two podcasts of the game in a few ours, the files being nearly 2 ours long each. if someone can understand them, perfect!

URL: http://forum.audiogames.net/viewtopic.php?pid=235039#p235039





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector


  


Re: Making music with only your computer?

[[wow]] Ableton Live is accessible? interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=235045#p235045





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I'm done with gma games

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Hrvoje via Audiogames-reflector


  


Re: I'm done with gma games

Hello,I've recently purchased Shades of Doom 2.0. And when David sent me my registration key, it didn't work. So I came to a conclusion that the problem is, in fact, my last name which contains a non-english letter. So I've contacted David and told him my assumption, and he replied in a short time period. Then we tried to register with another name, this time by replacing the C-Acute with c, and it worked. So yes my assumption was right, there may be problems if you use non-english letters in your registration name.

URL: http://forum.audiogames.net/viewtopic.php?pid=235054#p235054





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-10-16 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Survive the Wild!

hello sammy computer is bandelp methaks

URL: http://forum.audiogames.net/viewtopic.php?pid=235044#p235044





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

When it comes down to it I don't really care if people buy it or not. Do I think it's ridiculously overpriced? Yes I do. Do I make up the entire audiogames.net community? No I do not.

URL: http://forum.audiogames.net/viewtopic.php?pid=235046#p235046





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Resources and cash matter. They aren't the end-all of game quality, but they certainly don't hurt.And, well, the word "resources" is doing most of the work. Conscientiousness and programming skill and enough free time for coding are resources, and rather important ones. Having friends or partners or the ability to gather helpful volunteers is a resource.You either have access to resources, or you have to buy them (assuming they're even available. I don't see anyone selling Executive Function enhancement anywhere I can buy it).My plan is still as it was: release free stuff with what I have, hope it's good enough that people will then be willing to fund improvements, use Crowdfunding when prior funding can't be avoided (say, if my skills are not up to the task, or if I need to hire a team--because I am not sociable enough to be able to summon a team for free--etc).If I really had no choice but to sell things, it'd have to be seriously mainstream quality before I'd consider charging $30 or more. (Of course I'm working on something like that. I have always been working on something like that. I have also always been failing at it, because my brain is a self-destructive disaster trying to pretend it can make things.) If I had to charge for LC, assuming it turned out perfectly according to my imagination, I'd be very reluctant to go over $25. I rather hope it won't come to that, though.The thing about The Gate is, you can tell that the music, SFX, and voice work were probably paid. I looked up  what I could when I was planning for LC, and concluded that $400 for a game-sized role, assuming we're not talking Hollywood Games, would be a decent pro average. Since we're probably going to work with artists who aren't in so strong a negotiating position relative to the abyss that is the blind economy, I'd be willing to bring it down to $100 + lots of begging, if I had to. I'm not sure what Aaron paid or how many actors, sound libraries, etc are involved, so let's just air on the conservative side and assume he managed to keep the budget below $1000 (an admirable feat--compare to the budgets for Q9 or Perilous Hearts).Assuming $30/sale (not necessarily--during October, the reduction, along with taxes and transaction fees, probably means we need to add a bit to our final number), that means we're looking at over 30 sales to break even. Keep in mind the market we're dealing with. Over the past 3 and a half years, DLE has only sorta come close to twice that (But to be fair, everything from VG Storm blows DLE out of the water; it isn't even a contest).I wouldn't want to pay $30 for most of the PC audio games that cost $30 or more. Sara, maybe. I'd still kinda like to, if I had enough money to spare. But if we're trying to... ah, wait, let's try a better illustration:https://mariancall.wordpress.com/2015/0 … rter-math/Even games prior to the N64 had teams working on them. I remember being kinda horrified when the Toy Story game came out for Sega Genesis, and the first copy I found was $70.Nowadays, anyone who can afford Unity and similar such programs is already leagues ahead of an audio game developer in the resources department. They're leagues ahead of professional developers only 20 years ago.Resources is the key word. Cash is just the balancing resource - if you don't have enough of something, sufficient cash should be able to make up for it.And, judging by the state of audio games? We are universally wanting for resources.

URL: http://forum.audiogames.net/viewtopic.php?pid=235047#p235047





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

hello, just to add my two cents here. I like the game. If I had a way of getting the full version,, I would, just to see what it would be like. Because one thing I've noticed is that new enemies and obsticals were continuassly introduced as you moved up levels... even in subregions in level 3, new enemies kept coming! I beat tlg losing about 3 lives, but that was it. I do think that its slightly overpriced but I'm still gonna buy it as soon as I can. Currently my parent's credit card has expired, and I would need to get permition first. But then I'm surely bying it.

URL: http://forum.audiogames.net/viewtopic.php?pid=235052#p235052





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Making music with only your computer?

There's Zel, which is a midi creation language.

URL: http://forum.audiogames.net/viewtopic.php?pid=235050#p235050





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Making music with only your computer?

There's 

URL: http://forum.audiogames.net/viewtopic.php?pid=235050#p235050





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crap ton of free audio samples, sound fonts

2015-10-16 Thread AudioGames . net Forum — Developers room : The Imaginatrix via Audiogames-reflector


  


Re: Crap ton of free audio samples, sound fonts

I know I'm hijacking the thread, but I've gotten QWS and can't change the instrument I'm playing with no matter what I do. 

URL: http://forum.audiogames.net/viewtopic.php?pid=235051#p235051





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I definitely agree with what Assault is saying about the game's horror vs. Halloween theme, and this was in essence what I was getting at in one of my earlier posts. Also, Sightless's and K Jones tips for the grey lady were certainly helpful, I managed to beat her on medium fairly easily once I mastered taking double and triple jumps and trying to account for the fact that the bow has a limited range. It can't hit stuff which is too close or too far away, the enemy has to be in a sweet spot. Right now the hardest part for me on medium is the dog ambush on the end of the level, I ended up wasting 3 lives getting through that part.Also, a few questions. From one of the posts in this topic, it seems you can hord items, because someone said they heard another person getting 30 lives. Is it possible to do this or would you have to outright cheat? From my experience extra lives especially don't respawn once you get them, unless you reload from a save of course.
 Also, a suggestion for the devs. Have a keystroke to check how many arrow pouches you have, and also another keystroke to use a med kit. I really dislike tabbing through inventory in a do or die situation, and is one of the problems I had with Psycho Strike and Perilous Hearts if I remember correctly, though my memory may be failing me.spoilerstartshereThe gremlin who shoots arrows at you at the very end of level 3 is actually very easy, I'd venture to say that if I made it there on nightmare, I could probably still beat him. Just stay on one side of the screen, keep your bow loaded with arrows, and when he shoots, immediately shoot back and jump. Your arrow will hit him, and his arrow will fly out from under you. He always shoots when he is a certain distance from you, I've never had him attack me from close range.endofspoilerI just purchased the game but have not started looking at the additional content yet. I'm
  pretty excited to get started though. In fact as soon as I submit this post I'll start a new game on easy and see what comes of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=235053#p235053





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

The difference obviously is skill, but it also comes down to what the dev had in mind. I think the best thing to do is to have him open things up for ideas depending how this game goes. Granted he can't do everything we want, and as far as I know this game was kept quiet.My view instead of bashing a dev for what he doesn't do, try reaching out via email, get to know the person and get something going. Not just him either, but the other devs you think could do better.Better yet, get inspired and code your own ideas, whether they be simple or not, and run with it, so that you can get what you and others are wanting. Honestly I like this game since I'm still strategizing how to beat it, so there's thatSorry for getting off topic, but the more people we have inspired to code, the less chance we have of being disappointed in things because each person would either team up or do their own thing. I'm cool with criticizing on how things
  could be emproved, but saying they made a horrible game and what it should have been is just a way to get programming. It's why I try not to post things like this unless a game won't run, because I'm not a coder, and I've also seen how things are run in developing an audio games, even though it was only with one company.Again, sorry for being off topic, but I wanted to get that out.

URL: http://forum.audiogames.net/viewtopic.php?pid=235055#p235055





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Agree with seal again. Bokurano Daibouken 3 was coded and tested by probably 3 or 4 people, using mostly royalty free stuff according to the credits. Shadow Line was developed by a bigger team, but most of that is due to actors again according to the credits. Sure cash and resources are a factor. but not as big of one as a lot of people make it out to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=235043#p235043





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: What is the most funny/anoying thing you can do with eliquents?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

Yeah I wrote it all out. And yeah, sorry, I do most of this stuff by ear, and I have two versions of that song running around in my head, so it's sometimes hard to keep them straight. Glad you liked it! 

URL: http://forum.audiogames.net/viewtopic.php?pid=235048#p235048





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

True that, and that's how I should've phrased it... I don't mean to write off resources as a whole, but it blows my mind how the Japanese developers, with similar seeming resources and what sounds like less cash spent, can produce games the way they do. shadow line could easily have been a late psx era jrpg, and BK 3 could've been a late 90s or even early 2000s action side scrolling platformer. Where's the difference factor here? But this is going off topic, so I appologize.

URL: http://forum.audiogames.net/viewtopic.php?pid=235049#p235049





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Making music with only your computer?

There's Zel, which is a midi creation language.

URL: http://forum.audiogames.net/viewtopic.php?pid=235050#p235050





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Seems overpriced to me, $30 for the game, and from what I've caught from let's plays, there's no interest for me. Man I heard long sections of nothing but footsteps as they walked. So ambiance is what's needed. I don't have problems paying for games that peak my interest, one thing the dev might want to do is get some feelers out there to gauge the community's reaction to things, do you prefer better gameplay, deeper plots, more voice acting, etc. I personally thought the voice acting in Psycho Strike was better, but no first hand experience, just from what I've heard of the gameplay. If I'm honest, it sounds like a lot of psycho strike sounds plopped onto another game. Wouldn't surprise me to find out chunks of its code in there as well. Also Elias, do we really need that in a side scroller? I mean is it really needed or is it more a novelty. I will not say music is not important in telling a story, but you want to pick your battles. D
 o you want to make a game where you put everything you've got into it, a huge, what would amount to a tripple A title in mainstreaming, then hell yeah, go for it, because its gonna add to the overall feel. But that would lower the budget since you don't have to pay the licencing of it. You could also put a thing on the forum as other have done saying you're looking for voice actors, you could still pay them, but not the fee a professional would get, things like that. I'm not gonna buy something I feel isn't worth the money, I did that for Psycho Strike, and it was a mistake.So I can only tell from what I've heard, that was up to the Gray Lady which was attempted and not finished, so I can't just say its bad, bad bad, and neither do I want to bash a game up and down, it does have its good elements.Oh, and P.S. Is this gonna be another deal, no updates, no support like Psycho Strike, because that's gotta come to an end right quick,
  because when you pay for a product like that, you're damn well expecting support if you need it.Anyway, that's my take on it, might seem harsh, I'm not trying to flat out say it sucks, but mostly not for me, so I'll pass. I do want to buy Paladin though when I can afford to.

URL: http://forum.audiogames.net/viewtopic.php?pid=235056#p235056





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I definitely agree with what Assault is saying about the game's horror vs. Halloween theme, and was in essence what I was getting at in one of my earlier posts. Also, Sightless's and K Jones tips for the grey lady were certainly helpful, I managed to beat her on medium fairly easily once I mastered taking double and triple jumps and trying to account for the fact that the bow has a limited range. It can't hit stuff which is too close or too far away, the enemy has to be in a sweet spot. Right now the hardest part for me on medium is the dog ambush on the end of the level, I ended up wasting 3 lives getting through that part.Also, a few questions. From one of the posts in this topic, it seems you can hord items, because someone said they heard another person getting 30 lives. Is it possible to do this or would you have to outright cheat? From my experience extra lives especially don't respawn once you get them, unless you reload your a save of course.
Also, a suggestion for the devs. Have a keystroke to check how many arrow pouches you have, and also another keystroke to use a med kit. I really dislike tabbing through inventory in a do or dye situation, and is one of the problems I had with Psycho Strike and Perilous Hearts if I remember correctly, though my memory may be failing me.spoilerstartshereThe gremlin who shoots arrows at you at the very end of level 3 is actually very easy, I'd venture to say that if I made it there on nightmare, I could probably still beat him. Just stay on one side of the screen, keep your bow loaded with arrows, and when he shoots, immediately shoot back and jump. Your arrow will hit him, and his arrow will fly out from under you. He always shoots when he is a certain distance from you, I've never had him attack me from close range.endofspoilerI just purchased the game but have not started looking at the additional content yet. I'm pret ty excited to get started though. In fact as soon as I submit this post I'll start a new game on easy and see what comes of it. URL: http://forum.audiogames.net/viewtopic.php?pid=235053#p235053 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Repeat songs with Youtube!

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Cody_91 via Audiogames-reflector


  


Repeat songs with Youtube!

So I was pretty excited to figure this out so I'm assuming someone will find this as useful as I did. So all you do is find the video you want to repeat on Youtube. Then,  hit Alt D to access the address bar. Without erasing anything go to where it says Youtube in the "Youtube.com" area. Erase youtube and replace it with "listen on repeat". Obviously just one word. It's that simple and it's my new favorite thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=234982#p234982





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a blind legend is out

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: a blind legend is out

The way I did it was to just follow Louise as closely as I could, I didn't have much trouble once I figured out what to do. Sprint to the boat, double tap to take out the sword, swipe up, then immediately start running forward and you should make it out.I'm waiting for my friend's Wifi to cooperate, we plan to record a gameplay together when it does. If it's still acting up by the end of the weekend I'll just record one alone. Either way I'll post it here when done.

URL: http://forum.audiogames.net/viewtopic.php?pid=234986#p234986





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Blind friendly Bibliography?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Cody_91 via Audiogames-reflector


  


Blind friendly Bibliography?

Hey all,So as I am a college student, I'm sure you were or are currently aware of how cuper fun and entirely useless the Learning Accomadations department can be, I find myself writing papers all the damn time. So, my question is; are there any bibliography calculators  out there that are accessible. I heard of NoodleTools, but I have no idea how useful that particular tool is. Any advice would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=234981#p234981





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KM player repeating subtitles more than once?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: KM player repeating subtitles more than once?

Anyone?

URL: http://forum.audiogames.net/viewtopic.php?pid=234983#p234983





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: Making music with only your computer?

heya all.how to make tunes with audacity?

URL: http://forum.audiogames.net/viewtopic.php?pid=234984#p234984





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Blind friendly Bibliography?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Blind friendly Bibliography?

Hi. I'm afraid I'm confused. If your at university, well you should be "writing papers all the damn time" it's part of the reason your there. I don't know what kuper fun is, and I assume by "learning accommodations" you mean some sort of disability services system, (frankly I just sorted my own stuff out). Lastly, what in hell is a bibliography calculator? Is it specific to your subject? I'm currently finishing my doctoral thesis after doing a degree and a masters, and the bibliography at the end of a paper just meant writing down all the details of any article or paper you'd referd to throughout the text, year, publisher, author. I didn't personally give page numbers, but section numbers instead and the page the specific chapter or section started which has been fine. Lots of information to gather surely, but nothing to calculate, and no real hardship provided you take note of all those detail
 s when your writing the actual paper. If I've mistaken what you mean fare enough, but perhaps some more general explanation of what your trying to do and what your looking for might be helpful here.

URL: http://forum.audiogames.net/viewtopic.php?pid=234987#p234987





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

While I myself personally haven't tried the game, i've red almost every post on here and can say that I agree with defender on this one. Not on the we have way too menny side scrollers aspect, I believe that so long as you do gameplay right? Who cairs what stile it is, side scroller, 2d, 3d, if its fun, if its enjoyable, then so be it. However, I do agree on the hole expressing the opinions thing. The players are players, and normal human beings, just like the devs. Even the other devs, weather playing their own games or someone elses, are players themselves, and are normal human beings. Players have just as much write to expressing their opinions to us devs about our games, it is our sol responcibility as game devs how we handle what they say, just as we have the right to express our opinion about our fello devs games. OK now I just confused myself with that their, but ahem, getting back to the point. Its fine as long as its constructive. And from what i've red her
 e, their's been no trollish comments, no orders to lower the price, and no outlandishly childish things like Dude! Your game stinks and the price is too high so lower it! Everyone here has made a well constructive and justified opinion on what they think about the price, so I don't see what all the fuss is. As a player, not a game dev, but as a normal, perfectly civilized audio gamer like the rest of you, my viewpoint is if a dev is that baddly inflewenced by neggitive comments, that they actually quit developing and left meerly because a few people stated their opinions, then its likely I wouldn't want to play their games anyways. Now, on my viewpoint about the price. When I was a kid, mainstreem games cost you around 35 to 38 dollars, maybe more though I can't remember much of the prices. These were for simpple games. Ssx 3, tony hawks pro skater, cool boarders, you name it. People baught them though because they enjoyed the games. These games didn't go ov
 er the top with voice acting or sound design. They were simpple games, providing fun to players. Of course, this was around the time when the gameplay mattered and not the sound effects or voice acters, or the number of features. So my viewpoint is so long as the effert was put in, so long as the storyline itself, and the over all gameplay is fun and its not just a remake of another game with more professional voice acters and sound effects, then i'll happily buy it. But again, that's just me. I'm just a player, and a normal audio gamer. And since this post is getting rather long, i'd just like to finish off with this. Sometimes, and this is my own opinion, its better to have quality over quantaty. Don't take devs for granted and treat them as if their supermen, treat them as if they were a normal gamer, just like you, but also look at how they react to crittisism and look at your current list of audio games. We may not have what mainstreem games have, but w
 hat we do have is enjoyable and fun, and if the developer chooses to continue on despite the crittisism's, then the more the marryer, in otherwords. I'd rather have a smaller game list, and a smaller game with more, well developed features and enjoyibility, as aposed to a large gigantic game list full of the same thing, and not being able to speak opinions about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=234990#p234990





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

@mr.brunete:Come down. Everyone CAN say what he thinks about something, this is called a opinion and it's just okay.In my opinion, if I CAN ofcourse, because it will get wrong for you:Pretty typical game without anything what will suprise me and give me a feeling it's something I want to play and play over and over. Interesting what Two game modes means? is it the difference like, with the tutorial or without? okay, if this is  MODE... uhm, no matter.Voice acting is good mostly, besides the low quality microphones sounding like some kind of headphones mics with occassional poppings.Sound design? well, I heart these sounds mostly before, as for the dark and horror game, well... these are sounds light and without really big effect.Music, yes, I loved it really! it's just great but still I don't know why the elias is t
 here as it's not doijng anything special during gameplay. When I played a game like Gauntlet, with elias also, it was clear it's there, the music changed depending what was happened, here? it's for nothing.Overally, I feel like I played a lot like this one and it can be a small timekiller, too expensive timekiller.Still, nothing can beat games like BK3 in terms of sidescrolling and complexity, and for free what is fun. Don't get me wrong, I love to support the developers. I have a lot of purchased games in my steam library and it's great I can support something good. As an player I just can choose, what I want and what i wont so...Oh back to the microphones, avoid clippings when recording because some things are clipping, like the logo for example.Everytime when I can see there's something new I hope so it will crush everything before and kick out the doors to the next level... sadly, everytime it seems like I can hope only an
 d it's more or les, a copy of something I've seen before.Cheers,

URL: http://forum.audiogames.net/viewtopic.php?pid=234979#p234979





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Happy white cane day!

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Happy white cane day!

Thanks jake, the article does make it a bit clearer where this thing comes from, and why I've not heard of it (obviously it's an us specific thing). However, I am still a little confused on the logic,  here. Firstly, it seems a little boarderline offensive to call a day recognizing blindness "white cane safety day" in the first place, after all the "white cane" isn't the entire identity of any visually impared person. It's a tool, but it no more defines being blind than a hammer defines being a carpenter, and just as a carpenter uses many different tools in their work, so a blind person might not necessarily use a cane (they might have a guide dog or do without). Would we call a day celibrating indian culture "curry day?" I don't think so. Indeed this seems just another form of the usual "us/them" mentality we've seen before "Oh look at the special blind people with their special c
 anes" I therefore totally agree with Barrack Obama on renaming the thing to "blind american's equality day" As to whether a day "recognizing the achievements of blind americans" or whatever the description is is a good thing, well I'm afraid my first question is "why the hell aren't you recognizing the achievements of blind people the other 364 and a quarter days a year?) .

URL: http://forum.audiogames.net/viewtopic.php?pid=234988#p234988





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Resident Evil 6 Tutorial.

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

Yes, I also want it for sure. I have no sighted help at all, and I hear the menus are complicated in this game. I don't need a full walkthrough on how to complete all the levels. That's what a normal walkthrough is made for. Maybe just the tricky parts where the informations in the normal walkthroughs aren't enough, especially the menus and other relevant things such as what makes the game accessible etc. It would be totally awesome if other blind people could  pick up the game and know how to get started by reading your guide. It would also be very relevant to know how to skip the inaccessible parts of the game. I'm sure more people would give the game a try if a public guide was made, mainly so people don't need to ask the same questions again in a few years.

URL: http://forum.audiogames.net/viewtopic.php?pid=234977#p234977





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Cody_91 via Audiogames-reflector


  


Re: Making music with only your computer?

Which of these programs are most accessible?

URL: http://forum.audiogames.net/viewtopic.php?pid=234980#p234980





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: ammiom

2015-10-16 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: ammiom

hey all.ammiom's episode2 might be ready soon, I just have another thing to talk of you about.just was a little sad as no one replyed but I know you get replyes with the time.masons death, halloween eddition! is about to make it's appearance in october  thirty first.stay intouch with me, add me at skype if you wish, stuff.see you in the next post.

URL: http://forum.audiogames.net/viewtopic.php?pid=234985#p234985





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hi.Here is my feedback on the game:I wanna give you a big thumbs up, Aaron, for releasing a new game. great sounds, awesome voice acting and it's clear that a lot of work has been put into making this game.But, this game is not for me, and I wanna tell you why, so you might improve this in future games.First, I agree with Defender. It would be nice to see other games than sidescrollers. However, I do like sidescrollers. There are a number of things which I don't like in The gate, which makes me give up after a lot of deaths in the first level of the game:1: The pits which are so close to each other that you'll fall into the next pit if you hold down the right arrow too long after a successful jump.2: Getting chased by enemies which you can't kill at all and which kills you in just one single touch. I don't find this fair. Especially not when trying to run for your life and you then have to deal with pits which are that c
 lose to each other so you only have two options: 1: Get killed by the ghost or 2: Jump into the pit.3: Constantly respawning enemies: This is waist of time and totally unrealistic in my opinion, especially when you don't get anything at all for killing them. Not directed at this game, but in generel. I mean, what is the point of respawning enemies other than forcing the player to either 1: Keep fighting for the life and only get new enemies to deal with in reward or 2: Run for the life in a hurry to beat the level? For me, beating a level with a time limit for a reason would be better, because I see no point in fighting against one single enemy, because it makes no difference if I choose to fight or if I run away rather than some lost hitpoints. In The gate, we don't even get XP or anything at all for beating the crap out of enemies, unless if this is what makes the items spawn randomly.To rap this up: It seems as the gameplay is only a matter of running for yo
 ur life, fight the enemies which comes in your way, jump the pits, pick up the items and flee towards the next level. Nothing more, and I really hope I'm wrong regarding this. The sound design is awesome, the voice acting is super, the music is great, the story is [[wow]], but it seems the gameplay totally lags compared to Psycho strike and even compared to Adventure at C: which is free.This is not the price which matters for me. I would gladly pay the 30 dollars for the game, if I found the gameplay worth it. I would pay 30 dollars for the story, for the sound design, the music, the great manual, the build in tutorial and every single thing which has been put in this game and even the shortness of 10 levels, but not the gameplay.1: If enemies didn't spawned randomly2: If pits weren't that close to each other3: If ghosts were more fair, then I would give the game a fair chance, because I really think this is an awesome game, and I would even ke
 ep playing just to get the story...Here is how you could improve the game regarding to pits:Make a scanner so you could scan in front of you and hear how many steps you can take to the pit. For me, the close pits feels like a game for sighted where I fail, because I can't see how close I'm standing towards the next pit. I'm pretty much visually orientated, which means I'm trying to get a picture of how far I'm standing to the next pit. For this reason, it's very difficult for me to get a picture of the distance by the volume of the sound and nothing more. My issue is to know by the volume of the sound if I'm standing directly towards the pit so one more step will kill me, or if I can go one more step towards the pit. I find it impossible to hear how far I can jump to land safely at the other side, without falling towards the next pit. If I could scan the area and get a visually orientation, it would make much more sense to me.I ho
 pe you and others will take this critisism positive, sinse my point of writing all this is to explain why I don't like the game in a good way, which hopefully can improve either this game, or other games in the future. I'm not the kind of person who says: "This is just bad. I don't like this" without having either something good to say, or without mentioning ways to make things better in my opinion. If I didn't had any positive things to say or if I didn't wanted to give some feedback on how to improve the game, I wouldn't had said anything at all. So therefore, I hope you and others will take my feedback in the good way.I'll keep following this topic because I'm interested to hear whatever kind of comments I'll get on this.Have an awesome weekend.

URL: http://forum.audiogames.net/viewtopic.php?pid=234989#p234989





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

I see...

URL: http://forum.audiogames.net/viewtopic.php?pid=234978#p234978





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hello all,I just had to try out this game, and give my thoughts on it. What I am about to say will sound harsh to some, but I am only expressing my opinions.I did not expect too much from this game from the outset, because I knew what a bad rap these developers got from Psychostrike. I had nothing personal against Psychostrike. I did have my disappointments with it, and I ultimately did not purchase it after hearing the additional content. While I was moderately impressed, I was not sold. Had the game's price been knocked down, I would have had no problem buying it instantly. But I instead decided to make an informed decision. It's only a game, if you really can't wait to make an informed decision before you purchase a game, then that is a risk you have to take. And even if I had taken that risk and been disappointed, I would still feel good about my decision, because I did what I felt was right at the time. I would still be supporting an awesome Audioga
 me development team, even if I thought their games were somewhat overpriced. And I may still purchase it at some point out of respect. I have no problem with that idea, I just have other things which are more important at the moment needing cash. After all, audio game development is hard, and it needs all the funding it can get. Also, you cannot compare these games to the free BK series, for example. Free VS. Paid stuff happens like that in the mainstream world all the time, and most people, when they see a free gem, will appreciate it for what it is, and from what I've seen, won't start comparing it to other products that are paid and using the freebies as the ultimate benchmark. I find it frankly a little silly to start assuming that just because we have a bunch of free games, that the paid ones should be even better. Those free games were scrapped together from a bunch of resources, by people who are in it just for the fun. They are not under any commercial obligation. 
 They know that when they make something free they're not getting anything back and are willing to take that chance. Therefore they want to make it worth the effort. But paid products need to get money back, there are no two ways about it. I personally feel a lot of commercial products have more shiny stuff on the outside than on the inside, but that's what sells it. Why are there so many music artists that you don't like, for example? Because they're still selling music, so some crowd likes them. Maybe you don't. The only way a commercial product can be declared as no good is when it doesn't sell. Bottom line. A lot of people feel that these games focus too much on sound design and not on gameplay, for example. But if that's gonna make it sell, then it needs to be paid attention to. If we feel that is not enough, it is our responsibility to say so in a constructive way. Besides, whether the sound design is good enough to make a game sell is a perso
 nal choice which we all have to make individually. Since I am one of the most obsessive people I know when it comes to sound, I'd pay a higher price for a game with awesome sound even if the gameplay is not so good. But other people may just turn their nose up in disgust at the whole thing. It's just a personal choice we all have to make, and I wish we could keep this kind of nonsense about whether it's overpriced or not off the forum. If you want to pay for it, pay for it. If you don't, don't. If you pay for something and want a refund or don't think it was worth it, I'm sorry but you just made a mistake. I've been there and I know what it feels like. It's not pleasant, but life isn't perfect. There are ways to tell the developers what you want to say in a constructive way, and I am quite sick and tired of every single paid audio game that's more than $xx getting publicly bashed because of what we think we're paying for. W
 hat we're paying for is different to every person, I pay more for good sound, other people pay for good gameplay, for example. And while the criticisms on The Gate seem to be under control now, I'd just like to read about the game and nothing else for a while...Now back on topic.Firstly, the game's presentation. While the sounds are certainly a lot crisper than Adventure at C: I still don't like them as much as I did Psycho Strike, probably because Philip may not have contributed his sound talent and resources here. Also the voice acting and overall characters did not feel genuine to me. Even though the game was advertised as a horror game, I could not get myself scared, though I will admit some of the sounds moderately immersed me, but only for the first few seconds. I found the game lacking when it comes to atmosphere and presentation. That is not necessarily a bad thing. Super Liam felt the same way, or at least had that vibe in it, and look how su
 ccessful that game was. I am still able to enjoy The Gate because I am able to play along with its style, 

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Just thought I'd come and put my thoughts here after playing the demo for a little while.sound, voice acting and presentation:The Sound design is almost arcade-like, using small elements from Q9/Perilous Hearts.  It's a shame that these elements are there as having different hit sounds for each foe, whilst a time consuming effort, would've added a more mainstream feel - rather than just having grunts for the various creatures, have something that represents them as well as they come into contact with the weapon.The voice acting, whilst good, isn't all quite there as far as delivery goes.  The parallel I'm about to make might be an odd one, but please hear me out on this.  When I first faced The Grey Lady (TGL), her words brought two characters from mainstream video games to mind.  Zasalamel from the Soul Calibur series, notably his incarnation in SC III and Hisako from Killer Instinct.  Both are b
 ound by time, Zasalamel is cursed and Hisako is brought back by Ultra Tech.  Both, if you watch clips, deliver their lines with emotion when angered - Hisako in particular, whilst she speaks in Japanese, is prone to this.I just wish we could've seen TGL's distress as she realises the hero of this particular game won't help her - she's been shunned by so many others and believed she had to kill them and this hero's apparent selfishness pushes her one step too far.As I haven't managed to defeat her yet, in spite of all the tips, I can't comment on any of the other voice acting segments for the boss characters.  Over all though, good job thus far.Difficulty:Having played mainstream games for a number of years, I had hoped for difficulty in this game and what I got kind of reminded me of bloodborne and Dark Souls, at least what I've watched of them - difficulty spikes, enemies being extremely dif
 ficult to kill at times due to two of the weapons in the manual not being even available to the player (I'll come on to that).  The difficulty of the main levels is relatively well-scaled for the most part however, meaning that this is only a minor annoyance.  I like the introduction of different attack patterns, but the lack of weapons doesn't exactly make things easy - maybe have a mode where you only have the two weapons you get currently and expand the list for the standard game?  Hopefully what I've said makes sense here.  Other than that, I can see why the difficulty is what it is.Music:I agree with those saying that there are only two or so levels of excitement and that the volume is too low for you to be able to appreciate the music that you do have, which fits the atmosphere well.  Whilst I understand that you don't want the game to be overpowered, in moments where it might be, the ability to hold the 
 page up/down keys instead of tapping them to turn music down quickly might solve that for you.Price:I'm not entirely sure where I stand on this one, though once I defeat TGL I might be able to make a better informed decision.  At first glance (and this is only my opinion), It seemed like you would be charging a little over what I would've expected.  I would've said $30 as a full price after the sail and maybe $24.99 as the sale price might've been closer to home for a lot of people, though I understand that you will want to break even and charging that little extra will help you accomplish that goal at greater speed.If there were more insentives to buy the game (the soundtrack, a mode where you get harder enemies that you haven't seen before, the ability to change the music/sounds with the game looking in separate folders whilst still keeping the originals encrypted, additional levels as free or nominal fee DLC fo
 r registered users etc) I think it would give more people a reason to pay up.Genre:The question of side scrollers as a genre in audiogaming history and whether it has been oversaturated or not is not one that I can attempt to answer.  However, I believe the more arcade/90s vibe this game puts forward suits the side scroller format and if the game was, in its current form, converted into a 3d port, it is my opinion that it wouldn't work half as well.  I think that developers should just develope what they want to develope in terms of genre - side scrollers, FPS games, Space Invaders clones etc and if gamers have a problem with that it's not something to worry about as much as is the case at the moment (it might be if 5 side scrollers released in the same week or maybe even a month or so, but that's a question of timing).I'll add/edit my thoughts in as and when I decide to carry on playing and if I have further informati
 on to share about the game.  Hopefully updates come down the line to add new content and address any issues that come up, but other than that, it's an interesting game to say the least.

URL: http://forum.audiogames.net/viewtopic.php?pid=234998#p234998





___
Audiogames-reflector 

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

[ a-t ] slj listen for the squeaky floorboards, and jump at the second one. I agree with defender here, thumbs up! @seal, apparently there's an infinite mode if you beat the game, or something. I guess that just means that you have to fight enemies forever. Or something?The Elias engine actually does work here. If an enemy is close to you, the music does get a bit more exciting, and if you've just defeated it, it goes back down. There only really seem to be 2 levels of excitement though, at least in the demo. So you just hear a few extra horns and strings when you are about to fight, and then it goes back to a soothing piano/etherial pad thing. The change is kind of abrupt to me and I know there is a way for the dev to change the subtlety of it, so that might be something to think about. Maybe leave the music high for longer in case another enemy appears, so that it doesn't go up and down and up and down like a tremolo. And fade it slower. Hit the page up key 
 to max out the music to hear the elias effects better, but still, the volume doesn't go very high. I always allow players to turn the music up higher than they should, in case they just want to hear the music and not play the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=234993#p234993





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Infinite mode? hmm, sounds bad recompensation for beating the game. Why noone is putting more complex ideas like new game PLUS or something?Well, I'll not buy the game in the near future so... don't for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=234994#p234994





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

momo7807 wrote:HiI'd like to say, just one thing. Why some peoples are buying an offline game? I'm sorry to say, and It is just my think, but I think buying an offline game is, Just, stupid, and really, really, really waste of money.Reason? It is an example of thatYou bought an offline game. You really enjoyed it. Passing hard and crazy, impossible levels, you somehow cleared the game. When you cleared the game, what do you think? I think... Um, it was good, but also it was a waste of time and money. When you cleared an offline game, you will see a message like this.Thanks to xx xx, xx xx, xx xx, and xx xx. Sound design by xx xx, xx xx, and xx xx, This game has been coded by Aaron baker. Thanks for playing this game and Thanks for support my development.I've saw like this message when I cleared the entombed. I didn't buy it, I've shared the id with someone, But when I cleared it,
  It was just nothing and waste of time. Isn't it?An online game is lot different. Online game has constant server updates, play with other players, make friends, join into an event, share items, etc, etc, etc etc etc. It causes an endless fun, isn't it? Think about it. Also, there are lots of free on offline games. Buying a 10 level online game is, again I think really bad idea.Anyway, I'm sorry if I've hurt someone's feelingsThanksNo, sorry if this is what you think, there are a lot of awesome offline games, which contains an awesome gameplay (and this is an important thing), an epic story, an effective game environment etc, online games always depend on your connection speed, Ping etc etc etc, which doesn't give the required interaction. Do the online games contain a storyline to play? No. Do the online games contain an adventures? I don't think so. They're just playing with other players in a cert
 ain server by what the game offers. And there's much much more things that make the offline games better will take a long time to type, and lots of lines to explain. IN addition, I didn't see any strong online audio game until now, probably except swamp and rtr. Each one of the offline games and the online games has its advantages, but I see that the offline games is much much better even in the main stream games. Sorry it may seem an off topic, but I just wanted to explain it to him since I had a long career with the games from ps1 to ps4 in addition to my access to the audio games world. But in the end, they're just an opinions.All the best.

URL: http://forum.audiogames.net/viewtopic.php?pid=234999#p234999





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hey Aaron. The game must be great. I will buy it when I'll finish the demo.

URL: http://forum.audiogames.net/viewtopic.php?pid=234995#p234995





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hello all,I just had to try out this game, and give my thoughts on it. What I am about to say will sound harsh to some, but I will try to express my opinions fairly. If you start bashing me for what I say, please leave it for somewhere else.I did not expect too much from this game from the outset, because I knew what a bad rap these developers got from Psychostrike. I had nothing personal against Psychostrike. I did have my disappointments with it, and I ultimately did not purchase it after hearing the additional content. While I was moderately impressed, I was not sold. Had the game's price been knocked down, I would have had no problem buying it instantly. But I instead decided to make an informed decision. It's only a game, if you really can't wait to make an informed decision before you purchase a game, then that is a risk you have to take. And even if I had taken that risk and been disappointed, I would still feel good about my decision, because I d
 id what I felt was right at the time. I would still be supporting an awesome Audiogame development team, even if I thought their games were somewhat overpriced. And I may still purchase it at some point out of respect. I have no problem with that idea, I just have other things which are more important at the moment needing cash. After all, audio game development is hard, and it needs all the funding it can get. Also, you cannot compare these games to the free BK series, for example. Free VS. Paid stuff happens like that in the mainstream world all the time, and most people, when they see a free gem, will appreciate it for what it is, and from what I've seen, won't start comparing it to other products that are paid and using the freebies as the ultimate benchmark. I find it frankly a little silly to start assuming that just because we have a bunch of free games, that the paid ones should be even better. Those free games were scrapped together from a bunch of resources, by p
 eople who are in it just for the fun. They are not under any commercial obligation. They know that when they make something free they're not getting anything back and are willing to take that chance. Therefore they want to make it worth the effort. But paid products need to get money back, there are no two ways about it. I personally feel a lot of commercial products have more shiny stuff on the outside than on the inside, but that's what sells it. Why are there so many music artists that you don't like, for example? Because they're still selling music, so some crowd likes them. Maybe you don't. The only way a commercial product can be declared as no good is when it doesn't sell. Bottom line. A lot of people feel that these games focus too much on sound design and not on gameplay, for example. But if that's gonna make it sell, then it needs to be paid attention to. If we feel that is not enough, it is our responsibility to say so in a constructive 
 way. Besides, whether the sound design is good enough to make a game sell is a personal choice which we all have to make individually. Since I am one of the most obsessive people I know when it comes to sound, I'd pay a higher price for a game with awesome sound even if the gameplay is not so good. But other people may just turn their nose up in disgust at the whole thing. It's just a personal choice we all have to make, and I wish we could keep this kind of nonsense about whether it's overpriced or not off the forum. If you want to pay for it, pay for it. If you don't, don't. If you pay for something and want a refund or don't think it was worth it, I'm sorry but you just made a mistake. I've been there and I know what it feels like. It's not pleasant, but life isn't perfect. There are ways to tell the developers what you want to say in a constructive way, and I am quite sick and tired of every single paid audio game that's mor
 e than $xx getting publicly bashed because of what we think we're paying for. What we're paying for is different to every person, I pay more for good sound, other people pay for good gameplay, for example. And while the criticisms on The Gate seem to be under control now, I'd just like to read about the game and nothing else for a while...Now back on topic.Firstly, the game's presentation. While the sounds are certainly a lot crisper than Adventure at C: I still don't like them as much as I did Psycho Strike, probably because Philip may not have contributed his sound talent and resources here. Also the voice acting and overall characters did not feel genuine to me. Even though the game was advertised as a horror game, I could not get myself scared, though I will admit some of the sounds moderately immersed me, but only for the first few seconds. I found the game lacking when it comes to atmosphere and presentation. That is not necessarily a bad t
 hing. Super Liam felt the same way, or at least had that vibe in it, and look how successful that game was. 

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

[ a-t ] slj listen for the squeaky floorboards, and jump at the second one. I agree with defender here, thumbs up! @seal, apparently there's an infinite mode if you beat the game, or something. I guess that just means that you have to fight enemies forever. Or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=234993#p234993





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hello all,I just had to try out this game, and give my thoughts on it. What I am about to say will sound harsh to some, but I am only expressing my opinions.I did not expect too much from this game from the outset, because I knew what a bad rap these developers got from Psychostrike. I had nothing personal against Psychostrike. I did have my disappointments with it, and I ultimately did not purchase it after hearing the additional content. While I was moderately impressed, I was not sold. Had the game's price been knocked down, I would have had no problem buying it instantly. But I instead decided to make an informed decision. It's only a game, if you really can't wait to make an informed decision before you purchase a game, then that is a risk you have to take. And even if I had taken that risk and been disappointed, I would still feel good about my decision, because I did what I felt was right at the time. I would still be supporting an awesome Audioga
 me development team, even if I thought their games were somewhat overpriced. And I may still purchase it at some point out of respect. I have no problem with that idea, I just have other things which are more important at the moment needing cash. After all, audio game development is hard, and it needs all the funding it can get. Also, you cannot compare these games to the free BK series, for example. Free VS. Paid stuff happens like that in the mainstream world all the time, and most people, when they see a free gem, will appreciate it for what it is, and from what I've seen, won't start comparing it to other products that are paid and using the freebies as the ultimate benchmark. I find it frankly a little silly to start assuming that just because we have a bunch of free games, that the paid ones should be even better. Those free games were scrapped together from a bunch of resources, by people who are in it just for the fun. They are not under any commercial obligation. 
 They know that when they make something free they're not getting anything back and are willing to take that chance. Therefore they want to make it worth the effort. But paid products need to get money back, there are no two ways about it. I personally feel a lot of commercial products have more shiny stuff on the outside than on the inside, but that's what sells it. Why are there so many music artists that you don't like, for example? Because they're still selling music, so some crowd likes them. Maybe you don't. The only way a commercial product can be declared as no good is when it doesn't sell. Bottom line. A lot of people feel that these games focus too much on sound design and not on gameplay, for example. But if that's gonna make it sell, then it needs to be paid attention to. If we feel that is not enough, it is our responsibility to say so in a constructive way. Besides, whether the sound design is good enough to make a game sell is a perso
 nal choice which we all have to make individually. Since I am one of the most obsessive people I know when it comes to sound, I'd pay a higher price for a game with awesome sound even if the gameplay is not so good. But other people may just turn their nose up in disgust at the whole thing. It's just a personal choice we all have to make, and I wish we could keep this kind of nonsense about whether it's overpriced or not off the forum. If you want to pay for it, pay for it. If you don't, don't. If you pay for something and want a refund or don't think it was worth it, I'm sorry but you just made a mistake. I've been there and I know what it feels like. It's not pleasant, but life isn't perfect. There are ways to tell the developers what you want to say in a constructive way, and I am quite sick and tired of every single paid audio game that's more than $xx getting publicly bashed because of what we think we're paying for. W
 hat we're paying for is different to every person, I pay more for good sound, other people pay for good gameplay, for example. And while the criticisms on The Gate seem to be under control now, I'd just like to read about the game and nothing else for a while...Now back on topic.Firstly, the game's presentation. While the sounds are certainly a lot crisper than Adventure at C: I still don't like them as much as I did Psycho Strike, probably because Philip may not have contributed his sound talent and resources here. Also the voice acting and overall characters did not feel genuine to me. Even though the game was advertised as a horror game, I could not get myself scared, though I will admit some of the sounds moderately immersed me, but only for the first few seconds. I found the game lacking when it comes to atmosphere and presentation. That is not necessarily a bad thing. Super Liam felt the same way, or at least had that vibe in it, and look how su
 ccessful that game was. I am still able to enjoy The Gate because I am able to play along with its style, 

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hello all,I just had to try out this game, and give my thoughts on it. What I am about to say will sound harsh to some, but I am only expressing my opinions.I did not expect too much from this game from the outset, because I knew what a bad rap these developers got from Psychostrike. I had nothing personal against Psychostrike. I did have my disappointments with it, and I ultimately did not purchase it after hearing the additional content. While I was moderately impressed, I was not sold. Had the game's price been knocked down, I would have had no problem buying it instantly. But I instead decided to make an informed decision. It's only a game, if you really can't wait to make an informed decision before you purchase a game, then that is a risk you have to take. And even if I had taken that risk and been disappointed, I would still feel good about my decision, because I did what I felt was right at the time. I would still be supporting an awesome Audioga
 me development team, even if I thought their games were somewhat overpriced. And I may still purchase it at some point out of respect. I have no problem with that idea, I just have other things which are more important at the moment needing cash. After all, audio game development is hard, and it needs all the funding it can get. Also, you cannot compare these games to the free BK series, for example. Free VS. Paid stuff happens like that in the mainstream world all the time, and most people, when they see a free gem, will appreciate it for what it is, and from what I've seen, won't start comparing it to other products that are paid and using the freebies as the ultimate benchmark. I find it frankly a little silly to start assuming that just because we have a bunch of free games, that the paid ones should be even better. Those free games were scrapped together from a bunch of resources, by people who are in it just for the fun. They are not under any commercial obligation. 
 They know that when they make something free they're not getting anything back and are willing to take that chance. Therefore they want to make it worth the effort. But paid products need to get money back, there are no two ways about it. I personally feel a lot of commercial products have more shiny stuff on the outside than on the inside, but that's what sells it. Why are there so many music artists that you don't like, for example? Because they're still selling music, so some crowd likes them. Maybe you don't. The only way a commercial product can be declared as no good is when it doesn't sell. Bottom line. A lot of people feel that these games focus too much on sound design and not on gameplay, for example. But if that's gonna make it sell, then it needs to be paid attention to. If we feel that is not enough, it is our responsibility to say so in a constructive way. Besides, whether the sound design is good enough to make a game sell is a perso
 nal choice which we all have to make individually. Since I am one of the most obsessive people I know when it comes to sound, I'd pay a higher price for a game with awesome sound even if the gameplay is not so good. But other people may just turn their nose up in disgust at the whole thing. It's just a personal choice we all have to make, and I wish we could keep this kind of nonsense about whether it's overpriced or not off the forum. If you want to pay for it, pay for it. If you don't, don't. If you pay for something and want a refund or don't think it was worth it, I'm sorry but you just made a mistake. I've been there and I know what it feels like. It's not pleasant, but life isn't perfect. There are ways to tell the developers what you want to say in a constructive way, and I am quite sick and tired of every single paid audio game that's more than $xx getting publicly bashed because of what we think we're paying for. W
 hat we're paying for is different to every person, I pay more for good sound, other people pay for good gameplay, for example. And while the criticisms on The Gate seem to be under control now, I'd just like to read about the game and nothing else for a while...Now back on topic.Firstly, the game's presentation. While the sounds are certainly a lot crisper than Adventure at C: I still don't like them as much as I did Psycho Strike, probably because Philip may not have contributed his sound talent and resources here. Also the voice acting and overall characters did not feel genuine to me. Even though the game was advertised as a horror game, I could not get myself scared, though I will admit some of the sounds moderately immersed me, but only for the first few seconds. I found the game lacking when it comes to atmosphere and presentation. That is not necessarily a bad thing. Super Liam felt the same way, or at least had that vibe in it, and look how su
 ccessful that game was. I am still able to enjoy The Gate because I am able to play along with its style, 

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I just  completed the demo on easy. That second boss seems easier than the gray lady, because you don't instantly die in a hit, though the damage is pretty high. SpoilerAnd the dog ambush just before was kind of crazy also. I hate that you can't switch weapons during firing/reload lag, but I just have to get used to it, I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=234997#p234997





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

update:Not long after posting this originally, I had beaten the demo.  I managed to beat the main boss fight of the demo with the aid of strategies posted on this forum.  I could, theoretically, upload a walkthrough of the battle, but I feel that would spoil the sense of achievement if the strategy of how to overcome it was shown clearlyOriginal postJust thought I'd come and put my thoughts here after playing the demo for a little while.sound, voice acting and presentation:The Sound design is almost arcade-like, using small elements from Q9/Perilous Hearts.  It's a shame that these elements are there as having different hit sounds for each foe, whilst a time consuming effort, would've added a more mainstream feel - rather than just having grunts for the various creatures, have something that represents them as well as they come into contact with the weapon.The voice acting, whilst good,
  isn't all quite there as far as delivery goes.  The parallel I'm about to make might be an odd one, but please hear me out on this.  When I first faced The Grey Lady (TGL), her words brought two characters from mainstream video games to mind.  Zasalamel from the Soul Calibur series, notably his incarnation in SC III and Hisako from Killer Instinct.  Both are bound by time, Zasalamel is cursed and Hisako is brought back by Ultra Tech.  Both, if you watch clips, deliver their lines with emotion when angered - Hisako in particular, whilst she speaks in Japanese, is prone to this.I just wish we could've seen TGL's distress as she realises the hero of this particular game won't help her - she's been shunned by so many others and believed she had to kill them and this hero's apparent selfishness pushes her one step too far.As I haven't managed to defeat her yet, in spite of all the tips, I can't comment o
 n any of the other voice acting segments for the boss characters.  Over all though, good job thus far.Difficulty:Having played mainstream games for a number of years, I had hoped for difficulty in this game and what I got kind of reminded me of bloodborne and Dark Souls, at least what I've watched of them - difficulty spikes, enemies being extremely difficult to kill at times due to two of the weapons in the manual not being even available to the player (I'll come on to that).  The difficulty of the main levels is relatively well-scaled for the most part however, meaning that this is only a minor annoyance.  I like the introduction of different attack patterns, but the lack of weapons doesn't exactly make things easy - maybe have a mode where you only have the two weapons you get currently and expand the list for the standard game?  Hopefully what I've said makes sense here.  Other than that, I can see why the 
 difficulty is what it is.Music:I agree with those saying that there are only two or so levels of excitement and that the volume is too low for you to be able to appreciate the music that you do have, which fits the atmosphere well.  Whilst I understand that you don't want the game to be overpowered, in moments where it might be, the ability to hold the page up/down keys instead of tapping them to turn music down quickly might solve that for you.Price:I'm not entirely sure where I stand on this one, though once I defeat TGL I might be able to make a better informed decision.  At first glance (and this is only my opinion), It seemed like you would be charging a little over what I would've expected.  I would've said $30 as a full price after the sail and maybe $24.99 as the sale price might've been closer to home for a lot of people, though I understand that you will want to break even and c
 harging that little extra will help you accomplish that goal at greater speed.If there were more insentives to buy the game (the soundtrack, a mode where you get harder enemies that you haven't seen before, the ability to change the music/sounds with the game looking in separate folders whilst still keeping the originals encrypted, additional levels as free or nominal fee DLC for registered users etc) I think it would give more people a reason to pay up.Genre:The question of side scrollers as a genre in audiogaming history and whether it has been oversaturated or not is not one that I can attempt to answer.  However, I believe the more arcade/90s vibe this game puts forward suits the side scroller format and if the game was, in its current form, converted into a 3d port, it is my opinion that it wouldn't work half as well.  I think that developers should just develope what they want to develope in terms of genre - side scrollers
 , FPS games, Space Invaders clones etc and if gamers have a problem with that it's not something to worry about as much as is the case at the moment (it might be if 5 side scrollers released in the same week or maybe even a month or so, but that's a question of timing).I'll add/edit my thoughts in as and when I decide to carry on playing and if I 

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: Making music with only your computer?

Uh, what do you mean automatically makes it, Techmaster?The terminator, there's an option in the, I believe tools menu, where you can choose which sort of tune (sign, square, and sawtooth waves I think) that you want to make. Not to mention you can type in the frequency of the tune itself and the time in ms yo uwant the tune to be (E.G, to make a 1 second sign wave beep, just type 1000 in the time box). Note that I didn't use audacity for a long long long time now so it might not be accurate.

URL: http://forum.audiogames.net/viewtopic.php?pid=234991#p234991





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hello all,I just had to try out this game, and give my thoughts on it. What I am about to say will sound harsh to some, but I will try to express my opinions fairly. If you start bashing me for what I say, please leave it for somewhere else. I did not expect too much from this game from the outset, because I knew what a bad rap these developers got from Psychostrike. I had nothing personal against Psychostrike. I did have my disappointments with it, and I ultimately did not purchase it after hearing the additional content. While I was moderately impressed, I was not sold. Had the game's price been knocked down, I would have had no problem buying it instantly. But I instead decided to make an informed decision. It's only a game, if you really can't wait to make an informed decision before you purchase a game, then that is a risk you have to take. And even if I had taken that risk and been disappointed, I would still feel good about my decision, because I did wh
 at I felt was right at the time. I would still be supporting an awesome Audiogame development team, even if I thought their games were somewhat overpriced. And I may still purchase it at some point out of respect. I have no problem with that idea, I just have other things which are more important at the moment needing cash. After all, audio game development is hard, and it needs all the funding it can get. Also, you cannot compare these games to the free BK series, for example. Free VS. Paid stuff happens like that in the mainstream world all the time, and most people, when they see a free gem, will appreciate it for what it is, and from what I've seen, won't start comparing it to other products that are paid and using the freebies as the ultimate benchmark. I find it frankly a little silly to start assuming that just because we have a bunch of free games, that the paid ones should be even better. Those free games were scrapped together from a bunch of resources, by people
  who are in it just for the fun. They are not under any commercial obligation. They know that when they make something free they're not getting anything back and are willing to take that chance. Therefore they want to make it worth the effort. But paid products need to get money back, there are no two ways about it. I personally feel a lot of commercial products have more shiny stuff on the outside than on the inside, but that's what sells it. Why are there so many music artists that you don't like, for example? Because they're still selling music, so some crowd likes them. Maybe you don't. The only way a commercial product can be declared as no good is when it doesn't sell. Bottom line. A lot of people feel that these games focus too much on sound design and not on gameplay, for example. But if that's gonna make it sell, then it needs to be paid attention to. If we feel that is not enough, it is our responsibility to say so in a constructive way. 
 Besides, whether the sound design is good enough to make a game sell is a personal choice which we all have to make individually. Since I am one of the most obsessive people I know when it comes to sound, I'd pay a higher price for a game with awesome sound even if the gameplay is not so good. But other people may just turn their nose up in disgust at the whole thing. It's just a personal choice we all have to make, and I wish we could keep this kind of nonsense about whether it's overpriced or not off the forum. If you want to pay for it, pay for it. If you don't, don't. If you pay for something and want a refund or don't think it was worth it, I'm sorry but you just made a mistake. I've been there and I know what it feels like. It's not pleasant, but life isn't perfect. There are ways to tell the developers what you want to say in a constructive way, and I am quite sick and tired of every single paid audio game that's more tha
 n $xx getting publicly bashed because of what we think we're paying for. What we're paying for is different to every person, I pay more for good sound, other people pay for good gameplay, for example.Now back on topic.Firstly, the game's presentation. While the sounds are certainly a lot crisper than Adventure at C: I still don't like them as much as I did Psycho Strike, probably because Philip may not have contributed his sound talent and resources here. Also the voice acting and overall characters did not feel genuine to me. Even though the game was advertised as a horror game, I could not get myself scared, though I will admit some of the sounds moderately immersed me, but only for the first few seconds. I found the game lacking when it comes to atmosphere and presentation. That is not necessarily a bad thing. Super Liam felt the same way, or at least had that vibe in it, and look how successful that game was. I am still able to enjoy The Gate beca
 use I am able to play along with its style, which, while not what I expected, is something I can 

Re: Sb-soft's second release. Masons death serie!

2015-10-16 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: Sb-soft's second release. Masons death serie!

heya all.a lot of time since seeing this project huh?masons death! halloween eddition is about to appear and rock again!suggest, add me at skype, and on october thirty first you will have the so long awaited masons death 6 halloween eddition.thanks at all people who supported masons death. Ammiom, a new series comes in on the way, So I'll be updating them both.mike.

URL: http://forum.audiogames.net/viewtopic.php?pid=234996#p234996





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I definitely see your points Sightless, especially on the game's arcade feel, price and content. I have no problem with the too many side scrollers thing, though the first two levels of this game had me wondering just how simple this game really was going to be. Level 3 as I said earlier is what made me start to take the game more seriously, especially once I started playing on a higher difficulty. Which brings me to my next thought.I am also having trouble with the Grey Lady as well, I tried to beat her on medium and am finding it impossible, but when I did it on easy, I only lost a few lives and only had to reload my game once. After about 30 lives lost on medium and reloading over and over, I cannot manage to stay alive long enough to kill her. I wonder if her health resets when you lose a life. If so, then that is brutal! I don't want to be sitting there trying to knock out all her health in one life. I almost feel like there should be some way to defend yourse
 lf from the instant death caused by the normal ghosts.I wish the normal ghosts didn't kill you in one hit. It works during normal gameplay but for that boss battle I think it's just too much for me anyway. Sometimes I swear I shot in the right direction with my bow and arrow and my shots don't hit her. I hope I soon figure out why, as I have more than once wasted half my arrows trying to hit her and they end up missing. Any gameplay tips are welcome at this point, since I want to get as good at this thing as I can, so that I'm prepared for higher levels.smallspoileralert!You get the sword after defeating the Grey Lady, so you have three weapons. It's a decent weapon but don't rely on it in a bind, it will not save you at all in my experience. As for the fourth weapon, I suspect you get it after one of the bosses as well.spoilerendshereFor the record, I have decided to purchase the game, though when I
  will do it I do not know. I'm mainly doing it because I'm tired of thinking about what the rest of the game could be. It's a compulsory purchase but I think I will be okay with it in the end. In any case, I'll likely make the purchase over the weekend if it's convenient for me. If not, I will definitely get it before the introductory sale is over. I will try to record a gameplay when time permits, but am in the process of doing A blind legend gameplay first.

URL: http://forum.audiogames.net/viewtopic.php?pid=235002#p235002





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hay all.I'm really liking this game, but I can't seem to figure out just what does and doesn't work.I'm stuck on the gray lady boss fight, but I've noticed that the bow doesn't seem to work at all.I've tried on other monsters besides her, and either I'm doing something wrong, or the bow is just broken.Oh wait wait, I might have just had the worst brain fart in history.I didn't reload the bow, but I guess I just assumed that once you got arrows for it, they were auto loaded; at least the first five.I have twelve arrow pouches, so let's see if my idea works...

URL: http://forum.audiogames.net/viewtopic.php?pid=235006#p235006





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Making music with only your computer?

FL Studio isn't accessible but there are jaws scripts for it. However, Garage Band is a good one if you use Mac and especially I devices, and ban-in-a-box is good as well

URL: http://forum.audiogames.net/viewtopic.php?pid=235009#p235009





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : corykad via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

It's just psycho strike with different sounds, music, and voices, but I still bought it to support future development...

URL: http://forum.audiogames.net/viewtopic.php?pid=235004#p235004





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-10-16 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yeah, for some reason the dropbox link for the patch contains version 3.6c - at least when running Swamp.exe it says so. The changelog's latest changes are still those from 3.6b though.To have this fixed, download the patch from this link.

URL: http://forum.audiogames.net/viewtopic.php?pid=235007#p235007





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Sightless, you are right but... comparing this one to the dark souls series, or blood borne? oh no LOLThese two games are, just freakin difficult and require really heavy skills not comparable with a easy game like this one. I beaten the demo without any problem and it was in the first run. Ofcourse, played on easy but it didn't got me any problems with difficulty. Maybe I'm playing too much mainstream games and games like this one is just... hmm, something to kill the time, eventually.I feel the games like ninja gaiden 3: razor's edge are much much harder and complex. I beaten this one in the last time after playing the standard version and I must say... There are a lot of situations where the only one option is to crash the gamepad haha.I remember how I played the adventure at C:. It's really nice game with cool concept but after a while I used a script, easy one to write in autohotkey just to hold a button and attack as fast as it's p
 ossible.Sadly, most of audio games aren't using any kind of timers, mostly and this is s bad. Forget about good beat em up / slasher or other genres where you can put crazy combos, chain the attacks with differend weapons which you can change in the fly like in devil may cry, shank and many other games. Forget about enchancing your character with new attacks, differend tactics, weapons etc etc.This is where the audio gaming is moving so slowly forward without any derastic changes and important changes. Sound design, voice acting and music is only a cosmetic thing, if the gameplay value fails, everything will.Aaron and others, Don't want to be offensive and attack someone. I'm just saying what I feel like. I'm a gamer from like hmm, 20 years now and When someone is selling the commercial product, here are my requirements as a player. You can agree or disagree, it's up to you. The gate potentially is nice concept if it can be made in other way, with other gameplay elements. It is side scroller but only a side scroller. It's not a horror, it's not adventure game, seriously if I can use the right terminology [Pretty the same was with Psychostrike calling it FPS]Bokurano daiboukenn series, shadow line, these games showed me the atmosphere, gameplay as never before on our scene without using any superp extra crazy sound design. Ofcourse, it's just avesome if the game sounds amazing, but it will be never a success if the gameplay will be nothing more than a small boring timekiller.BTW, When I played SL or BK series, I felt like I'm playing first serious AUDIO game comparable to games like zelda or medroidvania style where I spend a LOT of hours, seriously and it was never bored. A lot of secrets, hidden things, mass of unlockables and tons of content with really decent sound design it&
 #039;s just perfect and.. it's free. Well, don't get me wrong at this point, if SL or BK series will be paid i'll buy these immediately and will be so happy I spend my money on something like that!

URL: http://forum.audiogames.net/viewtopic.php?pid=235001#p235001





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: easy in the trash! New silly game by me

2015-10-16 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: easy in the trash! New silly game by me

Hi,Dang, this game is a fun little time killer and is quite funny too.I dont know if it is to late for this, but I have an idea to make the game more chalanging.Would it be possible to implement a mode where the trashkan randomizes it's position?So for example when you hit it, the kan moves to another position on the map, so that you need to think how much power you need for the next throw.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=235000#p235000





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a blind legend is out

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: a blind legend is out

Hi all,So a friend just asked me for help with the game on his Samsung phone. Apparently the pinch gesture for the shield isn't very stable, he says the shield goes up even when he is holding his fingers in the pinched position. I have never had this problem on my IOS device. Could this somehow be more finicky for Android users?

URL: http://forum.audiogames.net/viewtopic.php?pid=235005#p235005





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hay all.I'm really liking this game, but I can't seem to figure out just what does and doesn't work.I'm stuck on the gray lady boss fight, but I've noticed that the bow doesn't seem to work at all.I've tried on other monsters besides her, and either I'm doing something wrong, or the bow is just broken.Oh wait wait, I might have just had the worst brain fart in history.I didn't reload the bow, but I guess I just assumed that once you got arrows for it, they were auto loaded; at least the first five.I have twelve arrow pouches, so let's see if my idea works...Okay, my bad. I was right.I've finished the demo, and will hopefully buy this game soon.To Aaron baker, does the same person that voices the gray lady also do the ghosts?It would kind of make sence, seeing as they work for her.

URL: http://forum.audiogames.net/viewtopic.php?pid=235006#p235006





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I definitely see your points Sightless, especially on the game's arcade feel, price and content. I have no problem with the too many side scrollers thing, though the first two levels of this game had me wondering just how simple it could get. Level 3 as I said earlier is what made me start to take the game more seriously, especially once i start playing on a higher difficulty. Which brings me to my next thought.I am also having trouble with the Grey Lady as well, I tried to beat her on medium and am finding it impossible, but when I did it on easy, I only lost a few lives and only had to reload my game once. After about 30 lives lost on medium and reloading over and over, I cannot manage to stay alive long enough to kill her. I wonder if her health resets when you lose a life. If so, then that is brutal! I don't want to be sitting there trying to knock all out her health in one life.I wish the normal ghosts didn't kill you in one hit. It works during nor
 mal gameplay but for that boss battle I think it's just too much for me anyway. Sometimes I swear I shot in the right direction with my bow and arrow and my shots don't hit her. Any gameplay tips are welcome at this point, since I want to get as good as this thing as I can so that I'm prepared for higher levels.smallspoileralert!You get the sword after defeating the Grey Lady. As for the fourth weapon, I suspect you get it after one of the bosses as well.spoilerendshereFor the record, I have decided to purchase the game, though when I will do it I do not know. I'm mainly doing it because I'm tired of thinking about what the rest of the game could be. It's a compulsory purchase but I think I will be okay with that even if I am a little disappointed at the end. Who knows, I may not be. In any case, I'll likely make the purchase over the weekend if it's convenient for me. If not, I will definitely g
 et it before the introductory sale is over. I will try to record a gameplay when time permits, but am in the process of doing A blind legend gameplay first.

URL: http://forum.audiogames.net/viewtopic.php?pid=235002#p235002





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sb-soft's second release. Masons death serie!

2015-10-16 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: Sb-soft's second release. Masons death serie!

I want it!

URL: http://forum.audiogames.net/viewtopic.php?pid=235003#p235003





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a blind legend is out

2015-10-16 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: a blind legend is out

depends on phone and/or tablet i'm afraid.

URL: http://forum.audiogames.net/viewtopic.php?pid=235008#p235008





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: survive the wild combination item guide

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: survive the wild combination item guide

People, I would like to concrete a spear. If You combine knife with a stone, It is just nothing, only sharping of knife. So, just combine two stones, It creates a pointed stone, then knife to create a spear head and long shaft and here is finally spear.

URL: http://forum.audiogames.net/viewtopic.php?pid=235012#p235012





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Hammer in survive the wild

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Hammer in survive the wild

Hi!I have a question. hHow to use hammer in survive the wild, or where and when?Thank You!Marco

URL: http://forum.audiogames.net/viewtopic.php?pid=235013#p235013





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I think the ghosts are voiced by jemma hadfield. They kind of sound like the elf in kringle crash that she voiced.

URL: http://forum.audiogames.net/viewtopic.php?pid=235011#p235011





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

@SealI can't stress enough that I was only using those comparisons to demonstrate the idea of spiking difficulty at times, along with tricky situations that theoretically, shouldn't happen.  It wasn't meant to make The Gate seem like a truely mainstream game.  I have now, as I stated in my updated post, beaten the demo myself on easy and I might even go so far as to try it on normal to see how much more difficult the game is. I have been playing mainstream games for many years as well and understand your points about the audiogaming scene not having anywhere near as much innovation as in mainstream titles.  The discussion of why this is, as well as what can be done to prevent what might turn into potential stagnation of the scene itself and how audio games can catch up to their mainstream contenders is a whole other topic though.Below I have information for anyone who is having trouble with TGL***spoile
 rspace***A few points to keep in mind.The bow is an  interesting weapon, in the fact that it only has a certain range of effectiveness.  If you shoot and the enemy is too close, your arrows will miss their mark.You can make at least 2 shots per pass if you're far enough away.  TGL will react when hit and you can jump mere moments after you've fired.  Keep bouncing around the stage and killing ghosts when they appear - the bow will harm them as well.Hope that helps***endspoiler***

URL: http://forum.audiogames.net/viewtopic.php?pid=235010#p235010





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: KM player repeating subtitles more than once?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : MSlion via Audiogames-reflector


  


Re: KM player repeating subtitles more than once?

hoi assault_freak,yeh I have experienced it mainly because I use km to watch anime.the solution I found worked best is if you rip the audio and the subtitles from the mkv file and than play those in your kmplayer.another advantage is that it saves loads of diskspace!with kind regards, Mslion

URL: http://forum.audiogames.net/viewtopic.php?pid=235020#p235020





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Monthly chat October

2015-10-16 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Monthly chat October

@Dark,Yes it works so, I'm getting used to it. We have lectures as well as seminars. But it's the first week of university, so no seminars since they haven't divided us into groups yet. The professors sometimes give you the opportunity to speak during the lecture, so they ask any question depending on the subject you're lecturing. For example, we were studying phonetics, which I seem to like a bit, and the lecturer asked us, do you know what the phonetics is? I love the fact that they give you a chance to talk during the lecture and also they look very reasonable. It doesn't sound as they're reading a piece of paper and also, if needed they feel ready to explain what you can't understand. Well, at least in this faculty. I was told by some of my friends that some teachers were very very serious and they didn't tolerate them. One friend, for example, got an urgent phone call during the lecture and he asked the teacher politely if he coul
 d go out and answer. She strictly forbade him by saying, if you like to go, don't ever try to enter to my lectures. Also I love the fact that some professors are a little strict because it helps students become more responsible for what they're doing. Anyway university feels a difficult step to take.

URL: http://forum.audiogames.net/viewtopic.php?pid=235021#p235021





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Hammer in survive the wild

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Hammer in survive the wild

Not sure why you made a new topic about that but ... you use a hammer like everything else (well, most things). to use it, press space. it can be used in a fight betwean 2 players if they have pk on, but if you have a speer, there is no need for a hammer at all, because speer deals the same amount of damadge, but goes up to 10 tiles.

URL: http://forum.audiogames.net/viewtopic.php?pid=235014#p235014





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Hammer in survive the wild

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: Hammer in survive the wild

So, hammer is not use to construct something.

URL: http://forum.audiogames.net/viewtopic.php?pid=235018#p235018





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Making music with only your computer?

Hello.What does band in a box do and where can I get it?And something that came to mind just recently, what about reaper? Wasnt there the idea to make it accesible?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=235016#p235016





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Aaron Baker wrote:Hello,Though The Gate has only 10 primary levels, the later ones are longer and split up into many sub-areas. As a result, it is longer than one might think.Regards,AaronYou made a game better tham it, the unic new thing is the sounds, butthe objectives is like every side scroller: kill and jump!

URL: http://forum.audiogames.net/viewtopic.php?pid=235017#p235017





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Agree with everything Seal posted in post 45. Bokurano Daibouken 3 and Shadow Line are proof that decent sound design and gameplay can all be achieved in audio gaming. I would gladly pay $30 for either of those games, in fact I would make donations to those two developers to contribute to supporting their developing in the future. I know that many people haven't played these games because f the need for a translation addon, and translation is something I would love to see... unfortunately, it's something that will have to happen slowly, if at all. I tried the demo of this game and got pretty bored with it rather quickly as well. The music, though good is overshadowed for me by voice acting that doesn't seem as well-delivered or written as other games I've played. And enemy sounds jjust don't have enough... punch to them. Stabbing with a knife doesn't have the sounds I would expect it to have... I wouldn't say this game has a horror theme, more a 
 halloween theme... which aren't quite the same. When I hear the word horror, I expect to be scared... and the game, while it makes use of some horror conventions, just isn't all that scary. I also agree that there can never be too many side scrollers, but side scrollers should and need to take examples from games like Bokurano Daibouken 3, because that is the most complex audio side scroller we have right now, and shank from the mainstream scene for similar reasons. Heck, even the original Final Fight was more complicated than a lot of side scrollers we have... I would love to see a simple beat em up made in that style. but again I aree with seal... especially in action games, there needs to be some sort of way to execute combos, effective fighting maneuvers, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=235019#p235019





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: survive the wild combination item guide

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: survive the wild combination item guide

@smoothgunner, to sit in a chair do the same as you do when sitting everywhere else: go to where the chair is, then press r.@Giovani: thanks. fixed the spear combination in my post now, seams i was a bit to sleapy when I wrote it  .

URL: http://forum.audiogames.net/viewtopic.php?pid=235015#p235015





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: survive the wild combination item guide

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: survive the wild combination item guide

yes I tried that and it sounded like I feel on the floor instead of seating in the chair lol

URL: http://forum.audiogames.net/viewtopic.php?pid=235023#p235023





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I only managed to get about 4 lives up to level  3, I heard someone has managed to get 30 lives how is that possible? 

URL: http://forum.audiogames.net/viewtopic.php?pid=235026#p235026





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I still have yet to beat the Gray Lady on Easy. I can sometimes manage to hit her a few times and once in a while I can even manage to ump over her and get away from her for perhaps a fraction of a second, but I can rarely manage to do it again. I agree wit te poster who said that while having normal ghosts kill you instantly may work it doesn't for that boss fight since you have practically no room to move thanks to her teleporting. I do like the game but this boss fight makes me want to tear my hair out!

URL: http://forum.audiogames.net/viewtopic.php?pid=235027#p235027





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Hammer in survive the wild

2015-10-16 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Hammer in survive the wild

No, at the moment you can't use hammer for anything better than killing. you can cut down trees with a spear, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=235022#p235022





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: easy in the trash! New silly game by me

2015-10-16 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: easy in the trash! New silly game by me

It does that already, but it always goes forwards, like away from you. You'll notice, especially if you get a couple perfect throws in a row that it does move.

URL: http://forum.audiogames.net/viewtopic.php?pid=235024#p235024





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The NER BBS, accessible gaming for all, now available

2015-10-16 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: The NER BBS, accessible gaming for all, now available

Hello Ner, can you comment about the status of the Ner BBS? It's been down for a few days, I'm just wondering what's going on because I only just got started, and I'd like to continue. So if you can't maintain it for whatever reason, or if you just have it down for maintenance, could you please let us know? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=235025#p235025





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Changing Talkback volume with volume buttons?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Changing Talkback volume with volume buttons?

Nah, but what you can do is go in and set it to a certain percentage of the media volume so its not overshadowing stuff. Just use your down, right gesture to upen the circle menu, and move to the top right, i think, of the screen to talk back settings and let go, you'll find it in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=235057#p235057





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: ANy accessible alternative for Hamachi?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: ANy accessible alternative for Hamachi?

Answer to your first question: it depends on what client you are using, but if you use the built-in Windows client, you just use the instructions here and select an appropriate server.Answer to second question: no. Once you have your public IP address you can run your server and tell your users how to get to it.Make sure this works before you get charged, before your trial ends.

URL: http://forum.audiogames.net/viewtopic.php?pid=235064#p235064





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

of the 8 voice actors, 3 of them are people we know. THey probably understood the audio game market and probably didn't charge for their services, or charged a token amount, or something. Of the other 5, 4 of them are actors at a Georgia college, and the fifth is a professional actor with a website. This last actor plays Hades, who I assume is the final boss because, according to myth, Hades is the lord of the dead and ruler of his realm, sometimes called Hell.

URL: http://forum.audiogames.net/viewtopic.php?pid=235058#p235058





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Hello. So! This is horror game? [[wow]]. I must say one thing. the game is not horror, but the price. I am very sorry, but 30 dollars, and only 10 levels? hmm. no no. Sounds and music are great, but please. if you wana these money, tri made this game longer. no only 10 levels. I have finished the demo really quickly. 3 levels with one little hard boss, hmm. 30 minutes? so 10 levels for 120 minutes for me? As I said. I am very sorry for this, but this game should be scary only for kids. Sorry. One advise for all. Tri listen or play really horror games. Resident evil, the last of us, or tri watch any horror films. or tri made similar games like medi evil, or mortal kombat game.

URL: http://forum.audiogames.net/viewtopic.php?pid=235063#p235063





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-10-16 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Originally, I didn't think this would be a game for me, but after becoming a Walking Dead fan, I checked it out more, and downloaded it after hearing an awesome demo.  I'm still on the "custom maps", just figuring things out, but it looks like it will be fun.  LOL, that manual is like an encyclopedia!

URL: http://forum.audiogames.net/viewtopic.php?pid=235060#p235060





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Changing Talkback volume with volume buttons?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: Changing Talkback volume with volume buttons?

That's really annoying, if I'm in a noisy environment I don't want to have to try and navigate to speech settings possibly not being able to hear it, and if the volume is too high there's going to be loud speech until I can turn it down. Plus speed; it doesn't take very long to get to settings, but it's much quicker to just press the buttons. This is honestly a huge turn-off of Android for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=235062#p235062





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Changing Talkback volume with volume buttons?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Changing Talkback volume with volume buttons?

If using the list view version of the talkback menus, just swipe up once.

URL: http://forum.audiogames.net/viewtopic.php?pid=235059#p235059





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Not everybody has access to those games. As for me I did buy the game. Took a little out of savings to do it but I can always put it back in next month. I finally managed to beat the Gray Lady and have made it as far as level 4 with all those falling rocks. I like the second boss, whom I call the King Gremlin for lack of a better name.

URL: http://forum.audiogames.net/viewtopic.php?pid=235065#p235065





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Re63: The Japanese games doing better for cheaper isn't really that weird. The same is true in mainstream games, isn't it? ... well, prior to XBox and Halo/Modern Warfare, anyway. Sega, Soni, Nintendo, Capcom, Namko/Bandai, Konami... is Square Japanese? I'm getting conflicting signals in that regard. Whereas the west has Infocom (which ate Atari), Netherrealm/formerly Midway, EA, and whoever makes Grand Theft Auto. And what I know of Infocom comes down to "Zork, nothing I heard about for 20-30 years, then Call of Duty took over the world".So whatever makes Japanese games work in the mainstream could easily be the factor at play in Audio Games, and the gap is more pronounced because of the market size and the fact that we all hear about how western games stopped being shoved to the side ever since Counterstrike and Halo really kicked off the multiplayer FPS cash cow model.(On that note, I have it from a reliable source that arcades lasted much l
 onger in Japan than in the west. An Audio Arcade just sounds like fun, at least until you realize that you couldn't hear anything because of all the other games playing simultaneously.)

URL: http://forum.audiogames.net/viewtopic.php?pid=235061#p235061





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Looking for alpha testers on a new mobile game

2015-10-16 Thread AudioGames . net Forum — Developers room : evan via Audiogames-reflector


  


Looking for alpha testers on a new mobile game

Hi, I'm working on an audio game and looking for some people willing to give it a try and give some feedback. I think it's a bit different from most audio games in that it doesn't involve much speech and instead focuses on the use of musical pitches to explore. In order to try it out you'll need to side load an apk on Android, so you'll have to be familiar with how to do that. It will probably make the game a lot more enjoyable if you have a good sense of pitch as well but anybody is welcome to try it out. I'm also particularly interested in having a few blind people try it because I want to make sure that it's fully understandable and usable even if someone hasn't seen any of the graphics.

URL: http://forum.audiogames.net/viewtopic.php?pid=235066#p235066





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Quick Windows Sequencer Questions

2015-10-16 Thread AudioGames . net Forum — Off-topic room : The Imaginatrix via Audiogames-reflector


  


Quick Windows Sequencer Questions

So I got Quick Windows Sequencer, and am still getting the hang of it. The problem I'm having is with the instruments. The Instrument lists each have so many options, but there are only so many program numbers and it's the program number that defines the instrument sound you can hear. The thing is, I want to try everything and I can't. I also haven't yet worked out how to play with a different instrument—I've resorted to playing with a piano sound using the onscreen keyboard (I don't have a midi cable for my actual keyboard and want a better one anyways), and then changing the track properties afterward. I got some more instrument lists from the QWS website but they don't seem to be doing anything. Can anyone help me out here? I know I can get the hang of this with a bit more time but this instruments issue is really frustrating when several options seem tied to the same program number, which naturally only produces one of the sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=235067#p235067





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Changing Talkback volume with volume buttons?

2015-10-16 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: Changing Talkback volume with volume buttons?

What I usually do to turn TB's volume up or down is have TB speak then adjust the volume while it is speaking. You see, the notification sounds are independent of the music volume, which also corresponds to the volume of your TTS. This is unlike iOS, where turning up or down the volume will turn up or down your entire system, but on Android, when you don't have music or speech, pressing the volume keys will turn up and down notification noises. So, in other words, have TalkBack speak or play some music and turn your volume up or down while that's going on, and that will solve your problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=235069#p235069





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

  1   2   >