Re: Retroarch is now accessible

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

Devin.With this feature that will allow you to play Final Fantasy 1. Will I be able to use it to play Final Fantasy Mystic Quest?

URL: https://forum.audiogames.net/post/546123/#p546123




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Re: home quest hidle adventure

2020-06-26 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: home quest hidle adventure

The update came through on the android side. Wow, things definitely read better now. The information is much more concise and appropriately spaced, with less need to swipe to obtain it all. There are still a few unlabeled images, but they definitely dont get in the way. Heck we can even read information that wasnt readable before, like how many are wounded and such. Thanks a ton for the update. 

URL: https://forum.audiogames.net/post/546122/#p546122




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Re: GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: GUI Alternatives to WxPython

I mean seriously, the problem is, I don't know what better is here.  We can do better in the explicit case of us, and WX is a little bit C++ish, but even the often-praised Winforms (well, often-praised among blind people) isn't that much less verbose.  Anything modern for Windows or Mac actually goes so far as putting half the UI in a separate file, anything web makes WX verbosity look like nothing (seriously: sighted frontend devs will spend up to 100 lines making a button look right, it's not rare but it happens), anything that tries to abstract and be like "Hi, I am a form with 3 text fields" falls down as soon as you want to do anything even remotely custom and you end up not using it or reinventing all of React-but-not-_javascript_.When I talk to more knowledgeable people than myself on this issue, the general consensus is that how to express UI is still one of those big unsolved problems in programming.  Quite apart from accessibility, the grass isn't actually greener anywhere, and even if you go as far as something like react with respect to terseness where you literally say fuck it I'll rebuild the entire UI from the ground up on every change and not even bother to write code that tries to do myButton.text=bla, even that has its own problems with expressiveness where you find yourself having given up all the things you were complaining about with the more verbose options (true story: I realized this on line 200 or so out of something like 400 or 500 of the accessible treeview I could have done without React in 100 or less).

URL: https://forum.audiogames.net/post/546121/#p546121




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madden accessibility guide

2020-06-26 Thread AudioGames . net Forum — Articles Room : MichaelJ via Audiogames-reflector


  


madden accessibility guide

Hello. A while ago I found a guide on madden accessibility. This guide was posted on reddit by ea_accessible who has a lot of interesting posts on the accessibility of EA games. clickhere to view the guide. The guide goes through how to navigate the menues, but with the nnarated menues that is not a problem. The main focus of ythis guide is playing the game. Hopefully this guide helps some people out.

URL: https://forum.audiogames.net/post/545951/#p545951




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

hi,if I want to recommend a way to fix this for ever, I'll say to check in the constructor of the screen reader that uses COM objects for these kinds of errors, and delete that folder and continue.this might be the simplest case,, but camlorn's way fixes that error for ever.

URL: https://forum.audiogames.net/post/546120/#p546120




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Re: slay the spire now accessible!

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: slay the spire now accessible!

@Wensber, flavour text  would be nice if possible, and I agree about the toggle. As far as keys go, for me it is those occasions when you need to type a word and a number together, much less two words and numbers that tend to be long winded, for example powers, potions and examining different choices or relics. A common convention in muds and other text games is just to use the first couple of letters of a word to shorten it, for example shortening directions of movement in a text game from north south east west, to just n s e w, hence my suggestion about shortening commands to a couple of letters. With monster attacks, I get that before each turn you don't see precisely what monsters are going to do, but looking at the wiki it seems monsters have sequences of actual named attacks, for example jaw worms have thrash, chomp and bellow. Are these attacks not noted when a monster attacks? or are they listed somewhere else.I did wonder if a popup appeared on screen once monsters take their own turns listing what they're doing whilst they're doing it, EG Jaw worm uses chomp for 12 damage, though obviously I could be wrong.

URL: https://forum.audiogames.net/post/546110/#p546110




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Re: slay the spire now accessible!

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: slay the spire now accessible!

@Wensber, flavour text  would be good, and I agree about the toggle. As far as keys go, for me it is those occasions when you need to type a word and a number together, much less two words and numbers that tend to be long winded, for example powers, potions and examining different choices or relics. A common convention in muds and other text games is just to use the first couple of letters of a word to shorten it, for example shortening directions of movement in a text game from north south east west, to just n s e w, hence my suggestion about shortening commands to a couple of letters. With monster attacks, I get that before each turn you don't see precisely what monsters are going to do, but looking at the wiki it seems monsters have sequences of actual named attacks, for example jaw worms have thrash, chomp and bellow. Are these attacks not noted when a monster attacks? or are they listed somewhere else.I did wonder if a popup appeared on screen once monsters take their own turns listing what they're doing whilst they're doing it, EG Jaw worm uses chomp for 12 damage, though obviously I could be wrong.

URL: https://forum.audiogames.net/post/546110/#p546110




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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Good memories

ok, yeah. i was hoping you would say that, i honestly fel thte same way, minus the downward snping thing, i was never a big fan of that sens eyou couldn't hear the barrit firing over the sound sources and because of how far away you were, especially if you were in the forest or in a fight, you know? I only asked because i wanted the game to be more about what you all wanted, not me.

URL: https://forum.audiogames.net/post/546119/#p546119




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Re: how does this work, and what do you recomend?

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: how does this work, and what do you recomend?

You don't want C++. As I just said on another thread, it takes years of C++ to be competent in it.If you're going to work with a sighted coder, you will need to indent irregardless of the language.  I'm not saying that's a strong reason to use Python, but it is actually much harder for a sighted person to learn to read code without indentation, than it is for us to learn to deal with indenting.  That may seem counterintuitive at first, but we get much more practice at remembering things that sighted people don't get, and when you take tools away from sighted people, they can't just adapt to work like us.If your partner is as experienced as you it doesn't matter, but if they know more find out what they know and use that.  Otherwise the web is a good option, It's easy for a sighted person who's going to maybe want graphics, there's tons of newbie tutorials, it's got an at least okay audio option in WebAudio, it runs on all the platforms.

URL: https://forum.audiogames.net/post/546118/#p546118




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Re: can i skip it?

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: can i skip it?

yes, you even can type boing..

URL: https://forum.audiogames.net/post/546116/#p546116




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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : mastodont via Audiogames-reflector


  


Re: Good memories

Honestly I am not a good team player and I don't care that much about bases though other people might have a different oppinion. A game where you log in, kill and get killed for a few hours in various ways and log off is good for me. What matters is the diversity and the balancing of the system. I think bases would add a whole different level of unbalancedness since there will be players who would grind for days and there will be the fellas who log on for a few hours and get butchered. If you remember, RS had the same problem and it resulted in a drop in the player base.This is just my oppinion however and I would play regardless if there are bases or not since I considder myself a pretty good learner and I can grasp the hang of it very quickly. Even back in RS I preferred to work on my own and snipe from the coin island since that was one of the safest spots being pretty easy to deffend.

URL: https://forum.audiogames.net/post/546117/#p546117




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Re: can i skip it?

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: can i skip it?

yes, you even can type boing.btw bloodstorm isn’t a fps

URL: https://forum.audiogames.net/post/546116/#p546116




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Re: slay the spire now accessible!

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: slay the spire now accessible!

Wensber, hello and welcome to the forum! This mod of yours is incredible, I guess it kind of shook the audiogame community, almost everyone whom i keep daily contact with plays this thing courtesy of your actions.  I wonder, do you consider adding support for the mods which have new controls implemented? They certainly look fun.

URL: https://forum.audiogames.net/post/546115/#p546115




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Re: The quickest way to build maps in bgt?

2020-06-26 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: The quickest way to build maps in bgt?

options? I only see someone wining, not giving options.

URL: https://forum.audiogames.net/post/546114/#p546114




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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Good memories

hey, thanks mastidont. I mean, i already have something that it's currently running off of, I just don't have a constant down checker. I could maybe really push for a vps in Missouri, but then one in Texas i already have is working ok for me. And thanks for what you said, that kind of gets me wanting to do it, even though i've spent the past few months coding in fortnite weapons and sounds, but i can change what i've done and if enough people want it, i won't have a problem with it. I want to help out the community as much as i can, and it would help not just you guys, but it'd make me happy, to. it'd just take, a very long time, especially if you want all of the bases, concussive grenades, stun grenades, and the downwards sniping thing as well. That would take at least a year, and its not that i don't want to put that much effort if its something that the community would like i wouldn't feel like I've waisted time on something, thats just, a lot to even think of. I know how long that took Sam to make those thing, and his skill compared to mine is like comparing Le Bron James to a 6th grader in basketball.

URL: https://forum.audiogames.net/post/546112/#p546112




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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Good memories

it'd just take, a very long time, especially if you want all of the bases, concussive grenades, stun grenades, and the downwards sniping thing as well. That would take at least a year, and its not that i don't want to put that much effort if its something that the community would like i wouldn't feel like I've waisted time on something, thats just, a lot to even think of. I know how long that took Sam to make those thing, and his skill compared to mine is like comparing Le Bron James to a 6th grader in basketball.

URL: https://forum.audiogames.net/post/546113/#p546113




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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Good memories

hey, thanks mastidont. I mean, i already have something that it's currently running off of, I just don't have a constant down checker. I could maybe really push for a vps in Missouri, but then one in Texas i already have is working ok for me. And thanks for what you said, that kind of gets me wanting to do it, even though i've spent the past few months coding in fortnite weapons and sounds, but i can change what i've done and if enough people want it, i won't have a problem with it. I want to help out the community as much as i can, and it would help not just you guys, but it'd make me happy, to.

URL: https://forum.audiogames.net/post/546112/#p546112




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how does this work, and what do you recomend?

2020-06-26 Thread AudioGames . net Forum — Developers room : TheTrueSwampGamer via Audiogames-reflector


  


how does this work, and what do you recomend?

Ok, hello everyone.So, i'm trying to make a sound play, but play in a way that when you move, the sound moves with you, not just plays the hole sound at one tile and then once ou move, it just goes away, and others wouldn't be able to hear the sound you caused if they were coming towards you, say reloading but you wouldn't know because even if you got close enough, the sound would be in another area. How would be the best way to do this? now, for the bigger part of this topic.So, a friend of mine who is sighted wants to help me code audio games for you lovely folks on the interwebs. He says that I should move away from bgt, and i've been thinking about this for awhile. I wanted to try and find something that is kind of close to BGT in how code seperation or identification works, either with the braces/brackets, same way to comment (same in most places) things like that that would make the transition easier to deal with. Does anyone here have any suggestions? for simplicity and less learning curve but still simple/easy to use and better than bgt, whould you go more towards one of these three. c/c++ (wichever is recomended), Java, or python. I've heard praises about python but the differences of how code is seperated, and the huge cintax differences i've seen in open source things i've seen for it in audiogame wise, has been a lot different, and i'm not really good at learning form manuals or online articles unless its simple things like how to do something in a program, or how to fix an error i'm having, you know? The smaller things, not entire coding languages that can do so much. I learn better from open sourced projects, but just how they look and the indentation that would drive me up the wall with indention tones and constantly knowing how other people indent things when i don't want to would drive me crazy, and that would be a lot of turning on and off of the same setting over and over again that I wouldn't be a big fan, and I don't want to try something taht i kind of already know i'm not a big fan of, but if its really so high praised over the other two, i'll give it a shot. Please, give suggestions on the 2nd question, and please give an answer to the top question of this post as soon as you can, as this has bugged me. I've seen others do it, i just don't know how.

URL: https://forum.audiogames.net/post/546111/#p546111




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Re: slay the spire now accessible!

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: slay the spire now accessible!

@Wensber, flavour text  be good, and I agree about the toggle. As far as keys go, for me it is those occasions when you need to type a word and a number together, much less two words and numbers that tend to be long winded, for example powers, potions and examining different choices or relics. A common convention in muds and other text games is just to use the first couple of letters of a word to shorten it, for example shortening directions of movement in a text game from north south east west, to just n s e w, hence my suggestion about shortening commands to a couple of letters. With monster attacks, I get that before each turn you don't see precisely what monsters are going to do, but looking at the wiki it seems monsters have sequences of actual named attacks, for example jaw worms have thrash, chomp and bellow. Are these attacks not noted when a monster attacks? or are they listed somewhere else.I did wonder if a popup appeared on screen once monsters take their own turns listing what they're doing whilst they're doing it, EG Jaw worm uses chomp for 12 damage, though obviously I could be wrong.

URL: https://forum.audiogames.net/post/546110/#p546110




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Re: The quickest way to build maps in bgt?

2020-06-26 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: The quickest way to build maps in bgt?

I believe 2 is pointing out options.@2: Unfortunately sense BGT does not haev any other forms of iterable beyond simple arrays and dictionaries, map systems are severely lax. If Bgt had tuples, sets or things of that nature it would be so much more responsive.

URL: https://forum.audiogames.net/post/546109/#p546109




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Re: The last of us to, a story of revenge and... that's it.

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: The last of us to, a story of revenge and... that's it.

@mr.brunete, oh yeah deffinetly, people were going to come after him in the end.I stil tsay the game is a revenge game and I doubt I'd pick it up again but jacksepticeye is doing a really good playthrough in my oppinion so I'm watching that and enjoying the story.

URL: https://forum.audiogames.net/post/546108/#p546108




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Re: GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: GUI Alternatives to WxPython

@WxWrapper. I thought about something like that, a sort of wrapper moduel designed to automate the long winded parts and maybe help out a bit with the placement of GUI elements. I would just have to buckle down and swallow Wx by the handful.

URL: https://forum.audiogames.net/post/546107/#p546107




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Re: slay the spire now accessible!

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : the best in the world via Audiogames-reflector


  


Re: slay the spire now accessible!

I'll try and keep you updated thanks for making this awesome mod

URL: https://forum.audiogames.net/post/546106/#p546106




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

I can't test anything as the code is failing to compile. Please provide the includes directory in the zip file.

URL: https://forum.audiogames.net/post/546105/#p546105




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Re: windows vps rdp bug

2020-06-26 Thread AudioGames . net Forum — Off-topic room : muhammad gagah via Audiogames-reflector


  


Re: windows vps rdp bug

You can run the NVDA remote via administrator.Go to NVDA setting>General setting, press enter to Use currently saved settings on the logon and other secure screens (requires administrator privileges) button, and press yes button.

URL: https://forum.audiogames.net/post/546104/#p546104




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

i'm grabbing both the client and the source, just to see what small thing i could make out of it for fun.

URL: https://forum.audiogames.net/post/546103/#p546103




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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : mastodont via Audiogames-reflector


  


Re: Good memories

@13 I would deffinitely play such a thing. We seriously need FPS games, there aren't any decent ones around and the community is waiting for one for ages. I bet it would reach more than 50 players online in the first two days. If you ever release such a thing, even if the code isn't entirely yours please drop me a PM with a link and I would gladly play it. Heck, I might even be able to drop in a few bucks for maintenance. Maybe there is a way to get permissions from sam to host a server? I doubt he cares about this game anymore so, someone who knows him might care to drop him a question, who knows what might happen.

URL: https://forum.audiogames.net/post/546102/#p546102




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Re: can i skip it?

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: can i skip it?

or just use the same e-mail for litterally everything you sign up for, sign into the same e-mail in multiple programs like chrome, windows mail, thnderbird, etc. Or, write it down, or use it as your dropbox e-mail, and then set a recovery phone number that is yours so that when you forget your password, you can go to the dropbox icon in your notification bar, see what e-mail it is, then go to gmail or outlook or whatever you use, and use there recovery information, wich for both of those is either a 2nd e-mail you know you have, or your phone number wich you should always have available at all times, or update it if changed. Try to change it as little as possible between phones and carriers, and only maybe when you completel move but even then try to change that phone number as little as possible, and if you don't have to, never change it. You can easily keep them for multiple decades if you do it right, my mom has had hers for 20 years, over 3 moves, and multiple carrier changes/acquisitions and mergers. You should be fine if you do that.

URL: https://forum.audiogames.net/post/546101/#p546101




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question about mortal combat 11

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : hannes via Audiogames-reflector


  


question about mortal combat 11

hi is it possible to play the game with a r620 graphics card with the fallowing specksdialog  Name:Intel(R) UHD Graphics 620Manufacturer:Intel CorporationChip Type:Intel(R) UHD Graphics FamilyDAC Type:InternalDevice Type:Full Display DeviceApprox. Total Memory:6205 MBDisplay Memory (VRAM):128 MBShared Memory:6077 MBCurrent Display Mode:1366 x 768 (32 bit) (60Hz)Monitor:Generic PnP MonitorHDR:Not SupportedMain Driver:igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll Version:26.20.100.7262Date:9/25/2019 02:00:00WHQL Logo'd:YesDirect3D DDI:12Feature Levels:12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1Driver Model:WDDM 2.6EnabledDirect3D Acceleration:EnabledAGP Texture Acceleration:Enabled

URL: https://forum.audiogames.net/post/546100/#p546100




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Re: The last of us to, a story of revenge and... that's it.

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: The last of us to, a story of revenge and... that's it.

I totally dissagree with @7the story was well developed. after the events of the first game, what you'd expect to come from that?i haven't finished the entire story yet, but you guys really think joel was a good person to begin with? he was good to everyone in that universe? no, he was too selfish! yes, we played as him, we understood why he did what he did. but, do you really think the things he did were good? of course, concequences were inevitable.

URL: https://forum.audiogames.net/post/546099/#p546099




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Re: GoldWave On Android Now Accessible

2020-06-26 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: GoldWave On Android Now Accessible

I just sent it to my phone to install and it will be their when I get on it in the morning and it will be interesting to use

URL: https://forum.audiogames.net/post/546098/#p546098




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Re: iOS 14 after two days. My thoughts and things I've noticed

2020-06-26 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: iOS 14 after two days. My thoughts and things I've noticed

For those who "absolutely" want the developer beta, learn how to get it from IMore:https://www.imore.com/how-download-ios- … loper-betaOtherwise, wait for the first public beta to be released some time n July, found at http://beta.apple.com/

URL: https://forum.audiogames.net/post/546097/#p546097




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Re: can i skip it?

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: can i skip it?

@6. Then he should make an easy to remember email like: firstname.lastn...@gmail.com

URL: https://forum.audiogames.net/post/546096/#p546096




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Re: The last of us to, a story of revenge and... that's it.

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: The last of us to, a story of revenge and... that's it.

@7. Agreed. The first one was good then this one came a long...

URL: https://forum.audiogames.net/post/546095/#p546095




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Re: I feel I am ready to publish my poems, but I need some help first

2020-06-26 Thread AudioGames . net Forum — Off-topic room : lukas via Audiogames-reflector


  


Re: I feel I am ready to publish my poems, but I need some help first

Thanks a lot. Yeah, I have actually considered that quite a bit, the only thing that seems daunting to me at the moment is finding, and learning to use, a decent software to produce the ebook with. Although I'm on a macBook Pro, I have actually given up on using macOS entirely and run only bootcamped Windows on it. That might change with Bug Sur though, who knows. I'll certainly at least give it a try.By the way, that was just a typo, but I find it so amusing that I'm going to keep it that way. :-DSo, can I assume you haven't found out anything specific, since you haven't criticized or pointed out anything? If so, then that's just brilliant. I mean, I know how I feel about it and what I think, I think I know the language well enough to realize for myself if there is anything obviously wrong or not, but I can never be really sure, being a non-native speaker.Thanks a ton once again.Lukas

URL: https://forum.audiogames.net/post/546094/#p546094




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

@7If you want details on this I can give them to you, but broadly speaking you depend on accessible_output2 for linux and/or mac, and provide a uniform API on top.  Then for Windows you compile the Cython version against multiple versions of Python, run a couple commands, and up to Pypi they go.  If you get interested reach out, I can concoct Appveyor scripts for your releases by cannibalizing what I have to do for Synthizer anyway and explain what specifically is going on with the licensing that makes Cython advantageous as well.

URL: https://forum.audiogames.net/post/546093/#p546093




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

Oh, I see. I think they just use the library, though. Your suggestion about static linkage with Cython is an interesting one to consider. Editing time: if we do create static links, we lose portability, though I don’t think people would miss it much seeing as AO2 already has issues on Mac and doesn’t work on Linux from what I understood.  Again, another thing to consider.

URL: https://forum.audiogames.net/post/546092/#p546092




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

Oh, I see. I think they just use the library, though. Your suggestion about static linkage with Cython is an interesting one to consider.

URL: https://forum.audiogames.net/post/546092/#p546092




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

@5accessible_output2 isn't.  Lucia is. I'm not sure who else might be relevant; I'm not tightly coupled to the modern Python ecosystem.

URL: https://forum.audiogames.net/post/546091/#p546091




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Re: GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: GUI Alternatives to WxPython

@3It is this side of possible that QT has suddenly decided to get their accessibility act together so that even marginally advanced controls like buttons don't break. It is also this side of possible that, for those of us who care, the Python bindings aren't LGPL or GPL.  But if it sounds like I'm being somewhat sarcastic, it's because I am--they have been promising they'd get better for years, and I have it on good authority that the reason kindle works is because Amazon forked QT to make it happen and that QT has been ignoring accessibility patches in general.Put another way maybe, but I doubt it.  QT5 did at least improve on QT4, but given how broken QT4 was and assuming that there hasn't been a lot more work I don't know about, it's still way below WX and/or any other library using native controls (QT draws itself, and is implementing UIA).

URL: https://forum.audiogames.net/post/546090/#p546090




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

I don’t think this library is being maintained anymore, but I could be wrong. Still, something to consider.

URL: https://forum.audiogames.net/post/546089/#p546089




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

@2 you are awesome. Thank you so much. Such an easy fix.

URL: https://forum.audiogames.net/post/546087/#p546087




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

@2You might submit prs upstream to wherever has a maintainer documenting this.If you wanted to be really fun and clever you could also become the maintainer of accessible_output3, which wraps accessible_output2, catches this exception, and prints an informative error about what to do. I'm not kidding.  This is, let's call it a 70% serious suggestion.  It's a 100% serious suggestion if you just go work out how to bind Tolk with cython, put the entire package under the lgpl (which works as long as it's in 100% cython because reasons), stattically link the NVDA controller client and Tolk itself, and put it on Pypi (at which point this goes away and we also avoid the DLL hell problem).

URL: https://forum.audiogames.net/post/546088/#p546088




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

@2 you are awesome. Thank you so much

URL: https://forum.audiogames.net/post/546087/#p546087




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Re: The quickest way to build maps in bgt?

2020-06-26 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: The quickest way to build maps in bgt?

@2, so? I really don’t understand, did someone ask you about that?

URL: https://forum.audiogames.net/post/546086/#p546086




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Re: What do you guys think of Pascal, in terms of accessibility and modern

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: What do you guys think of Pascal, in terms of accessibility and modern

C++ took me 2 years and a failed project to be a minimum level of competent.  It took me an additional 1-2 years beyond that not to need docs frequently.  C++ documentation looks like this. If you can read the partial ordering heading on that page without flinching you're a better programmer than me.  Not me then.  Me now.  And there's a bunch more pages like it behind that I could link.  Also note--this isn't the official specification, this is a site that explains the official specification in terms that us mere mortals might have a chance of understanding.it's very powerful.  I could make an audiogame with it.  But getting to the point where you can just say "yeah I know, how about I make an audiogame in C++" is the closest thing programmers have to a religious journey or something.  Don't.  Your time is much more valuable unless you're specifically contemplating projects that C++ will help you with, or have a lot of experience as a programmer.

URL: https://forum.audiogames.net/post/546085/#p546085




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Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: python error, no idea how to describe this error sorry

This page has the answer you seek: https://github.com/Amerikranian/Finger- … n-Version/

URL: https://forum.audiogames.net/post/546084/#p546084




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Re: GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: GUI Alternatives to WxPython

What about Pyqt5? It looks simpler, and some of the examples I ran were accessible.

URL: https://forum.audiogames.net/post/546083/#p546083




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Re: SwipePoker - HTML5 Canvas with Aria Test

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: SwipePoker - HTML5 Canvas with Aria Test

Typically you can turn on something called browsing mode if you want your keys to be sent directly to the window. I’m not sure what is the command to do so in narrator, or even if it is possible, but in NVDA  you can press the NVDA modifier and space, both for turning it on and off.  I wish I had seen this a little earlier, would have been able to give my feedback today. Will do so tomorrow if nobody else gets to this first.

URL: https://forum.audiogames.net/post/546082/#p546082




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Re: Gaging interest in the public electronic game library

2020-06-26 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

Hello,I finally found my 2004 merlin and will be in the process of uploading it's sounds. However due to the no square waves rule, I will likely only record the sounds that were added in the 2004 version (in other words, the voice samples). the non voice samples are the same as the original 1978 merlin. I only considdered adding it for 2 reasons: first, it was the first multigame handheld (in fact, it's even more ambbicious than say bopit or the brain warp/shift), and secondly, because 2 of the games are totally playable: 1 is a simon clone of course, the other is a music composition program. a third, magic square, is not accessible, but it also impossible to lose since it's the only game (not counting the music program) without a computer oponent. I only submitted the game and watch and mattel stuff for historical reasons.

URL: https://forum.audiogames.net/post/546081/#p546081




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Re: Interesting and useful Forums Just like OTT room on Audiogames.net

2020-06-26 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Interesting and useful Forums Just like OTT room on Audiogames.net

https://reddit.com/r/blind

URL: https://forum.audiogames.net/post/546080/#p546080




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Re: What do you guys think of Pascal, in terms of accessibility and modern

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: What do you guys think of Pascal, in terms of accessibility and modern

Just going to chime in here and say that you shouldn’t touch C++ and expect quick results. Four hours a day will not get you to the level of building audio games for a long, long time. In fact, if that is your goal, stick with python or something else. Chances are it can meet your needs.

URL: https://forum.audiogames.net/post/546079/#p546079




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python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


python error, no idea how to describe this error sorry

I know nothing about this, and have no idea what causes this, can someone please help me?File "C:\Users\  \Documents\Python\lib\site-packages\win32com\client\gencache.py", line 226, in GetModuleForCLSIDmod = GetModuleForTypelib(typelibCLSID, lcid, major, minor)File "C:\Users\  \Documents\Python\lib\site-packages\win32com\client\gencache.py", line 266, in GetModuleForTypelibAddModuleToCache(typelibCLSID, lcid, major, minor)File "C:\Users\  \Documents\Python\lib\site-packages\win32com\client\gencache.py", line 552, in AddModuleToCachedict = mod.CLSIDToClassMapAttributeError: module 'win32com.gen_py.C866CA3A-32F7-11D2-9602-00C04F8EE628x0x5x4' has no attribute 'CLSIDToClassMap'

URL: https://forum.audiogames.net/post/546078/#p546078




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

I am going to chime in here as well.First, if you encourage others to use your code, you should, in all likelihood, attempt to keep it clean. This is not. No matter how you spin this. Let's take several examples:int x,y; //These are the cordinates that the user will be using. We will be dealing with these later.
timer speedtimer; //The timer for the speed. If the timer has elapsed 450, the user will move.These aren't combined in a class, as they should be for this game. I was very confused when I looked at the extras.bgt and saw the reassigning of various variables.Second, your comments, and this is what I am going to hit the hardest. If you don't really understand what you are doing, then perhaps you should not be providing open source material. Several examples follow://Create an array of bullets.
for(uint i=0; iThis comment is incorrect. When looping through an array, you are doing just that, looping. No extra item creation occurs unless you do so explicitly. I hate to pick on your vocabulary, but since this is open source and, apparently, something one should learn from, I feel like we need to establish basic terminology here. As I said before, you are not creating a new array every time you loop through an already instantiated one. This also means that the following comments get invalidated://Create an array of enemies within the array of bullets to check if an enemy's x equals to that of a bullet's x and the enemy's y equals the bullet's y.Not only is the vocabulary incorrect here, but I also had to re-read your comment multiple times to actually understand what you meant. I could have looked at the code and have spent much less time interpreting what is happening, a fact which both of us know should be the opposite when someone writes their logic.//Create an array of enemies.You get the picture.While we are on the topic of comments, let's talk about why would you choose to make one. A comment is typically placed to explain logic in code or to leave a note. Most of your comments do otherwise. Again, examples go below://Check the move timers have elapsed.
if(enemies[i].movetimer.elapsed>enemies[i].movetime)
//Make the enemy moved based on where the player is. If the player is to the left of the enemy, the enemy will move to the left. If the players is the right, the enemy will do likewise.
if(enemies[i].emxx)...
//Now lets declare a few values.
int kills=0,deaths=0; //This will be saved in the data.dat file.
bool jumping=false,landed=true; //These two bools are for jumping and landing. If the user jumps, jumping will become true, and landed will become false. When landed is true, jumping will become false. But more on that way later.
//Now we have to create a few functions. First, lets start out with the savedata functions.I will stop right there, as I am sure that, again, you get the picture. You explain the purpose of each line of code, rather than how it's all meant to come together. In other words, if I get your game, chances are I already know what the main function does and how to show a window. I do not need you to explain every single thing. I feel like you tried to make a mini BGT tutorial and failed, hard. To put it in perspective, what you are doing is akin to me talking to a cook and saying "We're gonna cook some scrambled eggs, but first, you need this, and this, and this, and this, and you also need to use this to check that and that to check this thing over there," without providing any relevant instructions or information. I give a few building blocks, like "you need eggs", but I think that is implied here since, you know, we are making scrambled eggs.Third, your logic. I feel like I need to address this especially because there was a point where we had to boot up a Python interpretor and run some mini examples to see how your mind processed ifs. More examples are coming, do not be afraid.if(key_pressed(KEY_LEFT) and facing=="left"==false) //Checks to see if the user is facing left. If not, they turn left.I again, though this time unintentionally, demonstrate comment redundancy. My main point, however, is your if statement. You do a lot of unnecessary stuff here, a lot. First, I did not even know that you can even stack two comparisons like this, which is the point. I am not a newbie when it comes to reading code. I may not be the sharpest tool in the shed, but I'm far from dumb. What you are doing required me to boot up my Python console and create several tests to understand what you meant by that line. Needless to say, there is a much, much better way to do this. I'll provide two of them, in fact.if(key_pressed(KEY_LEFT) and facing!="left")orif(key_pressed(KEY_LEFT) and !(facing=="left"))The first option is the most strait forward one. It is the easiest to read when glancing through your code. It is also mentioned in section 7.1 of the BGT language tutorial. The second option works, too, but I personally

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

You can do this in BGT. What you’re looking for is the ternary operator.  I currently do not have time to provide a more detailed example, but that should get you googling.  Looking up something like C ternary operator should give you the correct syntax. Python has this as well, in fact you already demonstrated it.

URL: https://forum.audiogames.net/post/546077/#p546077




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Re: Offencive world? how?

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Offencive world? how?

Keys I don't remember exactly but you run around the map collecting stuff. The edges are walls and you must stop the damage being caused because once it breaches through your last layer of wall, the game ends.

URL: https://forum.audiogames.net/post/546076/#p546076




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

Yeah some of the things here hurt my head. Like the array of enemies in the array of bullets simply to check if one is near the other. I haven't looked through all the code yet either.One shortcut you can sometimes take and it does work in various languages, including Python is that things that return true or have more than zero elements, you can get away with something like:if(var)
{
//statements
}In Python, this will pass if the var is holding a boolean and it return true, if it's a non-empty list or string, and several other things.if var:
  # statements hereYou can also flip flags like this in BGT:var = !var;Or in python:var = not varI don't know how or even if it is possible to do this next part in BGT, but it works in Python. OK so you flipped your flag and now you want to speak it so you could do:lucia.output.output("on" if var else "off")Lol hope that was correct, I don't use it commonly and sometimes have to play with it to get it to work.Uh, why did I just write all this shit, idk getting tired I guess and head going in weird places.

URL: https://forum.audiogames.net/post/546075/#p546075




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Re: Independence movements across your country

2020-06-26 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Independence movements across your country

@21:So nice of you to remind me, Indian schools never, in my experience talk about world war I, or II, despite many Indian soldiers fighting in these wars.Also, since not many people actually read the history, politicians often use this fact to spread the false information about any person, who has been dead and can't defend himself.

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Re: GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: GUI Alternatives to WxPython

You're not going to do much better unless you go to one of the first party solutions or React Native.  It also doesn't matter unless you have enough vision to do layout.  WX has sizers, which you can use for this kind of thin, but I can count the number of accessible GUI libraries in all the languages I know put together on one hand.  And if you do do better, it's not actually by a lot, and it's not actually in a way where you can do it without vision.I do agree WX is verbose, we should probably eventually write something nicer on top.  NVDA did but it's GPL and tightly coupled with NVDA.  Sighted people don't want better.  Our version of better is their version of we can't match the frontend team's mocks.

URL: https://forum.audiogames.net/post/546073/#p546073




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

I'd just like to expound upon @14 a bit and just say that reguarding the point made about your lack of the not operator:We took a good 20 minutes logically thinking through the way that Bgt and Python parse there if statements and tested the syntax on several different places to figure out what you were doing.For those who can't tell, in if statements such as:if (x==5==True)He is basically saying, if it is true that x is five is true... What! What the hell? Where in the good little universe did you learn that? That totally mind boggled three people who have programmed through several different languages for a couple years.Tunmi, if there's anything this release accomplished? You gave us a good mental exersise.

URL: https://forum.audiogames.net/post/546072/#p546072




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Re: Portable accessible audio players to go with my sampler?

2020-06-26 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Portable accessible audio players to go with my sampler?

@2 Oo, this looks cool, so I can buy this device without a memory card, get a micro sd card of 256 gb, and figure out how to setup rockbox? Which honestly can't be that difficult I'm pretty comfortable with techy stuff. Is there tutorials that show me how to set it up?Only connections I require from an audio player is an audio out, I can get y cables that turn a 3.5 mm plug into two 1/4'' plugs which is what the mpc takes.Regarding iPods though, if I did get one, it would be one of the older ones, not a touch, the ones with expandable memory. I know you could do that with the classic, but as far as I know the classics don't talk. Do the nanos do though? Never used one.Just checked the rockbox website, if the link you posted here is the benji t6 the rockbox firmware is said to be unstable on that particular device. Lots of other options though.

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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

You can create a pack with folder structure, but the solution to this requires recursion, something which the pack creator provided here does not have. It is possible, though, I did it before.

URL: https://forum.audiogames.net/post/546071/#p546071




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Re: monthly chat june 2020

2020-06-26 Thread AudioGames . net Forum — Off-topic room : Mirage via Audiogames-reflector


  


Re: monthly chat june 2020

Well, I've been sick for the entire month of june.I put off a trip to urgent care, because I didn't want to expose anyone to Covid, but when I nearly fell down my steep stairs, I finally decided it was time to go.Now working on fighting off an ear infection with antibiotics, so hopefully things will be better soon.For now, i'm in a space where I'm not tired enough to sleep, but I have no mental energy to be productive. Hoping that part passes quickly.

URL: https://forum.audiogames.net/post/546069/#p546069




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Offencive world? how?

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : octoross via Audiogames-reflector


  


Offencive world? how?

Hi everyone around the forum! Today, i found a new game called: offencive world. But it don't have anything like readme or documentation. I don't know how to play it, can you help me? thanks.

URL: https://forum.audiogames.net/post/546070/#p546070




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

I am going to chime in here as well.First, if you encourage others to use your code, you should, in all likelihood, attempt to keep it clean. This is not. No matter how you spin this. Let's take several examples:int x,y; //These are the cordinates that the user will be using. We will be dealing with these later.
timer speedtimer; //The timer for the speed. If the timer has elapsed 450, the user will move.These aren't combined in a class, as they should be for this game. I was very, very confused when I looked at the extras.bgt and saw the reassigning of various variables.Second, your comments, and this is what I am going to hit the hardest. If you don't really understand what you are doing, then perhaps you should not be providing open source material. Several examples follow://Create an array of bullets.
for(uint i=0; iThis comment is incorrect. When looping through an array, you are doing just that, looping. No extra item creation occurs, unless you do so explicitly. I hate to pick on your vocabulary, but since this is open source and, apparently, something one should learn from, I feel like we need to establish basic terminology here. As I said before, you are not creating a new array every time you loop through an already instantiated one. This also means that the following comments get invalidated://Create an array of enemies within the array of bullets to check if an enemy's x equals to that of a bullet's x and the enemy's y equals the bullet's y.Not only is the vocabulary incorrect here, but I also had to re-read your comment multiple times to actually understand what you meant. I could have looked at the code and have spent much less time interpreting what is happening, a fact which both of us know should be the opposite when someone writes their logic.//Create an array of enemies.You get the picture.While we are on the topic of comments, let's talk about why would you choose to make one. A comment is typically placed to explain logic in code or to leave a note. Most of your comments do otherwise. Again, examples go below://Check the move timers have elapsed.
if(enemies[i].movetimer.elapsed>enemies[i].movetime)
//Make the enemy moved based on where the player is. If the player is to the left of the enemy, the enemy will move to the left. If the players is the right, the enemy will do likewise.
if(enemies[i].emxx)...
//Now lets declare a few values.
int kills=0,deaths=0; //This will be saved in the data.dat file.
bool jumping=false,landed=true; //These two bools are for jumping and landing. If the user jumps, jumping will become true, and landed will become false. When landed is true, jumping will become false. But more on that way later.
//Now we have to create a few functions. First, lets start out with the savedata functions.I will stop right there, as I am sure that, again, we all get the picture. You explain the purpose of each line of code, rather than how it's all meant to come together. In other words, if I get your game, chances are I already know what the main function does and how to show a window. I do not need you to explain every single thing. I feel like you tried to make a mini BGT tutorial and failed, hard. To put it in perspective, what you are doing is akin to me talking to a cook and saying "We're gonna cook some scrambled eggs, but first, you need this, and this, and this, and this, and you also need to use this to check that and that to check this thing over there" without providing any relevant instructions or information. I give a few building blocks, like "you need eggs", but I think that is implied here since, you know, we are making scrambled eggs.Third, your logic. I feel like I need to address this especially because there was a point whereI had to boot up a Python interpretor and run some mini examples to see how your mind processed ifs. More examples are coming, do not be afraid.if(key_pressed(KEY_LEFT) and facing=="left"==false) //Checks to see if the user is facing left. If not, they turn left.I again, though this time unintentionally, demonstrate comment redundancy. My main point, however, is your if statement. You do a lot of unnecessary stuff here, a lot. First, I did not even know that you can even stack two comparisons like this, which is the point. I am not a newbie when it comes to reading code. I may not be the sharpest tool in the shed, but I'm far from dumb. What you are doing required me to boot up my Python console and create several tests to understand what you meant by that line. Needless to say, there is a much, much better way to do this. I'll provide two of them, in fact.if(key_pressed(KEY_LEFT) and facing!="left")orif(key_pressed(KEY_LEFT) and !(facing=="left"))The first option is the most strait forward one. It is the easiest to read when glancing through your code. It is also mentioned in section 7.1 of the BGT language tutorial. The second option works, too, but I per

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

Oh fuck, so that's why it says one file... damn I'm screwed then.I probably won't mess much with this then. As much as I am disorganized in life, I do like organized code and structured assets.Unfortunately, I am better with modifying things than creating them from scratch, so I have never really made a game.

URL: https://forum.audiogames.net/post/546068/#p546068




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

I am going to chime in here as well.First, if you encourage others to use your code, you should, in all likelihood, attempt to keep it clean. This is not. No matter how you spin this. Let's take several examples:int x,y; //These are the cordinates that the user will be using. We will be dealing with these later.
timer speedtimer; //The timer for the speed. If the timer has elapsed 450, the user will move.These aren't combined in a class, as they should be for this game. I was very, very confused when I looked at the extras.bgt and saw the reassigning of various variables.Second, your comments, and this is what I am going to hit the hardest. If you don't really understand what you are doing, then perhaps you should not be providing open source material. Several examples follow://Create an array of bullets.
for(uint i=0; iThis comment is incorrect. When looping through an array, you are doing just that, looping. No extra item creation occurs, unless you do so explicitly. I hate to pick on your vocabulary, but since this is open source and, apparently, something one should learn from, I feel like we need to establish basic terminology here. As I said before, you are not creating a new array every time you loop through an already instantiated one. This also means that the following comments get invalidated://Create an array of enemies within the array of bullets to check if an enemy's x equals to that of a bullet's x and the enemy's y equals the bullet's y.Not only is the vocabulary incorrect here, but I also had to re-read your comment multiple times to actually understand what you meant. I could have looked at the code and have spent much less time interpreting what is happening, a fact which both of us know should be the opposite when someone writes their logic.//Create an array of enemies.You get the picture.While we are on the topic of comments, let's talk about why would one choose to make one. A comment is typically placed to explain logic in code or to leave a note. Most of your comments do otherwise. Again, examples go below://Check the move timers have elapsed.
if(enemies[i].movetimer.elapsed>enemies[i].movetime)
//Make the enemy moved based on where the player is. If the player is to the left of the enemy, the enemy will move to the left. If the players is the right, the enemy will do likewise.
if(enemies[i].emxx)...
//Now lets declare a few values.
int kills=0,deaths=0; //This will be saved in the data.dat file.
bool jumping=false,landed=true; //These two bools are for jumping and landing. If the user jumps, jumping will become true, and landed will become false. When landed is true, jumping will become false. But more on that way later.
//Now we have to create a few functions. First, lets start out with the savedata functions.I will stop right there, as I am sure that, again, we all get the picture. You explain the purpose of each line of code, rather than how it's all meant to come together. In other words, if I get your game, chances are I already know what the main function does and how to show a window. I do not need you to explain every single thing. I feel like you tried to make a mini BGT tutorial and failed, hard. To put it in perspective, what you are doing is akin to me talking to a cook and saying "We're gonna cook some scrambled eggs, but first, you need this, and this, and this, and this, and you also need to use this to check that and that to check this thing over there" without providing any relevant instructions or information. I give a few building blocks, like "you need eggs", but I think that is implied here since, you know, we are making scrambled eggs.Third, your logic. I feel like I need to address this especially because there was a point whereI had to boot up a Python interpretor and run some mini examples to see how your mind processed ifs. More examples are coming, do not be afraid.if(key_pressed(KEY_LEFT) and facing=="left"==false) //Checks to see if the user is facing left. If not, they turn left.I again, though this time unintentionally, demonstrate comment redundancy. My main point, however, is your if statement. You do a lot of unnecessary stuff here, a lot. First, I did not even know that you can even stack two comparisons like this, which is the point. I am not a newbie when it comes to reading code. I may not be the sharpest tool in the shed, but I'm far from dumb. What you are doing required me to boot up my Python console and create several tests to understand what you meant by that line. Needless to say, there is a much, much better way to do this. I'll provide two of them, in fact.if(key_pressed(KEY_LEFT) and facing!="left")orif(key_pressed(KEY_LEFT) and !(facing=="left"))The first option is the most strait forward one. It is the easiest to read when glancing through your code. It is also mentioned in section 7.1 of the BGT language tutorial. The second option works, too, but I per

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

@12, the issue with organizing is that they all use the same packer that they don't understand, which means they can't make one that can do nested directory structures.

URL: https://forum.audiogames.net/post/546066/#p546066




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Re: i hate how some devs want attention

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: i hate how some devs want attention

@post number 1. i haven't read anything else in this topic, because I already have many choice things to say here. I've been talking to Tumni for awhile, sense, 2018 or 2019? and even before we'd talk on skype we'd just tlak in other games and just be friendly. I know this isn't what he's trying to do. He's not trying to get attention by being a dev or admin in games. He's trying to help out the community. You, on the other hand, seem to be the one who wants attention more then the one, yes, one, dev that you started out at least in mentioning, when you mention other devs by using the word, devs or developers as plural meaning multiple. I don't like how your trying to talk about someone who i would even call a friend because ofhow much we would talk, lauhg, and have fun. Tumni, if you read this i'm not sure if you would say that we're friends of only aquaintences, but i know that this isn't right, so please don't do this to someone who hass been nothing but nice, and helpful to this community.

URL: https://forum.audiogames.net/post/546064/#p546064




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GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


GUI Alternatives to WxPython

WxPython is the special child of the mix. It makes my brain hurt, it's overly verbose and somewhat redundant at times. Another issue is that I have to give exact positioning arguments for elements, which, understandably, I can't do effectively.Are there any simpler modules that allow quick and easy ways to create accessible GUI elements? I don't need anything to complex here, just that I don't want to keep using the same stupid menu system that we've used sense the old days of Bgt.Cheers: Redfox.

URL: https://forum.audiogames.net/post/546065/#p546065




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Re: Portable accessible audio players to go with my sampler?

2020-06-26 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Portable accessible audio players to go with my sampler?

@2 Oo, this looks cool, so I can buy this device without a memory card, get a micro sd card of 256 gb, and figure out how to setup rockbox? Which honestly can't be that difficult I'm pretty comfortable with techy stuff. Is there tutorials that show me how to set it up?Only connections I require from an audio player is an audio out, I can get y cables that turn a 3.5 mm plug into two 1/4'' plugs which is what the mpc takes.Thanks for your response dude!Regarding iPods though, if I did get one, it would be one of the older ones, not a touch, the ones with expandable memory. I know you could do that with the classic, but as far as I know the classics don't talk. Do the nanos do though? Never used one.

URL: https://forum.audiogames.net/post/546063/#p546063




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

I do kind of agree with this. Looking through and wanting to reorganize things, I've placed most of the sounds in folders that would make sense, but since everything was jumbled together in the main sounds folder, I've got to go into each class and modify it, but first it would make sense for me to lay it out more logically, like constants for each new folder under sounds to set in place.

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Re: Portable accessible audio players to go with my sampler?

2020-06-26 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Portable accessible audio players to go with my sampler?

@2 Oo, this looks cool, so I can buy this device without a memory card, get a micro sd card of 256 gb, and figure out how to setup rockbox? Which honestly can't be that difficult I'm pretty comfortable with techy stuff. Is there tutorials that show me how to set it up?Only connections I require from an audio player is an audio out, I can get y cables that turn a 3.5 mm plug into two 1/4'' plugs which is what the mpc takes.Thanks for your response dude!

URL: https://forum.audiogames.net/post/546063/#p546063




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Re: Portable accessible audio players to go with my sampler?

2020-06-26 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Portable accessible audio players to go with my sampler?

This might be your best bet if it can connect in the way you need it to.http://www.talkingmp3players.com/Talkin … s_c_1.htmlI'm sure that if you could figure out how to set up Rockbox your self, you could avoid paying extra.If you can find a high capacity ipod for a similar price though than you'd probably want that instead for it's features...

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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Good memories

I loved rs. it was the first thing i concidder a recent audio game. It introduced me to this community. I like to think that i played so much i actually got decent. I went from times where i couldn't get a kill back in0.64 and only died to cyanide gas things wich was fun sense i just liked having large amounts of shotgun ammo, lol! All the way to having fun times and getting entire small base invintories worth of stuff from nice people who i never knew. No matter what I was o doing on rs I had fun. I didn't care much about bases, well making my own and a team and such, and would try to join another team if they asked if i wanted to join or they accepted me, but i reallly tried to be more solo unless i was with friends and has easy communication like teamtalk. I was really sad when i got bannned because Steve lied to Sam just to get me bannned, because I would complain and get pissed when he would accuse me of going AFK to avoid him, i would then track him and see he would still be 600 feet away when he would pm me. One dev understanding my situation, (carter0 and the original dev/leader and a beta tester, admin, or just friend thinggy of said developer did not go well in my favor, and I was banned for something I feel I shouldn't fo been banned for. I tried to be active in the redspot skype group, and I was truely sad when they sent out the true death message to redspot. I thought it was a joke, it was honestly one of my least favorite days. I didn't get depressed or anything over it, as things that are good always come to an end, and redspot was around for a long amount of time. I can remember making a truce with terminator on RAE, then when i would snipe the person that was in front of him by like 1 tile and right next to each other, not on the same teams by the way, and i kill him and not the dude i was aiming for, he got mad and got 2 or 3 lower players that were on, (it was a more casual time) to try and take the small base i set up and rade it and destroy it. I protected it with my life. From cyanide gas to under 30 feet away snipes, I think i did well. I forget if I gave up or if they won by  pure numbers, but all i know is that i had fun. I remember telling someone on here on skype, you know who yah are, about my fun redspot stories, and we would just exchange them. That game truely filled a lot of time for me, and I truely loved it. It helped me get through some tough times at school, and some low trusting thoughts not of my self but of completely trust worthy people. I was 11, ok? Give me a break! Lol. Let me swich gears to tk. TK, i never felt as connected to. I would play it when i wasn't on rs or playing something else, sense it was the other game i was low key adicted too, as i was with most if not all shooters i found sense thats my genre of game i prefer. I had the same account 3 times, on the same server. I'd get high amounts of  kills, at one oint being the 2nd highest kill amount player (not devs, admins, etc. not accusing of cheating, but you know what i mean.) this was when stun dart glock was so commonly used, and i remember having to fight up multiple people at once sense teams would gang up on me, not because i was good but because, they could. I was one, and the player base was large at the time. I couldn't feel the same about tk like i did rs, but i still had fun. Not as many stories to tell, tk wasn't as content filled as redspot was in mine, and probably other opinions. I was kind of sad to see that one go too. Now, onto the cloaning business. I will say, the cloaning sceen has gotten out of hand, or at least it was, it seems to of calmed down. In no way do i think i'm helping with th elittle semi-private thing i'm working on (i don't post it anywhere like forums, etc. I don't ask others to, either. I tell a few people who i know I can trust about it and thats all, but its mostly just me and  a friend, and maybe one other person or 3 who even have it). I used to be a lot more open about it, but i frankly lost interest on getting players for feedback and trying to find unique ideas at this point, no one cares enough so i just add what I can, and just do what makes me happy. I know they shouldn't, sense its a cloan, filth, scum, etc. but I've truely spent almost half a year at this point working on it, gone through ups and downs with it, and done it on multiple pc's and syncing services. I'm truely proud of the detication of the project I've put forth. I don't care how anyone else thinks of me for it, I frankly couldn't care less. Its what i've decided to work on, no one can change that. I really hope this cloaning haitrid comes to rest, when people stop posting them anywhere and maybe people who've actually worked on them can think about spreading it and getting even a little bit of recognition for trying so hard. Not those kids that just change titles, server addresses, and ports like i've been accused of, but people that add items, weapons, even new co

Re: The quickest way to build maps in bgt?

2020-06-26 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: The quickest way to build maps in bgt?

Because that's not how packfiles work.To answer your question OP: There is a function, I think it is like script_compiled or something of that nature, check the help files.For map creation, asuming they would be dynamic? Just use loops to quickly lay down tiles and hazards and whatnot.If you can come back to us with a more specific set of questions I'd happy to go into more detail, but as of right now I'm not quite sure what you need.

URL: https://forum.audiogames.net/post/546060/#p546060




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Re: The last of us to, a story of revenge and... that's it.

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: The last of us to, a story of revenge and... that's it.

Manh!! I love driving the boat.

URL: https://forum.audiogames.net/post/546058/#p546058




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Re: The last of us to, a story of revenge and... that's it.

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: The last of us to, a story of revenge and... that's it.

There's nothing like blind legend. I don't see how you compare the blind legend with The Last of Us Part II.

URL: https://forum.audiogames.net/post/546057/#p546057




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Re: Discuss the title change here

2020-06-26 Thread AudioGames . net Forum — Site and forum feedback : NevEd via Audiogames-reflector


  


Re: Discuss the title change here

Jesus this whole thing blew up.I thought it was done with already with the other thread.As the guy above said these aren't even supposed to be taken seriously, they're just lighthearted.If someone wants the gender in a rank changed, they shouldn't post it here and invite controversy, just message the mods.I honestly just ignore the ranks personally after I check it when I make 100 more posts. I don't play Swamp, but this is a community based around audiogames so there are going to be terms used that don't always apply to everyone. I get the whole gender thing if that really bothers you, whatever, but like I said message the mods, that's what they're here for? But there is a point IMO where blowing shit like this up stops being personal preference and turns into bitching/demanding EVERYONE adapt to who you, a singular specimen, choose to be. That's not cool IMO. People like that obviously either are insanely insecure or have it too good.

URL: https://forum.audiogames.net/post/546056/#p546056




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

I aplogize for the double post, but another fact just hit me.In your main  script you say:NOTE: This code is not meant to be professional, or accurate. There are probably better ways of doing things and before more experienced devs begin to smirk at sections of this code, you might want to consider that everyone has their different style of coding. It's just about making the code work.Why, oh why, do you want to use a game as teaching material, when you obviously know it isn't professional in any way.

URL: https://forum.audiogames.net/post/546055/#p546055




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

Well, I'm back. I bet everyone's is very happy about that one.As my first post back, I would like to formally apoligize for the child I was back then. However, that's not what this is for, and I'm not the kind of person to get all sappy.However, we come to the meat, potatos and whatever other food you like of the post.I promise I'm not here to rag on you. I want you to make games and use your abilities to create other things for us to spend our time on. However:I'm going to try to remain tactfully blunt here and just say that this is a pretty interestingly done rewrite of an amalgamation of several Masonasons games. The purpose of the open sourcing of the project eludes me, bercause we have the previously mentioned sources that show the same thing.I do comemorate you for trying to provide a foothold for new developers, I, however, think you fell a little short on that.The first major red flag for me was seeing that the player isn't in a class but is instead, scattered all over without rhyme or reason. Depending on the game, this might not always be awful, however, in a game where you have multiple values that all play an important role in gameplay such as this game.Your code is very cluttered. Try placing blank lines in between functions and things of that nature.Comments: Once again, I do commemorate you on the fact that your code would be well commented, if your comments weren't so misleading. The comments are excessive, sometimes unnecessarily vague, run on or just plain useless.This game displays all the wrong forms of game development strategies. You loop in intirely redundant and unnecessary ways, you use a rat's nest of if statements and loops that make my brain hurt and everything is hard coded! The last point is important.Hard Coding: Let's just use your facing system. You write out the string for your facing, thus, if I wanted to add up and down facing, I have to do all this extra copy pasting that if I were to have done correctly, would be done through some dynamic loop or singular function.I'm going to stop here, as I really don't want to be the bad guy in this situation. I'd like to know if you will allow me to create this in Python, using the same system as a Python equivalent of the game. I'm asking permission simply because I don't want to seem like I'm stealing your spotlight or saying I'm better than you, I wish to show people a different alternative to do this style of game.I definitely apreciate the atempt, I just don't feel like this came out the way you were expecting.Cheers, Redfox.

URL: https://forum.audiogames.net/post/546054/#p546054




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Re: SwipePoker - HTML5 Canvas with Aria Test

2020-06-26 Thread AudioGames . net Forum — Developers room : nerdygentleman via Audiogames-reflector


  


Re: SwipePoker - HTML5 Canvas with Aria Test

I've got keyboard input working, but I'm having issues with the screen reader (being Windows Narrator) intercepting my keypresses. Could anybody with another screen reader let me know if the version that's up now works for them?If not, has anybody dealt with this before? Anybody have any idea of how to get my canvas to get the keypress before the screenreader does? I've so far tried adding 'role="application"' to my body tags of the index, but it doesn't seem to be enough.

URL: https://forum.audiogames.net/post/546053/#p546053




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Re: GoldWave On Android Now Accessible

2020-06-26 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Re: GoldWave On Android Now Accessible

So does it do track layering?

URL: https://forum.audiogames.net/post/546052/#p546052




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

Oops, my bad. Anyways Ironcross, redownload it, I fixed the reloading bug.

URL: https://forum.audiogames.net/post/546051/#p546051




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Re: Foobar2000 Youtube component not working?

2020-06-26 Thread AudioGames . net Forum — Off-topic room : x0 via Audiogames-reflector


  


Re: Foobar2000 Youtube component not working?

If you're dealing with links to videos copied from playlists sometimes YouTube embeds the playlist URL along with the watch query in the same URL, which might be tripping up it's URL parser because it doesn't know what to treat it as. Edit the URL, so when you get https://www.youtube.com/watch?v=videoid&list=playlistid just remove the &list=playlistid part and try adding it again. Or you can just add the playlist and look at the videos from there. Obviously if somebody makes a video private or deletes it foo_youtube and youtube-dl and such can't access it at all.

URL: https://forum.audiogames.net/post/546050/#p546050




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Re: Foobar2000 Youtube component not working?

2020-06-26 Thread AudioGames . net Forum — Off-topic room : x0 via Audiogames-reflector


  


Re: Foobar2000 Youtube component not working?

If you're dealing with links to videos copied from playlists sometimes YouTube embeds the playlist URL along with the watch query in the same URL, which might be tripping up it's URL parser because it doesn't know what to treat it as. Edit the URL, so when you get https://www.youtube.com/watch?v=videoid … playlistid just remove the &list=playlistid part and try adding it again. Or you can just add the playlist and look at the videos from there. Obviously if somebody makes a video private or deletes it foo_youtube and youtube-dl and such can't access it at all.

URL: https://forum.audiogames.net/post/546050/#p546050




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Re: Discuss the title change here

2020-06-26 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: Discuss the title change here

I'm going to win a million dollars and buy that jet, I guess...

URL: https://forum.audiogames.net/post/546049/#p546049




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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Good memories

You guys make me feel like I should be just as nostalgic even if I didn't play it... :d

URL: https://forum.audiogames.net/post/546048/#p546048




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Re: help regarding youtube dl

2020-06-26 Thread AudioGames . net Forum — Off-topic room : x0 via Audiogames-reflector


  


Re: help regarding youtube dl

You could have actually just googled youtube-dl, although I google youtube-dl on github, to get to the page. Navigate by heading a few times and you'll see their readme.md, which in this repo serves as the all-purpose documentation for all options as well as the installation instructions, if you're on Windows you can download an exe file from a link there as well. You do need command line experience, and you'll wanna put it somewhere in your path that's easily writeable, so don't stick it in Windows. I would just put a folder on the root of your c drive (I call mine utils) add that to your path and put whatever command line binaries you need in there. If you want to do audio conversion, you'll need FFmpeg, which you can find Windows binaries for so you don't have to build it yourself. I would request the stable builds if I were you, and make sure for youtube-dl to request the static linking, that'll produce .exe files that it can call on the command line, it doesn't interface with the raw dll's like libavcodec, libavformat etc. Put those in your path alongside youtube-dl. You can also have a folder somewhere that you dedicate to youtube-dl and only do stuff in this folder and subfolders, in which case you don't need to add it to your path, but you'll want the FFmpeg binaries in there as well. At least ffmpeg and ffprobe. I'm familiar with most of the youtube-dl options you'll need, so if after reading the documentation you're really confused, just post back here with what you want to do.

URL: https://forum.audiogames.net/post/546047/#p546047




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Re: Good memories

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : haily_merry via Audiogames-reflector


  


Re: Good memories

@8, I remember that. I wasn't around back then, but you can probably imagine I heard all about it.My best memories of RS are probably the killingground and the arenas, though I did engage in team play from time to time. I remember back in March or April or so, me, Tobias, Aaron and a handful of others all had a team. It lasted for quite a long time, and only died because a lot of us kind of got bored of it, then someone decided to leave, taking most of our stuff with them in the process. Fun times.

URL: https://forum.audiogames.net/post/546046/#p546046




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Re: What do you guys think of Pascal, in terms of accessibility and modern

2020-06-26 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: What do you guys think of Pascal, in terms of accessibility and modern

OK. So I spent a little time on this, possibly hoping to create a small test project to share around with my friends. I got acustom to the sintax which was pretty much a fusion of BGT and Python sintax. My plan was to get up early in the morning when only my mum is awake. When the house is quiet, and start working on the projec. Tonight however, I managed to get a hold of some pascal LPR code, but let's just say the way I thought coding pascal programmes was like way off. Like wanting to go to an eastern Canadian city from New York and some how ending up in Sydney in Austrailia off. It could just be that Lazarus is just a pretty funny know it all that's keen on the idea of keeping all Lazarus projects homogenius, or its just pascal code in general. So, I will now have to take that early morning slot to relearn how to code in Pascal. Needless to say this is going to at least take up 4 hours out of my time. And we're already in July! Soon school will reopen and I won't have much time to screw around!Learning Pascal I must say it was rather easy to grasp. Reminding me of BGT in some areas, python in aanother and even Purebasic to an extent. It was really interesting, and a bit different from say BGT or those others that I've mentioned, dispite the simularities. Now, hopefully from this I can branch out to something else more advanced like C++ or something else. Let's see where this goes.I also managed to get a little grasp of the Lazarus IDE. Writing code in it is pretty straight forward, and building scripts is also stragith forward.

URL: https://forum.audiogames.net/post/546045/#p546045




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Re: What do you guys think of Pascal, in terms of accessibility and modern

2020-06-26 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: What do you guys think of Pascal, in terms of accessibility and modern

OK. So I spent a little time on this, possibly hoping to create a small test project to share around with my friends. I got acustom to the sintax which was pretty much a fusion of BGT and Python sintax. My plan was to get up early in the morning when only my mum is awake. When the house is quiet, and start working on the projec. Tonight however, I managed to get a hold of some pascal LPR code, but let's just say the way I thought coding pascal programmes was like way off. Like wanting to go to an eastern Canadian city from New York and some how ending up in Sydney in Austrailia off. It could just be that Lazarus is just a pretty funny know it all that's keen on the idea of keeping all Lazarus projects homogenius, or its just pascal code in general. So, I will now have to take that early morning slot to relearn how to code in Pascal. Needless to say this is going to at least take up 4 hours out of my time. And we're already in July! Soon school will reopen and I won't have much time to screw around!Learning Pascal I must say it was rather easy to grasp. Reminding me of BGT in some areas, python in aanother and even Purebasic to an extent. It was really interesting, and a bit different from say BGT or those others that I've mentioned, dispite the simularities. Now, hopefully from this I can branch out to something else more advanced like C++ or something else. Let's see where this goes.

URL: https://forum.audiogames.net/post/546045/#p546045




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Re: Planet Saga, public demo released.

2020-06-26 Thread AudioGames . net Forum — New releases room : austen via Audiogames-reflector


  


Re: Planet Saga, public demo released.

ok how do you do that then? theres no option anywere.

URL: https://forum.audiogames.net/post/546044/#p546044




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help regarding youtube dl

2020-06-26 Thread AudioGames . net Forum — Off-topic room : saqib mir via Audiogames-reflector


  


help regarding youtube dl

HELLOwhere can i get youtube-dl and it's documentation?when i download a video or an entire playlist, i also want to choose the source format and i also want to convert it to an audio file like mp3 is it possible?any help would be really appreciated

URL: https://forum.audiogames.net/post/546043/#p546043




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Re: GoldWave On Android Now Accessible

2020-06-26 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: GoldWave On Android Now Accessible

Sounds cool I'll check it out thanks.

URL: https://forum.audiogames.net/post/546042/#p546042




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

Oh I probably got the wrong one because I got the game but with the BGT.

URL: https://forum.audiogames.net/post/546041/#p546041




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Re: Amazon Alexa games?

2020-06-26 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Amazon Alexa games?

Yes, we already agreed I will make another attempt next week, but with his assistence this time.

URL: https://forum.audiogames.net/post/546040/#p546040




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Re: Discuss the title change here

2020-06-26 Thread AudioGames . net Forum — Site and forum feedback : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Discuss the title change here

Again what the heck? Cross and I are agreeing? Well what's next? Trinidadians not moving to the US or Canada?

URL: https://forum.audiogames.net/post/546039/#p546039




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Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

There are two different archives. One just has the game (although he forgot to exclude the main BGT file from that one) and one has the source as well.

URL: https://forum.audiogames.net/post/546038/#p546038




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GoldWave On Android Now Accessible

2020-06-26 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


GoldWave On Android Now Accessible

Hey all. I'm in the Early Access for GoldWave. I got it when it wasn't accessible, but, when you would launch the app, it would say that A11Y is coming soon. Well, today is that day. I checked my updates for my phone as I do nearly every day. GoldWave was 1 such app. My surprise was quite evident when I looked at the What's New section for it. It said Added Accessibility. It's quite amazing. Only thing is, with Commentary, you can't explore the screen with swipes, you have to use Explore By Touch. But, everything is there. They've done a fantastic job. So, if you don't have it yet, give it a look. You should be able to opt for the Early Access with no problem.

URL: https://forum.audiogames.net/post/546037/#p546037




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