TCPIP in BGT

2017-05-08 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
TCPIP in BGT Howdy. Was wondering if anyone has ever found a way to do any sort of TCPIP stuff in BGT? I know it does a form of UDP which is great and all, but the ability to make a simple connection would be useful in a couple of cases. Anyone know if this is possible even using an

Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: I'm Not Sure What to use to code BGT is great to start with if what you want to do is quickly create a game. BGT however will severely limit you when it comes to important things like 3d audio, cross platform support ETC. You also will not be making much of anything else in BGT besides

Re: Controller Support?

2018-11-16 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Controller Support? Pygame supports joysticks, but I haven't found anything so far that will support XInput directly to take advantage of rumble feedback. URL: http://forum.audiogames.net/post/393447/#p393447 -- Audiogames-reflector mailing list

Re: hateful rant on arrays

2018-12-27 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: hateful rant on arrays might be base 1 now that I think of it. I'd have to go check old code URL: http://forum.audiogames.net/post/401226/#p401226 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: hateful rant on arrays

2018-12-27 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: hateful rant on arrays they are? I remember always starting at 1. URL: http://forum.audiogames.net/post/401218/#p401218 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Save data without creating a file

2019-01-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Save data without creating a file Keep in mind that in a program, a variable only exists until the program closes. To save variables between runtimes you need to either save it to the registry or save it in a file. I highly highly recommend learning serialize and deserialize as they

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development What's the best language to use?That's easy. Ready for my answer?The one you feel the most comfortable with. There is no right or wrong way to do things. There are ways that are quote unquote better. But there is no

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development A couple of things. regarding 18's post.BGT is not exactly abandoned, but development has been kept quiet. That's all I'll say here.Also as of Python v 3.6 you can now statically type variables. It can be a life

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development I don't know enough about them to say. They were never things I dived too deeply in to. there are times I wish I had however. Maybe one day. URL: http://forum.audiogames.net/post/403291/#p403291 --

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development so theoretically you actually can make android apps in Python. I haven't done a ton of research in to this, but it's apparently very possible. IOS on the other hand? Ooph.for IOS and android development Rubymotion

Re: 2733 HQSFX from freesound! Remember to give the artists propper credit

2019-01-18 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: 2733 HQSFX from freesound! Remember to give the artists propper credit Thanks for posting a pack that is legal to use. Very excited to see what trouble I can get in to with these. URL: https://forum.audiogames.net/post/406133/#p406133 -- Audiogames-reflector mailing list

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: New BPCSharedComponent.dll I truly wish people here would spend less time acting like they know everything, and spend more time learning what they don't know. It's okay to say you don't know something or aren't sure of it. But making claims that a language can't do something, when it

Re: hateful rant on arrays

2018-12-27 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: hateful rant on arrays That's the tricky thing about arrays. Getting a length will give you the length of the array, but since the array is base 0, you always have to subtract one from the total length so you don't go over. I was spoiled with vb6 since it is always base 1. I can't

Re: I hate timers!

2018-12-13 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: I hate timers! Yes. Never use a timer to try to time out a large portion of time. I like the 1000 MS approach as you can keep track of how long your game has been running and use that data against a higher number to find remaining time. The only time this is ever a problem if your

Re: I hate timers!

2018-12-13 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: I hate timers! problem with not resetting the timer is that the sound will continuously trigger. I sometimes use a timer based on 1000 MS and so every 1000 MS the timer resets and increments a value by 1. I'm not sure if this will exactly run. I haven't touched VGT in several months,

Re: I hate timers!

2018-12-14 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: I hate timers! It's not so much how to think like a coder, but I try to think of ways that will minimize errors and offer extra control. Having a timer that counts seconds up or down is pretty sweet on multiple levels. URL: http://forum.audiogames.net/post/398783/#p398783 --

Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? 53. It's a mirror for a reason. Carter's is not the original either.Like Oriol said. It was originally written by Q, but is no longer maintained. URL: http://forum.audiogames.net/post/396898/#p396898 -- Audiogames-reflector

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? We understand the drive to create, innovate, explore. For you creators, we think you should use FMOD free of charge – all the features, no limitations.If your game development budget is under $500k or you’re not doing it for the money,

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Also I'd actually like to take the time to respond to 30 other than my one line response.Oh come on, let's not get started on this. you've been BGT all the way until someone whoever made you see the light. that's even worse I think. I

Re: I want to make an audio drama game but know nothing about coding, wher

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: I want to make an audio drama game but know nothing about coding, wher I would also agree that Python would probably be a good starting point. Th elearning curve is not super steep, and there are tons and tons of reference materials out there. URL:

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? oh nooo. Avoid FMOD like the plague. Unless you have thousands of bucks laying around for licensing or unless you plan on never ever selling anything in your life. URL: http://forum.audiogames.net/post/396792/#p396792 --

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Bass has a decent pricing structure. I think it's @200 eros for 2 platforms, but that allows you to release all the projects you want so long as the price is under 50 euros or so. And I think it's a one-time payment, though I could be

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? 30. Yes. You are correct. I am using private tools. The world is not open source. You'll survive. URL: http://forum.audiogames.net/post/396777/#p396777 -- Audiogames-reflector mailing list

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? There is also sound_lib which is built on pybass which uses bass. Huzzah for layers. It works extremely well and is cross-platform unlike libaudioverse. Python's only failing is the lack of up to date libs, but Bass is still actively

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Also I'd actually like to take the time to respond to 30 other than my one line response.Oh come on, let's not get started on this. you've been BGT all the way until someone whoever made you see the light. that's even worse I think. I

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Looking forward to getting new version of TGTR released in Python for both mac and Windows. I love how people crap on a language without knowing anything about it. Then they wonder why no one wants to help them. URL:

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? I'm fairly sure 45 is referring to undead assault which ran okay fo rme, but others had a ton of issues. I'd say we've come pretty far though in optimizing code for audio games, at least. I'd like to think so. URL:

Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? It's so unfortunate that that isn't cross-platform. I actually really like it URL: http://forum.audiogames.net/post/396952/#p396952 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting started with coding audiogames in Python?

2018-12-02 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? libaudioverse is discontinued and as far as I know does not support Mac. URL: http://forum.audiogames.net/post/396502/#p396502 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? I actually go 32 bit on windows, 64 bit on mac. I don't want to have to juggle two versions of windows and two versions of py3 so I opted for 32-bit. Everyone can run it just fine. URL: http://forum.audiogames.net/post/396984/#p396984

Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? I honestly think those are all really good ideas. URL: http://forum.audiogames.net/post/397117/#p397117 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? writing a more up to date wrapper for bass and trying to work on some audio games like system. URL: http://forum.audiogames.net/post/397140/#p397140 -- Audiogames-reflector mailing list

Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Bass has the best licensing so far, plus there's pybass. URL: http://forum.audiogames.net/post/397055/#p397055 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Bass doesn't support HRTF but this could probably be done with a VST plugin which in theory bass supports. URL: http://forum.audiogames.net/post/396814/#p396814 -- Audiogames-reflector mailing list

Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Getting started with coding audiogames in Python? https://github.com/pauliyobo/continuum-repositories URL: http://forum.audiogames.net/post/396855/#p396855 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GoldGun - searching for final Beta testers

2019-01-09 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: GoldGun - searching for final Beta testers David. If I can help in any way, please get in touch. I meant to contact you closer to release time, but... I suppose I'm doing that now. URL: http://forum.audiogames.net/post/404280/#p404280 -- Audiogames-reflector mailing list

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Yes. You need to pick a language and stick with it. It's just that simple. URL: http://forum.audiogames.net/post/403628/#p403628 -- Audiogames-reflector mailing list

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready I feel like if a programming language lacks the ability to transfer data via the internet and to interface with a screen reader, then maybe one should reconsider their choice of languages. Just saying. URL:

Re: Sending SSH input to a Linux server via Bgt?

2019-03-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Sending SSH input to a Linux server via Bgt? Short answer. no.Long answer. BGT doesn't have the ability to Telnet or SSH. It's probably possible to get this functionality via an external DLL, but that is way more trouble than it's worth. URL:

Re: I Wanna Smack Python Upside the Head

2019-03-02 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head The best thing that has happened to me is Python. Never thought I'd say that, but I'm so glad to have left BGT behind.For those who want to use it, have fun. URL: https://forum.audiogames.net/post/415848/#p415848 -- Audiogames-reflector

Re: I Wanna Smack Python Upside the Head

2019-03-03 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head I believe C-based languages use braces. Indenting is a great habit to get in to regardless of language though. URL: https://forum.audiogames.net/post/415880/#p415880 -- Audiogames-reflector mailing list

Re: Using picture in BGT

2019-03-07 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Using picture in BGT The lack of graphics is one of the major reasons I abandoned the BGT ship.I may want/need that option down the road. URL: https://forum.audiogames.net/post/416877/#p416877 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: what happen with this python code?

2019-02-08 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: what happen with this python code? yep. I was gonna say. All you are currently doing is setting and changing variables. print is required to actually get the output. Also keep in mind that print I believe will throw an error if you try to directly print the integers. I tend to use f

Re: what happen with this python code?

2019-02-09 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: what happen with this python code? Originally when I started learning Python I learned the .format method, but found it was too rigid if I wanted to quickly change a variable. Again. Totally personal preference. The good thing about Python and most any other language as you can

Re: My idea to encourage people to use Python and make more games with it

2019-02-09 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it tmstuff000 wrote:Braces like in BGT and C++, and just the syntax of them over all, is much better than in Python, no matter what you say. And I like BGT.Best regardsT-mAnd that's fine as that is your opinion, but

Re: My idea to encourage people to use Python and make more games with it

2019-02-09 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it just a warning. If anyone wants to sell games using the engine and you use FMOD then they will have to pay out serious amounts of money for an FMOD license. It's why I avoid FMOD like the plague. URL:

Re: My idea to encourage people to use Python and make more games with it

2019-02-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it Glad to see that changed. It used to be that you could release games for free, but any game that you released that you charged for made you ineligible for the Indy tier. URL:

Re: My idea to encourage people to use Python and make more games with it

2019-02-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it What ever engine you decide to use, most likely you will have to bind it. Bass is another option, but does not do HRTF. Don't forget though to check the license agreements of what ever you decide to use to find out

Re: My idea to encourage people to use Python and make more games with it

2019-02-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it Also. There is this, but this shouldn't be a big deal to write a function to do this.. Do I have to add an FMOD logo to my project?A. Yes, when using FMOD, a logo is required to be displayed on screen, before

Re: My idea to encourage people to use Python and make more games with it

2019-02-08 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it I'm going to echo the sentiments of others.You are doing yourself and the community a massive disservice by wrapping standard language functions. I understand this forces people to learn a whole new set of functions,

Re: what happen with this python code?

2019-02-08 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: what happen with this python code? I would argue that print(f) with everything in one stream is more readable as you are then not having to look at the right hand part of the stream to remember like 0 1 2 and 3 and 4 and 17 and 25 are. When you start doing a number of substitutions the

Re: A useable looking audio game engine in Python

2019-04-17 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: A useable looking audio game engine in Python right now NVG is closed source with no plans to release it. URL: https://forum.audiogames.net/post/427301/#p427301 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Please help me

2019-06-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Please help me The rule of thumb is to never call update unless something has changed. if an object moves, naturally there need to be updates sent, so your object should make a call to update. By calling update when nothing has changed just wastes resources and can actually degrade

Re: Please help me

2019-06-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Please help me I actually have the update listener method called when moving as why else would you ever need to update a listener? URL: https://forum.audiogames.net/post/438646/#p438646 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Please help me

2019-06-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Please help me Again. You will negatively impact performance.If you code in a modular fashion you should only have to add one call in your class. URL: https://forum.audiogames.net/post/438744/#p438744 -- Audiogames-reflector mailing list

Re: Please help me

2019-06-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Please help me as long as you call update_listener when teleported you'll have no problems.if you have sounds that move, like enemies, you'd use update_sound on those.I can guarantee with a great degree of accuracy that too many calls will degrade performance. URL:

Re: Pyinstaller not listening to me, help!

2019-05-29 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Pyinstaller not listening to me, help! what happens if you compile your code uncythonized? URL: https://forum.audiogames.net/post/437143/#p437143 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Please help me

2019-06-03 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Please help me You can do something like int x;, but you need to declare a variable for it before using it. So the easiest way is to do something like int player x = 1;As also stated above you can not use < and > to adjust the value of a variable. URL:

Re: Please help me

2019-06-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Please help me Correct. I only update a sound position if that sound actually has moved.For stationary objects you shoud never have to update their sounds. Also by stationary I'm referrign to an actual object that makes sound, not the actual stationary play functions.I can't think of a

Re: Programming audiogames in pure basic?

2019-06-12 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Programming audiogames in pure basic? Probably belongs in another topic, but I would be curious to know what you don't like about Python. URL: https://forum.audiogames.net/post/440667/#p440667 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Programming languages for audio game development

2019-06-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Programming languages for audio game development So I'm curious about one thing if the original poster can enlighten me. I'm going to use a saying from the old west. "i've never seen any of your graveyards"I'd like to know what experience you have to draw on in order to make the

Re: Why does my bgt file keep crashing?

2019-06-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Why does my bgt file keep crashing? I was actually about to mention that. It helps having an output of what errors are generated. URL: https://forum.audiogames.net/post/440199/#p440199 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Why does my bgt file keep crashing?

2019-06-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Why does my bgt file keep crashing? That would work, or making sure that all your keyboard logic repeatedly fires. have a game loop, and each interation of that game loop you can have key logic being checked. URL: https://forum.audiogames.net/post/440235/#p440235 --

Re: Why does my bgt file keep crashing?

2019-06-09 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Why does my bgt file keep crashing? Well. Without code it's impossible to troubleshoot. URL: https://forum.audiogames.net/post/439781/#p439781 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Why does my bgt file keep crashing?

2019-06-09 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Why does my bgt file keep crashing? I think there have been enough tests to prove that Python when optomized correctly can be just as efficient as BGT. And that's not what this topic is even about. Why is it when someone asks a BGT question you all have to get in to a pissing match

Re: Programming languages for audio game development

2019-06-11 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Programming languages for audio game development 22. My question was.Why should the original poster's recommendations be ones people follow. I would like to know what games (audio or otherwise) this poster has created to make them an expert in the field of audio game development. URL:

Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development To the original poster. Until you have created an audio game that is in the community's hands, you have no room to judge what is or isn't a quote unquote good language for creating games in. URL:

Re: Game programming languages

2019-06-25 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Game programming languages Lol. Beatstar is not c# URL: https://forum.audiogames.net/post/444034/#p444034 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game programming languages

2019-06-25 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Game programming languages also in Python is the new screaming Strike. not familiar with IDT bowling. URL: https://forum.audiogames.net/post/444036/#p444036 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development Hey. At least Sam ya know. Actually released something. Just saying. URL: https://forum.audiogames.net/post/444070/#p444070 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Programming audiogames in pure basic?

2019-06-12 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Programming audiogames in pure basic? if NVDA, turn on indentation beeps. problem solved. Indenting code is a great habit to get in to regardless. URL: https://forum.audiogames.net/post/440940/#p440940 -- Audiogames-reflector mailing list

Re: Why does my bgt file keep crashing?

2019-06-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Why does my bgt file keep crashing? First have you declare knife as a sound?sound knife;knife.load("knife.ogg");Second. The wait function only pauses in the millisecond range. I would suggest wait(3000) this is 3 seconds, or better yet, I believe tts_voice has speak_wait or something

Re: Please help me

2019-06-24 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Please help me same thing. if the source isn't moving, there's no reason to update it.And in sound pool you should only have to update the listener and not any of the sources.if source moves, update source.if listener moves, update listener.Never randomly update things because you can.

Re: Why is BGT no longer updated?

2019-05-23 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Why is BGT no longer updated? I'd say that's about as official as you're going to get. Also I'm moving this in tot he Development room where it belongs. URL: https://forum.audiogames.net/post/435767/#p435767 -- Audiogames-reflector mailing list

Re: Why is BGT no longer updated?

2019-05-24 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Why is BGT no longer updated? I'm amused by the last few replies. You realize a developer doesn't owe you anything, right?Just ya know. So you're aware of that. URL: https://forum.audiogames.net/post/436116/#p436116 -- Audiogames-reflector mailing list

Re: wiered bgt networking problem

2019-05-20 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: wiered bgt networking problem Moderation:Ty. I am throwing up a caution flag. Your comment had nothing to do with the topic and had everything to do with trying to stir up drama. This topic is about the discussion of a network wrapper, not your views on a language or a particular

Re: Sound pool in Python

2019-05-20 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Sound pool in Python Hey neat. Very awesome. URL: https://forum.audiogames.net/post/434904/#p434904 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Would you ever wanna use both BGT and Python?

2019-05-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Would you ever wanna use both BGT and Python? One word answer?No! URL: https://forum.audiogames.net/post/431308/#p431308 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I made a game but it won't run

2019-07-04 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: I made a game but it won't run Those who have used BGT in the past would be happy to help. Please post your code here and we'll take a look. URL: https://forum.audiogames.net/post/446471/#p446471 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: what is a good way to get started in php?

2019-07-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: what is a good way to get started in php? If no one has posted this yet.https://www.w3schools.com/php7/ URL: https://forum.audiogames.net/post/446785/#p446785 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bgt question

2019-07-05 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Bgt question BGT has functions for find files and find directories, but it doesn't have a way to directly copy a directory. You can copy files though.This is actually super easy to accomplish in Python with a couple lines of code, but I'm not sure the less complex way of handling this

Re: GDE Game Development

2019-07-08 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: GDE Game Development If you could do up a tutorial on the actual script that would be much more helpful.I find myself getting annoyed by the point and click interface. I'm more comfortable with scripting something. I'd also agree Python would be nice, but I'm not sure what limitations

Re: Tomo in Action - I need some helpers and testers

2019-04-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Tomo in Action - I need some helpers and testers Moderation:Hello.I've moved this to the development room as it deals with collaborating on a project. URL: https://forum.audiogames.net/post/425981/#p425981 -- Audiogames-reflector mailing list

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready So one of the things I learned when taking programming in school was to make things to make your own life easier.I'm curious as to how you would be using this command line tool to make things easier for yourself, and why you feel th eneed

Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development I 1000 percent agree with the previous poster. URL: https://forum.audiogames.net/post/444117/#p444117 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: An implementation of bgt running on the .net framework

2019-08-18 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I fully support this project actually. Angelscript was never too bad to write in. BGT if actually updated correctly and leveraged with more features could be a powerful tool. I say go for it. URL:

Re: ASP.Net

2019-08-14 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: ASP.Net Same. I'll take php or _javascript_ any day. URL: https://forum.audiogames.net/post/455437/#p455437 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: ASP.Net

2019-08-14 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: ASP.Net It's personal preference mainly. also I'm unsure which web servers support asp in the first place URL: https://forum.audiogames.net/post/455441/#p455441 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: onefile or not to onefile, that is the question

2019-08-31 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: onefile or not to onefile, that is the question Keep in mind that onefile just writes to a temp directory, so there's eally no protection what so ever. URL: https://forum.audiogames.net/post/458712/#p458712 -- Audiogames-reflector mailing list

Re: why does this code not work

2019-08-31 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: why does this code not work #include"m.bgt"#include"menu.bgt"#include"sound_pool.bgt"int num;string guess;sound_pool p;void main(){install_keyhook();show_game_window("guess the number version 1.0");select_diff();}void game(){while(true){string guessnum=input_box("Guess it","all rite, I

Re: JustUpdate: Native auto updating, made easy (python)

2019-08-22 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: JustUpdate: Native auto updating, made easy (python) Wow. Okay this is damn cool.I can't wait to mess with this. Great job. URL: https://forum.audiogames.net/post/457204/#p457204 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: How big of a deal are 32-bit builds? In windows I still build for 32-bit. I just don't see any advantages to making my games 64-bit. OSX I build 64-bit, but you sort of have to. URL: https://forum.audiogames.net/post/461453/#p461453 -- Audiogames-reflector mailing list

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: How big of a deal are 32-bit builds? I would be curious to know how many people are still using 32-bit who arent still on xp? URL: https://forum.audiogames.net/post/461458/#p461458 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Differences between python 2 and python 3?

2019-09-10 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Differences between python 2 and python 3? Too many to list.Though keep in mind that NVDA is apparently shifting to Python 3.it's highly highly recommended not to even touch the 2 series. URL: https://forum.audiogames.net/post/460833/#p460833 -- Audiogames-reflector mailing list

Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: shortcut function calls in bgt I believe you can do call backs, but you can't take a string and have it's contents be processed as the name of something. IEstring function_to_call = "start_game";string name = "Liam";if (name == "Liam")function_to_call();Also check the topic subject.

Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: shortcut function calls in bgt As an aside, in other languages like Python, I believe you can make arrays or well lists in python nomenclature of methods... I think. BGT is extremely inflexible when it gets to more advanced things. for example you're not able to pass an array as a

Re: shortcut function calls in bgt

2019-07-26 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: shortcut function calls in bgt Oh cool. I wasn't aware you could do that. I love being wrong sometimes. URL: https://forum.audiogames.net/post/451223/#p451223 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Are there any developers using MacOS?

2019-07-25 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: Are there any developers using MacOS? i only use mac for compiling. I use it as little as humanly possible. URL: https://forum.audiogames.net/post/451140/#p451140 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: what is a good way to get started in php?

2019-07-06 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: what is a good way to get started in php? so I would agree with you in principle, however Jonikster on more than one occasion has made spurious claims regarding other programming languages. Feel free to check out several other topics. if this was his first time pulling something like

Re: The way to choose a programming language for audio game development

2019-07-07 Thread AudioGames . net ForumDevelopers room : Liam via Audiogames-reflector
Re: The way to choose a programming language for audio game development there is no programming language called Tails, but there is this.https://en.wikipedia.org/wiki/Tails_(operating_system) URL: https://forum.audiogames.net/post/447218/#p447218 -- Audiogames-reflector mailing list

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