Re: a question
my idea is making a game ambiented in the future.the game you will impersonate a human. In the hearth there are kron (aliens) and they hold an artifact. This artifact donate more more abilities.so i think i should make it with BGT.but will not a sidescroller. i am planning
a questionRegards
hi i am paul. i am from Italy.some people know me as jotes.i i have a question.i have a idea for creating a game but i don't know if i should use bgt or pyton.I wouldlike to make an audiogame. Sowhat i should use?BGT or Python?
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a question
hi i am paul. i am from Italy.some people know me as jotes.i have a question.i have a idea for creating a game but i don't know if i should use bgt or pyton.I wouldlike to make an audiogame. Sowhat i should use?BGT or Python?Regards
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Re: a question
yes, i need a language with much strength with audio games.
URL: http://forum.audiogames.net/viewtopic.php?pid=302106#p302106
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help or collaboration
hi is me again.i am making a game. For some things with bgt, i need some help.do someone want to help me in this project?if someone want contact me at pauliy...@gmail.com orcontact me on skype: paul.iyoboregards
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Re: I would like to start making my own web browser
bah, i don't think that post is insulting. he only told what he thinks
URL: http://forum.audiogames.net/viewtopic.php?pid=321340#p321340
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help with a 3d map
hi guys.i've started to develope a 3d map in bgt. is only the map definition with coordinates, and the tile type.well, this is the code:note i've completed only the X.#include "sound_pool.bgt"#include "sound_positioning.bgt"sound_pool pool;int x,y,z;void
Re: Useful Python Packages?
just remembered now, you can try to use even flask, wich is a micro web framework.
URL: http://forum.audiogames.net/viewtopic.php?pid=331730#p331730
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Re: List of audio games and there programming languages
te tycon blu audiogames are written in c# and now for their new games they are using unity 3d
URL: http://forum.audiogames.net/viewtopic.php?pid=329293#p329293
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help with wxpython?
hi all.well, i'd like to ask something about wxpythonhow do you guys handle the screen positions? i mean, how do you know the exactly positioning of the windows on the screen? if for example i'd like to put a label how can i know exactly the position on wich i have to
can we make a python skype group?
hi all, since there is BGT group, why can't we make a python group even?maybe who is learning like me or who has some experience on it can join and share his tips or share ideas etc.the group isn't created yet, just for see if you have interests on
Re: can we make a python skype group?
the group has been created. to join you can press on this linkhttps://join.skype.com/hN4QXrZzofAI
URL: http://forum.audiogames.net/viewtopic.php?pid=328013#p328013
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Re: how to make cutscenes in BGT?
thanks a lot for this example, hrvoje!
URL: http://forum.audiogames.net/viewtopic.php?pid=335605#p335605
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Re: how to make cutscenes in BGT?
so basically i need a string with the scene and putting in to the array the scene i'd like so when ever i need it i'll call it?
URL: http://forum.audiogames.net/viewtopic.php?pid=335110#p335110
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how to make cutscenes in BGT?
hi all.i'd like to try to make cutscenes in style manamon, how can i do? thanks
URL: http://forum.audiogames.net/viewtopic.php?pid=335069#p335069
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tips in making an online game?
Hi all. I'd like to ask if you have some tips in what i should keep in mind while coding an online game.I was thinking of BGT but i really don't know what should I use as a starting point.Do you have any tips/suggestions in how could i do? what should i
BGT and MYSQL databases in PHP
hi all.i was thinking but is there a way in how to insert bgt informations in a database with PHP handling them? and it seems it workedi know, it may be banal thing, but i was too excited so i wanted to share ityou can download it from here.
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Re: BGT and MYSQL databases in PHP
this should workdownload from here
URL: http://forum.audiogames.net/viewtopic.php?pid=343586#p343586
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what happened to the repository of continuum.net?
hi all.Do some one know what happened to the site of continuum.net where there are all the libraries that people can use for making accessible apps in python?when i connect to thislink i get a 503 error.
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Re: Web programming. Python vs PHP for work
Even if I use python, for web programming I prefer PHP.You can create a website from scratch withouth using frameworks IN PHP.Though the choice goes to you
URL: http://forum.audiogames.net/viewtopic.php?pid=346886#p346886
Re: Thinking Of Moving into Stack Overflow
hi.I tried to register once on stack overflow, and you can not enter chat rooms if your reputation doesn't reach a certain value. I could be wrong though
URL: http://forum.audiogames.net/viewtopic.php?pid=349461#p349461
Re: Let's learn HSP together!
but how can you learn the language if it's in japanese lmao
URL: http://forum.audiogames.net/viewtopic.php?pid=350868#p350868
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Re: How can blinds handle CSS withouth sighted help?
@post2: I was meaning blinds, I mistaked typing@post3: yes, it helped, I use nvda though. Well lets see what I can get
URL: http://forum.audiogames.net/viewtopic.php?pid=350924#p350924
Re: How can blinds handle CSS withouth sighted help?
I ment, if you're coding, say, a website. How would you know if the code in the CSS is like you expect it to be withouth a sighted help?Tell me if I'm explaining badly
URL: http://forum.audiogames.net/viewtopic.php?pid=350995#p350995
Re: which python libraries do you suggest learning after knowing the basic
Well I'm referring on miscellaneus tematics, I don't have a generic preference like web or GUI.For the html parser I was reading about sgml, but I don't know if that's was deprecated.
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Re: which python libraries do you suggest learning after knowing the basic
does PYQT-5 make GUIS accessible more than WX's ones? is that a wrapper, or was been made in the python language?
URL: http://forum.audiogames.net/viewtopic.php?pid=351344#p351344
Re: which python libraries do you suggest learning after knowing the basic
@black and white, there is the documentation of libaudioverse on github.
URL: http://forum.audiogames.net/viewtopic.php?pid=351640#p351640
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which python libraries do you suggest learning after knowing the basic
Hi all! The tittle should be self explanatory.Do you suggest, any library in particular that a python developer should learn after learning python basics?
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Re: A few questions about creating a big game
@18I assume that you then choosed your language for working as a freelance and getting some moneys.I also assume that you've made your MUD as you wanted to do.
URL: http://forum.audiogames.net/viewtopic.php?pid=352816#p352816
Re: Moving away from BGT and learning python
you can do by pressing alt plus space, edit, paste
URL: http://forum.audiogames.net/viewtopic.php?pid=353658#p353658
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Re: A few questions about creating a big game
You can try to develope a server and a client with sockets.If you wanna use twisted there should be an online game written in python which should give a basic example, not sure though.For managing sound you could use sound_lib, pyall, or
Re: making a three d map engine for an fps with bgt
There's one made from reza, you might check it out.
URL: http://forum.audiogames.net/viewtopic.php?pid=353078#p353078
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Re: Moving away from BGT and learning python
@post 10:smart string concatenation? I think this is pretty smart name = "paul"surname = "iyobo"print "hi %s, %s" % (name, surname)or maybe I totally missunderstood what you were saying
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Re: Moving away from BGT and learning python
oh I see
URL: http://forum.audiogames.net/viewtopic.php?pid=352734#p352734
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Re: Moving away from BGT and learning python
for example you do thisthink this is the interpreter>>> input = raw_input("enter something")>>> if input == 'hi':... print "hello"... this means after you write the code you'll have to press enter one more time and the interpreter will execute
Re: making a three d map engine for an fps with bgt
yes I ment rounding and ceiling when displaying them
URL: http://forum.audiogames.net/viewtopic.php?pid=354038#p354038
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Re: Trying to understand the sound_pool metod
you can try using position_sound_1d position_sound_custom_1d etc etc.
URL: http://forum.audiogames.net/viewtopic.php?pid=358561#p358561
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Re: prototype gamelike thing.
the first question is: can you solve this?Error: 429 Error (429)This link is temporarily disabled. The person who shared it hit their daily limit of traffic or downloads. Learn about traffic limits.
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how can you update the button's label in the wx EVT_BUTTON?
Hi all.I and my friend are buildinga GUI app with wx.While we were developing it, we faced an issue.Basically what I want to do is changing the button's label name as soon as it's pressedI've tried using the wx.SetLabel() method,
Re: Questions about Java
why are you making a shooter with c++ if you don't want to learn it?
URL: http://forum.audiogames.net/viewtopic.php?pid=356226#p356226
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Re: sound shooter in C++. A problem
The thing is, I can not tell you how to do it. I'm not you, so I can not make choices for youI can tell you what's my point, which I did, now it's up to you make a decision. You shouldn't think that everyone should choose things for you or tell you how
Re: MonoGame
agreed there.
URL: http://forum.audiogames.net/viewtopic.php?pid=356386#p356386
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Re: sound shooter in C++. A problem
post 32, I was talking about performance.
URL: http://forum.audiogames.net/viewtopic.php?pid=356560#p356560
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Re: sound shooter in C++. A problem
@ post 13, you would know if you would stick with one language and explore is features rather than switching every 2 milliseconds.Having said that you can go search online, and you'll find that many games use python in their backend or in their game
Re: Questions about Java
I'm not still seeing the point but that's your choice...
URL: http://forum.audiogames.net/viewtopic.php?pid=356287#p356287
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Re: sound shooter in C++. A problem
@ post 13, you would know if you would stick with one language and explore is features rather than switching every 2 milliseconds.Having said that you can go search online, and you'll find that many games use python in their backend or in their game
Re: sound shooter in C++. A problem
That depends in how you code the gameEven if you code the game in c++ if you don't code itproperly it will have a bad performanceFrom what I know in c++ you even have to do some memory management, which is done automatically in python, don't quote me on
Re: Questions about Java
I'll put here what you wrote beforejonikster wrote:Hello.Earlier, I made my choice in the direction of C#, and now I do not regret it. C# is a very good tool for developing games on Windows.But now I'm interested in the development of Android.In Android, there are
Re: sound shooter in C++. A problem
you could make a game even with python if that, just you'd have to act in a different way than you would do with c++
URL: http://forum.audiogames.net/viewtopic.php?pid=356269#p356269
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Re: sound shooter in C++. A problem
@post 8 definitelywhy not?
URL: http://forum.audiogames.net/viewtopic.php?pid=356289#p356289
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Re: sound shooter in C++. A problem
Why, insteado fchoosing the better language, don't you choose the one with which you are confortable?C# and java are both 2 beasts, but no one said that you should pick the best of them. You can pick the one with which you fell confortableI choosed
Re: sound shooter in C++. A problem
@post 29 I don't know if you know the game death match by danny, but that was a 3d space FPS audiogame online.This is the only audiogame 3d with python that I know off.You can search for other python games created though
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Re: Example online games in bgt?
I actually think there aren't opensource online games in bgt. Try thinking why?
URL: http://forum.audiogames.net/viewtopic.php?pid=356106#p356106
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Re: Moving away from BGT and learning python
or you can run it from the CMD open the command prompt in the path in which your file is, and run python filename.pypost 42:This may not work, but you can try thisimport turtleI'll use the greater sighn for indentationwn = turtle.screenwhile
Re: Moving away from BGT and learning python
you are missing the colons after the condition iftry putting this>user_input = input("enter something")>if user_input == "hi":>>print("hello")
URL: http://forum.audiogames.net/viewtopic.php?pid=353767#p353767
Re: null access point - help with some code?
what are the errors that you are getting?and why did you open the file, if you aren't writing nothing to it?you could do this though.lol.open("output.txt", "w");for(int heh=0; heh
Re: making a three d map engine for an fps with bgt
can't you just use the round and ceil on the vector?
URL: http://forum.audiogames.net/viewtopic.php?pid=354012#p354012
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Re: "Game Off", annual game jam hosted by github and itch.io
yeah that's indeed a good way to get new users, because You either need an itch.io account, or a github account.Still... Thinking if I should get in... Well.
URL: http://forum.audiogames.net/post/390130/#p390130
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Re: what else would be good for creating games besides bgt and python
If with python doesn't support c dlls you mean that they can not be wrapped then I am happy to tell you that python does support c dlls.You can wrap them, or you could even write your own python extension in c or c++ if
Re: what else would be good for creating games besides bgt and python
do you think, because you heard it from people, or do you think, because you've tried it your self and you've seen that python is indeed slow how you claim? And trying it doesn't mean writing 5 lines of code and then
Re: The right way. Choose between C# and Python for audio game development
How do you choose the right language between csharp and python? Choose the one with which you are confortable with, the one you prefer, and stick with it. There is not a right or wrong choice. I could recommend you
Re: How about using golang and rust for audio games?
I don't actually think golang is suited for this kind of projects, but nothing says that you won't be able to do it.About rust, I haven't tried it enough to say whether it would be good for audiogames or not.
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Re: How about using golang and rust for audio games?
Only because it's faster, it doesn't mean that creating games with it would end in a good way.As I said, you can manage it if you want, but I personally think it's not exactly suited for audiogames.But maybe I was the only who was
Re: How about using golang and rust for audio games?
@ethin, glad I was not the only one getting frustrated then.
URL: https://forum.audiogames.net/post/406897/#p406897
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Re: Would you guys benefit if a programming blog would be opened?
So guys. Here I am. I'd like to ask a question.Currently I have a flask blog, which if published may get updated frequently and interface would frequently change since it is in his early stages. Therefore I ask this
Re: Would you guys benefit if a programming blog would be opened?
The interface it's self is stable, I am just changing often the backend and the admin panel.Obviously if I were to change, I will be doing that locally before pushing the change online.
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Re: Would you guys benefit if a programming blog would be opened?
@3, yeah, I think I will do that.@4 thank you.
URL: http://forum.audiogames.net/post/398274/#p398274
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Re: New BPCSharedComponent.dll
With this post, I don't want to force my way of thinking, nor I want to say that what you think is stupidat post 29Munawar wrote:In Python you never had to worry about encoding and decoding to bytes and to string and it's one of my major stickers with the
Re: New BPCSharedComponent.dll
that's why .pyd files come in your help
URL: http://forum.audiogames.net/post/399700/#p399700
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Re: New BPCSharedComponent.dll
I have a project which is built using pyinstaller and cython and all works fine, so I don't really see what you're complaining about.After you cythonize your files you will get .pyd files and .c files. You copy pyd files. Those are threated as python modules
Re: Getting Started with Python?
@3 2 options at this pointeither do python path to file like:python c:\users\bla\desktop\python\file.pyOr you could just click enter on the python file and open it that way. But by doing that your screenreader won't catch the console output as a result,
Re: What happened of the BPCSharedComponent topic?
Simple, Munawar deleted his topic after he noticed some good points raised that were not his own therefore instead of having a civil discussion or just moving on, he deleted the topic. Which is a rather childish move if I can say.If what I
Re: The basics of inventory
the way I would code an inventory is as follow.Let's start from the inventory item which is the easiest.An inventory item is just a plain object which has 2 properties: name and amount.An inventory, is an object which acts as a manager for items.This inventory
Re: Network in Python
you don't always need multi threading. You could write a server with select and socket and you would deal with multiple clients anyway.
URL: http://forum.audiogames.net/post/400985/#p400985
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Would you guys benefit if a programming blog would be opened?
Hi all. So, I've been thinking many times about opening a blog and writing some programming tutorials about python or other languages. I know there are a lot of tutorials around, but I wanted to contribute.The plan would be to
Re: c sharp, good or bad for a verry newb guy?
it doesn't matter which language you choose as long as you understand it and his concepts.Even though there are high level languages (which are easier to learn) like c# and low level languages which are more difficult due to more complex
Re: Getting started with coding audiogames in Python?
A library could be old, but it could still work well. Honestly I don't think that using old libraries for audio is bad because libraries are outdated.But this is just me :d.
URL: http://forum.audiogames.net/post/396724/#p396724
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Re: Getting started with coding audiogames in Python?
@45 maybe the game was slow because you coded it... not in an optimal way? don't know, just wondering.
URL: http://forum.audiogames.net/post/396828/#p396828
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Re: Getting started with coding audiogames in Python?
Not to be a jerk. But I couldn't really resistogomez92 wrote:and here is how python shows its general slowness...the game could be great, it's not the best in its kind but that's not your fault, it's python. it's slow and clunky for
Re: Getting started with coding audiogames in Python?
@8 I use sound_lib. There are a few options in sund which are:sund_lib, pyopenal, and pyal, on which magurp created some examples.
URL: http://forum.audiogames.net/post/396540/#p396540
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Re: Getting started with coding audiogames in Python?
there is a bass wrapper which is called pybass. Carter's making a sound_lib like thing for making the sound manipulation easier. Sound_lib it's self has been built on top of pybass. So there is indeed a bass wrapper.
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Re: Getting started with coding audiogames in Python?
@70 I've came accross this library, and was considering to wrap his bindings with ctypes. I might try and see what comes out.
URL: http://forum.audiogames.net/post/397016/#p397016
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Re: Getting started with coding audiogames in Python?
@70 I've came accross this library, and was considering to wrap his bindings with ctypes. I might try and see what comes out.
URL: http://forum.audiogames.net/post/397015/#p397015
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Re: Getting started with coding audiogames in Python?
I honestly use 32 bit on windows.
URL: http://forum.audiogames.net/post/396998/#p396998
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Re: Getting started with coding audiogames in Python?
But this is not meant to be updated. This is a mirror which contains a collection of packages which people can grab since the site is down.If any of those will be updated surely it won't be updated in that mirror, but a new repo will be
Re: Getting started with coding audiogames in Python?
sound_lib does support memory streamsfrom sound_lib import stream, outputimport ctypessound= open('sound.ogg', 'rb').read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o=
Re: Getting started with coding audiogames in Python?
sound_lib does support memory streamsfrom sound_lib import stream, outputfrom sound_lib import stream, outputimport ctypeswith open('sound.ogg') as f: sound= f.read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o=
Re: Getting started with coding audiogames in Python?
sound_lib does support memory streamsfrom sound_lib import stream, outputfrom sound_lib import stream, outputimport ctypeswith open('sound.ogg') as f: sound= f.read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o=
Re: Getting started with coding audiogames in Python?
@53, sorry, but you pretty much contraddicted your self with that link. And no, I am not saying it because the link which apparently isn't the original is on my profile. Just saying that does not look good on you.
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Re: pypackfile, a python packfile object
I will give a look to it. Thanks.
URL: http://forum.audiogames.net/post/394668/#p394668
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Re: map JSON a python flexible map engine
Originally the playstep was in it, but I removed it for further flexibility.
URL: http://forum.audiogames.net/post/394391/#p394391
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pypackfile, a python packfile object
Hi there guys.I'm glad to say that I've finally released a packfile object in python which can help you by packing game data such as sounds.For further documentation, please visit the link belowpypackfileSince my communicating skills and writing skills
Re: pypackfile, a python packfile object
@2to point 1 and 2 in the concers.the encryption I'm using is just an example, everyone is free to change it if their wish when they use it.There is not a particular reason for me using zipfile. This is just an old project I had there and I decided
Re: pypackfile, a python packfile object
@2to point 1 and 2 in the concerns.the encryption I'm using is just an example, everyone is free to change it if their wish when they use it.There is not a particular reason for me using zipfile. This is just an old project I had there and I decided
map JSON a python flexible map engine
Hi there. So I've been working for a while on this flexible map engine which I wanted to use for the python version of a game I was working on.I decided to release it on github because probably people could have benefit from it. This map parses it's
map JSON a python flexible map engine
Hi there. So I've been working for a while on this flexible map engine which I wanted to use for the python version of a game I was working on.I decided to release it on github because probably people could have benefit from it. This map parses is data
Re: The right way. Choose between C# and Python for audio game development
have you heard of internships? You could try applying to those, and learn along the interships program.
URL: http://forum.audiogames.net/post/403669/#p403669
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Re: The right way. Choose between C# and Python for audio game development
OK. So you're the classical "oh this language takes a lot to learn?" Fine, then my answer is, programming is not for you. Good bye.
URL: http://forum.audiogames.net/post/403656/#p403656
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Re: The right way. Choose between C# and Python for audio game development
I am not saying python is a good choice. I am recommending it because I use it my self. You're not forced to use it. If you like c#, use c#. But stick with it. There are not tools forcreating audiogames? Make them.
Re: High Level C# 3D Sound Libraries
LAV works on c that I know of besides pythonfor c# you haveFMOD, irrklang of which I still have to figure out the license, bass.NETThose are the ones I know of.
URL: http://forum.audiogames.net/post/403205/#p403205
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