Re: A Chrono Trigger project

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A Chrono Trigger project @arqmeister and zkline, thanks for the encouraging words. My main problem is motivation, and that I enjoy jumping around between projects, but hopefully Ill get going on this again and take it a lot further.I think if I could get even basic navigational aids

Re: A Chrono Trigger project

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A Chrono Trigger project @arqmeister and zkline, thanks for the encouraging words. My main problem is motivation, and that I enjoy jumping around between projects, but hopefully Ill get going on this again and take it a lot further.I think if I could get even basic navigational aids

Re: Tactical Battle Is Broken Please Help!

2014-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Tactical Battle Is Broken Please Help! Have you tried the dev version located here:http://blindaudiogames.com/downloads/Ta … %20Dev.zipIf so and its still not working go into the \lib\Noesis folder and copy the 2 files that start with msvc into the same folder as TacticalBattle.exe.Let

Re: Tactical Battle Is Broken Please Help!

2014-10-12 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Tactical Battle Is Broken Please Help! You might also try the new stable 2.0 version, released just moments ago.See the forum thread here:http://forum.audiogames.net/viewtopic.p … 77#p191877 URL: http://forum.audiogames.net/viewtopic.php?pid=191881#p191881

Re: Tactical battle: Questions on making your own map pack

2014-10-14 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Tactical battle: Questions on making your own map pack Tactical Battle 2.0 came out 2 days ago.Here is the forum thread about the release:http://forum.audiogames.net/viewtopic.p … 76#p191976 URL: http://forum.audiogames.net/viewtopic.php?pid=192024#p192024

Re: A Chrono Trigger project

2014-12-23 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A Chrono Trigger project Hi Devin,Ive been quite busy on another game project so this remains on the back burner.Sorry about that.I do hope to revisit it someday, but for now my other project takes precedence. URL: http://forum.audiogames.net/viewtopic.php?pid=198268#p198268

Re: my website

2015-02-08 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: my website Hi Oriol,Ive been using your balloon history and percentage checker plugins for ages.And didnt you write most of MushZ?I just wanted to say thanks!You rock man! URL: http://forum.audiogames.net/viewtopic.php?pid=204024#p204024

Re: Tentative Entombed 2 Design Decisions

2015-04-27 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions My understanding of the mp3 license is that if your program decodes or encodes mp3 directly it must pay the license fees.One common, and to my understanding legal, way around this is that Apple and Microsoft pay the licensing fees for their

Re: Tentative Entombed 2 Design Decisions

2015-05-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Xoren, just a quick note you might be interested in.While Tactical Battle does expose all the sounds, and would be difficult to change now, my newer projects protect the sounds from users who might want to copy them.This includes a turn based

Re: Tentative Entombed 2 Design Decisions

2015-05-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Xoren, just a quick note you might be interested in.While Tactical Battle does expose all the sounds, and would be difficult to change now, my newer projects protect the sounds from users who might want to copy them.This includes a turn based

Re: Looking for blind testers for Sol

2015-06-03 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Looking for blind testers for Sol I used the title bar setting with NVDA and it worked fine for the menus.I also tried SAPI and it worked fine.I enjoyed jumping and hearing my character screech to a halt when I quickly stopped and turned.I also liked the music.Not sure how to tell

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: My view on audio games and a DFE announcement I just wanted to share some of my experience with OpenALSoft in case anyone decides to pursue it.Robjoy said: while OpenAL soft provides the very minimum needed to process audio. Anything extra, such as streaming ogg Vorbis files from disk

Re: Seeking sound designers for a multiplayer FPS project

2015-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project Hi Kai, yes the game employs an encryption method for the multimedia resources.  You can see it for yourself in the dev version I sent you.I actually sent 3 emails to you about 20 days ago, then waited a week before posting on the

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: audio-based medieval virtual world @Aprone, +1 for having the guts to be the "bad guy" and give a reality check.I've been thinking similar things since the thread showed up, but was not willing to be the bad guy.You've shared valuable information for people who are serious about

Re: Seeking sound designers for a multiplayer FPS project

2015-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project @hadi.gsf, thanks man! I think Tactical Battle's best feature is letting players create their own content.I'd like this game to benefit in the long term from that as well.Unfortunately the modding system will not be in the first

Re: Seeking sound designers for a multiplayer FPS project

2015-10-13 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project Thanks to all who offered sound design support.It was great to see such a quick response from the community.I believe I've got enough help at this point.I really appreciate the offers, especially as it is a volunteer role, and a

Seeking sound designers for a multiplayer FPS project

2015-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Seeking sound designers for a multiplayer FPS project Hi all,I am getting close to releasing a multiplayer FPS with a focus on fast paced PVP combat, similar to the Quake or Unreal Tournament series.Right now it supports death match, team death match, and capture the flag.It also has a

Re: Seeking sound designers for a multiplayer FPS project

2015-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project @Aprone, thanks for the support.  Believe me when I say it means a lot coming from you.Swamp has been a large inspiration for me.Before I played it I was not sure that any fast paced first person game could really be done for the

Re: Seeking sound designers for a multiplayer FPS project

2015-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Seeking sound designers for a multiplayer FPS project @Aprone, absolutely agreed! It is surprising to me how much room for innovation exists in this area.Ages ago when I made a first attempt at an FPS I duplicated your radar.Then I tweaked little things about it, and eventually, (and

Re: threedee vulosity

2015-10-09 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: threedee vulosity Munawar owns BPC.On the second of September he wrote: Hi Everyone, Due to many things, I no longer have the time to dedicate to TDV. I am looking for someone who is willing to take over the project. I will sell the rights to them and they will have access to the

Re: A bit of pain to find Tb map packs nowadays.

2016-06-09 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A bit of pain to find Tb map packs nowadays. Map pack creators post the newest stuff to the mailing list.The mailing list archive can be found here:https://www.freelists.org/archive/ian-reeds-games/I don't have time for TB maintenance these days, so haven't been keeping up to date.

Re: A bit of pain to find Tb map packs nowadays.

2016-06-10 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A bit of pain to find Tb map packs nowadays. Allan Thompson just posted a new map pack today.Here is his email message:This is a great new version of my first attempt trying to recreate thedungeon fantasy board game by TSR/WOTC.This map pack features:Six different heros, male and

Re: A bit of pain to find Tb map packs nowadays.

2016-06-10 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A bit of pain to find Tb map packs nowadays. Yeah, Allan has some great maps.@simba, yes you can still join the mailing list.Visit my games page on BlindGamers.com and follow the instructions under the "Joining the community" heading.I did a quick search to find the link for Rampage on

Re: A bit of pain to find Tb map packs nowadays.

2016-06-11 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A bit of pain to find Tb map packs nowadays. @MikeFont, you probably created an extra sub folder.For instance, in the Data for TB\Map Packs folder you should have a War for earth folder.And within that you should find a map pack settings.txt file and folders like units, items, skills,

Re: A bit of pain to find Tb map packs nowadays.

2016-06-09 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A bit of pain to find Tb map packs nowadays. @JWoodill21, you can find Tactical Battle at BlindGamers.com@mata, here is the list of URLs for all map packs downloadable through the dev version:Getting started maps by Ian Reed | http://BlindAudioGames.com/Downloads/1% … 20maps.zipItems

Re: bk2 download link please

2016-02-07 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: bk2 download link please Here is the link to BK2.The JGT user manual now includes links to more of the games. URL: http://forum.audiogames.net/viewtopic.php?pid=249654#p249654 ___ Audiogames-reflector mailing list

BlindGamers.com

2016-02-07 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
BlindGamers.com I recently revised and rebranded my website, BlindGamers.com.Along with the changes comes a new system for rating blind accessible games that lets you rate each game on a 1 to 5 scale.It also adds the ability for any community member to write their own review of a game.Then

Re: BlindGamers.com

2016-02-08 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: BlindGamers.com @keyIsFull, these are good suggestions and I will add them.To be honest, I planned on adding these features from the beginning, but they look pretty bad when the site is brand new and has hardly any votes.So in the interest of not wanting to deter people from voting, I

Re: Alternative magic please

2016-02-05 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Alternative magic please Here is a link to the Alternative Magic download page, translated to English using google translate:https://translate.googleusercontent.com … UzTXV6MZHw URL: http://forum.audiogames.net/viewtopic.php?pid=249470#p249470

Re: Alternative magic please

2016-02-05 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Alternative magic please Here is a link to the Alternative Magic download page, translated to English using google translate:https://translate.googleusercontent.com … UzTXV6MZHwEdit:Or better yet, the page that lists all the text games, Alternative Magic, Brave of Cloudia, and Cave of

Re: BK3 item store

2016-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: BK3 item store You should also spend the ability points you get from levelling up.If you put 10 or 15 into defense in stage 1 then most things will only do 1 damage to you.It makes it a lot easier to stay alive.Press L when in a stage to open the level up ability point spending menu.

Re: All jim kitchin games

2016-02-29 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: All jim kitchin games @cruiser destroyer, I just visited:http://kitchensinc.netAnd it worked for me, I even downloaded the golf game, though I did not try downloading them all.@Aprone, glad you took the initiative to ensure Jim's games were archived. URL:

Re: need help with Tia Story 1.

2016-02-29 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: need help with Tia Story 1. @Sean-Terry01, here is a link to the translated page that lists tons of text games and others like Brave of Cloudia and Cave of Marvels.I took it from the JGT user manual under the Games that output to the clipboard, some of which also use Windows GUI

Re: bokurano daibouken 3 walkthrough?

2016-03-11 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: bokurano daibouken 3 walkthrough? @boy, here is the link to purchase BK3 hand written translations.I got it from the JGT user manual which is also a useful tool for filling in the gaps where hand written translations are missing. URL:

Re: Accessibility at GDC & CSUN conferences

2016-03-29 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Accessibility at GDC & CSUN conferences Great conversation.It would be wonderful if Unity and other game engines had built in TTS support, interfacing with whatever TTS / screen reader is on the target device.Like you said, we really benefit when games are becoming accessible by

Re: GDC talk about overwatch's approach to audio:

2016-04-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: GDC talk about overwatch's approach to audio: Good video, thanks for sharing.It is great that they are experimenting with more informed sound, rather than playing sounds at the realistic levels, or playing all vocals the same for all players.I hope they start a trend that gets other

Re: Open world RPG questions

2016-04-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Open world RPG questions Vision certainly allows for much more immersive and enjoyable environments.That said, when that sense is not available we rely heavily on 2 things: Audio and player imagination.The first thing is to get unique ambient sound for all of your varied areas.Jungles

Re: Open world RPG questions

2016-04-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Open world RPG questions Vision certainly allows for much more immersive and enjoyable environments.That said, when that sense is not available we rely heavily on 2 things: Audio and player imagination.The first thing is to get unique ambient sound for all of your varied areas.Jungles

Re: Open world RPG questions

2016-04-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Open world RPG questions Vision certainly allows for much more immersive and enjoyable environments.That said, when that sense is not available we rely heavily on 2 things: Audio and player imagination.The first thing is to get unique ambient sound for all of your varied areas.Jungles

Re: Open world RPG questions

2016-04-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Open world RPG questions Vision certainly allows for much more immersive and enjoyable environments.That said, when that sense is not available we rely heavily on 2 things: Audio and player imagination.The first thing is to get unique ambient sound for all of your varied areas.Jungles

Re: Has anyone attempted to make an audio version of Legend of Zelda?

2016-03-25 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Has anyone attempted to make an audio version of Legend of Zelda? @The Imaginatrix, I also have not seen Legend of Zelda specifically ported.As CAE_Jones mentioned, Airik the Cleric has a similar top down action RPG style as the earlier Legend of Zelda games, (not the newer first

Re: Has anyone attempted to make an audio version of Legend of Zelda?

2016-03-25 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Has anyone attempted to make an audio version of Legend of Zelda? @The Imaginatrix, I also have not seen Legend of Zelda specifically ported.As CAE_Jones mentioned, Airik the Cleric has a similar top down action RPG style as the earlier Legend of Zelda games, (not the newer first

Re: trying to play heaven and earth war 1 and 2 using the jgt addon

2016-03-25 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: trying to play heaven and earth war 1 and 2 using the jgt addon @darkmaster22, Hi, more details about exactly what you've tried and what isn't working would be helpful.Have you read the JGT user manual?It has a lot of helpful instructions, and getting setup to play the text games is

Re: Introducing: Out of Sight Games

2016-03-05 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Introducing: Out of Sight Games While I generally leave Joseph to respond to everyone regarding our upcoming game; I wanted to chime in briefly.First, I'd just like to reassure people that while I don't post much on this thread, I am fully committed to bringing this game into

Re: Accessibility at GDC & CSUN conferences

2016-04-01 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Accessibility at GDC & CSUN conferences @moshverhavikk, if you'd like your name changed, post in this thread and say your current name and the one you'd like to change to.The moderators like you to mention both so their is a public history of your old name. URL:

Re: Hooked on tactical battle again

2016-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Hooked on tactical battle again @milos, you can edit the keys.config file.  Open it in notepad, then find this line:unit_info F4And change the F4 to whatever key you want to use to announce unit info.@dan_c, it's nice to hear people are still enjoying TB. URL:

Re: Shadow Line tips threat

2016-04-16 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Shadow Line tips threat You need to find Len in the southwest part of the lake city.Then you will be able to visit the king in his throne room. URL: http://forum.audiogames.net/viewtopic.php?pid=257241#p257241 ___ Audiogames-reflector

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-02-07 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Use this link:http://OutOfSightGames.comThe other one had https at the front, which is what caused the firefox warning. URL: http://forum.audiogames.net/viewtopic.php?pid=296605#p296605

Re: Any party-leading turn-based strategy?

2017-02-14 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Any party-leading turn-based strategy? @Caccio72, welcome to the forum.It sounds like you found some good games, and I'm glad Tactical Battle was among them.You might also check out this page where you can see games ordered by community rating.The top 13 contain 4 of your game

Re: Help Us Get 3D Audio Back (aka the Libaudioverse thread)

2017-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Help Us Get 3D Audio Back (aka the Libaudioverse thread) Hi Camlorn,It is good to see you posting on audiogames.net again.I'm really excited to see where you go with developing tools to help blind people understand complex data sets and math.You seem uniquely qualified to take that

Re: How to register for Tactical Battle (broken link)

2017-07-07 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: How to register for Tactical Battle (broken link) Yes, you should just enter your email address on this page, then click the confirm link in the email that you receive:https://blindgamers.com/Home/CreateAccountAfter that you should be able to unlock Tactical Battle using your email

Re: We're Interviewing Joseph From Out Of Sight Games And Giving Away AHC

2018-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: We're Interviewing Joseph From Out Of Sight Games And Giving Away AHC I think flac files are about 60% of the size of wav, and they still have exactly the same quality.Flac is a lossless audio compression.Mp3s are usually about 10% of the size of a wav file, which they can achieve

Re: Dreamy Train Discussion and Help

2018-02-05 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Dreamy Train Discussion and Help BladeStorm360's original guide was taken down a long time ago, but FabiG94 reposted it with some minor updates regarding QTranslate.You can find it here, and the JGT user manual also links to it:http://forum.audiogames.net/viewtopic.php?id=17938 URL:

Re: Japanese text game help

2018-02-05 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Japanese text game help Check out the heading: A few notes to help you enjoy Morokuma's text games, in the JGT manual for some good tips about playing those text games.Here are a couple that might be related to your issue:• Enable both the auto translate last spoken and the auto

Re: Japanese text game help

2018-02-05 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Japanese text game help Check out the heading: A few notes to help you enjoy Morokuma's text games, in the JGT manual for some good tips about playing those text games.Here are a couple that might be related to your issue:• Enable both the auto translate last spoken and the auto

Re: Japanese text game help

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Japanese text game help I've updated the link to the addon in the JGT manual.@JasonBlaze, thanks for pointing out that it was broken. URL: http://forum.audiogames.net/viewtopic.php?pid=351147#p351147 ___ Audiogames-reflector mailing

Re: Developers learning from one another to bring the best of the best in

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Developers learning from one another to bring the best of the best in Dark is right, coding language, coding conventions, and the experience and preference for each varies wildly from one developer to another.Keeping teams of people together with various life commitments is also very

Re: Japanese text game help

2018-02-10 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Japanese text game help @Orin, I have no idea on why the game would not honor the key response when you run it with locale emulator.I just tried rebinding the translateLastSpoken key and it worked for me.All the key bindings have exactly 2 tabs of indentation on my copy.You have to

Re: Problems with JGT

2018-02-10 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Problems with JGT I have now, and responded to it.Sorry, I don't usually check these forums every day. URL: http://forum.audiogames.net/viewtopic.php?pid=351682#p351682 ___ Audiogames-reflector mailing list

Re: A Hero's Call, a request?

2018-03-08 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A Hero's Call, a request? 1. We used the Google V8 _javascript_ engine.2. No, they are not compiled into byte code.3. No, the save files use the .NET binary serializer.HTH URL: http://forum.audiogames.net/viewtopic.php?pid=354997#p354997

Re: anyone know what's up with JGT?

2018-03-02 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: anyone know what's up with JGT? I just tested it, and the JGT service is working fine for me.You'll have to give more specific details about what is not working for you. URL: http://forum.audiogames.net/viewtopic.php?pid=354340#p354340

Re: anyone know what's up with JGT?

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: anyone know what's up with JGT? I noticed the server not responding yesterday so I restarted it.I was working on some SSL related stuff at the time, which shouldn't have broken it, but who knows.Probably best to post such issues in the main JGT thread, since I do get email

Re: Purchasing a Hero's call

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Purchasing a Hero's call When I enter the email I am purchasing for, and click the PayPal button;I am taken to a page titled Log in to your PayPal account.That page has a link called "Pay with Debit or Credit Card" near the bottom of the page.That allows you to pay with a credit card

Re: anyone know what's up with JGT?

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: anyone know what's up with JGT? @monkey999, are you still getting the problem?I can login to JGT just fine, and the website has been up since I restarted it yesterday.If you're still getting the problem, you'll have to give me more details about what is not working. URL:

Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Three-D Velocity Open Sourced @Chris, run this command:mono TDVServer.exeYou do not need/want wine to run it, just mono. URL: http://forum.audiogames.net/post/402542/#p402542 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I recommend tactical battles

2019-03-16 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: I recommend tactical battles @defender, very strange, since  the TBServer process is still running and was started on October 16.I tested connecting to it and it worked just fine for me.I'm not sure why you wouldn't have been able to connect all those different times.Are you able to

Re: I recommend tactical battles

2019-03-17 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: I recommend tactical battles @Defender, oh bummer, I just reset the TBServer process in case that will help with your issue.Hopefully it does, since I have not been in the TB code for ages and do not have the time to hunt down bugs in the multiplayer. URL:

Re: A Heros Call not letting me use my blind gamer account

2019-03-07 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A Heros Call not letting me use my blind gamer account @Zachary, if you are still having trouble unlocking the game, send me an email at i...@blindaudiogames.com and I'll see what I can do.I am no longer part of Out of Sight Games, but I may be able to help with this issue.Have you

Re: I recommend tactical battles

2019-03-12 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: I recommend tactical battles Thanks for the praise.One of the things I think both Tactical Battle and Time of Conflict got wrong is that they don't use spatialized sound to help the player more easily build a mental map of the area.My next project uses a grid system that uses stereo

Re: I recommend tactical battles

2019-03-15 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: I recommend tactical battles @keithwipf1, my next big project is a Moddable multiplayer gaming platform.It is a pretty sizable project, and my life lately hasn't left me much time for programming, but I have been making some life changes and will hopefully be able to devote more

Re: Guitar hero type games - a potential mechanism

2019-06-05 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism That is a cool idea.I used to love playing Dance Dance Revolution (DDR) before I lost my sight.It uses a similar model where 4 arrows move up the screen.You have to press them on the dance mat just as they line up with arrow outlines at

Re: AHC Download link

2019-07-11 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: AHC Download link Here is the link to resend your welcome email:https://blindgamers.com/AHC/SendWelcomeEmail URL: https://forum.audiogames.net/post/448251/#p448251 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Tia Story - "startup failed" with japanese locale

2019-07-11 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: New Tia Story - "startup failed" with japanese locale Nice tip Stirlock. I've added a note about it in the JGT user guide.Thanks Honk and Lirin for verifying it works. URL: https://forum.audiogames.net/post/448253/#p448253 -- Audiogames-reflector mailing list

Re: A Hero's Call help!

2019-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A Hero's Call help! Oops, that was my fault.I updated my web/DB server recently and the DNS entries for several domains had to change.Files.OutOfSightGames.com got changed on accident.I'll get it switched back very soon, though DNS entries can sometimes take a day or 2 to

Re: A Hero's Call help!

2019-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: A Hero's Call help! Oops, that was my fault.I updated my web/DB server recently and the DNS entries for several domains had to change.Files.OutOfSightGames.com got changed on accident.I'll get it switched back very soon, though DNS entries can sometimes take a day or 2 to

Re: about tactical battle and maps

2019-07-30 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: about tactical battle and maps I searched my old backups and found a copy of Star Wars a new hope.I don't know if it was the latest or not, but you can try it out.https://BlindGamers.com/downloads/Craig … 20Hope.zip URL: https://forum.audiogames.net/post/452185/#p452185 --

Re: Problem with AHC

2019-07-17 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Problem with AHC Here is the link to "A Hero's Call.jkm" referenced by Dragons in post 3:https://BlindGamers.com/downloads/A%20Hero's%20Call.jkm URL: https://forum.audiogames.net/post/449569/#p449569 -- Audiogames-reflector mailing list

Re: Problem with AHC

2019-07-19 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Problem with AHC The link posted is correct, but the audiogames.net PunBB apparently stripped out the apostrophe in the word Hero's when it auto linked it.Stupid PunBB.You can copy the link and paste it and it works fine.I'll also fiddle with it and see if I can get PunBB to link it

Re: Problem with AHC

2019-07-19 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Problem with AHC The link posted is correct, but the audiogames.net PunBB apparently stripped out the apostrophe in the word Hero's when it auto linked it.Stupid PunBB.You can copy the link and paste it and it works fine.I'll also fiddle with it and see if I can get PunBB to link it

Re: Problem with AHC

2019-07-19 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Problem with AHC The link posted is correct, but the audiogames.net PunBB apparently stripped out the apostrophe in the word Hero's when it auto linked it.Stupid PunBB.You can copy the link and paste it and it works fine.I'll also fiddle with it and see if I can get PunBB to link it

Re: Oriol Gómez is creating an accessible version of the 2048 puzzle game

2019-10-23 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Oriol Gómez is creating an accessible version of the 2048 puzzle game I'm confused.Both the new tiers and the old tier said X dollars per game, not per month.But both matt1211 and defender mentioned $10 per month, not per game.Is Patreon being deceptive? Or are people just not reading

Re: The Tacticle Battle server is down.

2019-10-06 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: The Tacticle Battle server is down. Some players informed me that the TB multiplayer server is quite buggy, and has been for a long time.It apparently worked at one time, but bugs apparently crept in at some point without Craig or me realizing, and nobody maintains it now.Since it is

Re: My AHC needs to be unlocked again

2020-02-28 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: My AHC needs to be unlocked again The site is back up now. Sorry for the inconvenience. URL: https://forum.audiogames.net/post/504964/#p504964 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: PSA, blindgamers.com is down.

2020-02-28 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: PSA, blindgamers.com is down. The site is back up now. Sorry for the inconvenience.Yes, English translations for ShadowRine should all be in the local cache that gets downloaded with the JGT addon, so it should work fine without logging in and without an internet connection. URL:

Re: PSA, blindgamers.com is down.

2020-02-29 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: PSA, blindgamers.com is down. The English cache is stored in addons\JGT\Cache\en.JGTCache.That file is 18 megabytes, so does not open well in many text editors.It is plain text / JSON, but not intended for people to open and read.Translations are also not categorized by game because

Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Game Licensing - Request for Feedback Hi Philip,Your solution seems pretty reasonable.One thing I would point out is that your client will need to contact the server periodically to see if the key it is using has been revoked.Otherwise people could activate several keys, then revoke

Re: problem with translating a menus in morokuma's text games by using jgt

2020-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: problem with translating a menus in morokuma's text games by using jgt Hey mojsior,I tested this and it works fine in the 2019.2 and prior version of JGT, but not in the 2019.3 version.I'll have to take a deeper look into the NVDA source code. I assume that particular text is not

Re: problem with translating a menus in morokuma's text games by using jgt

2020-02-07 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: problem with translating a menus in morokuma's text games by using jgt Hey mojsior,I believe I have fixed this issue in the version for NVDA 2019.3 and later.You can see my release post here:You can download the latest version of the addon for NVDA 2019.3 and later here. URL:

Re: The new JGT version.

2020-01-23 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: The new JGT version. JGT now has 2 versions, one for NVDA 2019.2 and prior, and one for the upcoming NVDA 2019.3.I have also updated the cache files with everything currently in the database, making translations ultra fast, and letting you play most games without even logging in.Plus I

Re: The new JGT version.

2020-01-23 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: The new JGT version. @aaron, the offline caches only get updated when I release a new version of JGT.That is partially due to my lack of skill in python, and also because it just isn't that necessary because the online cache becomes so saturated shortly after each new game is released,

Re: Does anyone have the Tactical Battle map packs collection made by Alla

2020-02-17 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Does anyone have the Tactical Battle map packs collection made by Alla Bummer, not sure I have that one.The zip file I linked to is the one Allan Thompson sent, the one I thought you were requesting.I did not create it myself. URL: https://forum.audiogames.net/post/502322/#p502322

Re: Does anyone have the Tactical Battle map packs collection made by Alla

2020-02-15 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Does anyone have the Tactical Battle map packs collection made by Alla You can download Allan's big zip file of all his map packs here.I've also added that link to the map packs page so it is easier to find in the future. URL: https://forum.audiogames.net/post/501727/#p501727 --

Re: what are your thoughts on BSG's new blog post?

2020-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: what are your thoughts on BSG's new blog post? @Dark, I am of the same mind.I think providing players with a map editor and tools to create new types of units, skills, effects, items, etc, can lead to a lot of outstanding creations.Further, I think that an engine that both uses that

Re: Trouble with Jgt

2020-01-21 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Trouble with Jgt Hey Dark.There is a chance your laptop keyboard does not support pressing those 4 keys together.You could connect a desktop keyboard and press the key combo on that to see if it works.You can also edit the __init__.py file that holds the hot key mappings, changing the

Re: Trouble with Jgt

2020-01-22 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Trouble with Jgt Thanks nidza07 and aaron.I never use that dialog and actually didn't realize addons could have their gestures reconfigured there.I've updated and uploaded new versions of JGT that will let people configure all 4 JGT gestures in that input gestures dialog. URL:

Re: Trouble with Jgt

2020-01-22 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Trouble with Jgt @Dark, you can read about keyboard rollover on this wikipedia page and how some keyboards do not properly send large key combos, especially if they involve more than one non modifier key:https://en.wikipedia.org/wiki/Rollover_(key)I'm not an expert on the subject, but

Re: JGT seems to be down.

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: JGT seems to be down. Everything is back up and running now. Let me know if you have any more issues. URL: https://forum.audiogames.net/post/490411/#p490411 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Echoes from Levia: Soulbound is now FREE

2019-12-26 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Echoes from Levia: Soulbound is now FREE I updated post 17 with another marsh recording and some combat recordings.@Jayde, agreed that there should be a way to skip cinematics.The battle I got stuck on before I discovered the better strategy for combat had about 80 seconds of cinematic

Re: Echoes from Levia: Soulbound is now FREE

2019-12-25 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Echoes from Levia: Soulbound is now FREE I've created a few audio walkthroughs to help people who get stuck on puzzles or who have difficulty with combat.Obviously these are full of spoilers.Music puzzleMarshes 1Marshes 2Marshes 3Combat explanationCombat with 3 demonsEdit: Added

Re: Echoes from Levia: Soulbound is now FREE

2019-12-25 Thread AudioGames . net ForumGeneral Game Discussion : Ian Reed via Audiogames-reflector
Re: Echoes from Levia: Soulbound is now FREE @Jayde, about 3 or 4 hours to complete the entire thing.I really enjoyed the music, voice acting, and story.The combat is simplistic as people already know, though I imagine they had ideas for expanding on it, but just weren't able to find time

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