Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

Hi,I tried the new version with Ultra Street Fighter IV, but it just doesn't work at all. I have a german system, but I switched my windows language to english, switched my steam client to english, and installed the game in english too, but no luck. I start the game and try to navigate the main game menu, but nothing is read for me. What can be wrong here?Thanks for any help.

URL: https://forum.audiogames.net/post/518398/#p518398




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Re: JGT 2.1, now with 9 target languages and neural machine translation

2020-02-11 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: JGT 2.1, now with 9 target languages and neural machine translation

Hi,first, thanks for adding so many target languages to the addon! It's really great to play japanese games in my native language now.Unfortunately, there is a slight problem. I guess due to the offline cache, I get some english text when playing games like shadowline, even though my target language is set to german. Is there a way to delete my local cache or something? Right now I have a mix between english and german, which makes it kind of hard to choose the right voice for nvda to read everything. Edit: I too would gladly pay for the ability to translate chinese games too, that would be so great!

URL: https://forum.audiogames.net/post/500566/#p500566




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Re: JGT 2.1, now with 9 target languages and neural machine translation

2020-02-11 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: JGT 2.1, now with 9 target languages and neural machine translation

Hi,first, thanks for adding so many target languages to the addon! It's really great to play japanese games in my native language now.Unfortunately, there is a slight problem. I guess due to the offline cache, I get some english text when playing games like shadowline, even though my target language is set to german. Is there a way to delete my local cache or something? Right now I have a mix between english and german, which makes it kind of hard to choose the right voice for nvda to read everything. 

URL: https://forum.audiogames.net/post/500566/#p500566




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Re: Asteria: a new fantasy MUD

2019-10-27 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Asteria: a new fantasy MUD

Hi,so, I really like and want to play this mud, I really do. But I have a serious problem with it, which is combat, especially with casting spells. It's just far too slow to cast a spell when you have a hostile creature upon you who beats you up. In the time it takes to ready a spell, I'm already dead. That's quite frustrating.Besides, for blind players like me it's quite difficult to keep track of my hp when fighting, since I don't use prompts which would just create more combat spam. So, when fighting I never really know how hurt I actually am.Any advice for this problem would be great. Like I said, I really like this game and do want to play, but I won't get very far with it at this stage.ThanksTikki

URL: https://forum.audiogames.net/post/470873/#p470873




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Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi,I'm really enjoying this game. Thanks to the developer for making it accessible, it's so much fun!I have a problem though. I'm in the first level which has barriers. And I can't get around them for the life of me! I read the recommendation to stick to walls, but I think you get damaged as well when you hit a wall, so that seems like a bad idea to me, especially because I'm losing speed that way too.So, any hints on how to deal with these barriers? The autopilot doesn't seem to help there either, so I have to do it manually. I just don't know how.And by the way, I can't hear any sound either when colliding with such a barrier.Thanks for helpingTikki

URL: https://forum.audiogames.net/post/454695/#p454695




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Re: Dreamland-official version

2019-06-06 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Dreamland-official version

Hi,I'm currently trying to get this game to work, but my problem is that chinese letters are not displayed correctly, even though I tried locale emulator and I also tried setting my windows locale to chinese simplified as an alternative, but nothing seems to work. NVDA still reads nonsensical characters when chinese is displayed.Any ideas why it won't work? I'm using Windows 10.Thanks for helpingTikki

URL: https://forum.audiogames.net/post/439002/#p439002




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Re: Dreamland-official version

2019-06-06 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Dreamland-official version

Hi,I'm currently trying to get this game to work, but my problem is that chinese letters are not displayed correctly, even though I tried locale emulator and I also tried setting my windows locale to chinese simplified as an alternative, but nothing seems to work. NVDA still reads nonsensical charakters when chinese is displayed.Any ideas why it won't work? I'm using Windows 10.Thanks for helpingTikki

URL: https://forum.audiogames.net/post/439002/#p439002




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Re: SoniFight - Day of the Tentacle config update

2019-06-04 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: SoniFight - Day of the Tentacle config update

Hi,sure, no problem at all, there are more important things! Please, take your time. The more fun it will be when I get to experience the whole working thing! 

URL: https://forum.audiogames.net/post/438639/#p438639




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Re: SoniFight - Day of the Tentacle config update

2019-06-04 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: SoniFight - Day of the Tentacle config update

Hi,thanks for your hard work!After updating the values you speciffied, it actually works for me! At least, the main menu and arcade difficulty does. Now I know it's doable, I can't wait for the fixes to come out. But no worries, I know there's life also and that you need time for this. But I'm really looking forward to playing this game now, finally! 

URL: https://forum.audiogames.net/post/438554/#p438554




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Re: SoniFight - Day of the Tentacle config update

2019-06-03 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: SoniFight - Day of the Tentacle config update

Hi,wow, I'm surprised, my file size and checksum are actually the same as yours. The bad news is, that even after switching my windows language to english us, the config still doesn't work for me. But if you can do something about that, that would be great!ThanksTikki

URL: https://forum.audiogames.net/post/438497/#p438497




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Re: SoniFight - Day of the Tentacle config update

2019-06-03 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: SoniFight - Day of the Tentacle config update

Hi,well, for me this system, as amazing as it sounds, seems not to be usable, simply because I'm not in the US.I tried it with Street Fighter IV, just to realize after buying the game, that I do have the right game version, but the wrong file version. So, Sonifight doesn't work with the game, changing the language to english does not help with that.So, I'm pretty frustrated right now. I don't even want to buy other games which have configs right now, just because I can't know if steam gives me the right game version. But nevertheless, it's amazing what you did there and maybe someday I will be able to enjoy it to through some kind of wonder. 

URL: https://forum.audiogames.net/post/438477/#p438477




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-16 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

Hi,oh, forgot about that, but you're right. Thanks!

URL: http://forum.audiogames.net/post/399121/#p399121




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-16 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

Hi,in the new version, has the option to unlock minigames in the rewards room vanished? I have 67 gems, but I don't see the option for unlocking minigames there anymore. Have to try the new world though, hope it's fun!

URL: http://forum.audiogames.net/post/399112/#p399112




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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2018-12-11 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Hi,just for everyone who tried to help, I found out that when you use Snapps soundpack for vipmud, you shouldn't activate the simple script control thingy when you set up your character. So, if anyone else runs into problems, that should help.I'm already playing for quite some days now and really enjoy the game, so I'm glad I got it working. I just totally forgot to post here to let everyone know I did it.

URL: http://forum.audiogames.net/post/398075/#p398075




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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2018-11-29 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Hi,ok, I also tried a manual installation, but the problem is the same. I did everything like it's described in the readme file. I created my character in Vipmud by entering my Character name and Cosmic Rage as the mud name, the connection info and checked the boxes for keeping variables and simple script control. After that, I decompressed the soundpack and copied everything into the vipmud folder under my documents, leaving the folders as they were, so that the sounds folder was integrated into my existing sounds folder and the file sounds.ini was replaced and everything else was placed into vipmud\cosmic rage. I also copied the settings.set file into cosmic rage\misc.After that, I start vipmud, connect using my created character, and have no sounds at all. And pressing any shortcut key from the keys file from the soundpack does just nothing.So, what did I do wrong?Thanks as always for any help.Tikki

URL: http://forum.audiogames.net/post/395797/#p395797




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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2018-11-29 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Hi,I finally want to get into playing this game, and so I created a character. I also downloaded and installed Snapps soundpack using the soundpack installer from Nathan Tech, but I have no sounds in the game. The soundpack doesn't seem to even load at all, since the shortcut keys of the pack don't do anything either. What can I do here?Thanks for helpingTikki

URL: http://forum.audiogames.net/post/395780/#p395780




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Re: Return Of The King multilanguage version released

2018-02-07 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

拓海 wrote:ok, try this linkhttps://www.dropbox.com/s/hxynqcr09zks2 … e.rar?dl=0Thanks for the link, but it still doesn't work. Same problem as before, game says it's not the latest version and update.exe does nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=351287#p351287





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Re: Return Of The King multilanguage version released

2018-02-04 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi,I downloaded the game from the latest link given, but it doesn't work. When I start it, I get a message saying that this version is not the latest and the game closes. I tried running updater.exe, but the file doesn't seem to run, nothing happens when I click on it.Any help would be great.ThanksTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=350846#p350846





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-15 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

Hi,I have a serious problem with the download of beta 55. Everytime I extract the archive on my pc, my antivirus detects a trojan called win32/tiggre!plock;I looked it up on the net and this particular virus seems to come from websites which have been contaminated somehow. So now I fear that the crazy party website might be infected with this. I really only got it after downloading beta 55, and I tried it multiple times. Thanks to my antivirus I could remove it at once, but I guess the website needs a virus scan or something.Did anyone of you have this problem when downloading the latest beta?ThanksTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=342237#p342237





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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2017-05-30 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

Hi,thanks for that, this works great. Didn't know about this addon for some reason.Thanks again and best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=313227#p313227





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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2017-05-30 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

Hi,maybe this has been discussed already somewhere in here, but I really don't want to read the whole topic right now. So, with the new library in place which doesn't use the clipboard anymore, is there a way to repeat the last spoken text somehow? My problem is that for example in the tutorials I can't memorize what to do when hearing it the first time, and right now I have to restart the whole lection to hear it again, which is kind of frustrating when I already did something difficult finally right and have to do it again because I have to restart.Any help with that would be great.ThanksTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=313186#p313186





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Re: eurofly a flight audio simulator from slovakia

2017-02-17 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi,I do have a problem with this game now. My next task is the one where you are not supposed to fly over Germany because I'm not allowed to fly internationally. So, I wanted to listen to this tutorial on avoiding countries on the eurofly website, but the file always stops playing after a few minutes, no matter which mediaplayer I'm using. I also noticed that there is no file to download, just a playlist link or something.Can someone tell me how to get this file to play properly or is there a direct download link for the original audiofile somewhere?Thanks for helpingTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=297911#p297911





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Re: Dreamy train - a train simulator from Galaxy laboratory

2017-02-07 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

Hi,I also purchased this game and just started playing. I have a problem though. I'm using the jgt addon to translate the game, but for some reason the numbers for speed limits are still read in japanese. That's weird and also I never know what the speed limit actually is. Can anyone help with this problem?ThanksTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=296623#p296623





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-21 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi,thanks for the help. I've been in this area where Tarba is before but obviously didn't see one there. The fact that it's kind of rare explains that I guess.Well, I'll go there again and keep looking.

URL: http://forum.audiogames.net/viewtopic.php?pid=275449#p275449





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-20 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi,so, I completed the game and am currently completing my manapedia. And it was really fun to play this and still is now!I have a problem though regarding my manapedia. I have Tarboo in there as a seen manamon, but no location information for him. And his first form I don't even have in there at all. Where can I find that manamon? I have the feeling I'm missing something obvious here, since noone else seemed to have this problem. I used the search and found no info on my question.So, any help would be great. Maybe I missed some area or something.Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=275346#p275346





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-26 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi,thanks Slender for helping! That should work now.

URL: http://forum.audiogames.net/viewtopic.php?pid=270564#p270564





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-26 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi,I have some trouble with the penguin level. Not because it is too hard, but I'm constantly doing something wrong it seems. How to get these roosters? I tried pressing enter twice quickly after the rooster sound, and I tried waiting one beat between enter presses. In the tutorial it said to press on 2 beats in a row, but I can't get it to work. Can soneone help here?Fortunately I'm not stuck since I got 78% without the roosters, but I really want to know what I'm doing wrong here.Thanks for helping.

URL: http://forum.audiogames.net/viewtopic.php?pid=270513#p270513





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi,yeah, I know that I have to shoot the crows twice, but in the tutorial it says to use space for that and not enter. But the gun sound plays sometimes when I'm pressing enter to kill a duck for example. This is kind of odd I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=270292#p270292





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi,in the newly changed pack I now got to the penguin level and I think there is a problem in there. You are supposed to shoot crows with space, but when I press enter the game often plays the gun sound. Maybe it does that when I'm not hitting the beat? No idea if it should do that or not, but it's kind of confusing. Or can anyone explain that maybe and I'm just not getting something here? Thanks for helping.

URL: http://forum.audiogames.net/viewtopic.php?pid=270264#p270264





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi,ok, so the pack is changed I now got to the penguin level and I think there is a problem in there. You are supposed to shoot crows with space, but when I press enter the game often plays the gun sound. Maybe it does that when I'm not hitting the beat? No idea if it should do that or not, but it's kind of confusing. Or can anyone explain that maybe and I'm just not getting something here? Thanks for helping.

URL: http://forum.audiogames.net/viewtopic.php?pid=270264#p270264





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi,well, there finally is a game with a real and fun challenge in it and people start to complain about it after just one day? Even sooner in fact judging by some of the first posts in this topic. I don't want to sound harsh here or anything, but why does every game have to be beatable in 5 minutes? I myself am currently at crazy beats in the game and it took me quite a while to get there. But I didn't complain, I took on the challenge and made it after some practice and getting used to the game. Why can't you just take your time and get into it before complaining that the game is too hard? Since there are just these 19 levels in the game right now, I honestly would have complained if the challenge wasn't there, just because I would already be through with it and that would have been really boring and disappointing. Like someone else already said, we already have too many easy games already, I do like this challenge rhythm rage has for a change.But 
 honestly, I saw all these complaints coming after listening to the demos Oriol posted and it seems I was right. Well, I guess if it stays that way we are stuck with easy and sometimes boring games for ages because some people just can't take on a challenge and force developers to make their games easier. Thanks for that.Ok, rant over.I really like the game as it is right now and am really looking forward to packs which hopefully will be created by other players for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=270178#p270178





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi,well, there finally is a game with a real and fun challenge in it and people start to complain about it after just one day? Even sooner in fact judging by some of the first posts in this topic. I don't want to sound harsh here or anything, but why does every game have to be beatable in 5 minutes? I myself am currently at crazy beats in the game and it took me quite a while to get there. But I didn't complain, I took on the challenge and made it after some practice and getting used to the game. Why can't you just take your time and get into it before complaining that the game is too hard? Since there are just these 19 levels in the game right now, I honestly would have complained if the challenge wasn't there, just because I would already be through with it and that would have been really boring and disappointing. Like someone else already said, we already have too many easy games already, I do like this challenge rhythm has for a change.But hones
 tly, I saw all these complaints coming after listening to the demos Oriol posted and it seems I was right. Well, I guess if it stays that way we are stuck with easy and sometimes boring games for ages because some people just can't take on a challenge and force developers to make their games easier. Thanks for that.Ok, rant over.I really like the game as it is right now and am really looking forward to packs which hopefully will be created by other players for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=270178#p270178





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi,this game is so cool! I just realized I shouldn't play it when I'm tired though. I think the timing should stay as it is, I had no trouble beating level 2 after some tries. And it would be really boring to blast through all the levels in just one try! I also played the mainstream rhythm games like rhythm heaven fever, and the timing is that tight for a reason. Just play for a while and you'll get used to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=269743#p269743





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Re: New Online Strategy Board Game From Blastbay Studios

2016-06-23 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: New Online Strategy Board Game From Blastbay Studios

Hi,this game seems really nice, I'll certainly try to get into it even though I'm not that good with strategy games in general.I have a question though. In the games folder there is a whole folder with quite a lot of sounds, but I don't hear any sounds while playing except for the game voice. Is this as it should be or is something wrong with my installation?If this is indeed the way it should be, I also think a few sounds for moving or capturing peaces would be nice. Thanks and best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=265554#p265554





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hi,I just got an error when I was playing a board game online. The game just froze, the other connected player left the game, I pressed enter to get out of the game after being the only one left and got an error. I was the one hosting the game.Here is the error text:Call stack size: 4Function: void Partie::runPlateau()Function: void Partie::run()Function: void lanceNetplay(bool, bool = true, string = "", int = g_port)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=262564#p262564





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-04-28 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

Hi,no, I still haven't found it. Unfortunately I don't have skype right now. We have to meet in the game I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=258464#p258464





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-04-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

Hi,I have brief mode off. But it didn't help me much at all to find it until now unfortunately.

URL: http://forum.audiogames.net/viewtopic.php?pid=258094#p258094





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Re: shadow rine full voice version released

2016-04-22 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: shadow rine full voice version released

Hi,just for the record, I can't install the game either. I get the same error as the others have reported. I have my region set to japanese and tried both the english and the japanese installer, no luck. I start to think this has to do with systems not running completely in either japanese or english. I'm running a german system of windows 7 ffor example. Maybe everyone else who got this error have their systems set to other languages as well? In any case, thanks for the zipped game folder. At least I can play now!On another note, I really hope we can get this new password somehow. I really want to find out what it does!

URL: http://forum.audiogames.net/viewtopic.php?pid=257873#p257873





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-04-20 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

Hi,after starting on Frandum, I also started on this game again. The first time the whole system with feats, trains and boosts threw me off a bit because it seemed kind of complicated, but I'm willing to try again and just build my character like I want for now.But I'm kind of stuck now regarding the quests. I arrived in the village after the tutorial and did the first quest the elder gave me, but I can't seem to do the second one where he asks me to find some missing adventurer. Sorry I forgot the name, I hope someone here remembers what I'm talking about. The elder just says the adventurer traveled east, but I don't really know where to go. I explored quite a bit to the east of the village but found nothing.So, any hints where this adventurer might be? I'd really like to progress a bit further and see where the game goes from there.ThanksTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=257617#p257617





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Re: Frandum, a primarily quest-based exploration Mud

2016-04-20 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi,so, I started this game and really like it so far, although there is really noone there besides me. But I'm kind of stuck now because I'm trying to complete as many quests as possible. So I was wondering if maybe someone can help with a few questions I have.I'm currently in Tumulus, the village you come to after the tutorial. My first issue is, that there are two houses in the village which I can't enter, because some angry women throw me out again. Is there way to enter one or both of these houses? It's because I hope there might be items in there I'm trying to find.Second I'm trying to find something for writing on paper for a quest. I found an empty paper, but nothing to write with. Any hints there would be great.ThanksTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=257612#p257612





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Re: Beatstar pro is finally here!

2016-04-09 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi,I finally got around to update beatstar to the newest version, but I do have a few problems with it.First, I can't play the new minigames. In the minigames menu, when I try to arrow past beatbox, the game just jumps back to the main menu. The same happens when I go to the minigame menu and just press up arrow to get to the last entry.Second, some packs don't register as completed for me. I just completed the bopit pack for example, but it still says I have 9 of 9 levels unlocked, not that I already completed it even though I did.Since some of you have already played the new minigames, I suppose something has gone wrong with my updating or something. Any suggestions what I can do now? I'd rather not lose my game progress if possible.Thanks for helping.

URL: http://forum.audiogames.net/viewtopic.php?pid=256523#p256523





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Re: new game from me: lost!

2016-02-24 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: new game from me: lost!

Hi,I have the same problem as was posted by someone else here already. The game starts and says lost, but nothing else happens and I can only close it through task manager. I'm using Windows 7 64 bit and the latest version of NVDA.Thanks and best regards

URL: http://forum.audiogames.net/viewtopic.php?pid=251425#p251425





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Re: Gekiransen: all star batnet version 1.0 released

2016-01-30 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Gekiransen: all star batnet version 1.0 released

Hi,in adventure mode, just walk right when there is no more text. There are quite a few points like this in this mode, I also thought a few times the game got stuck but I could just walk right through the screen to continue.

URL: http://forum.audiogames.net/viewtopic.php?pid=248558#p248558





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Re: Beatstar pro is finally here!

2016-01-30 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi,thanks Threeblacknoises, I'll do just that.

URL: http://forum.audiogames.net/viewtopic.php?pid=248560#p248560





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Re: Beatstar pro is finally here!

2016-01-29 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi,I have an update problem. When I start the game it tells me that there is a new update, and when I press enter to download it immediately tells me the download was successful, but there is no update in my game folder. And this happens every time now when I try to run the game. What should I do now? I really don't want to reinstall everything because I don't want to loose my progress.ThanksTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=248367#p248367





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Re: Swamp, zombie FPS by Aprone

2015-10-23 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,I also very clearly understood 3.6C. I even heard the difference, since it said I need 3.6B right afterwards, so no misunderstandings there. Someone gets ready for halloween on your system it seems. 

URL: http://forum.audiogames.net/viewtopic.php?pid=235903#p235903





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Re: Swamp, zombie FPS by Aprone

2015-10-22 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,something is very odd here. When I try to connect to the game, the client tells me I'm running version 3.6C, even it should be 3.6B. It tells me I'm not running the same version as the server and that I should update, the patch is already installed however. When I try to connect again after the update message, the game tells me that the server is offline. Any ideas here?And my little rant for today: How comes that every game I'm trying to play today doesn't work? End of rant.

URL: http://forum.audiogames.net/viewtopic.php?pid=235784#p235784





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Re: Swamp, zombie FPS by Aprone

2015-10-22 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,thanks, now I can connect. But the game is all weird. Every time I equip my axe, half the game keys stop working. I can't change or reload weapons, I can't walk or shoot. I can go into the savezone menu, which tells me I have reputation without any number at all when I try to get something. What's wrong here?

URL: http://forum.audiogames.net/viewtopic.php?pid=235791#p235791





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Re: Swamp, zombie FPS by Aprone

2015-10-22 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,just a quick note that I banned the weirdness I described from the game by using the checkup.exe. I still have an empty inventory slot though, and one of the weapons shows up with an absolutely rediculous number in the donation menu, something like 3 trillion or something.  I could donate them endlessly, but I get no reputation for them which is perfectly fine, since I don't own them anyway. I think it was the MP240 or something? Don't kill me if I got the name wrong, it's late here and I'm quite sleepy already. 

URL: http://forum.audiogames.net/viewtopic.php?pid=235814#p235814





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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-05 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hi,I also got the update and started a new game to create a better character, now that I can see better what Im doing. Really amazing update, thanks for all this hard work! This game is really cool and its great to finally have a game like this in accessible form. Thanks again for all your efford and Im really looking forward to your new game! But no hurries, Im sure until its ready Ill have very much fun with battle arena in its new form. 

URL: http://forum.audiogames.net/viewtopic.php?pid=222851#p222851




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: AudioRTS Demo

Hi,nice demo! I like the sounds of things on the map and the ambience, this sounds like quite high quality. I think the mouse control needs some getting used too, but I think its a nice idea. I hope well see more of this.

URL: http://forum.audiogames.net/viewtopic.php?pid=222680#p222680




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hi,I only can repeat myself here, really cool stuff coming there! Thanks for all these fixes, the game will be so great with those. And yes, I know Im repeating myself but its just so cool.  I hope Apple doesnt take ages to get the update to the store when its submitted. 

URL: http://forum.audiogames.net/viewtopic.php?pid=221492#p221492




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-24 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hi,[[wow]], this update sounds really great! Thank you for all this work you put into it!Yes, this notifications thing sounds like a really good solution. I think most people have the speed set to something faster than 40% anyway, so it should work out really well. Its great that you found all these solutions for the access in game, it will be so amazing to play the updated game!Thanks again for all your efford, you rock man! 

URL: http://forum.audiogames.net/viewtopic.php?pid=221223#p221223




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-23 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hi,yes, like Dark said, you can add hints vor Voiceover for things like the game squares or the inventory. These hints wouldnt be visible on screen at all, but they are spoken with Voiceover when it is enabled while running the game. The game screen can stay as it is this way, you dont have to redo anything at all.Unfortunately I also dont know the technical side of this since I dont program in Ios, but I hope you can find some information and make this possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=221070#p221070




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-21 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hi,these fixes sound nice! I downloaded battle arena two days ago and played a bit. It works quite well as it is though a bit of searching around the screen is needed, but with the fixes it will be really great!Yes, hp percentage would be really helpful in fights. I think I found the progress bar when I was playing, but it was quite a bit of searching again, especially with all these unlabeled buttons on the screen.Btw, the inventory and crafting screens are quite full of stuff now too. All these zeros can be quite much if searching for an item of materials on the screen. Could you fix that too? I think if you played the game with VO on you know what I mean.And sorry if this came up already, I did read the topic but cant remember all the reported problems right now. 

URL: http://forum.audiogames.net/viewtopic.php?pid=220799#p220799




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Re: Pokémon Crystal Access

2015-06-21 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hi,just a quick tip for leveling weaker pokemon. Just put the weak one first in your lineup, so that it starts the battle, Then you can swap in the first round of battle and both the weak one and the one who actually did the fighting will get equal XP. At least thats how I do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220905#p220905




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-21 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hi,well, thats more what I meant about the inventory and crafting screens. Not the zeros themselves are so much of a problem, but the fact that you dont know for which slot they are. Yes, some label for the needed squares on the board would be nice. Right now, I keep forgetting what the shop square is and have to keep checking the forum topic, which is kind of complicated. But well, thats just my bad memory. But for new players especially it would be great to have labels on there so they can dive right in and play the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=220904#p220904




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hi,I know that completing the ruins is not neccessary to complete the game, but it would be nice to get a unorm pokemon. I was just wondering if there is a way to do these puzzles at all right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=219451#p219451




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Re: Swamp, zombie FPS by Aprone

2015-06-09 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,thanks! I could have thought of that, but I still have to get used to using chat commands, especially I keep forgetting at least half of them all the time.  This a shame really, since quite a few of them could be usefull in the game if I just could remember them.

URL: http://forum.audiogames.net/viewtopic.php?pid=219452#p219452




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Re: Swamp, zombie FPS by Aprone

2015-06-08 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,okay, that explains the name loot points, thanks for that. Is there a way in game to see how many loot points I have? I tried to find out myself, but got nowhere with it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219392#p219392




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Re: Swamp, zombie FPS by Aprone

2015-06-08 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,one question. What exactly are loot points and how do you get them? I understand they are a way to get titles without going hardcore, but I couldnt find any more information anywhere, not in the changelog of the latest version of Swamp or in the readme. So, any enlightenment would be great. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219382#p219382




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-08 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hi,this is really cool!The only problems I see right now are finding things like water to fish in or trees and other stuff on the map which is not an item or NPC.And how on earth can we do these ruins after gym 1 with the unorm pokemon in it? These tile puzzles seem to be completely visual. Has anyone managed to do them?

URL: http://forum.audiogames.net/viewtopic.php?pid=219385#p219385




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Re: Swamp, zombie FPS by Aprone

2015-06-03 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,I just started playing Swamp two days ago for the first time really. Its really fun!I found a bug though, and since I didnt read the whole topic it might have been reported before, so please bare with me. I had multiple occasions now, where I picked up loot and just got an empty inventory slot. So, I pick up the loot and the game just says Youre picked up a and nothing else. In my inventory, I just have multiple slots now with just nothing in it. I cant get rid of them either.So, sorry if this was reported before, but like I said I didnt read the whole topic and thought Id report it anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=218841#p218841




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Re: Beatstar pro is finally here!

2015-05-31 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi,well, you could make it so that you can escape to get out, but you lose if you do it. After all, if you now just wait around to die in beat boxing for example the result is just the same, but when you are able to press escape you dont have to wait until the game ends by itself. I dont really have another idea to prevent escaping out of a minigame to being used as a cheating method. 

URL: http://forum.audiogames.net/viewtopic.php?pid=218531#p218531




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Re: Your-adventure beta 1 released nonvisiongames

2015-05-23 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Your-adventure beta 1 released nonvisiongames

Hi,yes, what Dark said is absolutely right. I also like activities in a game to be as interactive as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=217482#p217482




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Re: *NEW* Internet Investigation Game

2015-05-23 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Hi,everything is fine, I got the email and confirmed. So, all set up now! 

URL: http://forum.audiogames.net/viewtopic.php?pid=217485#p217485




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Re: Beatstar pro is finally here!

2015-05-23 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi,yeah, I noticed that getting beatcoins is rather easy right now, especially if you get lucky when playing the minigames. There is hardly any need to play soundpacks for coins at all as soon as you got the minigames. So, maybe the prize for new soundpacks should indeed be raised, but I dont know if it would make a huge difference now, since everyone who has so many beatcoins available probably has all the packs already purchased anyway. So, I really have no idea how to fix that. But just for your information, I certainly dont have millions of beatcoins. In fact, I have close to none right now since I bought a new pack and quite a number of saveguards with the coins I had. But I only had something like 3 coins and not a million or more.

URL: http://forum.audiogames.net/viewtopic.php?pid=217483#p217483




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Re: Your-adventure beta 1 released nonvisiongames

2015-05-22 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Your-adventure beta 1 released nonvisiongames

Hi,thats sounds really cool and is exactly the thing Id like. Yes, it would be realistic if eating something would give back some energy as well, of course more or less depending on what youre eating.

URL: http://forum.audiogames.net/viewtopic.php?pid=217375#p217375




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Re: *NEW* Internet Investigation Game

2015-05-22 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Hi,I registered for the game, it sounds interesting! But I didnt get the email with the confirmation link yet, it isnt in my junk folder either. I hope it will just come later.

URL: http://forum.audiogames.net/viewtopic.php?pid=217377#p217377




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Re: Your-adventure beta 1 released nonvisiongames

2015-05-21 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Your-adventure beta 1 released nonvisiongames

Hi,nice! This game is exactly the thing I like to play.Yes, I think grinding the grane should give experience and levels too, it could be its own skill. Or you build in a crafting skill or something. I like the idea to be able to make other things out of items I got. It just depends on how many different skills you want to have in the game, or if you want to make groups of skills later which just have multiple activities in them which give experience for the skill. Maybe this way it would be less repetetive if you want to level one particular skill for some time, but I dont really know what your thoughts are on that or how big the whole thing will get at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=217199#p217199




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi,first, I think the costs for the minigames are perfectly fine. I maybe played oneand a half hour yesterday and already purchased two of them, along with a new soundpack. And the game should be about the packs and playing, not to set a record for being the first one to unlock everything. At least thats how it is for me. But even if you want the minigames as fast as possible for some reason, it shouldnt take that long to get the coins for them.I have another suggestion. Since you put all the songs of the football teams into the game, it would be cool to get a song as a prize if you win with your team, but only then. So, if the other team wins you would hear their song at the end of the game too of course, but you wouldnt get the prize, only if you won. I know that the beatball game is random and it may take a while to get all the songs this way and I already can see the first people complain because they cant get every prize after 5 minutes of 
 play, but for me the randomness of the game would be what makes it kind of fun when trying to get all the songs.Well, that was quite a bit longer than intended and maybe I rambled a bit here, but you should get my point. 

URL: http://forum.audiogames.net/viewtopic.php?pid=217197#p217197




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Re: Talking dosbox release 2

2015-05-20 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Talking dosbox release 2

Hi,oh [[wow]], I cant believe how some people just cant have some patience. Honestly, let the guy live his life and wait, youll get your new version soon enough!Sorry, but that had to be said.

URL: http://forum.audiogames.net/viewtopic.php?pid=217044#p217044




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Re: Beatstar pro is finally here!

2015-05-20 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi,cool, a new disney pack will be great, thanks for that! I played the english rhythm heaven fever pack by the way for quite a while today and its just amazing! Really well done. And I still didnt manage to finish it. By the way, I got the pay attemtion achievement, and when the main menu came back after the achievement played, the menu music played for another 2 or 3 seconds and then stopped suddenly. Maybe this explosion indeed broke the game! 

URL: http://forum.audiogames.net/viewtopic.php?pid=217071#p217071




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Re: beatstar soundpacks!

2015-05-19 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi,Im not sure I got your question right, but you first need to download new packs, then buy them where you got the others you got for 5000 beatcoins. So if you downloaded packs, they should be there if you select buy soundpacks from the menu.Hope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=216895#p216895




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Re: Talking dosbox release 2

2015-05-13 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Talking dosbox release 2

Hi,thanks for the person in post 55 who helped with the gwbasic games, they work now! So, of to have some fun with these. 

URL: http://forum.audiogames.net/viewtopic.php?pid=216142#p216142




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Re: Talking dosbox release 2

2015-05-11 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Talking dosbox release 2

Hi,no, gwbasic.exe doesnt work either for launchen gwbasic games. Id really like to know how it works, since there are tons of gwbasic games in this package and they just wont start.By the way, every time I close the emulator window for dosbox, NVDA crashes on me. Thats not such a big problem since I can easily restart it, but I thought Id mention it anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=215937#p215937




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Re: Talking dosbox release 2

2015-05-10 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Talking dosbox release 2

Hi,this is so cool! I didnt have any problems getting speech to work, but the instructions from the readme to launch gwbasic games does not work. When I type for example gwbasic 4inarow.bas, it just tells me this is an illegal command. Besides, some of these games in this gwbasic folder do have a .bat extension or .sol, so how to open these? Like I said, using the command gwbasic just doesnt work.

URL: http://forum.audiogames.net/viewtopic.php?pid=215750#p215750




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Re: beatstar soundpacks!

2015-05-10 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi,cool thing about the rhythm heaven packs, thanks! The songs in these games are just great. And I cant wait for the new game in the series as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=215669#p215669




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Re: Psycho Strike - New Strategy/Action game

2015-05-08 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,Lukas, great idea writing up a list! I also hope well get some feedback from the developers at all, Id also like to know if the game is worked on at the moment, if it will be worked on later or not at all.Regarding your list, I think a shortcut is need to list the weapons and items a character currently has. This would be quicker than to go into the unequip menu to check if he has everything he needs or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=215338#p215338




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Re: beatstar soundpacks!

2015-05-06 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi,yeah, Rhythm Heaven is just great. I never played the DS version though, mainly due to the lack of a DS to play on. And it seems kind of pointless to me to buy one just for this one game, though Id really love to play it! I played the Wii one and the one for GBA in an emulator though and they are great as well.Anyway, if I remember right there is one song in there called Rhythm Rally, Id love to see this one. And maybe you could look at some of the remix track. I cant remember right now which ones are really good, but there really great ones in there.Btw, the first Rhythm Heaven soundpack was from the Wii version but it was kind of broken. Has anyone fixed this one yet? The problem was that the music started exactly with the first action sound, so there was no way to know the tempo of the song to know when to press a key.

URL: http://forum.audiogames.net/viewtopic.php?pid=215121#p215121




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Re: Psycho Strike - New Strategy/Action game

2015-04-29 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,its great to hear that the game will get more content in the future! Thats really good to know and Im very much looking forward to whatever updates there will be.And I can only aggree, a story mode with speciffic missions to do would be great! I dont mind running around and randomly kill stuff to blow of some steam, but I also like to have some kind of objective and a sense of progress in a game, be it through an ongoing story, reaching certain goals and getting unlockables for it etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=214186#p214186




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Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,yeah, some cool suggestions here, I also hope well get some feedback from the developers on them.The most important things for me at the moment would be to quickly check the inventory of every character without going into the unequipping menu and to be able to trash groups of items like pistols of knifes. I already have well over 100 of them and to check each one seperately gets kind of annoying quickly.Also to be able to sell some stuff instead of trashing it would be great, as well as being able to get amo from guns you dont need anymore, since its quite a waste to trash a gun with amo in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214017#p214017




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Re: Psycho Strike - New Strategy/Action game

2015-04-27 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,Stirlock, purchasing cardridges for the revolver works perfectly fine for me. After purchasing, they are in your bases inventory and you have to equip them first, its not like with things you find in stages which automatically are on your character.A tip for everyone who gets slaughtered by too many cops at once, I noticed that throwing bottles from the bar at people stuns them for a few seconds. This also means they cant shoot you during that time. I found that a great help in trying to lessen the shooting around me a bit. 

URL: http://forum.audiogames.net/viewtopic.php?pid=213914#p213914




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Re: Psycho Strike - New Strategy/Action game

2015-04-27 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,Stirlock, purchasing cardridges for the revolver works perfectly fine for me. After purchasing, they are in your bases inventory and you have to equip them first, its not like with things you find in stages which automatically are on your character.A tip for everyone who gets slaughtered by too many cops at once, I noticed that throwing bottles from the bar at people stuns them for a few seconds. This also means they cant shoot you during that time. I found that a great help in trying to lessen the shooting around me a bit. This game is really great, amazing voice acting and really cool music. And I was looking for a game in which I can just run around and beat up other people anyway, so thanks for that! 

URL: http://forum.audiogames.net/viewtopic.php?pid=213914#p213914




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Re: Psycho Strike - New Strategy/Action game

2015-04-27 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,Bryan, yes you have to kill all the cops to rescue the one who got captured. But the mean thing is, that the captured one will have lost all their weapons after you rescue him, so you have to give him new ones which can be a pain especially in the beginning of the game. Thats why I ended up exiting and loading my game whenever someone gets captured. Regarding my team members, maybe Im just very bad at this game or Im luck with my team, because they always do seem to do much better than myself during missions.  But I think that may be because I took the time to get them close to my level at the bar before I took all of them on missions with me.

URL: http://forum.audiogames.net/viewtopic.php?pid=213921#p213921




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi,regarding inventories, I never really had a problem with many items in inventories. Ways to make it less cluttered would be to group same items into one, so that it says for example 20 arrows instead of arrow over and over. Another way could be to sort the inventory into categories like armor, weapons, expendables etc, so you can find what you want a bit quicker. But as long as there is a reasonable way to list items and cycle through them, many items shouldnt be a problem.I also would like games where there is more to do than just pressing a button from time to time, since that doesnt really feel like playing a game to me. I like to be able to think before I do anything in a game, but I also like a high amount of interaction.

URL: http://forum.audiogames.net/viewtopic.php?pid=211568#p211568




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi,[[wow]], this sounds really awesome!Good voiceacting for me is if the narrator catches the mood of the given game, so that the athmosphere is not destroyed. So, you could say that a good narrator is different for each type of game.Regarding information about my surroundings, items in a game etc, I agree that sounds are generally better for this kind of thing, just because its faster. But for a game story, I really like it to listen to a good voice actor, more so than getting it read by a synthetic voice.

URL: http://forum.audiogames.net/viewtopic.php?pid=211418#p211418




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Re: beatstar soundpacks!

2015-03-14 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi,I like the Disney pack and the idea behind it. But I also dont really like the action sounds, especially because some of the songs are quite loud and I cant even hear the sounds properly and they are kind of drowned by the music.

URL: http://forum.audiogames.net/viewtopic.php?pid=208532#p208532




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Re: Beatstar discussion

2015-03-13 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar discussion

Hi,I have a question. If someone updates a soundpack I already downloaded, will the pack then appear in my downloads again or do I have to delete the old one to see the new version in the downloads? Im just asking so I dont miss any updates to soundpacks.And I just wanted to report that in the german pack, level 6 is quite off after a short while, the sounds start to play way too slow. And the ringtones pack still doesnt loop right, though I still try to play it which is not easy that way. 

URL: http://forum.audiogames.net/viewtopic.php?pid=208459#p208459




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Re: Beatstar discussion

2015-03-12 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar discussion

Hi,really cool update!I noticed something in random games. When playing a pack random, the action sound for not pressing any key is not played. Instead there sometimes just gabs in the level while playing, probably because the sound for doing nothing would normally play there.

URL: http://forum.audiogames.net/viewtopic.php?pid=208283#p208283




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Re: Beatstar discussion

2015-03-12 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Beatstar discussion

Hi,really cool update!I noticed something in random games. When playing a pack random, the action sound for not pressing any key is not played. Instead there are sometimes just gabs in the level while playing, probably because the sound for doing nothing would normally play there.

URL: http://forum.audiogames.net/viewtopic.php?pid=208283#p208283




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Re: Roadsplat is back!

2015-03-08 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Roadsplat is back!

Hi,the game is really fun, but I have to aggree it becomes way too easy if you spent some coins on upgrades.In my last game I played to level 140 and basically broke the game, too. The game told me I got 1 points, but I got number 17 or something on the scoreboard. And it says I only have 5 roadcoins, but I can keep buying and buying stuff in the shop forever, so that the game now is kind of infinite for me, since Im way too upgraded to ever die. 

URL: http://forum.audiogames.net/viewtopic.php?pid=207958#p207958




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Re: your_adventure alpha version 3 released

2015-03-05 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: your_adventure alpha version 3 released

Hi,it would be great if the sounds would be included before the patch. I like sounds for stuff, and Im not that impatient that I couldnt wait for them. 

URL: http://forum.audiogames.net/viewtopic.php?pid=207495#p207495




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Re: your_adventure alpha version 3 released

2015-03-04 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: your_adventure alpha version 3 released

Hi,I think woodcutting is not in the game yet, its just an example in the readme file. Maybe cooking should be mentioned in there instead, since thhis is in the game now.And I really like it too! Im looking forward to see what this will become in some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=207411#p207411




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Re: your_adventure alpha version 3 released

2015-03-02 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: your_adventure alpha version 3 released

Hi,the link still doesnt work, and its quite a while now, Either your internet is really slow or the file quite large, or the link is broken for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=207162#p207162




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Re: beatstar soundpacks!

2015-02-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi,yes, I also think its better if you review the uploaded packs first. Even if this may take some time, at least there will end up no junk in the folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=206239#p206239




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Re: beatstar soundpacks!

2015-02-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi,yes, I also think its better if you review the uploaded packs first. Even if this may take some time, at least there will end up no junk in the folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=206239#p206239




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Re: beatstar soundpacks!

2015-02-25 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi,yes, I also think its better if you review the uploaded packs first. Even if this may take some time, at least there will end up no junk in the folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=206239#p206239




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Re: a sweet return

2015-02-05 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: a sweet return

Hi,if you set your speech mode to your screen reader, save the settings and close the game and open it again, the menues will be spoken by your chosen screen reader. At least its that way for me using NVDA.I have a few other problems though.First, when I attack a monster, the game doesnt say how much damage I dealt, though it tells me how much damage I took when I get attacked.Second, I wanted to change the game keys in the game. But how can you map a function to something like shift+f for example? It doesn work, the game only registers the letter and not the shift key.Speaking of game keys, the readme is kind of wrong now, since the numpad keys or the arrow keys dont work anymore, only the letter keys do, for walking and turning etc. Thats why Id like to change the keys myself, but I have the problem with combining keys I just described.Best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=203757#p203757




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Re: Super Airik the Cleric Now Available

2015-01-22 Thread AudioGames . net ForumNew releases room : Tikki via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Hi,two things.First, the game runs fine for me. But I found a quite interesting game breaking mechanism, so to say. When starting the game for the first time, its actually possible to press control for loading a saved game, even though there isnt one yet. The game then will start without playing the intro, and Airic is in his house. When you then go to your bed and save, the game music will play twice after saving is completed.Nothing which makes the game not playable, but I thought Id mention it. I think it shouldnt at all be possible to load a saved game when there isnt one, the game should start a new game instead or just say that there is no saved game available.Another thing, Im stuck already.spoilerI got my staff and went into the cave, there I found on
 e power cube and quite a number of sky crystals, I have 11 now. But all there is left now is a floor switch I cant activate and a power cube door, and a locked door at the top of the ladder.I got this quest to find the mouse, but I cant find it anywhere, although I think Ive been everywhere. There was one room with breakable crates, but the mouse was not in there either.end of spoilers.By the way, I really do find it confusing that the radial scan scans through walls. I keep searching for things in my current room, even though what Im looking for is next door or something, even doors and fireplaces.Best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=202006#p202006




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