Re: error updating pip packages

2020-08-17 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: error updating pip packages

Hellotry using python -m before your pip command.

URL: https://forum.audiogames.net/post/562372/#p562372




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Re: Programming languages for audio game development

2019-06-10 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Programming languages for audio game development

Hello,Speaking of Xamrin, do I need any java knowledge to make android apps with it? or I can just use my C# skills and learning Xamrin alone will do?Regards,Amit

URL: https://forum.audiogames.net/post/440285/#p440285




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Re: Modules to help build Audio Games in the browser

2019-04-18 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Modules to help build Audio Games in the browser

Hello,Just wanted to point out this little thing.If you are using JAWS, you need to press JAWS key +z so that the browser can handle the keys. that will be NVDA + space if you use NVDA.Regards,Amit

URL: https://forum.audiogames.net/post/427762/#p427762




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Re: I am not sure any more...

2019-03-22 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: I am not sure any more...

Hi,What is MVC? can somebody provide a small example which uses this concept?Regards,Amit

URL: https://forum.audiogames.net/post/421607/#p421607




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Re: My idea to encourage people to use Python and make more games with it

2019-02-12 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,@Ethin, thank you. OK, before I try and begin writing all of it by hand, can tools like swig or boost python be used to generate the bindings automatically? Because if I am not mistaken, qt5 python binding is computer generated?Regards,Amit

URL: https://forum.audiogames.net/post/411424/#p411424




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Re: My idea to encourage people to use Python and make more games with it

2019-02-11 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,Thank you. I highly appreciate it.Yes. You can send me an email at aggarwal dot amit dot 4 4 4 @gmail dot comOr send a forum pm.Regards,Amit

URL: https://forum.audiogames.net/post/411050/#p411050




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Re: My idea to encourage people to use Python and make more games with it

2019-02-11 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,I've seen them before writing the earlier post. It's either I am using the wrong dll or something. Could somebody provide a little example of playing a sound file using this dll in python? once I see a small example I will be able to write the wrapper using the chm file. Regards,Amit

URL: https://forum.audiogames.net/post/411029/#p411029




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Re: My idea to encourage people to use Python and make more games with it

2019-02-10 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,So I've downloaded and installed FMOD API on my system. Now I copied fmod.dll in a directory. And here is my python script:import ctypeslib=ctypes.cdll.LoadLibrary("fmod.dll")It works, no errors so far. But how do I use the System and other classes?Running dir function on it didnt show me anything of interest, and if I type Lib.System it throws an error?Regards,Amit

URL: https://forum.audiogames.net/post/411015/#p411015




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Re: My idea to encourage people to use Python and make more games with it

2019-02-10 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,I have searched about openal, but seems all the bindings ever created for it are at least 5 years old if not more. Also, hrtf seems to be missing as well.SoLoud would have been good, but it's official website states it may not be so fast as other libraries are. And I do remember the firefight developer saying how he has tried it and it's laggy. Do you think steme audio can do this job? that'd mean writing a binding though.Regards,Amit

URL: https://forum.audiogames.net/post/410745/#p410745




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Re: Bgt Brace Issue

2019-02-09 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Bgt Brace Issue

Hi,Delete the ; in play_game(); that's not needed when you declare new functions. And remove that extra { after play_game.Regards,Amit

URL: https://forum.audiogames.net/post/410714/#p410714




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Re: Bgt Brace Issue

2019-02-09 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Bgt Brace Issue

Hi,Before you declared the play_game, you have put 2 braces. Remove one of them. Then remove the ; from play_game, it's not needed when you declare functions. And finally, remove an extra { after the play_game.Regards,Amit

URL: https://forum.audiogames.net/post/410713/#p410713




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Re: My idea to encourage people to use Python and make more games with it

2019-02-09 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,Thank you everyone. So as everyone suggested, next commit will remove those builtins and focus will be now on only providing important BGT objects and functions which are not already available in python. Now, I'd need a bit of help.I'd like to add a proper 3d audio system in this engine now, because that's a part where most beginners struggle. There are three options.1. Use libaudioverse, but then that's not for the mac.2. use pyfmodex.3. Some of you may know, there is a well maintained engine called panda3D. That has FMOD bindings already. So if anyone can guide me through the documentation, I will be really grateful.It's possible to create a new binding of course. But as everyone stated, why reinvent the wheel if it's already made. So, what are your opinions?This is probably the biggest part of the engine, other things like menu system or gui forms etc arent that much of an issue.Regards,Amit

URL: https://forum.audiogames.net/post/410709/#p410709




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Re: My idea to encourage people to use Python and make more games with it

2019-02-08 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,Thanks everyone. Post 24. I appreciate your suggestions and will improve my shortcomings.I still remember the time when I had released my first game with a friend. That was an exciting day. The release was small, but it was something we made ourselves. But that was it. I have decided to leave BGT on that point, because I wanted to be a mainstream programmer; not just someone who uses an audio game kit people never heard the name of as well as other obvious reasons. A quick google search revealed python is the easyest to start with, hence I began learning. This phase is pretty crucial; I always thought of releasing a fully featured audio game for people to play, and often in excitement I'd open google to search about the libraries I can use to make it. But that always lead to the fact that there wasn't a beginner friendly solution. You'd need to find and assemble all the libraries you need manually. Accessible_output2 and others. Who can forget the countless topics beginners have made which were made to ask how to fix the errors with installing that speech library. Or how do we set up tolk etc, or countless topics about 3d audio libraries. And somewhere between all this, a thought was always flipping back and forth. Why not just fallback to BGT, you have all resources you need there already made for you? This project is exactly meant to help programmers during this state. I dont encourage anyone to stick with the library I am writing forever; This is only meant to help newbies and give them a bit easier welcome to python. They can pick the library up and start from there. And believe or not. In the process, they will actually learn more and more python.Well just a simple question. What's better.  to stick to BGT, which isnt cross platform, isnt even a coding language and all such issues? or to stick to a python library, which is actually making you comfortable with python on your initial learning phase?And oh,WXPython is beeing used for alert and input_box functions. pygame is doing the window and keyboard handling. If pygame has those dialogues, accessible somewhere, I can easily get rid of wx from the project.Finally. I believe a properly developed tool to make games with, needs to be exist and maintained. Tools are there, but unfortunately kept private. That's fine though, if somebody says Liam to share his tools, that's not correct in my opinion, because those are the tools of a comercial company. Same goes for AHC people; asking them to share their game engine will be rediculus. But individual projects. Those should be shared for everyone's benifit. People have the required knowledge to develop and release something which is way better than the thing I have here and that too they can do in a few days. But unfortunately, no one is taking off any time for it. Ethin for example. He can be found bashing BGT where he can. But so far, I dont see any step forward to rectify the issue, instead of just talking and bashing, even though he has knowledge I can only dream of as a beginner at this point. Regards,Amit

URL: https://forum.audiogames.net/post/410512/#p410512




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Re: what happen with this python code?

2019-02-08 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: what happen with this python code?

Hi,We are directly copying the functions BGT provides, so you just need to read the help file. It will be in python soon, but file_directory and variable management are completed as of this writing.Regards,Amit

URL: https://forum.audiogames.net/post/410309/#p410309




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Re: what happen with this python code?

2019-02-07 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: what happen with this python code?

Hi,To see the output, you will need to use  print function. Like this:print(x)x is the variable. You can print any text or variable using it.Regards,Amit

URL: https://forum.audiogames.net/post/410269/#p410269




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Re: My idea to encourage people to use Python and make more games with it

2019-02-07 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,You got it right. I am still learning these things. And I don't mind anyone more experienced to handle the process actually, since that will be a guided learning in my opinion. I read somewhere you learn much more under the wing of an experienced developer. So yes, I am waiting for the suggestions. What needs to be done now etc. It's kind of hand holding but it's a grate way to learn for not just me, rather for every young developer who will be involved in it, since we all will get to see how a real project is developed live and step by step. Regards,Amit

URL: https://forum.audiogames.net/post/410260/#p410260




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Re: My idea to encourage people to use Python and make more games with it

2019-02-07 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,I don't think there is anything which will be faster than C/C++. But python isnt slow as much as you may think. It's in the world's top 5 programming languages list for a reason. It's beeing used in high speed apps, games I mean. And it's most popular language if you'd ever like to do machine learning data science or natural language processing. Regards,Amit

URL: https://forum.audiogames.net/post/410106/#p410106




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Re: My idea to encourage people to use Python and make more games with it

2019-02-06 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,Sorry for it; it seems to be working now. Try below.https://github.com/amitaggarwal444/BGTKitRegards,Amit

URL: https://forum.audiogames.net/post/410066/#p410066




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Re: My idea to encourage people to use Python and make more games with it

2019-02-06 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,Dont know what is causing that; link appears to be correct.https://github.com/amitaggarwal444/BGTKitRegards,Amit

URL: https://forum.audiogames.net/post/410066/#p410066




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Re: My idea to encourage people to use Python and make more games with it

2019-02-06 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,Me and my friends were already making it. I think it's the best time to public the github repository. I invite you to contribute. And a small request. This is my first day with github. So if you find something is incorrectly done/missing feel free to point out.Https://github.com/amitaggarwal444/BGTKitRegards,Amit

URL: https://forum.audiogames.net/post/410056/#p410056




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Re: Some question from a beginner

2019-02-05 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Some question from a beginner

Hi,Yes, this book is fine even if you are totally blind; I've used this myself. Now, I'd like to tell you one thing. In computer world, the number of accessible programs and resources is increasing, but still it's very less than desired. E.G. there are millions of games available for sited people to play, but how many of those are accessible? maybe a few in the tens out of billions. But desire is a very strong driving force. Sited people weren't interested in making games accessible, so people went on making audio games. Yes , I know these are outnumbered and aren't as good as mainstream ones in quality, but they are improving. So my point? A desire is everything you'd ever need. Think about this issue like this:There are two students. One of them is highly rich, he has every facility you can imagine for achieving optimum education, whilst the other one belongs to a very poor family, and he barely can buy his school books. But rich student in the example, has no desire to get that education. He constantly keeps himself involved things totally unrelated to education and keeps wasting his time. While the other one has a burning desire to get success and to provide a better living to his family. And one day, the student who had nothing is successful, and the other one? it's obvious what happened with him. and why was he unsuccessful is very obvious as well. Yes he has everything. But did those resources can do anything on their own if the user of them isn't making any use of them?There is no need to find resources which specifically are made for the blind. Pick mainstream resources and drive yourself through. Something isn't accessible? try to locate a substitute for that particular thing. That's all. For us,  our desire is our strongest force. Make well use of it and you will  have mastered any programming language you choose one day. Regards,Amit

URL: https://forum.audiogames.net/post/409793/#p409793




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Re: Some question from a beginner

2019-02-05 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Some question from a beginner

Hi,The python crash course book seems a perfect fit for you. It teaches you python; first you get to learn python basics then you put the knowledge to practice with 3 real world projects. A game, a data visualisation program and a small web application.The book isnt free though. I think it's around 10 dollars from amazon.And BGT. I'd say you should start with a real world programming language instead. The prime reason beeing is that BGT is audiogames specific. So if you have any questions, you are limited to this forum only, but if you learn a mainstream language, you can directly paste your doubts or programming errors on google to get a resolution immediately; I think this is the best stratigy for beginners. A lot of google searches and a decent python book and that's about it.Regards,Amit

URL: https://forum.audiogames.net/post/409589/#p409589




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Re: branching out from bgt your help needed

2019-02-03 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: branching out from bgt your help needed

Hi,SFML seems a good candidate for your use case. The sound system is not probably what you are used to in BGT though, But it has keyboard input sounds etc. You can try SDL2 as well.Regards,Amit

URL: https://forum.audiogames.net/post/409221/#p409221




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Re: How about using golang and rust for audio games?

2019-01-25 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: How about using golang and rust for audio games?

Hi,@11, correct. It's only happens the first I run a build command. And it also uses internet that time to download dependencies. Is there any way I can make it use these from somewhere in my computer locally, because it downloads and builds them for every new project I create.Regards,Amit

URL: https://forum.audiogames.net/post/407528/#p407528




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Re: How about using golang and rust for audio games?

2019-01-25 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: How about using golang and rust for audio games?

Hi,Rust is fast and modern I get that. But what's up with the insane compilation times? I just tried a simple example with amethyst and it took 22 minutes 56 seconds to compile. So even if rust is the fastest language in the world, how can somebody possibly develop something considerable in it?Or am I just missing something very obvious?Edit:sorry I forgot to write the commands I used.1. cargo install amethyst_tools2. amethyst new pong.3. cargo build --releaseRegards,Amit

URL: https://forum.audiogames.net/post/407518/#p407518




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Re: How about using golang and rust for audio games?

2019-01-25 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: How about using golang and rust for audio games?

Hi,Rust is fast and modern I get that. But what's up with the insane compilation times? I just tried a simple example with amethyst and it took 22 minutes 56 seconds to compile. So even if rust is the fastest language in the world, how can somebody possibly develop something considerable in it?Or am I just missing something very obvious?Regards,Amit

URL: https://forum.audiogames.net/post/407518/#p407518




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Re: How about using golang and rust for audio games?

2019-01-22 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: How about using golang and rust for audio games?

Hi,All right.Regards,Amit

URL: https://forum.audiogames.net/post/406935/#p406935




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Re: How about using golang and rust for audio games?

2019-01-22 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: How about using golang and rust for audio games?

Hi,@2, why do you think so? Golang is faster than python and compiles to native code, thus it's a good contender, it cant be easily reverse engineered like C# and yet it allows us to use C libraries in the code.Regards,Amit

URL: https://forum.audiogames.net/post/406816/#p406816




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How about using golang and rust for audio games?

2019-01-21 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


How about using golang and rust for audio games?

Hi,If I coded a game framework which has keyboard support, speech and 3d audio, for either Golang or Rust, would anyone use it?What are your opinions.Regards,Amit

URL: https://forum.audiogames.net/post/406799/#p406799




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Re: Looking for feedback on rpg I'm making

2018-03-06 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Looking for feedback on rpg I'm making

Hi,Downloading it, I'll soon give you feedback.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=354781#p354781





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Re: Audiogames In JavaScript?

2018-03-02 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Audiogames In _javascript_?

Hi,If I'm not wrong, the biggest reason to start this project is cross platform support right? In that case, there's a unity project you're already running. And trust me, you'll be far more pleased if you could complete the unity project. The reason is that even if you manage to successfully complete the _javascript_ project and even if it works, there's no way that  that can overpower unity. Unity already got cross platform support and unity is specially designed for game development. And the fact that unity is so much popular is alone enough to prove that it's something. So for above reasons, I'd suggest to continue the unity project and then do the _javascript_  thing if you really want. Please note that I didn't want to discourage you or anything, I just said what I had in my mind after reading your posts. One thing which comes into mind is that you might worry about will people really use it? And the answer to that can be, If people see that a project is not improved in a long while or is worked on very slowly then it's regarded as discontinued. People only like to use a library which is being worked on. So after people start to see that your project is improving at a good pace there's no doubt the project has potential to throw out BGT from the market. Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=354306#p354306





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Re: Moving away from BGT and learning python

2018-02-18 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Moving away from BGT and learning python

Hi,Actually the %s thing is still valid in python 3 as I just checked it out. IF you don't want to use it then you can use the power feature introduced in python, called f strings or formated strings. like this: name="amit"print(f"hi {name{!")As you can see this is much more simpler than that %S or other methods to do this.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352770#p352770





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Re: Moving away from BGT and learning python

2018-02-17 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Moving away from BGT and learning python

Hi,At post number 7,, excuse me please, but what kind of c/c++ syntax are you talking about? I know some c++ and what I've always seen that a c++ programmer is always bigger compared to a python program. And python is so simple too. To support this, look some python below.a=5b=10a,b=b,awhat the above code did is that it swapped the values those two variables, a and b contained. Imagine doing this in c/c++ or BGT. To do this you will need a third variable.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352689#p352689





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Re: Moving away from BGT and learning python

2018-02-17 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Moving away from BGT and learning python

Hi,Open command prompt by typing cmd in the run dialogue box and pressing enter. Now type pip install pygame pyinstaller libaudioverse. That was an example... This way you can install your libraries automatically. If this is not working, use the cd command to navigate to the scripts folder of where your python is installed (for example, cd c:\python36\scripts) and run the pip command as shown above.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352601#p352601





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Re: A few questions about creating a big game

2018-02-16 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: A few questions about creating a big game

Do you know concepts like object oriented programming and basic problem solving concepts? Perhaps a smaller game like an online board game will be nice for the first project as you will actually release something and learn about coding more.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352434#p352434





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Re: A few questions about creating a big game

2018-02-15 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: A few questions about creating a big game

Hi,What I said above works for both python 3 or 2.  I am myself using python 3 and I also have my own game_engine library written by myself. Try to write a hello world program then use a library like pyinstaller to compile it. Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352270#p352270





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Re: A few questions about creating a big game

2018-02-15 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: A few questions about creating a big game

Hi,What I said above works for both python 3 or 2. Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352270#p352270





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Re: A few questions about creating a big game

2018-02-15 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: A few questions about creating a big game

Hi,Who told you there is not? Let me give you a small advice that I myself learnt: When you are learning programming on your own, google is your best friend. You can find out anything you wanted to with it's capabilities. For example, if you do a google search "how to compile a python file into .exe", you will find that pyinstaller, py2exe and a python compiler called nuidka can be used to make an executable from your python code.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352252#p352252





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Re: A few questions about creating a big game

2018-02-15 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: A few questions about creating a big game

Hi,Wait, I thought you were making some muds? Anyhow, If you ask me, don't think twice and jump into python. You can make your websites, muds and anything you wanted to. Not to mention python is probably the easiest language you can use in the world (if someone knows a language which can challenge python in simplicity and other factors, let me know here). If using python, get pygame or pyglet whatever you want. For sound, get sound_lib or libaudioverse and finally, for server and client stuff, use twisted maybe.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352232#p352232





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Re: Getting started in python game development

2018-02-14 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Getting started in python game development

HI,Thanks for replying. I've tried this but it seems it did not work. Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352133#p352133





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Getting started in python game development

2018-02-13 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Getting started in python game development

Hello all,I think I will be asking a lot of questions related to this topic in future so I'm making a central topic for all my questions rather than posting a new topic each time. SO after making games in BGT and grasping programming concepts, I'm wanting to switch from BGT to python. I did some researches on google and found python game libraries along with accessible_output2. All is working well till now, I got the window up and running on the screen and I have a menu with speech. The only concern is sound. The game I'm making feels laggy and I suspect it's due to pygame's sound capabilities not beeing so good. Therefore, I'm wanting to rewrite my sound module in sound_lib or libaudioverse but I'm not able to understand how to get started in it. Could anyone help me regarding this matter? just a small example in both of these libraries maybe? Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=352090#p352090





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Re: Thinking Of Moving into Stack Overflow

2018-01-26 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Thinking Of Moving into Stack Overflow

Hi,I think Quora will be a good place for talking about anything you want. It's also question answer based but I don't think it has serious guidelines. There are a tun of programming related questions there and many popular programmers answer questions sometimes too.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=349560#p349560





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Re: Thinking Of Moving into Stack Overflow

2018-01-26 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Thinking Of Moving into Stack Overflow

Hi,I am not on that popular forum though I've heard that asking questions is not an easier job there compared to this forum. You have to ask in proper manner and if  if you fail to do that, your question will be flagged and won't be answered. I could be wrong but that's why I heard. Some programming books, including "automate the borring stuff with python" tell you how to ask a question on those kinds of forums, so if you have such a book, you are golden.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=349451#p349451





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Re: User text in wait(); in bgt.

2018-01-14 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: User text in wait(); in bgt.

Hi,Excuse me, but I did not understand your question properly. the wait() is a function in bgt which will pause your game for the specified time. the time it takes is in miliseconds. the ways a function can be used in general programming is to either give it values by hand each time or make a variable which holds your value and pass it each time to the function. if you store your waiting in a variable, you are following a nice programming approach; since now you can just change  the value your waiting variable has to increase or decrease the amount of time your wait functions are using. you can make variables for different waiting things like footsteps and so on. then you just pass those variables. I hope this was the thing you wanted. One more approach is to use something like this:string text="hello";wait(text.length());remember that a string is also an aray. the length method will return the length of the string; in our case, the string "hello" has 5 characters, thus it will return 5. so the wait function call becomes wait(5);Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=347514#p347514





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Re: Handles in BGT, need help

2018-01-09 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Handles in BGT, need help

Hi,at first I did not get handels in bgt at all. I had same questions and here is what I've found:handels are pointers to an object. if you wanted to make a function which will decrease the volume of a playing file you would use handels in the following way:void volume_manager(sound@my_object) {// here my_object is a handle. when you will call this function you have to pass something which is an object of sound class because the function requires it.// read on, things will become clearif (key pressed(page up) {my_object.volume=my_object.volume-1;fade(my_object);//fade so that we don't decrease the volume abruptly}else if (key pressed(page down) {// same code goes here, but this time for increasing the volume}}we are done. now that function can be called in a gameloop and it can increase/decrease the volume nicely when page up or page down are pressed. note that we could have never done this if we were to pass a filename. we had to pass an actual object of sound class. that's why and how handles are used.I might not have explained properly; in that case someone more experienced than me will try for sure.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=346792#p346792





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Re: Ride, new code editor for blind programmers

2017-12-26 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blind programmers

Hi,what is that choice script?Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=343866#p343866





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Re: Ride, new code editor for blind programmers

2017-12-23 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blind programmers

Hi,Good work as always! this new feature is absolutely  what was missing. I have tried indenting and it works without any errors till now. Keep it up!Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=343379#p343379





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Re: Ride, new code editor for blinds

2017-12-16 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blinds

hi,nice work. Update errors are fixed thanks. I will keep reporting buggs as I find them.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=342340#p342340





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Re: Accessing the BGT Documentation?

2017-12-15 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Accessing the BGT Documentation?

hi,There is one more way; the game called braillemon is made with game maker studio. But I personally have never used it so can't say much about it. Other than that there is of course python, c# and pure basic. There is also quorum, but it has some accessibility  issues even though it was intended for visually impaired. If you choose languages like c++ python or c# then you have to use external libraries and link them with your compiler. For python you can use pygame or pyglet for keybord and windows, Tolk or accessible_output2 for speech and soundlib etc. If you use BGT then your game will only run mainly on windows however almost all other languages are cross platform. And if you get stuck, always google is your friend to destroy issues at sight.Regards, amit

URL: http://forum.audiogames.net/viewtopic.php?pid=342146#p342146





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Re: Accessing the BGT Documentation?

2017-12-15 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Accessing the BGT Documentation?

hi,There is one more way; the game called braillemon is made with game maker studio. But I personally have never used it so can't say much about it. Other than that there is of course python, c# and pure basic. There is also quorum, but it has some accessibility  issues even though it was intended for visually impaired. If you choose languages like c++ python or c# then you have to use external libraries and link them with your compiler. For python you can use pygame or pyglet for keybord and windows, Tolk or accessible_output2 for speech and soundlib etc. always google is your friend to destroy issues at sight.Regards, amit

URL: http://forum.audiogames.net/viewtopic.php?pid=342146#p342146





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Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blinds

oh one thing, it says a new version is found but it can't update. how to get the latest version?the error is:runner.exe - Entry Point Not Found  dialog  The procedure entry point __gxx_personality_v0 could not be located in the dynamic link library C:\Rastisofts labs\Ride\runner.exe. Please resolve this.also if you are inside a block such as a function and you make a new block and after opening it if you press ctrl+a and the delete key to delete your code you will get bgt runtime error.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=341649#p341649





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Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blinds

hi guys,So this editor does work and does it's job grately. The features I miss in it is the ability to open files from other drives and if i open a file which doesn't have indentation it should divide the code into blocks using brases( I mean {}). that way ride will save me a tun of timing which I need to spend for indenting my c++ style code so that I can navigate with ease. Keep the job up. It doesn't matter in which language you wrote it, only what matters is your program should work.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=341648#p341648





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Re: Ride, new code editor for blinds

2017-12-05 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blinds

Hi,I am trying to reproduce that index out of bounds bug but no luck. I don't remember how I got it and it has never happened after morning. anyways that's aside, thanks for that context menu tip. ok now I tested this, it works beautifully with python but it doesn't close/open the bgt code blocks. I tried with just small code like the one which is given in documentation but no luck. is it only for python?

URL: http://forum.audiogames.net/viewtopic.php?pid=34#p34





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Re: Ride, new code editor for blinds

2017-12-04 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blinds

hiat Kyleman123:can you suggest the name of such an editor that you talk about? I am searching for that thing very hard. Also, after downloading that editor, how to enable those features and make use of them.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=341040#p341040





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Re: Ride, new code editor for blinds

2017-12-03 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blinds

Hi,This is a nice editor. However, I have encountered some problems. 1. there is no way to open a file from other drives. the main focus of rides remains the C drive of the pc. I tried to go in settings and change that but it won't get out of c drive no matter how many back spaces I pressed. 2. if we don't open a file and press arrow keys sometimes it throws bgt runtime errors. that is not a big problem however it's a bug still. can you help me how to make it open files from my other drives like e: etc?REgards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=340987#p340987





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Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: my new 3d map system for BGT, ways faster than you could think of!

Hi,don't mind, but can you upload the source code of the example game you provided? because I'm not able to understand how this code is being used in that example game. As I'm a beginner in BGT it will help a lot.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=331134#p331134





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Re: help needed with creating an online multiplayer

2017-09-26 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: help needed with creating an online multiplayer

Hiso basically you are saying, that the game we are creating and other online games created by other developers are impossible to play unless both sides set up port forwarding in their routers? or, perhaps a VPN will do the job?the amount of time spent in setting up these for playing just a game? and what about all those different possibilities which might stop a player from doing so are there also. Now it seems like creating an online multiplayer doesn't worth the time since no one will give their precious time for setting up those things just for a few minutes of a small game.if there is another solution, I'd love to know it. if not, then I think we will have to release this game playable against computer only.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=330927#p330927





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Re: help needed with creating an online multiplayer

2017-09-25 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: help needed with creating an online multiplayer

Hello,I don't have a virus protection software installed except windows defender. So as you  know, in any online game, one player has to host a server and another player tries to connect to it. What happens here is that, neither a firewall is blocking the connection nor a virus protection software. Still, none of us can connect with each other. I tried hosting the server, my friend tried hosting the server multiple times but no luck. Dragonpong only says "can't connect". and the BGT code I have, if I make a server on local computer and try to connect with it (127.0.0.1), it works. but as soon as we take someone's IP and try to connect, it will fail to do so. therefore, probably there is some problem with hosting the server. I hope you understand my problem better now.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=330881#p330881





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help needed with creating an online multiplayer

2017-09-25 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


help needed with creating an online multiplayer

Hi,How is it going people? most of you must probably have forgotten me by now. But I didn't get much time to post something in a while. Anyway, SO as the topic says I'm creating an online game with my friend, but we have encountered a situation we have no clue about. actually, we are not able to host server and connect with each other for some reason. We thought there is some error in the code so we tried playing other online games like dragon pong etc but we were not able to connect there either. anybody has a clue about it?My friend tried to set up port forwarding in his router but no success. Any help in this matter will be highly appreciated. And by the way, if this was not the correct place to post this topic then I'm really sorry.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=330814#p330814





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Re: Is it worth it to develop games on BGT?

2017-06-17 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Is it worth it to develop games on BGT?

Hi,I just came back home and saw this topic. I've tried BGT, and it seems really simple to set up menus and everything than python or any other language. While I also don't have any idea about how would I create a map save it and load it later, but I know if I try I will learn it. Another option available is Unity. It is currently not officially accessible but some efforts are going on. As you may know there exists braillemon, a pokemon port for visually impaired which is created using yoyo game maker studio so I hope that is accessible too. I believe it depends on your personal comfort. Just find a language you feel comfortable with and go after it like mad. But if you kept wondering about which language to learn and jump from one language to another, you won't reach anywhere. I also did that but now I will just pick a language I like and stick with it until I learn it.Hope that helps you. Will be looking forward to try what game you bring up in the fut
 ure.

URL: http://forum.audiogames.net/viewtopic.php?pid=315813#p315813





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Re: Research on videogame development for blind users

2017-05-30 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Research on videogame development for blind users

Hi,I'm out of town for 20 days from tomorrow, so I will be able to answer your questions today. email isaggarwal.amit...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=313279#p313279





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Re: Research on videogame development for blind users

2017-05-26 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: Research on videogame development for blind users

Hello,You're doing a wonderful thing. I'm Amit from India, and I'm also looking for what game engine / language I should choose for my first game project. As soon as your software comes out, I'd be happy to try it. and who knows, if the software is good enough I may be able to create something from it. that said, you're doing a unique effort, keep it up and as soon as you develop something feel free to let me know. I will be happy to try it and give you feed backs so that you can keep improving it.

URL: http://forum.audiogames.net/viewtopic.php?pid=312709#p312709





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Re: How to create the test speakers option in BGT

2017-05-20 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: How to create the test speakers option in BGT

HI there,Thanks for your valuable reply, I highly appreciate it. I tried creating something with sound_pool, but it was not good. So I guess I have to do it using my sound editor then.

URL: http://forum.audiogames.net/viewtopic.php?pid=311862#p311862





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How to create the test speakers option in BGT

2017-05-20 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


How to create the test speakers option in BGT

HI everyone,First, I'd like to thank all the people who replied me on my previous post. Moving to the topic, I started learning BGT and with my friend I'm writing a game, but I can't figure out how can I write test speakers option. I had set up the window and created a menu but this test speakers option is stopping my progress. Should I use sound_pool for this or what? For those who doesn't know me, I'm amit from india and I registered recently on this forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=311853#p311853





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Re: my first post

2017-05-18 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


Re: my first post

Hi,thanks for welcoming me here. Well, when I saw some of the posts here with various flags, I thought what flag title will I choose. I really thought something but now this lol.  Anyway, Some big developers like Sam Tupy (sorry if I spelled it wrong) and others are here, and I'm really looking forward to hear from them. I have a question, are the post timings correct or do I need to turn on day light time saving?

URL: http://forum.audiogames.net/viewtopic.php?pid=311529#p311529





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my first post

2017-05-18 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


my first post

Hi,This is my first post on the forum, so please excuse me. My name is Amit and I'm from India. I can see a little, but it's not enough to even see colors or play games without screen readers. So while playing these audio games here, I got an inspiration and now I'm trying to learn coding to make my own first game. I'm aware about BGT, but can anyone suggest more ways to create games? for example, there are many game engines out there such as unitty, unreal engine, cry, game maker etc etc. but I don't know how much usable they are. Again, please excuse if this wasn't the right place to post this topic, but since it has developer questions, I thought I should post it in the developers room. A part of this, I wish to know you all and make some friends!Oh by the way, how to change this "shades of nuby" thing?

URL: http://forum.audiogames.net/viewtopic.php?pid=311512#p311512





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my first post

2017-05-18 Thread AudioGames . net ForumDevelopers room : Amit via Audiogames-reflector


  


my first post

Hi,This is my first post on the forum, so please excuse me. My name is Amit and I'm from India. I can see a little, but it's not enough to even see colors or play games without screen readers. So while playing these audio games here, I got an inspiration and now I'm trying to learn coding to make my own first game. I'm aware about BGT, but can anyone suggest more ways to create games? for example, there are many game engines out there such as unitty, unreal engine, cry, game maker etc etc. but I don't know how much usable they are. Again, please excuse if this wasn't the right place to post this topic, but since it has developer questions, I thought I should post it in the developers room. A part of this, I wish to know you all and make some friends!Oh by the way, how to change this

URL: http://forum.audiogames.net/viewtopic.php?pid=311512#p311512





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