Re: What sequels of audiogames (old and new) would you like to see?

2021-03-01 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: What sequels of audiogames (old and new) would you like to see? I've never been able to beat AAC, even on the easiest difficulty. URL: https://forum.audiogames.net/post/619299/#p619299 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What sequels of audiogames (old and new) would you like to see?

2021-02-28 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: What sequels of audiogames (old and new) would you like to see? I have to agree. As much as I'd love to see SL2, Liam has made his position clear and we ought to respect that. He was, after all, about nineteen or twenty when he coded the game and, as has already been stated, had a lot

Re: audiogames that deserve remake?

2021-02-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: audiogames that deserve remake? Night of Parasite did have background music and some ambiance, at least when you got outside to the water areas. I agree with Dark though, having to basically count every step got annoying really fast. Hell, I haven't played the game in about nine years.

Re: What sequels of audiogames (old and new) would you like to see?

2021-02-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: What sequels of audiogames (old and new) would you like to see? Yeah, Entombed two would be awesome. I wonder whatever happened with that since I remember Jaso was sort of working on it a few years back. URL: https://forum.audiogames.net/post/618817/#p618817 --

Re: What sequels of audiogames (old and new) would you like to see?

2021-02-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: What sequels of audiogames (old and new) would you like to see? Although I would love to see a Chillingham 2, I would hope it wouldn't be padded with filler material like the bug catching, which to me was just a way of artificially extending playtime. I would also enjoy more games in

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) That's pretty much exactly it. I was thinking more of the Lunar games for PlayStation, since those were the first games I encountered that featured a battle system like that. It definitely added more of a strategic

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) That does make sense Paul. Even money freely given to a project can put unnecessary pressure on a developer. But I like the idea of being able to buy the soundtrack separately someday. The tracks I've heard on your

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-26 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) I definitely look forward to seeing what else you guys come up with in addition to Crimson Eclipse. RPG's have been my favorite since I received the first Dragon Warrior and Final Fantasy games for the old Nintendo

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Yeah if they were released at the same time. URL: https://forum.audiogames.net/post/618318/#p618318 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) That makes sense. You don't want Sable's release to get lost in the hoopla of Crimson Eclipse. If you do do a public beta of Sable I hope to be able to participate, though I understand you'll want to keep it small.

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-24 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Hell, that's still encouraging and exciting. I'll have to check the change log a bit more often LOL. URL: https://forum.audiogames.net/post/617908/#p617908 -- Audiogames-reflector mailing list

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-21 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Exactly! We'll have new information when Paul decides it's appropriate to release it. I'm just as curious as you, but we'll just have to be patient. URL: https://forum.audiogames.net/post/617251/#p617251 --

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-20 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) The dual currency thing really isn't that big of a deal in the grand scheme of things. After all even the Twin Falls city and the few other Idaho cities Luke and company will explore are part of a fictionalized

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-20 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Honestly though, it sounds like the only feature I might want to include in my game that would be hard to implement with Sable would be the idea of two different currencies in the same game. Since the first part

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-20 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) The first release will be in BGT, then if it's successful they plan to rewrite it in its own programming language. But yeah, I've grown up with RPG's despite never having sight myself. I did, however, use to watch

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Getting back on track, I've been thinking lately that it might not be such a bad idea to try creating a small, simple RPG once Sable comes out, to sort of cut my teeth in so to speak, before I try tackling my first

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) I've never heard of a TV show that did that. LOL. URL: https://forum.audiogames.net/post/616881/#p616881 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Paul, a but thou must situation is, as threeblacknoises pointed out, a situation where an NPC asks a question to which there's only one correct answer, and choosing the other choice would result in an infinite loop

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-18 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) So this is just a curiosity question more than anything, but can Sable handle what mainstream gamers refer to as "but thou must" situations? LOL. URL: https://forum.audiogames.net/post/616639/#p616639 --

Re: Any iDeas with A Hero's Call?

2021-02-08 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Any iDeas with A Hero's Call? You have to search a tent in the goblin settlement past the crystal caverns. URL: https://forum.audiogames.net/post/613632/#p613632 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-01 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Definitely looking forward to Crimson Eclipse. It'll be cool if/when we can actually hear samples of the gameplay. I also hope there'll be more accessible sound design tutorials since those, while they don't

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-31 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Hmmm, that does sound like the best way to do it, and it would effectively tie Misty to Luke, even if having Luke in the party didn't automatically mean you had her as well the way it would with Shadow and

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-31 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) That makes sense. It's interesting you should mention that because in the Final Fantasy VI scenario I mentioned, Interceptor was actually considered a hidden status effect, although the game obviously never came out

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-30 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) That touches on a mechanic I've been trying to figure out if it would be possible to add. My main character has a pet cat who turns out to be a faerie creature, a Werecat, whom I was thinking would act in battle at

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-30 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Yeah, I'd need to find a pretty creative composer who could capture the combination of modern era and fantasy I'd want to incorporate into my fictionalized version of Twin Falls and the few other Idaho towns the

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-30 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Good point Paul, there are some situations in my game where I might possibly want the story to affect the amount of random encounters. In the first town of the game, which is actually a partially fictionalized

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Actually though, the way the item/spell for negating random encounters would work, assuming it could be implemented, would be something like it used to work in the older Dragon Warrior games, I can't speak to the

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) I'm also curious if it would be possible to create status ailments that would continue to affect the character even outside of battle. In some mainstream RPG's, a character who was poisoned would sustain damage with

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-26 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) I just had a thought. Would it be possible to create an item or ability to temporarily negate random encounters? URL: https://forum.audiogames.net/post/610075/#p610075 -- Audiogames-reflector mailing list

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-26 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) True enough. That's what I've been trying to do. In fact I just went looking for some royalty free fantasy type music just to listen to it and see if a particular style caught my fancy. Well that and I just like

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-26 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) This has reignited my interest in working out the outline for my game, not that I've really lost it really, although I have had other things that occupied me more lately. It may not be the best way to go about

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-26 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Exactly. In the old Nintendo Entertainment System game Deadly Towers, widely regarded as one of the worst games every made for that system, the music tracks would restart every! time you entered a new room, which

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Nor can I. Seriously, if even the proof of concept could be that impressive I can only imagine what the final product will be able to do if one is creative. It's as I and others have said before. The alpha may have

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Well, this update definitely looks interesting. I'm more excited than ever to get my grubby little paws on this thing LOL. URL: https://forum.audiogames.net/post/609755/#p609755 -- Audiogames-reflector mailing

Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New 1.4 change log added) Off to go have a look. URL: https://forum.audiogames.net/post/609711/#p609711 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: a problem I'm having with some kitchensinc games on windows 10

2021-01-13 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: a problem I'm having with some kitchensinc games on windows 10 Well, I eventually got them working. I just installed the Kitchensinc Complete file which installs the entire library. URL: https://forum.audiogames.net/post/606537/#p606537 -- Audiogames-reflector mailing list

Re: a problem I'm having with some kitchensinc games on windows 10

2021-01-12 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: a problem I'm having with some kitchensinc games on windows 10 Well, I can confirm that that wasn't the problem. I installed the winkit program in program files x86 and it did install, but when I then extracted another game to the resultant kitchensinc folder the game menu still only

Re: a problem I'm having with some kitchensinc games on windows 10

2021-01-12 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: a problem I'm having with some kitchensinc games on windows 10 Where's the link to the games? I forget. URL: https://forum.audiogames.net/post/606230/#p606230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: a problem I'm having with some kitchensinc games on windows 10

2021-01-11 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: a problem I'm having with some kitchensinc games on windows 10 I couldn't install those, or rather I could but the menu would only show the life game it came with. URL: https://forum.audiogames.net/post/606046/#p606046 -- Audiogames-reflector mailing list

Re: Sable - A code free tool for creating RPG's (New beta features video)

2021-01-06 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New beta features video) Needless to say, I get more and more excited with each new announcement. URL: https://forum.audiogames.net/post/604875/#p604875 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sable - A code free tool for creating RPG's (New beta features video)

2021-01-06 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New beta features video) I agree. That way each developer could decide which one they think would be most appropriate for their game. Another idea I had would be what mainstream games refer to as party talk. You already see a little of that

Re: Sable - A code free tool for creating RPG's (New beta features video)

2021-01-05 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New beta features video) True. It's not uncommon for a character to just leave at some point simply because their work is done, then perhaps rejoin later, again for a brief period. Final Fantasy is known for this. But I like the idea of what

Re: Sable - A code free tool for creating RPG's (New beta features video)

2021-01-05 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New beta features video) I agree. The question is whether it could be implemented. URL: https://forum.audiogames.net/post/604352/#p604352 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sable - A code free tool for creating RPG's (New beta features video)

2021-01-04 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New beta features video) Yeah, from what I read of the change logs the other day the progress is quite impressive. I'd like to see a way for you to have more characters in your party, not necessarily in your active party, that could still be

Re: Sable - A code free tool for creating RPG's (New beta features video)

2021-01-02 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New beta features video) Coolness. Think I'll go have a look. URL: https://forum.audiogames.net/post/603736/#p603736 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sable - A code free tool for creating RPG's (New beta features video)

2020-12-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Sable - A code free tool for creating RPG's (New beta features video) Nor can I. In the meantime I can of course still work on the pen and paper stuff, as it were, for Ravenscroft. URL: https://forum.audiogames.net/post/601774/#p601774 -- Audiogames-reflector mailing list

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Yeah, I know about assigning invisible keys to bosses. The quest for recruiting Samantha, the female lead, was one such. In that case the invisible key was that you rescued her daughter after she'd wandered off into

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-24 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Ok, now I'm even more excited LOL. This gives me some ideas for my own game. One of the major quests in the early part of my Ravenscroft game involves clearing out a cave east of the starting city of Twin Falls of some

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-24 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Merry Christmas. I'll be watching soon. URL: https://forum.audiogames.net/post/601654/#p601654 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-23 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios I don't have it. Besides, I'd have no way to record commentary and I would have wanted to do that. URL: https://forum.audiogames.net/post/601370/#p601370 -- Audiogames-reflector mailing list

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-23 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios I almost didn't download the alpha. After Audio Game Maker I've been extremely skeptical of menu-based creation utilities. Unfortunately my brain isn't mathematical enough for coding in BGT so that wasn't really an

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-22 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Yeah, I'm definitely looking forward to the video and the change log. URL: https://forum.audiogames.net/post/601082/#p601082 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-21 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Obviously I'll have to wait till Sable is released to start trying to implement the ideas for Ravenscroft. Then of course I'll have to find a decent music composer since obviously I'll want original music or as close

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-21 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios I've been writing things down as well. Lately I've been working out a script. URL: https://forum.audiogames.net/post/600774/#p600774 -- Audiogames-reflector mailing list

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-21 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios There's nothing really to tell, except that it's based on a fantasy novel idea I've had for the past seven years. Again, what actually makes it into the project will depend on what features we end up with when Sable is

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-20 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Good to hear. I look forward to both the video and the change log. It'll be cool to learn about the new features and things. URL: https://forum.audiogames.net/post/600541/#p600541 -- Audiogames-reflector mailing

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-20 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Hopefully things are proceeding. I for one have been working on writing down a rough outline of the sort of game I hope to create. Obviously we'll have to wait till we have a workable product to see how many of the

Re: three monkeys! what happened to it?

2020-11-28 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: three monkeys! what happened to it? Yeah. As I recall the crowdsourcing campaign for that game didn't raise enough money to continue development. It's rather disappointing since what I heard of it sounded interesting. URL: https://forum.audiogames.net/post/593525/#p593525 --

Re: Paladin of the sky replay questions

2020-11-13 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Paladin of the sky replay questions Ah yes, the Tower of Fear. I usually wait till I have Stella to kill off the shadows since she'll level up quickly doing that. Of course I haven't played Paladin much over the last few years. URL: https://forum.audiogames.net/post/589497/#p589497

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios I hope both projects succeed. It would be a shame if such incredible potential went to waste. URL: https://forum.audiogames.net/post/588570/#p588570 -- Audiogames-reflector mailing list

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-10-31 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios That would be awesome. I'm in the process of rewatching the current ones just for fun. I just now heard the kazoo version of the Crimson Eclipse town theme and almost peed myself laughing. The kazoo is such a

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-10-31 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios I've said it before but I'll say it again. I'm looking forward to both Crimson Eclipse and Sable. I'm especially looking forward to converting my Ravenscroft fantasy novel into an RPG. Heck, I've already got a sort of

Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020 I watched Liam's stream and, while the gameplay mechanics did leave something to be desired (I'm not clear why you had to match rattlesnake noises during duels before you could shoot), it's clear they put a lot of work into the game and

Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

2020-10-02 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020 This one was actually quite intriguing to me when I watched Liam's live stream of it. URL: https://forum.audiogames.net/post/576500/#p576500 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Entombed has too many bugs

2020-09-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Entombed has too many bugs I didn't know Wererats could transform into Ratkins. I thought you could only get them via the plague card which then causes you to lose all your previous cards and have to reacquire them. URL: https://forum.audiogames.net/post/574808/#p574808 --

Re: How do I enable ports 5000 and 5001 for Manamon 1?

2020-09-27 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: How do I enable ports 5000 and 5001 for Manamon 1? That's one thing I don't like about the Manamon games, that it pretty much forces you to use the online functionality if you want a complete Manapedia. URL: https://forum.audiogames.net/post/574805/#p574805 --

Re: Perilous Hearts, will it ever be more than a concept demo?

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Perilous Hearts, will it ever be more than a concept demo? That's awesome to hear. Your games were always fun and creative. URL: https://forum.audiogames.net/post/574216/#p574216 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Entombed has too many bugs

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Entombed has too many bugs Not being able to revive fallen allies isn't a bug. That's how it was meant to work. Nor is dying with a lot of HP. If your head gets mangled or cut off it doesn't matter how much HP you have. Is it annoying? Yes, but that's how it works. I do agree about the

Re: A hero's call guide

2020-09-24 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: A hero's call guide I actually don't know if that camp inside the ruins counts toward the total in Laying Down the Law since the fires are usually extinguished after the bandits are cleared out. That doesn't happen with that one camp site. As for A House Divided, if memory serves, it's

Re: Perilous Hearts, will it ever be more than a concept demo?

2020-09-24 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Perilous Hearts, will it ever be more than a concept demo? Probably not, which is truly a pity since I don't doubt for a minute that it would have been a good game. URL: https://forum.audiogames.net/post/573840/#p573840 -- Audiogames-reflector mailing list

Re: What do I do with the second master of The Gate?

2020-09-19 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: What do I do with the second master of The Gate? Yeah, the final boss is brutally unfair in my opinion. I have yet to beat the game even on Easy. URL: https://forum.audiogames.net/post/572157/#p572157 -- Audiogames-reflector mailing list

Re: Blind Quest 2 - The Frost Demon Now Available

2020-09-16 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Blind Quest 2 - The Frost Demon Now Available Yeah, the days of games on CD's are long since past. URL: https://forum.audiogames.net/post/571239/#p571239 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Blind Quest 2 - The Frost Demon Now Available

2020-09-14 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Blind Quest 2 - The Frost Demon Now Available I did like the idea of that Western adventure. URL: https://forum.audiogames.net/post/570649/#p570649 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Blind Quest 2 - The Frost Demon Now Available

2020-09-13 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Blind Quest 2 - The Frost Demon Now Available I'll have to pass on this one, but then I didn't buy the first one either. A lot of the voice acting in the first game was just painful. Press! Tab! To! Move! LOL. I clearly remember Liam pretty much rage quitting during his live stream of

Re: Peculiarities in A Hero's Call

2020-09-12 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Peculiarities in A Hero's Call I really should get back into AHC. Sad to say I haven't played the game in a little over two years. To be fair I've had a lot going on personally in that time that, while not exactly bad, has taken my mind mostly off of gaming for a good part of it. URL:

Re: A heros call camp site!

2020-09-11 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: A heros call camp site! That's a confusing one. It's probably my least favorite quest in the game. It's especially frustrating because there's a camp site inside the western ruins but it's evidently not one of the ones you need to find, never mind how anybody managed to get inside

Re: The Vale (final?) Demo

2020-09-08 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: The Vale (final?) Demo Any particular suggestions? I'm not familiar enough with XBoxes to know what to avoid. URL: https://forum.audiogames.net/post/568549/#p568549 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Vale (final?) Demo

2020-09-08 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: The Vale (final?) Demo That gives me something to go on when I do my looking. I want to make sure I buy the right sort of controller that can work with my laptop. URL: https://forum.audiogames.net/post/568448/#p568448 -- Audiogames-reflector mailing list

Re: The Vale (final?) Demo

2020-09-07 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: The Vale (final?) Demo Hmmm, guess I'd better look for a gamepad someday. URL: https://forum.audiogames.net/post/568120/#p568120 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Vale (final?) Demo

2020-09-07 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: The Vale (final?) Demo Could I play the game with an XBox controller on my laptop? URL: https://forum.audiogames.net/post/568074/#p568074 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Vale (final?) Demo

2020-09-07 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: The Vale (final?) Demo I agree that the combat could perhaps have been done better, but overall the game does seem cool. I haven't played the demo yet, in fact I just downloaded it, but I watched Liam play it on his Labor Day stream. I can see why people don't like the describe it for

Re: Issues with Shades of doom2.0

2020-09-06 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Issues with Shades of doom2.0 You don't actually need to fall down the hole to get to level 2. URL: https://forum.audiogames.net/post/567668/#p567668 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question regarding shadow rine

2020-09-03 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine Has anybody found the amulet for the lady in the water city? If so, where's the cave exactly? URL: https://forum.audiogames.net/post/566790/#p566790 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question regarding shadow rine

2020-09-03 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine Yeah. This is where a proper English translation would have been nice. But at least we have this option. URL: https://forum.audiogames.net/post/566757/#p566757 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question regarding shadow rine

2020-09-01 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine Well, I eventually made it. NOw it's off to tackle Rudolfia. URL: https://forum.audiogames.net/post/566127/#p566127 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question regarding shadow rine

2020-08-31 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine I really wish there was a way to mark where you've been. At this point I'm so turned around I can hardly remember where things are. URL: https://forum.audiogames.net/post/565817/#p565817 -- Audiogames-reflector mailing list

Re: Question regarding shadow rine

2020-08-31 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine I eventually did find the Tree key and use it. I've managed to hit the dark switch but aside from that I'm still stuck. I have one key left in my possession, the rock key. URL: https://forum.audiogames.net/post/565810/#p565810 --

Re: Question regarding shadow rine

2020-08-31 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine Unfortunately I've wandered around the third floor so much that I have no clue where I've been or where I'm going. Come to think of it I don't even think I saw a light door. URL: https://forum.audiogames.net/post/565792/#p565792 --

Re: Question regarding shadow rine

2020-08-31 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine It seems the player in that video did as much wandering around as I have. I can manage to get through the darkness key door but beyond that I'm stuck. There are two switches and I can sometimes manage to get to one but I'm not sure yet how to get to the

Re: Question regarding shadow rine

2020-08-30 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine Ok, so I've made it to the temple basement and I'm totally lost. I have an idea of what I'm supposed to do (find all the keys to the different doors), but I keep wandering around in circles. So far I'm looking for the darkness key, the big key and the

Re: Question regarding shadow rine

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine Ok, so I could use some help. What's the deal with the four switches in the volcano? I think they're supposed to open the door but I've long since forgotten the combination. Perhaps its random? URL: https://forum.audiogames.net/post/565367/#p565367

Re: JGT NVDA Addon throwing an error!

2020-08-26 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: JGT NVDA Addon throwing an error! I haven't gotten that issue but it did throw up an error and I couldn't visit the web site. URL: https://forum.audiogames.net/post/564852/#p564852 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: JGT NVDA Addon throwing an error!

2020-08-26 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: JGT NVDA Addon throwing an error! Hopefully he can get it back up and running soon. I just got back into Shadow Rine yesterday. URL: https://forum.audiogames.net/post/564730/#p564730 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question regarding shadow rine

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Question regarding shadow rine Apparently the JTG plugin doesn't work with the latest version of NVDA, so I can't play the game. URL: https://forum.audiogames.net/post/564446/#p564446 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-08-17 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Well, seeing as Lord of the Rings has been one of my favorite fantasies since I was ten and one of my teachers at the time introduced me to an admittedly horribly awkward American dramatization of both it and the

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-08-14 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios One tool to rule them all, one tool to find them,One tool to bring them all and in the market bind them. Sorry, I couldn't resist. Seriously though, hope you had a good birthday Paul. Guess I better get serious about

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-08-13 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios I guess we'll just have to wait and see what happens. URL: https://forum.audiogames.net/post/561210/#p561210 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-08-12 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios I wouldn't think the purchase would be limited to just the BGT version. I would think once we purchase it we've purchased it for good. I seem to recall Paul saying the plan was to ultimately work it so that you

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-08-12 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios But yes, Sable will be paid. A project this sophisticated would almost have to be. URL: https://forum.audiogames.net/post/560718/#p560718 -- Audiogames-reflector mailing list

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-08-12 Thread AudioGames . net ForumGeneral Game Discussion : BryanP via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios pates wrote:Wilson wrote:pates, seriously. Let them make their titles as perfect as possible. Asking a released date wouldn't get you anywhere. Actually, Demanding a released date may Rush's the staf somewhat, thus

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