Re: The boat simulater by nathan smif.

2020-11-21 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: The boat simulater by nathan smif.

It was one of his first programs and it wasn't that good. It was an interesting idea, but it was chock full of sounds to the point where it was sensory overload, and you could turn while stopped and stuff of that nature. It was like everything too much, birds, water running, thunder all at the same time.I would kind of like it if he remade it since he's got quite a bit more experience under his belt, and he could make it interesting rather than just a press button, get sound type of deal.

URL: https://forum.audiogames.net/post/591617/#p591617




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Re: cant reset my playroom password...

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: cant reset my playroom password...

I tried to reset mine today and it doesn't send the email. It just grays out the reset password button after filling in the information needed but no email arrives.

URL: https://forum.audiogames.net/post/590379/#p590379




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Re: Some sounds appearing and dissapearing in gta V

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Some sounds appearing and dissapearing in gta V

IDK man, could be a thousand things, but try not to mess up Y and Z so much, makes it annoying to read 

URL: https://forum.audiogames.net/post/590312/#p590312




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Re: Random MushClient question

2020-11-15 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Random MushClient question

Yes, and there are several distinct differences between the various methods available to you. The first method is to use DoAfter() and set the send to box to script Inside the parentheses, you would put the number of seconds, a comma, and then the text to send to the MUD. If you needed the text to go somewhere else, you could use DoAfterSpecial(). Like DoAfter(), this function takes the number of seconds and the text to be sent as arguments. However, there is a third argument, which is where the text shall be sent. You can type it's numeric ID if you know it, like 12 to go to the script engine, but if you're using lua as your scripting language, you can use the sendto.script, sendto.world, sendto.command, and sentdo.execute. There are more, but you should see the documentation on DoAfterSpecial() for those.Here's the problem, these basically create one-shot timers internally, which means that the work is carried out asynchronously, for lack of a better term. If you need things to be done after the DoAfter(), you may be initially surprised to find that these actions are done before the timer ever fires. SO, if what you need is a situation where you need event A to be done before event B executes, you will need to make use of the wait.lua module which comes with Mushclient. If you're using an external script file, which I highly recommend doing, put require "wait" near the top of it. Otherwise, you'll need to add it to your trigger or alias. Once this is done, you will use it like so:wait.make(function ()
-- your first bit of code goes in place of this comment
wait.time(n) -- where n is the number of seconds to wait
-- more code and more calls to wait.time() if needed
end)If you've never seen a function defined from within the call to another one, that's an anonymous function. And since wait.time() is getting a function as an argument, rather than a variable, you need to remember the closing paren after end.Let me know if something is unclear, or you need more information. This took me a while to get the hang of myself when I first started scripting.

URL: https://forum.audiogames.net/post/590120/#p590120




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Re: Firearm and Audio Nerds. Which Do You Prefer?

2020-11-15 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Firearm and Audio Nerds. Which Do You Prefer?

This is where sound design comes in.

URL: https://forum.audiogames.net/post/589998/#p589998




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Re: Firearm and Audio Nerds. Which Do You Prefer?

2020-11-14 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Firearm and Audio Nerds. Which Do You Prefer?

Here's the worst offenders in audio  games. First, when you hear multiple gun tails over top of one another. Second, when you play and loop a machine gun sound while the player fires and then when they release the fire key, that's it, it cuts off there and then, quite abruptly. Third, when they cut the tail off and loop MG fire and then use a single tail.The third one is quite understandable though, as to merge multiple gun tails will require some quite complex formulae.

URL: https://forum.audiogames.net/post/589822/#p589822




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Re: Looking for GTA Online players

2020-11-14 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Looking for GTA Online players

Restart NVDA once the game is running to restore it to normal.

URL: https://forum.audiogames.net/post/589729/#p589729




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

How could you take all requests? Like, what if every single one of the 227,376 registered users at the time of this post asked for a copy?

URL: https://forum.audiogames.net/post/589598/#p589598




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Re: About a half hour of me ripping around in several cars

2020-11-12 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

I have a track called endless floor that's a huge square flat track with nothing to hit. We really can't do races and stuff, the most we can do is just drive around on the track. I still have fun with it though.@22 I hope you're wearing a mask, because they won't let you on the bus to passive-aggressive land without one. Also, there's a box to your right when you step up fully inside where you slide your ticket into. Then you can have a seat anywhere you like.

URL: https://forum.audiogames.net/post/589127/#p589127




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

I think the answer to that question is rather obvious.

URL: https://forum.audiogames.net/post/589015/#p589015




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

I'm not doing that anymore.

URL: https://forum.audiogames.net/post/588999/#p588999




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

What mod?

URL: https://forum.audiogames.net/post/588986/#p588986




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

Yeah just find it once and map it.

URL: https://forum.audiogames.net/post/588980/#p588980




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

It would depend on your screen resolution. It probably defaults to 1080P with no monitor hooked up, but mine is 720p because that's the max my TV will do.

URL: https://forum.audiogames.net/post/588976/#p588976




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

An NVDA addon that lets you make hot spots per application to jump the mouse to, as well as allowing you to control the mouse with the arrows, or enter coordinates to jump it to directly.

URL: https://forum.audiogames.net/post/588974/#p588974




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

you need to look inside anything that says something like first_floor.modern_presentation or whatever using object navigation. You need a gamepad or wheel to play, because while there is keyboard support, it's going to suck without an analog device. You go to the drive screen, select a car, hit control G and you're in. But there's one thing to do though. Each time you enter, you need to click a steering wheel in the top left of the screen to activate controls. I found it once, then mapped it using golden cursor.

URL: https://forum.audiogames.net/post/588970/#p588970




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

Nope, just me playing the game, there is no mod I am making. You can get Content manager here.

URL: https://forum.audiogames.net/post/588968/#p588968




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Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: About a half hour of me ripping around in several cars

yes, and I am using a third party launcher.

URL: https://forum.audiogames.net/post/588963/#p588963




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About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


About a half hour of me ripping around in several cars

Here ya go.

URL: https://forum.audiogames.net/post/588952/#p588952




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Re: reflections from a former developer

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: reflections from a former developer

I think most of it comes down to the fact that if developers don't start innovating, we're stuck in the mid 2000s while look at mainstream games. There's a huge disparity between the two. I'm guessing that's why some people are willing to spend hours upon hours learning a mainstream game and even getting hella good at it, because the lack of innovation taunts us. "Here's what you could be doing, if only you had working eyeballs. Doing heists in GTA. Performing well-executed assassinations in Hit Man. Kicking ass in Mortal Kombat, Street Fighter, Injustice. Cooking by the campfire in Red Dead Redemption 2. Jumping off a mountain in a hang glider in Far Cry." You get the drift, I'm sure.It's not necessarily the fault of younger devs who are trying to put themselves on the map. If they're working hard and learning, and not using stolen code or purloined assets, they're doing the best they can. I don't think most people would have a problem with a small game as someone's first project, providing that they took the time to polish it, and sent it through a testing phase to squash preliminary bugs.

URL: https://forum.audiogames.net/post/588602/#p588602




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Re: Looking for GTA Online players

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Looking for GTA Online players

.NET mods don't work.

URL: https://forum.audiogames.net/post/588199/#p588199




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Re: Looking for GTA Online players

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Looking for GTA Online players

@11 You'll get banned in two seconds flat. Same as if you take any mod on. Hell, I heard of someone getting banned because they ALT-F4'd themselves out of the game when the end mission screen glitched out on them and wouldn't let them proceed past it.I don't know the legal stance on FiveM. Rockstar will definitely know about it, it's huge. You will need a copy of the game to use it, but you could probably use it with a cracked version. That's really not here nor there though. The thing just lets you create your own servers and put mods on them. It's used a lot in GTA V RP communities. Things like DOJ, OCRP and so on.Back in the day, we had SAMP, san andreas multiplayer mod, so these things have been around for a while. It's not like CP and Nintendo just doesn't know about it, so I really wouldn't know why it would be a problem discussing it here.

URL: https://forum.audiogames.net/post/588133/#p588133




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Re: Looking for GTA Online players

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Looking for GTA Online players

We could use FiveM and put a small script to enable autoaim for everyone because it doesn't have it without that. But while GTA online might be playable for partials, it's not for totals. Or at least, I'll hold that stance until someone does a mission totally blind and doesn't die and manages to get some kills in and recorrds it.

URL: https://forum.audiogames.net/post/588093/#p588093




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Re: muds similar to wayfar1444?

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: muds similar to wayfar1444?

never seen anything like it since it dropped.

URL: https://forum.audiogames.net/post/587626/#p587626




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Re: Swamp Gamepad Support

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Swamp Gamepad Support

Probably joy2key, but the interface on that thing is crappy and I never figured out how to get it to do what I wanted.

URL: https://forum.audiogames.net/post/587460/#p587460




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Re: Is there a list of games that work with an X-Box controller?

2020-11-06 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Is there a list of games that work with an X-Box controller?

Same here, I refunded the game because I just couldn't get it. I couldn't even get past the second piece of the first tutorial mission. I tried for almost an hour.

URL: https://forum.audiogames.net/post/587129/#p587129




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Re: How to change all graphics in GTA5 to lowest setting?

2020-11-04 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: How to change all graphics in GTA5 to lowest setting?

No, you shouldn't be using it that way, it doesn't stick.

URL: https://forum.audiogames.net/post/586598/#p586598




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Re: How to change all graphics in GTA5 to lowest setting?

2020-11-04 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: How to change all graphics in GTA5 to lowest setting?

Make a file in the root of your game directory called commandline.txt if it doesn't already exist. In there, add the following line: -useMinimumSettings.

URL: https://forum.audiogames.net/post/586438/#p586438




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Re: How to use a map in gta V

2020-10-24 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: How to use a map in gta V

Well, you have categories on the map screen that you access with the D-pad up and down, and then different establishments with left/right on the d-pad.

URL: https://forum.audiogames.net/post/582823/#p582823




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Re: How to use a map in gta V

2020-10-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: How to use a map in gta V

There's one already set whenever the call is made and you all accept. Hop in a taxi and it is the first option, or get autodrive to take you there.

URL: https://forum.audiogames.net/post/582754/#p582754




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Re: selling my stw account.

2020-10-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: selling my stw account.

Blame the old ass software lol.

URL: https://forum.audiogames.net/post/582731/#p582731




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Re: help! eurofly terrible bug!

2020-10-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: help! eurofly terrible bug!

it's the windows equivalent of a segfault. We can't help you with that, you'll have to get in touch with the devs.

URL: https://forum.audiogames.net/post/582676/#p582676




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Re: Assassin's Creed Valhalla is not comming to steam.

2020-10-22 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Assassin's Creed Valhalla is not comming to steam.

Stadia is even worse.

URL: https://forum.audiogames.net/post/582413/#p582413




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Re: Problem with VIP Mud

2020-10-22 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Problem with VIP Mud

That's because people are lazy and don't want to learn a new thing. Mushclient is infinitely more powerful and feature rich than VipMUD.

URL: https://forum.audiogames.net/post/582258/#p582258




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Re: Assassin's Creed Valhalla is not comming to steam.

2020-10-22 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Assassin's Creed Valhalla is not comming to steam.

Fuck EpicGames.

URL: https://forum.audiogames.net/post/582190/#p582190




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

Because if combat is a thing that you are exposed to, First off, it's having a baby knowing you might die. I would say that it's irresponsible to have a child when your employment is high risk. Not only that, but if you're away a lot, you're not exactly providing the best of environments for that child.But even if you say keep the baby  in daycare when you're out, then you're taking time away from them. In games like this, are people really going to find a balance that works out well? In real life, they kind of have to. Even if you just leave them in your apartment, well OK who is there to care for the baby? Things like this have to be taken into account, especially if we're talking about an RPI game.Also, what happens if you neglect the baby. If there are babies, IMO, there should be IC consequences for neglecting them, including having the baby taken away if after an investigation, it is found that that it is a warranted action. And the person involved, the player should either be required to RP the entire thing or be banned from the game. Because if we're talking RPI, we're talking about life and responsibility.I wouldn't have a word to say if people had babies under those conditions.

URL: https://forum.audiogames.net/post/581679/#p581679




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

Babies were dumb AF! Yeah I'm a new mommy / daddy, let's go on some missions kiddo, and I'll try not to get us killed. yes, outer space is a very good baby raising environment.To be fair, I think they tried to clean up their supreme arrogance act a little later on, though I know that leaves a bitter taste in some folks' mouths. As far as I know, it's still as bloated as ever though.

URL: https://forum.audiogames.net/post/581663/#p581663




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

I never understood the asteroid tugging thing in space MUDs. You're taking a fairly small ship and trying to move even something that is 1KM across. You would most likely not have the required delta v to be able to do so, or it would be painfully slow acceleration. Then, you'd need to be extremely careful, knowing the area of space ahead of time so that you had ample time to decelerate.Since we're talking about space, which is a microgravity and no friction environment, that big rock you've got streaming behind you isn't going to play nice when you slow your ship down. It's got nothing holding it back, and it would collide with your ship, destroying it. So when we talk about anchors and cables and cords and ropes, it wouldn't really be that way.Really, what you would need to make it more believable is tractor and repulsor beam tech. So you find a roid in space, evaluate it to see if it contains valuable minerals, then you fly away from it, and after you have a bit of distance, you use your tractor beam on it and accelerate. When you enter the sector of space that contains the station, you would release the tractor beam, Apply thrust on your Z axis either plus or minus 500 meters or so above or below the thing, then as it passes you, you apply your front beam emitters and prepare to reverse engines as the beam takes hold. You would then slow it down, skirting around the back side of it. Drawing an imaginary line between the front of your ship, through the center of the asteroid, and connecting with the station, that is the position you would want to take. Then, you switch your front beam emitter to repulsor beam, which would begin pushing the asteroid along that imaginary line. You would cut it off before speed got out of hand, and as it got closer to the station, their crew would make ready to intercept it.We're still talking about a small ship though. Do to this, you'd really need a big capital ship with lots of mass and big, powerful engines. The thing that would make more sense to me though, would be an activity that instead of pulling the asteroid to a station, you set up a mobile drilling rig. You might even be able to set up a mobile refinery on the same asteroid as long as care was taken not to strip the thing barren and thus, risk a split. But even if that weren't possible, it's far more feasible to think of a ship containing a refinery than to think of one that is quite capable of happily humming through space with a massive asteroid streaming along behind it.Now, the point of this isn't so much to convince you all to go with that method of doing things, but to illustrate that having never really thought along these lines, it took me what, five minutes to come up with a plan and write this all out? So it is definitely possible to do things in a very unique way, and thus, avoid the clone label altogether.

URL: https://forum.audiogames.net/post/581573/#p581573




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Re: MUDS with a good coherent story

2020-10-19 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: MUDS with a good coherent story

I don't like MUDs that do the whole linear thing. If I'm going to experience a story that way, give me a video game. MUDs are supposed to be text based hack 'n slash or imaginative roleplay.

URL: https://forum.audiogames.net/post/581481/#p581481




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

That's what I'm wondering.

URL: https://forum.audiogames.net/post/580897/#p580897




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Re: Vast Horizon

2020-10-16 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

I'm skeptical.

URL: https://forum.audiogames.net/post/580817/#p580817




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Re: Geas: classless rpg mud with soundpack

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

OK. Very odd indeed, especially when you type hunt on its own and it says you hunt nothing.

URL: https://forum.audiogames.net/post/580143/#p580143




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Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?Even after death the same thing happens looking for my stuff. Yeah OK that's ridiculous. I don't agree with the whole animal remembering you after a long time, but I can accept that. This though, it's ridiculous.No helpfiles on how to heal yourself, no way to get my stuff because of this damn boar being everywhere I'm trying to be and just about one shotting me. Nothing on how to stop bleeding other than to wait it out and hope you don't die. Now I remember some of the reasons why I stopped playing this. Because you're just supposed to know all these things.And to top things off, now I can't even get back to my place with the bank because those damn boars are on the path. FML. That's one hell of a punishment to put on a newbie. That would be like me going on a MUD that I have a powerful character on and just spam killing players. Every time they tried to get their stuff, I'd be waiting to just kill them again. It's stupid. In all the years this game has been around, why has nothing been done about that.Basically had to re-provision... a good chunk of the money I had saved up... Very annoying.

URL: https://forum.audiogames.net/post/580042/#p580042




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Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?Even after death the same thing happens looking for my stuff. Yeah OK that's ridiculous. I don't agree with the whole animal remembering you after a long time, but I can accept that. This though, it's ridiculous.No helpfiles on how to heal yourself, no way to get my stuff because of this damn boar being everywhere I'm trying to be and just about one shotting me. Nothing on how to stop bleeding other than to wait it out and hope you don't die. Now I remember some of the reasons why I stopped playing this. Because you're just supposed to know all these things.And to top things off, now I can't even get back to my place with the bank because those damn boars are on the path. FML. That's one hell of a punishment to put on a newbie. That would be like me going on a MUD that I have a powerful character on and just spam killing players. Every time they tried to get their stuff, I'd be waiting to just kill them again. It's stupid. In all the years this game has been around, why has nothing been done about that.

URL: https://forum.audiogames.net/post/580042/#p580042




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Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?Even after tdeath the same thing happens looking for my stuff. Yeah OK that's ridiculous. I don't agree with the whole animal remembering you after a long time, but I can accept that. This though, it's ridiculous.No helpfiles on how to heal yourself, no way to get my stuff because of this damn boar being everywhere I'm trying to be and just about one shotting me. Nothing on how to stop bleeding other than to wait it out and hope you don't die. Now I remember some of the reasons why I stopped playing this. Because you're just supposed to know all these things.

URL: https://forum.audiogames.net/post/580042/#p580042




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Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?Even after tdeath the same thing happens looking for my stuff. Yeah OK that's ridiculous. I don't agree with the whole animal remembering you after a long time, but I can accept that. This though, it's ridiculous.

URL: https://forum.audiogames.net/post/580042/#p580042




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Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?

URL: https://forum.audiogames.net/post/580042/#p580042




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Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

He's a dwarf named Benghan.

URL: https://forum.audiogames.net/post/580029/#p580029




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Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Man I need some better weapons or a shield but I don't see these. How can I get my hands on a skull cracker...Also fuck's sakes I'm embarrassed. I died and the first time dude comes to save me, gives me back all my shit and uh... I ummm. I'm here with other people at a temple with no damn clothes on. I saw the stuff in my inv and was like OK its all here but didn't notice it wasn't on me... christ almighty. In a hack 'n slash, who cares. In a MUSh where you're basically RPing sex / BDSM scenes, who cares. In an RPI though ugh!Anyone want to gang up and fight together? Geas has one of my favorite combat systems in that regard because we can all take our positions with pikemen / archers / casters further back.

URL: https://forum.audiogames.net/post/580014/#p580014




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Re: Geas: classless rpg mud with soundpack

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Yeah I think most of the time it's related to health messages. Wonder if those could be buffered into their own thing or something. Not really familiar with GMCP.

URL: https://forum.audiogames.net/post/579523/#p579523




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Re: Geas: classless rpg mud with soundpack

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Something more than just the prompt line is going on though. I did set those settings just a while ago, but it didn't really affect anything. Also, this was never happening in my dead stock world. It's pretty much 100% observable by using the hack special with an axe. Some others do this some of the time. It's like the partial text is being removed.

URL: https://forum.audiogames.net/post/579502/#p579502




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Re: Geas: classless rpg mud with soundpack

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

OK, I sent you a zip of the two files, the ini and the mcl because some changes had to be made to the world as well. Lua audio is nice and you can set up things to run without timers in the game. SO it exposes through the ppi API and in the first few lines set up like thisrequire "wait"
PPI = require("ppi")
ppi = PPI.Load("aedf0cb0be5bf045860d54b7")
path = (GetInfo(56).."/worlds/cogg/sounds/")That is an example from another MUD that I have made a pack for. After that, you can either call ppi.play() directly, or wrap around it with a function that takes a table and parses the args. It needs the path to the sound, whether or not to loop, the pan and the volume. I make a variable to control that, but you can also make several, which you alreayd have done for the categories you have made.

URL: https://forum.audiogames.net/post/579487/#p579487




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Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

OK, figured out how to retain your command history while at the same time not having the last output automatically selected... FWIW! That shit was driving me crazy! I can't see why anyone would want that as you could just hit CTRL+R for the same effect but... at least it's gone now.What you do is check the display menu on the toolbar and make sure no command echo is not checked, if it is, hit endter and you're good. Next, go to game > commands and tab to autocomplete commands. Turn that shit the heell off! then save your world as commands is part of the per world options. Hit CTRL+S to save.After playing for about three hours without my command history since the selection thing was absolutely intolerable, I think I'm gonna take a long pull off my rum straight from the bottle 

URL: https://forum.audiogames.net/post/579207/#p579207




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Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Removing those plugins minus the mapping stuff, under global, setting the alt keys to get to the menu. You can get to global without having to mess about with objnav with CTRL+ALT+G. Window maximized yes, alt does not show menu uncheck. Also under output, hit ALT+L which unchecks the show line number info which you really really won't want.Here's an unwelcome thing. I thought I'd gotten to the bottom of why things were being selected, but if I turn command echo off from the display menu, it no longer appends to my history, which kind of sort of really sucks.Also in global, the F1--F6 macros under I think general. Good for two reasons. First it stops it from launching then failing to launch help if you mistakenly tap F1... secondly,  well... more macros.

URL: https://forum.audiogames.net/post/579190/#p579190




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Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Retraction: The autowalk stuff uses the mapping stuff so best not to remove those.OK, it is possible to remove the plugins about mapping and the fish one as they are not needed. It is also possible to stop the selection thing by turning command echo off in display. These were the biggest irritants. Oh and the chat miniwindow either, we don't need that either as we use the channel_history plugin to handle channels.

URL: https://forum.audiogames.net/post/579161/#p579161




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Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

I'm starting to dig this now that I got things configured. One thing to note is that you could go to lua audio. This would give multiple sound buffers, would make it much easier to manage things, and would allow sounds to continue if the window is switched away from. It is also easier to manage things like adjusting settings in realtime because you can get the buffer it's attached to. It uses BASS and you can have multiple sounds going at once. You wouldn't have to worry about all those do_after_special() calls either, because you could place require "wait" and use a wait.name anon in your scripts which is way more reliable.Oh something of note, sometimes whatevber prompt you have set up isn't newlining, and you have situations like this middleleg and hurt it moderately.where it's cut off when you do certain actions like knee. Not all the time though.

URL: https://forum.audiogames.net/post/579169/#p579169




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Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

I'm starting to dig this now that I got things configured. One thing to note is that you could go to lua audio. This would give multiple sound buffers, would make it much easier to manage things, and would allow sounds to continue if the window is switched away from. It is also easier to manage things like adjusting settings in realtime because you can get the buffer it's attached to. It uses BASS and you can have multiple sounds going at once. You wouldn't have to worry about all those do_after_special() calls either, because you could place require "wait" and use a wait.name anon in your scripts which is way more reliable.

URL: https://forum.audiogames.net/post/579169/#p579169




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Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

OK, it is possible to remove the plugins about mapping and the fish one as they are not needed. It is also possible to stop the selection thing by turning command echo off in display. These were the biggest irritants. Oh and the chat miniwindow either, we don't need that either as we use the channel_history plugin to handle channels.

URL: https://forum.audiogames.net/post/579161/#p579161




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Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Yeah that makes sense. Variety is the bane of my existence as someone who designs such things. I kind of figured that NVDA (my screen reader) wasn't giving me accurate color info. I didn't know that it was only matching the first char. It also sounds like they haven't fully implemented GMCP. Here is a spec of a complete GMCP system.

URL: https://forum.audiogames.net/post/579009/#p579009




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Re: Geas: classless rpg mud with soundpack

2020-10-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Well if they are using all the GMCP modules, as far as I know, that would completely eliminate the need to ever use colors. By getting it working, I mean in my own projects, since I want to use it in several other MUDs that use it but I'm not really sure how to handle it.Parsing output is annoying at times though. I have never used colors since I've never found it a reliable way to match. Instead, I will create regular expressions to match on something unique. I also use a plugin that creates virtual buffers for screen reader users that are not visible anywhere on the screen for sighted users. I do this for all of the channels. Most of the time, I will make one long regex to match every channel in the game, then in my script, decide how to handle it based on the one it matched.But yeah for the case in how you have yours set up, for me to get into it to configure it will require some fuckery. Nothing major, but you'd be surprised how many people don't learn all the features of their screen readers. Though I think that's getting better in time. I would definitely need to re-add the alt keys, undo whatever hell has befallen the input field  and then find and fix any conflicts that blocking the alt keys messed up.

URL: https://forum.audiogames.net/post/578947/#p578947




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Re: Geas: classless rpg mud with soundpack

2020-10-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

@42 I mean, you did pretty well with no coding knowledge getting GMCP to work. Something I haven't quite been able to do. I know that the handler plugin bounces stuff, so you have to catch it in another plugin with an OnPluginBroadcast function, but from there, not quite sure how to handle it. My biggest problem is the superfluous stuff in there and the fact that it blocks the menus. I'm kind of particular about how I set up my client, and an instant turn-off is not being able to do that. Plus, the thing literally overwrites my typing in weird ways.Thinking of doing my own, but I know that I would probably never release it because I know it's not what others would want since I don't go in with the entire experience from start to finish. Also, most of the things I do relate to scripting in games that allow such things. My pack for another MUD is less of a sound pack and more of an autocrafting batch making pack with some things like energy beeps that raise in pitch the more energy is consumed that tick.

URL: https://forum.audiogames.net/post/578777/#p578777




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Re: Geas: classless rpg mud with soundpack

2020-10-08 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

OK, got me a Dwarf character named Benghan. I'm trying to figure out my way around bc I forgot most of the stuff.BTW, that Discord thingie isn't a real thing. Most discord invites start with discord.gg/ and go from there. On this one, it turns into a thing where there is no channels or content.

URL: https://forum.audiogames.net/post/578616/#p578616




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Re: Geas: classless rpg mud with soundpack

2020-10-08 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Yeah don't use that pack, it's messing with the input field in a way I don't quite understand.

URL: https://forum.audiogames.net/post/578458/#p578458




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Re: Geas: classless rpg mud with soundpack

2020-10-07 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Oo yeah, I can tell you that without having even successfully creating a character, I will not be using that sound pack. It is really messed up as far as messing with core mushclient functionality. Configuration tweaks I perform on every world I create can't even be done because something this thing is doing is blocking the menus. There are plugins that don't even need to be there, and it is doing weird things with typing and weird things with looping spam over and over again.Something like a soundpack shouldn't alter the client that much to where you can't even do your own thing with it. The second you do that, I become uninterested. I don't care if it has 7.1 surround sound with sounds for every event in the game, you shouldn't be messing about with the general use of the client just to make a sound pack.As an example, I always have the option on to allow alt to get to the menus. If I ever distributed a soundpack, it would be in the form of a plugin or plugins you would just drop into your already existing mushclient installation, and if it called on plugins, I would make note of which ones you would have to have or just include them in the archive. This thing came in a weird folder zip folder zip weird circular thing it took me a while to figure out how to unpack.I think a case could be made that I am pretty particular about MUD clients, so maybe this isn't a complete surprise, but I think at this point, I will be making my own to suit my needs. The only thing is, this pack uses GMCP, which is awesome, but at the same time, I haven't figured out how to do the same and it gets into dealing with some shit I'm not ready to handle code wise, so I'll probably just do the bare basics for myself and everyone else who doesn't have a problem with that pack can go on using it, and I'll use mine.

URL: https://forum.audiogames.net/post/578335/#p578335




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Re: Geas: classless rpg mud with soundpack

2020-10-07 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

Seems the grammar has improved. I never knocked them for that as they're German, but it's nice to see that things have improved there.As to the sound pack, yeah I'm wondering why you have to do something with colors to make it work but whatever, that's a minor concern. I don't think it's fair to bash it; however, if it really isn't working well, then yeah I probably will not use it but I'll try it. Many people don't know how to make a sound pack that well. I've had to unlearn so much stuff because my way of learning is from other people's examples, but when I have improved, understanding where others have gone wrong means that I avoid the same mistakes but at the same time, some packs are just not good.That said, I am lazy. When I make packs for a MUD, I make them to suit myself and no one else. I include only what I need and it is not within me to make a full-fledged pack with unique ambiances for every area and music for most. I don't do different combat sounds for each gender, etc. Most of what I do is the bare minimum plus some scripts to shortcut some processes if the game allows. I don't make packs that break the rules because I don't want to be the guy who came by everything they have via basically cheating.

URL: https://forum.audiogames.net/post/578296/#p578296




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Re: Geas: classless rpg mud with soundpack

2020-10-06 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

I'm a little reticent to come on because its a lot of work to get a character to the point of usefulness only to have it die again or something. This game just needs people to function and I'm worried that the same thing that drove me away the first time will do it again. I don't want to needlessly work myself back up..

URL: https://forum.audiogames.net/post/577957/#p577957




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Re: Geas: classless rpg mud with soundpack

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

I never cared that much about sound packs other than things I need like event sounds and so forth. But I'm sure it can be fixed. I wonder who made it and I wonder why you have to set a certain value in the game to get it to work though?

URL: https://forum.audiogames.net/post/577289/#p577289




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Re: Geas: classless rpg mud with soundpack

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

The problem comes into play that when you enter a guild, you will need higher ranked players sometimes, and having none, you can't do much.

URL: https://forum.audiogames.net/post/577149/#p577149




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Re: Geas: classless rpg mud with soundpack

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Geas: classless rpg mud with soundpack

I haven't been on in a while but it was about dead the last I've looked. The thing is, with no guildmasters and other people to play with, it's not really that funt. It's really a shame because it has some excellent combat mechanics and very intricate and well detailed brewing, book binding and leather working stuff.

URL: https://forum.audiogames.net/post/576978/#p576978




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Re: Is it possible having this feature in Topspeed 3

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Is it possible having this feature in Topspeed 3

No one's going to touch it. The source code is there available to be worked on, but the environment is of an old system. No one is going to want to do all the work to set up a dev environment for that old code base to bring new features into it.

URL: https://forum.audiogames.net/post/576765/#p576765




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Re: soundpack for the mud Geas

2020-10-01 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: soundpack for the mud Geas

It's a great MUD but with the guild leaders and more advanced players not on there to provide guidance, it just falls apart.

URL: https://forum.audiogames.net/post/576212/#p576212




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Re: soundpack for the mud Geas

2020-10-01 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: soundpack for the mud Geas

I don't remember seeing one but if it was for VIP I would have ignored and forgotten about it.

URL: https://forum.audiogames.net/post/576035/#p576035




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Re: my microsoft flight simulator 2020 findings and opinion

2020-09-29 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: my microsoft flight simulator 2020 findings and opinion

Don't use FSX, use Prepar3D version 4.

URL: https://forum.audiogames.net/post/575457/#p575457




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Re: Just want to play GTA5

2020-09-29 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Just want to play GTA5

They are connected as it is the same world. Don't buy san andreas though. You won't be able to do much with it. Also if your computer can't run 4, it sure as hell cannot run V.

URL: https://forum.audiogames.net/post/575455/#p575455




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Re: Gamepads/controllers

2020-09-28 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Gamepads/controllers

More precise joystick input with less jutter. Better, less squeaky triggers. More solid and less rattly feel. Supports wireless and wired. Impulse trigger rumbles for games that support it - admittedly few.

URL: https://forum.audiogames.net/post/575215/#p575215




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Re: Gamepads/controllers

2020-09-28 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Gamepads/controllers

If you get an Xbox 1 controller, it'll just sync up and you're done. If you run out of batteries, you can plug it into USB on the computer and keep playing. People say they're too big, so maybe if you have smaller hands don't get it, but for me it's fine.

URL: https://forum.audiogames.net/post/575056/#p575056




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Re: Downloading Version 1 of VIPMUD if you don't have a key for Version 2

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Downloading Version 1 of VIPMUD if you don't have a key for Version 2

They should be made in MUSh.

URL: https://forum.audiogames.net/post/574432/#p574432




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Re: Downloading Version 1 of VIPMUD if you don't have a key for Version 2

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Downloading Version 1 of VIPMUD if you don't have a key for Version 2

Don't buy it, it's a waste of money.

URL: https://forum.audiogames.net/post/574427/#p574427




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Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

Neither one of them do. Cogg is like an alternate universe of Clok where some things never took place. It's a lot more build your own world in a sense that economy is player dependent and so forth.

URL: https://forum.audiogames.net/post/574412/#p574412




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Re: Tomb Hunter, how does god mode suppose to work?

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Tomb Hunter, how does god mode suppose to work?

You shouldn't be able to die, that's it.

URL: https://forum.audiogames.net/post/574377/#p574377




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Re: Entombed has too many bugs

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Entombed has too many bugs

Shmeesh! It's pretty old and fairly well abandoned.

URL: https://forum.audiogames.net/post/574170/#p574170




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Re: Manamon 2 license

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Manamon 2 license

Yes but my point is, why should the forum staff take on this responsibility when it doesn't fall within scope. It's easily taken care of by creating a rule forbidding license transfers except in circumstances where an official method exists as set out by the developer.

URL: https://forum.audiogames.net/post/574164/#p574164




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Re: Manamon 2 license

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Manamon 2 license

This should probably be made a rule, since it really adds more work for the forum staff to try to verify the good intentions of the transferer and that the developer in question either will or won't accept a transfer. If the stance is no illegal piracy, this is a natural addendum to that clause. Unless of course developers down the line wish to allow such things, and provide a means of doing so that deactivates the transferer's license.

URL: https://forum.audiogames.net/post/574127/#p574127




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Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-24 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

Lol talk to Hoss.

URL: https://forum.audiogames.net/post/573926/#p573926




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Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-24 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

he got mad at our multi-million riln farm empire but he's cooled off a bit about it since. But yeah he's a good guy.

URL: https://forum.audiogames.net/post/573913/#p573913




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Re: Swamp runtime error?

2020-09-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Swamp runtime error?

yes you do need that as well. I don't like the way that's handled.

URL: https://forum.audiogames.net/post/573555/#p573555




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Re: A long time coming --- Manamon copyright infringement report

2020-09-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: A long time coming --- Manamon copyright infringement report

Just ignore him, he's just trying to start shit.

URL: https://forum.audiogames.net/post/573554/#p573554




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Re: Swamp runtime error?

2020-09-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Swamp runtime error?

get the latest patch.

URL: https://forum.audiogames.net/post/573492/#p573492




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Re: Looking for some golf

2020-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Looking for some golf

Yeah, you would think.

URL: https://forum.audiogames.net/post/572713/#p572713




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Re: Looking for some golf

2020-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Looking for some golf

None that I know of.

URL: https://forum.audiogames.net/post/572695/#p572695




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Re: My summer car?

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: My summer car?

Consider it like a mish mash between a life sim, and a 3D puzzle game. The puzzle element being the building of the car. It takes place in Finland in the 90s I think, but the car is an older vintage one from the late 60s or early 70s. You have to do all the work and you have to buy parts and stuff. You have a van and a tractor and stuff like that to help you out. You can also do jobs to get you some money to help buy shit.

URL: https://forum.audiogames.net/post/572561/#p572561




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Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

cogg.contrarium.net 4001

URL: https://forum.audiogames.net/post/572558/#p572558




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Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

Cogg's farming blows Clok out of the water.

URL: https://forum.audiogames.net/post/572527/#p572527




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Re: My summer car?

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: My summer car?

Yeah just apply for one, you'll get it if you haven't been in for longer than 2 hours.

URL: https://forum.audiogames.net/post/572526/#p572526




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Re: steam problem

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: steam problem

Indeed, this is a steam pitfall.

URL: https://forum.audiogames.net/post/572448/#p572448




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Re: undead asault help

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: undead asault help

Probably dead again.

URL: https://forum.audiogames.net/post/572408/#p572408




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Re: My summer car?

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: My summer car?

No, you'll never be able to do anything in that game, it's literally not worth it.

URL: https://forum.audiogames.net/post/572407/#p572407




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Re: accessibility for the oculus quest 2

2020-09-19 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: accessibility for the oculus quest 2

Shouldn't have been moved IMO. VR and games definitely have a strong relationship, but there are other things besides games that you can do with VR.

URL: https://forum.audiogames.net/post/572189/#p572189




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Re: sbyw sounds file.

2020-09-18 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: sbyw sounds file.

The sounds.dat is downloaded before the client starts for the first time. The problems you are experiencing are likely due to having preloading off. Try turning that on and streaming off and see if that improves things. A warning though, it will require more memory, because more sounds will need to be placed in RAM.

URL: https://forum.audiogames.net/post/571953/#p571953




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Re: Mechanic Ideas

2020-09-17 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Mechanic Ideas

You know another thing comes to mind. A good CQC system. CQC being close-quarters combat. I always liked the Metal Gear Solid systems, because they managed to keep it between one and two buttons. I like that from PS2 onward, they accounted for the pressure sensitive nature of the controllers to perform certain actions. It was also somewhat context sensitive depending on whether you had a weapon in hand, how close you were, how much pressure you used, and whether you were approaching from behind or not.You'd see stars orbiting above their heads. The more there were, the more time you had to GTFO before they woke up. I can't remember if they were Zs when you used tranquilizers or if they remained as stars. Basically the quick jab jab, kick would knock a dude on his ass and he'd be dazed with like one or two stars, so you had to move to get away from him. Even though you may have escaped his vision and hearing, he'd still remember that someone kicked his ass and he'd sound the alarm, so you had to be in hiding. If you took a bit more care, you could choke someone out with two outcomes. The quick one where you slam square over and over again was how you could kill. But the subtle one where you tapped a few times then held square at a certain point would choke him out. When he was unconscious, you could just let him fall. He'd be out then, and not just dazed like the knockdown attack, but properly out. You had a bit more time, and you could use that time to drag him to a place where they wouldn't find him.The other games had some more advanced things that could be done, and I don't remember them all. But what I'm driving at is that a system like this could be good. It could still offer multiple ways in which to deal with someone, some of them lethal, others not. I've never really seen an audio game go there before, and it might be neat to see it in action.

URL: https://forum.audiogames.net/post/571703/#p571703




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