Re: Pokémon access

2020-12-13 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

@ cj89 Hello, the puzzle can be done in an accessible way. I succeeded after understanding the mechanism. The script gives you a message that says: sort the numbers, leaving a border of 0 around them. This means that the entire puzzle frame will have 0, but don't worry about that. You will have to take care of ordering the numbers, starting from the second row from the top, not considering the first and last box. This way there will be 4 numbers in each row.In other words, ordering the numbers as I told you, neglecting the first and last row, and from the second to the penultimate, neglecting the first and last cell, the puzzle will look like this:0 0 0 0 0 00 1 2 3 4 00 5 6 7 8 00 9 10 11 12 00 13 14 15 16 00 0 0 0 0 0I hope I was clear.

URL: https://forum.audiogames.net/post/598359/#p598359




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Re: Pokémon access

2020-12-06 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Thanks @cj89! I did it!

URL: https://forum.audiogames.net/post/595947/#p595947




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Re: Pokémon access

2020-12-06 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Hi @Loxias, I'd like to ask you something. I'm in the rocket idehout too and I'm using the trick to walk between walls. However, by activating it I cannot, for example, get into the lift or I can take the tools with difficulty, that is, by pressing a many times. How do you turn it off? Of course I've already tried going to the cheats menu and deactivating that code, or deactivating all codes. However, I realized that he makes me walk on walls until I get out of that map and find myself again, but this does not solve my problem. Is there a faster way? Here is the code I used:010138CD

URL: https://forum.audiogames.net/post/595854/#p595854




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Re: Pokémon access

2020-11-21 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Thanks Kenshira, this works!

URL: https://forum.audiogames.net/post/591679/#p591679




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Re: Pokémon access

2020-11-21 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Hi Kenshira, I have checked now. From the pokemon menu, I can only choose status, order and exit. And from the status entry it tells me the status of the pokemon, the different attacks but it is not a menu, it is just a list, so it does not make them order.

URL: https://forum.audiogames.net/post/591675/#p591675




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Re: Pokémon access

2020-11-21 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Hi everybody. I would like to ask you this. In pokemon yellow can I order the moves of the pokemon to my liking? I haven't found how to do it. Thanks.

URL: https://forum.audiogames.net/post/591639/#p591639




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Re: Pokémon access

2020-11-18 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Hi @Matej, the enter key is used to enter the game menus. To continue the dialogues you have to press the letter z. The letter x, on the other hand, is used when you want to exit a dialogue or menu. If you want you can change the keys of the emulator, but it is not really easy using a speech synthesis.

URL: https://forum.audiogames.net/post/590749/#p590749




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Re: Pokémon access

2020-11-11 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Pokémon access

Thanks for your work! I would always play to Pokemon yellow. I hope you will add more games. I don't remember how to add the support for another language, for example italian. Thanks.

URL: https://forum.audiogames.net/post/589033/#p589033




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Re: The last of us part ii discussion

2020-06-23 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: The last of us part ii discussion

Hi, I have a question. I live in Italy, and I am listening to the gameplay. The tts is available only in english or also in other languages? Because, if I read correctly, is only in english. And how works when you have to shoot enemies? Can you hear them with panning sounds?Thanks.

URL: https://forum.audiogames.net/post/544478/#p544478




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Re: The last of us part ii discussion

2020-06-23 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: The last of us part ii discussion

Hi, I have a question. I live in Italy, and I am listening to the gameplay. The tts is available only in english or also in other languages? Because, if I read correctly, is only in english. And how works when you have to shoot to enemies? Can you hear them with panning sounds?Thanks.

URL: https://forum.audiogames.net/post/544478/#p544478




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-12 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi Gamulation, I'm a fan of Pokemon. The problem is that in Sable I don't currently believe the pokemon battle and capture system can be implemented. I don't know if you can do it with some trick.

URL: https://forum.audiogames.net/post/528455/#p528455




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-11 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi @Brian, from what I understand, you can only select that there will be rats in that floor. I think you can select the fact that after defeating a certain number of rats the quest is complete. You cannot place every single rat in the place where you want.

URL: https://forum.audiogames.net/post/528230/#p528230




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-11 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@BryanP, in this version you can do a building with 2 floors. To make stairs you can Press 4 and navigate until you find the “Door/Transition” object. press “Enter” and Sable will place the stairs down. You will be prompted to place the other side of the transition; press u to move up one position on the Z-axis and then enter.

URL: https://forum.audiogames.net/post/528150/#p528150




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-11 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@gamulation, Pressing 2 will present the collisions menu. This tool is used to place unnavigable terrain, e.g. walls or even furniture.

URL: https://forum.audiogames.net/post/528087/#p528087




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I'm trying Sable, and it's really cool. I had some concerns about BGT, but for now I have not had any problems with false positives etc.I am very pleased to note that Sable can be used with both Nvda and Jaws.

URL: https://forum.audiogames.net/post/527773/#p527773




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-20 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

Hello, first of all congratulations for the game, it really has a lot of potential. The only thing is: after destroying the fence on my right and eating some humans, it happens to me that if I move with the arrows the dinosaur doesn't move. Yet life is at its best. Is it a bug or is it normal?

URL: https://forum.audiogames.net/post/521044/#p521044




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Re: New addicting online fighting game!

2020-04-02 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: New addicting online fighting game!

Nice to see this news! I am also italian and I will try it for sure!

URL: https://forum.audiogames.net/post/515220/#p515220




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Re: Replace the default Windows File Manager with TCMD?

2020-03-08 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Replace the default Windows File Manager with TCMD?

Hi Nuno, I've found this thread, hope that helps:https://ghisler.ch/board/viewtopic.php?t=44041Cheers,

URL: https://forum.audiogames.net/post/507045/#p507045




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-20 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

Hi everybody. I have tried the new version of the game and I must say that it is much more beautiful! I really like the battle system. Finally a more interactive fighting style.I also noticed what has already been said, namely that if the last attack of the battle is not in the center, the narrator's audio will also remain left or right for a long time.Congratulations to the creators of the game for listening to the criticism and advice.One last thing. In a future version, something else can be added to the healing potions, which are received for anything, even for completing quests.Cheers.

URL: https://forum.audiogames.net/post/503090/#p503090




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-06 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

Hi, I've tried your Blind Quest - The gameenchanted castle. First of all I like it, it's done well. The only thingyou could improve the sounds of battle, because there is only one soundboth for the attack of the enemy and for the attack of the character.Also generally in the RPG there are the verses of the opponent, fordifferentiate a giant from a gnome for example. It would be nice to havea sound when the character levels up.Finally, there is a lot of music missing during the game. Your effects are excellent as always, the actor's voice is professional, but is missingambient music, and battle music.Thanks and I hope you take these criticisms constructively, as I like RPGs and I think the story of the game is very well written and fascinating.

URL: https://forum.audiogames.net/post/499077/#p499077




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Great! As a big Manamon fan I'm really glad there's a sequel!

URL: https://forum.audiogames.net/post/471650/#p471650




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

Thanks UltraLeetJ, I'm glad you enjoyed it! I will definitely work on your advice.For Ty, thanks for the audio you sent. This closure of the program after a few seconds makes me think of a Tolk problem. I've uploaded a new version with an older Tolk distribution. Can you download it and tell me? The link is the same.Thanks.

URL: https://forum.audiogames.net/post/470671/#p470671




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

Thanks UltraLeetJ, I'm glad you enjoyed it! I will definitely work on your advice.For Ty, thanks for the audio you sent. This closure of the program after a few seconds makes me think of a conflict with an already installed version of Java. Is it possible that you already have a Java version? Or is it some antivirus that blocks it?

URL: https://forum.audiogames.net/post/470671/#p470671




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

I'm glad it works! Yes, the opponent's choices are random. Sometimes it can happen that the opponent chooses the same thing twice in a row but he does. Even the messages that the computer gives you when you win, lose or draw are at random among 5 possible answers for each event.Thanks for compliments!As for the executing, I updated the archive about an hour ago, so it may be that having downloaded the updated version it works.

URL: https://forum.audiogames.net/post/470660/#p470660




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

I'm glad it works! Yes, the opponent's choices are random. Sometimes it can happen that the opponent chooses the same thing twice in a row but he does. Even the messages that the computer gives you when you win, lose or draw are at random among 5 possible answers for each event.Thanks!

URL: https://forum.audiogames.net/post/470660/#p470660




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

Hi Mazen, no, the java runtime is included in the archive. Did you manage to play correctly? What do you think about it?I've sent the game to my friend that has not java and it works correctly! If someone else wants to try the game and tell me if it works, thank you.

URL: https://forum.audiogames.net/post/470648/#p470648




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

Hi Mazen, no, the java runtime is included in the archive. I've sent the game to my friend that has not java and it work correctly! If someone wants to try and tell me if works thanks!

URL: https://forum.audiogames.net/post/470648/#p470648




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Re: Rock, paper and scissors!

2019-10-26 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

Please redownload it again! I've included all dlls that may cause problem when are not present.Thanks.

URL: https://forum.audiogames.net/post/470620/#p470620




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Re: Rock, paper and scissors!

2019-10-25 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

Yes, the game is programmed in java. I tried on 2 computers at my disposal and it works. Both were 64bit windows. Do you have a 32bit version? When you extract the zip extract all the files in a single folder? The files Tolk.dll and nvda 32 and 64bit dll must present in the same folder of the game. If you launch the game without extracting the archive it doesn't work.If it still doesn't executing, let me know what version of Windows you have and I'll try to fix it. Also because I am pleased that the game can run on several different versions, or understand what problems there may be.

URL: https://forum.audiogames.net/post/470586/#p470586




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Re: Rock, paper and scissors!

2019-10-25 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

Yes, the game is programmed in java. I tried on 2 computers at my disposal and it works. Both were 64bit windows. Do you have a 32bit version? When you extract the zip extract all the files in a single folder? The files Tolk.dll and nvda 32 and 64bit dll must present in the same folder of the game.If it still doesn't work, let me know what version of Windows you have and I'll try to fix it. Also because I am pleased that the game can run on several different versions, or understand what problems there may be.

URL: https://forum.audiogames.net/post/470586/#p470586




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Re: Rock, paper and scissors!

2019-10-25 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

Yes, the game is programmed in java. I tried on 2 computers at my disposal and it works. Both were 64bit windows. Do you have a 32bit version? When you extract the zip extract all the files in a single folder? The files Tolk.dll and nvda 32 and 64bit dll must present in the same folder of the game.

URL: https://forum.audiogames.net/post/470586/#p470586




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Re: Rock, paper and scissors!

2019-10-25 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Rock, paper and scissors!

I tried on 2 computers at my disposal and it works. Both were 64bit windows. Do you have a 32bit version? When you extract the zip extract all the files in a single folder?

URL: https://forum.audiogames.net/post/470586/#p470586




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Rock, paper and scissors!

2019-10-25 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Rock, paper and scissors!

Hello to all. I just started programming and I created my first game. It's the popular rock, paper and scissors. Would you like to try it? It has music, sounds, always different answers from the computer when the player wins, loses or draws. It's a simple game but I did my best to make it unpredictable.I also propose you to try it to understand if it works on all computers or if in some configuration it can cause problems.Here is the link, good download!https://drive.google.com/file/d/1uHRp38 … sp=sharing

URL: https://forum.audiogames.net/post/470568/#p470568




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Re: Free captcha solving chrome extension

2019-04-12 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Free captcha solving chrome extension

Thanks a lot for this cool extension! I've tried it and works!

URL: https://forum.audiogames.net/post/426445/#p426445




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-18 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Joseph Westhouse wrote:Ambro86, I don't have much to say about the navigation that hasn't already been said. While I understand what you're saying, in theory, at the end of the day you can't simply flip a switch and say "Navigation Option 2 is available." Because the two options are fundamentally different perspectives. The perspective of the game is first-person, not third-person. You exist in the same space as the main character. Could we make the a third-person navigation mode? Yes, but it would not be the game we designed, because we designed a first-person game. If you prefer to navigate in a top-down third-person mode, we have provided this option by allowing you to explore the map in this perspective. But for actually exploring the world—interacting with things, hearing the sounds around you, walking through locations—third-person navigation isn't an option because that's not the way the game is designed.Hi Joseph, thank you for your kind reply. I understand the perspective of this game. In this second playthrough I'm trying not to use the topdown navigation I was used to. Slowly I can always better understand how to transfer my ability to move from a type of navigation, which in any case I find more intuitive, the topdown one, to the first-person one. In my opinion the disadvantage for a blind person is that his game vision is filtered a lot by the navigation system used in that game. For example, a sighted person does not have this disadvantage. With any type of navigation is used he will always see his character and orientate in the same way. For example, for us, I notice that with the topdown, moving with different arrow keys, it favors better (according to me) the spatial location of oneself. In any case, I like this game a lot, its history, the audio dialogues, etc., I'm finding other tricks that can make me better orientate in the first-person system. For example, one of these is to orientate me using a wall as a reference point. This is very similar to how I move in reality. But I have noticed that when you move in a complicated area, having the wall as a reference point can help you better understand where you are and where you are going.Thanks again for your work and I hope that over time also will be corrected the bugs when the game crashes without saying anything, and it opens the window that says "A Hero's Call does not respond".Cheers,Ambro

URL: http://forum.audiogames.net/viewtopic.php?pid=348308#p348308





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-18 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Joseph Westhouse wrote:Ambro86, I don't have much to say about the navigation that hasn't already been said. While I understand what you're saying, in theory, at the end of the day you can't simply flip a switch and say "Navigation Option 2 is available." Because the two options are fundamentally different perspectives. The perspective of the game is first-person, not third-person. You exist in the same space as the main character. Could we make the a third-person navigation mode? Yes, but it would not be the game we designed, because we designed a first-person game. If you prefer to navigate in a top-down third-person mode, we have provided this option by allowing you to explore the map in this perspective. But for actually exploring the world—interacting with things, hearing the sounds around you, walking through locations—third-person navigation isn't an option because that's not the way the game is designed.Hi Joseph, thank you for your kind reply. I understand the perspective of this game. In this second playthrough I'm trying not to use the topdown navigation I was used to. Slowly I can always better understand how to transfer my ability to move from a type of navigation, which in any case I find more intuitive, the topdown one, to the first-person one. In my opinion the disadvantage for a blind person is that his game vision is filtered a lot by the navigation system used in that game. For example, a sighted person does not have this disadvantage. With any type of navigation is used he will always see his character and orientate in the same way. For example, for us, I notice that with the topdown, moving with different arrows, it favors better (according to me) the spatial location of oneself. In any case, I like this game a lot, its history, the audio dialogues, etc., I'm finding other tricks that can make me better orientate in the first-person system. For example, one of these is to orientate me using a wall as a reference point. This is very similar to how I move in reality. But I have noticed that when you move in a complicated area, having the wall as a reference point can help you better understand where you are and where you are going.Thanks again for your work and I hope that over time also will be corrected the bugs when the game crashes without saying anything, and it opens the window that says "A Hero's Call does not respond".Cheers,Ambro

URL: http://forum.audiogames.net/viewtopic.php?pid=348308#p348308





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-17 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

ogomez92 wrote:Hi all.I have searched through this topic multiple times and I think this has not been answered yet.SpoilersAheadOK, so I neutralized 2 runestones, now there is one that is blocked by rubble yet nothing happens when I walk into it, no indication nothing. I tried asking father Ignatius but he doesn't say anything about rubble, general store, nothing. How do I get rid of this rubble?Thanks.You have to go not from the cimitery. When you are in a mausoleo where there are runestone use beacons and go to the ulcano mausoleo. You will go there from inside, from the catacombs. And you have to talk with the vampire, because he helps you.

URL: http://forum.audiogames.net/viewtopic.php?pid=348038#p348038





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

michaelhoffman1976 wrote:I doj't have a problem with orientation in this game. maamon gave me trouble all the time. honestly. not to bah manamon at all as Jade said navigation was a means to an end there. Love the game still haven't finished it but I'll get around to it someday.Hi Michael, infact I propose that will be an option that you can choose or not. For me will be better, and I've listened also other player. But if you are good with the system you have you can mantain it. I htink also that many people that say for now that will mantain this system, when there will be (and I hope it will) they will switch to the new.

URL: http://forum.audiogames.net/viewtopic.php?pid=347879#p347879





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

michaelhoffman1976 wrote:I doj't have a problem with orientation in this game. maamon gave me trouble all the time. honestly. not to bah manamon at all as Jade said navigation was a means to an end there. Love the game still haven't finished it but I'll get around to it someday.Hi Michael, infact I propose that will be an option that you can choose or not. For me will be better, and I've listened also other player. But if you are good with the system you have you can mantain it.

URL: http://forum.audiogames.net/viewtopic.php?pid=347879#p347879





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Jayde wrote:Let's be honest here. The sheer detail in AHC is far, far beyond Manamon. Manamon has some tricky traps and whatnot, but AHC has arguably far more complicated maps overall. And Manamon's sound design is simpler. It doesn't actively require spatial positioning. When people move in manamon, it's in very simplistic routes (straight back and forth in a patrol formation and whatnot). Hope the Vampire Slayer walks all over the graveyard. Deepwood rangers walk all over the place. While I'm not saying you're dead wrong, I'd challenge the idea that Manamon's navigation was better. It was far simpler, on the whole, and thus the "follow the walls" logic worked better. Navigation in Manamon was not the point, it was a means to an end. Navigation in AHC is one of its primary components.I agree Jaide. Manamon is simplier, infact I don't say to delete beacons in this game. I say only that if the navigation I propose will be possible playing this game will be more satisfatying, because you will not feel that your orientation is lost. And you are able to explore the areas with more pleasure.

URL: http://forum.audiogames.net/viewtopic.php?pid=347874#p347874





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Jayde wrote:Let's be honest here. The sheer detail in AHC is far, far beyond Manamon. Manamon has some tricky traps and whatnot, but AHC has arguably far more complicated maps overall. And Manamon's sound design is simpler. It doesn't actively require spatial positioning. When people move in manamon, it's in very simplistic routes (straight back and forth in a patrol formation and whatnot). Hope the Vampire Slayer walks all over the graveyard. Deepwood rangers walk all over the place. While I'm not saying you're dead wrong, I'd challenge the idea that Manamon's navigation was better. It was far simpler, on the whole, and thus the "follow the walls" logic worked better. Navigation in Manamon was not the point, it was a means to an end. Navigation in AHC is one of its primary components.I agree Jaide. Manamon is simplier, infact I don't say to delete beacons in this game. I say only that if the navigation I propose will be possible playing this game will be more satisfatying, because you will not feel that your orientation is lost. ANd you are able to explore the areas wkth more pleasure.

URL: http://forum.audiogames.net/viewtopic.php?pid=347874#p347874





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Sean-Terry01 wrote:As far as movement with all the arrows, this can be done. If you use your left and right arrows by themselves, you side step in that direction. If you come with in the range where your character can see something, it tells you in the direction that you’re moving that something is nearby. This works for up left and right. Walking backwards it does not do so because of course, you can’t see behind your head. LOL.Yes Sean, infact sometimes I've used all the arrowkeys. But the thing is that if you use other arrow keys the navigation is slower. Is faster only using the up arrow key because the navigation is built for using only that key. And the scan feature works only with thing that are up from you, not on your right or left. I mean, if you use the right arrow, and you hear, skeleton remains, that thing is not on your right, but up from you. I mean that many times using all the arrow keys, you can lost certains objects that are on your right or left, because the autoscan navigation scans only up from you. Because of this I propose to make a navigation in which the 4 arrow keys are all of them fast as the up arrow key, and the  autoscan navigation works not only with up arrow key but also with other arrow keys. And I propose to make an option if you want to stay with the current navigation mode or choose the mode that I've proposed.

URL: http://forum.audiogames.net/viewtopic.php?pid=347865#p347865





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Jayde wrote:That's debatable, Ambro. You have a point - it's often quicker to move in true grid style - but moving using the up arrow primarily is more of a first-person-movement thing, and works well given the nature of the audio all around you. I think doing what you suggest would render a lot of the neat audio tricks they've used kind of pointless, and I'd be sad to see them go. Nah, I say leave it the way it is.Yes Jaide, but do you remember Manamon in which there were a lot of complicate dungeons and no beacons? Why in that game beacons are not necessary? Because the navigation is better in that game. And I think one point of that game that makes the navigation better is moving using all the arrow keys. And if you remember in that game there were dungeons longer and harder than this game. But without beacons in that game I find always my way.About the audio tricks I think that using the navigation mode I propose will not make the audio radar useless, but will integrate it, because for example, you don't have a radar sounds for objects. And I propose to make a choice, an option that you can activate or not, so if you want to stay with the current navigation mode is not a problem. Only, for my experience, if this navigation mode I propose will be possible, the game will be a lot better.

URL: http://forum.audiogames.net/viewtopic.php?pid=347863#p347863





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Jayde wrote:That's debatable, Ambro. You have a point - it's often quicker to move in true grid style - but moving using the up arrow primarily is more of a first-person-movement thing, and works well given the nature of the audio all around you. I think doing what you suggest would render a lot of the neat audio tricks they've used kind of pointless, and I'd be sad to see them go. Nah, I say leave it the way it is.Yes Jaide, but do you remember Manamon in which there were a lot of complicate dungeons and no beacons? Why in that game beacons are not necessary? Because the navigation is better in that game. And I think one point of that game that makes the navigation better is moving using all the arrow keys. And if you remember in that game there were dungeons longer and harder than this game. But without beacons in that game I find always my way.

URL: http://forum.audiogames.net/viewtopic.php?pid=347863#p347863





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hello, I have a problem with a quest but containsspoiler!I have to search for bandits places that are ridges, bluffs, ecc. I've searched a lot in the forest and I've found them, but when I enter in, for example high ridge, nothing appens. I've tried in various high ridges and bluffs. It could be a bug?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=346793#p346793





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-05 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hello, I've bought this game and is very cool. i would ask an hint. How can I complete the quest in the cimitery with Alexia and the magic barrier?thanks,Ambro

URL: http://forum.audiogames.net/viewtopic.php?pid=345875#p345875





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-09-27 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Thanks Kruf, I've downloaded it and tried! It works very well!I would ask, how can you do that?

URL: http://forum.audiogames.net/viewtopic.php?pid=331108#p331108





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Ok thanks, now I created a role and I've played a bit. Now I have to understand the game. I've started to kill hold em and got money, and used collection skill.

URL: http://forum.audiogames.net/viewtopic.php?pid=306816#p306816





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Yes, the game run, but when I logging in, I insert my mail and my password, I wait some seconds, and tells me. connection abnormal. The game will close.

URL: http://forum.audiogames.net/viewtopic.php?pid=306802#p306802





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi 拓海,Under what circumstances Network anomaly?I'm connetting my Windows pc using wify connection, that is the wify of my house. And it is a powerfull connection, 100 mbs. The wify connection uses a router that is an Airport, a router by Apple.

URL: http://forum.audiogames.net/viewtopic.php?pid=306799#p306799





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-04-12 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Hayri, you can find Liam podcasts, including Manamon ones, here: https://www.youtube.com/user/liamerven/videos

URL: http://forum.audiogames.net/viewtopic.php?pid=306793#p306793





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Re: Return Of The King multilanguage version released

2017-04-12 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hello. I've installed return of the king, but from two days says me connection abnormal. What I can do?

URL: http://forum.audiogames.net/viewtopic.php?pid=306772#p306772





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Re: Return Of The King multilanguage version released

2017-04-11 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I have also this problem too. And when I try to update, says me that update is complete but when launch the game is not updated.Edit: I've tried now the update and works, now I have also the english guide! But when I connect says connection abnormal. And when launch the game says me that the server will restart in 14 01 or something similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=306625#p306625





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Re: Return Of The King multilanguage version released

2017-04-11 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I have also this problem too. And when I try to update, says me that update is complete but when launch the game is not updated.

URL: http://forum.audiogames.net/viewtopic.php?pid=306625#p306625





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Re: Return Of The King multilanguage version released

2017-04-06 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi, someone can help me, because Return of the king doesn't start. This is the file log, says error, not safe:init:000:25:31 20170407err:not safe 100:25:32 20170407exit:not run00:25:32 20170407init:000:31:37 20170407err:not safe 100:31:38 20170407exit:not run00:31:38 20170407

URL: http://forum.audiogames.net/viewtopic.php?pid=306071#p306071





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Re: Return Of The King multilanguage version released

2017-04-06 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hello. I've downloaded the version of Return of the king that is in the first post of this thread, about 2gb. But when I launch the file Return Of The King.exe, I gave permission to the UAC, I wait and nothing appens. The game don't start. I've tried also to launch the file as administrator but nothing. I have Windows 10 64bit. Someone can help? I've tried also to launch  the updater. Nothing.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=306003#p306003





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Re: I am back, and so is Tomb Hunter

2017-03-10 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hi, thanks for this awesome game! I've finished it for now!!XBlindJayYou have to jump repetitively on your right until you pass the water. Press space and right many many times.

URL: http://forum.audiogames.net/viewtopic.php?pid=301477#p301477





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-30 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, as I see many people that want an expansion or a sequel of this game. Just for asking: I don't know if is a money problem or the fact that Aaron after writing this game for about one year now is tired to continue to write on this game? If is a money problem, the developer can make the expansion payed, not 40 dollars, but say, 5 or 10 dollars. Personally if the expansion is quite long, for example, play new areas and the improovements Jayde talked I would be happy to buy also the expansion.

URL: http://forum.audiogames.net/viewtopic.php?pid=277039#p277039





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-30 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, as I see many people that want an expansion or a sequel of this game. Just for asking: I don't know if is a money problem or the fact that Aaron after writing this game for about one year now is tired to continue to write on this game? If is a money problem, the developer can make the expansion payed, not 40 dollars, but say, 5 or 10 dollars. Personally if the expansion is quite long, for example, play new areas and the improovements Jayde talked it would be happy to buy also the expansion.

URL: http://forum.audiogames.net/viewtopic.php?pid=277039#p277039





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-30 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, as I see many people that want an expansion or a sequel of this game. Just for asking: I don't know if is a money problem or the fact that Aaron writing this game for about one year now is tired to write this game. If is a money problem, the developer can make the expansion paying it, not 40 dollars, but say, 5 or 10 dollars. Personally if the expansion is quite long, for example, play new areas and the improovements Jayde talked it would be happy to buy also the expansion.

URL: http://forum.audiogames.net/viewtopic.php?pid=277039#p277039





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-23 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

For Lenny:1. Is not possible to unlock the gate in the space center.2. Is not possible to have the mitic manamon again, unless you trade it or restart the game.3. The music is not downloadable and is protected. You can register it if you want with an audio recorder.4. You have to catch zeognos and irroadium first, then go to the last city, in a door that was blocked.

URL: http://forum.audiogames.net/viewtopic.php?pid=275799#p275799





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-22 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

For Amerikranian this is the link:https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=275647#p275647





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-20 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Tikki, you can find Tarba in tangeria sea. Use the copter and go to Opal Bay. Then go South and swim. Continue go South and you come to Tangeria sea. If you don't see Opal bay in the copter you have to find this place swimming.

URL: http://forum.audiogames.net/viewtopic.php?pid=275347#p275347





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-20 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Tikki, you can find Tarba in tangeria sea. Use the copter and go to Opal Bay. Then go South and swim. Continue go South and you come to Tangeria sea.

URL: http://forum.audiogames.net/viewtopic.php?pid=275347#p275347





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-18 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Jayde is right because you can't tell that you have 157 manamons completed when is not true.

URL: http://forum.audiogames.net/viewtopic.php?pid=274948#p274948





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-18 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi flame, you have to get at least 150 manamons. You can't get Kinglee and Montor, they are lost. You can get them only trading. Complete the Other manamons and see if you can come to 150 manamons captured. Go to dottor Murettes.

URL: http://forum.audiogames.net/viewtopic.php?pid=274945#p274945





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-18 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Flame-elchemist, I think that Jayde is right, but, I can say some things:1. You can obtain the last mitical if you have at least 150 manamons captured. 2. You can not get anymore Kinglee or Montor if you skypped them. If i look in my manapedia says that nor Kingle and nor Bellaard that is the evolution is not findable in any place. And the same for Montor. So the only way to get them is trading.

URL: http://forum.audiogames.net/viewtopic.php?pid=274941#p274941





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-17 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Krishnha, the ghost manamons are immune to phisical Attacks so you can use other Attacks like electric, flame, water, ecc, but not pure phisical. But in the game you will find the spirit staff that you can equip to attack with pihsical Attacks ghost manamons.

URL: http://forum.audiogames.net/viewtopic.php?pid=274835#p274835





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-17 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Amine, yes for Placebot. The only way is to buy in Arcade. I can give you an hint: use the slot machine! Save, and if you lost reload the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=274804#p274804





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-16 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Yado, I will copy the Jaide message regarding that.Spoiler!1 ice crystal on floor 1 of Starwalk mountain. Visible. Fairly near the entrance. Follow the north wall after navigating east past the cluster of tamers.One ice crystal in first rockslide room. Go east, and it's in a narrow corridor with an ice dagger behind it. It's not hidden either.One ice crystal in the northwest corner of the space the Snowstar Stadium used to occupy. For obvious reasons, you can't get this until it blows up. It, too, is visible.One ice crystal on Upper starwalk Mountain. Fairly near Paladin Point, there's a tamer who is in a dead end (you head south to find him). Once defeated, he'll say "god you tamers never leave me alone!". The crystal is north, then west, then southish of there. You should be able to find it with no real issue.One ice crystal west of the shop in Paladin Point.

URL: http://forum.audiogames.net/viewtopic.php?pid=274716#p274716





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-16 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Thanks a lot Lord Luceus! I've done that! Now I have 144 manamons captured!Little reflexionSpoilerI went to dottor Murettes and she gave me a Mounth Cindar tortch and another exp pal. I say, now I have 3 exp pal. For me it would be better to give another prize, for example an item to see hidden things. But i like the complexity of this game. Now I am at 4 days and 10 ours of games! And I have to do something to complete it!

URL: http://forum.audiogames.net/viewtopic.php?pid=274692#p274692





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-16 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, if someone can help me to complete my manapedia I will be very gratefull.1. I have a blank space before Donnammer, at number 109.2. blank space before sculpton at number 131.3. blank space after redonkeus, at number 143.4. Blank space after placebot at number 145.Thanks. Sorry for the complex question, but I don't know how to complete them.X Rio_unesaTo pass the guard you have only to figure the exact moment in which you have to pass. Try to save often. Pass one guard, and save, wait the moment and pass the second guard.

URL: http://forum.audiogames.net/viewtopic.php?pid=274688#p274688





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-16 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, if someone can help me to complete my manapedia I will be very gratefull.1. I have a blank space before Donnammer2. blank space before sculpton at number 1313. blank space after redonkeus, at number 1434. Blank space after placebot at number 145.Thanks. Sorry for the complex question, but I don't know how to complete them.X Rio_unesaTo pass the guard you have only to figure the exact moment in which you have to pass. Try to save often. Pass one guard, and save, wait the moment and pass the second guard.

URL: http://forum.audiogames.net/viewtopic.php?pid=274688#p274688





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-16 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, if someone can help me to complete my manapedia I will be very gratefull.1. I have a blank space before Donnammer2. blank space before sculpton at number 1313. blank space after redonkeus, at number 1434. Blank space after placebot at number 145.Thanks. Sorry for the complex question, but I don't know how to complete them.

URL: http://forum.audiogames.net/viewtopic.php?pid=274688#p274688





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-16 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, I am in the stage of completing my manapedia. Now I am at 138 manamons captured. I have a blank hole before donnhammer. Where is the mon that evolves in donnhammer?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=274680#p274680





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Enes, Tarba evolves at level 45.

URL: http://forum.audiogames.net/viewtopic.php?pid=274561#p274561





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Enes, Tarba evolves at level 45. I have also Wizzel at level 60, when evolves?

URL: http://forum.audiogames.net/viewtopic.php?pid=274561#p274561





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Ogomez, spoiler!That appens because you can capture Zeognos only after beating master stadium.Someone can tell me how to find Peggisen? If I understood correctly dottor Murettes give it when you've captured 154 unique manamons?

URL: http://forum.audiogames.net/viewtopic.php?pid=274463#p274463





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Ogomez, spoiler!That appens because you can capture Zeognos only after beating master stadium.Someone can tell me how to find Peggisen? I have the other miticals: Polosses, the fire one, the elettric one, Zeognos, Irroadium and Thabalus.I've read the Jaide hint and I've tried to buy 100 giganets, 100 mananets, and 100 meganets. After buying that I've to go to some part to receive the mon?

URL: http://forum.audiogames.net/viewtopic.php?pid=274463#p274463





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-15 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Ogomez, spoiler!That appens because you can capture Zeognos only after beating master stadium.Someone can tell me how to find Peggisen? I have the other miticals: Polosses, the fire one, the elettric one, Zeognos, Irroadium and Thabalus.

URL: http://forum.audiogames.net/viewtopic.php?pid=274463#p274463





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

The best in the world, you can:Spoiler!1. Capture all mitic manamons: The fire one in mounth cindar, the electric one in the last area of ascendance path before Stadium Master, Zeognos in the Church of Sam cot city, Irroadium in Shadow Kingdom, and Thabalus when you've captured all the Others.2. Fight the Brightwater city stadium.3. Complete your manapedia.

URL: http://forum.audiogames.net/viewtopic.php?pid=274055#p274055





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Ross, you will find the various suits in many cities: Snowstar city, Paladin Points, Opal Bay ecc.

URL: http://forum.audiogames.net/viewtopic.php?pid=274049#p274049





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Ogomez, Irroadium is a dragon shadow. So if you have magic manamon, or poison, or ice makes a lot of damages. But you can fight also with other mon. I've killed him using Tylavile, but I gave him the water stuff, in which when Irroadium give water damages didn't kill him. I've used also Enchandithol and Polosses. Polosses is strong in this fight, and Jaide told me that Mondevol is better as a magic type manamon (Mondevol is magic electric).Before you try to fight Irroadium check which level you are. Because if you have a minor level than Irroadium you have to grind. Than choose three manamon that for type are best for the fight. Then give aqua suit of fire suit to any mon that need it. And then prepare revives, mighty erbs, ecc.Another thing that may help, if you hare a mon that has magic light that confuses Irroadium, or Attacks that poison it help you a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=274046#p274046





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Fliby, contact Aaron. You can also try this method that an user called Bashue posted in the forumFirstly, you pay as normal using paypal; I logged in with my paypal account instead of using a credit or debit card. When it goes to the thanks for your payment page with the link that takes you back to vgstorm.com, I recommend saving the paypal URL and text on the page, then saving the URL and text of the VGstorm site for reference. You'll need the VGstorm url later. I recommend notepad for this and saving it in a single doccument rather than creating 2 files.Secondly, you'll be presented with the payment not processed. Don't worry about that for the time being. I recommend waiting for 24 hours before using the VGstorm url to obtain your licence key.Finally, delete both urls and text you saved in notepad and copy your name and registration key then save it. Be sure not to do what I did and pay 3 times thinking it didn't go through.Hope
  this has been of use to those with paypal issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=274036#p274036





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Wightfall, to know how many manamons you've captured you can go in Sirot city, in Murette's house. She will give you a reward for that so you can go there many times along your playthrough. It is the city were you started your adventure.No, if a manamon evolves you don't have to capture the mon again.

URL: http://forum.audiogames.net/viewtopic.php?pid=274021#p274021





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Wightfall, to know how many manamons you've captured you can go in Sirot city, in Murette's house. She will give you a reward for that so you can go there many times along your playthrough.No, if a manamon evolves you don't have to capture the mon again.

URL: http://forum.audiogames.net/viewtopic.php?pid=274021#p274021





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-12 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Flame, I've caught a Larvae, and evolved into a Lavalan, that is quite simple. You have to grind it about 10 levels. For Larvae search in manapedia.Regard the other person who want to know where is the ring... Now there is the excellent guide by Jaide, so, you can read it. If you don't know where is, read the Jaide message and at the bottom you will find the link

URL: http://forum.audiogames.net/viewtopic.php?pid=273904#p273904





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-09 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I have a question regard training points. Jaide sais that training points are taken with battle with wild manamon. But I've tried to fight a lot of level 1 or 2 manamon near the start city, and then levelled. But my manamon has the same training points. Why? There is a trick to increase training points? I've tried also this: use my manamon, for example Enchandithol, fight the manamons of the last city after beating game, but used 2 exp pal to other manamons of my team to decrease his taken experience, in the way that for levelling it requires more manamons. But training points don't change. So there is something I don't understand, hehehe. Thanks for a clarification.

URL: http://forum.audiogames.net/viewtopic.php?pid=273350#p273350





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-09 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I have a question regard training points. Jaide sais that training points are taken with battle with wild manamon. But I've tried to fight a lot of level 1 or 2 manamon near the start city, and then levelled. But my manamon has the same training points. Why? There is a trick to increase training points? I've tried also this: use my manamon, for example Enchandithol, fight the manamons of the last city after beating game, but used 2 exp pal to other manamons of my team to decrease his taken experience, in the way that for levelling it requires more manamons. But training points don't change. So there is something I don't understand, hehehe. Thankk for a clarification.

URL: http://forum.audiogames.net/viewtopic.php?pid=273350#p273350





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-09 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I have a question regard training points. Jaide sais that training points are taken with battle with wild manamon. But I've tried to fight a lot of level 1 or 2 manamon near the start city, and then levelled. But my manamon has the same training points. Why? There is a trick to increase training points? I've tried also this: use my manamon, for example Enchandithol, fight the manamons of the last city after beating game, but used 2 exp pal to other manamons to decrease his experience. But training points don't change. So there is something I don't understand, hehehe. Thankk for a clarification.

URL: http://forum.audiogames.net/viewtopic.php?pid=273350#p273350





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-09 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I have a question regard training points. Jaide sais that training points are taken with battle with wild manamon. But I've tried to fight a lot of level 1 or 2 manamon near the start city, and then levelled. But my manamon has the same training points. Why? There is a trick to increase training points' I've tried also this: use my manamon, for example Enchandithol, fight the manamons of the last city after beating game, but used 2 exp pal to other manamons to decrease his experience. But training points don't change. So there is something I didn't understood, hehehe. Thankk for a clarification.

URL: http://forum.audiogames.net/viewtopic.php?pid=273350#p273350





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello. Spoiler!Someone can tell me how to find Irroadium to catch? I have beaten stadium master. Someone told me to go to the factory basement, in the frozen prison, then to use the rope and go up. Then told me to use the iron pendent or holy medallion. I've used both of them but nothing appens. What I have to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=273192#p273192





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Thanks Soulkeeper! Now I have Zeognos! Was difficult to capture because sometimes confuses itself, but I did it!

URL: http://forum.audiogames.net/viewtopic.php?pid=273178#p273178





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, spoiler!Someone can give me hints to do the puzzle in the Church of Zeognos? I've beaten the master stadium. Went to the Church, and there is a door that is stuck. I find only 4 stones, but the door is long 5 steps. What I have to do? I've tried a lot, tried to put them along the North door, and nothing, put them along the South door that is long 4 steps but nothing. I've tried to use medallion and pendent  but nothing.X FeatheryPeachKitsune. If I remember correctly the move tutor is in Orianda city. And for the 5th stadium you have only to try a bit and figure it. Try to avoid lower sounding items that slow you.

URL: http://forum.audiogames.net/viewtopic.php?pid=273168#p273168





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, spoiler!Someone can give me hints to do the puzzle in the Church of Zeognos? I've beaten the master stadium. Went to the Church, and there is a door that is stuck. I find only 4 stones, but the door is long 5 steps. What I have to do? I've tried a lot, tried to put them along the North door, and nothing, put them along the South door that is long 4 steps but nothing. I've tried to use medallion and pendent  but nothing.X FeatheryPeachKitsune. If I remember correctly the move tutor is in Orianda city. And for the 5th stadium you have only to try a bit and figure it. Try to avoid lower items that slow you.

URL: http://forum.audiogames.net/viewtopic.php?pid=273168#p273168





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello, spoiler!Someone can give me hints to do the puzzle in the Church of Zeognos? I've beaten the master stadium. Went to the Church, and there is a door that is stuck. I find only 4 stones, but the door is long 5 steps. What I have to do? I've tried a lot, tried to put them along the North door, and nothing, put them along the South door that is long 4 steps but nothing. I've tried to use medallion and pendent  but nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=273168#p273168





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I've beated the Stadium Master! The last area was very difficult, and also the last battles! I liked very much also the final story, realistic and very good music! I'd like to have an option to listen all the musics in the game! It would be good!

URL: http://forum.audiogames.net/viewtopic.php?pid=273150#p273150





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-07 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello Catfish, I am the person that told you to listen Liam walkthrough, this is because I played the game myself, but listening it gave me some things I didn't. And I listened also Bokurano 3 walkthrough by Liam. If you are not impatient you can wait that Liam upload it's new parts.Regard your problem. In the Hideout you can't skyp the manamon memory game. But you have only to try a bit. Remember, that every time, you have to put the number of previous mon and the successive. Example: first time plays, number 1 mon; so you write number 1; second time it plays number 2; you have to put 1 and 2.For update installer is used only for Placebot, that is a manamon.

URL: http://forum.audiogames.net/viewtopic.php?pid=273000#p273000





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-07 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hello Catfish, I am the person that told you to listen Liam walkthrough, this is because I played the game myself, but listening it gave me some things I didn't. And I listened also Bokurano 3 walkthrough by Liam. If you are not impatient you can wait that Liam upload it's new parts.Regard your problem. In the Hideout you can't skyp the manamon memory game. But you have only to try a bit. Remember, that every time, you have to put the number of previous mon and the successive. Example: first time plays, number 1 mon; second time it plays number 2; you have to put 1 and 2.For update installer is used only for Placebot, that is a manamon.

URL: http://forum.audiogames.net/viewtopic.php?pid=273000#p273000





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-07 Thread AudioGames . net ForumNew releases room : ambro86 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi Jaide, I want to say that if you use sapi eloquence by Codefactory you have the eloquence sintesis, the reactiveness of eloquence and the voice that you are accustomed. I've tried it for 15 days, it is the demo time. But I don't want to buy it for only a game. So I use Nvda.The area problem it occurs if when you enter an area you are pressing Arrow Keys without stopping.

URL: http://forum.audiogames.net/viewtopic.php?pid=272994#p272994





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