Re: Here, have my source... what's left of it.

2019-01-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Here, have my source... what's left of it. @post21. 1, trolling and instantly attacking everything you don't understand. Like it or not, you guys have a notorious history of outcasting and picking on those of us who do things sited people do on a regular basis, watch tv, playing video g

Re: Here, have my source... what's left of it.

2019-01-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Here, have my source... what's left of it. @post18 First off, if you knew anything about me, you'd know game development was something I wanted to do as a career as a kid. Its not like my dislike for the community is exactly hidden either, so i'm doing a tarible job at being a marter in

Re: Here, have my source... what's left of it.

2019-01-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Here, have my source... what's left of it. If I find the client to dmnb v1 before someone else manages to post the code here I will upload it and post it here. I will also update the first post. URL: http://forum.audiogames.net/post/404756/#p404756 -- Audiogames-reflector mailing

Re: Here, have my source... what's left of it.

2019-01-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Here, have my source... what's left of it. @post 14 Then if you still have a copy of the client source or that folder feel free to just upload it and post the link. @post13 I have no intrest in interacting with new faces. I don't know you, I don't oh you, I don't want to be contacted. I

Here, have my source... what's left of it.

2019-01-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Here, have my source... what's left of it. So this is what little i've got left of my source and what I could salvage. 1 is the entire sourcecode to project alpha, the other is a copy of dmnb v1's server in source form, just a month or 2 after launch. Importent notes are as follows if peopl

Re: death match a new beginning v3

2017-08-28 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 I'm hopeful the games conversion to sfml will at least help with it, but you'll still need to find a way to get jaws not to interrupt the game with aero keys as for some reason it blocks those off. URL: http://forum.audiogames.net/viewtopic.php?pid=326595

Re: death match a new beginning v3

2017-08-24 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 I know about that bug, which is why I rerote planet generation to limit the number of rooms spawned, and instead split things into multiple areas. This'll allow me to do better stuff too, oceans and islands anyone? Or cities. If you pass me the name of you

Re: death match a new beginning v3

2017-08-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings. Ship systems are now available to be baught at inderion station for your custom ships. The best part about the way this system is set up is in the future, I can offer different systems with different stats at different shipyards, and in the futu

Re: death match a new beginning v3

2017-08-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 I'll have a look. @everyone else, navigation, status, and security modules are now available at inderion station, as well as their asociated module packs. The only thing left to do is to finish off so you can buy ship systems, after that, your ships will b

Re: death match a new beginning v3

2017-08-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. The update i've just released contains the requested feature of console volume adjustment independant of environmental effects volume, you can find it under the options menu under audio settings and volume. In addition, the console sounds ha

Re: death match a new beginning v3

2017-08-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Hi all, sorry for those who experienced the log in ishues yesterday. I reverted the account system back to its old state so you can login smoothly again. URL: http://forum.audiogames.net/viewtopic.php?pid=325079#p325079 __

Re: death match a new beginning v3

2017-08-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Hi all. So today's updates. I'm now working on the mining code for ground mines. What these do is you build one, and when you enter it, your in the mining office. You have the option of starting a manual or automated operation, automated goes slower while

Re: death match a new beginning v3

2017-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. So our changes for today. You've had more than a few days to prepare for this and now its happened. Autopilot is now gone. For those who have difficultys using manual pilot, it simply works like this. You press r to locate an object you want

Re: death match a new beginning v3

2017-08-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 @farhad You really need to stop with the hole, i'm ignoring you/I don't want to here what you have to say stuff, its redickulis. I just haven't popt on to check pm's recently, which is why I mist it, pluss, you had loged on as your character before so I as

Re: death match a new beginning v3

2017-08-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. Today's update. Fixes more glitches with area movement, finily nukes that bug where you'd spawn on a ship several feet from your entry point, and... adds in buildings as well as the start to ground vehicles. I'm going to be making axx's avai

Re: death match a new beginning v3

2017-08-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. Its still in testing, but the axx is now a weapon that'll be in the galactic network terminal on inderion station soon. You can use it to chop down trees in the forests of planets, which will give you wood for buildings. In addition, i've ad

Re: death match a new beginning v3

2017-08-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 @farhad Pm me with the account name and the password you want it to be reset too. @everyone else, greetings all. I've just finished putting the final touches on the new planet generation code, if you were wundering why your client was lagging and going unr

Re: death match a new beginning v3

2017-08-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. This new update fixes the error you'd get when entering and exitting areas that would happen at random times, address's an ishue where your hrtf would show as on but would in fact be off on load, and weapons you'll find are now working prope

Re: death match a new beginning v3

2017-08-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. The city on earth is now properly fixt and ready for entry and exit. In addition, i've fixt the glitch happening last night when I moved the ship movement over to the new code that would cause your ship to not move. URL: http://forum.audiog

Re: death match a new beginning v3

2017-08-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. I've been working to fix the glitch with the city on earth, which I believe is almost done. Once its done, I can make it so you can build cities on other planets. IN addition, i've fixt the bug with starships vanishing on landing, and have s

Re: death match a new beginning v3

2017-08-03 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. Sorry this took so long, but 2 bug fixes. Autopilot should now no longer stop you short of the object and you should now no longer receive horific errors all over the place if you land on an asteroid and exit your ship. To correct this i've

Re: death match a new beginning v3

2017-08-02 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Yep, its in the first post. @everyone else. The moment that you've all been waiting for is... okay nah. But in all seriousness, as requested. Guns have been fixt... and they arn't just a point and shoot fest anymore. Now you have to have the specific skill

Re: death match a new beginning v3

2017-07-31 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. Sorry for the delay, but fusion drives on shuttles are fixt and now have a range of 100 just like the corvettes. Additionally fighters have also been upgraded with a fusion drive. Keep in mined that since shuttles and fighters both rely on t

Re: death match a new beginning v3

2017-07-31 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings, @deegagarabay try now. @farhad, i've already repeatedly explained their is no need for a z heading. Your z coordinate is always 0 along with what the object is targetting, so that's not the ishue. You need to get in range, then match your ships

Re: death match a new beginning v3

2017-07-29 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. Today's changes. Docking and landing will now only show ships that actually are dockable or landable. Thus you should no longer see remains showing up in the list. Console items are now in, at present you buy these from the galactic network

Re: death match a new beginning v3

2017-07-28 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Greetings all. Sol station should now no longer let you dock on it and cause a massive traceback, as well as doors should now no longer be locked off if you are in a faction and are on a ship you own. @nuno send me a pm with your account name and the passw

Re: death match a new beginning v3

2017-07-28 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Hi guys, server is back up. And yes @angel. URL: http://forum.audiogames.net/viewtopic.php?pid=321303#p321303 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: death match a new beginning v3

2017-07-28 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match a new beginning v3 Hi guys, server will be down for a bit as my last change ended up breaking something, see the message of the day once its back up. In the meantime, i'm doing a backup. Since i'm having difficulty remembering to back up the server every day, which is provin

Re: death match project alpha update public beta

2017-07-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. As I announced previously in the group chat, it was decided to drop the game's storyline and simply go back to it being dmnb, online only with a focus on the stuff dmnb focused on before. Thus, dmnb v3. This update brings a few

Re: death match project alpha update public beta

2017-07-24 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings guys. Today's changes. Asteroid mining will be unavailable for a bit as i'm redesigning it into a much better system. However, debris salvaging is coming back with the same minny game as before, and with a twist. Different fields ca

Re: death match project alpha update public beta

2017-07-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @farhad I already mentioned that the zheading was going away, and it is not being put back because the z coordinate is virtually useless. Shooting a ship is exactly the same thing. You fly close enough to a ship, you aim at it, you fire. Reme

Re: death match project alpha update public beta

2017-07-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta The game should have asked you to change your passwords, I couldn't port the old passwords over which is why it asks. If your having trouble with this pm me with your account name and the password name and i'll reset the password. URL: http:

Re: death match project alpha update public beta

2017-07-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I've just updated the available help topics with f1. Note, my time will be taken up right now with the offline story for the next build, so I maybe unavailable for the universe mode at present, however I can still be reached by the death matc

Re: death match project alpha update public beta

2017-07-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi all, sorry for not being online much since the updated release, been working on the story after the server move. I wasn't aware until late last night that since I had switched the game back to pickling instead of yaml, I had forgot to swit

Re: death match project alpha update public beta

2017-07-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. The server move is complete, you'll need the updated client to connect that you can get at: Windows, http://45.56.74.115/dmpa.zip and for linux, http://45.56.74.115/dmpa-linux.7z Note, that the game will ask you to enter a new

Re: death match project alpha update public beta

2017-07-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, server will be down for a little bit, i'm looking at a much better server which will be able to handle the stress of the game much better. I've gotten the game server moved to it, just gonna make sure and test everything's working. T

Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Remember that how slow you are able to steer towards a beacon is baste on your skill, fast skills means you will have no problems. Also, since people seem to be getting confused about this. The hole objective of the fusion jump minny game is

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. You can now scan what heading an object is at, followed by what interception heading you need to use if you want to intercept it. It should properly work too, since I used the same system as I did for the viewer. Also in additi

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This new update contains quite a few bug fixes. The viewr will now point you towards the correct direction, and will give you far fewer direction changes. This means that the turning system should be far more cumfterble to use.

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Today's change now makes it so that you are now put through the final phase of creation, skill selection, at the create a character section in the accounts menu, instead of having to log in and go through an area to do it. So n

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Yes, their is no updater built into the game at present. URL: http://forum.audiogames.net/viewtopic.php?pid=319534#p319534 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. So upon further thoughts on the space flight system, I thought of the following system, tell me what you think. We restore the old heading system, though we take out the z axis since that seems to cause nothing but trouble, and

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 756 When did you sell and rebuy? I know that their was a delay after I posted the update in which I apparently didn't update the class properly but it should be fixt now, i'd sell and rebuy again just to be safe. I'll check myself thoug

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. When in fusion jumps, beacons will now no longer vanish. You simply need to center the sound which will now just pan left or right instead of panning in all directions like it used to. URL: http://forum.audiogames.net/viewtopi

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Shields are now implemented. At the moment the flashfire class corvette is the only ship that has controls for them. Simply sell and rebuy your corvette's and you'll find a new shield option under tacticle in the command comput

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 750 I'm still looking into that glitch. I can't say for sure weather i've fixt it but it appears to have stopt on my end, so it might be fixt in the next version. Forgot to post this to everyone but player verses player is now on. With

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. For those of you who got stuck in creation, delete and recreate your chars. You'll find that the menu now properly shows up instead of requiring you to go to a creations terminal, in the future i'm looking at possibly just maki

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi all, server is back up with npc ships enabled. As of right now i'm test spawning them to see how they'll behave, but if they work right you'll be able to battle them. Strongly suggest a fighter as the model they use now is a corvette, and

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @orko OK, I downloaded and installed the demo of jaws, and ran it with my copy. I got the following results. I first ran it with out putting jaws to sleep. Jaws was able to read the menus, but required me passing keys through to be effective

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. The new minny game for asteroid mining is in. When you start, you will be given a group of random materials to collect. In the stile of tresure maynia, left and right aeros are used to move you on the grid. Down and up will ext

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Alrighty guys, universe server is back up. For those who can, i've noticed its been abruptly terminating when attempting to generate systems. If any of you happens to get it to terminate, please let me know what you were doing at the time you

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Also, asteroid mining maybe unavailable for a bit as i'm redoing it to be a minny game. URL: http://forum.audiogames.net/viewtopic.php?pid=318683#p318683 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta For those who are getting the pickling error, make sure you have the latest update. The maps were changed from being pickled to using yaml to load, that means that older versions of the game are no longer compatible with either mode. URL: ht

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @orco i'll be honest, i'm not a jaws user but i'm not fanaticly devoted to nvda. Jaws has its uses, and I swair plenty of times at nvda, which is my primary screen reader. I'll see about installing the demo of jaws and trying to work with it

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 698 You need to update to the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=318487#p318487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 695 OK, first off, you are not being singled out for using jaws, so you can knock that off right now. Second off. I indicated in my last post that I had not tested with jaws very much, keyword, very much. That indicates I had tested wit

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 690 I haven't tested jaws much with the game, putting it into sleep mode simply stops it from reading anything in the game. I have no idea if their is such thing as a keyhook for python that'll let jaws be used in games but won't cause

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 686 No, death match mode doesn't work that way. When you log onto it, its basicly like rtr, you run around and kill each other. URL: http://forum.audiogames.net/viewtopic.php?pid=318428#p318428

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 683 that means the current screen reader you are using is unable to be used or is unsupported, disabling it before you start the game will enable sapi support. That high pitched ping noise is the sound of moving in the menus. URL: http

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sorry I acksadently killed the universe server while in the middle of testing death match mode. Anyways, its back up, and for those who are intrested, their is a death match mode server up at ip 45.56.74.115 port 1240. Its very

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @vlad Yes. Again, as I said before, it needs a new map. @everyone else for those of you who tried to buy a ship and found it erroring, areas for new ship classes wern't updated to the new format so the game was having problems trying to initi

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This update is being released sooner than I anticipated, oeing to the fact I changed up the map loading code from pickle to yaml and thus rendered logins useless with the old version. This update fixes a number of bugs, includi

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @7ro Oh, my bad. I don't check my private messages very offten, i'll get to it as soon as i'm done with this post. @everyone else, factions are now implemented. You can form them and disband them, currently i'm working on the ability to claim

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. The view crew list in security is now fixt. URL: http://forum.audiogames.net/viewtopic.php?pid=318140#p318140 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. Now that uncharted systems are implemented and fully exploreable, i've now blocked off combat in the sol system for those who don't want their ships to be destroyed. You can however fight it out in every other system, no rules. For

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Ships are now properly working again, no slowness and acceleration restored. Go nuts. Now that the lag is gone, I can turn my attention to other areas. URL: http://forum.audiogames.net/viewtopic.php?pid=317930#p317930 ___

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. It would appear that the lag has gone away after I disabled the asteroid loop responsible for destroying asteroids once they had 0 contents. Thus, asteroids will now stay if you have 0 contents on them. Ships are a bit slower now s

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 631 The game is setup like a conventional first person game, so W, A, S, and D will cause you to walk. E will interact with objects. Left and right aeros will turn you about the games world. @632 The f1 key only works in the online mode

Re: death match project alpha update public beta

2017-07-02 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Forgot to post this earlier but i've fixt for the next update the glitch that was reported when you would try to load your ship and it'd sometimes give you an error. URL: http://forum.audiogames.net/viewtopic.php?pid=317657#p3

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @slj You can here other players moving around you, I had it implemented 2 days ago and the same with viewing them on the viewer. @crashmaster This is a request that has been made already, and the answer for fighters getting autopilot is still

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @kyle12 I do know of a bug that'll freeze the game when calling the playsound function that plays dynamic sounds and is used in stuff like when you pick up the battery, but haven't been able to find a fix for it because of no error. @kingzomb

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This patch fixes a bug that would cause lag during shooting with starship combat. Get it from, windows, http://45.56.74.115/dmpa.zip and for linux, http://45.56.74.115/dmpa-linux.7z URL: http://forum.audiogames.net/viewtopic.p

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Walking away from the valhalla salvage mission via the turbocar that transports you to other decks on sol will now take you out of the mission. In addition, /clearmission will clear your mission from the chat. URL: http://foru

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, since the old domain I was using for map downloads apparently changed ips, i've released the update a little sooner than I would have liked, so you won't have access to the newer first portion of the story, only the stuff you previou

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've got an early prototype of ship upgrades implemented. Their's one thing that needs to be worked out, but this upgrade system will let you select from the systems on the ship that you want to upgrade, and it'll also allow yo

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all! Have you ever had difficulty targetting and maneuvering at the same time... all because you had to soly rely on coordinates? No more. For both the new gunning minny game, and the manual pilotting minny game, if you press t and

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @farhad, does it happen when you start the mission or just by being on the valhalla. @everyone else, today's changes, a lot of them incoming in the next update. Per request, i've implemented the pa system back again. You can use p to talk ove

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sorry this took so long to get fixt, but shooting the strawl will now no longer cause an error. In addition client side upon the next update, enemies other players shoot in the same area as you will now cause the enemies on you

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I'll see what I can do, maybe a setting in options that'd allow you to change the volume of room sounds and environmental sounds? Also, for everyone else. I've now made it so that only the ships you own will be presented as an object on the m

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've fixt earth so you should no longer keep getting horific errors when trying to enter what was the spaceport area. Enjoy. URL: http://forum.audiogames.net/viewtopic.php?pid=317041#p317041 __

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. Per the request of jake jonson, it is now possible to rename your ships from the shipyard terminal. URL: http://forum.audiogames.net/viewtopic.php?pid=317026#p317026 ___ Audiogames-

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 601 Tolk is supposed to work with window eyes to the best of my knolige, but as window eyes is no longer for sale and as I haven't been able to obtain a copy, I'm unable to test to see why the game won't speak with window eyes. If you u

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Server is back up and operational, and while it was down I took the time to do some more work on the valhalla salvage mission. For those who get murdered, a good idea is to while not run around and completely run through your a

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Server should be back up soon, however, i've had to role back everyone to yesterday. This though has the advantage of restoring those who lost ships and those who died today. Before it comes back up though, i'm going to do some

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi, the server might be down for a bit while I fix up some more on the loading and saving of objects. I'm hopeful that this won't take too long, i'll notify you all of my progress. I'm also still working on the offline story, i've added a new

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @slj I fixt that glitch so you no longer have to log out and back in to fight the strawl. Also, the game isn't freezing if an enemy grabs you, its like the original only you have to use e to throw it off. Thanks for reporting that bug though

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. You should now find that when you order a weapon it should be placed in your weapons list, rather then requiring you to log out and back in. URL: http://forum.audiogames.net/viewtopic.php?pid=316780#p316780 __

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta No, you guys have fighters now. I added them in, you can buy them at your local shipyard. To protect those who don't wanna get shot at, and because i'm still working on fusion jumps, firing in the sol system is possible, however, to protect t

Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sol station is properly fixt now. Oh, and today's changes. Since I staybelized space combat, I thought it was time to at last focus on something ground baste. You will find in the shipyard level of sol a galactic network termin

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta It means that you can't just take off with any ship you please, you have to be on the crew list or it has to be your own. Oh, and just so everyone knows, i'll be making changes to creation so that you no longer end up on earth right away, you

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, creation is now back working. If you get an error first time you attempt to log in your newly created character, simply restart the client and try again, you'll be able to log on. URL: http://forum.audiogames.net/viewtopic.php?pid=3

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I'm still compiling the linux version of this new update, but the windows version comes in a new zip form, which is what i'm going to use from now on. This update contains 2 bug fixes. 1, you should no longer find objects that

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. Note that the change engine power option and the change ship heading options will be unavailable  at the present time as i've just finished the initial prototype for the new flight system I described in my last post. For now, use a

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta So i've been mulling a few ideas over in my head, and one of the things i've gotten to is this, which if you guys like it enough i'll probably end up replacing the inner workings of the ship flight system with this, and putting back in manual

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, my apoligies if you see me breaking things on the server. I'm implementing fusion jumps, randomly generated starsystems for players, and space combat at last. URL: http://forum.audiogames.net/viewtopic.php?pid=316020#p316020 __

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Guys, for future reference, its importent you put sounds/ before you put in the room sound. Like for example, sounds/room1.ogg. URL: http://forum.audiogames.net/viewtopic.php?pid=315878#p315878 __

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Tired of your ol mining freighters? The 2 starting ships are now replaced by a much more up to date design, the constellation aerospeed class shuttle. The ship comes built in with an autopilot, for manual pilotting their is now a new course p

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Thanks to crashmaster notifying me I forgot the sounds, i've recompiled and reuploaded the update. I've also taken this opertunity to patch up a glitch that would cause the enemies dieing in multiplayer to crash the game. Get i

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi, the server should still be up. I've been restarting it frequently as I make changes, such as for my latest change, that now randomly generates starsystems on request. Also, i'm going to be disposing of the mercury class freighter and the

Re: death match project alpha update public beta

2017-06-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi, try it with out the exclomation mark. @farhad, the problem in your first error is that either you boarded or made a custom ship that had an invalid room sound. Thus you'll need to be moved when you next log on. @everyone else, i've fixt t

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