Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! also, but this might just be my crap comp, in stage 1 3, the first times i played it, when you had an overload of soldiers between the trucks, you would get down and the thing would start lagging as hell. is it possible to add a max amount of soldiers

Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! ok, little suggestion here, hope you could consider it.what about adding some rambdom stuf you can pick up and use to kill those soldiers? to say, in the area with crates, you could take a rambdom bar of metal lieing around and smash your whay through

Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Thanks for the clarification! So I assume it's been playtested and actually can be done... this is gonna be interesting and possibly terrifying. Edit: What do ya know... right after I say this I actually made it... with about 2 seconds to spare if my

Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Thanks for the clarification! So I assume it's been playtested and actually can be done... this is gonna be interesting and possibly terrifying. URL: https://forum.audiogames.net/post/598213/#p598213 -- Audiogames-reflector mailing list Audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Heya,Lauren here. I've actually looked at the code and very few sections of it are.What you've got are the large structural beams near the very end that can appear in random locations.The speed of the wheel is also semi-randomized.Other than

Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Yes, it does... lol make sure you're right on top of what you're trying to pick up.So back on 3-3... the read me says this stage is randomized... but I'm curious, how much of it is random? Because my travel point is at like 1200 something, and I

Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net Forum — New releases room : bgt lover via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! hy guys!does anyone know how to use the sonar? the readme didn't say.and, how to pick up an item? enter doesn't work. URL: https://forum.audiogames.net/post/598189/#p598189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Honestly though the story and tutorial needs reworking at the very least, so I can't agree that the game is just fine by it's self.  A good dev can pick and choose which player suggestions they think would fit with their main idea anyway.As long

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Honestly though the story and tutorial needs reworking, so I can't agree that the game is just fine by it's self.  A good dev can pick and choose which player suggestions they think would fit with their main idea anyway.As long as people aren't forcing

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! So uh... how many people have actually finished 3-3? lolI think I can do it with practice, but man... this is gonna sck. No complaints from me, though. It's fun. URL: https://forum.audiogames.net/post/597982/#p597982 -- Audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : Wilson via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! This might have been forgotten, as most people don't have this issue. For some of us, alt tabbing out of the window meens the window disappearence. Which meens we won't be able to go back to the game unless  we did something. Like going in to task

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Personally, this game should remain as it is with the added content of course, but boss levels should definitely save and death sequence should be skippable. Yes it sounds interesting when I first heard it but the thousandth time, no it's just boring me

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I  agree with 223. If we let this comunaty change this game from what it already is. then there's gonna be alot of fighting of what should and shouldn't be added and ya no. URL: https://forum.audiogames.net/post/597970/#p597970 -- Audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello all,There's a new update available, adding a feature that is long overdo.Unlockable difficulties. Once you complete the game, you can select one when you resume a game from the main menu.The update is available on our games page URL: https

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @FantomI really like the electrical wiring part by the way, it was fun.Though I do think that adding a hazard sound to the camera would be nice. URL: https://forum.audiogames.net/post/597918/#p597918 -- Audiogames-reflector mailing list Audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello all,So this post might be a little disorganized. Here goes.At this time, full voiced cut scenes aren't on the development list. It was very briefly considered, but we never got responses back from the representatives responsible for the voice

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I'm inclined to agree with 223 to an extent... because at the end of the day, you want people to play your game. So it depends what you want, really.If you, say... have your own vision for a game that makes it a super hard one by design, you're gonna

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @223 so ya mean dev should never listen to comunity? accept it's suggestions or advices? URL: https://forum.audiogames.net/post/597880/#p597880 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : Vulcan via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I hope this game does not become one shaped by the community. I hope the dev sticks to their idea. To form a game around the communities ideas fully is meh. I like what you have so far.  The challenge, the vision, the timing of thngs, its been a while

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! well my opinion and suggestions about the game:1: this thing in sidescroller, is a bit bad. Like why police should walk only from left to right?2: When I press on number 1, it tells me melee but i am using fists. As i understand the word melee, it means

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! well my opinion and suggestions about the game:1: this thing in sidescroller, is a bit bad. Like why police should walk only from left to right?2: When I press on number 1, it tells me melee but i am using fists. As i understand the word melee, it means

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! well my opinion and suggestions about the game:1: this thing in sidescroller, is a bit bad. Like why police should walk only from left to right?2: When I press on number 1, it tells me melee but i am using fists. As i understand the word melee, it means

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! well my oppinion about the game:1: this thing in sidescroller, is a bit bad. Like why police should walk only from left to right?2: When I press on number 1, it tells me melee but i am using fists. As i understand the word melee, it means you use knifes

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Left and right are unchanged, up and down make you go higher and lower on the screen, but that's related to like sidewalks and streets. If you've played Way of the passive Fist, it's like that. I don't own the game, but from Liam's playing of it, I can

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi I think that you should add a sound which indicates when dahlia stats are leveled higher and when bar meter has reached max level.I dont like a way which you can load meter bar.Attacking with slow sequences is not always good way when you

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! This game to me is rather frustrating for the exaggerated amount of difficulty. Yes, we all enjoy challenging games but not to the point of boiling out your nerves in order to beat a level or 2. To me gaming is a relaxing activity at free time, and yes

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I agree, the same for level 3. URL: https://forum.audiogames.net/post/597822/#p597822 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! There really, really needs to be save points before the boss stages. Especially after 2-2. Replaying that again and again if you happen to fail in 2-3 is just... meh. URL: https://forum.audiogames.net/post/597818/#p597818 -- Audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello. for some reason i still can not get pass the live electric wires without falling in in to them. I went to the top of the bridge or what ever that was and went over to the live wires and still went in to them and got fried. So am i suppose to come

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @GrannyCheeseWheelI was under the impression that 2.5D only referred to 3D images used in a 2D game, so how would that work in audio.Do you mean HRTF? URL: https://forum.audiogames.net/post/597795/#p597795 -- Audiogames-reflector mailing list

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : singing butterfly via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Dumb question...is this new update a concept demo or a full build? URL: https://forum.audiogames.net/post/597766/#p597766 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I was hoping this game would be two and a half D when I saw it for the first time. URL: https://forum.audiogames.net/post/597737/#p597737 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! The trick I found to that level is to constantly be running, and to use the object menu to your advantage. Mainly, its knowledge of exactly how far away the next mine is. You can basically ignore everything else. URL: https://forum.audiogames.net/post

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @Maranatà the key here is your object locater. If Dalia and the weapon are at the same position, you can press enter to pick it up. URL: https://forum.audiogames.net/post/597734/#p597734 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @fantomThe fact that you can't destroy either the turrets or the drones on 2/2 is a bit much IMO.Even with allot of save scumming I still can't manage it. If this was hard mode or something I would understand, and I'm not suggesting we should be able

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! The fact that you can't destroy either the turrets or the drones on 2/2 is a bit much IMO.Even with allot of save scumming I still can't manage it. If this was hard mode or something I would understand, and I'm not suggesting we should be able to destroy

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! You can track the weapon useing the key D URL: https://forum.audiogames.net/post/597683/#p597683 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : Maranatà via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Does this also apply to muni URL: https://forum.audiogames.net/post/597682/#p597682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! hello. How do you get passed those live electrick things wighout falling down in to them. can't figure that out. URL: https://forum.audiogames.net/post/597670/#p597670 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @204 You half to push enter on the same tile as the weapon is on to pick it up. ANd then i also agree with @205  about the healing items. but the slow gen systom should be used as a  last rezort not the only option, I'm sure you gi's have already figgerd

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I think we need items to regenerate hp, even if rarely, for especially for 2.3. And game should definitely save after passing 2.2. URL: https://forum.audiogames.net/post/597654/#p597654 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : Maranatà via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Sorry, I didn't quite understand how I have to do to collect the weapons, nothing happens when I step on them. URL: https://forum.audiogames.net/post/597652/#p597652 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Something that would be good to have is multiple save slots in case you have more than 1 player at the same computer or you want to do some experimentation and not mess up your existing save.Greetings Moritz. URL: https://forum.audiogames.net/post

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello all,New update available, bringing in a new ending section to level 2, area 1. Instead of having to run across a ladder to get past a mine, the layout has changed.Also in the update are adjustments to mines. Mines can beep faster now. We've also

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! The only way I've found to deal with drones is constant motion. If there are drones coming after you, don't stop moving, and move in the opposite direction they're coming at you from. They basically dive bomb you and explode at a recent location you were

Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello. I tried to stand still and jump but i still got killed. Is thaire a certain place i need to be to jump when they pass and am i supposed to jum-p up or to eather side. i am not sure how to do this. can someone tell me a better way to do this or am

Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @catfish1953 I think you might be able to be still,and just jump in the air as they pass. URL: https://forum.audiogames.net/post/597421/#p597421 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello. I can't pass the drones. How do you pass them without getting killed thanks. this game is awesome. URL: https://forum.audiogames.net/post/597308/#p597308 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Or, stats can be based on xp, like in 90% of other games.. lol URL: https://forum.audiogames.net/post/597227/#p597227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi guys. This game is really amazing, I am having so much fun playing it. I am stuck in 2.2 however, any help would be appreciated. Specifically, I am having problems with the second part of the stage, where you are in the middle of a lot of turrets

Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi guys. This game is really amazing, I am having so much fun playing it. I am stuck in 2.2 however, any help would be appreciated. Specifically, I am having problems with the second part of the stage, where you are in the middle of a lot of turrets

Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! thot would work too. as you continue doing combos in general, be it the rage it self, the 6 punches kick or the flying kick you build up the rage meter, and lets say, after 4 combos more if you do the flying kick, you get your stat increase.but

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @FantomI actually like the rage meter, I just wish it worked more like your average fighting game where it builds up slowly and different hits/combos contribute to the meter in different amounts until it fills up, or you can use small amounts

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I actually like the rage meter, I just wish it worked more like your average fighting game where different hits/combos contribute to the meter in different amounts until it fills up, or you can use small amounts of it for special moves (for instance jump

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! or you get stat points that you can place where you want at the end of the stage, to say 1 1 2 and 3 give you 1 statpoint, 2 1 2 3 give you 2 and so on. URL: https://forum.audiogames.net/post/597005/#p597005 -- Audiogames-reflector mailing list

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! FOR THE STAT INCREASE, I WOULD SUGGEST, INSTEAD OF JUST THE RAGE METER, You could make it so if you do any combo such as the bie bie flight kick or the jump kick, although not as much as the other combo, but as you do combo's you earn something like

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Nope, PB. URL: https://forum.audiogames.net/post/596998/#p596998 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : Jasmin via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Quick question. Is this written in bgt, my av program flags it since 20h2 updating. URL: https://forum.audiogames.net/post/596996/#p596996 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello,The testing branch will open sometime in February. Those of you who sign up for the testing branch will receive a notification during the month of February when the testing environment is ready. URL: https://forum.audiogames.net/post/596835

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! it says it will be given after the compaign ends. URL: https://forum.audiogames.net/post/596832/#p596832 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi.At Phantom is there already a date when we will receive the link to the testing branch discord? I donated my 20 dollars but haven't received further info. Will we get access when the kickstarter has ended or how is this planned out?Greetings Moritz

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello,@174, nope, we don't mind. It's public material, after all.So for those struggling with 2.1 as it stands.spoilersThere's a guard up there in the sniping deck, If you can activate Dahlia's rage meeter and very quickly run down and activate the mine

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! OK, thanks. URL: https://forum.audiogames.net/post/596796/#p596796 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : bhanuponguru via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @183just punch the enimys with a with a timing. like, 1 punch per second lke that. URL: https://forum.audiogames.net/post/596793/#p596793 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi,I didn't read the whole thread, and so I don't know if this was already asked:How does the ragemeter thing exactlya work? URL: https://forum.audiogames.net/post/596780/#p596780 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Here's an interesting question that I hope Phantom reads. How much do you plan the main game to differ from the concept demo that is out right now? Are you guys flexible enough to make major gameplay changes if they are suggested by the ks testing branch

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net Forum — New releases room : bhanuponguru via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! friends, i can't pass level 2. any help? i am trying to get that gun which is at 75, 25. i managed to reach up to 80 to 90 but after that i am falling down.any help? URL: https://forum.audiogames.net/post/596759/#p596759 -- Audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! uh I hate stage 3, lol.So for what I also have observed from mainstream beat em up is those games usually created for everyone, what I mean is that you can either hack away through stages for fun, or for those who would like to use strategy can also find

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net Forum — New releases room : jimmy69 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Disclaimer: I have not read any of this topic other than the first few posts to get the game.Honestly, I’m seriously underwhelmed. I know this is a concept demo but it feels much more like an audio drama with scrolling text that just reeks of man a man

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! well, this game needs one improvement. the mines should beep quicklyer, because it is very but very hard to run and jump like when you are runing before drones. URL: https://forum.audiogames.net/post/596632/#p596632 -- Audiogames-reflector mailing

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! It's like you have to be at a certain Y as you pass over it. Too low, you land on it and die, too high, you fly over and it doesn't go off. Same thing with platforming. I figured out what I was doing wrong, with the help of someone else's example, namely

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I wish I could consistently reproduce the mine explosion thing without dieing. There must be a way. URL: https://forum.audiogames.net/post/596567/#p596567 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! huge, ass, spoiler, carrier truck, ahead!1.3, how to finish it with out getting even touched4 stepsstep 1.go to the left truck, build some rage. 2 or 3 succesfull combo things work2. get the minigun kind of thing.3. jump off the truck, and start shooting

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @PhantomCreations, I was wondering, may I make a recording of me playing the concept demo? URL: https://forum.audiogames.net/post/596481/#p596481 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Does this game plan to have an endless mode or replay value?The plot sounds amazing and I'm about the try the demo now.Keep up the good work! URL: https://forum.audiogames.net/post/596453/#p596453 -- Audiogames-reflector mailing list Audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @169 i mean if your under the truck. and you half to reload you can't doj the bullets if your under there. URL: https://forum.audiogames.net/post/596389/#p596389 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! You can clip them yeah. URL: https://forum.audiogames.net/post/596364/#p596364 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi,Can anyone give any hints on mines?spoilerI've heard you can set them off without dying, because I've done it, but I have no idea how it happened. URL: https://forum.audiogames.net/post/596363/#p596363 -- Audiogames-reflector mailing list

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Why would you need to charge the MG? Just rage through the enemys and take the weapon when it's almost over, well, if you raised your stats before that is.Greetings Moritz. URL: https://forum.audiogames.net/post/596354/#p596354 -- Audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Yeah but then you can't really doj bullets so you bettor be carfull wen your loading that mg. takes abit URL: https://forum.audiogames.net/post/596349/#p596349 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Yeah you can sorta go under them, if you run to the right and try jumping, you will notice that you jump against the truck, so you can stay there, enemys can just attack from the left then.Greetings Moritz. URL: https://forum.audiogames.net/post/596332

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! hold on. you can go under them to? URL: https://forum.audiogames.net/post/596325/#p596325 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @NarutoStart1.3SpoilersWhat I do is sit on the left truck and shoot some enemies with what ever gun I have before picking up the MG, then when I run out of ammo I pick that up, load it, and start building rage by hitting anyone who jumps up there with me

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Ok, little help for 1.3. When the level starts, go to the right truck,jump on it and clear the thing. If truck is clear, jump down and eliminate the people standing there. Then hide under the truck so the enemys can only come from the left.Build up rage

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! still can't get past 1.3. do I have to blow up the trucks? URL: https://forum.audiogames.net/post/596289/#p596289 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @FantomThanks for the replySo after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! On the contrary. I think if there's enough left over, voiced cutscenes would definitely fit well in a game like this. Shank, for all its crappy voice acting, was a game that was enhanced by the voiced scenes instead of just scrolling dialogue which

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! absolutelly great game. I hope that we will have full game soon. URL: https://forum.audiogames.net/post/596256/#p596256 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Remember... more buttons does not always equal better. URL: https://forum.audiogames.net/post/596254/#p596254 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! and by the whay, i forgot to say, in the 1 2 3 keys idea, while in melee 1 could be left punch, 2 could be right punch and 3 could be left kick, 4 right kick and idk, you could throw 5 as the grab key? with that you could do a combo sistem to say a 5 1 3

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! tryed this thing out, and gosh!awesome music, nice combos, a bit easy going a i but i'm sure ya can fix it.ok, now, here comes the idea cargo:1. combos. combos could be done with the combination of the numbers 1 2 3 to say, while tab switches to fire arm

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : dennybuster via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! tryed this thing out, and gosh!awesome music, nice combos, a bit easy going a i but i'm sure ya can fix it.ok, now, here comes the idea cargo:1. combos. combos could be done with the combination of the numbers 1 2 3 to say, while tab switches to fire arm

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @154i think if you loop them any faster they will just mix in to won beeping sound. next, what's your defense, you should make sure that's hi, wen i get to this part it's like 40. and then what i did was. if you no ware the first mine is jump

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : black_dog via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I think that breaking weapons is unnecessary URL: https://forum.audiogames.net/post/596206/#p596206 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I think those mines should definitely be tweaked, like you can make it loop a little faster or something. Because 2.2 is really frustrating because either I step on a mine while trying to move and die, or eventually the drones are killing me. I cannot

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : Vulcan via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! weapons beeing able to break sounds like a cool idea. whether it be the enemies doing it, or you from falling from great heights, or beeing blown up in a mine. URL: https://forum.audiogames.net/post/596204/#p596204 -- Audiogames-reflector mailing

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Cadillacs and Dinosaurs used guns and it worked like there's was limited ammo. You have just one round for example and when it is over it is over and your attack is changing from this weapon to the normal attack. That worked pretty great and this is why

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