Re: port forwording question

2017-06-29 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: port forwording question

To find your router, there should be a system information link or something to that effect. For example, mine is an arris enterprises nvg599

URL: http://forum.audiogames.net/viewtopic.php?pid=317335#p317335





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Re: port forwording question

2017-06-29 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: port forwording question

Look up your router on PortForward.com.You need UPnP enabled. Or look for other features with names such as "virtual server", "port forwarding", "port mapping" or something similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=317309#p317309





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: port forwording question

I checked the NAT settings under the NAT link on the main router page and it says enabled for both NAT and hardware NAT. Anymore ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=317225#p317225





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: port forwording question

Thanks for the information. I'll have to tell him that the next time he's around. As for AT, I guess it's not a big deal if I can't host. I've got others who have the capability to host game servers.editHow do I do this? Is it under UPNP in the forwarding section?editI just looked under the NAT link on the main router page and it says enabled for both NAT and hardware NAT. Anymore ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=317219#p317219





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: port forwording question

If you can't map the ports manually, or use UPnP, then the only hope you have is some sort of NAT traversal solution, which is almost guaranteed to work. This could be Hamachi, but I am working on setting up a Tinc server to support any number of gamers because it seems pretty clear that it's going to be needed sooner or later anyway. It would then only require one person, with one public IP address, to fire up a working peer-to-peer mesh network, and it would work behind any NATs.

URL: http://forum.audiogames.net/viewtopic.php?pid=317223#p317223





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: port forwording question

Thanks for the information. I'll have to tell him that the next time he's around. As for AT, I guess it's not a big deal if I can't host. I've got others who have the capability to host game servers.editHow do I do this? Is it under UPNP in the forwarding section?

URL: http://forum.audiogames.net/viewtopic.php?pid=317219#p317219





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: port forwording question

oh trust me, they don't know the code. It's a randomly generated 10digit code unique to each router. In fact, 10 bucks says your dad probably doesn't know the code either. Most people, digital illiterate or otherwise, will just have their ISP install the infrastructure for them and never touch the advanced settings just as long as it works, probably oblivious to the fact that, at least in my case when I looked at the ports, there were some forwarded already probably by their ISP. I've looked up how it is on my Uverse Arris Enterprizes nvg599 router, and there is no *default password*, same thing for the older pace plc one we had before the router upgrade. In some cases, the password and/or username could be admin, but that's not the case with Uverse routers. Did you tell your dad to look for the 10 digit number so we aren't mistaking it for either the wpa2 key or the serial number of the router?

URL: http://forum.audiogames.net/viewtopic.php?pid=317220#p317220





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: port forwording question

Thanks for the information. I'll have to tell him that the next time he's around. Asfor AT, I guess it's not a big deal if I can't host. I've got others who have the capability to host game servers. Thanks for the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=317219#p317219





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector


  


Re: port forwording question

@chris: You'll need to enable the NAT feature in your TP-Link Router before the virtual server settings take effect. It might also be that you'll have to restart the router until the rules activate.Regarding your AT Router.I guess it's actually the router of your Dad and not yours, otherwise your dad wouldn't have a reason to not tell you the access code. And if you call AT and ask them for the code, even if your dad doesn't want you to know it, you're acting against law. Despite the fact that AT won't tell you the access code, because you could be anyone and knowing the access code will open everyone any backdoor found on the router, so it's even against the law for AT to tell you that code, even if they know this code, which I tink they don't.Best Regards.Hijacker

URL: http://forum.audiogames.net/viewtopic.php?pid=317212#p317212





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: port forwording question

Hello all,I'm experiencing a problem when trying to help my friend open ports on his router. He's using an Archer C2 router. I set up a DHCP reservation so that the IP address of his computer never changes. I then went to forwarding>Virtual Servers and hit the add button. I typed 15000 in both the service port and internal port boxes, filled in his local IP in the IP address box and selected all from the protocol box and finally selected enabled in the combo box to specify whether the rule is active or not. I ignored the common service port combo box as that gives a list of common port numbers like HTTP, etc. If I selected anything from that list, the port numbers changed to things like 80 for http. Finally, I pressed the save button to save the changes. I then repeated the process to open port 15001 and entered the exact same information. The only exception was typing 15001 in both port number boxes. However, it doesn't work. When he tries to host manamon
  or Crazy party using those ports, I cannot connect. It seems like the ports are still closed. Does anyone have anymore ideas? I thought I was doing everything correctly.On a related note, I am unable to port forward on my AT Uverse router. Whenever I attempt to change settings, it asks for an access code. My dad won't tell me the code written on the router because it's behind a bunch of boxes and he thinks I might screw something up. Could I call AT and tell them I'm blind and that I need the access code read to me?

URL: http://forum.audiogames.net/viewtopic.php?pid=317210#p317210





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: port forwording question

If you are on Windows, you could do worse than to try opening up your network neighbourhood and looking to see if your router is listed. A UPnP-enabled router should appear there, and Windows has a built-in GUI for performing port mappings on a dynamic basis. Give it a try, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=317187#p317187





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

thank you hi jacker. now i just have to find out why the game does not want to connect

URL: http://forum.audiogames.net/viewtopic.php?pid=317162#p317162





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: port forwording question

Don't bother, someone on Quora was lucky to answer this for me.A bit is simply a storage cell or a position in some sort of a message that can have one of two values, usually referred to as 0 or 1. One bit can have 2 values, two bits can have 4 values, three bits can have 8 values, so the more bits you have, the more values you can represent. The number values a set of N bits can represesnt is 2 to the power N, 2^N. Binary, octal, decimal, and hexadecimal are just different ways of representing the different values that a set of bits can hold. So • Binary 0011• Octal 041• Decimal 65• Hexadecimal 21all represent exactly the same thing. What that means depends on how we interpret it. It might represent a score of 65 for a player in a game, or the letter ‘A’. A WiFi key is 128 bits that are deliberately chosen at random so that some hacker cannot guess them. You could represent those bits, if you need to, in any of the ways listed (though decimal would be hard). Just having that many bits means that it is impossible to decode messages encrypted with the key by trying every possible value - even with a huge computer it would take ridiculously long. https://www.quora.com/What-are-bits-exa … nformation

URL: http://forum.audiogames.net/viewtopic.php?pid=317152#p317152





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector


  


Re: port forwording question

Let's do those questions one by one:Green Gables Fan wrote:Again, how does one know which port is assigned to which protocol?I already said this. Each program has to define that on it's own and it needs to tell you that, because otherwise you possibly won't be able to use the program without problems.That means, if you want to know the port of Dragon Pong, you'll have to check it's manual about how to play online. There you'll probably find the answer.The ports below 1024 are reserved for OS purposes and e.g. Microsoft says so. You'll find several lists of important ports on the net which'll tell you which port is used in which matter, e.g. port 80 is used for HTTP, also known as the internet, means audiogames.net. Port 443 goes here too, this port is used for secure HTTP, also known as HTTPS, which is more and more common nowadays, to prevent p
 eople from reading the stuff you send and receive via your browser.There are tools like Port scanners which scan a device (or internet address) for open ports. Those can actually be found on the net in form of a website too. The problem here is, that they'll just tell you which ports are actually open, but they cannot tell you which program listens on that port, because the program doesn't need to tell you this, and those port scanners don't know all of the hundreds of thousands of programs out there which use to connect to the internet or wait for programs to connect to them.ashleygrobler04 wrote:let's say that i have a ip address that is 122.543.654.88 :mp5,.43g.we?whitch 1 is the ipv 4 address and whitch 1 is the ipv6 address?and which 1 do i need in order to connect to play with other games?Okay, so neither the first nor the second would be a valid address here, 
 lol. As catertem already said, an ip v4 address consists of 32 bit integers, grouped in 4 x 8 bit digits, and 8 bit neven can contain larger integers than 255. But I guess you just invented an ip v4 address for explanation purposes, and in this case the first address 122.543.654.88 would be the ip v4 address.Anyway, your second example doesn't look like an ip v6 address either. :mp5,.43g.we is total nonsense lol.A valid ip v6 address looks like 2001:0db8:0a0b:12f0::::0001. Since those addresses are loads too long, it's quite common to compress the address where possible, which results in this: 2001:db8:a0b:12f0::1.That should give you some examples to distinguish between both of the different schemes.The purpose of ip v6 is to sooner or later replace ip v4 entirely. That includes the possibility to use ip v4 address or ip v6 address to connect to your target gaming pc to play e.g. Dragon Pong, just as you like.But, and don't f
 orget to read on from here, this isn't yet the case. Internet providers usually are slow in introducing ip v6, and router developers are too. Today only a few providers introduced ip v6 yet and not all router developers seem to know of this new way of connecting each other yet. That means that it's more recommended to use ip v4 addresses as long as this doesn't change, which will take some more years.Via Hamachi anyway it should be no problem to use the one or the other, since Hamachi takes the place of our Internet Router and/or provider, which means that it understand both quite well.So if you're connected via Hamachi, you can choose to use either the first or the second way.Best Regards.Hijacker

URL: http://forum.audiogames.net/viewtopic.php?pid=317148#p317148





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Re: port forwording question

2017-06-28 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

so whitch one is the best to use at all times? as it seems to me, it is best to use the IPV 4 address.but with dragonpong, nothing works. my friend enters my hamachi IPV4 address, and we both connect on port 3214nothing happens at all

URL: http://forum.audiogames.net/viewtopic.php?pid=317146#p317146





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : cartertemm via Audiogames-reflector


  


Re: port forwording question

IPv4 uses a 32 bit address scheme, while IP v6 uses 128. I won't go in depth about what that is and why its important, but the basic idea is:IPv4 consists of 4 digits in the range of 0-255 each separated with a period (.).IPv6 consists of hex separated by a colon (:).

URL: http://forum.audiogames.net/viewtopic.php?pid=317140#p317140





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

well that numbers after the : sign, is the port.But my question is. let's say that i have a ip address that is 122.543.654.88 :mp5,.43g.we?whitch 1 is the ipv 4 address and whitch 1 is the ipv6 address?and which 1 do i need in order to connect to play with other games?

URL: http://forum.audiogames.net/viewtopic.php?pid=317117#p317117





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: port forwording question

That's a pretty good explanation of how something like that works. I heard that there is a way to distinguish IP version 4 from IP version 6. IPV6 has : instead of . I have seen this though. 192.168.1.1:8080Again, how does one know which port is assigned to which protocol? For example, you said that all ports below 1024 are unsafe, and that they are reserved for more advanced protocol. But who says so? If the ports are fixed on something like Dragon Pine, but you don't know what ports they are, how do you know what ports the router should allow?

URL: http://forum.audiogames.net/viewtopic.php?pid=317115#p317115





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector


  


Re: port forwording question

Hi,you're wrong with the port here.There are so many wrong information in here, lol.Basically, port forwarding is called port forwarding because you forward a port through the router firewall towards a target you choose. By default all ports get blocked by the router to defend your computer from intruders. In fact, the router will always be called when someone connects to your ip address. If someone wants to connect to you on port 2620, the router will receive the request, and if no port forwarding rule is specified, the request will be deflected.So now let's get down to business with Hamachi.Hamachi creates some sort of a virtual private network. This network behaves itself like it's behind your router, so any requests sent over the ip address Hamachi provides for you will be routed towards the target pc without the router interventing.The Hamachi interface shows an ip V4 and an ip V6 address when checking the tree view of the n
 etworks in Hamachi. The 2620 you imagined would be the port isn't the port at all, it's the beginning of the IPV6 address given for the target by Hamachi.The port a game uses always needs to be defined by the game itself. There are ways to forward those ports to another port, but that's not the case here, so I won't explain that.In fact, if Three-D Velocity uses some ports below 1024 that's absolutely unsafe. All ports below 1024 are reserved for protocol usage which the operating system developers or some other important programs define.So, the information you're looking for needs to be found in the Dragon Pong documentation. You'll need to find the port Dragon Pong uses. If Dragon Pong uses a fixed port here, you won't need to add any port information to the address the client (the user who enters the ip address into the game to connect to the server) uses.Just create a network, all users who want to play together nee
 d to join this network. Then one user creates the dragon pong server (or which server you want) and all players who want to join this server just copy the ipV4 address (right click onto the user in Hamachi and select copy ipv4 address) and enter it inside the client you want and press connect. That should be it.Best Regards.Hijacker

URL: http://forum.audiogames.net/viewtopic.php?pid=317113#p317113





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

i am so sorry for the double posting again, but since i am on the port forwarding topic, i want to talk aabout a game that requires port forwarding.i don't know if you know dragon pong by dragon apps, well a friend and i tried to play this game. and we did not succesfully get to play with each other!we used hamachi, as we are on a local connection. he entered my hamachi IP address, and we made use of the 2620 port, as for some or other reason hamachi only allowes that type of port.can some one please help me there?

URL: http://forum.audiogames.net/viewtopic.php?pid=317103#p317103





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

Because it does not make use of PTP (pear to pear) connection. it has a centralised server whitch you enter i guess

URL: http://forum.audiogames.net/viewtopic.php?pid=317102#p317102





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

[ a-t ] jack, i can see the IP address in my hamachi interface. but i also can see the port, but what are the rest of the numbers following the port?

URL: http://forum.audiogames.net/viewtopic.php?pid=317098#p317098





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: port forwording question

I see. Peer-to-peer communication is from computer to computer, rather than hosting it on a centralized machine, or dedicated server, as you call it.How do you know which port number is assigned to a given protocol? For example, why does TDV only use port 444 and 445? Why not 443 and 446?

URL: http://forum.audiogames.net/viewtopic.php?pid=317099#p317099





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: port forwording question

Firstly, hosting on a vps such as Linode or Vultr would imply that the game is to be run on a dedicated server, which it's not. Most online games, particularly older ones, run pear to pear. You connect to someone's public ip, or they connect to yours. So in this case, a vps is of no help to you. Hamachi is a virtual network passthrough which doesn't necessarily require port forwarding, but it's not ideal as both parties have to have hamachi installed, and you either create a new network or join someone else's. Essentially, port forwarding is basically opening that port out to the public, allowing packets to be sent to and from it freely. So basically, if you were to run a website, you would need to forward port 80 for http, and port 443 for https. It's basically the firewall to your router. Without port forwarding, people would not be able to connect to directly to your router.

URL: http://forum.audiogames.net/viewtopic.php?pid=317097#p317097





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: port forwording question

So as long as we are in the discussion of port forwarding: What exactly is port forwarding and are there any analogous examples to explain this concept?The only way I can picture it is like having a set of numbered doors, some open and some closed. You have to tell the router to open these doors and allow traffic to flow to and from that door. But when you forward, it sounds as though you're trying to take a flow of traffic and reroute it into another direction.So knowing that, how would this programme work? Also, Why not host Manimum or Palace Punchup on a Linode-hosted server? Then you can avoid the routing problem.I myself have a MiFi card, and I can't host TeamTalk or other games because I don't have a usable public IP address according to the TeamTalk IP address helper.

URL: http://forum.audiogames.net/viewtopic.php?pid=317096#p317096





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

Ok, sorry for the double posting. i want to know how this program works.i created an acount, and i am logged in to it. i have a power button, i can join an existing network and i can create a new network.how does this work?do i give the network details to a friend, and he or she connects to it, and do we then play games that requier port forwarding? does ouer ip addresses change?

URL: http://forum.audiogames.net/viewtopic.php?pid=317072#p317072





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: port forwording question

it doesn't matter what i tell them, they don't believe me at all. don't ask me why:dbut thanks a lotbut i want to know, is this program accessible to the blind totaly? is there a spissifick version that i need?

URL: http://forum.audiogames.net/viewtopic.php?pid=317068#p317068





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Re: port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: port forwording question

Fantastic. Another case of the parents being digital illiterates.  In all seriousness though, there's Hamachi, which should work, but nothing beats actual port forwarding, why don't you have them do it themselves after telling them it's safe, and tell them that usually, depending on the router, it will ask you what device needs this port forwarded so it's not like all devices on the network will have this port forwarded.

URL: http://forum.audiogames.net/viewtopic.php?pid=317064#p317064





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port forwording question

2017-06-27 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


port forwording question

Hello to all of you, i have a little problem.I am not allowed to know the password of my rooter at home and i asked my pairents to help me with port forwording, but they don't think it is safe, although i have shown them an article or 2, they still don't fell like helping me.So my question is, is there a virtual way for me to forword ports? the reason why i want to forword ports is for playing games.games like manamon, palice punch up, and so on.but as you all see, i just can not get my pairents to think it is safe.if any one can help me, i would be happy. i googled a virtual way for port forwording, but could find nothing accessible. i found upnp port mapper, i downloaded java and just to find that it was not accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=317056#p317056





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