Re: Audio Game Console Sonus Interactive

2016-02-05 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

HelloI thought something had been released, becouse this topic is on the new releases room.however, when entering the site, a message appears that is closed to me.also I saw that the author of this topic does not comment since 8 months.so I think the project was abandoned.I hope I'm wrong.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=249393#p249393





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Re: Audio Game Console Sonus Interactive

2016-02-05 Thread AudioGames . net Forum — New releases room : advisor via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I hope so too. It looked promising

URL: http://forum.audiogames.net/viewtopic.php?pid=249408#p249408





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Re: Audio Game Console Sonus Interactive

2016-02-05 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Regardless of whether or not the project is dead, closing or deleting the topic would serve no purpose, and I really don't understand why people recommend doing so when something doesn't go as planned.

URL: http://forum.audiogames.net/viewtopic.php?pid=249415#p249415





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Re: Audio Game Console Sonus Interactive

2016-02-05 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Regardless of whether or not the project is dead, closing or deleting the topic would serve no purpose, and I really don't understand why that is recommended when something doesn't go as planned.

URL: http://forum.audiogames.net/viewtopic.php?pid=249415#p249415





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Re: Audio Game Console Sonus Interactive

2016-02-04 Thread AudioGames . net Forum — New releases room : advisor via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hello!This really does sound like a project that I am most interested in. All posts on what audio games should be are really good, and I seriously can't wait to see this thing released! I'd get one, for sure!

URL: http://forum.audiogames.net/viewtopic.php?pid=249342#p249342





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Re: Audio Game Console Sonus Interactive

2016-02-04 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi all.Well it looks like the project is gone.A message now is on the site stating that a website is not in the best interest of the project right now but indicates the project still continues.However with this in mind there are only 3 possibilities open to us.1.  while they had hopes, a major setback happened, something major finantial or system related.One thing's for sure they are not ready to go live and probably won't be for some time.2.  For whatever reason the project is offline for some sort of delay maybe there is a problem.However its most likely as with all audiogame ventures released by those that have good intentions but are to quick off the mark.This project is basically gone folks.And so comes the end of another console for blinks.To be honest I think if you got a standard computer with a linux distro on it as an os or windows iot or even a raspberry pie you could make a console for that
 .but even so, I think this is gone, the origional poster has not posted in ages, lets close this topic, delete it and move on.

URL: http://forum.audiogames.net/viewtopic.php?pid=249345#p249345





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Re: Audio Game Console Sonus Interactive

2016-01-02 Thread AudioGames . net Forum — New releases room : Leon Stewart via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Also it would be cool to have a legend of Zelda game that would work with it as well. I've always wanted to see what the legend of Zelda game would be like with descriptions and objectives. Kind of like how they made super Mario Brothers the audio addition,  and sonic the hedgehog

URL: http://forum.audiogames.net/viewtopic.php?pid=245154#p245154





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Re: Audio Game Console Sonus Interactive

2015-12-02 Thread AudioGames . net Forum — New releases room : Leon Stewart via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hello. I enjoy handheld games as well.  Is this console  going to be for the iPhone? Because I have a certain game in mind that should go with it. And audio version of the popular game puzzle and dragons. Where we can drag certain pieces together to make combinations.  I've actually seen a couple of Playthru's and I actually think that blind people can drag-and-drop pieces with the help of voiceover.  Voiceover would describe the colors and then all we would have to do is drag and drop the colors together. Making a combination.

URL: http://forum.audiogames.net/viewtopic.php?pid=240875#p240875





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Re: Audio Game Console Sonus Interactive

2015-12-02 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

This console isn't for the iphone, but that's a good idea for a game as well as an iphone game.

URL: http://forum.audiogames.net/viewtopic.php?pid=240895#p240895





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Re: Audio Game Console Sonus Interactive

2015-11-25 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

ok. so, let us see hear, what is to become of this?  i do realize it takes alot of time and time is deffinitly went in to this creation however  there have been no post or info sense sometime in june and the sight sad to say is closed.   are we at all getting close to a release date?   etc?   it seems this this was good idea gone bad.    i've heard nothing in short of gaming etc or anything.   and i've kept up with sight and hear.  infact when reading, i saw the same info hear and at sight when sight was opened.   yet that was sometime in june.   i'd like to know is there more or something we can look forward to?   or is this a destroyed project.   i'm so ready to see this creation, etc.   ready to hear pricing, and hear some demos etc.   but from the looks and sounds of it and what i'm learning, it doesn't look like that is gon
 a happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=24#p24





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Re: Audio Game Console Sonus Interactive

2015-11-25 Thread AudioGames . net Forum — New releases room : hhurstseth405 via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Can I hear a example audio file of this device in action please? If you have any Email me hear on the forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=240041#p240041





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Re: Audio Game Console Sonus Interactive

2015-06-25 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

As for the g d e, I think that maybe if you could get @philipbennefalls permission over here you could base it up of bgt, its the language that a ton of us out here are familiar with, and if you can base it off of that were more likely to have a bunch of test games from the blind community when the feedback version of the g d e comes out. If you havent checked out bgt, www.blastbay.com. And its completely free!

URL: http://forum.audiogames.net/viewtopic.php?pid=221419#p221419




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Re: Audio Game Console Sonus Interactive

2015-06-24 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I apologize for my absence on the forum for such a long time, changes in my personal life have slowed the Sonuss development quite drastically but development still pushes on regardless.Thanks to the priceless feedback and opinions you all share with me, I have added more buttons to the Sonus. As mentioned, all buttons are programmable by the developer but now i intent to have four buttons as a d-pad and 5 actions buttons along with a dedicated pause buttons that isnt programmable.The Sonus has reached its foundation level where I am happy with all tests, and functions are all working as they should (object collisions, button responses etc) and work has now begun on what I call the GDE (Game Development Environment). I intend to develop them both parallel to each other but possibly make the GDE available early to catch any bugs and tweek it after collecting user feedback.As always thank you all for your input. you are a valuable resource that
  ensures this projects success

URL: http://forum.audiogames.net/viewtopic.php?pid=221349#p221349




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Re: Audio Game Console Sonus Interactive

2015-06-24 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I saw this post when it was originally posted, and I am glad youre still working on it. Its a good idea, and I hope nothing but the best for you I just want you to know that is a tough road ahead. One thing that I do recommend, and Im sure other people have recommended it as well. Its to get in touch with some of the developers on here, because thats one thing you will definitely need. I will definitely check out your website, and keep an eye on this topic. Best of luck to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=221358#p221358




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Re: Audio Game Console Sonus Interactive

2015-06-24 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

[[wow]], this sounds way cool! (Yeah, Im from the 70s)Before I lost my vision, my favorite games were first person games. Except for Blindside, I have yet to try any first person audio games like Swamp, but plan to as soon as I get some decent headphones.Im becoming more interested in action and role playing games than I have been in the past, especially if they are done with a first person perspective, .What I wanted most to say was to respond to remark you or someone else made about listening to the same voice over a long period of time. I recently encountered several games that solved this by having several narator that switched off as appropriate to the game. In Blindside, you follow a couple, you play the game as the guy. The guy does most of the naration, but occasionally his girl friend would chime in.

URL: http://forum.audiogames.net/viewtopic.php?pid=221375#p221375




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Re: Audio Game Console Sonus Interactive

2015-05-31 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

@jackYeah I agree.

URL: http://forum.audiogames.net/viewtopic.php?pid=218513#p218513




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Re: Audio Game Console Sonus Interactive

2015-05-30 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I think this will be cool! Id also like to have a microphone and a wifi adaptor thing, so that online games can be played, or content or games could be downloaded.

URL: http://forum.audiogames.net/viewtopic.php?pid=218327#p218327




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Re: Audio Game Console Sonus Interactive

2015-05-30 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

As he pointed out the buttons are programmable. If a dev wants to use the buttons as arrows they can program 4 buttons to move up, down, left, or right. That in my ipinion is quite medioker as just about every gamer is used to having arrows as either a d-pad or laptop style arrows.

URL: http://forum.audiogames.net/viewtopic.php?pid=218366#p218366




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Re: Audio Game Console Sonus Interactive

2015-05-30 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

What type of quality are the audio games out there like?There are a handful of good ones, otherwise, in all honesty, quite mediocre. Im not going to name the good and the bad, but there are lot more bad than good.What would we consider the most important aspects of an audio game? (Such as the Narrators Voice could make or ruin a game)Well, in my opinion, the sounds.Would a platform such as a game console be welcomed or needed within the community?Its a neat idea, so Im all for it. Another benefit of it is that if it got big enough, companies like Microsoft or Soni may notice it and jump on the audio games consol wagon.Do many blind or visually impaired people cope with devices such as Iphones where game apps are available?Yes there are audio games on phones, but again, most of them are not entertaining.The Sonus controlled via buttons. One dedicated pause but
 ton and five buttons to be programmed for whatever the game developer has in mind.Pardon me if Im completely misunderstanding this, but are you saying that there are no arrows or analog sticks?I appreciate you asking us for our feedback, and Im interested in seeing what will come of this. However, I do want to point out a few things. A consol is a big thing to pitch and attempt for it to become reality, so Im sure I and many others are expecting big games too. I know for sure that many of us can say how many side scrollers and 1/2 button games there are. Blind people are blind, and thats it, we are still heavy gamers like sighted people. That being said, my expectation are high, but I will support this idea any way I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=218356#p218356




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Re: Audio Game Console Sonus Interactive

2015-05-24 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi Aronp, and welcome into the community. My view on the buttons is maybe different shaped butttons, or that would just make it easiest to remember the buttons. As you said the buttons are programmable so a key describer mode wouldnt be ideal since the buttons do different things depending on the games. Also, since you said the games are on sd cards, would it be possible to copy multiple games on a card? Some of us have sdhc cards and with a 32gb card, Id say you could store about 5 games on that depending on how big the games are. This would maximise portability if you are carrying the thing around and just want all your games on one card. I really like this approach as I have experience with audio games as well as mainstream consoles. Bgt is a good idea as most of the audio gaming community knows that language, it is very easy to learn, and lightweight so you can program anything from a mini shoot the target game to a full sized adventure with it. That would get more
  people from this community developing games on the console. Also, do you have any plans for getting beta testers for the console? I can most certainly help with testing it. A suggestion would be to make a virtual machine of the boards firmware for people to test. This is the kind of project that, in my opinion, could use test runs from the community so based on that we could help shape the development. Best of luck with the project!

URL: http://forum.audiogames.net/viewtopic.php?pid=217576#p217576




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Re: Audio Game Console Sonus Interactive

2015-05-24 Thread AudioGames . net Forum — New releases room : Genroa via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi Aaronp and welcome!Some little things I wanted to say:- Im not sure a portable gaming device would be so used because of the smartphones : touchscreen, audio output, buttons and more power than anything you could get with something like a raspberry pi. Your only chance is to give a very good development kit to devs, and to make your gaming device really good IMO - TTS is vital. Not only for gaming purposes, but for development purposes. When I create a game, I dont want to be blocked because I didnt recorded voices yet, or to have to replace voice sounds by test bips. So, I use TTS to have a correct menu and ingame voice. The other advantage of TTS is that its easy to use, and on computers most of people who are V.I. have a screen reader, and so are able to read TTS. You really cant make a device with a dev kit which does
 nt provide TTS.- As a BGT dev, I would say : forget about BGT. Why would I say that? Your device is probably done with a raspberry pi or an Arduino board. The first can barrely have a Linux OS and the second only recognise specialised kind of C language. The first is more powerful, but provide advantages and cons : you can play to anything working on a Linux on this device, and dev kits only have to be compatible with Linux (languages like C, C++, Java, Pb I think, Python, etc.). BGT is Windows oriented, and you wont be able to have a Windows OS on your device. The problem of Pi : you have to build a special OS for your gaming console.If you are planning to do something more simple, be sure that you provide enough languages, enough libraries, as developers are used to work with powerful languages today. If you come and say my device is exceptional, but you can only program in basic with nearly no library provided no one will be interested. But if
  your device is compatible with a lot of languages AND computers, developers may begin to port their games on your gaming device...before starting to make device compatible only games, which may never come because computers are really, really used.- I would suggest to follow Jacks idea, having different shapes for buttons, and I would suggest to use at least six buttons, with at least 4 for directions. If not, why not using a little joystick? There are cheap little joystick cards you could use, and this would save buttons for other things - about the size of the device : not more than a big DS console. Make it small enough to be placed in the pocket, and it will be the perfect size!A little thing about the BGT dev toolkit word : in fact this is only a development toolkit made with the AngelScript, but since we added other libr
 aries support, through the library object. BGT is complex enough to support DLLs, and so with more work any game could be doable, with openGL for example 

URL: http://forum.audiogames.net/viewtopic.php?pid=217588#p217588




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Re: Audio Game Console Sonus Interactive

2015-04-15 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hello, if Im not wrong, the PS4 also have a touchpad in the controller, which is the way I imagine Sonus to be. For the buttons, we dont need a exact mark for each one, but lets say, a different mark next to them. As for the shape of the console itself, I can not imagine something bigger than a tablet. Personally I can not say if we should have directional arrows, analog sticks or both.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=212346#p212346




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Re: Audio Game Console Sonus Interactive

2015-04-14 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you for the concern Musical Professor, the full name for the Sonus will be Sonus Interactive which I havent come across, so hopefully we will be fine with that one. I will look into that regardless just to make sure.And yes, Jeffb. I also believe there should be both A touch screen and buttons. How i imagine it working is to use the touch screen for more interactive actions such as sword swipes etc while using directional keys and buttons for more basic game commands.As for whether it will be made rechargeable or battery powered, he original idea was chargeable but that can change, what are pople thoughts?I also have another question, how do you all think buttons would be best indicated? such as embossed Letters, Shapes, a different number of little bumps on each button? any thoughts on that?

URL: http://forum.audiogames.net/viewtopic.php?pid=212206#p212206




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Re: Audio Game Console Sonus Interactive

2015-04-14 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I could do without anything to label the buttons, personally; its easy enough to remember how theyre arranged in most cases, and if thatd be difficult here (say, if theyre all in a row), just marking one or two (sort of like how QWERTY keyboards mark F/J/ numpad 5) should suffice. I.E, emboss some sort of mark on or near the middle button.Most console controllers engrave the label; sometimes these are discernable by touch, sometimes not. Sometimes theyll emboss or engrave labels near the buttons (Ex, Playstation controlers with L and R embossed in front of the shoulder buttons, or the Sega Nomad with the letters engraved above/below the buttons).Id expect the pause button to be shaped differently, if not made from a different material (Any idea why softer start/select buttons are so popular?).Embossing is certainly easier to discern by touch than engraving, regardless of if you go for letters / numbers / shapes / #$*€+-.

URL: http://forum.audiogames.net/viewtopic.php?pid=212210#p212210




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Re: Audio Game Console Sonus Interactive

2015-04-14 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

About the rechargeable batteries: you could use Standard batteries or Nimh Akkus for exampl. Thi way you could optain the bateries easily in any store you like, and have the Option to use rechargeable batteries as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=212248#p212248




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Re: Audio Game Console Sonus Interactive

2015-04-14 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

while I do understand the name of what system will be called, just using the name sonus in your title could raise concern.  I had wrote an email in the types of games etc, but, im not sure, if u ever received it. tell me if and or should I say when this is dun, how would one get the games and titles? Ive heard from a lot of people in terms of voicing, ware generally I like more of self voicing from human acters. but its nice to hear I surpose from both in that. also, when this is released, have u inshort spoke of how memory would work? etc? adventure titles with action and all would be nice along with beatum up. role play is nice ut it doesnt do nothing for your anger or frustrated situation.  I cant wait to see how this becomes, and what is your pricing u are thinkin of putting this at? I do plan to get one either way.

URL: http://forum.audiogames.net/viewtopic.php?pid=212311#p212311




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Re: Audio Game Console Sonus Interactive

2015-04-14 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

while I do understand the name of what system will be called, just using the name sonus in your title could raise concern.  I had wrote an email in the types of games etc, but, im not sure, if u ever received it. tell me if and or should I say when this is dun, how would one get the games and titles? Ive heard from a lot of people in terms of voicing, ware generally I like more of self voicing from human acters. but its nice to hear I surpose from both in that. also, when this is released, have u inshort spoke of how memory would work? etc? adventure titles with action and all would be nice along with beatum up. role play is nice ut it doesnt do nothing for your anger or frustrated situation.  I cant wait to see how this becomes, and what is your pricing u are thinkin of putting this at? I do plan to get one either way.

URL: http://forum.audiogames.net/viewtopic.php?pid=212312#p212312




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Re: Audio Game Console Sonus Interactive

2015-04-14 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hello Aaron.Well you could come up with names for the buttons and have one button normal and one button embossed like cae said. And however many buttons you have you could consider them action buttons which would punch or have the character jump and things like that. Then you could have a set of directional buttons or a joystick that would control the players movement. Then you could have a shaped pause button so that it stands out from the others. And of course there is no reason to label the touch screen lol.Ive also been thinking about how you could script games. What I imagine is something whith the simplicity but flexibility of python but of course without the indentation. If you have ever used python then you know what I mean. This way you can do simple things like display text and play sounds but also do complex things like movement and enemy behavior things like that.And I really like your idea about using the touch screen and buttons together
 . The way I imagined it was like the playstation vita where you can turn off one and use the other. Ive never played a game where you use both buttons and a touch screen at the same time it sounds awesome. And as far as I know its never been done before.

URL: http://forum.audiogames.net/viewtopic.php?pid=212317#p212317




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Re: Audio Game Console Sonus Interactive

2015-04-11 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

This sounds great! If you do a touch screen you should have buttons to for those that do not like them. Although its a personal preference I myself am not afan of touch screens.

URL: http://forum.audiogames.net/viewtopic.php?pid=211923#p211923




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Re: Audio Game Console Sonus Interactive

2015-04-11 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

[[wow]], i realy like this Project as well and am very interest in its Progress. Will it be possible to use normal batteries for the sonus? Since i personaly dont like build in batteries, that would be a very nice an flexible Option.

URL: http://forum.audiogames.net/viewtopic.php?pid=211899#p211899




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Re: Audio Game Console Sonus Interactive

2015-04-11 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

hi. I sent u an email. a word of sage councel persy. u are using the name sonus. theres only one company that I know of hear in the US with that name for something and though u are doing something completely different from what they do, u are using there name. Im just saying u may wana keep your bases covered on this on sir cause it could be looked at wrong from company even though yalls direction is completely different.

URL: http://forum.audiogames.net/viewtopic.php?pid=211944#p211944




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Re: Audio Game Console Sonus Interactive

2015-04-11 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi All,Even more great ideas coming from you guys, I see.To answer a few questions:Yes Guitarman, this will not be a virtual console but a physical hand held device (and I am loving the touch screen idea, that one should challenge me and keep me from getting bored). Also yes, I am a sighted individual.As for game development, I want as many developers to come out of the woodwork as I can get. And not everyone can program but the idea is to build an easy to use bit of software for games to be developed in with no programming experience needed (except for the logical way of thinking that comes with programming)And also, Sonus is indeed Sound in Latin.Unfortunately Sonus.co.uk was taken so I had to add Interactive onto the end.

URL: http://forum.audiogames.net/viewtopic.php?pid=211880#p211880




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Re: Audio Game Console Sonus Interactive

2015-04-09 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you Alan, Brilliant questions.The main thing is to offer something easy to use and portable, a universal platform. There are visual games for both PC and Consoles and as you say PCs will always rain supreme, yet consoles have taken over the gaming world. PCs are built for a thousand uses and must be adapted to work how you want them to. Consoles however are built for purpose so you find that you can use them more seemingly.The Sonus is a working prototype but by far still in its infancy, I imagine feedback from everyone will push me in directions I never thought of going regarding its development. It has short falls at the moment which is expected, its only a prototype. But i am committed to making something that reflects your opinions. It may take a while, but if we want it bad enough Im sure well get there.You mentioned you would love to see something like this in progress? may I ask why?You are right, there are already games an
 d communities right here on PCs, which everyone acknowledges, yet the idea of a console is still very in demand it seems.And regarding your point on community, you couldnt be more right. I have only developed tools to create some test pieces with. They are terrible to use and not worth sharing yet as I havent really established if I am going in the right direction yet.Text it seems is a much bigger concern that what I realized (and thank you all for making me realize that) and will probably have to be looked at.As for price, I couldnt possibly comment, I dont think we are that far along yet.And dont worry, if more bad policemen like you come along we may just get somewhere with this thing. You guys are my voice of reason.Once the Sonus works how we want it to and I am more confident it meets everyones needs, then the tools needed to develop the games will be coming next.

URL: http://forum.audiogames.net/viewtopic.php?pid=211700#p211700




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Re: Audio Game Console Sonus Interactive

2015-04-09 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

For text to speech, the EMIC2 module is probably the nicest price to quality that Ive come across. There are a few really cheap ones, but they sound so bad that at times I struggle to understand it. The huge down side to EMIC2 is that youd be adding about $60 to the price of your console.

URL: http://forum.audiogames.net/viewtopic.php?pid=211702#p211702




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Re: Audio Game Console Sonus Interactive

2015-04-09 Thread AudioGames . net Forum — New releases room : Alan via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi there,Just one question followed by some considerations:Sincerely, whats the purpose of Sonus? I mean, we all have computers, possibly more powerful than Sonus ever will be; you can always buy a controller (a joystick or whatever) to use with your prefferred games; and as I understand, there isnt any developers friendly tools at all.The only advantage of Sonus is that it would be a portable device, or am I missing anything?And two consideratiosn:1. Community:community is the most important part. Without a community, 10 or 20 guys will buy a Sonus, and after two or three games, nobody will remember about it anymore. In my opinion, build a community first, give them tools to easyly develop games, and a platform to publish their games and get feedback, and community will response. and 2. Price: Ok, I buy a Sonus. No idea ho
 w much it will cost, but imagine 100 euros.100 euros, plus 3 games (25 euros each), 175 euros (remember, theres no text, so game developers have to pay for voice acting and it increases its price). In this scenario, again, you need (goto 1), community, cause without a lot of good games, it cannot work. And a strange voice is telling me that it will be more than 100 euros...Believe me, Id love to see something like that in progress, thats why I am acting as the bad policeman 

URL: http://forum.audiogames.net/viewtopic.php?pid=211683#p211683




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Re: Audio Game Console Sonus Interactive

2015-04-09 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Regarding the narration vs. Text thing, I personally have to agree with sneak and Cae here. Personally, it makes a huge difference to me having a game in text, especially as you can simply speed up your tts and go at your own pace. Also, your obviously cutting out the cost of hiring halfway decent voice actors, which also really brings the immersion factor into play (or at least it can.)While I think a console would be amazing, at the same time Id personally rather see more detail put into gaming itself. Were really starting to see some interesting ideas especially among the Japanese devs. Ive probably just repeated a post or 2, but yeah. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=211655#p211655




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Awesome. I look forward to see where this project goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=211536#p211536




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

If I were designing a minimalist console, button-wise, Id aim for 6 buttons, just because that gets us up to NES/Gameboy-style capabilities.But, in fairness, Mario hardly uses the up and down buttons at all--climbing vines and crawling through pipes, and tall Mario can crouch and slide but thats more of a trick than a necessary part of gameplay.If the pause button can come with something like a menu, 5 buttons would be plenty for a game like Bokurano Daibouken 1 or 2 (Maybe even 3, although 3 adds more command keys thatd be tricky to so compress).Having said all that, I use to design games based around the even more limited keyboard controls in Microsoft Powerpoint (97 and 2000; the former didnt even support tabbing between interactive objects, but Jaws could read static text if I really needed to use them). That amounted to 3 buttons (previous, next, and h), 5-6 in 2000 (tab, shift+tab, and enter). So making games that work with 5 button
 s is well within the bounds of reason.(In fact, I think remaking one of my Powerpoint games might be a decent first project to try for the Sonus. I loathed Jaws4 for the longest time, just because the virtual viewer ruined the controls I was trying to gamify.)

URL: http://forum.audiogames.net/viewtopic.php?pid=211531#p211531




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi.This sounds really exciting.I have both experiences with audiogames, games which are made for blind people and mainstream console games as well.One question for your console: How should games be made for it? Should people be able to make their own game, are you making any Development kit, do you wanna make all the games or whats your idea regarding to this?I look very much forward to hear more about this awesome project.

URL: http://forum.audiogames.net/viewtopic.php?pid=211513#p211513




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you CAE_Jones for you very in depth comments. You have given me plenty to think over and I greatly appreciate it.In response to posts from ThreeBlackNoises and SLJ:There are not dedicated directional buttons on the Sonus but that isnt to say a game developer cant assign some. The Sonus was design with a more responsive game play approach in mind, so platform side scrollers could be challenging to develop.There would be a way to allow the player to walk around an open world if a grid approach was applied. Imagine being stood in a field, you can hear the wind and trees rustling etc and you know you need to go into the woods . You would press the button designated to move you to the direction of the rustling, say if the sound came from your right, you would press the button to move right until the sound was closer to you. Each time moving a grid piece closer to the rustling sound.When including directional buttons it can be a problem beca
 use it leaves less buttons available for other functions, but thats not to say buttons cant be used for more than one function. The buttons could turn into attack and defend buttons when an enemy is encountered.There are a lot of possibilities to explore and it can depend a lot on who makes the game.As for game development and taking in mind what CAE_Jones mentioned in another post in the development room, I believe the more people working on games the better. The Sonus is an unknown game console and I I dont just want to build a product I also want a community to follow with it. Keeping it all to myself would be selfish if it really takes off and people enjoy it.I have developed a very rough development kit so far that I have just been using to create little test games (if you can call them that at all) but it is very buggy and not user-friendly in the slightest. Hopefully this will all change in the future to come however.I am go
 ing to try to set up a youtube channel to demonstrate what game play may be like on the Sonus, I understand no one quite knows what to expect so I will create a representation of how the grid based moving around could work and maybe also make a little fight scene so people can see the action based side as well. These wont be actual games however, just representations of what the Sonus could produce as games.

URL: http://forum.audiogames.net/viewtopic.php?pid=211520#p211520




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Eh, with dedicated hardware, there are all sorts of options.I doubt porting BGT would be all that straightforward, since it relies on the windows API and direct sound, etc.If it uses an interface where Angelscript would make sense, then sure, adapting some of BGTs helper layer scripts might be nice (sound_pool, number_speaker, dynamic_menu, soundtrack if it has an onboard tone generator or something similar (but I wouldnt bet on that)).But its entirely possible that the clock, audio engine, input, etc, would lend themselves to a different system.

URL: http://forum.audiogames.net/viewtopic.php?pid=211563#p211563




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

What specs is this going to run on?Are games going to be downloadable, or are you looking into some kind of flash cartrage system?Have you though about porting BGT over to your system? That language seems to be taking off in the audiogames comunity, and having support for it might make more devs make games for this new system.

URL: http://forum.audiogames.net/viewtopic.php?pid=211551#p211551




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I find if youre going to make a console, thats great, but a console is just that, a console. Its what is used to play the game. If you are talking about making a game in which you can take it with you on its own console thats another thing. I feel that narration doesnt make or break a game. Theres plenty of games I played when I was able to see when the narration sucked, but the game play and designed was amazing. I think if you have an amazing story, but all you have to do to advance in the game is press a button here, or select an option here, thats not really an audio game, thats more like an audio choose your own adventure story, which is good in its own way, but weve several of those already, and to be honest I dont enjoy them personally. Self voicing versus text to speech is a tough one, but honestly I prefer text to speech, most of the time the games I play that are self voiced are poorly done, and lack
  information, its also far more time consuming than if you were to just write up what you want. I also agree with keys, sound effects are the best feature of audio games, and not only because they convey more information, but because they leave a lot to the players imagination. I think game play and good sound effects are what make a good game. If many of you remember when RTR first started out and it had those awful sounds to begin with, when I heard that I was like this is horrible, and then after he updated them I was like ohmygod this is amazing. I mightve been the only one with that in my head, but as we all know its a pretty freakin awesome game now. Anyway, just my opinion on the matter.

URL: http://forum.audiogames.net/viewtopic.php?pid=211546#p211546




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hay Aaronp, what specs is this going to run on?Are games going to be downloadable, or are you looking into some kind of flash cartrage system?Have you thought about porting BGT over to your system? That language seems to be taking off in the audiogames comunity, and having support for it might make more devs make games for this new system.

URL: http://forum.audiogames.net/viewtopic.php?pid=211551#p211551




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Im afraid Im not familiar with the BGT language at all, that is something I will have to look into. As for games I see it going down the flash cartridge path myself. Right now games are stored on SD cards along with all the saved game data.As for specs the processor is around 800Mhz with 512MB of RAM, but thats just the programmable board the prototype is made on. If it goes as far as being manufactured the specs could change.Also thank you, Sneak for your input. I would like to follow up on your post by saying that I definitely agree a choose your own adventure game is only really a game by definition. I had no idea such a community as this existed when I began development on the Sonus so it naturally started going down that route.unfortunately making something that already exists digital isnt actually Patent-able, however I have advanced on the concept enough that an application is now in the pending process so it must be a step
  in the right direction for an audio game console.If we can break down what it is about games that make them entertaining I think we would come up with a list such as:Quick thinking and reacting to situationsGood atmosphere and amercingPlayer development and goals to work toUse of judgement skillsChallenging, such as puzzlesAll of which The Sonus is capable of. If an enemy is charging at you, then you must choose to dodge, attack or block before he gets to you, and perhaps skills you have developed along the way means one will be more effective than the other.my first ever test game was the player riding through a wood with bad guys jumping out of trees, the player pressing one of two buttons to shoot left or right to hit them depending on where they sounded like they where.The use of gauged buttons allows players to judge how much power to put into a bow and arrow shot, or how long to hold their breathe wh
 ile hiding under water perhaps.Any thought on this? agree? disagree? Anything I havent considered?

URL: http://forum.audiogames.net/viewtopic.php?pid=211560#p211560




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi,regarding inventories, I never really had a problem with many items in inventories. Ways to make it less cluttered would be to group same items into one, so that it says for example 20 arrows instead of arrow over and over. Another way could be to sort the inventory into categories like armor, weapons, expendables etc, so you can find what you want a bit quicker. But as long as there is a reasonable way to list items and cycle through them, many items shouldnt be a problem.I also would like games where there is more to do than just pressing a button from time to time, since that doesnt really feel like playing a game to me. I like to be able to think before I do anything in a game, but I also like a high amount of interaction.

URL: http://forum.audiogames.net/viewtopic.php?pid=211568#p211568




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hay Aaronp, for examples of games that BGT can do, Id like to point you to www.vgstorm.comA vary young programer has made two vary good games using the language.Alsohttps://www.dropbox.com/s/b3gkimcvek28x … s.rar?dl=0a user named nina0116 made this one.Also Q9, can be found at www.blastbay.comAnd is made by the person who made the bgt language in the first place.It is their you can also get the bGT kit itself, along with a few free games and a concept demo.Hope this helps.All of these game; for what they are; are vary high quality and sho what the language can do in the hands of people who embrace it.

URL: http://forum.audiogames.net/viewtopic.php?pid=211593#p211593




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hay Aaronp, for examples of games that BGT can do, Id like to point you to www.vgstorm.comA vary young programmer has made two vary good games using the language.Alsohttps://www.dropbox.com/s/b3gkimcvek28x … s.rar?dl=0a user named nina0116 made this one.Also Q9, can be found at www.blastbay.comAnd is made by the person who made the bgt language in the first place.It is their you can also get the bGT kit itself, along with a few free games and a concept demo.Hope this helps.All of these games; for what they are; are vary high quality and sho what the language can do in the hands of people who embrace it.

URL: http://forum.audiogames.net/viewtopic.php?pid=211593#p211593




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hay Aaronp, for examples of games that BGT can do, Id like to point you to www.vgstorm.comA vary young programmer has made two vary good games using the language.Alsohttps://www.dropbox.com/s/b3gkimcvek28x … s.rar?dl=0a user named nina0116 made this one.Also Q9, can be found at www.blastbay.comAnd is made by the person who made the bgt language in the first place.It is their you can also get the bGT kit itself, along with a few free games and a concept demo.Hope this helps.All of these games; for what they are; are vary high quality and sho what the language can do in the hands of people who embrace it.for other audiogames that I think are good, Id also like to point you towww.draconisentertainment.comwww.gmagames.comwww.orialgomez.com

URL: http://forum.audiogames.net/viewtopic.php?pid=211593#p211593




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hay Aaronp, for examples of games that BGT can do, Id like to point you to www.vgstorm.comA vary young programmer has made two vary good games using the language.Alsohttps://www.dropbox.com/s/b3gkimcvek28x … s.rar?dl=0a user named nina0116 made this one.Also Q9, can be found at www.blastbay.comAnd is made by the person who made the bgt language in the first place.It is their you can also get the bGT kit itself, along with a few free games and a concept demo.Hope this helps.All of these games; for what they are; are vary high quality and sho what the language can do in the hands of people who embrace it.for other audiogames that I think are good, Id also like to point you towww.draconisentertainment.comwww.gmagames.comoriolgomez.com

URL: http://forum.audiogames.net/viewtopic.php?pid=211593#p211593




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hay Aaronp, for examples of games that BGT can do, Id like to point you to vgstormA vary young programmer has made two vary good games using the language.Alsohttps://www.dropbox.com/s/b3gkimcvek28x … s.rar?dl=0a user named nina0116 made this one.Also Q9, can be found at www.blastbay.comAnd is made by the person who made the bgt language in the first place.It is their you can also get the bGT kit itself, along with a few free games and a concept demo.Hope this helps.All of these games; for what they are; are vary high quality and sho what the language can do in the hands of people who embrace it.for other audiogames that I think are good, Id also like to point you towww.draconisentertainment.comwww.gmagames.comoriolgomez.com

URL: http://forum.audiogames.net/viewtopic.php?pid=211593#p211593




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hay Aaronp, for examples of games that BGT can do, Id like to point you to vgstormA vary young programmer has made two vary good games using the language.AlsoCandy Crashers by nina0116.Also Q9, can be found at Blastbay studiosAnd is made by the person who made the bgt language in the first place.It is their you can also get the bGT kit itself, along with a few free games and a concept demo.All of these games; for what they are; are vary high quality and sho what the language can do in the hands of people who embrace it.for other audiogames that I think are good, Id also like to point you toDraconis EntertainmentGMA Gamesoriolgomez.comHope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=211593#p211593




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : tward via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi all,A note about BGT. BGT is not a programming language. It is what we call a toolkit. I know that might not make sense to someone who doesnt know anything about programming, but to a developer it makes a world of difference. So it is important not to try and sell BGT to developers as a programming language when it is something else entirely different.To try and explain BGT is basically a number of libraries and tools wrapped by a scripting language called Angelscript. Those libraries and tools are essentially a highly specialized set of tools specifically created for making games. BGT is a specific tool for a specific kind of program. You can not use BGT to create other types of applications like text editors, wordprocessors, calculators, whatever as it is not a general programming language only a toolkit.A full blown programming language like C++, for example, can be used to write anything from a hardware driver to an application. It isn
 t limited to a specific type of application, and may have access to hundreds of toolkits and APIs. So while BGT is rather limited what it can do a full blown programming language is not.So let us try and avoid calling BGT a language wherever possible as it is not correct. I know many do so out of ignorance, but it is time you know the difference here. That way we can avoid any unnecessary confusion later on based on someones misinformation.

URL: http://forum.audiogames.net/viewtopic.php?pid=211645#p211645




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net Forum — New releases room : tward via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi all,A note about BGT. BGT is not a programming language. It is what we call a toolkit. I know that might not make sense to someone who doesnt know anything about programming, but to a developer it makes a world of difference. So it is important not to try and sell BGT to developers as a programming language when it is something else entirely different.To try and explain BGT is basically a number of libraries and tools wrapped by a scripting language called Angelscript. Those libraries and tools are essentially a highly specialized set of tools specifically created for making games. BGT is a specifically tool for a specific kind of program. You can not use BGT to create other types of applications like text editors, wordprocessors, calculators, whatever as it is not a general programming language only a toolkit.A full blown programming language like C++, for example, can be used to write anything from a hardware driver to a application. It isn
 39;t limited to a specific type of application, and may have access to hundreds of toolkits and APIs. So while BGT is rather limited what it can do a full blown programming language is not.

URL: http://forum.audiogames.net/viewtopic.php?pid=211645#p211645




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you for the very quick comprehensive reply crashmaster. Fortunately today there are programmable boards that make prototyping very easy and cheap. The prototype at the moment is a small handheld device, and I dont see why it would have to be any bigger.Thank you for your supportive words. I will be putting everything I have into this project and I believe it has a high chance of succeeding. I am hoping to make each game like a well made audio book with voice actors and surround sound to make you feel like you are among them. I would like to keep narration to a minimum if possible but it will of course be highly necessary.I assume a narrators voice can make all the difference for such a product?Do you find there are narrators voices that you could listen to forever and others that make you want to stop listening right away? Anyones opinion on this is welcome

URL: http://forum.audiogames.net/viewtopic.php?pid=211413#p211413




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I think that, even more than the voice acting in the game, the sound effects can convey a lot of information to the player. Effectively using sound effects can provide a lot of information in a short time, whereas text, whether on screen or read aloud, takes longer.

URL: http://forum.audiogames.net/viewtopic.php?pid=211415#p211415




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Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Audio Game Console Sonus Interactive

I am amazed that through my research I havent stumbled across this community yet, So firstly, Hello.My name is Aaron Parsons and for the past 2-3 years I have been developing an audio only game console that is now nearing the end of its prototype stage. I only recently established a website to keep people up-to-date with its progress of development.Hopefully posing a web link isnt frowned upon but if you are interested in taking a look the URL is ww.sonusinteractive.co.ukI am very interested in gathering any sort of feedback I can from the already existing audio gaming community such as:What type of quality are the audio games out there like?What would we consider the most important aspects of an audio game? (Such as the Narrators Voice could make or ruin a game)Would a platform such as a game console be welcomed or needed within the community?Do many blind or visually impaired people cope with devices such as Iphones where
  game apps are available?I am very excited to have come across this forum and hope and would love to discuss ideas and concepts with everyone from the audio game industry. I hope my eagerness doesnt come across as rude or as if I am just trying to push a product towards people, Its just as far as online is concerned, it has been very hard to gather any sort of feedback on a project I have put a lot of time and effort into.Many ThanksAaron

URL: http://forum.audiogames.net/viewtopic.php?pid=211401#p211401




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

[[wow]] I am surprised no one has actually replyed yet.There have been talk about consoles from time to time.with various people even trying to make one.Even the dev group I am with has in secret tried to do something.Just about everyone who is everyone well and others have at least thought about it.Consoles have been limited to remembering the menus, fighting and sport games seem to be the most playable.Stereo sound, position of sounds, 3d sounds, target beeps aand detectors object locaters and a few other things have made things well go ok for the most part.The blind have no issue with touch though I havnt hit that just yet.I still use a keyboard and speakers on a laptop.I dont exactly have the cash to do a lot of funding at this stage, I need to save it for a few extra upgrades later in the year.But I will dfinately donate via paypal to the project I really do hope it succeeds.as there was one which I
  did put something in which didnt.The closest we got to one was a modified computer back in 1995 but it never happened due to developmental issues.Id really like there to be one for the blind though.As for games over the years quality has gotten up.we have 3d games, 2d side scrolers, some flight and racing games.A few card board, and sport games, and a few online casinos and stuff.We also have deathmatch new beginning from reality software the first online audio game of its type for us anyway like an audio mud/ rpg type which is quite new and others.Ofcause thats just the English games the Japanese stuff is higher quality than that true its mostly fighting type Japanese animations but the quality is really good.Most of these are not in English but still.We have come a long way in some cases we are almost at mainstream level.The only arieas we have not hit it off are ofcause sound and graphical games 
 both sighted and blind can play with ease and ofcause since most of us are 1 man opperations with little cash coming in we cant do big licenced works in fact whenever we do get into a situation where we infringe someones rights we have no choice but to back down completely.Blind gaming is a hobby at best, we dont earn a living from it by any means and with everything there are pirates ofcause.

URL: http://forum.audiogames.net/viewtopic.php?pid=211410#p211410




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hello there and welcome to the forum. Ive been into the games thing for a long long time and perhaps I can share some of my experiences if you want. Honestly I have played some games with a vast inventory such as Bokurano Daibouken and Emtombed and I personally had no issues regarding managing my items and settings.In my opinion, despite of some very nice exceptions, most audiogames are quite simple and not even close to the mainstream ones. Im not talking about Skirin, Blood Borne or Minecraft like games, but if we manage to reach the quality from the 90s games it would already be like living a gamers dream. Note that I do not have the intention to harm any developers of this forum but the fact is. Since a few of us have access to mainstream devices, our horizon is prety foggy.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=211430#p211430




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi,[[wow]], this sounds really awesome!Good voiceacting for me is if the narrator catches the mood of the given game, so that the athmosphere is not destroyed. So, you could say that a good narrator is different for each type of game.Regarding information about my surroundings, items in a game etc, I agree that sounds are generally better for this kind of thing, just because its faster. But for a game story, I really like it to listen to a good voice actor, more so than getting it read by a synthetic voice.

URL: http://forum.audiogames.net/viewtopic.php?pid=211418#p211418




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Will the Sonus have a TTS, or Text-To-Speech voice for menus, game settings, or all the main menus in the Sonus?

URL: http://forum.audiogames.net/viewtopic.php?pid=211426#p211426




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I am sorry I dont believe I understand. are you asking if the device is controlled by your voice or if the menus will be read by a TTS algorithm that gives us that computerized emotionless voice I have never really liked.In either circumstance:The Sonus controlled via buttons. One dedicated pause button and five buttons to be programmed for whatever the game developer has in mind.Menus will be pre-recorded by the game developer as actual audio files, so there is no Text to Speach. simply because there is no text. Everything is an audio file.There will be a library of pre-recorded numbers in the game, so values can be read to the player such as their health or money. But other than when numbers are being read, everything should sound very fluent and smooth.

URL: http://forum.audiogames.net/viewtopic.php?pid=211432#p211432




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you, Tikki.I sincerely hope it will be awesome in the end. And thank you for the valuable input, a bit of emotion in the narration seems to be the way forward then.You have just put another question in my mind that I would like to put forward along with the narration one:Do many current games have complex inventory system, such as item you can pick up a long your journey. I imagine a big list of items can become very tedious for the player to have to listen to, are they normally categories or kept to a minimum perhaps? In my head I imagine a menu system you can navigate through to find what items you are currently holding, perhaps using two buttons to cycle them, the problem being if there are a lot of items, tehre is a lot of cycling through to do.Any thoughts fro anyone on that?Also regarding narration, Ive always though a more low tone voice is easier to listen too, is this something others agree with or my personal preferen
 ce?My sincerest gratitude to you all for all this invaluable input and taking the time to talk it through with me. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=211419#p211419




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi, I have always wanted to use a hand held device to play games. I remember my sister always had a game boy back when we were young and I wanted to play on it, but, as I cant see, that wasnt possible. My fiancé has a Nintendo DS and I was trying to play some kind of game the other day on it, and you had to use the pen to touch things on the screen. She kept having to direct my hand. Lol. This game console for the blind sounds s awesome. I cant believe we are on our way to actually having one come to the market. I will will will be buying one! You can bet on that! The kind of games i like to play are adventure style games. where you can walk around, pick up things, fight, and interact with the world you are in as well as the characters. Ive wanted to see a wrestling game come out for the blind. We have text adventure style wrestling games. but, I would love one that is just as well put together as, say, the WWE ones for the Play Station and/or Xbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=211424#p211424




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

My personal favourites are adventure games as well. I had never considered such as sport based game as wrestling. It would be challenging but never the less possible Im sure, with enough thought.The Sonus can optimize the use of reaction times, or perhaps holding down a button for so long to apply a certain amount of power into a move. I am very excited to hear all these wonderful ideas and how I would go about making them in relation to how the Sonus works.I think there may be a good chance we begin with an adventure game, but that of course depends on the feed back I get from all of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=211425#p211425




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I suppose this will be where it comes down to preference, I am sure not everyone likes to listen to the same type of voice for a prolonged period (some may like deeper voices, some higher etc), which makes it even more important to keep it to a minimum.Any suggestions on what makes a good narrator voice? I would be interested to hear peoples opinions on that.

URL: http://forum.audiogames.net/viewtopic.php?pid=211417#p211417




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I should also mention I am of course open to ny questions anyone may have regarding the Sonus.

URL: http://forum.audiogames.net/viewtopic.php?pid=211423#p211423




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

The thing about TTS is that getting good voice acting is hard. It takes at least one of charisma or cash; one cant just drop by an AVA forum, post an auditions request, and expect to get the team you need.(Oh, and dont do this without the script completed. Not that Im speaking from experience, or anything.)TTS has the advantages that it works with arbitrary text, and the speed, voice, etc can be adjusted to fit the users needs/preferences.Im with you that Id prefer self-voicing games. Im pretty sure just about everyone prefers self-voicing games. But its not always practical, and making it available as a worst-case option would open up game development to more developers (and for a niche device, a bigger library is probably an advantage, so long as theres sufficient quality control. Youd want the boost from devs who cant get the voiceacting a game would
  need or deserve, even if everyone prefers the games with cenematic voicework.)There is one other advantage to text-to-speech, in that translating from one language to another becomes much easier. Mainstream console games generally either focus on a single language, or include audio files for every language they support--a huge undertaking for most audio game developers!Meanwhile, there are a lot of popular Japanese audio games for Windows, thanks to the fact that someone connected NVDA to Google Translate.But, you know, if you can get a hold of a boatload of Braille Display drivers and can get the Sonus to communicate with those, thatd be awesome, too. Itd be more awesome if my braille display didnt periodically complain about being old by freezing (those things are stupidly expensive to replace), but its an alternative to text-to-speech (and could show other useful things to boot. I have made lots an
 d lots of maps for games in braille. Its hard to use while playing a two-handed game, but eh.)I do sorta feel like we might be talking past each other without realizing it, so Ill reread and try to have more helpful comments soon.(Eek, and I just remembered that I was at one point trying to make an accessible client for playing 2XL programs a few years ago... why did I never finish that? I have the Batman and X-men tapes somewhere...)

URL: http://forum.audiogames.net/viewtopic.php?pid=211439#p211439




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Regarding narration:There is sort of an uncanny valley effect. Good narration--which has a lot to do with the actors performance, a bit to do with their voice (this tends to get into personal preference territory), and to a lesser extent, recording quality--can make games much more compelling. Not-so-good narration can sometimes feel like itd be better replaced with a synthesizer.I dont want to give an example of bad narration (mostly because the first example that comes to mind is someone otherwise pretty cool), but Id go so far as to say that even Aprones early games, like Towers of War, and Daytona and the Book of Gold, did narration pretty well, even though the recording quality left something to be desired and it wasnt the most exciting reading.On the higher end, most anything from Blastbay Studios is pretty nice, I dont actually remembe
 r the quality of Angel Gifts narration off the top of my head, and I havent heard the voiceacting in the full version of Airik the Cleric, but I have heard the person responsible for much of the exposition in other contexts and expect its toward the better end.I havent played many mobile audio games, but many of them are produced by more financially capable companies, so I expect their voice quality is some of the best.Personally, I like it better when the events can speak for themselves - a show, dont tell sort of thing. Narration works sometimes, and audio games tend to have trouble keeping descriptions to a minimum (If Im playing Mario, Id rather hear the baddies move without having to ask for their exact coordinates, but spatial precision is a huge pest with Audio alone), but the more that can fit into dialog and action, the better.There are 
 cases where narration works reasonably well--as a mainstream example, the first Harry Potter game for Playstation 1 occasionally used narration to handle timeskips and parts of the story that didnt fit well as gameplay or FMV.For that matter, the Bokurano Daibouken games narrate on occasion (they all use text instead of voiceacting, but the principal is the same), and it works reasonably well in context. (And the Bokurano Daibouken games are pretty popular in spite of the need for translation, so Yukionozawa clearly did something right.)Ultimately, its an individual game thing, what works and what doesnt.

URL: http://forum.audiogames.net/viewtopic.php?pid=211443#p211443




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hay, when you said the system will have five buttons, is that not includeing dedicated arrow keys?I feel that youd almost need arrow keys for movement in games.Besides whitch, I havent yet plaied a portable system without them.

URL: http://forum.audiogames.net/viewtopic.php?pid=211447#p211447




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi arionP! Nice I will surely see it. according to your question of the naraters voice. 1It should be low in pitch and fluent2It should describe everything in a clear manner3If there is a part of a kid and female the narrater should use the falsetto voice. I like horrer games, action games, FPS and racing I am not a big fan of text based games. Thanks for your question yours Ishan

URL: http://forum.audiogames.net/viewtopic.php?pid=211496#p211496




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