Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-11 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Hi everyone,So the next video is here, this one is basically  taking everything we’ve created in the last 6 videos and making it feel a little more like a game, I was planning on getting this all into a single video

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-09 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Hi Everyone,For anyone who is interested , our sound engineer is going to be doing a video miniseries  teaching some sound design. Although he is sighted he will be doing the whole series  using a screen reader. if you

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-09 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios hmmm. point taken. URL: https://forum.audiogames.net/post/417410/#p417410 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-06 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios To address post 145; I think you may be getting a little ahead of yourself.For one, porting Final Fantasy anything to Sable would be illegal. But secondly, it would likely require scripting to be a faithful port

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-05 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios I would for one. I saw the thread. URL: https://forum.audiogames.net/post/416555/#p416555 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-05 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Hi,@number 145, Thanks for  the post, I’m actually not too sure I know what you mean when you say ‘like if someone ported a game like FFVIII that just had text that needed to be read via sappie, . regarding your other

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios can you make cutscenes in the program? like if someone ported a game like FFVIII that just had text that needed to be read via sapi, and will Sable also work with NVDA? URL: https://forum.audiogames.net/post/416392

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Hi,@number 143. Thanks for the post, I’m not sure there is the need to do a video just showing menus, since I think come the end of the video series,  all menus will have been shown in the various videos. Regarding menu

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Can you do a video showing all menus and how to access them? Also there should be a menu with the list of menus because not everyone can memorize a hundred shortcut keys for menus URL: https://forum.audiogames.net/post

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Hi everyone,Thanks as ever for all the interest in the project , I’ll try and answer some of the questions which have come in below@number 134, as threeblacknoises mentioned, yes battles are turn based in sable, there’s

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios I kind of think the formulas for calculating damage, at least as described in the various fields as you created weapons, abilities and so on seem a bit limited. I hope in the future, creators would be able to create

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios hero caller rote: it's an RPG maker. you could always make a space based RPG. lol hi  : it wood  so good  rpg game with space stations and   more thing able to add  can this game engin make   multyplayer ? game?? URL

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios I might be satisfied with one set of random pain sounds for each enemy.Is the engine supporting 2D, 3D or both?I'd love for there to be a way to auto generate a random map every time the player restarts a game, like

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Will you add multiple sounds for an ability? Also it would be cool to be able to set multiple pain sounds for different types of damage types as well as multiple body falls for different surface types URL: https

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Hi everyone,We wanted to take this opportunity to say a huge thanks to everyone who liked or shared our Holman prize video, We’ve had a truly phenomenal response, the video only went live last Wednesday and we’ve already

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios it's an RPG maker. you could always make a space based RPG. lol URL: https://forum.audiogames.net/post/414910/#p414910 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-26 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios hi !ebonskystudios  !super awsome sound it is  i herd  on youtube . man really cannot wait to  get this thing  plese also  ad  ability to make space  games with it  like  dead URL: https://forum.audiogames.net/post

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-26 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios Battling is turn-based.All the other things you asked like damage and dodging are calculated using the dice role system, at least that's what the developer system calls it.I doubt a player will actually see any

Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios

2019-02-26 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector
Re: Creating an audio game using Sable (video 6), by Ebon Sky Studios I hope you get so many likes and views that youtube almost lags! Lol.I wonder, how are things looking in combat? I enjoy a complex system, with armor, enemies who can dodge, different attacks and stuff.Is the combat rpg