Re: How should mainstream developers make interfaces accessible?

2019-03-05 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Pat Pound is having issues with registration so asked me if I could post this here on their behalf:"Mostly I prefer text to speech that is changeable regarding speed and volume. I often find that voice recordings are

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Wow, so many thoughts and ideas. I like Ironcross32's idea. It would most likely save corporations hundreds, thousands, or millions of dollars, depending on what they want to do. They can focus on what they want their game

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? OK, so when talking to devs, talk like a dev, even if you aren't one. This is what I might say if it were me having to explain this.On Windows, you have shared libraries, and redistributable packages. It's very common

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @38 please repeat that verbatim at GAconf URL: https://forum.audiogames.net/post/416311/#p416311 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? CAE, thank you for reminding me. All right, here go some more thoughts on this.For blindness accessibility, do it like everyone else does. People don't realize that all their iPhones, Macs, Apple TVs, Fire TVs, and Windows

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? CAE, thank you for reminding me. All right, here go somem ore thoughts on this.For blindness accessibility, do it like everyone else does. People don't realize that all their iPhones, Macs, Apple TVs, Fire TVs, and Windows

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : BGFH via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I voted for a combination of text-to-speech, recorded audio, or whatever else may work.  I have several thoughts in this area, so here we go.;  Overall, I think text-to-speech provides the most flexibility.  Games

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Nope I don't care about space if it makes my games work. I wish text to speech went beyond home consoles to the portables. I was a total gameboy growing up and that part of me remains today. Phone games just don't quite feel

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? My original idea circa 2002-4: pre-recorded, but only plays when the user presses a certain button.As of 2006 or so: discovered that (1) some mainstream games just had menus talk by default, and (2) all the sighted players

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? It sucks that Sony doesn't want to get on the ball with fixing and improving their accessibility. I think PS4 is the better console by far and it's what I'd prefer to play on. URL: https://forum.audiogames.net/post/416235

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Hello,I voted for Internal synthesised speech with speed/voice options because I think that trying to do screen reader support or integrating with tts APIs would be more time consuming and less economic for developers because

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I agree with 31. If a company like Sony can't provide a more robust accessibility feature to be paired with games for whatever reason, then an internal option is the way to go. Today I am going to play dead or alive 6

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I wonder if internal means API or if it means self-implemented tts, i'd say the former is more desirable, not the latter. The reason being is that it would be a consistent experience across all games that implemented

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : Dark Eagle via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I voted for the internal synthesised speech with speed/voice options. because this can be implemented by the developers inside of the game, that way they won't have to worry about platform compatibility.I also agree

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I hope people actually read this. I'd love it if some mainstream devs got on here and we had a meaningful conversation. Have you sent this to some of the larger studios?From where I stand, the Xbox One and Windows

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I hope people actually read this. I'd love it if some mainstream devs got on here and we had a meaningful conversation. Have you sent this to some of the larger studios?From where I stand, I think the Xbox One and Windows

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I hope people actually read this. I'd love it if some mainstream devs got on here and we had a meaningful conversation about this. Have you sent this to some of the larger studios? URL: https://forum.audiogames.net/post

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Bump! Any more thoughts anyone? I've forwarded this thread on to a few developers, the more input the better. URL: https://forum.audiogames.net/post/416192/#p416192 -- Audiogames-reflector mailing list Audiogames

Re: How should mainstream developers make interfaces accessible?

2019-03-01 Thread AudioGames . net Forum — General Game Discussion : TBlaze via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Let me start by saying I’m glad to be a part of this discussion. I wanted to post before reading any others. And I’m sure I’ll say some things that have been said already, but here goes it anyways. One thing that’s very

Re: How should mainstream developers make interfaces accessible?

2019-03-01 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Oof, that's friggin rough about the DVR recordings, didn't know it did that to them. So your perfect 15 yard pass in Madden caught and 10 yard run into the endzone could be lost if the thing comes up and says someone

Re: How should mainstream developers make interfaces accessible?

2019-03-01 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @3:There are scenarios where in-universe voice acted speech might be preferable but only relatively specific ones.  For example, highlighting characters in fighting games, whilst it can be done with pre-recorded voices

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? yes, precisely. URL: https://forum.audiogames.net/post/415403/#p415403 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Hi.I vote on "Internal synthesised speech with speed/voice options."1. It will work on all consoles and computers as well.2. The speed can be adjusted to what people prefer.3. Voice can be changed which can be

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Yes precisely, and because the recorded voice is the recorded voice and the synthesized voice can be sped up, I would need information as fast as it can be given or as fast as I can take it if that makes sense, so that I can

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @22"but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense"Just to be sure, do you mean..."If something is already voice recorded for sighted players, don't replace it with syn

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @22"but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense"Just to be sure, do you mean..."If something is already voice recorded for sighted players, don't replace it with syn

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @22"but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense"Just to be sure, do you mean..."If something is already voice recorded for sighted players, don't replace it with syn

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @22"but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense"Just to be sure, do you mean..."If something is already voice recorded for sighted players, don't replace it with syn

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I'd much rather have the announcer read out character selection stuff like that, but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense. Like, don't diminish the experience we already have

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I would want text to speech. as long as I get info on what and where I am on the screen that's all that matters. if its a game like fable where you have quest markers have the control vibrate as you get closer to the quest

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? As it stands, I'd love for a way for multiplatform games to ahve accessibility features no matter the platform. Depending on what works and what doesn't, a combination could be practical, perhaps a voice reading the menus

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @18 it's an old game, isn't up on the app store any more unfortunately.I guess another example would be how Killer Instinct speaks the name of the character you've just chosen in the announcer's voice:https://youtu.be

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @18 it's an old game, isn't up on the app store any more unfortunately.So I guess another example would be how Killer Instinct speaks the name of the character you've just chosen in the announcer's voice:https://youtu.be

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I've never heard of this FREEQ game, but maybe the voice over thing kind of fits, I'm not sure. I know it wouldn't really fit in the types of games I find interesting, at least not for me. URL: https://forum.audiogames.net

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @16 by custom speech you mean synthesised text-to-speech like in The Division 2, rather than recorded voice actors like in FREEQ? URL: https://forum.audiogames.net/post/415333/#p415333 -- Audiogames-reflector mailing

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? For me, probably still the same. Microsoft has been innovating left and right, so I feel they should reap the benefits for it. As for what would be best for everyone, I feel that a custom speech within the game would be best

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @14 but what would your dream scenario be, outside of any practicalities? Not from a developer's perspective, from your perspective as a gamer and how it affects your experience? URL: https://forum.audiogames.net/post/415329

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I vote APIs, mainly because I feel they're easiest to use. I also feel that Microsoft should get creddit where credit is due. Plus, you think a developer is going to want to higher an entire voice actor? No. It's best to make

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I vote APIs, mainly because I feel they're easiest to use. I also feel that Microsoft should get creddit where creddit is due. URL: https://forum.audiogames.net/post/415327/#p415327 -- Audiogames-reflector mailing list

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I do find it interesting that everyone so far has prioritised ease of navigation rather than voice recordings that feel part of the game world. Not because I don't get it, I totally understand the reasons for preferring

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I do find it interesting that everyone so far has prioritised ease of navigation rather than voice recrordings that feel part of the game world. Not because I don't get it, I totally understand the reasons for preferring

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @10 I would say can't really rather than can't But yeah it's by design, despite the impressive specs while a game is running the OS hands over nearly all of the system resources to the game URL: https://forum.audiogames.net

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @6 yes I would disagree, but you have to appreciate the effort. Still, that would be like if we tried to tell sighted people how to decorate their apartments, or wear this color shirt because it really makes your eyes stand

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Consoles can't multitask? That's interesting, I thought most of these had quite impressive hardware specs. Then again, most of that is probably used to drive graphically intensive games.I'm not an expert on this, but my

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Consoles can't multitask? That interesting, I thought most of these had quite impressiveh ardware specs. Then again, most of that is probably used to drive graphically intensive games.I'm not an expert on this, but my thought

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Also considering many developers are coming to this from scratch with no prior knowledge of TTS conventions, any tips on what kind of contextual information to communcicate? label/role/state/announcements etc? URL: https

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @7 it's a system API as there aren't enough system resources available to run narrator while a game is open, consoles don't really do multi-tasking! But who knows what the situation will be with the next gen of consoles

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I agree with screen reader support. The problem is that the only platform this works well on is Windows. Does Microsoft provide a speech API that sends information to Narrator on the Xbox or is it simply sending

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I agree with screen reader support. The problem is that the only platforms this works well on is Windows. Does Microsoft provide a speech API that sends information to Narrator on the Xbox or is it simply sending

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Here's an excerpt from a post about the development of Freeq. Even without player feedback like this it's easy to see how developers would think that recorded voiceover in keeping with the feel of the game would be preferable

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Here's an excerpt from a post about the development of Freeq, I assume those of you who posted so far wouldn't agree with the perspective of the Freeq players that she is citing? Even without player feedback like this it's

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Here's an excerpt from a post about the development of Freeq, I assume those of you who posted so far wouldn't agree with the perspective of the Freeq players that she is citing?"Our other major win, from our pl

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Here's and excerpt from a post about the development of Freeq, I assume those of you who posted so far wouldn't agree with the perspective tube of the Freeq players that she is citing?"Our other major win, from our pl

How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
How should mainstream developers make interfaces accessible? We are obviously now starting to see AAA mainstream games implementing voiced interfaces, and that's something that's only going to increase over the coming years.Even just withing the couple of examples so far there are very

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I voted for screen reader support, but if I could vote for both screen reader or text to speech API I don't really have preference one way or the other, as long as the game talks to me.The other solutions are OK as well

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? As long as it works, I don't care. Also thinking further to certain non-menu elements of the interface, let's say we're playing a survival game (an interesting genre to me) and I need to know when my hunger and thirst and so

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @2 I assume for you then there aren't there any scenarios in which you would prefer recorded voiceover to synthesised speech? URL: https://forum.audiogames.net/post/415235/#p415235 -- Audiogames-reflector mailing list

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Personally, if you're going to have a multi-platform release, it might be best to have an in-game solution that allows for speed/voice controls.  This way the user has elements of customisation that are only really rivalled

How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
How should mainstream developers make interfaces accessible? We are obviously now starting to see AAA mainstream games implementing voiced interfaces, and that's something that's only going to increase over the coming years.Even just withing the couple of examples so far there are very