Re: Ideas for an Arcade Game?

2019-02-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@Assault freak it actually does surprise me people haven't dealt with these mechanics in audio before, since essentially its just a way of playing with delayed hit and distance patterns, no different in principle to say swinging the bat in the crazy party baseball game. Psycho strike did have weapons with a min/max range, but again the mechanics were all about jumping in, hitting as far as possible and jumping out. As well as button mashing, another huge part of the problem I think, is that for some reason people have been very unimaginative with the way enemy attacks work. Basically as soon as your in range, the enemy damages you and there is nothing you can do, rather than enemy attacks actually being avoidable in any sense, EG by enemy attacks taking time to connect or by you having some slight warning and option to avoid, indeed Tom ward was thinking of having ducking in  hunter with enemies who swung high or low, but that unfortunately didn't pan out.

URL: https://forum.audiogames.net/post/414629/#p414629




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Re: Ideas for an Arcade Game?

2019-02-25 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

So far, the simplest design I have in mind would be a storyless, survival beat em up where you simply go through levels against enemies that become tougher and more challenging as time goes on with the occasional obstacles to get past such as traps, moving vehicles or other hazards, etc. Reach certain milestones in points for extra lives, and make use of strategic weapons and items, some of which can only be used once. The game would be a side scroller, no vertical movement other than the traditional jump, but the complexity would be in the mechanics. Enemies would take multiple hits to die depending on what type they were, but a combo system would discourage button mashing, and damage would be better calculated. Spacing would be key, as enemies have different attack patterns and ranges, including some more powerful attacks that need to be dodged or avoided in some other way.For combat mechanics, it would revolve around a light and heavy attack system which would chain in different sequences to create combos and if you time it well, the possibility of kiling an opponent in one blow. There could also, if audio design worked, be attacks from the air from enemies as well as the player having the same ability. New moves or techniques can be unlocked, as well as context sensative actions for being in certain conditions such as being close to a wall, caught between two enemies, etc, and possibly a screen clearing attack at the expense of health. To keep moves from being spamed, more powerful techniques will be governed by a meter system similar to mainstream games.That's all I have for now. It's a simple concept at its base, and the good thing is that it could be changed up according to the theme you want to have. My first game to design, if it ever were to happen would probably be something set in a martial arts world, as I grew up on those types of films and there's always nostalgia there for me. if someone was willing to do the programming, I would be able to hash it out in more detail and narrow in on more specific things. And as someone who does martial arts training on a regular basis, I do think it would give me an edge in designing combat systems in a game.

URL: https://forum.audiogames.net/post/414494/#p414494




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Re: Ideas for an Arcade Game?

2019-02-25 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@25 Feel free to elaborate on the design you have in mind, I am curious to hear what your ideas are.Thanks!Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/414485/#p414485




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Re: Ideas for an Arcade Game?

2019-02-25 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

An arena shooter like Smash TV would be amazing. And count me in as one of the people who want to see a decently done beat em up.@dark, I can't say much about it, but my guess is that the reason beat em ups in audio haven't experimented with anything of you mentioned is that most blind people simply don't have a concept of what a real fight is suposed to look like. Sighted people can look at action films, indeed most beat em ups are heavily inspired by martialarts films typically, but blind people typically don't have a concept of the typical back and forth, rhythm, and general idea of a fight other than to run forward and hit things as fast as you can. I'd love to se even a simple game, like final fight, which has decent mechanics and enough enemies onscreen with challenging AI to keep you moving. I have plenty of designs in my head that would allow for chalenging gameplay while being very realistic to do in audio, simply not the knowledge to program any of it. If someone was to be willing to let me design the game and do most of the programming, these designs might actually get somewhere... lol. Even if it's just a simple game of how many levels you can go until you drop, I'd be ok with that.

URL: https://forum.audiogames.net/post/414463/#p414463




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Re: Ideas for an Arcade Game?

2019-02-25 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@Dark: I keep making beatemups as you described, but they all suck, fwict. Never did finish any of the multiple attempts at going isometric. On a 100% related note, does anyone know where I can take "how to deal with this human communication crap" courses? Since that seems to be 33% of the problem, and could probably help with the other 67%.

URL: https://forum.audiogames.net/post/414420/#p414420




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

I would love a shooting range game similar to the one that PCS made back in the old days. I remember hearing that there was going to be a Windows rewrite of that, but it never happened. That's no big deal, I understand that people's priorities change, but it's always been one of my favorite audio games. I love the range of guns you could choose from, the different modes, but most of all the junkyard mode. I would be stoked for a modern version of this, sure, I can play the original in Dosbox, but I'd like to see someone else's take on it.Another arcade-style game we don't have anything similar to is Millipede. We have a ton of space invader games, but Millipede wasn't really like any of them, never mind audio representations that we have.

URL: https://forum.audiogames.net/post/414371/#p414371




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

How about Angry Birds? I think it would be awesome! I always wanted to play that!

URL: https://forum.audiogames.net/post/414370/#p414370




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Angry Birds would be awesome! I always wanted to play that!

URL: https://forum.audiogames.net/post/414370/#p414370




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Showdown I think has still the best Ai of any computer I've seen in an audio pong game, the harder levels can just be brutal. For me though i love the tower defence idea. We need more games that combine quick judgement and strategy.

URL: https://forum.audiogames.net/post/414336/#p414336




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Thatguy via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Oh heck yeah. Showdown is one fun game to play except it's pretty easy to master. But if you threw the random element of another human in there and made that multiplayer, who knows? I know that game is quite old and that an online version would probably not be too easy to do, but it's something to think about

URL: https://forum.audiogames.net/post/414333/#p414333




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Hi. A good arcade thing can be a multiplayer version of the showdown game. I would like to play it with my friends.

URL: https://forum.audiogames.net/post/414327/#p414327




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Streets of rage remake and the beats of rage engine allow for lots of mods and customizability. I wonder if anything could be done with those to make an accessible audio beat em up.

URL: https://forum.audiogames.net/post/414281/#p414281




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@Lirin I think I first played golden axe and double dragon when I was about six years old, then final fight not long after that, then the turtles and simpsons arcade beatemups and a lot more including all three streets of rage game (I was very pleased to find the third game for my Mega drive a few years ago). it just surprises me that  audio beatemups haven't got to   even the basic stage even if we don't count the lack of an isometric view, and even an isometric view might actually be possible in so far as showing enemies above/below the player and just letting the player attack to one side.

URL: https://forum.audiogames.net/post/414276/#p414276




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@Lirin I think I first played golden axe when I was about six years old, then final fight not long after that, then the turtles and simpsons arcade beatemups and a lot more, including a hole bunch of time on streets of rage.it just surprises me that  audio beatemups haven't got to  stage even if we don't count the lack of an isometric view, and even an isometric view might actually be possible in so far as showing enemies above/below the player and just letting the player attack to one side.

URL: https://forum.audiogames.net/post/414276/#p414276




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Thanks guys for all the ideas and positive reactions!I do agree that a jungle simulation game in the style of Perilous Hearts would be incredibly cool. It's not realistic at present, but who knows what may happen in future.I think I may take a stab at the tower defence concept. I am not sure if I can make it multiplayer though, as that brings with it a great deal of additional complexity and potential for hard to track bugs relating to synchronization and the like. For now I want to keep things fairly simple due to time constraints, so I am leaning towards something offline but with a reasonable AI - at least to start with.I have a few ideas for themes, but I haven't made a final decision yet.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/414277/#p414277




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

What about a Power Rangers game? Those games for the snes was fun and easy to get use to the controls.It took me a few times but I finally got a handle of the controls.

URL: https://forum.audiogames.net/post/414262/#p414262




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

I have to agree with Chris, getting back into the lush 3D environment of that jungle you created in PH Phil would be amazing! I don't even have the demo any more, and if one day down the road that can be brought back to life, it'd be a huge hit I'm sure. I think it'd be the next swamp for blind gamers to roam around in, and and I personally wouldn't mind paying for a monthly subscription or the like if content was ongoing. But I read what you wrote, it'd be down the road, but at least let that jungle be percolating in the back of your mind while you come to terms with the rest of your projects.Thanks! and my vote for this new game would be some kind of sim. Or if tower defense it might be, definitely have it on a multi-player server.Above all it was good to hear from you Phil. Keep up the creative accessible games flowing. 

URL: https://forum.audiogames.net/post/414239/#p414239




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@Dark: Try to play some old scrolling brawlers like Cadillacs and dinosaurs, ALien VS predator, Final fight etc or really interesting mixup between Beat em up and shoot em up, Shank. Everything is around the AI and your attacks and how your character is doing stuff. Beat em ups can be really strategic and interesting if it's well designed.

URL: https://forum.audiogames.net/post/414234/#p414234




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@CAE_JonesI did try a new approach to Pacman, and I was really pleased with it. The only reason I didn't continue it further was because I was having problems generating the level maps. I spent so much time looking online for methods to generate the maps correctly, but i kept ending up with too many dead ends and corridors that wouldn't connect.  Would be interested to see what you come up with, and I can send you what I managed to do. I did try Frogger as well ages ago, but I was having a lot of trouble trying to figure out how to represent certain things through audio instead of speech.

URL: https://forum.audiogames.net/post/414230/#p414230




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

I'm not sure on beatemups myself, whenever someone tries to create one the attack and damage rules are always the same, you have a weapon which insta hits whatever is in range as soon as you press the button, and enemy attacks will always hit you if they're close enough.Why someone doesn't mess around with weapon range and with speed of attacks, both for you and your enemy  I don't know. Indeed its interesting that games have had attacks with a slower over all rate of fire, but not a time difference between launching the attack and it connecting. Bk3 went some way to trying to solve this problem with the sword and hammer and so on, but there is definitely more that could be done, particularly in terms of enemy attacks.

URL: https://forum.audiogames.net/post/414228/#p414228




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Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@Dark, yeah, that'd be a dream project for sure and I remember the megaman series so I know what you're talking about. I was just saying about something a bit simpler like a stright beat em up without too much of complexity just well done beat em up with coop elements. 

URL: https://forum.audiogames.net/post/414221/#p414221




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Much as I am a huge Megaman fan myself, that would be a pretty major project, since even in the original Megaman from 1986, the platforming could get pretty  convoluted, heck you have a weapon to effectively build your own ledges which you need to reach some higher places. A lot of the weapons had verticle as well as horizontal attributes, for example cutman's cutters looped up and then back in an arc like a boomerang, whilst elecman's elec beam fired in three directions at once, and that's before we get to some of the crazier stuff in later games, like the Mega man x and zero games giving you the ability to  kick your way up walls and cling to them. I'm not saying it'd be completely impossible, but it'd be a much more vertical side scroller even than bk3 or tomb hunter and thus would probably be a pretty damn major project in audio.

URL: https://forum.audiogames.net/post/414166/#p414166




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Tower defence sounds really interesting especially if it will be Multi player. Actually for me we're missing a lot of games the video gaming scene know from years like scrolling beat em ups. Easy to pick up but hard to master if AI is well done and adding the cooperative Multiplayer it would be definitely something new on the market as there's nothing coop for us sadly.

URL: https://forum.audiogames.net/post/414165/#p414165




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

I am surprised a game was never made for megaman since i think that could be fairly easy using BGT kind of like Adventure at C: but gaining weapons after beating bosses. It may even be possible to mimic the real thing by now I suspect and it wasn't a super long game if you knew what you were doing. Actually with as many weapons as BK has there could even be a mod of megaman for that but i know that's a whole different language.

URL: https://forum.audiogames.net/post/414154/#p414154




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Here is a couple of ideas. A audio version of Frogger. A audio version of Cosmic Art.

URL: https://forum.audiogames.net/post/414128/#p414128




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

The tower defense game sounds awesome! Aprone is the only one I know of who came up with this concept, but his version isn't as good as it could be. How about an online tower defense game where you go up against one or two other players?It would be more challenging than battling the computer which can be predictable and boring.

URL: https://forum.audiogames.net/post/414038/#p414038




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

I would personally love to see either a city builder or an empire builder of some kind. Who knows when Nick will ever begin working on city boss again.

URL: https://forum.audiogames.net/post/414012/#p414012




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Thanks guys for all the suggestions so far!Regarding Perilous Hearts, I would not mind doing something like this in the future but it is way outside the scope for me at the moment due to time constraints. It would be fun but there simply aren't enough weekends in a year to do it. Maybe at some point down the road though!So far I really like the Tower defence idea. I did some research on it and I think it has a lot of potential, both for strategy and action elements if I can come up with a nice balance. I was thinking of having a humorous theme but haven't decided on a specific one yet.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/413983/#p413983




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Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Liking the Frogger idea.A different take on adapting Pacman could be fun. Pacman Talks and Armadillo Army are two completely different approaches to the concept, but I feel like there's some other way that hasn't been tried that would feel completely different Actually, I think I'ma go try that myself right now.

URL: https://forum.audiogames.net/post/413975/#p413975




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@rory-games we actually have a couple of audio frogger variants though none have used the main code, EG blindfold hopper and the curb game, and to an extent death on the road. One style of game I've always thought we should have in audio is a closed arena shooter, like smash tv or robotron. To explain, this is a game where your character is in a completely enclosed space and lots of enemies run in to that space. Your object is to shoot at them with a gun whilst avoiding getting hit. Bare in mind though, that this is not a first person shooter where you run in all directions, its a top down view similar to packman, indeed in smash tv you could run in one direction whilst shooting in another.I could imagine an audio version working similarly to great toy robbery or super deakout. You hear enemies around you with their position dictated by pitch and volume, however instead of having to avoid them like the great toy robbery elves, you could blast them away, indeed the smash Tv setup would work extremely well in audio since you could hear the enemies and respond accordingly. Tactics included not being forced into a cornner, learning where in the arena the enemies came from and being aware of that, plus picking up power ups, also staying mobile so that you didn't get swamped by too many enemies at once. another game I'd love to see in audio was a favourite of mine on the amstrad computer, also bought out on other platforms. This was called roland on the ropes, also known as freddy. In the game, you played an archaeologist who'd got trapped in an underground tomb and had to make your way up. this meant you needed to navigate a maze formed of passages going from side to side, and ropes stretching upwards, indeed though the game was a side scroller, you really didn't do much jumping around the screen, you just moved left to right along the passages or jumped up the ropes. Each maze was randomly generated meaning you didn't know where things were. the object of the game was to make it to the very top where one rope would let you climb out of the tomb, whereupon you'd be on the next level, which was another tomb with more enemies. the enemies in the game were quite unique. There would be little acid dropping one side or other of each rope, so you had to choose which side to climb on. there would then be rats running along some of the passages, which you had to jump over. Larger enemies couldn't be jumped over, you'd either have to avoid them or shoot them, however your gun had limited ammo, and some larger enemies like the ghosts couldn't be shot anyway. This meant mainly it was a game of running and being chased whilst hunting to find the correct route. What made this easier was that some enemies would chase you more than others, so for example, ghosts would pretty much ignore you and travel their own path along a pasage, so you could often just wait for them to go by. Mummies were more aggressive and would actively chase you, but couldn't climb ropes. Giant bats would also chase you, but everytime they came to a rope they'd fly upwards, so you could usually duck into a passage to avoid them. On later levels there were skeletons and vampires, though I never got far enough to see how those behaved or work out how to avoid them . You could pick up bonuses in the game, such as items to increase your score, bottles with a  couple of of extra health in and occasionally more ammo for your gun, though these were rare (as I said you tended to have to conserve your gun ammo).. If you wanted to move away from arcade action, another suggestion might be constructing a tower defense game. We have Aprone's towers of war, but there is definitely more that could be done in this genre, and its a style of game wee currently don't have any versions of, it'd also be an interlectually stimulating thing I  rather than appealing to quick reactions. And I'll stop my idea train there before it runs away with me .

URL: https://forum.audiogames.net/post/413927/#p413927




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

How about finishing Perilous Hearts? In fact, maybe not even finish it, but change the direction of the project completely. You could rip out the corny storyline and use the existing jungle environment and awesome AI to create a cool online survival game. It would be fun to battle other players and animals. Players could compete for food. If you didn't have enough food, your character would eventually starve to death. Make the jungle even bigger and more complex with multiple layers of trees and branches, more traps, the ability to swing for a long time on multiple vines, etc.You have a great infrastructure built up, so why not make it really awesome? The game doesn't have to include a bunch of professional voice acting or a super complex story. I love all the concepts you have and I've been very sad that the project has been abandoned for the last eight years. I truly think the concepts you had in PH are unique in the audio games scene and I'd love to have a finished project. I'd also be willing to pay for something like this because again, it's a unique game we don't really have.

URL: https://forum.audiogames.net/post/413921/#p413921




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

How about finishing Perilous Hearts? In fact, maybe not even finish it, but change the direction of the project completely. You could rip out the corny storyline and use the existing jungle environment and awesome AI to create a cool online survival game. It would be fun to battle other players and animals. Players could compete for food. If you didn't have enough food, your character would eventually starve to death. Make the jungle even bigger and more complex with multiple layers of trees and branches, more traps, the ability to swing for a long time on multiple vines, etc.You have a great infrastructure built up, so why not make it really awesome? The game doesn't have to include a bunch of professional voice acting or a super complex story. I love all the concepts you have and I've been very sad that the project has been abandoned for the last eight years. I truly think the concepts you had in PH are unique in the audio games scene and I'd love to have a finished project.

URL: https://forum.audiogames.net/post/413921/#p413921




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

How about finishing Perilous Hearts? In fact, maybe not even finish it, but change the direction of the project completely. You could rip out the corny storyline and use the existing jungle environment and awesome AI to create a cool online survival game. It would be fun to battle other players and animals. Players could compete for food. If you didn't have enough food, your character would eventually starve to death. Make the jungle even bigger and more complex with multiple layers of trees and branches, more traps, the ability to swing for a long time on multiple vines, etc.You have a great infrastructure built up, so why not make it really awesome? The game doesn't have to include a bunch of professional voice acting or a super complex story. I love all the concepts you have and I've been very sad that the project has been abandoned for the last eight years.

URL: https://forum.audiogames.net/post/413921/#p413921




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

How about finishing Perilous Hearts? In fact, maybe not even finish it, but change the direction of the project completely. You could rip out the corny storyline and use the existing jungle environment and awesome AI to create a cool online survival game. It would be fun to battle other players and animals. Players could compete for food. If you didn't have enough food, your character would eventually starve to death. Make the jungle even bigger and more complex with multiplel ayers of trees and branches, more traps, the ability to swing for a long time on multiple vines, etc.You have a great infrastructure built up, so why not make it really awesome? The game doesn't have to include a bunch of professional voice acting or a super complex story. I love all the concepts you have and i've been very sad that hte project has been abandoned for the last eight years.

URL: https://forum.audiogames.net/post/413921/#p413921




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : deathtime via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

There are not many runner games for blind, it'll be cool if you create something like that.

URL: https://forum.audiogames.net/post/413883/#p413883




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

What 4 is talking about is similar to a game from midway called marble madness, where your objective is to guide a marble through a maze while avoiding obstacles and pitfalls.Also no one I know has done an audio frogger.

URL: https://forum.audiogames.net/post/413882/#p413882




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

I meant, the ball rolls through a maze of spikes, and you have to tilt the mawhe left and right, and the spikes stay put but the ball moves to the direction you tilt the maze.

URL: https://forum.audiogames.net/post/413874/#p413874




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Hi guys,If I am not much mistaken, both Pinball and Tetris have been done before. Good ideas though.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/413871/#p413871




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

@4 Seems like Sonic Spinball, if I'm correct in the comparison.

URL: https://forum.audiogames.net/post/413870/#p413870




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

how about a game where it's sort of like pinball, except it's like a maze thing that your character rolls through with spikes and stuff? The reason I came up with that is because I made a little toy yesterday out of pure bordum with some spikes and things and put a marble in and tried to tilt it around and avoid being scewered, I think that'd be kinda cool as a audiogame.

URL: https://forum.audiogames.net/post/413869/#p413869




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

Maybe an audio shooting game? That could work.

URL: https://forum.audiogames.net/post/413867/#p413867




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Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Ideas for an Arcade Game?

audio tetris? Don't know if that's been done before.

URL: https://forum.audiogames.net/post/413862/#p413862




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Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Ideas for an Arcade Game?

I have been toying with the idea of making a little arcade game as a hobby project. I can only work on it on the weekends so progress would be limited, but I want to give it a shot. This topic is basically a request for any creative ideas that you may have, to give me some inspiration. I can't guarantee that I will use an idea and I might mix and match them up, but I would be very interested to see what people want. I can't promise that I will finish anything and I don't know whether it will be paid or free, cross platform or not, etc. I just want to see where I can go with it and if it ends up being something worth releasing.I was thinking of something that should be easy to learn but hard to master. Something that is fast-paced but requires strategy. Something simple but fun. Very vague, I know, but that's sort of the point.So fire at will; no pun intended. Thanks for reading!Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/413861/#p413861




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