Re: Input needed for planned audio football project

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Input needed for planned audio football project

Same here. That's why I asked if there's been any word about this project from the developer lately.

URL: https://forum.audiogames.net/post/616105/#p616105




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Vulcan via Audiogames-reflector


  


Re: Input needed for planned audio football project

This would be a huge game changer or the audio gaming world, and as a football fan, I am excited.

URL: https://forum.audiogames.net/post/616093/#p616093




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : gorvachov13 via Audiogames-reflector


  


Re: Input needed for planned audio football project

I can just say, oh my god. if this ever gets released, it will be my favourite game, no fucking dout. keep it up, i hope it's not abandoned, i really do.

URL: https://forum.audiogames.net/post/616081/#p616081




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Input needed for planned audio football project

I realise that. But after roughly a year without an update you can ask if the project is still being worked on, right?

URL: https://forum.audiogames.net/post/616078/#p616078




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector


  


Re: Input needed for planned audio football project

2. I can state without a doubt that AF is going to have the most complex AI ever written for an audio game. Perfecting this is very likely going to take up most of my time until the initial version is out. I'm going to explain game AI in a bit more detail. hello skynet

URL: https://forum.audiogames.net/post/616066/#p616066




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi,Sorry for topic necromancy, but are there any updates on the project? Is it still a thing?

URL: https://forum.audiogames.net/post/616062/#p616062




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Blue-Eyed Demon via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hello, I am sad to say that I am just finding this topic. Honestly I wish I could have seen it from the moment it was put up, but I wasn't really on this site much when it came out. However, I just wanted to say that I absolutely love the ideas for this game, and I am a huge fan of fifa and games like that. If you need any help with ideas, testing, or anything else, I would be happy to help. I am not experienced when it comes to coding, so I really couldn't do anything like that, but I could help with the ideas and testing like I said before, or even with things like commentary, as I am very much used to how football commentary goes. Just let me know if I could be of any use.

URL: https://forum.audiogames.net/post/570699/#p570699




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Sovs via Audiogames-reflector


  


Re: Input needed for planned audio football project

Apologys for reviving this topic, but I can't help but wonder how this project is coming along?

URL: https://forum.audiogames.net/post/570672/#p570672




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

robjoy wrote:Awesome. We'll see how pricing and availability turns out later on, but he is definitely a candidate for me.@hadi.gsf Any luck with the formations? I am not trying to hurry you, take as much time as you need, especially these days. I was just wondering if you need me to do anything at the moment.Been very busy with work. will start working on it from today!

URL: https://forum.audiogames.net/post/532265/#p532265




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector


  


Re: Input needed for planned audio football project

HiI wanted to ask how the project is going, what has been done, what are you working on, and do you need any help currently?I also wanted to ask if we can get in touch privately so I could give you quickly some feetbacks regarding the game. I am back to playing PES so I started making notes and ideas.You can contact me on my e-mail stevankunst...@gmail.com and we also could make a dropbox folder, with our thoughts and also with an excel sheet with player names, informations and stats such as passing speed, crossing, short passes, finishing, defending, running etc.Best Regards

URL: https://forum.audiogames.net/post/532210/#p532210




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-26 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Awesome. We'll see how pricing and availability turns out later on, but he is definitely a candidate for me.@hadi.gsf Any luck with the formations? I am not trying to hurry you, take as much time as you need, especially these days. I was just wondering if you need me to do anything at the moment.

URL: https://forum.audiogames.net/post/522964/#p522964




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-18 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi,@Robjoy: I forgot to say that earlier, but the commentary samples you posted earlier in this thread Sound great, Keep them coming!

URL: https://forum.audiogames.net/post/520541/#p520541




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-18 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Thanks @animal metal.

URL: https://forum.audiogames.net/post/520495/#p520495




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : animal metal via Audiogames-reflector


  


Re: Input needed for planned audio football project

this is going to be awesome! keep it up

URL: https://forum.audiogames.net/post/519887/#p519887




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Sure, let me know how it goes and if it's confusing in any way, I can whip up a quick editor for you.Ah, this makes sense now. We can put this in too, I think, once the basics are done. This is probably going to be communication on the player level, so I'll need to track the closest player of the opponent, as well as the closest teammate, which I have to do anyway because of potential pass targets. Thank you for your explanation!

URL: https://forum.audiogames.net/post/519855/#p519855




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

ok. I will write an example for 4-4-2, and 4-2-3-1 and will  show it to you, and while doing that i'll see if i'll get confused or not, so if i did maybe i could ask you for an editor.Regarding second marker.In fifa, when you, or AI is marking and trying to get the ball, you have access to a button called "Second team mate pressure" When you press and hold this, It draws the nearest team mate, pulls him out of his position, which means that he leaves the attacker who he was originally marking, comes near the ball, and atempts to win the ball  or put pressure to the ball carrier.This means that you're controlling a player who's trying to  dispossess the opponent, and you'll have an automated AI team mate who's  trying to also get the ball back, putting pressure on the ball.

URL: https://forum.audiogames.net/post/519851/#p519851




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

you could just reference the horizontal and vertical positions, for example from 1 to 5 and 1 to 6, so for example 3 6 would be the middle of the opponent's box and penalty area, while 3 1 would be yours. Whenever there are more than 2 players on one region, some extra notes would be nice, just to know the initial position, e.g. a rough distance, or whether I should put the players in the corner of the region, etc. With two players, I think it makes sense to move them to the top middle and bottom middle of the region, unless we have distance requirements, in which case players will make sure they keep the appropriate distance.Regarding markings, you mentioned that sometimes an attacker can draw away defenders, which is something I was thinking about adding, however I am not sure about how you as a gamer would accomplish this. Does this work in Fifa, e.g. having two markers drawn away by one person?

URL: https://forum.audiogames.net/post/519847/#p519847




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi.You know, if you are splitting the field into regions, I have this little idea inside my head.What about an extra mode where you have smaller regions and actually walls around the field so the ball bounces back and can't go over the touch lines? Yeah, you probably guessed it, I'm refering to inside football. Smaller teams, quicker gameplay, ball can't go out of play and so on.So basically a more arcadish mode.Greetings Moritz.

URL: https://forum.audiogames.net/post/519846/#p519846




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

Ok, that does sound good!In what format should i work on formations then? if i wanted to do it without an editor?Regarding player distances, i have to do research on this. Putting the types of marking aside, I know that players  run close to each other to make sure to intercept incoming passes. obviously attackers have to be aware that they're actually on level or in front of defenders to avoid off sides, but my limited info  tells me that players of two opposing teams keep an eye on each other and  are very tight to their markers.This is why when Raheem Sterling speeds down the right wing and widens the attack, he takes a marker with him, sometimes even two! so that there will be a hole in the defense line of the opposing team! because they're sticking to him!

URL: https://forum.audiogames.net/post/519827/#p519827




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Technically, the exact middle of the pitch is, you are right, tiny. In this case I am just thinking in thirds, which will allow the commentary to be more interesting, for example announce player names differently, based on which third the ball is on.So in practice, this would mean that the middle region consists of an area on your half, as well as the same amount on the opponent's. In this regard, the half line would be where the third row of regions end.We can certainly make players come close or keep their distance, so I don't think that this is going to be a problem. How close do the players need to be, for instance in a 4-4-2 formation? On a 5 by 6 pitch, if we make life easy and have a 70 wide and 108 tall one, we have identical 14 meters wide and 18 meters long regions.

URL: https://forum.audiogames.net/post/519803/#p519803




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

robjoy, I got confused a little.why do you think the midfield has to be twice big as the other areas?It does  seem  perfectly fine to me, if the field has 6 parts instead of 5, e.g. the midfield was also divided to two parts for coding reasons, but because the midfield area is kind of smaller to other parts, in my mind, that's why i imagined it as one part.e.g., IT is just a circle area and a line that divides two halves.But then again if you think that makes sense code wise, That does seem ok.So example of a kick off at the center, both teams of 4-4-2. IF the field had 6 parts, How do we arrange the 8 players in the midfield? e.g. 4 inner midfielders, + 4 wingers.They have to be standing near each other of course, not apart. Would the distances be fine if the game dropped 4 players of team 1 in the third region, and 4 players of the other team on the fourth region?

URL: https://forum.audiogames.net/post/519777/#p519777




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

The problem I am seeing with a 5x5 distribution is that the midfield region will have to be twice as big as the other regions, so I think six vertical regions would make more sense. Say, if you are facing the opponent's goal, the first row of regions would be your box and penalty area, the second row would be the area between your box and the midfield, the third and fourth rows of regions for the midfield, one row for your opponent's area between their box and the midfield, and finally the opponent's penalty area and the box. Horizontally, if it is easier to distribute formations this way, I think dividing it into 5 regions is okay. I can make it so that they would move to the middle of the region horizontally, and maybe a bit up vertically, so they wouldn't stand near the edge. This way it would be easier to move in any direction if the ball is in a player's region, for both of the teams. What do you think?

URL: https://forum.audiogames.net/post/519714/#p519714




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

@robjoy do you think you could  divide it to 5 parts horizontally, and 5 parts verticaly? for two reasons.reason 1: I could define attacking, central and defending forms easier with formations such as 4-2-3-1, 3-4-2-1 and etc. these two that i listed are  the popular ones.reason 2. So then horizontally we'd have: team 1 box +penalty area+the left and right side of the box, team 1's area between the box and midfield, the midfield, team 2's area between the midfield and the box, team 2's box+penalty area.And vertically we don't need more than 5 regions i think, because you can't fit 6 players in a row for each team, technically anyway.The downside of this is that we need to get you the exact size of each of horizontal section so while implementing the formations you'd define them according to the actual field.Do i make sense or am i mixing things up.

URL: https://forum.audiogames.net/post/519701/#p519701




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-15 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

@hadi.gsf I see what the problem is.How about we divide up the pitch into 18 regions? Left middle and right horizontally, and 6 vertical rows. So basically, each third has two halves and 3 regions in each half, 6 regions in a third. This way, I can change pitch dimensions easily, and we don't need exact meters to know where a player should stand, since I can just move a player to the edge of the region that is closest to the goal line. To estimate, these 18 regions would be about 25 meters wide and almost 19 meters tall, but you wouldn't need to worry about the exact numbers. Would this make it easier, or should I just create an editor so you can forget about the numbers altogether?If we use regions, and the formation is exactly the same, you could just say something like in normal play, move every player one row up.@simba Yes, this is exactly how player abilities will work from the start. Later on, you will be able to upgrade stats in-game for coins that you receive after matches, and of course you will be able to create/edit your own custom players and teams as well.

URL: https://forum.audiogames.net/post/519687/#p519687




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi.At Robjoy I don't know if that has been discussed before, but how will you define the strengths and weeknesses of a player? What I would suggest is that a player has multiple abilitys like, shooting, passing, crossing, tackling and so on tand that each of these abilitys has a value between 1 and 99 where one is the weakest value and 99 is the best possible score.So, a player who has say an 80 for shooting is able to hit the ball better than someone with a 60 in shooting. Something that can also be done is if the value is especially high, players might overdo with the ability, so let's say someone with a 97 in tackling might go in to hard and risk a fowl, so you as the person playing need to watch out abit on how hard you tackle the other player with the ball.greetings Moritz.

URL: https://forum.audiogames.net/post/519642/#p519642




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

So robjoyYou pointed out the issue to your  formation solution, which i did not pay attention to, so good to bring it out!So the example you just gave, technically is the formation for a when the team is:1. deeply defending and is pressed back to its own half.2. The keeper is performing a goal kick, or he or a defender is kicking off from an offside or a foul deep on their own half.When the players are kicking off from the center of the field, both teams are positioned a little further  from their goal lines and closer to the field!So, I'd think that in your  design, we would need three positions then.1. defending.2. central,3. full attack.In defending form, you can imagine an attacker standing just before the center spot, or in the middle of it.When in central form, example, if the game is just starting or they're kicking off from a goal, the attacker is standing further up the field. not outside the box, but a little bit further.When in attacking, the attacker is in the box or at the edge of it.Then again, I think you should think on how to implement this logically cause i basically have no idea, really.If you think that we should design three forms for each formation, then i think it'd be better if you made an editor for me, so i could focus on researching and inputting the correct positions for each forms, and then i wouldn't be confused with numbers and such, I think.edit: As far as i know, i need to do more research on this, All players are permitted to be wherever they want in the match. an attacker can be far off the formation and stand at an opposing team's box!But you have to take note of off side rules, marking, and  being aware so that you don't get caught off guard!So  if an attacker just leaves his team's formation and goes and stands in the box, he will have no chance of actually doing anything because even if he receives the ball,  offside rules! Because the other team's defenders are actually higher up the pitch and he's just offside.

URL: https://forum.audiogames.net/post/519641/#p519641




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

So robjoyYou pointed out the issue to your  formation solution, which i did not pay attention to, so good to bring it out!So the example you just gave, technically is the formation for a when the team is:1. deeply defending and is pressed back to its own half.2. The keeper is performing a goal kick, or he or a defender is kicking off from an offside or a foul deep on their own half.When the players are kicking off from the center of the field, both teams are positioned a little further  from their goal lines and closer to the field!So, I'd think that in your  design, we would need three positions then.1. defending.2. central,3. full attack.In defending form, you can imagine an attacker standing just before the center spot, or in the middle of it.When in central form, example, if the game is just starting or they're kicking off from a goal, the attacker is standing further up the field. not outside the box, but a little bit further.When in attacking, the attacker is in the box or at the edge of it.Then again, I think you should think on how to implement this logically cause i basically have no idea, really.If you think that we should design three forms for each formation, then i think it'd be better if you made an editor for me, so i could focus on researching and inputting the correct positions for each forms, and then i wouldn't be confused with numbers and such, I think.

URL: https://forum.audiogames.net/post/519641/#p519641




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

@hadi.gsf Yes, I meant this exactly.So in the case of 4 2 3 1, this would be something like:p1 5 5 p2 25 5p3 45 5p4 65 5p5 5 25p6 65 25p7 5 50p8 35 50p9 70 50p10 35 70In defense position. Defenders are 20 meters apart, on the 5th meter of the pitch in front of the goal keeper. The next row has the two midfielders on the left and right side. The next row has the three players and the one forward is in the middle.This is probably not correct, so I am just trying to illustrate the representation. Then, p1 and p4, the two backs move up, so there would be an additional row with just those two players, probably at 5 45 and 65 45, if I understood your description correctly.But if it is easier, we can do this via the editor, or you could just describe the changes after the initial, defensive setup.What is important is the actual positions on the pitch, because these will be the positions where all the players move to when there's a kickoff, after a goal, etc. The moment you get the ball, players will have their attack formation instructions to move to.This reminds me, do I remember correctly that players are not allowed to stay on the opponent's third, or on the midfield, when they have a kickoff? For example after they received a goal. Because this would mean that they would need to move back to defend, only to change into attack formation the moment the kickoff is happening, since it is very likely that they are still in control afterwards.As always, I am open to suggestions, in case this approach is flawed. Thanks again for your help!@techmaster20 Thank you very much for your offer. I feel that we're not going to have issues with sounds at the moment, but I will keep you in mind. Everything counts, no matter how small or big the help is, because I can focus more on the coding part, and if there is a project where this counts, it's definitely going to be an audio remake of football You guys are great!

URL: https://forum.audiogames.net/post/519582/#p519582




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

@hadi.gsf Yes, I meant this exactly.So in the case of 4 2 3 1, this would be something like:p1 5 5 p2 25 5p3 45 5p4 65 5p5 5 25p6 65 25p7 5 50p8 35 50p9 70 50p10 35 70In defense position. Defenders are 20 meters apart, on the 5th meter of the pitch in front of the goal keeper. The next row has the two midfielders on the left and right side. The next row has the three players and the one forward is in the middle.This is probably not correct, so I am just trying to illustrate the representation. Then, p1 and p4, the two backs move up, so there would be an additional row with just those two players, probably at 5 45 and 65 45, if I understood your description correctly.But if it is easier, we can do this via the editor, or you could just describe the changes after the initial, defensive setup.What is important is the actual positions on the pitch, because these will be the positions where all the players move to when there's a kickoff, after a goal, etc.As always, I am open to suggestions, in case this approach is flawed. Thanks again for your help!@techmaster20 Thank you very much for your offer. I feel that we're not going to have issues with sounds at the moment, but I will keep you in mind. Everything counts, no matter how small or big the help is, because I can focus more on the coding part, and if there is a project where this counts, it's definitely going to be an audio remake of football You guys are great!

URL: https://forum.audiogames.net/post/519582/#p519582




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Input needed for planned audio football project

And sense I'm a sound engineer as well, I could probably record things if I can't find a library.

URL: https://forum.audiogames.net/post/519550/#p519550




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Input needed for planned audio football project

I could also help with sounds. I have over 1 tb of them and new ones get purchased or downloaded every few months depending on what the clients need. I can also possibly find a few friends that could do commentary.

URL: https://forum.audiogames.net/post/519547/#p519547




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

Can you explain some more on what you mean by attacking formations? At first i thought you ment the formations that are designed for attacking, but then now i realize you mean something else.On a 4-4-2 formations, and  on formations like 4-2-3-1, some teams have fullbacks that are aggressive, so when the team attacks, the fullbacks actually drop level with the 3 attacking midfielders, and widen themselves, and attack from sides.so on a 4-2-3-1 formation,  2 of those 4, leave the central defenders behind, leave their own 2 defending midfielders behind, go on level or near the three attacking midfielders, and  attack the box and try to cross the balls in from wide arreas.Do you mean in these kind of situations?If so, how should my data explain this, because as the formation advances, this  gradually happens.

URL: https://forum.audiogames.net/post/519531/#p519531




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

You just shortened development time by about a month or two, thank you very much!For international matches, I think the dimensions are from 64 to 75 meters for the goal line, and 100 to 110 for the touch line. We could go with something like 70 and 105 for the grid, we could always change dimensions and convert the existing data later, if we need to.Writing a simple editor is not a big deal to me, so whatever's comfortable for you will work. What we need are just player numbers and positions, for example p1 5, 5 for the left defender, meaning 5 meters from the touch line and 5 meters from the goal line when defending, etc. This is what the editor would save in a file as well. If you think this would be easier to define in a grid-based editor, I'll create one.The nice thing about the formation database is that you can literally position everyone the way the formations normally work. For example, because you positioned the defenders apart, the opponent forward will be able to stay in-between as needed.Thanks once again, this information is indispensable and I definitely see why mainstream games would do it this way as well.Regarding marking players, I think assigning the closest opponent as your marker is a good idea, so it can change dynamically, but I am also open to ideas in this area if you feel we can do something better.Edit: I forgot to add, regarding attack formations, we only need to define those if they differ from their defensive counterparts, as otherwise I can just instruct the players to move forward. By the way, I am also planning to add a feature to the pause menu, where you will be able to review the entire pitch, in case you would like to determine the starter formation of your opponent, etc.

URL: https://forum.audiogames.net/post/519494/#p519494




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

You just shortened development time by about a month or two, thank you very much!For international matches, I think the dimensions are from 64 to 75 meters for the goal line, and 100 to 110 for the touch line. We could go with something like 70 and 105 for the grid, we could always change dimensions and convert the existing data later, if we need to.Writing a simple editor is not a big deal to me, so whatever's comfortable for you will work. What we need are just player numbers and positions, for example p1 5, 5 for the left defender, meaning 5 meters from the touch line and 5 meters from the goal line when defending, etc. This is what the editor would save in a file as well. If you think this would be easier to define in a grid-based editor, I'll create one.The nice thing about the formation database is that you can literally position everyone the way the formations normally work. For example, because you positioned the defenders apart, the opponent forward will be able to stay in-between as needed.Thanks once again, this information is indispensable and I definitely see why mainstream games would do it this way as well.Regarding marking players, I think assigning the closest opponent as your marker is a good idea, so it can change dynamically, but I am also open to ideas in this area if you feel we can do something better.

URL: https://forum.audiogames.net/post/519494/#p519494




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

I don't know about others, but  I can spend some time and either use your formation editor and  make all the possible  practical formations or i can list them here for you if you want to.

URL: https://forum.audiogames.net/post/519488/#p519488




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

This is very interesting to read, and it is incredibly useful. I will have to make slight modifications, but based on what you explained, I think Fifa and PES did the right decision to make a formation database.If I whipped up a quick formation database editor, do you think people would contribute formations? I essentially need a defense and an attack formation, for example for 4 4 2, 4 3 4, 4 3 2 1, etc.It would make my life a lot easier, because then I could just send players to their destination depending on whether a team is playing defensive or offensive. The editor would be a grid, where you could define a position for the 10 field players for both attack and defense and of course name the formation, so nothing really fancy.Besides this, players would still have their instructions, for example as a forward stay on the left wing position, wait inside the box, etc. Furthermore, you would be able to overwrite the built-in formation via moving players back and forward in-game.

URL: https://forum.audiogames.net/post/519486/#p519486




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

Ok, so regarding positioningYour initial thinking is perfectly correct. In football, the teams arrange in a formation literally in front of each other, and they keep moving back and forth, in formation, as the ball moves between the two goalsTo give you a even more perfect image, Imagine two teams of 4-4-2 facing each other off, in the middle of the pitch. Barcelona vs real madridAt the back of barcelona's line, there are 4 defenders, and in between those 4 defenders, are the two  real madrid attackers.in the middle of the pitch there are four banks of players facing each other, and let's imagine that they are both in the same formation, so this means that each midfielder is facing the opposing team's midfielder.and finally, at barcelona's attack, they have two attackers facing four madrid defenders.Now, these guys are standing in a formation in the middle of the field. Imagine that real madrid starts an attack.The entire structure that i described begins moving towards barcelona's goal. Now you can imagine the two central defenders of real madrid are in the center of the field, just a little bit inward towards barcelona's goal, the left and righth defender's of real madrid are pushed higher, and you also can imagine that the two barcelona's attackers are standing  near the two central defenders of real madrid, just close to the center of field, ready to shift the gears forward when the balls comes bouncing back.So, one thing to note from thisBoth teams never, never stay separated from each other! they arange in perfect formation and stick to their markers, so that's why both teams move from goal to goal together.There are exceptions for this.1. a forward peals off and remains in the other half of the field.2. defenders stay bak and don't participate in attack.and ETC.As you can imagine, when the formations are different, things begin to look confusing at first, But this is one of the sweet things about football. suddenly important players begin doing important things. suddenly the right side of real madrid begins creating hell for barcelona for an entire half.This is when AI becomes useful so it arranges the teams automatically into a formation and we as video gamers enjoy playing football cause you can do  different things with different formations.So to answer your question, the AI has to respect the ball first, and see where it is. If real madrid is attacking and the ball is near barcelona's box, then the right winger of real madrid is actually  standing  just outside the box, to the right or somewhere around that area, and heck even their fullback is further ahead, but i can explain that later.

URL: https://forum.audiogames.net/post/519466/#p519466




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

I'm absolutely horrible at programming concepts and logic, so all i can do is to describe how the real football is played, so then you can find logical ways to implement it in your game. i'm pretty sure you do have to sacrifice some  realism and functionality to make the game accessible, but what exactly, i'm not sure.I hope my descriptions were useful to you.One thing to note.Fifa does an interesting thing where it links two players of opposing sides together.The player in control of the ball +  the player who is marking him.or,the player in control of the ball + the goal keeper of opposing side.No matter if a second player is pressuring  the player in position of the ball, what fifa does is linking  ball owner+marker at all times. When you move away from your marker and run  left for example, at some point it then assigns you to another marker who's supposed to mark y ou.This is how it also it makes you defend. when you're defending, it makes you to switch to the nearest player to the ball, (It has a key for it) and then you'll be that marker who's linked with the ball owner

URL: https://forum.audiogames.net/post/519478/#p519478




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

I'm absolutely horrible at programming concepts and logic, so all i can do is to describe how the real football is played, so then you can find logical ways to implement it in your game. i'm pretty sure you do have to sacrifice some  realism and functionality to make the game accessible, but what exactly, i'm not sure.I hope my descriptions were useful to you.

URL: https://forum.audiogames.net/post/519478/#p519478




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

Ok, so regarding positioningYour initial thinking is perfectly correct. In football, the teams arrange in a formation literally in front of each other, and they keep moving back and forth, in formation, as the ball moves between the two goalsTo give you a even more perfect image, Imagine two teams of 4-4-2 facing each other off, in the middle of the pitch. Barcelona vs real madridAt the back of barcelona's line, there are 4 defenders, and in between those 4 defenders, are the two  real madrid attackers.in the middle of the pitch there are four banks of players facing each other, and let's imagine that they are both in the same formation, so this means that each midfielder is facing the opposing team's midfielder.and finally, at barcelona's attack, they have two attackers facing four madrid defenders.Now, these guys are standing in a formation in the middle of the field. Imagine that real madrid starts an attack.The entire structure that i described begins moving towards barcelona's goal. Now you can imagine the two central defenders of real madrid are in the center of the field, just a little bit inward towards barcelona's goal, the left and righth defender's of real madrid are pushed higher, and you also can imagine that the two barcelona's attackers are standing  near the two central defenders of real madrid, just close to the center of field, ready to shift the gears forward when the balls comes bouncing back.As you can imagine, when the formations are different, things begin to look confusing at first, But this is one of the sweet things about football. suddenly important players begin doing important things. suddenly the right side of real madrid begins creating hell for barcelona for an entire half.This is when AI becomes useful so it arranges the teams automatically into a formation and we as video gamers enjoy playing football cause you can do  different things with different formations.So to answer your question, the AI has to respect the ball first, and see where it is. If real madrid is attacking and the ball is near barcelona's box, then the right winger of real madrid is actually  standing  just outside the box, to the right or somewhere around that area, and heck even their fullback is further ahead, but i can explain that later.

URL: https://forum.audiogames.net/post/519466/#p519466




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Regarding updates, I think what you are suggesting is what I was planning to implement. If I can avoid it, I'd rather not pressure people into buying new versions, and support the project when they feel it deserves it. While this might affect the frequency of new versions, since I might not have enough funding to put out a new version, I believe it's the best option to stay faithful to gamers.Regarding the initial release having basic tactics, I am not sure what would save me more time, adding more advanced tactics later on, which might require me to modify or even rewrite the AI, or to spend more time on it now and release the best quality I can. The perfectionist in me votes for the latter.So the idea about staying formations, and please let me know if I am wrong, is that no matter the formation, the entire team tries to follow the player in control. This is obviously going to be imperfect, since player speeds will vary.So in any position, if you have the ball in the middle, the entire team will move up the pitch with you, while non-controlling team players will try and cut off players by blocking their position to the ball. Does this sound right to you as a basic strategy for squad movement?To add to this, we can probably add individual instructions. Since the pitch is broken up into 18 regions at the moment, you can specify what region to stay in when attacking or defending. Besides this, I think we will also need a left middle or right instruction.What I am not sure about is if this should be relative to the controlling player, or relative to the pitch, so would players always go to the same position when attacking or defending.

URL: https://forum.audiogames.net/post/519419/#p519419




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Regarding updates, I think what you are suggesting is what I was planning to implement. If I can avoid it, I'd rather not pressure people into buying new versions, and support the project when they feel it deserves it. While this might affect the frequency of new versions, since I might not have enough funding to put out a new version, I believe it's the best option to stay faithful to gamers.Regarding the initial release having basic tactics, I am not sure what would save me more time, adding more advanced tactics later on, which might require me to modify or even rewrite the AI, or to spend more time on it now and release the best quality I can. The perfectionist in me votes for the latter.So the idea about staying formations, and please let me know if I am wrong, is that no matter the formation, the entire team tries to follow the player in control. This is obviously going to be imperfect, since player speeds will vary.So in any position, if you have the ball in the middle, the entire team will move up the pitch with you, while non-controlling team players will try and cut off players by blocking their position to the ball. Does this sound right to you as a basic strategy for squad movement?

URL: https://forum.audiogames.net/post/519419/#p519419




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

robjoy wrote:Updating player stats is actually one of the reasons why I'd like to release a new version every year, if possible. That is, of course, if I have enough new content.Unless I absolutely have to, I will try to not break backward compatibility of the database, so people who only wish to update the roster without upgrading to a newer version can still do it.I am getting so many requests to be able to edit in-game content that I am probably going to give access to the internal editors eventually. I will have to disable customizations for multiplayer games still, but I don't see why it could not work offline. Not to mention that dedicated people can also contribute to the improvement of the game, via new or edited content.My personal opinion is that allow the community to edit the roster, this could  put an impact on your new releases each year, but this also means that people won't be forced to buy the game just for the roster update and it means that during transfer seasons we could update our favourit teams.However, i do have another suggestion.You could start like fifa and pes started. your first release doesn't have to come with  AI tactical orders, advanced movements or anything crazy like that. it could be just simple with vvery basic tactical choices, ETC.

URL: https://forum.audiogames.net/post/519391/#p519391




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

robjoy wrote:Updating player stats is actually one of the reasons why I'd like to release a new version every year, if possible. That is, of course, if I have enough new content.Unless I absolutely have to, I will try to not break backward compatibility of the database, so people who only wish to update the roster without upgrading to a newer version can still do it.I am getting so many requests to be able to edit in-game content that I am probably going to give access to the internal editors eventually. I will have to disable customizations for multiplayer games still, but I don't see why it could not work offline. Not to mention that dedicated people can also contribute to the improvement of the game, via new or edited content.My personal opinion is that allow the community to edit the roster, this could  put an impact on your new releases each year, but this also means that people won't be forced to buy the game just for the roster update and it means that during transfer seasons we could update our favourit teams.However, i do have another suggestion.You could start like fifa and pes started. your first release doesn't have to come with  AI tactical orders, advanced movements or anything crazy like that. it could be just simple with very basic tactical choices, etc.

URL: https://forum.audiogames.net/post/519391/#p519391




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

robjoy wrote:@hadi.gsf This is exactly what I need at the AI development stage, thank you so much!For example, if a forward has the ball, in a 4 4 2 formation, the other forward would either move to an open position to receive a pass (if support is requested), try and pressure the opponent's goal keeper if the forward in control is open to take a shot, or draw away opponent defenders, e.g. try to stretch the defender line of the opponent and thus try to open up the field.It would be very nice to have a solution-based approach, e.g. have tactics for the various situations that can happen in the game, which is one of my difficulties as without vision, tactics can be a bit hard to get into at first.Since you're dealing with designing the AI for a quite large portion of the game, I imagine you could make them follow strict positioning at  first.Following your example in a 4-4-2 formation, Let's also assume that the other team is also playing 4-4-2,  If you're controlling the right forward, and  the left forward is being controlled by the AI, He would try to move forward alongside you, in a parallel position, In between the defender's right fullback and right central defender. Now maybe depending on his pace stats and maybe awareness stats, he could fall behind or not.What fiffa does, is that on top of what i described, each player makes automatic decisions based on the position he is and the orders you set for him in the game planner screen. example:left forward player, example Ronaldo:movement: 1. stay inside while attacking, 2.  go wide when attacking, 3. mixeddefending: 1. fall back when defending, 2. stay forward while attacking,  3. mixed.You could start implementing these tactics the way you feel like is the best, to avoid overcomplex solutions and also to make the game more interesting by allowing the players to decide what to do.Now what i have not really thought about is that how do you figure out if your left forward is pressuring the keeper, is slightly behind you towards your left and being tightly marked or is free and running towards goal, waiting you to pass the ball right into his path.Or how one of your midfielders is to the left of you, making a forward run and is available for you to pass the ball to, so then he could switch the ball to the left and give the ball to your left forward, because passing from right forward to left can be risky  depending on the situation, since there are mostly three players in the way.These are the challenges you have ahead of you i guess, depending on how sophisticated you want your game to be.

URL: https://forum.audiogames.net/post/519387/#p519387




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

robjoy wrote:@hadi.gsf This is exactly what I need at the AI development stage, thank you so much!For example, if a forward has the ball, in a 4 4 2 formation, the other forward would either move to an open position to receive a pass (if support is requested), try and pressure the opponent's goal keeper if the forward in control is open to take a shot, or draw away opponent defenders, e.g. try to stretch the defender line of the opponent and thus try to open up the field.It would be very nice to have a solution-based approach, e.g. have tactics for the various situations that can happen in the game, which is one of my difficulties as without vision, tactics can be a bit hard to get into at first.Since you're dealing with designing the AI for a quite large portion of the game, I imagine you could make them follow strict positioning at  first.Following your example in a 4-4-2 formation, Let's also assume that the other team is also playing 4-4-2,  If you're controlling the right forward, and  the left forward is being controlled by the AI, He would try to move forward alongside you, in a parallel position, In between the defender's right fullback and right central defender. Now maybe depending on his pace stats and maybe awareness stats, he could fall behind or not.What fiffa does, is that on top of what i described, each player makes automatic decisions based on the position he is and the orders you set for him in the game planner screen. example:left forward player, example Ronaldo:movement: 1. stay inside while attacking, 2.  go wide when attacking, 3. mixeddefending: 1. fall back when defending, 2. stay forward while attacking,  3. mixed.You could start implementing these tactics the way you feel like is the best, to avoid overcomplex solutions and also to make the game more interesting by allowing the players to decide what to do.Now what i have not really thought about is that how do you figure out if your left forward is pressuring the keeper, is slightly behind you towards your left and being tightly marked or is free and running towards goal, waiting you to pass the ball right into his path.Or how one of your midfielders is to the left of you, making a forward run and is available for you to pass the ball to, so then he could switch the ball to the left and give the ball to your left forward, becaus epassing from right forward to left can be risky  depending on the situation, since there are mostly three players in the way.These are the challenges you have ahead of you i guess, depending on how sophisticated you want your game to be.

URL: https://forum.audiogames.net/post/519387/#p519387




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Updating player stats is actually one of the reasons why I'd like to release a new version every year, if possible. That is, of course, if I have enough new content.Unless I absolutely have to, I will try to not break backward compatibility of the database, so people who only wish to update the roster without upgrading to a newer version can still do it.I am getting so many requests to be able to edit in-game content that I am probably going to give access to the internal editors eventually. I will have to disable customizations for multiplayer games still, but I don't see why it could not work offline. Not to mention that dedicated people can also contribute to the improvement of the game, via new or edited content.

URL: https://forum.audiogames.net/post/519375/#p519375




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

@hadi.gsf This is exactly what I need at the AI development stage, thank you so much!For example, if a forward has the ball, in a 4 4 2 formation, the other forward would either move to an open position to receive a pass (if support is requested), try and pressure the opponent's goal keeper if the forward in control is open to take a shot, or draw away opponent defenders, e.g. try to stretch the defender line of the opponent and thus try to open up the field.It would be very nice to have a solution-based approach, e.g. have tactics for the various situations that can happen in the game, which is one of my difficulties as without vision, tactics can be a bit hard to get into at first.

URL: https://forum.audiogames.net/post/519372/#p519372




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

Also, I had a suggestion, Now that you're plotting plans and deciding the fundamentals of your game, Please consider allowing the database to be editable by users, so we could update the rosters and or adjust player stats depending on their recent performance.

URL: https://forum.audiogames.net/post/519369/#p519369




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

@Lettsee Thank you!I am currently investigating what option would be the best playing against, when it comes to positions. I know that Fifa and PES use a formation database, but I am looking into whether dynamic positioning, e.g. still a 4 4 2 if you have that as your global formation, but relative to the player controlling the ball, would be better. If not, I might come up with a quick formation editor and in that case having default formations by experienced FIFA or PES players would be very nice to have by default in the game. Essentially, what I am looking for is attack and defense formations and as many as we can have.

URL: https://forum.audiogames.net/post/519367/#p519367




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi there robjoyAs a crazed football fan who follows matches  every week and all the dramas every hour, I am very excited by what you're achieving and wish you the best, best luck.I do however, want to point out a few things, that i'd be greatful if you take note of.Some of the users here mentioned a few wrong things regarding how the football is played.When a team is in control of the ball, 95% of the time they stay in a formation and go forward together in a very precise formation.Let's forget the advance movements and individual qualities for a moment, and look at it in a very standard way.Imagine if a team is playing in a 4-4-2  formation.Now imagine the players standing in a rows of 4 defenders, 4 midfielders, and two attackers.When attacking and also defending.  these players will move forward, and backward and try to keep the structure of the team as exact as they can, while looking at their team mates, and looking and the flow of the match.This means:1. attacking  Players will not follow each other, never. IF they do,, this means that the player who is following a team mate is out of position, effectively leaving his position  completely empty. However, at the request of a player, a team mate, who has the closest position, can come near for more support.Note that this does not mean that a right fullback should not follow the right winger. because in a 4-4-2 formation, the right back keeps  a distance  behind the right back, so i guess you could call that a follow.2. When defending and trying to get the ball back for your team, players start by marking other players individually and start by trying to keep being in front of the  attacking players, effectively blocking the way forward and as the opposing player attempts to deviate his movement to left and right, the defending player also does the same, blocking the way.At any point, if the defending player finds himself chasing the ball, or chasing the attacker, this means that they have lost their mark, and have just failed at what they were tasked to do. however, when this happens it doesn't mean that they should not keep chasing, they have to track back and try to get the ball back, or the least, for the sake of keeping the formation, just in case the ball happen to  come back to his position.3. Formations are very important in football and one of the major elements which decide the fate of the match. IT defines a team's weakness, It can let a player have a hard time dealing with two players, It can result into another player enjoy exploiting a position and driving at the opposing team at their weakness.4. Formations are strickly followed by any player in the world, but depending on the tactics, players leave their positions to perform different duties. example,  Cristiano Ronaldo who plays in a left forward position, and usually drops into central forward to show individual qualities and become a target man for crosses and passes, or goes  wide to  be able to make the opposing team lose their formation and stretch.Anyway I am an absolute football junky, I apologize if the post was too long. I don't mean to be rude to anyone here at all, just  was pointing out some of the very basics of football.I do read lots and lots of  football analysis, news and articles, I follow players on and off the pitch. So please let me know if i could be of any assistance to your team.

URL: https://forum.audiogames.net/post/519365/#p519365




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : Lettsee via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hey Robjoy,First off congratulations on taking on such a huge project, being a huge sports fan it would be amazing to see this happen. With the AI you have described it would be incredible to actually be able to play a game like this. I play a bit of FIFA which is kind of playable but not ideal, so something like this would be amazing. Being a bit of a tactics guy an accessible way of doing this would be brilliant.More than happy to help out in any way I can, whether that’s helping with writing documentation or anything else you might need.Congrats again, looking forward to seeing where this goes.

URL: https://forum.audiogames.net/post/519347/#p519347




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Thanks guys for your trust and encouragement, it really means a lot. I'm currently putting in about 8 to 10 hours a day to research tactics, work on the AI and whenever I have a break, I'm looking for extras, such as candidates for commentary voices. The reason why I am putting this much time into the project right now is that once things get back to normal, I won't be able to work as much on the game, due to my job. I'd like to do as much as I can until then. This was one of the reasons why I said in my first post that this is going to take a few years and I don't really have a release date yet. If things go well, the prototype can be ready by next year, but we'll see.@crashmaster: No worries. Even if it's just designing a website, it's one less thing for me to do. I was serious when I said that everything counts  We'll find something.@cyco I think it is likely that the game will not be free, however, I would like to keep it at a reasonable price, something like 20 dollars if possible. The price of the first version really depends on the funding campaign, it might be possible that it's going to be released as freeware. Subsequent, hopefully yearly, updates will have a small fee, mainly to cover the new commentator additions and to compensate the hard work of the editors. This is really one of those projects that requires a lot of work, especially from a single developer (doing the task of 50 professional developers who are still working on the AI after 20 years or so in a mainstream game), and financially there's not much compensation as the cost of producing game content is very high.For example, apart from the commentary cost, imagine that for every added national team, the national anthem, or at least part of it, should be included as well. No wonder I question my sanity so many times, haha.Nothing is set in stone at the moment, and I am sure a lot of things will change by the time we have a final 1.0. But I am really looking forward to it.I am not sure about the MLS rules at the moment, but I don't see why they cannot be added, especially if we decide to add the MLS league.

URL: https://forum.audiogames.net/post/519324/#p519324




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hello,When I saw this topic I was like no, I don't think this will get anywhere. But when I saw Robjoy as the poster I was like yeah, this is gonna be serious. Good luck!

URL: https://forum.audiogames.net/post/519254/#p519254




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Input needed for planned audio football project

Have you decided if this game will cost? If so I will be buying this one.I hope that you will have FIFA and MLS rules in the game. I hope that players can play through the MLS even if it is a made up league.

URL: https://forum.audiogames.net/post/519235/#p519235




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Input needed for planned audio football project

Well hmmm, I do have some sound ideas libs but yeah I got them from somewhere, mainly for me to listen to and use, but hmmm I don't own those so couldn't use them.I have some prosfx libraries which I do own and the complete authentic see sound 4 cd set as well as a few other things.There is the gdc libs to.However if you have a sound designer, you don't need me for sounds.I could try to do comentary maybe but you may need several never did that before so again maybe not.I do and can do testing the game I guess.I can also do a few things with wordpress.

URL: https://forum.audiogames.net/post/519160/#p519160




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hello.robjoy, this is a very ambitious project, and I say congrats to you. I wish you all the luck in the world. In case of national teams, I wouldn't mind with West Indian or even flat out Indian names. As for custom packs, I think a community pak page could be set up, where users can uploade custom announcer voices to go along with their custom players and teams. And on the matter of fluency, instead of changing voices all the time, the announcer pannel can be composed of built in announcer voices, and custom voices. Where the default announcers comment on standard players and teams, while the custom one will talk about the actions of custom teams. I'm sure funding of this project will be no problem, becausepeople in this community know quality, and will definately help out in any way they can. And a game of this magnitude will definately generate press, so people outside this community may help you. You never can tell where this project can take yu. My advice, keep at it, but don't exaust yourself on it. Best of luck to you.

URL: https://forum.audiogames.net/post/519143/#p519143




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi@robjoy Thank you very much for all your answers.the truth that everything is heard very well. If I can think of more questions or suggestions, I will be discussing them here.good luck and go ahead with this great project!Greetings and thanks.

URL: https://forum.audiogames.net/post/519140/#p519140




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : Sovs via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hey robjoy.Oh man. This game would really be a dream become true.I wanted a game like this for years and years so I am pretty excited indeed.I don't have anything useful to add really just thought I would jump in here to wish you best of luck with this project.

URL: https://forum.audiogames.net/post/519139/#p519139




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Just for giggles, I've contacted FIFPro, to inquire about player name licensing. Since we are not interested in player likeness, as the game will not contain graphics, I can obtain a license for current players in Europe for 25 dollars for a year. So no, unfortunately real players will not make an appearance, at least officially. There are online sources and the editor will be available, so this can be done via custom teams.@FabiG94 Any time.Yes, you will be able to change strategies during a match. I am imagining a pause menu with a tactics option, where you will have team tactics (applied to all players), or individual tactics (applied to a single player). With team tactics, the game will be divided up into 4 regions, so you will be able to instruct everybody to have a tighter defense. This, of course, means that when you are attacking or coming back to defend, your midfielders and forwards will have a lot more running to do. As for individual player instructions, more regions will be available (not sure about the exact number right now), so you can easily change formation from a 4 4 2 to a 3 4 3 or even 4 3 2 1 if you like.Regarding updates, there are multiple reasons why I would like to do it. The most important one is that not every planned game mode will be available in the initial release. Upcoming updates will address this. This allows me to release the game faster and tweak things that need tweaking. This ideally means that we will have new and improved sounds, the gameplay might change slightly, the AI can hopefully get smarter with each release as well.The other thing is that the player database needs to be updated as well. Players age, their skills might get better or worse, we can introduce new players and teams, etc.@visualstudio Thanks for explaining what you mean. Yes, this is going to be a factor when shooting as well.Wavenet is a good idea, unfortunately it is quite costly, at least from my past experiences with Google. I think the best option is to use a TTS or a screen reader for the prototype, so that I can show something for what I am asking funding for  I don't think it would be fair to anyone if I asked for financial support now.@cyco I don't think there is any TTS voice at the moment that can convey the excitement of a football match in a way that I would be happy with. Even if recorded speech is repetitive, I would definitely love to have a real human commentating, if we can make it possible.Regarding stadiums, I was just looking into dimensions and where certain markings are on the pitch. Because we cannot include real ones, I was thinking about having international minimum and maximum values and randomize for each stadium. What other features do you imagine editing, if we make creation and editing available?And lastly, we have a candidate for the commentary. Here's a reel he has done. I personally think that it's incredibly good, but I'm interested about your opinion. https://soundcloud.com/voiceoverguy/set … ommentator

URL: https://forum.audiogames.net/post/519130/#p519130




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Just for giggles, I've contacted FIFPro, to inquire about player name licensing. Since we are not interested in player likeness, as the game will not contain graphics, I can obtain a license for current players in Europe for 25000 dollars for a year. So no, unfortunately real players will not make an appearance, at least officially. There are online sources and the editor will be available, so this can be done via custom teams.@FabiG94 Any time.Yes, you will be able to change strategies during a match. I am imagining a pause menu with a tactics option, where you will have team tactics (applied to all players), or individual tactics (applied to a single player). With team tactics, the game will be divided up into 4 regions, so you will be able to instruct everybody to have a tighter defense. This, of course, means that when you are attacking or coming back to defend, your midfielders and forwards will have a lot more running to do. As for individual player instructions, more regions will be available (not sure about the exact number right now), so you can easily change formation from a 4 4 2 to a 3 4 3 or even 4 3 2 1 if you like.Regarding updates, there are multiple reasons why I would like to do it. The most important one is that not every planned game mode will be available in the initial release. Upcoming updates will address this. This allows me to release the game faster and tweak things that need tweaking. This ideally means that we will have new and improved sounds, the gameplay might change slightly, the AI can hopefully get smarter with each release as well.The other thing is that the player database needs to be updated as well. Players age, their skills might get better or worse, we can introduce new players and teams, etc.@visualstudio Thanks for explaining what you mean. Yes, this is going to be a factor when shooting as well.Wavenet is a good idea, unfortunately it is quite costly, at least from my past experiences with Google. I think the best option is to use a TTS or a screen reader for the prototype, so that I can show something for what I am asking funding for  I don't think it would be fair to anyone if I asked for financial support now.@cyco I don't think there is any TTS voice at the moment that can convey the excitement of a football match in a way that I would be happy with. Even if recorded speech is repetitive, I would definitely love to have a real human commentating, if we can make it possible.Regarding stadiums, I was just looking into dimensions and where certain markings are on the pitch. Because we cannot include real ones, I was thinking about having international minimum and maximum values and randomize for each stadium. What other features do you imagine editing, if we make creation and editing available?And lastly, we have a candidate for the commentary. Here's a reel he has done. I personally think that it's incredibly good, but I'm interested about your opinion. https://soundcloud.com/voiceoverguy/set … ommentator

URL: https://forum.audiogames.net/post/519130/#p519130




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Input needed for planned audio football project

When it comes to commentary just use TTS. I know that using TTS is generic.However it gets the job done. Plus when players add new teams and players it will say the names.If you use a real good TTS voice that sounds real then it should be fine. Also it would be awesome if you add the ability to add new stadiums.With that ability you can also pick if you want a indoor stadium or a outdoor stadium. The reason that I suggest this is because my MLS team the Atlanta United stadium can be open if the weather is good.If the weather is bad they can close the stadium. They are able to play no matter what the weather is.

URL: https://forum.audiogames.net/post/519121/#p519121




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector


  


Re: Input needed for planned audio football project

@12, I mean when you want to shot the ball you shouldn't be able to move.also for commentary, I suggest to use Dectalk for the first versions or you can use a deep learning method which can learn and pronounce the names of the players (WaveNet or things like that might seem useful, but we need a lot of commentary data for training).

URL: https://forum.audiogames.net/post/519114/#p519114




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi@robjoy Thank you very much for all your answers. Everything has become much clearer to me.Regarding the comments, I think that with the edited equipment that the output method is the screen reader or the sapi is fine.And here another couple of questions.During the game, can one change the team's strategy? for example, if we are losing, sending the team to attack, or if we are winning, making the team go back further to defend or play the counterattack.And the other question, you mentioned that the game will be updated every year or couple of years. I did not understand what types of updates are you referring to?Once again my congratulations for such a great project, and especially thanks for taking into account the Spanish-speaking community to be able to translate your game into other languages.Greetings and thanks.

URL: https://forum.audiogames.net/post/519068/#p519068




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

While this would increase costs, I really like the numbered approach, as it does not interrupt the game flow by switching to a different voice/screen reader.Announcing player names is going to be a priority. It will probably take us some time to fine-tune what is more important in a given situation, player names or the actions, e.g. "A good chance here!" instead of announcing the player name, but this is why we'll have testers.Feedback and comments are incredibly useful, thanks everyone! Let me know if anything is not clear or you are not sure about how we might go about implementing something and I'll try to explain the way I'm planning to implement it, so we can discuss bad and good. Keep them coming! 

URL: https://forum.audiogames.net/post/519049/#p519049




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Input needed for planned audio football project

The way it works for Pes, if a player name was not recorded as a commentary, his number is instead announced. So what you could do is record numbers from 1 to 100, then for each team assign numbers to each player in the squad, and then the commentator could just say number 5, number 10, and so on. Obviously, in Pes player names aren't always announced, but commentary in audiogames should definitely be more detailed. For team names, I wouldn't mind if screen reader or Sapi just announces them if no commentary is recorded.

URL: https://forum.audiogames.net/post/519031/#p519031




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi,Unfortunately, since licensing official teams and players is something that is definitely out of the question for various reasons, such as high royalties that I would rather spend on game audio and updating the commentary, or compensate people who put in time and effort to make the game better in any way.I am not sure how commentary would work for custom teams and players, I think our best option is to have a mix of dynamically generated speech and recorded speech, but we'll see.To report some good news, I've just fully implemented the referee, including the rule that if the referee touches the ball in any way, the game will be stopped and a referee ball will be used to continue.

URL: https://forum.audiogames.net/post/518979/#p518979




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi.Well a team editor might just bring in the same comunity efford as it does for example with the pes series, for every game you can find data packs of missing teams on fan pages which can be implemented. So, technically everyone could implement their home team and players with official stats.Problem then would be the comentator though, unless you have something like an NVDA output which read the player names, that way you wouldn't havve recorded commentary, but still a chance to play with custome players.Greetings Moritz.

URL: https://forum.audiogames.net/post/518957/#p518957




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

@FabiG94 Thank you very much. The Spanish community was actually one of the reasons why I am going to put a lot of emphasis on making the game translatable.Regarding player skills, you are absolutely right. Internally, this is going to be a percentage, which in later versions you will be able to upgrade.The AI always calculates the best angle and power for a shot. This means that without opponent players to block the ball, and without a goal keeper, the AI shot would always go in. In a match, however, there are a lot of things that can influence a shot. The player's stamina, for example influences the power behind a shot, while the shooting skill influences the aim and how well the ball is controlled during a shot. Besides these, even if a shot is perfect, opponent players can still head the ball away, or run in to block, and of course the goal keeper will also try and follow, either catching it, punching it out for a corner, etc.Yes, the climate will also influence gameplay. Rain, for example, will be able to make the ball harder to control, as well as making players slide in to tackle faster. Fog will make it more difficult to detect players.The referee is making perfect decisions at the moment, but this is going to change. If players are obscuring a foul, the referee may not see it all the time. With offsides, there is a chance that the referee will not stop the game. This includes goals scored from off-side positions, etc. There is going to be a setting to control how perfect the referee is, by default, it will be balanced.Manager mode is, similarly to multiplayer, something that will be definitely added, but it is very likely that it will happen a few versions later, since after the national teams, I'll have to implement seasons which is going to bring in a lot of new players and teams, whichever league I implement.@cyco I agree. This will be very important for adding in league teams, or just making your own dream team. It's definitely going to be part of the editor.

URL: https://forum.audiogames.net/post/518944/#p518944




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Input needed for planned audio football project

One thing that would be cool is to be able not just to edit teams and players. But be able to add teams and players the the data base of the game.

URL: https://forum.audiogames.net/post/518860/#p518860




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi@robjoy this sounds really great and great. so first of all, my congratulations on such an ambitious projectseveral things. Regarding the search for funding, I would suggest that football is probably the most popular sport in the world, if you can add the translation function to other languages, I think it is essential since the audience that would be interested in donating would be much broader.Regarding the gameplay, something that was not clear to me, I imagine that the response of a player will depend on his ability. Example is not the same as the shot of a beginner that of a dedicated footballer.I also ask if there will be climate variations that can influence the field, for example a clean lawn is not the same as one with water, mud or snow.Another question is if the referee's artificial intelligence is also variable, this as a simple curiosity.This has more to do with the game modes, but in addition to the way to control a player that you mentioned, I would like to know if you plan to add an automatic mode to put together the team's strategy and that it plays without us controlling it. I mean manager mode.I ask this because perhaps in a very long season, one does not feel like playing all the complete matches.Finally, I cannot contribute with any programming, although I was also able to play FIFA and PES when I still had vision, and I am a great football fan.without a doubt that when you open your financing campaign I will support financially you and I will spread it throughout the Spanish-speaking community. I can assure you that in the Spanish-speaking community there is an enormous interest in a football game, that's why I mentioned the importance of the possibility of translating the game into other languages.once again my congratulations on this great project, without a doubt that I will support you in any way I can.Greetings and thanks.

URL: https://forum.audiogames.net/post/518821/#p518821




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Thanks @visualstudio.Defense at the moment works in a way that the following actions can happen. They are rated based on a few factors, such as formation (i.e. how close you are to your set position when defending in your third of the pitch), what's the score, etc. Just to clarify, this is the state when your opponent has the ball:1. Try to take the ball, if possible.2. Guard a player. This is important for blocking forwards from receiving the ball from midfielders, for example.3. Guard an area. This is the same as 2, except there is no player in your area, and your team mates do not need help. If they do, risk is calculated, i.e. what happens if your position is left open. Score is also checked here, because if you are leading by 2 goals, for example, the player will be more likely to leave the set position if a teammate needs help.4. Block. In this state, the player will attempt to position itself so that passes or shots can bounce back. This is also the position when heading the ball back can happen.These all have priorities during a defensive situation, and its up to the player AI to choose one and at the same time not ignore squad tactics, i.e. leave a set position.The offensive state, when you have the ball, is a bit easier, as the goal is either to get the ball, i.e. run after it with the closest player, or if you already have it, your team mates will try to get in a supportive position. Suppose, for example, that you are playing 4, 2, 2 and one of your forwards has the ball. Since you are close to scoring a goal, the other forward is either going to run with you, following the play, or if you are surrounded by opponent players, will try to run into an open position, where he can receive the ball from you, using the player in control to open up the field for a shot.If you are on the midfield, and have the ball via a midfielder, forwards or attacking midfielders will follow you, get into a receive position so that you can pass, or they will try to draw the opponent's players onto them, so that they can open up the field for you. This is when you usually pass to one of the wing players. When your forwards detect this, they will move into a position for a header, or open the field for a cross. In either case, your team will always try to create multiple options to play with, and it is up to you how you open up your opponent's defense.Regarding losing control, would this mean that the ball is not under your control anymore and you would need to run after it? How exactly do you lose control?

URL: https://forum.audiogames.net/post/518809/#p518809




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector


  


Re: Input needed for planned audio football project

HiRobjoy you sure can add me to the group, I will be ready to spend a lot of my time to help you as much as I can and of course give some tipps from my 8 years long video gaming experience.Best regardsVojvoda

URL: https://forum.audiogames.net/post/518784/#p518784




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector


  


Re: Input needed for planned audio football project

hi,I am also willing to contribute by any means I can.also something related to AI:when you have the ball, the apponent should chase you (by seeking) and when the apponent has the ball and you are chasing him, he should evade you and the other members of your team.for forwards, they should follow each other (following the one that has the ball for the time when he wants to send the ball).also when you want to shoot the ball, beside the power that it can have, you should loose control of the player (this happens in the real game as well).

URL: https://forum.audiogames.net/post/518762/#p518762




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

@crashmaster Luckily, I am in a position where I have a very good sound designer and we're probably going to spend hours going through what we need and how things should sound like in the game mix. As long as you have legal rights to the sound libraries you use, there is no reason for me to refuse your help, thank you very much! We are unfortunately far away from the sound design stage for now, but it's going to be very important later on.Regarding compensation, I'd love to compensate any substantial help. For now, I cannot promise much, as it's too early to do so, but if things go well, especially at the funding stage, it's very likely going to happen.The commentator, just like in other football games, will be scripted. This means having player names recorded at least 9 times, three variants of intonations for three different distances from the goal line. Other lines include, position info, comments on various actions, e.g. "Good pass," "He attempts to pass it through,", "Team name is putting on the pressure here," etc. At best, we are looking at 6-7 hours of initial audio, which we can add to later on, when new players, game modes, etc, are added. Just like players, the commentator is going to have new added lines, even if not yearly, but at least every 2-3 years.I hope that joining the project will not be a disappointment for you @Moritz, Awesome! Any help is greatly appreciated. Knowing rules will definitely help when you are testing the game, however, I am planning to include a training mode and I am dreading writing documentation already @Juliantheaudiogamer Thank you for your kind words. I am hoping that this will become something big as well. Don't feel bad about not being able to contribute, encouragement counts as contributing and I am definitely happy about it  Besides, Austria will be included as a team, since I am planning to include national teams first, which means that you can actually contribute first and last names if you like.

URL: https://forum.audiogames.net/post/518722/#p518722




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi,If a game like that would be released, it would be a dream come true for me. I want to Play a game lie this since I heard about FIFA.So thank you for attempting to do this!I would be happy to help at some Point, but sadly I don't have any skills that could be helpful.:-(Good luck with this, I have a Feeling that this will become something big!

URL: https://forum.audiogames.net/post/518706/#p518706




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi.I also want to congratulate you on that endeavour, these are the ideas and concepts we need in the audiogaming scene these days.I guess I can't help you programing wise, I do want to leave the field to those who actually know what they are doing.but I do want to offer my help in other parts of this project.What I have is some extensive beta testing experience with audio gaming and general gaming projects. i also am able to help out with football rules and regulations, tips for the AI depending on who you are playing against, I can provide sounds, record lines for comentators, nterview personell or what ever is needed.Also I can help in team creation and designing custom teams if they are needed.Because my native language is German I can also translate the game for so it has a broader player base.If that sonds good to you, i really would like to hop aboard the projects and see if I can help out.Greetings Moritz.

URL: https://forum.audiogames.net/post/518683/#p518683




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi robjoy.Wow, this looks like something I could get into.I do have several sound libraries and such here, I could have a go at some audio, maybe.It would all depend on the audio, I mean if this is a fixed audio type deal all well and good, but if it needs to be many, many combinations then you either need a team of comentators or speech or something via sapi not sure how that would work.Naturally I'd back you on something like this, its probably going to be time rather than cash but we will see.If anything this could be the break I have been waiting for in years.I have never helped on a massive project like this in my life, up to now my contracts have been really small 1 shots.I am currently working on getting into a bit website content admin job with a few other things, but my idea was to eventually have some big and small projects under my belt.Thanks to the world of the net, no matter where I am, if I need to work, I will always have my workstation close.

URL: https://forum.audiogames.net/post/518682/#p518682




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Thanks @vojvoda. I'm glad to hear that there is interest, knowing that headaches are worth it is definitely motivation that I need right now.  Not to mention your generous offer.Any info or technical help is useful. Knowing the probability of fouls for example is going to be useful when fine-tuning the AI when it is ready. Past Fifa or PES experience is also indispensable. While I definitely do not wish to clone existing games, there are standards and parts of the game that were never conveyed to me, having not been able to see in-game graphics.I'm definitely going to add you. In case there are more people (hopefully there will be), would it be okay to add you to a group?

URL: https://forum.audiogames.net/post/518669/#p518669




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector


  


Re: Input needed for planned audio football project

HiI am happy that someone decided to make first step in developing such a complicated game. As someone who was a hardcore video gamer I really miss playing fifa and PES. Unfortunately thanks  to my sight loss I can not play them anymore.If you will need any support for translation, if you need someone to discuss the technical part, like how often should fouls occur or similar I am here, I am huge football fan. I also could help with some sound designing and give you some good sounds. As for financial part I will be ready to give few  hundred bucks if I see that things are going into right direction. So if you need any assistance, testers or whatever you can add me on skype. I was waiting for so long for something like this to appear.My username is kunst.stevanBest of luck

URL: https://forum.audiogames.net/post/518662/#p518662




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Thank you very much in advance, @nidza07.You are right, making your game translatable from the start is a must, and it makes a developer's life a lot easier in the long run.In the case of this project, this is even more important, as the game UI, the commentary and to an extent the stadium announcer should be translatable. Later on, we'll have even more things, for example generic audio scenes for news reports, interviews, etc. It all comes down to how detailed we want this game to be. I'll try and do my best so that adding new languages will be as painless as possible.Regarding the player and team editor, yes and no. Extending the game, especially by fans is always great, as long as the game does not become unbalanced. It is very likely that the game will eventually include an editor, however, custom players and teams will not be available for multiplayer matches.Having said that, as long as the players and teams are well-designed, I am open to adding them in new versions, possibly off-season. Ideally, I would like to have an editor community, so that this is managed properly.

URL: https://forum.audiogames.net/post/518659/#p518659




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: Input needed for planned audio football project

Thank you very much in advance, @nidza07.You are right, making your game translatable from the start is a must, and it makes a developer's life a lot easier in the long run.In the case of this project, this is even more important, as the game UI, the commentary and to an extent the stadium announcer should be translatable. Later on, we'll have even more things, for example generic audio scenes for news reports, interviews, etc. It all comes down to how detailed we want this game to be. I'll try and do my best so that adding new languages will be as painless as possible.Regarding the player editor, yes and no. Extending the game, especially by fans is always great, as long as the game does not become unbalanced. It is very likely that the game will eventually include an editor, however, custom players will not be available for multiplayer matches.Having said that, as long as the players are well-designed, I am open to adding them in new versions, possibly off-season. Ideally, I would like to have a player editor community, so that this is managed properly.

URL: https://forum.audiogames.net/post/518659/#p518659




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Input needed for planned audio football project

Hi. First of all, thanks so much for attempting such a project. This is one type of game I really wanted for a long time. Your ideas are really good. While you are right that you cannot include real teams and real player names for licencing reason, I hope you make an editor for the game so we can make teams and leagues ourselves. That would solve any legal issues but would also allow us to enjoy a realistic game with a bit of work, which I would be happy to help with. Also, I hope the game will be translatable to other languages. I know it's quite early to think about that, but as a developer I assume coding your game to be translatable from the start is important and easier than adding translation support later on.Wish you all the best, and will definitely try to help as much as possible.

URL: https://forum.audiogames.net/post/518644/#p518644




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Input needed for planned audio football project

2020-04-12 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Input needed for planned audio football project

Hi all,For people in the US, football here refers to soccer. Buckle up, this is going to be a long post. Any input is appreciated, in fact, I am posting this here to spur a healthy discussion.Being a long-time Fifa player myself, I stopped playing around 2005, because the complexity of the game got to a point where it was not possible to play properly. I am aware that EA is looking for accessibility feedback regarding this, but that's for another discussion.I looked at Fifa 21, and quite frankly, I am not really impressed. The commentary is very repetitive, we don't get information about squad movement, player positions, etc. Repetition is something that is always going to be an issue, as there's only so much you can do with recorded speech, but I am hoping to try and address the other shortcomings in AF. Game audio could also use some tweaking, as the crowd chants for example are unnaturally loud and do not melt into the general crowd ambience.Let me address a few questions you might have by now:I am at a very early planning stage. The game is likely not going to be out for a while, for at least a few years to be precise. There are a few reasons why.1. While I'd love to work on this full-time, Unless I receive funding, I am unfortunately unable to do so.2. I can state without a doubt that AF is going to have the most complex AI ever written for an audio game. Perfecting this is very likely going to take up most of my time until the initial version is out. I'm going to explain game AI in a bit more detail.Players will have their individual AI, which will react to events, for example if a pass is coming from another player, they will try to move to the best position to be able to receive. On the other hand, if you are defending, you would want the player to move to the best position to intercept a pass. How well these instructions are executed depends on the individual player skill level in that area, for example speed, passing, shooting, tackling, dribbling, etc. Eventually, this is something that you will be able to influence via coins or via other means, but probably not in the first release.Then comes team tactics. If your team is leading by one goal, faults are going to be a bit more common, generally players will be defending more aggressively. This also depends on game time, at the end, for example, it is very common for most players to move back to defend and to head balls away, or just try and block in general.Then of course there's offside tactics, the importance of the match (is this a world cup?), whether it's their home venue (impressing fans), etc.For squad tactics, I will have predefined formations, e.g. 4, 3, 2, 1 or 4, 4, 2, but you will be able to set positions for each player as well. During a match, players will try to stick to these positions, and you will be able to change formations at will during a match. This is very similar to how Fifa and Pro Evolution Soccer does it, with multiple defined regions and a formation database.The complexity of designing an AI like this comes from the facts that there are a lot of parameters that can influence player and squad behavior on multiple levels, as well as making the AI semi-realistic and believable enough. If it is too realistic and perfect, players will find it frustrating, if it is the opposite, it will not pose a challenge at all.3. How much is ready?About 5000 lines of AI code, not including headers, corner kicks, off side, throw ins, player or squad pressure. Formations generally work, and the AI is able to decide to pass to the most obvious open player. This is not always what you want, as the AI will become predictable, so I am also looking into reinforced learning strategies per match. Later on, it would be nice to add strategies learnt from previous matches, i.e. if you play against the same team in a world cup.What is planned?At first, I am planning to release a prototype with just a few teams, Microsoft SAPI being the commentator.Regarding teams and players, there won't be any real football players included, and I am not sure I can include existing team names either without a license.Advanced features, such as multiplayer, upgradable skills, manager mode are features I'd love to have, but they are probably not going to be in the final version. As I am planning to refine gameplay and game audio based on feedback in upcoming iterations (possibly yearly), they will be added in.When the prototype version is ready, I am planning to start a project funding campaign, mainly to get funding for game assets (recorded commentary, game audio including crowd ambience, ball sounds, music, etc).Depending on how this goes, and on the release date of the first final version, I can start working on the next version, with slight changes to player stats, possibly new players, and other additions. I will have to prioritize at this point.GameplayPerhaps it is a bit too early to talk about