Re: Ride, new code editor for blinds

2017-12-22 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector
Re: Ride, new code editor for blinds I have to say that this is a great idea. This feature , which essentially allows you to navigate through your code by indentation is something I have been thinking of for some time now. This is a feature that I feel is essential for any blind programmer

Re: Ride, new code editor for blinds

2017-12-20 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Ride, new code editor for blinds @52 oomph. I have no words. URL: http://forum.audiogames.net/viewtopic.php?pid=342890#p342890 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Ride, new code editor for blinds

2017-12-19 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Ride, new code editor for blinds BigGun, I really don't want to come off as harsh as Ethin usually does but please do not try to teach others spelling before you radically improve your own.However is a perfectly normal English word which is in deed written without a space.Ethin's name

Re: Ride, new code editor for blinds

2017-12-19 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector
Re: Ride, new code editor for blinds so I have wanted to stay out of this fred because of our grate flame throwing knight aka effen who seems to need to throw flame where ever he cans, I am only wondering how didn't he vaste all of his gass, haha, if this looks stupid, it should be. anyway

Re: Ride, new code editor for blinds

2017-12-16 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Ride, new code editor for blinds @49 however: H, O, W, E, V, E, R hth URL: http://forum.audiogames.net/viewtopic.php?pid=342353#p342353 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Ride, new code editor for blinds

2017-12-16 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: Ride, new code editor for blinds hi,nice work. Update errors are fixed thanks. I will keep reporting buggs as I find them.Regards,Amit URL: http://forum.audiogames.net/viewtopic.php?pid=342340#p342340 ___ Audiogames-reflector mailing

Re: Ride, new code editor for blinds

2017-12-16 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds @Amit:Oh, thank you for announcing me, I think I know why is that updating error. Runner.exe is program coded in C++ to overcome some limitations of bgt to make for example updating mechanism run properly. Hovever c++ does require some libraries to run

Re: Ride, new code editor for blinds

2017-12-14 Thread AudioGames . net Forum — Developers room : simba via Audiogames-reflector
Re: Ride, new code editor for blinds Hi.Oh come on ethin, get off your high horse, a shetland pony is enough for you.Just because a program isn't usefull to you doesn't mean noone can get an advantage over it, guess you have a little problem of accepting other opinions differing from yours

Re: Ride, new code editor for blinds

2017-12-12 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Ride, new code editor for blinds @45 I think its time for another ban, mods? @Ethin I'm sorry you've never experienced the joys of intimate sexual relations with another, for no one as arrogant and uptight as yourself could remain so after a night well spent clearing out the cobwebs

Re: Ride, new code editor for blinds

2017-12-11 Thread AudioGames . net Forum — Developers room : Theo via Audiogames-reflector
Re: Ride, new code editor for blinds Do you know the code editor called Ed Sharp?  I've been using that for years, and think it works great.  Except it cannot skip lines of code based on indentation like what your editor can.I would really like to have an editor that can do both what Ride

Re: Ride, new code editor for blinds

2017-12-11 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector
Re: Ride, new code editor for blinds I can totally see why Ethin has a good ban history now. I can also see why some developers choose to only do development for themselves. URL: http://forum.audiogames.net/viewtopic.php?pid=341758#p341758

Re: Ride, new code editor for blinds

2017-12-11 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Ride, new code editor for blinds @ethinWhile I haven't used the editor, I can see the advantages of something more light wait than VS. Also, we're all aware of your opinion regarding BGT.As for developer discouragement, this forum is very, very small in comparison to some alternative

Re: Ride, new code editor for blinds

2017-12-11 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Ride, new code editor for blinds Ethin, this program specifically aims not to be as complex, overkill, universal and feature rich as a true IDE. That's supposed to be its selling point, along with code folding. Nothing more and nothing less. You don't need, use or appreciate that, let

Re: Ride, new code editor for blinds

2017-12-11 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Ride, new code editor for blinds Ethin, this program specifically aims not to be as complex, overkill, universal and feature rich as a true IDE. That's supposed to be its selling point, along with code folding. Nothing more and nothing less. You don't need, use or appreciate that, let

Re: Ride, new code editor for blinds

2017-12-11 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Ride, new code editor for blinds Ethin, this program specifically aims not to be as complex, overkill, universal and feature rich as a true IDE. That's supposed to be its selling point, along with code folding. Nothing more and nothing less. You don't need, use or appreciate that, let

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds cartertemm wrote:@ethinThese are the exact type of comments that discourage future developers. Sorry, and I think many people will agree with me when I say this, the day, if it comes, you release some  mind blowing piece of software, I’ll have

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds cartertemm wrote:@ethinThese are the exact type of comments that discourage future developers. Sorry, and I think many people will agree with me when I say this, the day, if it comes, you release some  mind blowing piece of software, I’ll have

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Ride, new code editor for blinds @ethinThese are the exact type of comments that discourage future developers. Sorry, and I think many people will agree with me when I say this, the day, if it comes, you release some  mind blowing piece of software, I’ll have no problem destructively

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Ride, new code editor for blinds @ethinThese are the exact type of comments that discourage future developers. Sorry, and I think many people will agree with me when I say this, the day, if it comes, you release some  mind blowing piece of software, I’ll have no problem destructively

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @Rastislav Kiss, Visual Studio is only for a few languages my ass. Excuse me, but are you deliberately trying to make your editor look better than an editor that is probably older than you, and that is made by a company

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @Rastislav Kiss, Visual Studio is only for a few languages my ass. Excuse me, but are you deliberately trying to make your editor look better than an editor that is probably older than you, and that is made by a company

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @Rastislav Kiss, Visual Studio is only for a few languages my ass. Excuse me, but are you deliberately trying to make your editor look better than an editor that is probably older than you, and that is made by a company

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: Ride, new code editor for blinds oh one thing, it says a new version is found but it can't update. how to get the latest version?the error is:runner.exe - Entry Point Not Found  dialog  The procedure entry point __gxx_personality_v0 could not be located in the dynamic link library C

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: Ride, new code editor for blinds hi guys,So this editor does work and does it's job grately. The features I miss in it is the ability to open files from other drives and if i open a file which doesn't have indentation it should divide the code into blocks using brases( I mean

Re: Ride, new code editor for blinds

2017-12-10 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds I beta-tested it and didn't have much practice with it, but what I do know about it makes this little editor completely pointless.Hmm really? Well, I can't imagine how non-released plugin can help me in coding. Also taking in fact, that Visual studio

Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Ride, new code editor for blinds Hi,@Ethin, you could easily send a string to execute from a server to a client and the client could execute that on CMD without showing any window. Similarly, you could code a rudementary file uploader and downloader this way sending the files in chunks

Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @gabriel-schuck, hate to say this but your post makes absolutely no sense. At all. About that code formatter in BGT... I'm going to say this again and highly recommend you *don't* do that. Your going to have to write the parser for the code yourself

Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Ride, new code editor for blinds Jscholes, I couldn't have said it any better. Thanks a lot for expressing just what I had on my mind so beautifully. Just gave you a thumbs up for that post, which was the very first time I ever did that on this forum.Ethin, okay then, now your point

Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net Forum — Developers room : jscholes via Audiogames-reflector
Re: Ride, new code editor for blinds This has, somewhat predictably, descended into a dogmatic playground discussion.  But before I bow out, I wanted to correct something which was implied.  No, you can't write a DLL in BGT.  But nor do you need to learn C++ in order to do so.As an aside

Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Ride, new code editor for blinds @Ethin@23if this possibility existed for the creation of graphic interfaces in bgt, would you still say that this would be a problem?Because then the existence of commands that produce dialog boxes and input boxes?autoit is by no means a programming

Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Ride, new code editor for blinds @Ethin@22if this possibility existed for the creation of graphic interfaces inbgt, would you still say that this would be a problem?Because then the existence of commands that produce dialog boxes andinput boxes?autoit is by no means a programming

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @Lukas, I'm saying it's pointless because I already beta-tested a plugin for visual studio a while back that does exactly what this editor does. I'm not sure if said plugin will be released, but I do know that it has far more features than this does

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Ride, new code editor for blinds Ah, all right. I see now that it's still very basic and primitive for my liking, but I do still stand behind what I said in my previous post - a simplistic semi-IDE editor for the blind like this proof of concept application would definitely come

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Ride, new code editor for blinds Ethin, I won't be talking about the possible use cases and limitations of BGT versus other languages, but could you please try to stop being so arogant, judgmental and a little know-it-all for at least a single post in other regards?I haven't tried

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @cartertemm, no, you can't. You don't know what a remote command execution environment is, at least not in the context I'm talking about. The command shell I'm talking about allows you to remotely establish a connection to another computer through

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @cartertemm, no, you can't. You don't know what a remote command execution environment is, at least not in the context I'm talking about. The command shell I'm talking about allows you to remotely establish a connection to another computer through

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds @Ethin:I guarantee you that my editor works exactly as intended. I took a break from coding on Android, returning temporarily to one smaller windows project in c++, which I started few months ago. Thisone already contained about 180 lines of code in c

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Ride, new code editor for blinds @ethinBGT does have a network object. Say what you will about lack of customization, however its still there and perfectly capable of doing what you insist is out of the question URL: http://forum.audiogames.net/viewtopic.php?pid=341507#p341507

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @BigGun, those aren't even close to malicious viruses. Not the ones I was referring to. The first one wouldn't work, because Windows no longer allows you to do that without system-level privileges, and the second on is just a harmless prank. I can write

Re: Ride, new code editor for blinds

2017-12-08 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector
Re: Ride, new code editor for blinds @effenLet me say that in one point you are very rong. BGT can make viruses, and doesn't need any external code. Come on, http object, file object, .dll calling, you can use all that to make a nice little virus to harm anyone's computer. for example look

Re: Ride, new code editor for blinds

2017-12-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @gabriel-schuck, yes, you can write non-games in BGT but you are still limited to the games-only environment. You can not write graphical user interfaces, you cannot write DLLs, you can't write anything that is not game-related in it. @21, obviously

Re: Ride, new code editor for blinds

2017-12-07 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Ride, new code editor for blinds with respect: some here should better analyze the concept thatif it has on the purpose of programming languages and scripting.It is clear that bgt is a language made specifically foraudiogames. but that does not mean that I can not do otherthings

Re: Ride, new code editor for blinds

2017-12-06 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds Hey guys,well, I suggest to stop discussion if bgt is or is not a programming language, we will not get anywhere.It is not important, in what is Ride currently wrote. Important is, that it works as it works, that was the goal of it.I have just wrote

Re: Ride, new code editor for blinds

2017-12-06 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Ride, new code editor for blinds Visual studio can do this with the #region and #endregion tags. I also found this list for vs2017 keyboard shortcuts. URL: http://forum.audiogames.net/viewtopic.php?pid=341235#p341235 ___ Audiogames

Re: Ride, new code editor for blinds

2017-12-05 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector
Re: Ride, new code editor for blinds only thing that I am going to say this that this sounds cool, and [[wow]]. to posts that talk that this is pointless because there are others out there. now let me ask you, why do we have for instance Jaws when we have NVDA? Get real guise

Re: Ride, new code editor for blinds

2017-12-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds @Rastislav Kiss, no, BGT is not a programming language. How many times must I define a programming language to people for them understand what they are? BGT is a scripting language. A programming language is a formal language that specifies a set

Re: Ride, new code editor for blinds

2017-12-05 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: Ride, new code editor for blinds Hi,I am trying to reproduce that index out of bounds bug but no luck. I don't remember how I got it and it has never happened after morning. anyways that's aside, thanks for that context menu tip. ok now I tested this, it works beautifully with python

Re: Ride, new code editor for blinds

2017-12-05 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Ride, new code editor for blinds @Ethin mentioned several already that I am sure do. I my self use xCode on my Mac to code for my c++ programming class and it supports code folding. I have also seen it in Visual Studio and Notepad++ on windows. Legitimately every modern IDE

Re: Ride, new code editor for blinds

2017-12-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Ride, new code editor for blinds I don't see the point of this. It offers no benefit (and it sounds like it's written in BGT... just no thanks). You can't write a usable code editor in BGT. Many people have said this before me, but I'll say it again: BGT is not meant for actual

Re: Ride, new code editor for blinds

2017-12-04 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: Ride, new code editor for blinds hiat Kyleman123:can you suggest the name of such an editor that you talk about? I am searching for that thing very hard. Also, after downloading that editor, how to enable those features and make use of them.Regards,Amit URL: http

Re: Ride, new code editor for blinds

2017-12-04 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Ride, new code editor for blinds almost all modern editors support code collapsing or code folding. personally I don't use it and I don't really know how customizable it is but, if code folding is the main use for this, mainstream editors already have this. Additionally mainstream

Re: Ride, new code editor for blinds

2017-12-03 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Ride, new code editor for blinds @Rastislav KissHi friend! okay?very cool your initiative!will really help many developers who are starting in the programming area.my situation is a bit different and so I'm here to ask for your help.I wanted to create a bgt code that would work

Re: Ride, new code editor for blinds

2017-12-03 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: Ride, new code editor for blinds Hi,This is a nice editor. However, I have encountered some problems. 1. there is no way to open a file from other drives. the main focus of rides remains the C drive of the pc. I tried to go in settings and change that but it won't get out of c drive

Re: Ride, new code editor for blinds

2017-12-03 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector
Re: Ride, new code editor for blinds Ah, it is clearer now, thanks!Managing indentation is indeed painful in most other text editors. I've been thinking of trying to work out how to manage folding in VSCode, but this might be a nice alternative for some quick editing. The fact that VSCode

Re: Ride, new code editor for blinds

2017-12-03 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds @Truecraig: oh, I understand now. Thank you for great explanation, I will fix it of course, from Slovak language I very good know how small sense variations can change impression from text, so I also appreciate detayls like this. About advantage of Ride

Re: Ride, new code editor for blinds

2017-12-03 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds @Truecraig: oh, I understand now. Thank you for great explanation, I will fix it of course, from Slovak language I very good know how small sense variations can change impression from text, so I also appreciate detayls like this. About advantage of Ride

Re: Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector
Re: Ride, new code editor for blinds @Rastislav Kiss, commonly, when used as a multiple, like "blinds", it's a shorthand for window blinds, as in the Slovak word "rolety", as opposed to meaning multiple blind people. For that, you'd either say "for blind people&qu

Re: Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds Hi all,@truecraig:first about blinds, can you please describe me bit better what is wrong with this term? I am not speaking english native, so I can miss something, but my lexicon says, that blind in Slovak means nevidiaci, slepý, in english man who

Re: Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: Ride, new code editor for blinds Or even Notepad++ for that matter? URL: http://forum.audiogames.net/viewtopic.php?pid=340821#p340821 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector
Re: Ride, new code editor for blinds I'm assuming the "blinds" is an English mistake, rather than you saying you've written an IDE specifically for window coverings. I hope so. I'm sure the blinds I encounter are going to be after revenge and might see this as their golden oppo

Re: Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds Oh, and i forgot one thing, when writing compile or run command, Ride offers you also variable, you can use:%file_path%for path to current file and:%file_folder%to folder of current file. So when compiling for example bgt code, compilation command may

Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Ride, new code editor for blinds Hello all,after few veeks of hard work, I am happy to announce, that I managed to develop new code editor for blinds called Ride.And in what is this editor different from many others? I will copy here a part from the documentation, sorry for my