Re: Shooter with C#

2020-01-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Shooter with C# @26, second time in my AG history, tumbs up. Lovin' it! URL: https://forum.audiogames.net/post/490161/#p490161 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Shooter with C#

2020-01-02 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# Hi,@22: Do you mean the project, or my previous post? In my project, I have used delegates, not lambdas, but because you need to understand former to get the latter, I will try to describe it shortly. May be it'll help other people as well.Delegates in C# are types

Re: Shooter with C#

2020-01-02 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Shooter with C# You don't know wpf, but you know winforms, right?If you do, the folowing mostly works most of the time.Make all your objects and game logic, including players, enemies, multiplayer, sound, maps, game manager as well as global game state in a class library

Re: Shooter with C#

2020-01-01 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Shooter with C# @23, please learn. Learning is a key to success. See? I don't understand LAMBDA expressions so I asked Rastislav, who is much better than me and I am sure he will help me. URL: https://forum.audiogames.net/post/490084/#p490084 -- Audiogames-reflector mailing list

Re: Shooter with C#

2020-01-01 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Shooter with C# My problem is that I have worked with BGT for a long time. Now it's hard for me.I don't know WPF, for this reason, I can not understand this code. URL: https://forum.audiogames.net/post/490076/#p490076 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Shooter with C#

2020-01-01 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Shooter with C# @21, I see LAMBDA experssions used there. Is there a simpler way? And if not, could you provide me with some resources to understand these? URL: https://forum.audiogames.net/post/490069/#p490069 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Shooter with C#

2020-01-01 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# @20: The good thing on map objects, such as walls, surfaces, etc. is, that they're solid and quite regular, so you don't need to do any magic for collision detection on them.If we had a 2d map for example, every rectangular area consisting of tiles of one type

Re: Shooter with C#

2020-01-01 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: Shooter with C# @Rastislav Kiss is interesting the map aproach that you use in the post 4, but... ¿how to you store this?For free some memori you only save the size of the map, and the corner of each element, and next everi time when you have to compute collisions, geometrick bounding

Re: Shooter with C#

2020-01-01 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# The problem I have with State is, that it doesn't correspond very well to certain game situations.For example, in Eurofly, there is a VirtualWindow named Cockpit, from which you can control the plane during flight. And it has several more subwindows, like chat, flight

Re: Shooter with C#

2020-01-01 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# The problem I have with State is, that it doesn't correspond very well to certain game situations.For example, in Eurofly, there is a VirtualWindow named Cockpit, from which you can control the plane during flight. And it has several more subwindows, like chat, flight

Re: Shooter with C#

2020-01-01 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Shooter with C# @rastislav, why you have made your own keyboard shortcut handler? WPF has a handler by itself. URL: https://forum.audiogames.net/post/489976/#p489976 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Shooter with C#

2019-12-31 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Shooter with C# @16, understandable -- I'm bad at that myself. URL: https://forum.audiogames.net/post/489754/#p489754 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Shooter with C#

2019-12-31 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Shooter with C# I am sorry @Ethin. I always haev a problem with naming stuff. URL: https://forum.audiogames.net/post/489742/#p489742 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Shooter with C#

2019-12-31 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Shooter with C# The term "virtual window" is quite misleading, IMO; call it what it is -- a state machine. I have never once heard the term "Virtual Window" in game development lingo and that just sounds wrong to me. Your game runs in a single window, and everyt

Re: Shooter with C#

2019-12-31 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Shooter with C# The term "virtual window" is quite misleading, IMO; call it what it is -- a state machine. I have never once heard the term "Virtual Window" in game development lingo and that just sounds wrong to me. URL: https://forum.audiogames.net/

Re: Shooter with C#

2019-12-31 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# Well, as I said, you can see one approach in my sample game, it contains menu, game screen and pause screen.I have thought out this VirtualWindow based system myself, I wasn't using any gaming libraries before, but just recently, I have found out, that I wasn't alone

Re: Shooter with C#

2019-12-31 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Shooter with C# Write your virtual Windows class and handle the things from there. URL: https://forum.audiogames.net/post/489710/#p489710 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Shooter with C#

2019-12-31 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Shooter with C# But for me the most important question of the separation of the game from the menu. URL: https://forum.audiogames.net/post/489705/#p489705 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : omer via Audiogames-reflector
Re: Shooter with C# just lol URL: https://forum.audiogames.net/post/487990/#p487990 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Shooter with C# @Ethin, I hope my answer will be satisfactory for you.When I look back, I realize how much time I spent in vain.If I continue to choose the programming language, it doesn't give me the experience. I should do.I chose C#, because it is my favorite language. And I

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Shooter with C# @Ethin, I hope my answer will be satisfactory for you.When I look back, I realize how much time I spent in vain.If I continue to choose the programming language, it doesn't give me the experience. I should do.I chose C#, because it is my favorite language. And I

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Shooter with C# @8, he does have the right; I never said he didn't. The issue with him is that he just jumps around and can never settle on anything. URL: https://forum.audiogames.net/post/487935/#p487935 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector
Re: Shooter with C# @ethin, i guess he has a right to choose the language. the only things that are unclear to me in all languages is what libs should i use for audio manipulating URL: https://forum.audiogames.net/post/487918/#p487918 -- Audiogames-reflector mailing list Audiogames

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Shooter with C# Before I help you, I'd like to ask: how canI be sure you'll actually commit to this project and not do what you've done before and just continuously jump between languages again? URL: https://forum.audiogames.net/post/487888/#p487888 -- Audiogames-reflector

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# Hi,it's a WPF app. WPF apps consist of classes for each window, which are event driven.What is Main method in a console app is MainWindow's constructor in WPF app, you can do some initialization there. You then just react to events, such as key presses, button presses

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Shooter with C# @Rastislav Kiss, I can not find, in what file is the Main method. URL: https://forum.audiogames.net/post/487833/#p487833 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# To put it on an example, let's say we have a map like this:00111001110011100If you wanted to use a matrix approach, you'd need a matrix of size 5 x 5 to store each point's value. Assuming we've used int type, you'd need 5*5*4=25*4=100 bytes of memory to save

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Shooter with C# @Rastislav Kiss, I don't understand your option about maps, but thank you! URL: https://forum.audiogames.net/post/487781/#p487781 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Shooter with C# Hi there,1. why not? Why yes? Basically, if your game doesn't contain graphics, then you most likely don't need a gaming library at all, you can develop using just WPF and some basic libraries, plus your game won't collide with Jaws in that case.2. You can do

Shooter with C#

2019-12-23 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Shooter with C# Hello.I'm going to develop online shooter.I want to use the C# programming language.I'd like to make it as RTR, very similar to this.I think I should start with the development of high-grade offline shooter.I have a few questions. I decided not to create different topics

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: sound shooter in C++. A problem @kianooshDo your stuff, then pan*100Here's another function which will undoubtedly save you hoursdouble range_convert(double old_value, double old_min, double old_max, double new_min, double new_max){return ((old_value - old_min) / (old_max - old_min

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem Well, I will make my choice if you tell me how. I've worked with C#, I like it, I started working with Java not so long ago, but I still did not understand whether I like it or not, but by the first sensation it's faster yes than not URL: http

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: sound shooter in C++. A problem @jonikster, ... obviously not? URL: http://forum.audiogames.net/viewtopic.php?pid=356361#p356361 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem @ post 13, you would know if you would stick with one language and explore is features rather than switching every 2 milliseconds.Having said that you can go search online, and you'll find that many games use python in their backend or in their game

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem The thing is, I can not tell you how to do it. I'm not you, so I can not make choices for youI can tell you what's my point, which I did, now it's up to you make a decision. You shouldn't think that everyone should choose things for you or tell you how

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem What about UE? Is it accessible to the blind? URL: http://forum.audiogames.net/viewtopic.php?pid=356347#p356347 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem What about performance? URL: http://forum.audiogames.net/viewtopic.php?pid=356291#p356291 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: sound shooter in C++. A problem OK hay there! Speaking about rotational stuff and sound renderring with rotation in other programming languages, Could someone tell me how do i do such a thing in C#? You know i was thinking about coding the sound pool written in bgt into C

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem post 32, I was talking about performance. URL: http://forum.audiogames.net/viewtopic.php?pid=356560#p356560 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem Ethin, depending on what kind of physics you are talking about. I think that in some moments it is necessary to use physics, some do not. URL: http://forum.audiogames.net/viewtopic.php?pid=356513#p356513

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem Ethin, are you talking about Mono? Did you use it? I'm familiar with the Java programmer who programs for Android. He tried using Mono. It is a pity that you did not hear how he swore. You can develop applications, but not efficiently. C# does not have

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem pauliyobo, I laughed at your post, excuse me.Have you played this game? I played all the versions. When it was on PureBasic, it worked well. But when it was in Python ... I can describe this in one word. Horror. There were a lot of mistakes, I'm

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: sound shooter in C++. A problem @Rastislav Kiss, and again you show just how un-understanding you are. Physics -- really realistic physics -- is probably the most important part of a game -- any game! I'd be happy to rattle off to you how many games have suffered miserably because

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem @post 29 I don't know if you know the game death match by danny, but that was a 3d space FPS audiogame online.This is the only audiogame 3d with python that I know off.You can search for other python games created though URL: http://forum.audiogames.net

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: sound shooter in C++. A problem @jonikster, do you have the nasty habbit of skipping posts? I said like 8-10 posts back that C# can make apps for android and iOS. URL: http://forum.audiogames.net/viewtopic.php?pid=356524#p356524

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem Rastislav Kiss, thank you for your contacts, I'll write to you.About choosing a programming language, you say that we should choose the language with which it is more convenient for us. For example, for me now it is not relevant. I studied many

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: sound shooter in C++. A problem Hi guys,well, I am getting tired too, but from other things.@Ethin: it looks like you're very allergic to bgt. Whenever this word is wrote in forum, you criticise it without taking in the connection in which it was used.I just said, that it would

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem pauliyobo, I agree with you, and you are right. I still have not made the final choice, simply because I do not know what is best for me.C++ is a good choice, but in the future I will not be able to use this language for work. It's hard to find a job

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem Why, insteado fchoosing the better language, don't you choose the one with which you are confortable?C# and java are both 2 beasts, but no one said that you should pick the best of them. You can pick the one with which you fell confortableI choosed

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem @ post 13, you would know if you would stick with one language and explore is features rather than switching every 2 milliseconds.Having said that you can go search online, and you'll find that many games use python in their backend or in their game

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem Firstly, I'm talking about such engines as Bullet Physics.Second, can we use UE 4? How! URL: http://forum.audiogames.net/viewtopic.php?pid=356340#p356340 ___ Audiogames-reflector mailing list Audiogames

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: sound shooter in C++. A problem @17:So you are talking about a physics engine, like Bullet3D or Box2D. Second... lots and lots of OCR and fiddling around. And lots of time. Not helpful, I know, but its sort of something you need to figure out on your own. URL: http

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: sound shooter in C++. A problem @jonikster, I know you are. But the big problem with engines is that they all require to use a particular editor that's most likely not even accessible with windows 10 OCR. Some are, but its rare. And the best ones (Godot and UE4) editors

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: sound shooter in C++. A problem That first question isn't even a question, doesn't even make sense. You're not giving detailed issues, you're just saying, I don't know how to do X. URL: http://forum.audiogames.net/viewtopic.php?pid=356267#p356267

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: sound shooter in C++. A problem Hi,so, first, libraries are great, but I recommend to don't be crazy about them. Sometimes a small your own writed physics functions can:a. Fulfill your needs in easier and more efficient way than a library or third party game engineb. run faster than

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem @post 8 definitelywhy not? URL: http://forum.audiogames.net/viewtopic.php?pid=356289#p356289 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: sound shooter in C++. A problem @jonikster, if your going to ask for help from developers, you should at least provide code examples and the game engine your trying to use. Just saying "how do I do x" is hardly ever going to get you an answer unless it involves something like

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem That depends in how you code the gameEven if you code the game in c++ if you don't code itproperly it will have a bad performanceFrom what I know in c++ you even have to do some memory management, which is done automatically in python, don't quote me

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: sound shooter in C++. A problem And here people going on again, getting on about BGT is best and all that. OK, no one actually said it but its practically implied here. And I'm frankly getting tired of it. You want to develop games that are actually fun (like as fun as BK is)? Don't

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem I have chosen the programming language for a very long time, for several years. I know, it's stupid.Why C++? Because using this language, I can develop any game.C# is bound to NET. Ported libraries? There is no guarantee that this works the same

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem Rastislav Kiss, yes, I'm interested. Can we exchange contacts? URL: http://forum.audiogames.net/viewtopic.php?pid=356282#p356282 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: sound shooter in C++. A problem you could make a game even with python if that, just you'd have to act in a different way than you would do with c++ URL: http://forum.audiogames.net/viewtopic.php?pid=356269#p356269 ___ Audiogames

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem pauliyobo, are you sure? I saw the Sound RTS, I saw undead assoult. These are not productive games. Are you saying that in Python 3 I can develop a good shooter if I want to? URL: http://forum.audiogames.net/viewtopic.php?pid=356281#p356281

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem About Python. I will never use Python for games. Now I want to understand if I can use for C++ games. But I think the best solutions for C# and Java games.Ethin, I do not want to develop it manually. I'm looking for engines. URL: http

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: sound shooter in C++. A problem pauliyobo, that is, you want to say that in Python 3 I will have enough performance to develop a shooter like RTR or video game Call Of Duty? URL: http://forum.audiogames.net/viewtopic.php?pid=356309#p356309

sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
sound shooter in C++. A problem Hi!I decided to try to create a sound shooter in C++, and I ran into a problem.I decided to use libraries and API, but they use it as a sprite player.If you create your own engine with the player class, xy z coordinates, etc, I need to calculate 3D

Re: sound shooter in C++. A problem

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: sound shooter in C++. A problem I'm honestly wondering why... oh, nevermind. Anyway, you need to provide a lot more detail than just this (you want to create a game, you want to be able to calculate 3D coordinates, you don't know the correct formula or do not have the required