Re: Idea, me reviewing sound libraries.

2020-01-06 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector
Re: Idea, me reviewing sound libraries. actually  most of the librarys has  a voice reading what is on the webpage, that's true, but they also had  a preview of the sounds,  not all of them for sure, but at'least enough to give you a hint of what's incide URL: https://forum.audiogames.net

Re: Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector
Re: Idea, me reviewing sound libraries. They had a video. Best part, it was just a voiceover reading out what was on the webpage. No sounds. URL: https://forum.audiogames.net/post/490775/#p490775 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector
Re: Idea, me reviewing sound libraries. good idea URL: https://forum.audiogames.net/post/490767/#p490767 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector
Re: Idea, me reviewing sound libraries. not a bad idea,   i already got ful collections on my hard drive for that so i'm already aware of the good ones. good luck anyway. URL: https://forum.audiogames.net/post/490763/#p490763 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector
Re: Idea, me reviewing sound libraries. though, sound ideas offers previews and tracklistings URL: https://forum.audiogames.net/post/490761/#p490761 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector
Re: Idea, me reviewing sound libraries. Just make sure to garble the sounds you show that much that they cannot be used properly anymore by ripping your videos. Like put music under them, speak over them, or whatever. Otherwise licensing might become a problem. URL: https

Re: Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector
Re: Idea, me reviewing sound libraries. Just make sure to garble the sounds you show that much that they cannot be used properly anymore by ripping your videos. Like put music under them, speak over them, or whatever. Otherwise licensing might become a trouble. URL: https

Re: Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector
Re: Idea, me reviewing sound libraries. That sounds like a good idea. URL: https://forum.audiogames.net/post/490751/#p490751 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector
Idea, me reviewing sound libraries. I just bought a sound library yesterday from sound ideas, a foley collection. All I went on was the number of sounds and the price tag, which was a sail. There were no previews or reviews to let me actually here the sounds, and I wished there had been

Idea, me reviewing sound libraries.

2020-01-05 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector
Idea, me reviewing sound libraries. I just bought a sound library yesterday. All I went on was the number of sounds and the price tag, which was a sail. There were no previews or reviews to let me actually here the sounds, and I wished there had been. Wile the library was downloading, I

Re: High Level C# 3D Sound Libraries

2019-01-05 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
Re: High Level C# 3D Sound Libraries For simple 3d sound, not to be confused with binaural sound, you can use monoGame or SFML. URL: http://forum.audiogames.net/post/403306/#p403306 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: High Level C# 3D Sound Libraries

2019-01-04 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: High Level C# 3D Sound Libraries LAV works on c that I know of besides pythonfor c#  you haveFMOD, irrklang of which I still have to figure out the license, bass.NETThose are the ones I know of. URL: http://forum.audiogames.net/post/403205/#p403205 -- Audiogames-reflector mailing

Re: High Level C# 3D Sound Libraries

2019-01-04 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: High Level C# 3D Sound Libraries LAV works on c that I know off besides pythonfor c#  you haveFMOD, irrklang of which I still have to figure out the license, bass.NET URL: http://forum.audiogames.net/post/403205/#p403205 -- Audiogames-reflector mailing list Audiogames-reflector

Re: High Level C# 3D Sound Libraries

2019-01-04 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: High Level C# 3D Sound Libraries Hi.Have you tried libaudioverse? I'm not sure if that's exactly what your looking for, but I know it's a 3d audio library, and I'm pretty sure besides python it has support for c++ and c# as well.Hth. URL: http://forum.audiogames.net/post/403199

High Level C# 3D Sound Libraries

2019-01-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
High Level C# 3D Sound Libraries Hello.What are the solutions of 3D sound in C#?I know about Irklang, this is a very good choice, but not for commercial projects.OpenAL is a good choice, but it is a low level library.I need a simple solution where I need to enter the coordinates

Re: Any sound libraries witch you would suggest?

2017-11-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Any sound libraries witch you would suggest? Try sonniss.comThey have a really good selection and some well priced libraries, even if it takes some searching.Just listen to the demos Sounddogs.com lets you buy single CD's from big, high priced libraries, which is pretty useful.Other

Any sound libraries witch you would suggest?

2017-11-18 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector
Any sound libraries witch you would suggest? Hi all.So, I have decided again to start to try to make games. The real problems are sounds. I have heard That NS studios has made some cheep ones but they just seem to lak things witch I really need. So, what sound libraries would you suggest

Re: Sound libraries

2017-02-27 Thread AudioGames . net Forum — Developers room : jack via Audiogames-reflector
Re: Sound libraries If you want commercial sounds that are the most affordable around, you've got a few options, and using all of them is never a bad idea. The 1000fx library from Sony is a nice starters collection to get your feet wet, a lot of sounds from the Bsc games come from

Re: Sound libraries

2017-02-20 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector
Re: Sound libraries thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=298501#p298501 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Sound libraries Try the [Big List of Free Sounds] on itch.io. URL: http://forum.audiogames.net/viewtopic.php?pid=298456#p298456 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Sound libraries You're friends with Samtupy.Let him help you. URL: http://forum.audiogames.net/viewtopic.php?pid=298392#p298392 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector
Sound libraries hi guys, i making a game, but i need some sounds libraries, can you give me please, weapon sounds, tile sounds, door sounds, car soundss, and more. URL: http://forum.audiogames.net/viewtopic.php?pid=298380#p298380

Re: Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector
Re: Sound libraries i searching sounds to 1 week URL: http://forum.audiogames.net/viewtopic.php?pid=298381#p298381 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Sound Libraries

2015-04-19 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: Sound Libraries sounddogs free versions give you the poorest quality though! URL: http://forum.audiogames.net/viewtopic.php?pid=212903#p212903 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Sound Libraries

2015-04-15 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Sound Libraries Its this thread:http://forum.audiogames.net/viewtopic.php?id=15569There are a few cheap libraries out there, but theyre generally not all that great for games, in my experience.Pay-per-sound sites like SoundDogs.com and 1soundFX.com make it cheaper to get higher-quality

Sound Libraries

2015-04-14 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Sound Libraries I am looking to do some prototyping of audio games. Do you have any suggestions for free or reasonably priced sound libraries that have a decent variety of sounds to use for prototyping? I figure if I come up with any ideas that go past the prototyping stage, then Ill look

Re: Sound Libraries

2015-04-14 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector
Re: Sound Libraries Hello, you will find good stuff on youtube and freesound.org. Also, there is a big free library in the forum, I think if you search for free library you may find it.Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=212299#p212299

Re: Sound Libraries

2014-07-18 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Sound Libraries Im using Portaudio for the moment. It doesnt matter what I use, though: the audio output is completely separate from the mixer and, in fact, you could write your own if you were so inclined. The audio output code lives in a corner by itself. I will need to talk

Re: Sound Libraries

2014-07-17 Thread AudioGames . net Forum — Development room : Aminiel via Audiogames-reflector
Re: Sound Libraries Im not sure to understand well: your final product is going to use OpenAL behind the scene, or not at all ?ABout math, in theory I have seen all that: vector calculus, derivative/integrals, multiple integrals, vector analysis, and such. However, I have problems

Re: Sound Libraries

2014-07-17 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Sound Libraries I have dropped OpenAL. I think OpenAL sucks and hate it more than I can say. camlorn_audio uses OpenAL; Libaudioverse never did. I will never ever touch it again (unless someone pays me, anyway).Youre looking at it wrong. You cannot pull the frequency of a sound out

Re: Sound Libraries

2014-07-17 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Sound Libraries Edit: Ive got no theory from university. This is all stuff I did outside school in my own time. Its perfectly doable, if you give it time and dont stop reading.I have dropped OpenAL. I think OpenAL sucks and hate it more than I can say. camlorn_audio uses OpenAL

Re: Sound Libraries

2014-07-17 Thread AudioGames . net Forum — Development room : Aminiel via Audiogames-reflector
Re: Sound Libraries I have dropped OpenAL.  I think OpenAL sucks and hate it more than I can say.  camlorn_audio uses OpenAL; Libaudioverse never did.  I will never ever touch it again (unless someone pays me, anyway).What are you using to output audio easily then ? Do you connect manually

Re: Sound Libraries

2014-07-16 Thread AudioGames . net Forum — Development room : SLJ via Audiogames-reflector
Re: Sound Libraries Thank you for your answer. The IOS engine sounds cool if people wanna make audiogames for IOS, but I dont know if the engine is accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=180820#p180820 ___ Audiogames

Re: Sound Libraries

2014-07-16 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Sound Libraries Ive heard that its also hard to get a hold of the papa Sangre engine, assuming you are ready to pay whatever they ask. The problem with iOS development, however, is much more fundamental: Xcode is the example of why I consider Mac accessibility to be flawed

Re: Sound Libraries

2014-07-15 Thread AudioGames . net Forum — Development room : SLJ via Audiogames-reflector
Re: Sound Libraries Hi.[[wow]] what an interesting topic!Im just following the topic because I dont have much to say. But I have a question:Have you looked at the sound library, engine or what it is which is used in Papa sangre 2? I have heard that the company have released the engine so

Re: Sound Libraries

2014-07-15 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Sound Libraries @sljI do not have access to the Papa Sangre engine. It does not run on anything thats not iOS, and is of little interest to me because of that. I would also need to pay for access. iOS and Android are in the works for Libaudioverse, but dont expect anything

Re: Sound Libraries

2014-07-14 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Sound Libraries [[wow]] camlorn that sounds awesome!I really cant wait to see what you have created! It will be the new library for all the audio games! Half of what you said went right over my head, so that probably means that it will do way more than I need!Does your library have

Re: Sound Libraries

2014-07-14 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Sound Libraries Well, to provide concrete details of what I have (a more detailed and much more technical blog post is around the corner, but I want a couple more things done first):the library consists of objects that you connect. Think of objects as boxes with ports on them--each

Re: Sound Libraries

2014-07-14 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Sound Libraries [[wow]]! Im super excited for the 3D simulation!!! I totally love your explanation it is really clear!So, when you say The benchmark can manage anywhere from 100 to 200 sources in realtime on a single core...You are meaning at once?That is a ton of sounds at once!Even

Re: Sound Libraries

2014-07-14 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Sound Libraries [[wow]]! Im super excited for the 3D simulation!!! I totally love your explanation it is really clear!So, when you say The benchmark can manage anywhere from 100 to 200 sources in realtime on a single core...You are meaning at once?That is a ton of sounds at once!Even

Re: Sound Libraries

2014-07-12 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Sound Libraries Core audio is not like Direct Sound. Core audio, should it be available for windows, would invalidate all audio work I have ever done. Ever. Its the most advanced sound library Ive ever seen, save Pyo which has major speed issues and is Gpl (with no commercial version

Re: Sound Libraries

2014-07-12 Thread AudioGames . net Forum — Development room : Aminiel via Audiogames-reflector
Re: Sound Libraries Hello,Since we seem to be all sort of screwed because all libraries wheither* arent reasonnably affordable* dont support 3D* have latency, delay problems and such* have very bad designed APIWhy not start something on our own, together ? The plan could be the following

Re: Sound Libraries

2014-07-12 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Sound Libraries I already have started fixing this problem for real, but Im not accepting contributions because its going to be commercial. Before everyone jumps on me, Libaudioverse will be free for open source games by virtue of being GPL--if youre going to force closed source

Re: Sound Libraries

2014-07-11 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Sound Libraries So camlorn is apparently writing his own sound library because he found OpenAL was much too complex and full of bugs for anything that had more than 256 sounds as well as it being chock full of broken features and bad design blunders.I personally thought OpenAL looked

Sound Libraries

2014-07-11 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Re: Sound Libraries

2014-07-11 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Sound Libraries SDL, raw, Allegro ...Obviously depends on what you need to do. URL: http://forum.audiogames.net/viewtopic.php?pid=180358#p180358 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Sound Libraries

2014-07-11 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Sound Libraries

2014-07-11 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Sound Libraries

2014-07-10 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Sound Libraries

2014-07-10 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Sound Libraries

2014-07-10 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net Forum — Off-topic room : SoundMUD via Audiogames-reflector
Re: Sound Libraries in python set_listener(5, 5, 90) stereo(6, 5) (0.0, 1.0) stereo(4, 5) (0.5, 0.0)Youre right, something is wrong. Ill check what happened.I realize that a simple way of managing a third dimension might be useful for several simple cases: footsteps (z=0) versus shout (z=1.8

Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net Forum — Off-topic room : SoundMUD via Audiogames-reflector
Re: Sound Libraries in python OK, here is what is happening: (4, 5) is considered to be slightly behind the listener so the result is divided by 2. The code is correct but a bit brutal: its 0.5 instead of 1.0 if you cross the line. Something smoother can be done.To have a less surprising

Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net Forum — Off-topic room : SoundMUD via Audiogames-reflector
Re: Sound Libraries in python OK, here is what is happening: (4, 5) is considered to be slightly behind the listener so the result is divided by 2. The code is correct but a bit brutal: its 0.5 instead of 1.0 if you cross the line. Something smoother can be done.To have a less surprising

Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net Forum — Off-topic room : SoundMUD via Audiogames-reflector
Re: Sound Libraries in python OK, here is what is happening: (4, 5) is considered to be slightly behind the listener so the result is divided by 2. The code is correct but a bit brutal: its 0.5 instead of 1.0 if you cross the line. Something smoother can be done.To have a less surprising

Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net Forum — Off-topic room : haqeirah via Audiogames-reflector
Re: Sound Libraries in python So pos.py is part of pygame? I get the trigonometry, Ive just never tried using sound in any language other than bgt.URL: http://forum.audiogames.net/viewtopic.php?pid=178401#p178401 ___ Audiogames-reflector mailing list

Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector
Re: Sound Libraries in python No,pos.py is the file that is in post 7.at SoundMUD:,It would be awesome if you could create a module that dealt with these sound problems in a very nice way. I looked on pygames website and there is nothing in their packages that help one with 3d sound in any way

Re: Sound Libraries in python

2014-06-25 Thread AudioGames . net Forum — Off-topic room : haqeirah via Audiogames-reflector
Re: Sound Libraries in python Sorry, wheres this module? It sounds like it could be useful for my computing project.URL: http://forum.audiogames.net/viewtopic.php?pid=178281#p178281 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Sound Libraries in python

2014-06-25 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector
Re: Sound Libraries in python Hello,The pygame sound module is from pygame and the above module is to work with the pygame sound module.URL: http://forum.audiogames.net/viewtopic.php?pid=178296#p178296 ___ Audiogames-reflector mailing list Audiogames

Re: Sound Libraries in python

2014-06-25 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector
Re: Sound Libraries in python I have never tested this till today and it only works when set_listener(5, 5, 90)andstereo(5, 5)then if you toggleset_listener(4, 5, 90)orset_listener(6, 5, 90)I know the sound support for above and below has not come yet (which you should add instantly

Re: Sound Libraries in python

2014-06-25 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector
Re: Sound Libraries in python I have never tested this till today and it only works when set_listener(5, 5, 90)andstereo(5, 5)then if you toggleset_listener(4, 5, 90)orset_listener(6, 5, 90)I know the sound support for above and below has not come yet (which you should add instantly

Re: [Audiogames-reflector] Sound Libraries in python

2014-04-01 Thread AudioGames.net Forum — Off-topic room: SoundMUD
Re: Sound Libraries in python The same mixer deals with sound (loaded before playing) and music (loaded while playing).In Python, a module is actually imported the first time only. The next times the module is only linked.The module should import pygame and eventually initialize

Re: [Audiogames-reflector] Sound Libraries in python

2014-04-01 Thread AudioGames.net Forum — Off-topic room: SoundMUD
Re: Sound Libraries in python The same mixer deals with sound (loaded before playing) and music (loaded while playing).In Python, a module is actually imported the first time only. The next times the module is only linked.The module should import pygame and eventually initialize

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: SoundMUD
Re: Sound Libraries in python About the delay in pygame:https://bitbucket.org/pygame/pygame/iss … ted-momentIn short, the default value for the buffer has been changed in version 1.8 to a huge value to avoid any scratchy sound while playing music. The trouble is that this value is not suited

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: SoundMUD
Re: Sound Libraries in python About the delay in pygame:https://bitbucket.org/pygame/pygame/iss … ted-momentIn short, the default value for the buffer has been changed in version 1.8 to a huge value to avoid any scratchy sound. The trouble is that this value is not suited for games. Solution

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: frastlin
Re: Sound Libraries in python This is fantastic thank you! I must have missed the description of the buffer size as I dont understand any of the arguments in the pre_init call. I reduced the first numbers, but never could find what the last number did. This is great!Do you know if it is better

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: SoundMUD
Re: Sound Libraries in python About the separate sound module, its your choice. Add a module if you really need it. Keep it simple.But the mixer should be initialized at the beginning, at least before the game loop starts. Initializing the mixer all the time would be useless, or worse.You

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: frastlin
Re: Sound Libraries in python Yes, I used those when I was first messing around with pygame. They were very helpful!Do you know if there is any good way to have a module get the focus, while of the key commands without importing pygame again? Currently I have a menu module that imports pygame

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: frastlin
Re: Sound Libraries in python Yes, I used those when I was first messing around with pygame. They were very helpful!Does the music section of the mixer then get the same buffer size as the sound effects? I have music that can have the huge buffer size, but I only want the music to have

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: frastlin
Re: Sound Libraries in python [[wow]], I just read clientmediasound.py.That is complex! Have you considered making it into a package and placing it on the pygame website? There is maybe 1 audio package on there and it doesnt do anything useful from what I could tell.Having a package that can

[Audiogames-reflector] Sound Libraries in python

2014-03-30 Thread AudioGames.net Forum — Off-topic room: frastlin
Sound Libraries in python Hello,Ive been asking around on the audio game developers email list, but Ive not really found any quality sound libraries for python.Im using pygame in my programming, but Im having the problem in pygame that:1. the sound has a major delay (500ths of a second