Re: What's the best platform for developing dynamic interactive fiction?

2015-12-02 Thread AudioGames . net Forum — Developers room : Figment via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

You might find this useful, it's a review of five interactive fiction authoring systems.http://www.getmewriting.com/interactive … g-tools-2/

URL: http://forum.audiogames.net/viewtopic.php?pid=240848#p240848





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Re: What's the best platform for developing dynamic interactive fiction?

2015-12-02 Thread AudioGames . net Forum — Developers room : Figment via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

You might find this useful, it's a review of five interactive fiction authoring systems. Unfortunately it's about two years old, so some of what it says may be out of date.http://www.getmewriting.com/interactive … g-tools-2/

URL: http://forum.audiogames.net/viewtopic.php?pid=240848#p240848





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Re: What's the best platform for developing dynamic interactive fiction?

2015-12-01 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

That is just for playing, not developing.If anybody can tell me how to tell the I7 ide to launch an accessible interpreter on the Mac, such as Spatterlight, that'd be great.Unfortunately, Mac users no longer have an accessible interpreter. Zoom is abandonware, and Gargoil, which comes highly recommended, is completely inaccessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=240783#p240783





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Re: What's the best platform for developing dynamic interactive fiction?

2015-12-01 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

That is just for playing, not developing.If anybody can tell me how to tell the I7 ide to launch an accessible interpreter on the Mac, such as Spatterlight, that'd be great.Unfortunately, Mac users no longer have a completely accessible interpreter. Zoom is abandonware, and Gargoil, which comes highly recommended, is completely inaccessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=240783#p240783





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Re: What's the best platform for developing dynamic interactive fiction?

2015-11-29 Thread AudioGames . net Forum — Developers room : Giovani via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

People, I found an NVDA addon to accessing an every IF interpreters for  NVDA.http://jeff.tdrealms.com/Add-Ons/IfInte … nvda-addon

URL: http://forum.audiogames.net/viewtopic.php?pid=240573#p240573





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Re: What's the best platform for developing dynamic interactive fiction?

2014-09-03 Thread AudioGames . net Forum — Development room : Socheat via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

Well, I couldnt find nvda add on for adrift though.

URL: http://forum.audiogames.net/viewtopic.php?pid=187822#p187822




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Re: What's the best platform for developing dynamic interactive fiction?

2014-08-30 Thread AudioGames . net Forum — Development room : Socheat via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

Adrift is not accessible to blind people.

URL: http://forum.audiogames.net/viewtopic.php?pid=187179#p187179




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Re: What's the best platform for developing dynamic interactive fiction?

2014-08-30 Thread AudioGames . net Forum — Development room : Orin via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

Well, Im downloading the new version of Inform to see how it looks on the Mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=187191#p187191




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Re: What's the best platform for developing dynamic interactive fiction?

2014-08-30 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

Adrift is accessible for blind people. There is an addon for NVDA, or you can ues your screenreaders virtual cursor or object navigation to read the window.

URL: http://forum.audiogames.net/viewtopic.php?pid=187193#p187193




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Re: What's the best platform for developing dynamic interactive fiction?

2014-08-30 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

if I were to do this, Id use Inform 7. You get a ridiculous amount of stuff for free that Ive not seen elsewhere. If its an RPG, going and learning Inform 6 might be better--but this is more programming rather than describing, and is a c-like language as opposed to an essay-like language.The built-in I7 interpreter isnt accessible, but you can easily launch the games in other interpreters for testing; I dont remember how I did it, but I actually got the I7 IDE to launch Frotz TTS back in the day. The error reporting is fantastic, and, unless you know programming, its probably what you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=187194#p187194




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Re: What's the best platform for developing dynamic interactive fiction?

2014-08-30 Thread AudioGames . net Forum — Development room : blindncool via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

Where is the ADRIFT addon for NVDA, and which version is it foor? Is it version 4 or 5? I have not messed with ADRIFT, but I know that Inform 7 (6G60) or Python should suitt what you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=187222#p187222




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What's the best platform for developing dynamic interactive fiction?

2014-08-29 Thread AudioGames . net Forum — Development room : Orin via Audiogames-reflector


  


What's the best platform for developing dynamic interactive fiction?

Hi all,So, Ive been fittling with various IF platforms as of late, trying to see which would be the best for either creating a gamebook with variables for various stats and attributes, and changing thm if the user A. Has an item and uses it. B. They hit a certain page and one changes accordingly, etc.Quest seems like it would be feezable to do this, as I also like the ideas of both embedding music into my pages and changing stuff randomly. While I dont mind learning QuestScript, since Quest allows the user to not code certain elements Id like to code as least as possible.Quest also has the advantage that if I publish my game, I could also publish it to the web and optionally make it available as an app for mobile devices.Ive also thought about Adrift, a system where you think about the design of the game and how the Adrift tools such as events, characters, etc form to create a game.Has anyone thought about this? The Darkgrew cr
 eater I dont think is very sefisticated, E.G. no randomizing, no items, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=187142#p187142




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Re: What's the best platform for developing dynamic interactive fiction?

2014-08-29 Thread AudioGames . net Forum — Development room : fergregoire94 via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

Quest has a very friendly interface when it detects JAWS is loaded. You will not need to code basic object and room properties, but youll have to do it with randomization, world model change according to user choices.What about Inform? It requires a lot of learning and coding even on Inform 7 which has a natural language similar to English sentences, but is very flexible and the generated games, both for Glulx and Z virtual machines, can be played on a considerable number of platforms including Windows, Mac, GNU/Linux, web browsers, Android, iOS, palm and many currently unused operating systems like MS-DOS and RISC OS.Adrift is a commercial language whose IDE is easy to use, but I couldnt play games generated with this system using JAWS. Unless I didnt realize of an important setting, this systems interpreter seems to be inaccessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=187160#p187160




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