Re: about star conquest sound pack question

2018-02-21 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

Alright, sounds good.

URL: http://forum.audiogames.net/viewtopic.php?pid=353303#p353303





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Re: about star conquest sound pack question

2018-02-21 Thread AudioGames . net Forum — General Game Discussion : rashad via Audiogames-reflector


  


Re: about star conquest sound pack question

I emailed one person, and sent a PM to another. I'm not quite sure who was who. either way, I just realized that I can also email you through the forum so I'll do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=353301#p353301





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Re: about star conquest sound pack question

2018-02-21 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

Yes, are you the one who emailed me with it?

URL: http://forum.audiogames.net/viewtopic.php?pid=353294#p353294





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Re: about star conquest sound pack question

2018-02-21 Thread AudioGames . net Forum — General Game Discussion : rashad via Audiogames-reflector


  


Re: about star conquest sound pack question

Email me and we'll figure stuff out. The forum does let you email me, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=353272#p353272





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Re: about star conquest sound pack question

2018-02-19 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

So I'd like to bring back up this thread to thank whoever it was who sent me this pack with my entire (or mostly, my entire) I think todo list done. Unfortunately, I cannot find the email, or, can I ask in character who did this, bbut I wanted to say thank you all the same. I've just now gotten bck into SC, and am using your pack.  All I know is that the person's name in game is Erik, as that's what his erik.set file says since he forgot to take it out. I'd like to put this up here, but as I do not have his permission, I can't.  I'm guessing also that this doesn't have the new battlesuits and things, and I don't know if he's done that.  So, thank you for your help, and I hope you read this forum thread. If you could email me again, maybe we can work on the new things.

URL: http://forum.audiogames.net/viewtopic.php?pid=353006#p353006





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Re: about star conquest sound pack question

2017-03-06 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: about star conquest sound pack question

hello,i pick re up this.about credits and combat,i never lost ship,because i losted battlesuit.and,by my bad english,ahh,profile.if need advice about combat,please message.

URL: http://forum.audiogames.net/viewtopic.php?pid=300774#p300774





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Re: about star conquest sound pack question

2017-01-18 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

I've had good and bad interactions with hosts, but to each their own. I'm not a fan of cosmic rage, never have been, but if that's whhat you like, then ok, enjoy it.  I never try and use the same profiles for characters, that's just dumb, I'll just make a completely new profile, and it's not like it's that hard to make one up.  But if you guys stay, ok, if you leave, ok.  At least you can say you tried.

URL: https://forum.audiogames.net/viewtopic.php?pid=294054#p294054





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Re: about star conquest sound pack question

2017-01-17 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: about star conquest sound pack question

I agree with you. The staff comes across that way more often than not. I've had good interactions with hosts, and bad ones, but in general unless I'm needing assistance, I don't bother them and hope they don't bother me. I had taken a four year break mostly because I felt like the good rp opportunities were always done by the same small group of people. I think it has improved a bit, but I think it's still an issue to some extent.

URL: https://forum.audiogames.net/viewtopic.php?pid=293976#p293976





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Re: about star conquest sound pack question

2017-01-17 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: about star conquest sound pack question

Ahoy thereStill playing SC but not sure if I'll stick around, more on that in a while.The game, is really realy good. the player base is better than that of miriani from what I have seen so far,so that's  a point in its favor.@drums61999, ahh the letters make more sence now,might take some time but I am sure this should prove useful.What I was getting at with computers with text files is instead of books,why not have a tablat kind of thing where you have all these books as ebooks. surely that's not taking it too far. but like I said, the books are well written and while a slight pain in the arse, I take it as one of the games quirks and let it be.speaking of hosts/staff,The hosts are humans, I understand that that's the first thing I think of when interacting and commenting upon any admin staff at all,anywhere. be it a mud a multiplayer game or some other place that has a need of admins.But it gets to be a bit more 
 then something you can let go when the staff wants to ride your arse like a control freeque,and have this attitude that screems we don't give a fuck about you,the player we will do as we like, do as we say or fuck off. point in case, darks interaction and mine with the staffers.In a way its fare enough, your game, you can do as you like, however why have it released for others to play if players have no freedom and if they do its the kind of restricted  freedom that's no kind of freedom at all, but then again. no wonder its playerbase is just so so, with the hosts like that.I speak of numbers here, like I said the playerbase is actually quite good. that is the people that play this game are a friendly bunch. and not apt to act like assholes any chance they get to do so.Dark, cosmic rage eventhough is a little buggy, I say is coming along far better then SC or miriani, as lomg as its admins keep on the right track, focus a little more on fixing bugs 
 first rather than releasing activity after activity it can get quite good, but as for SC you don't need to change the UI. all you need is a little trigger to fix the combat tracking.SC is actually a good game,its just the staff that might put me off,sooner or later.I submited a profile years ago,created a character of course at that point. didn't do much with it, as in nothing at all, and it got deleted. fare enough.I started playing after reading this topic,asked if it could be restored,was told no. so I decided I'd create the same cha as in same profile and all with the same name with the dates updated.now see the reason for the rejection of the profile which they had accepted before.We were going to check this profile properly and give you feedback on what issues needed addressing, but your support ticket informed us that this profile was used for a different character.and I have been trying to explain it to them that this prof
 ile wasn't used for a different character, but the same cha that I didn't play at all and which got deleted. essencially this is the same character with the same name and since I didn't play with it at all, there shouldn't be any issue of other characters or RP being disrupted.they insist on a new profile essencially forcing either paraphrasing of the whole thing, or just play a different type of character just because the hosts want to be techniqual. RP is fine, forced RP as in mo OOC permited can be stomached for once,but this play my way,do things my way is what's not acceptable.And hell, their message states quite clearly that if I hadn't informed them of it they would have had a look on the same profile and let me know if there were any issues and accept or reject it after. grryf

URL: https://forum.audiogames.net/viewtopic.php?pid=293970#p293970





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Re: about star conquest sound pack question

2017-01-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: about star conquest sound pack question

I confess with sc, the fact that the admins won't even talk to me about access in the game I find rather annoying. Since yes, if something a sighted person can just see with any mudclient with skim reading but a visually impared person needs to redesign the client and use programming even to get started in the game, that's an accessibility inequity, and clearly one the admins don't care about if they're not willing to discuss it, and after all simply having a little less information desplayed in tracking is hardly asking for the moon here.If someone designs a client upgrade to fix the problem I might give the game a try, but I'd rather not have to reprogram the interface just to be on the same basic footing as other people. I really! wish the admins would just talk! to people about this, indeed this rather belies their talk of the game being screen reader friendly. At the moment I can say however I'm having a lot of fun with cosmi
 c rage, which is! doable solo, though that is a matter for another topic.

URL: https://forum.audiogames.net/viewtopic.php?pid=293891#p293891





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Re: about star conquest sound pack question

2017-01-16 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: about star conquest sound pack question

Asteroid mining is actually one of the best ways to make credits in the game per time allotted. I can make about 4 credits in about three and a half hours. The only thing that can give a bigger payout is atmospheric scooping, but that takes longer.The aiming thing works better for me with the letters because then I don't need to type aim, and I don't need to have one hand on the numpad, or quite frankly, remember which number I need to hit on the number row. Just think of the letters as a left handed number pad where a is west, w is north, d is east, and x is south. Q, E, C, and Z are the diagonals, and f is down while r is up. If you're more comfortable with numbers, you can type slash 8 or slash plus 8 for north or up and north etc.I agree in some ways the hosts don't give the best impressions. I just try to tell myself they're human too, and move on.Regarding computers again, I think of them as similar to what you would see 
 in the original Star Trek. They're built for one task, and one task only. Incidently, there are personal filing computers which hold text files. Look in your hardcopy shopping guide to find them!

URL: https://forum.audiogames.net/viewtopic.php?pid=293849#p293849





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Re: about star conquest sound pack question

2017-01-16 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: about star conquest sound pack question

Asteroid mining is actually one of the best ways to make credits in the game per time allotted. I can make about 4 credits in about three and a half hours. The only thing that can give a bigger payout is atmospheric scooping, but that takes longer.The aiming thing works better for me with the letters because then I don't need to type aim, and I don't need to have one hand on the numpad, or quite frankly, remember which number I need to hit on the number row. Just think of the letters as a left handed number pad where a is west, w is north, d is east, and x is south. Q, E, C, and Z are the diagonals, and f is down while r is up. If you're more comfortable with numbers, you can type slash 8 or slash plus 8 for north or up and north etc.I agree in some ways the hosts don't give the best impressions. I just try to tell myself they're human too, and move on.

URL: https://forum.audiogames.net/viewtopic.php?pid=293849#p293849





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Re: about star conquest sound pack question

2017-01-16 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: about star conquest sound pack question

Asteroid mining is actually one of the best ways to make credits in the game per time allotted. I can make about 4 credits in about three and a half hours. The only thing that can give a bigger payout is atmospheric scooping, but that takes longer.

URL: https://forum.audiogames.net/viewtopic.php?pid=293849#p293849





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Re: about star conquest sound pack question

2017-01-16 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: about star conquest sound pack question

Ahoy there.drums61999, I guess that makes some sence,however... you have computers that launch and land the ships, you have phones that basicly connect to wormholes, you have enough tech to build and run ftl wormholes, beacons what you will, hell a simple example of computers could be the roid mining activity which is really good but doesn't pay squat compared to the effort involved.So really, how hard would it be to have a information unit that prints out text on the screen?but eh I'll take it as this games gimic and move on.I don't get the /a or /fa concept either, at least numbers would be eazier for me or be it rather slow since I don't have a numpad.When you say RP inforced, this moo literally means that, it FORCES you to rp, whether you would or no.I.E I am more of a solo person myself, I don't really mind groups as such but prefer to do what I can alone.This can be done in RP terms too,but they simply wa
 nt you to interact hence the activities as they are. I am trying it for more of a solo experience myself, lets see how that goes.@dark, the pack helps some, but like I said, it needs work. you might want to try out a few aliases to turn on combat gagging, the pack has that alias built in,although a key or such would be better for users, and there are things that can be gagged.While the player base of SC is really good, the same can't be said for the staff and the admins,imo.as for tracking, the tracking as hosts want it, simply won't work for visually impared users no matter what they might like to say,so if you just need directions announced, let me know.you might also want to stop the speatch of your screen reader and then arrow up in the output window to see where you are suppose to aim at.grryf

URL: https://forum.audiogames.net/viewtopic.php?pid=293847#p293847





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Re: about star conquest sound pack question

2017-01-16 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

Dark, you may as well just stay away from sc, as you're going to need grouping to do quite a few activities.  If soloing is your thing, you will find a few things that you can do solo, but a lot of it is group based.

URL: https://forum.audiogames.net/viewtopic.php?pid=293820#p293820





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Re: about star conquest sound pack question

2017-01-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: about star conquest sound pack question

@Blindndangerous, I am not really sure how the hole vectored aiming thing seemed to work, actually the numberpad makes more sense to me. The rpoblem I had was that by the time I'd heard the computer track the rat, the thing had moved, hence my comment on spammy combat, since really would it be so hard to have just the direction announced? I especially didn't like the fact that the admins basically ignored me, even when I made a formal request as admin of audiogames.net, about a low spam combat mode similar to that other muds have to make matters more screen reader friendly.Also, i lost two ships to this combat on newbie rat killing missions, and that combined with the loss of my suit basically screwed my character out of doing pretty much anything in the game, I couldn't even get a lone, which is a little harsh to say the least. I'm more a solo activities guy which is why the "go and beg your allience" didn't really suit me. I'm
  not against grouping or rp, but really I don't play games to interact with other people, I play to explore and have fun and see what's out there. In some games (especially core exiles), that has changed, but only naturally over time, rather than right from the off me feeling like I'm completely useless and having to beg for assistance, (talk about making newbies feel good). I'm probably being unnecessarily harsh, but it's just that Sc raised my expectations with the history and activities, npc quests and so on, and then I was literally destroyed after five solid hours of playing.I'll keep a watch on this topic to see how things go and whether the pack does sort combat, though I'm actually having more fun with cosmic rage at the moment buggy though it is in places.

URL: https://forum.audiogames.net/viewtopic.php?pid=293771#p293771





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Re: about star conquest sound pack question

2017-01-15 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: about star conquest sound pack question

Just a couple things. First, when aiming, you can use the slash key as another way to aim. for example, if you wanted to aim west you could type /a. To aim west and down you would type /fa or /af. Second, listen to advice from your alliance members, everyone is generally very helpful to cadets, or anyone who has questions. Finally, the reason we use hardcopy books in SC is because computers haven't progressed much beyond the 1970's in the SC world. If you watch the holovid you will sometimes see a commercial for a personal computer. It takes up about half a room. Now obviously there have been some advancements, but not to the same degree we have now. Plus, our infrastructure has been set back by the outsider bombardment, and we lost a lot of technology because of that.

URL: https://forum.audiogames.net/viewtopic.php?pid=293737#p293737





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Re: about star conquest sound pack question

2017-01-15 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: about star conquest sound pack question

Ahoy there.Downloaded the pack, and fortunatly it works on vip mud 2.2 just as well as 1.1 however, the pack as it is now needs quite a lot of work and fixing before it can actually be called good enough.not saying it doesn't work, it does, but needs a lot of fixes.I have also started playing SC again, so if there are any tips or the like or information I could use, please do throw them my way.Slightly OT,but but... I have always had this gripe with this mud, that it makes things unnecessarily difficult when they don't need to be. example books. Books for everything! from shops locations to guides to anything, everything uses hardcopy of books! I mean how much sence does it make that people hardly use hardcovers or paperbacks  of books right now, that they'd be doing so that too for information 300 years later in the future?I mean. ehh. what happened to the computers.grryf

URL: https://forum.audiogames.net/viewtopic.php?pid=293734#p293734





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Re: about star conquest sound pack question

2017-01-12 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: about star conquest sound pack question

Ahoy there.@Dark,Its been a few years since I last tried starconquest, but from what I remember, you should have a far easier time with a pack than without, although remember unlike in other muds, you have got to be slightly faster than usual.The Rats should be eazy to kill though, since all they need are 1 or 2 hits. so wait at whatever coordinates you like, I'd suggest using the direction based locking method (aim 8 is north,aim 6 etc) that is If I am remembering all this correctly, turn your lights to yellow and wait for the bugger to come cloce to 1 unit away from you. track at that point, and aim and fire away.now to grab the pack and hope the thing works on 2.2.

URL: https://forum.audiogames.net/viewtopic.php?pid=293556#p293556





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Re: about star conquest sound pack question

2017-01-12 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

I don't know everything, but the main thing that I know was their was a variable called RT which when typed would repeat the vector or an enemy ship to the player, and they didn't want that.Dark, to your questions.  I know you gave the game a lot of flac before, so good luck again.  For tracking a rat, move to it, type track, and if you're using vector mode, aim using the qweasdzxc keys and once you're locked on, fire.  The rats won't lock on to you, they just hit, that's just the way that rats work.  As for ground work, it depends on what kind of suit you want to use.  If I'm soloing, I use my aeu suit because I can repair myself without using repair drones.  Other than that, it's kind of a race to shoot the enemy before they shoot you, that's how soloing works.   It's tedious, but that's how soloing works.  When you're with people, it makes it easier, because you'l
 l fall into your assigned roles such as aeu repairing the league/fringe suits, league tanking, fringe punching through things and so on.  If you do make another character, I'll be glad to help any of you out, just find a way to make in character and we can get something started.  They've also increased the newbie point caps, so if you feel you're having trouble, do something else for a while, and come back.  For example, if ground missions are giving you trouble, go try tesla as tesla will give you a bit of ground, or, remember that their are always your svp missions which you want to do all the time as they'll give you a huge boost to all of your points.  I left the solo ground missions until I was familiar with ground work from svp before attempting them, but it's all up to how you want to play.  Also keep in mind that as a cadet, the other players really can't give you a ton of money, as the gm's don't want you just
  having hundreds of millions of credits right off the bat.  It's slightly annoying, but plenty of cadets have past the cadet stage just fine with these rules in place.  Just takes a bit of time.  As far as I know, all the cadet caps are now at 100 points for every category.

URL: https://forum.audiogames.net/viewtopic.php?pid=293526#p293526





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Re: about star conquest sound pack question

2017-01-12 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

I don't know everything, but the main thing that I know was their was a variable called RT which when typed would repeat the vector or an enemy ship to the player, and they didn't want that.Dark, to your questions.  I know you gave the game a lot of flac before, so good luck again.  For tracking a rat, move to it, type track, and if you're using vector mode, aim using the qweasdzxc keys and once you're locked on, fire.  The rats won't lock on to you, they just hit, that's just the way that rats work.  As for ground work, it depends on what kind of suit you want to use.  If I'm soloing, I use my aeu suit because I can repair myself without using repair drones.  Other than that, it's kind of a race to shoot the enemy before they shoot you, that's how soloing works.   It's tedious, but that's how soloing works.  When you're with people, it makes it easier, because you'l
 l fall into your assigned roles such as aeu repairing the league/fringe suits, league tanking, fringe punching through things and so on.  If you do make another character, I'll be glad to help any of you out, just find a way to make in character and we can get something started.  They've also increased the newbie point caps, so if you feel you're having trouble, do something else for a while, and come back.  As far as I know, all the cadet caps are now at 100 points for every category.

URL: https://forum.audiogames.net/viewtopic.php?pid=293526#p293526





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Re: about star conquest sound pack question

2017-01-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: about star conquest sound pack question

So a question. I'm actually thinking of trying star conquest again, slightly against my better judgement. I'm not too worried about the profile, since I do tend to be okay writing wise, but if someone could describe to me if I used this soundpack how I would do in terms of combat against a rat I'd appreciate knowing, also if there is anything helpful in terms of ground combat, given that I also managed to get my battle suit destroyed when I played (which admitedly was my own fault for not using a repair drone when I should've done).I did enjoy the writing in the game, and the actities looked really interesting, especially since they seemed to require more than just repeating responses, but some more information would be helpful if I give this another serious try, since last time when I had two ships and a suit destroyed and ended up literally stuck and penniless was just plane depressing.

URL: https://forum.audiogames.net/viewtopic.php?pid=293510#p293510





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Re: about star conquest sound pack question

2017-01-11 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: about star conquest sound pack question

I'm really happy that the soundpack's being worked on again. What did the rosts considered to be ilegal?

URL: https://forum.audiogames.net/viewtopic.php?pid=293416#p293416





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Re: about star conquest sound pack question

2017-01-09 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

I choose to use wasd for the vector aiming system so I'm not reaching over to the numbers.

URL: http://forum.audiogames.net/viewtopic.php?pid=293129#p293129





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Re: about star conquest sound pack question

2017-01-09 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: about star conquest sound pack question

[[wow]] thanks for the explanation!now the profile 

URL: http://forum.audiogames.net/viewtopic.php?pid=293093#p293093





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Re: about star conquest sound pack question

2017-01-09 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: about star conquest sound pack question

Hi @jason,No, this is the method from star conquest. The coordinates method of fighting in space is also available, but most other pilots prefer the vector navigation method.So when aiming, and your enemy is to the north, you type aim 8, for east, aim 6, for northwest aim 7 and for west and down you type aim -4, and for just down aim -5, for up aim +5 etc.hthgreetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=293090#p293090





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Re: about star conquest sound pack question

2017-01-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: about star conquest sound pack question

[[wow]] is that miriani?

URL: http://forum.audiogames.net/viewtopic.php?pid=292971#p292971





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Re: about star conquest sound pack question

2017-01-08 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: about star conquest sound pack question

jason,just aim 1,aim -7

URL: http://forum.audiogames.net/viewtopic.php?pid=292966#p292966





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Re: about star conquest sound pack question

2017-01-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: about star conquest sound pack question

someone should help me for the profile... roflmy english isn't that good, they may not accept mine...anyways how is the starship combat system works?I already got fuck up on miriani's starship combat lolhow do you guys could type the coords that fast? , or you guys have  a trick? , please share?, 

URL: http://forum.audiogames.net/viewtopic.php?pid=292949#p292949





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Re: about star conquest sound pack question

2017-01-07 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: about star conquest sound pack question

Alright I appoligize, starconquest.set was right there, I kinda missed it.I have another question though. Is the new tracking system done in place so that the sound pack could be accepted by the admins? I noticed that there are full text lines  when the tracking system  works, It no longer is gagged and editted so we could see a direction only.

URL: http://forum.audiogames.net/viewtopic.php?pid=292942#p292942





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Re: about star conquest sound pack question

2017-01-07 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: about star conquest sound pack question

I found that  i have to load all the scripts manually, or write the load commands in the star conquest set file that  vipmud created for me for all the script files.

URL: http://forum.audiogames.net/viewtopic.php?pid=292871#p292871





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Re: about star conquest sound pack question

2017-01-06 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

The same way you load any other sound pack in vipmud.  Nothing's changed.

URL: http://forum.audiogames.net/viewtopic.php?pid=292658#p292658





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Re: about star conquest sound pack question

2017-01-06 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: about star conquest sound pack question

How do i load these in vipmud 2.0?thanks for any help

URL: http://forum.audiogames.net/viewtopic.php?pid=292557#p292557





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Re: about star conquest sound pack question

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

Mainly removing the illegal things which the gm's do not want in an official pack, and adding sounds for things not here.  Mainly higher level things that most cadets and mid-players don't have to worry about, as well as some extra things to give it some more variety in sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=292411#p292411





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Re: about star conquest sound pack question

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: about star conquest sound pack question

I was going to create a topic about this myself.. Its good to see that this soundpack has been updated, as the game's really good and its alwayswonderfull to have more sounds. What upgrades have been made, so far?

URL: http://forum.audiogames.net/viewtopic.php?pid=292383#p292383





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Re: about star conquest sound pack question

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: about star conquest sound pack question

just ask,what it last update,and,i want to translate this pack,like key

URL: http://forum.audiogames.net/viewtopic.php?pid=292070#p292070





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Re: about star conquest sound pack question

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: about star conquest sound pack question

You won't get banned for asking about it, as I said, they don't mind sound packs, but they want an official one for the game.  You can use this pack.   I and a few others are working on updating it, and getting it approved, but for now this will work. It's for VIP, I don't have a mushclient pack unfortunately.https://dl.dropboxusercontent.com/u/4207910/Vipmud.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=292063#p292063





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about star conquest sound pack question

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


about star conquest sound pack question

sound pack for mud are great,i think.but another says can't talk sound pack in the game,and host can band.i mean,how about this pack?i can not get this pack and about support.sorry for my English.

URL: http://forum.audiogames.net/viewtopic.php?pid=292058#p292058





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