Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: world of zombies concept demo

I think my biggest issue with your spin off is that the engine has so much possibilities when it comes to platforming and more advanced zombie types that just aren't being used. So far all I see is insanely drawn out levels with nothing extra accept more and more zombies, and a broken food system which uses sounds from stw, and a money system which doesn't even seem to work correctly.I'd say start a lot smaller, make a small basic little game which uses your own code and then progress until you're big enough to actually code / design a game like this without all the shortcomings. The 2d engine I open sourced on the ATB forum shows off the basics of the zombie arena map system whilst pretty much leaving the rest up to you to create.

URL: https://forum.audiogames.net/post/457072/#p457072




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: world of zombies concept demo

Moderation:I'm gonna go ahead and issue you a warning here. Not a ban, a warning.Please, please don't just use songs you "found somewhere", okay? You seem to have realized this and are going to take down your links till you fix the issue. I understand you want to release a product to muck around with, but you've already got a shady reputation of borrowing what you don't have rights to borrow.This warning comes with a condition: if you keep doing this sort of thing, the hammer is going to fall harder, because you're now very aware of what you're doing, and maybe should've been beforehand, but we didn't precisely have to arm-twist you into admitting your mistake either. In other words, consider this your last slap on the wrist. I bet you anything there'll be someone out there thinking I'm going too soft on you, but this is being done purely because the next infraction will quite likely result in a ban. You'll be acting in bad faith at that point, as saying you're sorry only works if there appears to be a genuine intent to learn from your misdeeds. Right now you have the chance to make right, so please do it.

URL: https://forum.audiogames.net/post/457067/#p457067




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

i'm going to remove the links

URL: https://forum.audiogames.net/post/457047/#p457047




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: world of zombies concept demo

@80 lol, no one's able to send you to jail at least here. So don't worry.Still, if you release the game with pirated/copyrighted music/sounds, you'll get banned/your game topic will get deleted/etc etc.

URL: https://forum.audiogames.net/post/457046/#p457046




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

all rite. I am gonna come right out and say that this game uses some songs I just found somewhere. I didn't know where they came from because 1, I never heard them, and 2, most of the music I used claimed to be royalty-free. So I am oing to release the new game without those, and replace them. I decided to admit this because I don't want to go to jail.

URL: https://forum.audiogames.net/post/457045/#p457045




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

@69, it is using copyrighted music, or music that i would assume to be copy righted, like the no lerix version of the song, sail.

URL: https://forum.audiogames.net/post/457040/#p457040




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: world of zombies concept demo

Moderation:Okay, here's what's going to happen:You're going to be banned here and now. You've tacitly admitted to being someone who has been banned from here multiple times before. This means you just admitted to breaking rules simply by creating another account.Yes, you can always make a new account if you wait long enough and keep quiet. But you always give yourself away, so the reality is that we're going to find you and we'll step on the new account just as quickly as all  your others.For heaven's sake, just stop making alts. Accept that, at least for now, you aren't welcome here. You're acting as if you have a right to be here, but by continually disregarding rules, you've proven that you don't. Forum membership is a privilege, not a right.If you do improve your English and actually come back one day in such a way that you're useful to the community, and you fool us right good and proper, then I'll tip my cap to you. Me, though, I doubt that's going to happen.

URL: https://forum.audiogames.net/post/456982/#p456982




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: world of zombies concept demo

your right, but what's the matter in banning you over and over and over and over?

URL: https://forum.audiogames.net/post/456979/#p456979




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : cat via Audiogames-reflector


  


Re: world of zombies concept demo

I say you absolutely can't. Because google chrome program can remove, I'll wait a few months and open a new account I know. Until then, I can improve my English. Better yet, I can be free to hide my position using vpn

URL: https://forum.audiogames.net/post/456975/#p456975




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: world of zombies concept demo

Moderation:Oh, I absolutely can. If you are the same person, then you are guilty of breach of rules by making multiple accounts. This is not allowed. If you read the rules you'd know that.

URL: https://forum.audiogames.net/post/456967/#p456967




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : cat via Audiogames-reflector


  


Re: world of zombies concept demo

you cant, I don't send illegal links vb

URL: https://forum.audiogames.net/post/456966/#p456966




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: world of zombies concept demo

Moderation:If you are Lord/Bilal/whoever else, then yes, there is a problem. Some of your accounts have been found and banned for various reasons, so if that's you, then you're about to meet the same fate

URL: https://forum.audiogames.net/post/456964/#p456964




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : cat via Audiogames-reflector


  


Re: world of zombies concept demo

yes it is my, there was a problem with me?

URL: https://forum.audiogames.net/post/456963/#p456963




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: world of zombies concept demo

Personally, though, I refuse to act without further proof. After all, lots of people are a hundred per cent sure there's no such thing as climate change, and they're all wrong.

URL: https://forum.audiogames.net/post/456950/#p456950




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: world of zombies concept demo

Heheh from the point cat registered i knew it was lord/fighter/gangster/bilal.

URL: https://forum.audiogames.net/post/456943/#p456943




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: world of zombies concept demo

I hate to derail this topic but...ModerationFirst of all, we have a report from a user who claims that this game is using unlicensed sounds. Can anyone qualify this one way or the other? I will not release the name of the user who contacted us at this time. We are not taking action at this point, but if unauthorized sounds were used, this may be worth investigation.Second, I'm starting to notice a pattern with the user Cat. I'm seeing some very, shall we say, common spelling mistakes. Like adding a t instead of a d at the end of past-tense verbs in English. This fits the pattern of a user who I'm quite sure was banned not too long ago, and geolocating the IP shows me the same country as the banned user. However, it also needs to ee pointed out that if one person from a given country makes the same mistake with spelling, it's possible that another person with the same mother tongue might as well. As such, this is not an accusation; I'm merely musing here because these sorts of patterns peak my interest.Please note, however, that getting around a ban by creating an alt is kind of a really bad idea.

URL: https://forum.audiogames.net/post/456942/#p456942




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : cat via Audiogames-reflector


  


Re: world of zombies concept demo

so I makeing zombie city game on the mason's forum but some reasons it is  removet but you can resume developing your game

URL: https://forum.audiogames.net/post/456909/#p456909




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Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net Forum — New releases room : cat via Audiogames-reflector


  


Re: world of zombies concept demo

so I makeing zombie city on the mason's forum but some reasons İt's removet but you can resume developing

URL: https://forum.audiogames.net/post/456909/#p456909




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Re: world of zombies concept demo

2019-08-20 Thread AudioGames . net Forum — New releases room : adel . spence via Audiogames-reflector


  


Re: world of zombies concept demo

I liked it to some extent. just onething. you can spam keys. I can eat fish until I have over 100 health.what you should do, is if you over eate or over drink, you die or luze health.and I know this mite be a bit hard, but you should tri to add items.i'm not triing to shoot you down or anything, i'm likeing it so far...keep up the good work!

URL: https://forum.audiogames.net/post/456865/#p456865




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Re: world of zombies concept demo

2019-08-20 Thread AudioGames . net Forum — New releases room : mongoo_4044 via Audiogames-reflector


  


Re: world of zombies concept demo

at bope it mastersure: whynot: this game is improved a lot: keep up the good work and keep doing it!

URL: https://forum.audiogames.net/post/456853/#p456853




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Re: world of zombies concept demo

2019-08-20 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

@63 There are only a few maps that are empty voids. I just played it. and I will add a max number of potions, and energy drinks will be removed. so 0.9 will come soon. And I want to hear from the people that played the public beta. How did you guys like it? Should I continue developing it? Should I stop? Tell me what you think about it!

URL: https://forum.audiogames.net/post/456845/#p456845




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Re: world of zombies concept demo

2019-08-20 Thread AudioGames . net Forum — New releases room : cat via Audiogames-reflector


  


Re: world of zombies concept demo

oh tutorial bug is fixet, nice!

URL: https://forum.audiogames.net/post/456701/#p456701




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Re: world of zombies concept demo

2019-08-19 Thread AudioGames . net Forum — New releases room : adel . spence via Audiogames-reflector


  


Re: world of zombies concept demo

it need some work. for example, you should have a maximum amount of potions you are able to use. and also energy drinks. I can take a bunch and move like flash.also, most of the maps are emty voids. you just fall, fall, and fall!if you want, I can help you with coad.only if you want.

URL: https://forum.audiogames.net/post/456661/#p456661




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Re: world of zombies concept demo

2019-08-19 Thread AudioGames . net Forum — New releases room : adel . spence via Audiogames-reflector


  


Re: world of zombies concept demo

it need some work. for example, you should have a maximum amount of potions you are able to use. and also energy drinks. I can talk a bunch and move like flash.also, most of the maps are emty voids. you just fall, fall, and fall!if you want, I can help you with coad.

URL: https://forum.audiogames.net/post/456661/#p456661




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Re: world of zombies concept demo

2019-08-19 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

I just uploaded it to the website, and whenever it is done, people that requested the link emailed to them will have it emailed. For everyone else, you guyss can check out the public beta, as I am no longer taking requests to join the private beta team. So just an update. edit: the link for these people is http://www.fileconvoy.com/dfl.php?id=gd … e8d74edb98Enjoy.

URL: https://forum.audiogames.net/post/456659/#p456659




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Re: world of zombies concept demo

2019-08-19 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

I just uploaded it to the website, and whenever it is done, people that requested the link emailed to them will have it emailed. For everyone else, you guyss can check out the public beta, as I am no longer taking requests to join the private beta team. So just an update.

URL: https://forum.audiogames.net/post/456659/#p456659




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Re: world of zombies concept demo

2019-08-19 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: world of zombies concept demo

no you said that i fi pm'ed you my e-mail i would get access to the private beta.

URL: https://forum.audiogames.net/post/456613/#p456613




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Re: world of zombies concept demo

2019-08-19 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

play the beta it's the public beta

URL: https://forum.audiogames.net/post/456491/#p456491




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Re: world of zombies concept demo

2019-08-19 Thread AudioGames . net Forum — New releases room : cat via Audiogames-reflector


  


Re: world of zombies concept demo

I gues bopit is working that on BGT for this game?

URL: https://forum.audiogames.net/post/456482/#p456482




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Re: world of zombies concept demo

2019-08-19 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: world of zombies concept demo

bopit master 34 i pm'ed you my e-mail a few days ago and i still haven't received my e-mail with the bta linkplease help

URL: https://forum.audiogames.net/post/456471/#p456471




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Re: world of zombies concept demo

2019-08-18 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

Hi guys. So because I am still working on the game, I will release an old beta and the concept demo I was going to release when I made this topic. The link is http://store.sonusinteractive.co.uk/Gam … eta1.0.zipEnjoy this old beta, and I hope 1.0 comes out soon!

URL: https://forum.audiogames.net/post/456405/#p456405




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Re: world of zombies concept demo

2019-08-18 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: world of zombies concept demo

I did that a couple days ago.

URL: https://forum.audiogames.net/post/456369/#p456369




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Re: world of zombies concept demo

2019-08-18 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: world of zombies concept demo

did you see my message?

URL: https://forum.audiogames.net/post/456360/#p456360




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Re: world of zombies concept demo

2019-08-17 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: world of zombies concept demo

i sent you   a pm as well

URL: https://forum.audiogames.net/post/456199/#p456199




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Re: world of zombies concept demo

2019-08-17 Thread AudioGames . net Forum — New releases room : cat via Audiogames-reflector


  


Re: world of zombies concept demo

bopit, Check your prviate messages

URL: https://forum.audiogames.net/post/456102/#p456102




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Re: world of zombies concept demo

2019-07-21 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

Okay guys. So whoever wants to beta test, I will need your emails. The reason is because I am uploading to filecomvoy and I have looked through the internet to find file hosting services, and that's the only one I found. So if you want to beta test, it would be helpful if you could PM me you guys's email addresses so I can put the files in there. If you don't want to, I understand. So do it if you feel comfortable. Remember, I need a list of all the beta testers that can test the game and the email addresses of the testers. Another thing I can do is send the fiel to one person at a time, not all of you. So just if you want, send your email for me to put it in the list.On another note, new update. Some new things have been added in the new private betas. change log: This change log starts from the oldest version to  the newest one, just like before.new in private beta0.7new arcade soundsremoved sandwiches because of key conflictsadded a store!improves first letter navigation in menusfixes stuff up with Kill the Enemiesnew in private beta 0.6added a new minigame and redesigned the original minigame. new in private beta0.5Added a minigame! More to come. The minigame is buggy though.new in private beta0.4Added a bunch of food and a new weaponnew in private beta0.3Added some new weapons and a logoRemoved the registration system because I couldn't get it to work like I wanted it tonew in private beta0.2Added a kind of generic registration system. I wasn't gonna jump in just yet, so I added a menu-based systemnew in private beta0.1Redid a lot of things and added a level systemSo yeah, a little update for the game. Hope the game is finished soon.

URL: https://forum.audiogames.net/post/450364/#p450364




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Re: world of zombies concept demo

2019-07-13 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

Sorry for the sort of double post. But the pm i got from bopitmastger was extremely unhelpful, and unprofectional. he said, yes you can beta test, but i don't know how you will get the game, uh yeah, that's helpful.

URL: https://forum.audiogames.net/post/448639/#p448639




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Re: world of zombies concept demo

2019-07-13 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

Sorry for the sort of double post. But the pm i got from bopitmastger was extremely unhelpful, and unprofetional. he said, yes you can beta test, but i do 't k now how you will get the game, uh yeah, that's helpful.

URL: https://forum.audiogames.net/post/448639/#p448639




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Re: world of zombies concept demo

2019-07-12 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

I as well started programming using open sourced things. I still haven't released anything because, one, I haven't finished any of my projects, and i want to make my project different, much different, from the project it was based on, and  i'm just lazy, 

URL: https://forum.audiogames.net/post/448543/#p448543




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Re: world of zombies concept demo

2019-07-12 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

I as well started programming using open sourced htings. I still haven't released anything because, one, I haven't finished any of my projects, and i want to make my project different, much different, from the project it was based on.

URL: https://forum.audiogames.net/post/448543/#p448543




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Re: world of zombies concept demo

2019-07-12 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: world of zombies concept demo

There is nothing wrong with using a project to learn. In fact, that is how I got started. What people don’t like is you using that framework, barely changing a thing, swapping sounds, and releasing it under a different name.  In this case, different levels do not help to make the game yours. Anyone could’ve done that, the source code provides you with clear functionality to do so.

URL: https://forum.audiogames.net/post/448415/#p448415




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Re: world of zombies concept demo

2019-07-12 Thread AudioGames . net Forum — New releases room : alden via Audiogames-reflector


  


Re: world of zombies concept demo

Hi. I know bopitmaster in person. And I have to say, that he is learning bgt. Also, don't be all mean to him because he is developing games out of games. I know, people might call him a cloner, but by doing that, you are probably making him feel bad. And then he won't make any new games. Sorry if I caused drama in the forum, but I'm out for now

URL: https://forum.audiogames.net/post/448381/#p448381




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Re: world of zombies concept demo

2019-07-10 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

Okay, I replied to everyone that wanted to beta test the game

URL: https://forum.audiogames.net/post/448018/#p448018




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Re: world of zombies concept demo

2019-07-03 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

Since yall like to see the game, I will still be posting news about it. Here is the changelog: new in private beta0.5Added a minigame! More to come. The minigame is buggy though.new in private beta0.4Added a bunch of food and a new weaponnew in private beta0.3Added some new weapons and a logoRemoved the registration system because I couldn't get it to work like I wanted it tonew in private beta0.2Added a kind of generic registration system. I wasn't gonna jump in just yet, so I added a menu-based systemnew in private beta0.1Redid a lot of things and aded a level systemPm me if you want to beta test the game. Don't know how I'll do the beta testing but will try. so yeah, that's an update since all the people want the link. Some notes: The official release will come out in a few weeks. That is an estimated time. The current minigame is a game where you spawn enemies and kill them. but I will fix it to where they spawn. So yeah, again pm me if you want to beta test. That's it.

URL: https://forum.audiogames.net/post/446058/#p446058




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Re: world of zombies concept demo

2019-07-03 Thread AudioGames . net Forum — New releases room : hubillarosendo via Audiogames-reflector


  


Re: world of zombies concept demo

Hi, after clicking the link, it says file not found

URL: https://forum.audiogames.net/post/446044/#p446044




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Re: world of zombies concept demo

2019-07-02 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: world of zombies concept demo

I'm waiting for the game's release.I'm so excited.

URL: https://forum.audiogames.net/post/445666/#p445666




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Re: world of zombies concept demo

2019-07-02 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: world of zombies concept demo

ok if you need beta help i'm here

URL: https://forum.audiogames.net/post/445655/#p445655




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Re: world of zombies concept demo

2019-07-02 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

And if you need a beta team, I'll gladdly help.

URL: https://forum.audiogames.net/post/445628/#p445628




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Re: world of zombies concept demo

2019-07-02 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

Yeah probably need to just test it before I release it. and the link was wrong because aparrently, the place where I uploaded the game didn't keep the game so it all died. but when I release it, it will have new things. new weapons, all that. so stay tuned to this topic to see when it gets released. this concept demmo is old anyway. i'm kinda glad the link doesn't work because there were some things that were buggy, like some maps had no sources or step sounds, all the levels were not in the menu, etc. so yeah, stay tuned for 1.0

URL: https://forum.audiogames.net/post/445618/#p445618




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Re: world of zombies concept demo

2019-07-02 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: world of zombies concept demo

and we don't know what's in this game we need link.I said in post 19 it cause, yeah audiogame's game, world of zombies had a few levels, hazards, new weapons, and it was so fun for playing.

URL: https://forum.audiogames.net/post/445556/#p445556




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

Yeah, agree with 38.If you change a couple lines, and aren't sure what to do after that, get some testers. Or if you are going to add more, don't release it yet, ask for a beta team to help you.

URL: https://forum.audiogames.net/post/445520/#p445520




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: world of zombies concept demo

Yea, we expect too much, we are so negative because we are tired of stupid and simple sidescrollers and because new devs never heard of internal private testing? This is the kind of stuff you call  alpha, not finished, not ready for public and so on. It's not the kind of stuff you post to impress others. Even  if I ignore this guy's past completely, what's the point? When you base the game on another source, you have to make a lot of changes before you post it. Before that, you invite testers to help you, then you can release the game. People need to stop getting excited because they change a few lines, add a feature and are like oh hey this is ready for posting now. No it's not. Did you ever see a successful developer starting out like that? Everybody can do this while learning programming, but there is no need to post this publicly. @22 if you are so easily offended, then perhaps development is indeed not for you, because it is not just coding. These guys who are like oh be positive give him a chance probably never developed something outside of the blind community. If you did, you would know that people wont give you a chance, they will write honestly about your program. If it's garbage, it's garbage. If it's excellent, it's excellent. Imagine yourself developing audio games in this small community, and one day you develop a general purpose program and post it publicly. If you are used to this forum, you will expect much more positive feedback, and when you don't get it you will no longer be motivated to develop. This is why I believe everybody's honest opinions about a game should be accepted. Not everybody can develop. It takes a huge amount of patience.

URL: https://forum.audiogames.net/post/445501/#p445501




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : Ahng via Audiogames-reflector


  


Re: world of zombies concept demo

Need link. *grunts*

URL: https://forum.audiogames.net/post/445489/#p445489




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

I was wondering the same thing. I want to at least give it a try.

URL: https://forum.audiogames.net/post/445453/#p445453




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: world of zombies concept demo

Sorry evryone for this:Out of this whole negative possitive argument, can anyone help me get the game?

URL: https://forum.audiogames.net/post/445407/#p445407




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: world of zombies concept demo

I think people are just tired and fed up of low effort games to be honest, but some just join the hate train because they want a human punching bag that the rest of the community gives them a temporary free pass to use.They just like wading into drama head first and throwing jabs left and right, regardless of the original argument, and usually do to some stupid off forum personal fude.But I'm not even seeing much of that here, so not sure what all the fuss is about really.  I see far more posts bitching about people bitching than I do ones that are actually bitching at the OP.We had like three crappy zombie arena spinoffs in the not so recent past, and since he said lots of things were changed, but really not many were at all, and the original source isn't even that good anyway, plus the concept is massively overused, yeah, I kinda get it.I don't think most people were that nasty here, just dismissive and not welcoming, and it's hard to blame them.I think some degree of gatekeeping is reasonable, lest we end up with 90% total crap for new releases, but it's a balance between that, and shooting down new devs who start out with simplistic titles, which is something that PB Games, Dragonapps, L-works, BPC Programs, BSC Games, , Mason Armstrong, Sam Tupy, Morokuma, and others all did, and those are just the ones who released their early projects to the public.  Who knows about all the unreleased prototypes and sudo games.However when most new developers feel the pressure to show off and prove them selves by releasing something, anything as soon as possible no matter how bad or unoriginal it is, and keep the same username after getting busted for stolen sourcecode, despite the community making it very clear how much we don't want that and the dev room being right friggin there, it's unsurprising that they get a cold reception.I'm not suggesting that kicking them while they are down or going out of one's way to get personal and nasty is okay, but negative feedback is still valid feedback, and people should be aloud to express how they feel about it in my opinion, even if it isn't that constructive, since this is after all the new releases room and allot of these things barely count as new.I mean how else is someone going to know that they need to change what they are doing, if all they get are a bunch of fluffy white lyes and kids who don't care what it is as long as they can shoot/stab something heaping praise upon them?I think that, since we've made it so clear that things like this aren't welcome here, at least as new releases, we shouldn't be expected to continually hold their hand and walk them through the concept.But this falls on the mods to make firmer rules around what goes in the Dev room and what can go in the New Releases room, as well, and though this has been talked about before, nothing has been done still.

URL: https://forum.audiogames.net/post/445385/#p445385




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: world of zombies concept demo

I think people are just tired and fed up of low effort games to be honest, but some just join the hate train because they want a human punching bag that the rest of the community gives them a temporary free pass to use.They just like wading into drama head first and throwing jabs left and right, regardless of the original argument, and usually do to some stupid off forum personal fude.But I'm not even seeing much of that here, so not sure what all the fuss is about really.  I see far more posts bitching about people bitching than I do ones that are actually bitching at the OP.We had like three crappy zombie arena spinoffs in the not so recent past, and since he said lots of things were changed, but really not many were at all, and the original source isn't even that good anyway, plus the concept is massively overused, yeah, I kinda get it.I don't think most people were that nasty here, just dismissive and not welcoming, and it's hard to blame them.I think some degree of gatekeeping is reasonable, lest we end up with 90% total crap for new releases, but it's a balance between that, and shooting down new devs who start out with simplistic titles, which is something that PB Games, Dragonapps, L-works, BPC Programs, BSC Games, , Mason Armstrong, Sam Tupy, Morokuma, and others all did, and those are just the ones who released their early projects to the public.  Who knows about all the unreleased prototypes and sudo games.However when most new developers feel the pressure to show off and prove them selves by releasing something, anything as soon as possible no matter how bad or unoriginal it is, and keep the same username after getting busted for stolen sourcecode, despite the community making it very clear how much we don't want that and the dev room being right friggin there, it's unsurprising that they get a cold reception.I'm not suggesting that kicking them while they are down or going out of one's way to get personal and nasty is okay, but negative feedback is still valid feedback, and people should be aloud to express how they feel about it in my opinion, even if it isn't that constructive, since this is after all the new releases room and allot of these things barely count as new.I mean how else is someone going to know that they need to change what they are doing, if all they get are a bunch of fluffy lyes and kids who don't care what it is as long as they can shoot/stab something heaping praise upon them?I think that, since we've made it so clear that things like this aren't welcome here, at least as new releases, we shouldn't be expected to continually hold their hand and walk them through the concept.But this falls on the mods to make firmer rules around what goes in the Dev room and what can go in the New Releases room, as well, and though this has been talked about before, nothing has been done still.

URL: https://forum.audiogames.net/post/445385/#p445385




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: world of zombies concept demo

I think people are just tired and fed up of low effort games to be honest, but some just join the hate train because they want a human punching bag that the rest of the community gives them a temporary free pass to use.They just like wading into drama head first and throwing jabs left and right, regardless of the original argument, and usually do to some stupid off forum personal fude.We had like three crappy zombie arena spinoffs in the not so recent past, and since he said lots of things were changed, but really not many were at all, and the original source isn't even that good anyway, plus the concept is massively overused, yeah, I kinda get it.I don't think most people were that nasty here, just dismissive and not welcoming, and it's hard to blame them.I think some degree of gatekeeping is reasonable, lest we end up with 90% total crap for new releases, but it's a balance between that, and shooting down new devs who start out with simplistic titles, which is something that PB Games, Dragonapps, L-works, BPC Programs, BSC Games, , Mason Armstrong, Sam Tupy, Morokuma, and others all did, and those are just the ones who released their early projects to the public.  Who knows about all the unreleased prototypes and sudo games.However when most new developers feel the pressure to show off and prove them selves by releasing something, anything as soon as possible no matter how bad or unoriginal it is, and keep the same username after getting busted for stolen sourcecode, despite the community making it very clear how much we don't want that and the dev room being right friggin there, it's unsurprising that they get a cold reception.I'm not suggesting that kicking them while they are down or going out of one's way to get personal and nasty is okay, but negative feedback is still valid feedback, and people should be aloud to express how they feel about it in my opinion, even if it isn't that constructive, since this is after all the new releases room and allot of these things barely count as new.I mean how else is someone going to know that they need to change what they are doing, if all they get are a bunch of fluffy lyes and kids who don't care what it is as long as they can shoot/stab something heaping praise upon them?I think that, since we've made it so clear that things like this aren't welcome here, at least as new releases, we shouldn't be expected to continually hold their hand and walk them through the concept.But this falls on the mods to make firmer rules around what goes in the Dev room and what can go in the New Releases room, as well, and though this has been talked about before, nothing has been done still.

URL: https://forum.audiogames.net/post/445385/#p445385




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: world of zombies concept demo

I think people are just tired and fed up of low effort games to be honest, but some just join the hate train because they want a human punching bag that the rest of the community gives them a temporary free pass to use.They just like wading into drama head first and throwing jabs left and right, regardless of the original argument, and usually do to some stupid off forum personal fude.We had like three crappy zombie arena spinoffs in the not so recent past, and since he said lots of things were changed, but really not many were at all, and the original source isn't even that good anyway, plus the concept is massively overused, yeah, I kinda get it.I don't think most people were that nasty here, just dismissive and not welcoming, and it's hard to blame them.I think some degree of gatekeeping is reasonable, lest we end up with 90% total crap for new releases, but it's a balance between that, and shooting down new devs who start out with simplistic titles, which is something that PB Games, Dragonapps, L-works, BPC Programs, BSC Games, , Mason Armstrong, Sam Tupy, Morokuma, and others all did, and those are just the ones who released their early projects to the public.  Who knows about all the unreleased prototypes and sudo games.However when most new developers feel the pressure to show off and prove them selves by releasing something, anything as soon as possible no matter how bad or unoriginal it is, and keep the same username after getting busted for stolen sourcecode, despite the community making it very clear how much we don't want that and the dev room being right friggin there, it's unsurprising that they get a cold reception.I'm not suggesting that kicking them while they are down or going out of one's way to get personal and nasty is okay, but negative feedback is still valid feedback, and people should be aloud to express how they feel about it in my opinion, even if it isn't that constructive, since this is after all the new releases room and allot of these things barely count as new.I mean how else is someone going to know that they need to change what they are doing, if all they get are a bunch of fluffy lyes and kids who don't care what it is as long as they can shoot/stab something heaping praise upon them?I think that, since we've made it so clear that things like this aren't welcome here, at least as new releases, we shouldn't be expected to continually hold their hand and walk them through the concept.

URL: https://forum.audiogames.net/post/445385/#p445385




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: world of zombies concept demo

I think people are just tired and fed up of low effort games to be honest, but some just want to join the hate train because they want a punching bag that the rest of the community allows them to exploit.We had like three crappy zombie arena spinoffs in the not so recent past, and such he said lots of things were changed, but really not many were at all, and the original source isn't even that good anyway, plus the concept is massively overused, yeah, I kinda get it.I don't think most people were that nasty here, just dismissive and not welcoming, and it's hard to blame them.I think some degree of gatekeeping is reasonable, lest we end up with 90% total crap for new releases, but it's a balance between that, and shooting down new devs who start out with simplistic titles, which is something that PB Games, Dragonapps, L-works, BPC Programs, BSC Games, , Mason Armstrong, Sam Tupy, Morokuma, and others all did, and those are just the ones who released their early projects to the public.  Who knows about all the unreleased prototypes and sudo games.However when most new developers feel the pressure to show off and prove them selves by releasing something, anything as soon as possible no matter how bad or unoriginal it is, and keep the same username after getting busted for stolen sourcecode, despite the community making it very clear how much we don't want that and the dev room being right friggin there, it's unsurprising that they get a cold reception.I'm not suggesting that kicking them while they are down or going out of one's way to get personal and nasty is okay, but negative feedback is still valid feedback, and people should be aloud to express how they feel about it in my opinion, even if it isn't that constructive, since this is after all the new releases room and allot of these things barely count as new.I mean how else is someone going to know that they need to change what they are doing, if all they get are a bunch of fluffy lyes and kids who don't care what it is as long as they can shoot/stab something heaping praise upon them?I think that, since we've made it so clear that things like this aren't welcome here, at least as new releases, we shouldn't be expected to continually hold their hand and walk them through it.

URL: https://forum.audiogames.net/post/445385/#p445385




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: world of zombies concept demo

wow, what a f*cking good reception we have here!People, i'm amazed by your ignorance and arrogance, especially master of death impressed me(I didn't mean to do a personal attack at you).While we should not be greatful for every game that gets released, it's true, but in the last days, i see that what ever gets released gets such a bashing, battering and beating that a developer that releases the game loses all his motivation to develope anything at all! While i my self maybe bashed some game not so long ago, i don't remember exactly what game it was.You know, i'm trying to stand aside from those clony drama conflicts and such, but this surprised me so much.I know bopitmaster released glass breaker, ultimate destruction and something else saying that it's completely his game, and he eventually got a warning, after what he promised to change.Then, he releases world of the zombies, and people, without eeven trying it out, start to bash him, shouting: hey guy, fuck you with your stupid game, go away!I agree with the following posts: @10 and @15. Finally someone here who understands that a newbie developer needs to learn how to code, and what if he uses an open sourced game? mason said nothing about that it couldn't be used, and you still bash the dev. I agree he released the game a little too early, but he's heading in the right direction! no?You people expect too much, and if that will continue eventually no one will develope nothing.Don't think you will always get high quality games. And no, i'm not defending echos from levia or however it's spelled.I didn't want to offend anyone i'm sorry if i did, and basicly this was just a small opinion about what's happening in the last days/weeks/months. Sure, someone might disagree and i fully understand those who does.Again, i hope i offended no one.

URL: https://forum.audiogames.net/post/445376/#p445376




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: world of zombies concept demo

wow, what a f*cking good reception we have here!People, i'm amazed by your ignorance and arrogance, especially master of death impressed me(I didn't mean to do a personal attack at you).While we should not be greatful for every game that gets released, it's true, but in the last days, i see that what ever gets released gets such a bashing, battering and beating that a developer that releases the game loses all his motivation to develope anything at all! While i my self maybe bashed some game not so long ago, i don't remember exactly what game it was.You know, i'm trying to stand aside from those clony drama conflicts and such, but this surprised me so much.I know bopitmaster released glass breaker, ultimate destruction and something else saying that it's completely his game, and he eventually got a warning, after what he promised to change.Then, he releases world of the zombies, and people, without eeven trying it out, start to bash him, shouting: hey guy, fuck you with your stupid game, go away!I agree with the following posts: @10 and @15. Finally someone here who understands that a newbie developer needs to learn how to code, and what if he uses an open sourced game? mason said nothing about that it couldn't be used, and you still bash the dev. I agree he released the game a little too early, but he's heading in the right direction! no?You people expect too much, and if that will continue eventually no one will develope nothing.Don't think you will always get high quality games. And no, i'm not defending balloon master or echos from levia or however it's spelled.I didn't want to offend anyone i'm sorry if i did, and basicly this was just a small opinion about what's happening in the last days/weeks/months. Sure, someone might disagree and i fully understand those who does.Again, i hope i offended no one.

URL: https://forum.audiogames.net/post/445376/#p445376




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Re: world of zombies concept demo

2019-07-01 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: world of zombies concept demo

Ty wrote:The file is missing, lol.Yeah, properly because of all the negative comments. People just got what they asked for.

URL: https://forum.audiogames.net/post/445367/#p445367




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Re: world of zombies concept demo

2019-06-30 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

The file is missing, lol.

URL: https://forum.audiogames.net/post/445165/#p445165




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Re: world of zombies concept demo

2019-06-30 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: world of zombies concept demo

Can't I even download the game?

URL: https://forum.audiogames.net/post/445092/#p445092




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : Dennis via Audiogames-reflector


  


Re: world of zombies concept demo

Hi Guys.I'm very disapointed of this People who say so much critical Things.It can't happen, that a Fresh and Maybe a bit unexperienced developer gets such a Smash out.I totally agree with the People who say that they'll give him a second Chance. Because it's very unfair, I think, if a developer, who only wants to release a Maybe cool game, (I don't know because the File link was wrong), anyway. I can't believe that he gets such an asskick from the half comunity because of previous clone Projects.And let us just realize that: 1. Zombie Arena was Open-Sourced2. That Mason hasn't anything against that new release And 3. If the dev of the new game would call this all himselfes source Code, I would agree with you. So I can't understand These People who are saying: "Oh damn fucker, that's stolen source Code! Oh no!".So please think About that.Dennis

URL: https://forum.audiogames.net/post/445013/#p445013




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : thunderdragon via Audiogames-reflector


  


Re: world of zombies concept demo

then again, did this guy make anything original? as i can remember, i read a topic about zombie areena, then a hole bunch of stuff came out that was the exact same thing. so i don't know. people seem to have lost there originality.

URL: https://forum.audiogames.net/post/445010/#p445010




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: world of zombies concept demo

22. Good. Make a game by yourself all the way. Make something original and actually learn to code. You will do yourself and the community a favor by learning to do it right.

URL: https://forum.audiogames.net/post/445002/#p445002




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: world of zombies concept demo

I honestly am willing to give him another shot. Especially because he didn't change litterally one line, lol.

URL: https://forum.audiogames.net/post/444996/#p444996




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: world of zombies concept demo

Can we just give him another chance? We all make mistake.

URL: https://forum.audiogames.net/post/444973/#p444973




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: world of zombies concept demo

I want to try the game.I'm so excited and I don't want my excitement to drop.

URL: https://forum.audiogames.net/post/444968/#p444968




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : EagleEarEntertainment via Audiogames-reflector


  


Re: world of zombies concept demo

Lol the file can't be found.

URL: https://forum.audiogames.net/post/444966/#p444966




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

Yes I know that glass breaker was a clone but I moved on. A clone is a game that uses stolen source code. I am sorry I am trying to try my hand at programming. Actually, I think I will not make any games any more. Even if I make a game by my self all the way, you will still criticize it, so what's the point. I am done. So don't expect me to release the full version of this game any time soon, because you will say, i'm not playing cause it uses source code from other projects. Mason released this source. Come on! And to those who actually like the game, thank you. i'm out of here.

URL: https://forum.audiogames.net/post/444962/#p444962




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: world of zombies concept demo

I have to agree with post 19 here. Well, in the direction this game's heading.

URL: https://forum.audiogames.net/post/444946/#p444946




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: world of zombies concept demo

how I can download this game?I don't stand

URL: https://forum.audiogames.net/post/444910/#p444910




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: world of zombies concept demo

as i knew, game like it was exist and developer was brandon cruz AKA audiogame.

URL: https://forum.audiogames.net/post/444906/#p444906




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector


  


Re: world of zombies concept demo

roflflfllflf so first the download link doesn't even work and second that is the thirt time you make a game with the src. Propably the src is even in the package again like it was in glass breaker, but as i said link doesn't work. I think about just posting the source to my messed up lc crap, just to see how many games people would make out of that roflfllflf.@10 this guy also asked for help with a tk source in this forum, that's all i need to say.

URL: https://forum.audiogames.net/post/444889/#p444889




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: world of zombies concept demo

Yeah. I agree with defender. You could release it after you put some more changes in it, Meanwhile I know how that feels when you want to publish your first legal project. experiencesAt Liam people can change, and that's so likely to happen. Someone who enters a small community like ours, where most of the latest games are known by community members, Chances are this user receives a sourcecode from someone out since the user is really new to this community and stuff like , age and so on, He's so likely to edit the sourcecode just a bit and release it to the community and name it their game. But there's no obligation that this user will do this again if he finds out that what he did was wrong. I think OP is farely new to the development and programming as well. So such a mistake shall be forgivable. Yet I don't know much about him and I'm assuming that glass breaker was his only cloned project. Even if not, This time he's not doing a bad action here and we sometimes shouldn't punish people just for their passed. Specially if what they're doing currently isn't wrongIf we keep saying damn you. Go away you idiot cloner and having such bad attitude, Not only we're demotivating a possibly future developer, but we're ruining the reputation of someone. It could be less important if it was not taking place in such a small community like ours. But unfortunately it is as important as that. This forum is accepting new users like each two days, if not daily. Of course there can be someone who might be curious about new releases of audio games community. They might go read the first two or three pages of this room and a title like this topic takes their attention. They enter the topic, and see what people say about a person in the topic, even though the OP haven't done anything bad in the said topic. Of course it feels bad.Unfortunately we've become like this recently. I was checking through my topics. When I released lucky cop, my first published project, I got really positive opinions and comments, despite the very true fact that my game wasn't a big thing, and it was obvious that a kid through it all together, then liked his own work and uploaded it somewhere for publishing. That game was so buggy but I was still receiving good opinions and comments about that game. I also did code that game based on a source code mason gave me to I think tell me how a map system with walls and a very very simple enemy worksIt's so unfortunate that we've become too picky and too sensetive now a days

URL: https://forum.audiogames.net/post/444872/#p444872




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: world of zombies concept demo

Yeah. I agree with defender. You could release it after you put some more changes in it, Meanwhile I know how that feels when you want to publish your first legal project. experiencesAt Liam people can change, and that's so likely to happen. Someone who enters a small community like ours, where most of the latest games are known by community members, Chances are this user receives a sourcecode from someone out since the user is really new to this community and stuff like , age and so on, He's so likely to edit the sourcecode just a bit and release it to the community and name it their game. But there's no obligation that this user will do this again if he finds out that what he did was wrong. I think OP is farely new to the development and programming as well. So such a mistake shall be forgivable. Yet I don't know much about him and I'm assuming that glass breaker was his only cloned project. Even if not, This time he's not doing a bad action here and we sometimes shouldn't punish people just for their passed. Specially if what they're doing currently isn't wrongIf we keep saying damn you. Go away you idiot cloner and having such bad attitude, Not only we're demotivating a possibly future developer, but we're ruining the reputation of someone. It could be less important if it was not taking place in such a small community like ours. But unfortunately it is as important as that. This forum is accepting new users like each two days, if not daily. Of course there can be someone who might be curious about new releases of audio games community. They might go read the first two or three pages of this room and a title like this topic takes their attention. They enter the topic, and see what people say about a person in the topic, even though the OP haven't done anything bad in the said topic. Of course it feels bad.Unfortunately we've become like this recently. I was checking through my topics. When I released lucky cop, my first published project, I got really positive opinions and comments, despite the very true fact that my game wasn't a big thing, and it was obvious that a kid through it all together, then liked his own work and uploaded it somewhere for publishing. That game was so buggy but I was still receiving good opinions and comments about that game. It's so unfortunate that we've become too picky and too sensetive now a days

URL: https://forum.audiogames.net/post/444872/#p444872




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: world of zombies concept demo

Yeah. I agree with defender. You could release it after you put some more changes in it, Meanwhile I know how that feels when you want to publish your first legal project. experiencesAt Liam people can change, and that's so likely to happen. Someone who enters a small community like ours, where most of the latest games are known by community members, Chances are this user receives a sourcecode from someone out since the user is really new to this community and stuff like , age and so on, He's so likely to edit the sourcecode just a bit and release it to the community and name it their game. But there's no obligation that this user will do this again if he finds out that what he did was wrong. I think OP is farely new to the development and programming as well. So such a mistake shall be forgivable. Yet I don't know much about him and I'm assuming that glass breaker was his only cloned project. Even if not, This time he's not doing a bad action here and we sometimes shouldn't punish people just for their passed. Specially if what they're doing currently isn't wrong

URL: https://forum.audiogames.net/post/444872/#p444872




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: world of zombies concept demo

So, let me summarize the thing.This guy releases something, which is basically a clone because he even mentions it, but everyone is really, really negative, and why? Because of previous experience.And, in a previous topic, Mason brought back his old topics, and I mentioned that buying the game might lead you to lose your money. Why? Because of previous experience.Nah, and there everyone was against me, because how can I be so dump, how in the hell can I say such. And there we go. You are doing just the same, but with a different developer, who's previous social life here weren't that awesome, and we all know what he has done, but still, this is just hilarious.

URL: https://forum.audiogames.net/post/444861/#p444861




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: world of zombies concept demo

I would not call that (allot of changes) at all.  But at least you aren't using stolen sourcecode, so this is a step in the right direction.  I think you released this far too early though.

URL: https://forum.audiogames.net/post/444855/#p444855




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: world of zombies concept demo

I don't see why everyone's going nuts over this thing if its not even available. Like omfg.

URL: https://forum.audiogames.net/post/444840/#p444840




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : black_mana via Audiogames-reflector


  


Re: world of zombies concept demo

gotta agree with post 11 heare

URL: https://forum.audiogames.net/post/444837/#p444837




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: world of zombies concept demo

I definetly want to play this.Good start, and hopefully, we'll see a whole new change in this game.Note that I can't find the file.Regards

URL: https://forum.audiogames.net/post/444827/#p444827




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: world of zombies concept demo

I definetly want to play this.Good start, and hopefully, we'll see a whole new change in this game.Regards

URL: https://forum.audiogames.net/post/444827/#p444827




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: world of zombies concept demo

10:Normally I would agree with you, but the OP doesn't have a very good track record. Glass breaker is a prime example

URL: https://forum.audiogames.net/post/444824/#p444824




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: world of zombies concept demo

Could we, possibly, avoid being so negative, Specially on our new developers? From what I found out, It's no problem if you edit a sourcecode of an open sourced game, and mention that your game is based on x's sourcecode and release it. No wonder the developer commented on this topic and said nothing against this game. We have to support the new developers. Otherwise don't expect a good range of choices when you want to play games, in the near future.At #1 now that you added these, You might wanna try adding new types of zombies, Hell even human or robot enemies to extend the storyline of the game. Speaking about a storyline, Why not add one!

URL: https://forum.audiogames.net/post/444818/#p444818




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: world of zombies concept demo

I thought you had given up on this stuff.

URL: https://forum.audiogames.net/post/444804/#p444804




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: world of zombies concept demo

Oh no not again please.

URL: https://forum.audiogames.net/post/444803/#p444803




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : adel . spence via Audiogames-reflector


  


Re: world of zombies concept demo

not found!

URL: https://forum.audiogames.net/post/444775/#p444775




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : black_mana via Audiogames-reflector


  


Re: world of zombies concept demo

hahahahaha, just lol, nothing new, i will pass on this one

URL: https://forum.audiogames.net/post/444771/#p444771




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: world of zombies concept demo

lol, just, lolat least he didnt come up with glass breaker at this timehell nodefenetly no

URL: https://forum.audiogames.net/post/444755/#p444755




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: world of zombies concept demo

and, whats new in this release is that you can play all of the levels or you can play each level separate. Right now, there are 5 levels I think. Also a new weapon and I am also planning to add a tutorial.

URL: https://forum.audiogames.net/post/444753/#p444753




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: world of zombies concept demo

Yes, Zombie Arena was open sourced.

URL: https://forum.audiogames.net/post/444743/#p444743




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: world of zombies concept demo

Hi,OK firstly, can anyone clarify if Zombie Arena is an open source project, and secondly, what has changed in this release?

URL: https://forum.audiogames.net/post/444741/#p444741




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world of zombies concept demo

2019-06-28 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


world of zombies concept demo

Hi guys. so today, I am releasing this new game. The source code is based off of the zombie arena by mason. There are a lot of changes, and the readme is not completed but here is the link if you want to play it. https://www.filehosting.org/file/detail … demmo.zip. enjoy

URL: https://forum.audiogames.net/post/444740/#p444740




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