Re: Braillemon status update!

2014-11-27 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Braillemon status update! Haha you can thank Yugioh abridged for reminding me of that. Is there a way to find out how much money you have? Clicking on trainer info doesn't do anything and the shops don't say. URL: http://forum.audiogames.net/viewtopic.php?pid=195800#p195800 ___

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : JenniferM via Audiogames-reflector
Re: Swamp, zombie fps by Aprone So, my windows 8 laptop is messing up, so I'm on my Windows Vista 32 bit laptop.  I started the fll version of swamp download, and it was going great, but I still had a demo of jaws on it then, so when it's time ran out, I don't think thye download was comple

Re: bokurano daiboukenn 3

2014-11-27 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: bokurano daiboukenn 3 Where should I look for the javelin? URL: http://forum.audiogames.net/viewtopic.php?pid=195802#p195802 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: Swamp, zombie fps by Aprone hiwhat hapins swamp?I don't can connected he sad my password is correctI m go to kaldobsky.com then login butCan't connect to MySQL server on 'mysql' (61) URL: http://forum.audiogames.net/viewtopic.php?pid=195803#p195803 _

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: Swamp, zombie fps by Aprone aa sorryits ok URL: http://forum.audiogames.net/viewtopic.php?pid=195804#p195804 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mail

Re: SoundRTS and the CrazyMod (update 8.3)

2014-11-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Oh, sounds very very interesting! Could you tell a little about the two new races? URL: http://forum.audiogames.net/viewtopic.php?pid=195805#p195805 ___ Audiogames-reflector mailing list Audiogames-r

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces I would generally agree and a lot of this has been considered previously on this forum, until full scale tactile displays which can give an overview are developed and become cheap enough to be markitable, audio information has severe limitations, (one

Re: Braillemon status update!

2014-11-27 Thread AudioGames . net Forum — New releases room : gregorz via Audiogames-reflector
Re: Braillemon status update! Hi,Yes Dan, there is a way. Put yourself on trainer information, and press e.S and q should give you some others informations.Greg URL: http://forum.audiogames.net/viewtopic.php?pid=195807#p195807 ___ Audiogames-

Re: Braillemon status update!

2014-11-27 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Braillemon status update! @daigonite, I hope xp support gets added back in. I am slightly disappointed by the fact that the very early demo I tried of the game worked fine, and now it doesn't. URL: http://forum.audiogames.net/viewtopic.php?pid=195808#p195808 ___

Re: Getting Animated Superhero movies audio described

2014-11-27 Thread AudioGames . net Forum — Off-topic room : derekbrandon via Audiogames-reflector
Re: Getting Animated Superhero movies audio described Yes, in the UK, WB, Disney, Fox etc. ensure that most POPULAR titles are available to cinemas with audio description tracks. At any one time 9 or 10 of the weekly top ten have the tracks. Last year around 170 English-language films were

Re: Prometheus: The Eternal Wars

2014-11-27 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Gretings!The possibility of a planet having more than one landing area has been added. This is in preparation of the upcoming alliance government system.Also, Malacia has been given another landing area, in the very northeastern edge of the planet.Enjoy! UR

Re: Help with Ultra Power

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Help with Ultra Power well, we have to wait at least. don't blame. URL: http://forum.audiogames.net/viewtopic.php?pid=195811#p195811 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu

Re: Three-d velocity 2?

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Three-d velocity 2? I haven't try that myself though, but I heard people say they can play it. URL: http://forum.audiogames.net/viewtopic.php?pid=195812#p195812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: Braillemon status update!

2014-11-27 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Stewie this may be a problem with driver support then with the audio engine. I have no other solution but to play on a different computer or change your driver.  I will try next release to return XP support. The problem is the save file system. URL: http://for

Re: any one on the zone bbs.com websight?

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: any one on the zone bbs.com websight? Well, feel free to say hi when I am online. my username is socheat and user ID is 20662. URL: http://forum.audiogames.net/viewtopic.php?pid=195814#p195814 ___ Audiogames-reflector mailing list Audioga

Re: Eloquence Speak window

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Eloquence Speak window Hi,@Cris: how about changing the file extentions? URL: http://forum.audiogames.net/viewtopic.php?pid=195815#p195815 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread Well, window eyes is crashes. so no thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=195816#p195816 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread Well, window eyes is lots of crashes. so no thanks. I'll just stick to NVDA and jaws for now. URL: http://forum.audiogames.net/viewtopic.php?pid=195816#p195816 ___ Audiogames-reflector

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Jen, try downloading with a different browser. The same thing happened to me and a few other people. If you can't get it, post a message here and I, or someone, can put the zip file in Dropbox for you instead. URL: http://forum.audiogames.net/viewtopic.php?p

Re: metal gear solid: the twin snakes.

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector
Re: metal gear solid: the twin snakes. @seb but isn't the east wall that little corner where she can't hit you? aiming from there I don't think would really work, because you'd just be hitting that ledge@Mr. brunete thanks, I'll try again sometime soon but if I can't do it I'll do that URL

Re: any one on the zone bbs.com websight?

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: any one on the zone bbs.com websight? Mine is the sme as it's on this forum, except that there are no spaces. I don't remember my User ID. URL: http://forum.audiogames.net/viewtopic.php?pid=195819#p195819 ___ Audiogames-reflector mailing

Re: Braillemon status update!

2014-11-27 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Braillemon status update! It would be appreciated. Perhaps rather than having saving automatic, just let people save as and where they wish with a stadnard windows save box, or alternatively, give an option to browse for and  specify a folder location for the game to put it's save files

Re: reaper sidechaining

2014-11-27 Thread AudioGames . net Forum — Off-topic room : GhorthalonTheDragon via Audiogames-reflector
Re: reaper sidechaining There is a cheap way to do this, yes.Search for the Plugin called BigKixDippa. This will emulate a side chain to several different rhythms, which you can set in it's parameters which are opened by pressing shift P on a track.Here is a very short demo I threw together

Re: my let's play bt sync folder and comments thread

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: my let's play bt sync folder and comments thread this is a message from the comments.txt file wroat by me.okay. it wasn't up to me. it was up to you people who keep adding their shit which no one needs. this folder is going. and i don't care what anyone says, its dropbox hosting for lps

Re: metal gear solid: the twin snakes.

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: metal gear solid: the twin snakes. well, head all the way east then north till you're stopped by the ledge. then, hug the right wall so you're facing west, equip the stinger, then aim right till you ear the beeps signaling you're aiming at her. for some reasons she can't hit you from th

Lambda moo programmers

2014-11-27 Thread AudioGames . net Forum — Developers room : joshms123 via Audiogames-reflector
Lambda moo programmers Hello gamers!For a while now, we (meaning me plus a group of people) have been working on a moo way different to all these others out there. Different from miriani and all the other database copies; we've built ours from scratch. We have ideas up on ideas put together

Re: death match project alpha

2014-11-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: death match project alpha Hi, do i understand it right and Deathmatch project alpha is now complete and out of beta or is it still in development? URL: http://forum.audiogames.net/viewtopic.php?pid=195825#p195825 ___ Audiogames-reflector

Re: Looking for testers for a multiplayer game.

2014-11-27 Thread AudioGames . net Forum — Developers room : joshms123 via Audiogames-reflector
Re: Looking for testers for a multiplayer game. Just dropped you my email. sounds like an intresting project. URL: http://forum.audiogames.net/viewtopic.php?pid=195826#p195826 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: death match project alpha

2014-11-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: death match project alpha Hi, do i understand it right and Deathmatch project alpha is now complete and out of beta or is it still in development? Ah sorry, i posted to fast. I looked on your side and now it is clear. Great job, thank you all for this and all the hard work you put in it

Re: BGT help

2014-11-27 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: BGT help Why it doesn't work?The code is right I think. URL: http://forum.audiogames.net/viewtopic.php?pid=195827#p195827 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

sound problem with damage extreme

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
sound problem with damage extreme Hello gamers. I recently downloaded the game damage extreme and have a little problem.When I start the game, the sapi voice talks normaly. But theres no sound playing. No intro, no background music, and no menu clicks.Does someone of you know what the probl

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : JenniferM via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I tried FireFox, but it still only downloaded part, and it says it's invalid.  And I don't have dropbox, but if you give me a link, I can go to it and download it from there. Thanks for the help. URL: http://forum.audiogames.net/viewtopic.php?pid=195829#p195

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Try this link:https://dl.dropboxusercontent.com/u/17005121/Swamp.zipDropbox says it's up to date, but it seemed to upload really fast. If the link doesn't work, give it an hour from the time this was posted and try it again. If it still won't work, let me kno

Re: Alter Aeon 2014 Turkey Days

2014-11-27 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Alter Aeon 2014 Turkey Days Anyone find the giant turkey yet? Still looking! I think I found it earlier but didn't atac the mound. lol URL: http://forum.audiogames.net/viewtopic.php?pid=195831#p195831 ___ Audiogames-reflector mailing list

Interest in mud soundpack repository/mirror?

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Interest in mud soundpack repository/mirror? I've noticed for a long time a lot of the soundpacks out there are only available through dropbox or similar services so I thought I'd ask, how much interest would there be in a site that acts as a central location for the hosting of soundpacks?

Re: Braillemon status update!

2014-11-27 Thread AudioGames . net Forum — New releases room : gregorz via Audiogames-reflector
Re: Braillemon status update! Hi,A friend of me, is trying to play Braillemon on Windows Vista. But msvcp100.dll is missing. CWhat could she do?Another question, about translation. In French, we put some e at the end of words for woman girl, and all female character. Will you implement that

Re: Interest in mud soundpack repository/mirror?

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector
Re: Interest in mud soundpack repository/mirror? One of the big problems you're going to run into is popularity.  If your repository turns out to be popular and widely used, it's going to start getting copyright violation notices.  Hardly any of the soundpacks out there actually have copyri

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: The limitations of audio interfaces I would argue that even a tactile display wouldn't completely remove the limitation since it would still require more time to feel the shapes than it would take for a sighted person to take in a scene, though it would certainly be an excellent tool. I

Re: Alter Aeon 2014 Turkey Days

2014-11-27 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector
Re: Alter Aeon 2014 Turkey Days The giant mutant turkeys are special events that are going to be run by Gandor later in the day.  I'm pretty sure you can't get to them yet.Right now, the scarecrow, spoiled turkey, turkey farm, and homeless family events are running.  You should be able to u

Re: death match project alpha

2014-11-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: death match project alpha Okay, i have a little problem. I tryed to play deathmatch project alpha. I hear the voice, the intro and the menu music and sounds. But i can't hear the ingame sounds. I tryed to redownload and install again and even rebooted the PC but it doesn't work. What ca

Re: Prometheus: The Eternal Wars

2014-11-27 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Planets can now have multiple garages, as well.Also, upgrade stores detect multiple landing platforms, if availlable, and print you with a menu of the choices. URL: http://forum.audiogames.net/viewtopic.php?pid=195838#p195838 _

Re: Interest in mud soundpack repository/mirror?

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Interest in mud soundpack repository/mirror? Hi Cx2.I would definitly be interested since I have never been able to find soundpacks other than mush-z. I would love to see a site like this since it would make the soundpacks easy to get. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: death match project alpha

2014-11-27 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: death match project alpha Hi Niklas.There are no sounds to hear at the beginning just walk right through the doors and you will start hearing things.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid=195840#p195840 ___ Audiogames-ref

Re: sound problem with damage extreme

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: sound problem with damage extreme Hi Simba.Do you have your screen reader on? For some reason with battlezone and damage extreme if you have your screen reader on they don't work properly. Try shutting off your screen reader when you launch the game and see if that works.Hth. URL: http

Re: Getting Animated Superhero movies audio described

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector
Re: Getting Animated Superhero movies audio described Hi.Ghost rider do you really need these audio described? Maybe it's just me but I don't find movies without audio description hard to understand. It is pretty stupid though that  lesser known movies don't get audio described.You should t

Re: Getting Animated Superhero movies audio described

2014-11-27 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Getting Animated Superhero movies audio described Hi,I agree with guitarman. Although, the fight scenes will be a bit tricky without description you'll be able to get the story and such, which, imo, si waht a good movie or show is all about. URL: http://forum.audiogames.net/viewtopic.p

Re: smack me soundpack contributors needed!

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector
Re: smack me soundpack contributors needed! no contributors? We have 4 packs for now! URL: http://forum.audiogames.net/viewtopic.php?pid=195844#p195844 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector
Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread no no GW! you are miserable! I cant try WE because all is crash, not a screen reader, and it is not an access suite! URL: http://forum.audiogames.net/viewtopic.php?pid=195845#p195845 __

Re: metal gear solid: the twin snakes.

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: metal gear solid: the twin snakes. The ledge gives you cover. The only way she could hit you would be if she was directly west of you. That just never happens. URL: http://forum.audiogames.net/viewtopic.php?pid=195846#p195846 ___ Audiogam

Re: death match project alpha

2014-11-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: death match project alpha The strange thing is, I don't even hear food steps or background ambiences. I tryed it on a custom mission as well, but no luck. What's wrong here? I ask because in the podcast from steve, there were sounds. By the way, what's up with the custom missions? what'

Re: metal gear solid: the twin snakes.

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: metal gear solid: the twin snakes. The ledge gives you cover. The only way she could hit you would be if she was directly west of you. That just never happens.edit:You can fly nekitas out of that corner also.  Just fly them slightly west then  up. There is a tiny ramp there that pops th

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces Oh no, I certainly agree that even a metaphorical full screen tactile display is not   equal to the   information a sighted person gets, but it is probably the most equal option. For example, it is the only way to take most   advantage of tabula infor

Re: SoundRTS and the CrazyMod (update 8.3)

2014-11-27 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Thanks @pragma. It sounds very good. Thanks for the news. URL: http://forum.audiogames.net/viewtopic.php?pid=195849#p195849 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: Interest in mud soundpack repository/mirror?

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Interest in mud soundpack repository/mirror? Fair point there Dentin, that was something I was concerned about. That said I don't see it progressing beyond visually impaired players so I don't think it'd get all that big. URL: http://forum.audiogames.net/viewtopic.php?pid=195850#p19585

Re: Tactical Battle 2.0

2014-11-27 Thread AudioGames . net Forum — New releases room : ShadowMamba via Audiogames-reflector
Re: Tactical Battle 2.0 connor142 wrote:hi, I've seen there is a map Editor in the game. now is it possible to expand this into a hole map creator instead of an edetor? such as, when you hit control n in the map selection menu, you get to choose the Name of the map, the hight and length, an

Re: Braillemon status update!

2014-11-27 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Braillemon status update! I also just quickly want to chime in and say how much I appreciate the detailed pokemon descriptions.  I had no idea what most of them looked like afterall.  URL: http://forum.audiogames.net/viewtopic.php?pid=195852#p195852 ___

Re: Tactical battle: Questions on making your own map pack

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : ShadowMamba via Audiogames-reflector
Re: Tactical battle: Questions on making your own map pack I'm just going to post this here, because it's really bugging me...no pun intended.Basically, I think there might be something wrong with the game when it comes to reading damage types, or at least when there are more than one speci

Re: Clok Mud

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud Just in case the person who plays Coanid is here I'd like to apologise. My character Nalsa was asking about woodwind lessons but my connection to the mud dropped and I couldn't reconnect. URL: http://forum.audiogames.net/viewtopic.php?pid=195854#p195854 ___

Re: Braillemon status update!

2014-11-27 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hello Rachel.These are some bugs that I found when I playing the game.I aren’t use the last link uploaded, but is one version retraced… I update it now.Well, these are:In Pallet town, the  houses doun’t make any sound.And, when you’re stepping on the tall grass

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : JenniferM via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Thanks, that worked.  Thanks for the help, a lot. URL: http://forum.audiogames.net/viewtopic.php?pid=195856#p195856 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sa

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Awesome. Let me know once you have the file, so I can remove it from my Dropbox. Happy Swamping! URL: http://forum.audiogames.net/viewtopic.php?pid=195857#p195857 ___ Audiogames-reflector mailing list Audiogame

Re: death match project alpha

2014-11-27 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, the sound ishue is most likely do to an incompatible sound card, since dm pa uses free sl as its audio engine. This is exactly the reason we elected not to use it in the up coming dm nb release. URL: http://forum.audiogames.net/viewtopic.php?pid=195858#p19

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi. Can you tell me this medcap: do you need to download wineskin to play this? Or is it just going to be a link you are going to post URL: http://forum.audiogames.net/viewtopic.php?pid=195859#p195859 ___ Audio

Re: Tactical battle: Questions on making your own map pack

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: Tactical battle: Questions on making your own map pack Are you using the latest development version? I remember reporting some weird bugs with health protect before, so i'm not sure if this may be one that was already caught or a new one. Did you also check your default unit flags file

Re: Lambda moo programmers

2014-11-27 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: Lambda moo programmers How does this differ from what is already out there, like Prometheus? URL: http://forum.audiogames.net/viewtopic.php?pid=195861#p195861 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: Tactical battle: Questions on making your own map pack

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : ShadowMamba via Audiogames-reflector
Re: Tactical battle: Questions on making your own map pack I'm using version 2.0; the version that was linked to in this post.Just checked, but I don't have anything related to my health in that file. Just restoration for my action, summon and move points... URL: http://forum.audiogames.ne

Re: elevator game by gorthalon

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : joshua . preyser via Audiogames-reflector
Re: elevator game by gorthalon Hi there. I'm really enjoying the game. I just have a curious question. I see you used a big variety of screen reader voices in some of the elevator sessions. do you remember which ones you used by any chance and do you have a sample of them? I would love to d

Re: Tactical Battle 2.0

2014-11-27 Thread AudioGames . net Forum — New releases room : ShadowMamba via Audiogames-reflector
Re: Tactical Battle 2.0 connor142 wrote:hi, I've seen there is a map Editor in the game. now is it possible to expand this into a hole map creator instead of an edetor? such as, when you hit control n in the map selection menu, you get to choose the Name of the map, the hight and length, an

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: The limitations of audio interfaces TL:DR for anyone who doesn't quite understand the differences: each ear gives us one wave to interpret. Each eye can capture thousands of waves at once. It's deeper than that for both, but you are literally comparing a system that handles two input ch

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: Lambda moo programmers

2014-11-27 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: Lambda moo programmers You've peaked my intrest. If you could send me via private message what this project is about, and the technical details, as I am quite good with moo code, I would be willing to help, so long as I get a clear direction on where you want your project to go. URL: h

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: My life of gaming: A closing chapter

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector
Re: My life of gaming: A closing chapter Hi,@bladestorm360: I'm really glad that you have been able to find God in your life. It must be a great comfort to know that there is someone looking out for you.Unfortunately, I have not progressed so far. I used to call myself an atheist, but I dis

Re: sound problem with damage extreme

2014-11-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: sound problem with damage extreme Hello, thanks for the info. I tryed the method, but still there were no sounds.By now, I have installed the game on two different machines, and got the same result.It seems that the game cant find any sounds in the games folder.Are there any more sugges

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces Well the problem of sound creation is a continual matter, sinse it is unfortunately true that while with pretty much any visual editer you can have whatever subject matter you like and only need the processing power of your computer to handle the anim

the creation of an enemy in bgt

2014-11-27 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
the creation of an enemy in bgt Hello everyone!Please tell me how to create an enemy in bgt, I have a field x 20 how to create the position of 20? that he was left with tub, reproducing the sound of his voice, when he came with tub or I to him, so he attacked and I take away -5 hp, and I, t