Re: a topic
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector
Re: a topic lol URL: http://forum.audiogames.net/viewtopic.php?pid=298301#p298301 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: i need a free online game
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector
Re: i need a free online game i kno, redspot is cool, but i m a bored for redspot URL: http://forum.audiogames.net/viewtopic.php?pid=298300#p298300 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: VIP Mud VS Mushclient
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector
Re: VIP Mud VS Mushclient VIP mud URL: http://forum.audiogames.net/viewtopic.php?pid=298299#p298299 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Phone number varification in games
Re: Phone number varification in games Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your
Re: a topic
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector
Re: a topic realy? i want to talk you, i like to turks. URL: http://forum.audiogames.net/viewtopic.php?pid=298424#p298424 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. A few things here. Firstly, in response to the following posted by Sito:As about adding modes etc, that would require that the whole game needs to be redesign in order to make it balanced.Wait, so suddenly now we do care about balance? I thought
Re: Bk2 help
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Bk2 help It's been a long time since I've played bk2 so my information may not be very accurate.If you're fighting one of the death robots, you'll want to make sure you have plenty of HP. I recommend grinding on the stage with about 30 slimes or another stage you're really good at
Re: Orbs CCG
Re: Orbs CCG You have to go to the bottom of the screen after you select it. If it doesn't work the first time pressing enter on it and then going to the bottom again should work. Never tried it with crome. I use firefox. URL: http://forum.audiogames.net/viewtopic.php?pid=298428#p298428
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! I was just about to report this issue, but looks like it's a universal one. good to know. I'm looking forward to being able to try this game soon. URL: http://forum.audiogames.net/viewtopic.php?pid=298436#p298436
Re: Idea for Yugioh Duel Monsters Audio Game
Re: Idea for Yugioh Duel Monsters Audio Game hope you feel better soon URL: http://forum.audiogames.net/viewtopic.php?pid=298437#p298437 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. oh please... if you think this classifies as drama you haven't seen gamefaqs message boards... those you can call drama URL: http://forum.audiogames.net/viewtopic.php?pid=298412#p298412 ___
Re: The blind eye link broken
Re: The blind eye link broken Aah drat, I wish I still had this because I'd totally submit it to the archive. As it stands, I don't know where it is, probably on an external that might be dead! URL: http://forum.audiogames.net/viewtopic.php?pid=298415#p298415
Re: Blind Warcraft Atton Released!
Re: Blind Warcraft Atton Released! Cloud OCR still works? I tried to use it a few times or so over the last couple of months and it would hang after OCRing. I assumed it was busted and uninstalled URL: http://forum.audiogames.net/viewtopic.php?pid=298417#p298417
Re: For Honor?
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: For Honor? eh. I'm not too concerned over the traps and stuff. We've played and got through games like that before. Now, there seems to be a tactic of just rushing headlong at people and knocking them off cliffs that's proving highly unpopular witheveryone, so maybe the maps will see
Re: Phone number varification in games
Re: Phone number varification in games Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your
Re: Idea for Yugioh Duel Monsters Audio Game
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector
Re: Idea for Yugioh Duel Monsters Audio Game Hay everyone. I just wanted to let you all know that I came down with somthing this week, and I have gotten nothing done. I will return to coding yu-gi-oh as soon as I can. URL: http://forum.audiogames.net/viewtopic.php?pid=298422#p298422
Re: What programming language using to develop the games?
Re: What programming language using to develop the games? tabutcu, I can develop scripts for GTA 4 and 5 using C#, but I whant develop new GTA for blind. URL: http://forum.audiogames.net/viewtopic.php?pid=298429#p298429 ___
Old text and Ascii RPG or roguelikes for dos
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Old text and Ascii RPG or roguelikes for dos Hey to all!I wonder if there are some old dos text or ascii RPG-roguelike games wich are accessible enough for us?I am not sure but i think someone mentioned a game named Moria some time ago?I searched the internet and found a lot of text-RPG's
Re: Bk2 help
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : mariaespino26 via Audiogames-reflector
Re: Bk2 help How high should my HPB it URL: http://forum.audiogames.net/viewtopic.php?pid=298434#p298434 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. That's not the way I see it. I think it's good to share opinions and stuff, and also, it actually got me to try out the new version of Redspot.Just to add a slightly different question in here hopefully something more positive, it's more a
Re: Monthly Chat February 2017
Re: Monthly Chat February 2017 Mmm, I think I'll refrain from further purchasing just now, in case I go bankrupt. Also, if I'm honest I think I need to diversify again a little bit (I got a couple of Big Finish's new Classics series which are looking up to be a lot of fun). Frankenstein
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. as for the item beeping i'm pretty sure that's because that the vps sam ran the game on were lagging so that's why the beeps were slowed down, however, i think that's changed now when the game runs on the new server. URL:
Re: operation redspot. The final debriefing.
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: operation redspot. The final debriefing. you know, take out the hurr durr get gud scrub posts and this thread would be 1: about 3 pages shorter and 2: be about ideas for balancing a game. That's just the damndest thing! URL: http://forum.audiogames.net/viewtopic.php?pid=298419#p298419
Re: a topic
Re: a topic @tabutcu I know some Turkish, but I'm not fluent in it. This is because I grew up in England. My name's Turkish because my parents are both Turkish. Hope that clears that up. URL: http://forum.audiogames.net/viewtopic.php?pid=298418#p298418
Re: Phone number varification in games
Re: Phone number varification in games Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your
Re: operation redspot. The final debriefing.
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: operation redspot. The final debriefing. guys, i really appreciate steve's and sito's atitude. and that's why I said that this topic would need to be closed. because sito is right here. connor does that to make some freaking drama and steve also is right in the post 83 because in 87
Re: Orbs CCG
Re: Orbs CCG I'm using chrome with nvda it hasn' worked yet I have to select the mad barbarian card. I type enter on it but nothing happens. URL: http://forum.audiogames.net/viewtopic.php?pid=298425#p298425 ___ Audiogames-reflector mailing
Re: Street Fighter V Official thread
Re: Street Fighter V Official thread Maybe you can go and try to play with nash in training mode. Or, do his challenge combos. I know you can't finish them but, doing a few will let you figure out how nash kind of plays. URL: http://forum.audiogames.net/viewtopic.php?pid=298431#p298431
Re: What programming language using to develop the games?
Re: What programming language using to develop the games? I want to develop a new game, which will be similar to the GTA.On the game, I want to develop singly. I have money For sound. For 3d sound, you can use the Bass or OpenAL, but I'm interested in the choice of programming language.I
Re: Rock Band 4 discussion
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector
Re: Rock Band 4 discussion I finished the tutorials. But I'm still stuck on how one actually plays; the tutorials was on solos and didn't explain much. Are there more, or are those tutorials all I get? URL: http://forum.audiogames.net/viewtopic.php?pid=298433#p298433
Re: What audio information would help you in the real world?
Re: What audio information would help you in the real world? Hi.At exodus, good point, but for example, if I would have a navigational aid with the system that I have a camera mounted on a pair of sunglasses, I would still use my cane, this is just an aid in the end, isnt it?for example
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! hi.well, it looks weird cause it didn't use to do that. but here's the thing. mayube sam made some changes while the server was backing up, which means maybe is working on an update. so guys, please be patient. URL:
Re: Bk2 help
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector
Re: Bk2 help At least 800 to 1000 URL: http://forum.audiogames.net/viewtopic.php?pid=298441#p298441 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: operation redspot. The final debriefing.
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector
Re: operation redspot. The final debriefing. *notices update* *looks at new changes for the game* *spots the bits on player bases, item storage, purchases, and a larger map* *removes Red Spot from computer* Really now, a common complaint of this game was that people spent
The wonderland
The wonderland So there is a place I really want to visit. Its the wonderland.The largest model railway in the world, and one of the most successful permanent exhibitions in Northern Germany. It has over 40 push button actions and it also has a active airport with moving planes. It also
Re: Discussion about Blind Accessibility - the next steps?
Re: Discussion about Blind Accessibility - the next steps? IIRC, Magurp is sighted. I'm not.Re: electromagnets, the trouble with this solution seems to be getting a narrow enough focus for the field to affect individual pins without interfering with the others. Maybe if it's set up in,
Re: death match project alpha update public beta
2017-02-19
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay. Here's what I did to get the errorj. Step by step so you can reproduce it Danny:1. Fired up the game after leaving my ship in a debris field overnight, got cargo after taking damange down into the 500s in hull strength down from the
Re: VIP Mud VS Mushclient
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: VIP Mud VS Mushclient Ah yeah output functions is the right name ,my bad. I don't like that approach though, I'd rather just use NVDA objnav to review.As for how to connect, Control N, world name in first box, IP or host address in second box, port in third box, hit enter URL:
Re: Orbs CCG
Re: Orbs CCG If it doesn't work the first time you press enter, press enter again and it should work. URL: http://forum.audiogames.net/viewtopic.php?pid=298350#p298350 ___ Audiogames-reflector mailing list
Re: Survive the Wild!
Re: Survive the Wild! hi,Currently survive the wild closes as soon as I log in. Is this due to the new server? URL: http://forum.audiogames.net/viewtopic.php?pid=298307#p298307 ___ Audiogames-reflector mailing list
Re: VIP Mud VS Mushclient
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: VIP Mud VS Mushclient @Ironcross32: You are using the wrong plugin for your output notepad. Capture Mud Output is a slightly useless (for us) output logger. When you type cmo, it opens a new notepad window and logs all incoming text past that point into that notepad. The plugin you
Re: RTR question
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector
Re: RTR question if you have created a server, you would have set up an s con password to do certain commands. the command to bann someone is /scon password bann client number URL: http://forum.audiogames.net/viewtopic.php?pid=298320#p298320
Re: death match project alpha update public beta
Re: death match project alpha update public beta Greetings all. Right now until this cpu usage is fixt i'm not worryed about implementing future features. I'll have a go now at fixing it, I think I might know where its at so the server may go up and down whildly. URL:
Re: RTR question
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector
Re: RTR question thx cuddley URL: http://forum.audiogames.net/viewtopic.php?pid=298324#p298324 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: How do I configure and install windows xp on an old laptop?
Re: How do I configure and install windows xp on an old laptop? Ah, good old widnows xp. I have some experience in this area.1. mount the xp iso2. extract deploy.cab located in the support directory.3. run setupmgr.exe from the directory, you need a windows xp system for the best
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy No, i just quitted when i opened the ancient plague, nearly all of my troops was dead In two years, and i didn't know if it will end or not. URL: http://forum.audiogames.net/viewtopic.php?pid=298326#p298326
Re: death match project alpha update public beta
Re: death match project alpha update public beta yo, i've seen another strange problem, when you exit the game, you're still connected at the server, i took a look at the task manager and saw taht there are still 2 death matchesrunning in the backrounds tab which causes players to still be
Re: fast food simulation games
Re: fast food simulation games Well if your looking for business type games, I don't think we have anything fast food orientated, though there are several which involve business management, eg park boss, aprone's u mart, and I believe some browser games though I am not up on that sort of
Re: Browser games with most deep quest system?
Re: Browser games with most deep quest system? @Music097, as I remember dark grimoire had a pretty good list on what to do at what level, for example sewers at level one, the planes and the gremlin tree at level 2 etc. I don't know how things are now, actually I probably ought to give dg
Re: operation redspot. The final debriefing.
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector
Re: operation redspot. The final debriefing. He doesn't necessarily need to build in different modes. Emplementing limits would be enough. Since the bases are so far apart from each other, I think, base defense and the usual killing can be on one map. URL:
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. I'm gonna try logging in again, tried connecting last night but nothing happened at all. URL: http://forum.audiogames.net/viewtopic.php?pid=298354#p298354 ___ Audiogames-reflector mailing list
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. Hi.I don't have much experience with the game, and I am not good at it, at all.I like the fact that you need to learn and you need to get some skills to survive and be a good player. My question is: Have the game changed to be for the best
Re: nightmare productions!
Re: nightmare productions! Hi.I don't see the point of making a 3D map, but only let the character walk in 2D.I'll wish you the best of luck with the project. URL: http://forum.audiogames.net/viewtopic.php?pid=298304#p298304 ___
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. nope, there aren't that many bases on the server because you really need a team to defend one and most people can't defend their base. besides, there are so many players online now and there are several new ways to escape a fight so if someone
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! you don't get any messages at all, and no, the server changed last night so the server is not the reason that you can't log in URL: http://forum.audiogames.net/viewtopic.php?pid=298313#p298313
Re: Survive the Wild!
Re: Survive the Wild! that's from the code i believe. as said above it's beeing worked on so i think we'll be able to properly connect when the new update is out URL: http://forum.audiogames.net/viewtopic.php?pid=298310#p298310 ___
Re: Redspot, blood and paril. First public beta released!
2017-02-19
Thread
AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! No message is given if you're banned, it just refuses to log you in. URL: http://forum.audiogames.net/viewtopic.php?pid=298312#p298312 ___ Audiogames-reflector mailing list
Re: the Helen Keller Conspiracy
Re: the Helen Keller Conspiracy Def people in generel are trying to learn to write as good as possible, to make sure people understand them. Yes, it's indeed possible that a 9 years old girl can write all that. URL: http://forum.audiogames.net/viewtopic.php?pid=298311#p298311
Re: death match project alpha update public beta
Re: death match project alpha update public beta Emm, can someone explane to a dumb me how can I exit my ship, this cargo something, model, if it keeps saying that my ship's airlock is still pressurised and stuff, but I didn't how ever try to fly anywhere, even didn't undock from this
Re: RTR question
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector
Re: RTR question i don't kno lol! URL: http://forum.audiogames.net/viewtopic.php?pid=298318#p298318 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: death match project alpha update public beta
2017-02-19
Thread
AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector
Re: death match project alpha update public beta cool game, keep up the good work bro URL: http://forum.audiogames.net/viewtopic.php?pid=298327#p298327 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Browser games with most deep quest system?
Re: Browser games with most deep quest system? @Music097, as I remember dark grimoire had a pretty good list on what to do at what level, for example sewers at level one, the planes and the gremlin tree at level 2 etc. I don't know how things are now, actually I probably ought to give dg
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike Hmmm, is rather odd. I sort of assumed that the version in the first post on source forge would be the latest one. the wiki also doesn't list speak keys for checking what is around you with the screen reading system, which is rather strange, indeed
Re: Redspot, blood and paril. First public beta released!
2017-02-19
Thread
AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! [[wow]]. The server is up! But for some reason, it automatically exits after it views the message of the day. So i can't play. Hihi URL: http://forum.audiogames.net/viewtopic.php?pid=298344#p298344
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. @ironcross32: your original post, in response to mine, seemed to sum up the points a bit better than I could. I'm definitely not against Sam playing the game, because that's part of the fun. In fact I actually like this a lot, I've noticed with
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! yeah i said it before, a client update will be released soon and that'll probably fix it URL: http://forum.audiogames.net/viewtopic.php?pid=298349#p298349 ___ Audiogames-reflector
Re: operation redspot. The final debriefing.
Re: operation redspot. The final debriefing. yo, guys, sam said before that he's isn't going to let people host servers cause that will make it harder for him to release new updaytes etc. the game is fun as it is. if you want sam to change modes etc that would require a change of the
Re: Street Fighter V Official thread
Re: Street Fighter V Official thread does anyone have tips for the second story mode? lol I can't even finish the first fight... shadow bison kicks my ass... I do not play as nash very oftenanything at all would be very much appreciated URL:
Re: Phone number varification in games
Re: Phone number varification in games Hi.So here we go again. Full of complains, bad security and bla bla bla. This is the reason for I said optional. If people wanna give their phone numbers out for easier identification, then fine, go ahead and do it. If they won't, then fine. Then you
Re: death match project alpha update public beta
2017-02-19
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Here's some observations about the server issues Danny, I hope this helps:1. It seems doesn't seem at least from what I have noticed to be tied to the number fof people online, instead it seems to be as you said earlier tied to CPU
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy Heh, if you can survive the ancient plague I commend you, its a game changer Also what do you mean? is that the locations with the three questionmarks after them, in which case that just means I haven't thought of what goes there yet, the
Re: operation redspot. The final debriefing.
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: operation redspot. The final debriefing. sam here is a easy fix to your problem that will make all players, newbys and vets happy.come out with different modes for the game, that you pick from the main menu, for examplefree for allin this mode X amount of players are on a map, seeing
Re: Any party-leading turn-based strategy?
Re: Any party-leading turn-based strategy? There is only one settlement in entombed, though you will find special shops in the dungeon with good equipment to sell. Also as a rule of thumbmixing magic and technique based jobs like barbarian healer is generally not a good idea, since you
Re: death match project alpha update public beta
Re: death match project alpha update public beta Hi.I look forward to check this out when the server is more stable. Keep up the great job Danny. URL: http://forum.audiogames.net/viewtopic.php?pid=298334#p298334 ___ Audiogames-reflector
Re: Keyboard Controls for action/adventure games
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Keyboard Controls for action/adventure games The last time will have been before online gaming and broad-reaching joypad APIs were common. So... MK4 and emulators. Then Emulators fell off because the game companies release their own on modern consoles.Meh, I still feel weird about ASWD
Re: operation redspot. The final debriefing.
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: operation redspot. The final debriefing. I don't think there's anything wrong with a game such as this where you have to strategize to get somewhere. I also see where just a quick deathmatch where you go in and just kill peeps. Maybe Sam could release RS Classic where the game was as
Re: death match project alpha update public beta
2017-02-19
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I think something got screwed up.RIght now, I landed on Sol Station, and I'm there right now, 12:53pm GMT.I get the following errorYou need to be docked at a place that'll accept cargo.Thing is, I'm docked to Sol Station. It let me dock
Re: RTR question
Re: RTR question Hi.Have you considered reading the instructions for the game? They are there, just to be read. If you have set up a RTR server, you already know the bann command. URL: http://forum.audiogames.net/viewtopic.php?pid=298305#p298305
Re: Keyboard Controls for action/adventure games
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Keyboard Controls for action/adventure games @DarkWhilst I agree having a hand for movement and a hand for buttons is a sound idea, given that I'm more accustomed to a controller, I'm normally better equipped to use my left for movement and my right for actions. That and if you want
Re: Phone number varification in games
Re: Phone number varification in games tell me, if it was optional, how would you be able to ban people read post one, this system is here to prevent spammers and to make it harder to brake bans. now you would say that emails should be used to identify yourself but emails can be recreated
Re: For Honor?
Re: For Honor? Quick update on the game:Sadly, as I talked with my friend yesterday He said this is DEFINITELY not like a Bushido blade series in any way.The fighting system is much much more complex and the maps contains a lot of traps, pits where you can fall or drop your enemies. URL:
Re: Monthly Chat February 2017
Re: Monthly Chat February 2017 Ah maria, I did wonder. @Sebby, Vienna I liked the first series, but after that it got a little too formula noire for my liking, also when in season 2 Vienna was given a random side kick with the most laughable new York accent it did make things pretty
Re: Basketball manager
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector
Re: Basketball manager hello guys, I found one quite good, www.buzzerbeat.org URL: http://forum.audiogames.net/viewtopic.php?pid=298330#p298330 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: the Helen Keller Conspiracy
Re: the Helen Keller Conspiracy Low Expectations™ are bad for everyone. That is something out of one of the NFB's main slogans (paraphrased heavily, of course ), but it didn't stick with me because of their repeating it every chance they get. What really made it sink in was reading
Re: Basketball manager
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector
Re: Basketball manager hello guys, I found one quite good, http://www.buzzerbeater.com/ URL: http://forum.audiogames.net/viewtopic.php?pid=298330#p298330 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: death match project alpha update public beta
Re: death match project alpha update public beta I had that same issue I waited a few seconds and tried it again and it worked fine URL: http://forum.audiogames.net/viewtopic.php?pid=298345#p298345 ___ Audiogames-reflector mailing list
Re: Orbs CCG
Re: Orbs CCG How can I click in a card to play it? URL: http://forum.audiogames.net/viewtopic.php?pid=298347#p298347 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: BG Twenty20 Cricket
Re: BG Twenty20 Cricket I have asked the dev of BGT20 for a possible world cup version but sadly, he is not interested. However, myself and the testers are very keen to start a new improved cricket game. I am studying a discontinued cricket board game that has inner and outer rings for
Re: operation redspot. The final debriefing.
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Oh, and another thing I wonder is why someone has to be against Sam to publish a topic like this? I dunno, but this gives a way for people to express their subsequent interest or disinterest in the original poster's point of view. Whether or not
Re: Browser games with most deep quest system?
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Browser games with most deep quest system? This makes me almost want to create a sryth reminiscing topic. In particular, I'm very disappointed that equipment and abilities really aren't earned through adventures anymore but instead through raffels and donation packages. I miss the days
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! hi,what manamon do you need. Also, you can trade between saves. URL: http://forum.audiogames.net/viewtopic.php?pid=298450#p298450 ___ Audiogames-reflector mailing list
Re: death match project alpha update public beta
2017-02-19
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So...now the lag's fixed, this game is actually very, very playable and very decent.Come on guys, give it a whirl. It's freeandit's actually fun doing cargo runs for the moment and saving up for stuff... URL:
Re: What programming language using to develop the games?
Re: What programming language using to develop the games? @jonikster, I would open yourself up to other programming languages, not just C# and C++. C++ I am quite sure you will have an extremely difficult time with, whereas with C# you will have less of a difficult time with it. Still,
Re: Bk2 help
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : mariaespino26 via Audiogames-reflector
Re: Bk2 help Guess I better start grinding then URL: http://forum.audiogames.net/viewtopic.php?pid=298443#p298443 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: What programming language using to develop the games?
Re: What programming language using to develop the games? Of course, I'll start with a simple. First, sound reproduction, after the creation of the player, his movement and so on. The game is similar to GTA ultimate goal. URL: http://forum.audiogames.net/viewtopic.php?pid=298442#p298442
Re: Old text and Ascii RPG or roguelikes for dos
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Old text and Ascii RPG or roguelikes for dos The only one I can remember being any good was Fallthru. It's played more like a mud though, not a roguelike. That is, it does have stats and RPG things to raise, but it's not displayed with ascii characters.I don't really remember sticking
Re: Street Fighter V Official thread
Re: Street Fighter V Official thread The default story mode should really be a walk in the park. So much so that, in general, you should be able to get a lot of jump ins to win. Jump in with a firce punch or hard kick, then do lp, mp, sonic scythe. Spam it all day, every day. URL:
Re: Browser games with most deep quest system?
2017-02-19
Thread
AudioGames . net Forum — General Game Discussion : music097 via Audiogames-reflector
Re: Browser games with most deep quest system? i'm now level#d.i want to find swamp viper.where is it? URL: http://forum.audiogames.net/viewtopic.php?pid=298455#p298455 ___ Audiogames-reflector mailing list
Re: Sound libraries
Re: Sound libraries Try the [Big List of Free Sounds] on itch.io. URL: http://forum.audiogames.net/viewtopic.php?pid=298456#p298456 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Redspot, blood and paril. First public beta released!
Re: Redspot, blood and paril. First public beta released! for me, it still says connecting, logging in and then does nothing.It's been doing that for the last few days which is why I'm trying to find out if I have been banned or not. URL: