Re: Quorum Studio 2.0 - Accessible Scene Editing
Yes @67, you do have to code to use this.
URL: https://forum.audiogames.net/post/554021/#p554021
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf
Labeling controls for NVDA and/or any screen reader
Hi all,Not developing anything at the moment, although I've been stuck as far as getting help on this.Those of you who watch my Youtube streams know that me and a few friends have been playing around with a sim addon called Ideal Flight.Th
Re: Labeling controls for NVDA and/or any screen reader
Hi Ethin,Thanks for the explanation. Unfortunately it appears he really doesn't know how to label an edit box with what he has.He's been linking me to test GUIs with two edit boxes and asking me how NVDA will read them. He's tried putt
Re: Labeling controls for NVDA and/or any screen reader
Well, finally he figured out how to do it because in his latest test app the edit boxes read as they should Yay.I told him to implement that solution into Ideal Flight.Thanks all. Perhaps he read Ethin's first post and was able to get
Re: Migrated Godot accessibility to GitHub
How goes this project?I'd be very interested to create games with this, although if I were sighted it looks like this thing has the ability to create stuff without coding.Not that I mind coding, but is there a Godot VSCode extension, I wonder?Also
Re: Quorum Studio 2.0 - Accessible Scene Editing
@55, did you check the console with alt+3?Also, there's been two new versions since 2.0.0, we're up to 2.0.2 now. Check for updates in the help menu.
URL: https://forum.audiogames.net/post/553112/#p553112
--
Audiogames-reflector mailing
Re: Quorum Studio 2.0 - Accessible Scene Editing
@55, did you check the console with alt+3?Also, there's been two new versions since 2.0.0, we're up to 2.0.2 now. Check for updates in the help menu.@59, I'll ask EPIQ support on this. I agree that a number of things are tedious with the lang
Re: Quorum Studio 2.0 - Accessible Scene Editing
Hmm, it should be a public group. I'll inorm the right peope.
URL: https://forum.audiogames.net/post/553237/#p553237
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi
Re: Need help finding sounds for a game in the designing stage
Yeah, ZapSplat is indeed good. I've grabbed some dry step sounds I plan to use for another game and perhaps part of this one.What I'm looking for not even ZS has. I'm looking for internal truck sounds. Sounds from a perspective
Re: Introducing Quorum Programming Language!
@Ethin, as of this week it has a brand new IDE called Quorum Studio which is a hell of a lot better than that Netbeans hack they had.Gamepad support: not sure about that one.Screen reader support: This is the one con I have about it. No, it only
Re: Introducing Quorum Programming Language!
The issue is that the devs are pushing this language to be used in schools, but also say that it can be used to develop audio games and such. Also, the reason why pictures and such are in the Quorum tutorials is because again, it's designed with
Re: Earwax
Very nice. I hope we can get some kind of vehicle system in the future so we can create racing games or other kind of sim games.
URL: https://forum.audiogames.net/post/577537/#p577537
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https:/
Re: Earwax
So I'm curious about something. For those that know minimal code, or at least, minimal code logic, Earwax is the engine that can get them up with a basic game with various templates for levels etc.My concern is this, then. This'll become the new BGT and we'll have the same games
Re: ADRIFT 5.0 Is Now Open Source
VB.net I hope.
URL: https://forum.audiogames.net/post/581145/#p581145
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is paying for LeetCode worth it?
I think LeetCode uses the Monaco editor like SoloLearn so the editor isn't even usable anyway.
URL: https://forum.audiogames.net/post/615828/#p615828
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahat
Re: Suggestions for Wayfar 1444 relaunch welcome
So will the modern codebase be in Moo? Or is it going to be custom client with graphics etc.
URL: https://forum.audiogames.net/post/617254/#p617254
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https
Re: Suggestions for Wayfar 1444 relaunch welcome
I wish you can order and/or your colonists, who just walked around the planet and eventually get killed by NPCs while exploring in the wild, could do more in general.Last I remember all they could do was stockpile resources in warehouses. Wou
Codecademy and others
Hi all,I know this topic has been brought up multiple times on this forum, but I was just curious which of these tutorial sites are the most accessible?I'm looking for sites like codeacademy but some sites focus on just one area of development, such as web development.
Here's a list of coding resources to check out
Hi all,RTC (Real Tough candy), is a self-taught web developer who has a popular Youtube channel. She also has a Discord but I'm not sure if that's for the RTC learning platform.She has a list of 101 resources to learn to code for free. Out of t
Here's a list of coding resources to check out
Hi all,RTC (Real Tough candy), is a self-taught web developer who has a popular Youtube channel. She also has a Discord but I'm not sure if that's for the RTC learning platform.She has a list of 101 resources to learn to code for free. Out of t
Re: Here's a list of coding resources to check out
I haven't started there yet. I'll see if I can contact someone when I do though.
URL: https://forum.audiogames.net/post/599600/#p599600
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahat
Developing on Windows VS. Mac
Hi all,Saw some posts here recently about how some rarely develop on Windows anymore. Curious why? VoiceOver is... not the screen reader it once was. Unless people are using Macs but developing on Linux with the added benefit of an internal version.
URL: https
Re: Migrated Godot accessibility to GitHub
Is there a way we can make the visual scripting methods accessible? I have no problem learning to code, but the option exists in Godot.Plus I don't have VS but I'm not sure if that is required.
URL: https://forum.audiogames.net/post/523114/#p52311
Re: GDE Game Development
I really think that when building a project, perhaps we can have an installer use a command line argument to launch the game within the PCP. So if somebody downloads a game of mine on a website and installs it, clicking on a shortcut on the desktop would then load t
Re: GDE Game Development
What would be the best way to implement text-based story cutscenes? Example games that do this would include Phoenix Wright ace Attorney. Creating a TTS object for each line of text would be tedious.
URL: https://forum.audiogames.net/post/450150/#p450150
--
Au
Re: GDE Game Development
Yeah, dialog cutscene progress with each click was what I was going for.Thanks, I'll have to try and find a system that works.
URL: https://forum.audiogames.net/post/450205/#p450205
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu
Re: GDE Game Development
I have an idea, if anyone would be willing to work with me on this.Remake Jim Kitchen's Trucker in GDE, with better, realistic sounds I'm still trying to find those, actually driving the truck in 3D audio across the three routes in Jim Kitchen's Trucker, not just a
Re: Trying to create a text rpg for the blind
I want to create something with Ren'Py, but I don't want to deal with pictures and the like, though that's exactly what you have to do since it's a Visual Novel engine.Seems like the most versatile though if you're looking for more creative free
Best way to implement screen reader support with BGT
Hi all,Yes, I know there's the screen reader functions in BGT which I plan on using, with particular attention to the screen_reader_is_running function, as it'll look for any of the four readers if the reader parameter isn't specified.How
Hooking Speech Manager class into Dynamic Menu
Hi all,I posted code over on the Blastbay forums as the author of the class and others tried to help me over there:http://www.blastbay.com/forum/viewtopic.php?id=1505I eventually want to implement this speech manager class into my sidescroller,
Re: Hooking Speech Manager class into Dynamic Menu
Hi there,Thanks for this. Which item should I call for the menus? add_item or add_item_tts? add_item_tts works, for for Sapi.Its as though the engine is commenting out the speech manager functions okay.Current code:#include "dynamic_menu.bg
Re: Trying to create a text rpg for the blind
I think Frastlin was talking about using Accessible_input2 for Renpy screen reader support, now this RPG.
URL: http://forum.audiogames.net/viewtopic.php?pid=194074#p194074
___
Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu
Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.
URL: http://forum.audiogames.net/viewtopic.php?pid=194137#p194137
Re: Hooking Speech Manager class into Dynamic Menu
Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init f
Re: Hooking Speech Manager class into Dynamic Menu
Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init f
Re: Hooking Speech Manager class into Dynamic Menu
Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init f
Re: Hooking Speech Manager class into Dynamic Menu
Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either.
URL: http://forum.audiogames.net/viewtopic.php?pid=194155#p194
Re: Hooking Speech Manager class into Dynamic Menu
Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either.Edit: Hmm. So my set_error_output log created the following log.
Re: Hooking Speech Manager class into Dynamic Menu
Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either.Edit: Hmm. So my set_error_output log created the following log.
One step forward, two steps back with Speech Manager
Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th
One step forward, two steps back with Speech Manager
Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th
One step forward, two steps back with Speech Manager
Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th
One step forward, two steps back with Speech Manager
Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th
Stuck with menu code again
Hi all,In an attempt to fully integrate speech into Memory Train Deluxe, I added a "speech options" item to my main menu. The problem comes up when BGT compiles and it runs into a problem with my while statement for exit game. Since "Exit game" is no longer option
Stuck with menu code again
Hi all,In an attempt to fully integrate screen reader support into Memory Train Deluxe, I added a "speech options" item to my main menu which should call the configure() method from Speech Manager. The problem comes up when BGT compiles and it runs into a problem
Re: Stuck with menu code again
Hmm. I just took a look at the language tutorial and found out that ! is the negation operator. I've read it before, I've just forgotten about BGT specifics because I just completed a chapter on logic, and where programming is concerned conditionals, negation
Re: One step forward, two steps back with Speech Manager
I just did it for the sake of doing it, nothing more really. I may even take it out when I release betas.
URL: http://forum.audiogames.net/viewtopic.php?pid=194320#p194320
___
Audiogame
"While parcing statement block" error
Hi all,Okay, so now I'm wondering if I should put all my functions like keyboard practice etc into separate includes for easier management, but I know there's one brace I have to remove in this code. I fixed the while loop for exit now adding a left bra
Help with a do loop
Hi all,So in this other project I have, I've got a menu with music working as well as having the speech manager class up and running.I also again got unexpected end of file, but I have less code with this so it's easier to work with as there's a total of about four brace
Help with a do loop
Hi all,So in this other project I have, I've got a menu with music working as well as having the speech manager class up and running.I also again got unexpected end of file, but I have less code with this so it's easier to work with as there's a total of about four brace
Is there a way to Encrypt entire folders with BGT?
Hi all,I'm just wondering if it is possible to do this? The Encryption functions themselves in BGT only allow for files, but I'd just love to encrypt my whole directory so that people can't get at sounds, music etc. Although, I know some pe
Re: Looking for testers for a multiplayer game.
Hi Dannie,Consider me in for this game test. My email for dropbox is orin8...@gmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=195402#p195402
___
Audiogames-reflector mailing list
Au
Re: Looking for testers for a multiplayer game.
Hi Danny,Consider me in for this game test. My email for dropbox is orin8...@gmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=195402#p195402
___
Audiogames-reflector mailing list
Aud
Learn Python the Hard Way eBook PDF
Hi all,Does anyone know how to actually download this PDF? I bought the book a month or so ago, but the instructions says that the file links will appear when you need them. When I go to http://learnpythonthehardway.org/book, I can't find it on that page.
Pyaudiogame Problem with getting any script whatsoever to run
Hi all,So, I just tried to get Pyaudiogame, and I unzipped the folder to c:\pyaudiogame and ran the bat file. I then went into the projects directory and typed:python template.pyI got the following Traceback error:Traceback most
Pyaudiogame Problem with getting any script whatsoever to run
Hi all,So, I just tried to get Pyaudiogame, and I unzipped the folder to c:\pyaudiogame and ran the bat file. I then went into the projects directory and typed:python template.pyI got the following Traceback error:Traceback most
Re: Pyaudiogame Problem with getting any script whatsoever to run
Does anyone use pyaudiogame and knows what this problem could possibly be? It seems as though it can't find the main pyaudiogame module or something.
URL: http://forum.audiogames.net/viewtopic.php?pid=202669#p202669
Re: Learning PB?
Hi,Where is this EP 19 podcast?Also, what's the PG13 LPs?
URL: http://forum.audiogames.net/viewtopic.php?pid=203368#p203368
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahatti
Re: begining programming
Just to give you an idea of how powerful Python is: NVDA is written entirely in Python. Granted, I'm sure that there's other library's it gets from other languages, but the core is powered by Python.
URL: http://forum.audiogames.net/viewtopic.php?pid=226725#p226725
Re: Creating .exe files of pygame projects?
What modifications does Pyaudiogame make? What am I missing if I simply use Python 2.7, and Pygame?I completed some of the tutorials that come with Pyaudiogame and I'm more successful with those than BGT sadly. The reason I say sadly is, will Pyau
Re: Let's code!
I'd like a spot please.orin8...@gmail.com.
URL: http://forum.audiogames.net/viewtopic.php?pid=216480#p216480
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/
Re: Heat Engine, a game engine for BGT games
Can you also make a character and actor editor as well? Then you can go into the Map editor and atatch said charactors to the maps or whereever they needed to be.
URL: http://forum.audiogames.net/viewtopic.php?pid=217244#p217244
Re: Heat Engine, a game engine for BGT games
Ah okay. So we code the actors, but the map editor is something like the interface builder of HE, when completed.That will be awesome, if it eventually gets to that point.
URL: http://forum.audiogames.net/viewtopic.php?pid=217399#p217399
___
Has anyone dabbled with Squiffy, a new Gamebook authoring tool?
Hi all,Alex, creator of the interactive fiction engine Quest, recently came out with a new, simplistic Gamebook engine called Squiffy.You can write text as regular text. When you want to add a choice, put it in double brackets
Good PureBasic documentation
Hi all,Has anyone found up-to-date Pure Basic documentation? The last online documentation I saw was from 2003. Is there anything more recent than that?Thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=189188#p189188
___
Help with my take on Memory Train
Hi all,I want to do something a little different with the Memory Train example. I have working menu music, but I figured I'd try to spice it up.I've got 30 music tracks for this version of it. The idea is that my menumusic track will play at the main menu,
Re: Help with my take on Memory Train
Thanks for this. Yeah, in my head I wasn't confused, I guess I just wrote that because I was trying to explain what I wanted and, based on what I'm learning, tried to go about it in a weird way because the tutorial doesn't show it the same way. Anyhow,
Making Memory Train in Pure Basic
Hello everyone,BGT has it's advantages and stuff when it comes to the fact that AngelScript is object oriented. However, with Pure Basic I rarely have to enter semi colons which I regularly mistake for " or something else, and I just can't get my head aroun
Re: Making Memory Train in Pure Basic
Is there a TTSSpeak function in PB, or did you guys create that yourself and gave a sample of your menu code?I hope I'll be able to use that in the demo.
URL: http://forum.audiogames.net/viewtopic.php?pid=191253#p191253
Re: Making Memory Train in Pure Basic
Hmm. PureTTS is good for those just wanting to make it on Windows, but I have the BGT game for that. I wonder if there is a library that is universal so that I can compile one on Windows and it'll use Sapi, compile it on the Mac and use the System Voice
Making a new track from selection in Audacity?
Hi all,So, I've got a bunch of sound effects now, but I'm trying to make footstep sounds for games where it's just a single step. I haven't really touched sound editing in a while, the last time was with Goldwave and was the basics, and I've fo
Making a new track from selection in Audacity?
Hi all,So, I've got a bunch of sound effects now, but I'm trying to make footstep sounds for games where it's just a single step. I haven't really touched sound editing in a while, the last time was with Goldwave and was the basics, and I've fo
Re: Making a new track from selection in Audacity?
Thanks. I'll probably end up getting Goldwave again.
URL: http://forum.audiogames.net/viewtopic.php?pid=191832#p191832
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gu
I encountered a problem with my little sidescrolling movement program
Hi all,So, after solving my footstep sound issue, at least temporarily for testing purposes, how can I get key_pressed to increment the player position variable by 1 and hold the key down? Key_pressed only moves with one
Making a mud soundpack for Mush
Hi all,So, with people making soundpacks for Alter Aeon with the ever popular MushZ, Clok, Miriani and Star Conquest, it's high time I sit my butt down and make one for Medievia. I would've for Materia Magica, but from what I hear the blind community is stagn
Re: 2D Framework released
Hmm. Now I wish I can get this in Python. I understand that more than BGT, as evident from Learn Python the Hard Way, or what I've managed to complete with it.
URL: http://forum.audiogames.net/viewtopic.php?pid=228987#p228987
__
Re: ADRIFT 5 Accessibility: Get out there and vote
Suggest he use NVDA...?
URL: http://forum.audiogames.net/viewtopic.php?pid=229468#p229468
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahatti
Re: creating a mud
Evennia is worth a look. Mud Engine created and you write your Muds in Python.
URL: http://forum.audiogames.net/viewtopic.php?pid=230824#p230824
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukogl
Twine 2 with screen readers, still no go.
Hi all,Has anyone tried this IF creation tool? Unfortunately, though it is web based now I cannot seem to actually click the button to name my first story from the story list.Is the desktop editor any better?
URL: http://forum.audiogames.net/viewt
Adrift Forum Answer
Hi all,What is the answer to the Adrift forum Spambot question? I just want to get on the forums and not necessarily comb Google.What is the most famous Interactive Fiction magic word?I thought it was undue, you know, like magically undue a turn to redo it.It's a shame t
Re: Adrift Forum Answer
Bbben is an Adult Interactive Fiction author that lately, has been combining Interactive Fiction with the gameplay of a Visual Novel. He uses Adrift 5. Playing his games are reasonably accessible. The Blorb files usually don't work for me though, so you'll have to ge
Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?
Hi all,I have been looking at the scripts for Miriani/Prometheus for wanting to make soundpacks of my own. I want to make a mush-Z like soundpack for Wayfar1444 as I've been getting back into it. These scripts seem to have
Re: Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?
I have a bit of programming experience, but VipMud code isn't very readable to me.I'll need to start learning lua for Mushclient, then. I'll take some stuff from maybe the Promo soundpack or the Alter Aeon scripts and
Re: LEARNING [1] : Robot Factory
Can you help us make this game with your BGT game engine?
URL: http://forum.audiogames.net/viewtopic.php?pid=213302#p213302
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
h
Help with choosing between Python VS. PureBasic
Hello everyone,So when looking at the developer boards here, there are some people that like Python as a language, a lot of people that like BGT for it's available feature set, and language I guess but to be totally honest I'm not one of them,
Re: Heat Engine, a game engine for BGT games
Has the help been updated recently? What I'd like to know is how to create a game, perhaps a basic sidescroller with two levels, that tells me how to use the class...So I create a new BGT file and always include the game.BGT right? This means tha
Re: Heat Engine, a game engine for BGT games
Has the help been updated recently? What I'd like to know is how to create a game, perhaps a basic sidescroller with two levels, that tells me how to use the class...So I create a new BGT file and always include the game.BGT right? This means tha
Re: ren py development
If you know Python, you can make a Renpy game.I think Renpy is just Python modules.
URL: http://forum.audiogames.net/viewtopic.php?pid=214478#p214478
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin
Re: Heat Engine, a game engine for BGT games
Okay, so here is a test game I started to see if I can get some boiler plate code working, for starters.I am not even using the Factory Controller object, so why is my game trying to use it?#include "HeatEngine\\Game.bgt"
#include "dynamic_menu.b
Re: Heat Engine, a game engine for BGT games
It'd also be nice if we could make a class for this engine to add screen reader support. Speech Manager does this, but I've had issues with it in the past.Also, can you add the documentation to the engine files itself? I mean, it is, afterall, th
Re: Help with choosing between Python VS. PureBasic
I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put th
Re: Help with choosing between Python VS. PureBasic
I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put th
Re: Help with choosing between Python VS. PureBasic
I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put th
Re: Heat Engine, a game engine for BGT games
I'm not sure where the link to the Robot Factory example is in the documentation, but I figured that maybe the link was changed. It still says "Real Case: Goblin Hunter" in the online documentation.
URL: http://forum.audiogames.net/viewtopic.php
Re: Heat Engine, a game engine for BGT games
Here's another thing: You say in the documentation when you start describing game controls that the maps will handle this in a future version. When might that be? How will that work?Thanks. About to download the latest version.
URL: http://forum
Re: Heat Engine, a game engine for BGT games
Here's another thing: You say in the documentation when you start describing game controls that the maps will handle this in a future version. When might that be? How will that work?Thanks. About to download the latest version.Edit: Given the fac
Re: Heat Engine, a game engine for BGT games
See, this "Unexpected Token" error is what really makes me want to switch from BGT to something else that doesn't have braces, and relies more on indents.The rebuild.bgt worked, but the problem is with this code now. Everything looks right. The "
Re: Heat Engine, a game engine for BGT games
Ah, I see, forgot to put the brace before calling exit(). I'm so used to doing that that i just assumed I had opened it.
URL: http://forum.audiogames.net/viewtopic.php?pid=214742#p214742
___
Audiog
Re: Heat Engine, a game engine for BGT games
Ah, I see, forgot to put the brace before calling exit(). I'm so used to doing that that i just assumed I had opened it.Okay, so this is strange. I had started another project earlier without the Heat Engine last year or so. It has no wait functi
Re: Heat Engine, a game engine for BGT games
Okay, so here is the code where I have no wait functions or loops for my menu and it opens without issue. Could that be because I have music streaming? The code contains function calls for Speech Manager, and those are kinda working, just NVDA is
1 - 100 of 165 matches
Mail list logo