Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-19 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing Yes @67, you do have to code to use this. URL: https://forum.audiogames.net/post/554021/#p554021 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Labeling controls for NVDA and/or any screen reader Hi all,Not developing anything at the moment, although I've been stuck as far as getting help on this.Those of you who watch my Youtube streams know that me and a few friends have been playing around with a sim addon called Ideal Flight.Th

Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader Hi Ethin,Thanks for the explanation. Unfortunately it appears he really doesn't know how to label an edit box with what he has.He's been linking me to test GUIs with two edit boxes and asking me how NVDA will read them. He's tried putt

Re: Labeling controls for NVDA and/or any screen reader

2019-03-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader Well, finally he figured out how to do it because in his latest test app the edit boxes read as they should Yay.I told him to implement that solution into Ideal Flight.Thanks all. Perhaps he read Ethin's first post and was able to get

Re: Migrated Godot accessibility to GitHub

2020-06-28 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub How goes this project?I'd be very interested to create games with this, although if I were sighted it looks like this thing has the ability to create stuff without coding.Not that I mind coding, but is there a Godot VSCode extension, I wonder?Also

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing @55, did you check the console with alt+3?Also, there's been two new versions since 2.0.0, we're up to 2.0.2 now. Check for updates in the help menu. URL: https://forum.audiogames.net/post/553112/#p553112 -- Audiogames-reflector mailing

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing @55, did you check the console with alt+3?Also, there's been two new versions since 2.0.0, we're up to 2.0.2 now. Check for updates in the help menu.@59, I'll ask EPIQ support on this. I agree that a number of things are tedious with the lang

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing Hmm, it should be a public group. I'll inorm the right peope. URL: https://forum.audiogames.net/post/553237/#p553237 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Need help finding sounds for a game in the designing stage

2019-11-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Need help finding sounds for a game in the designing stage Yeah, ZapSplat is indeed good. I've grabbed some dry step sounds I plan to use for another game and perhaps part of this one.What I'm looking for not even ZS has. I'm looking for internal truck sounds. Sounds from a perspective

Re: Introducing Quorum Programming Language!

2019-12-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Introducing Quorum Programming Language! @Ethin, as of this week it has a brand new IDE called Quorum Studio which is a hell of a lot better than that Netbeans hack they had.Gamepad support: not sure about that one.Screen reader support: This is the one con I have about it. No, it only

Re: Introducing Quorum Programming Language!

2019-12-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Introducing Quorum Programming Language! The issue is that the devs are pushing this language to be used in schools, but also say that it can be used to develop audio games and such. Also, the reason why pictures and such are in the Quorum tutorials is because again, it's designed with

Re: Earwax

2020-10-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Earwax Very nice. I hope we can get some kind of vehicle system in the future so we can create racing games or other kind of sim games. URL: https://forum.audiogames.net/post/577537/#p577537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: Earwax

2020-10-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Earwax So I'm curious about something. For those that know minimal code, or at least, minimal code logic, Earwax is the engine that can get them up with a basic game with various templates for levels etc.My concern is this, then. This'll become the new BGT and we'll have the same games

Re: ADRIFT 5.0 Is Now Open Source

2020-10-18 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: ADRIFT 5.0 Is Now Open Source VB.net I hope. URL: https://forum.audiogames.net/post/581145/#p581145 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Is paying for LeetCode worth it?

2021-02-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Is paying for LeetCode worth it? I think LeetCode uses the Monaco editor like SoloLearn so the editor isn't even usable anyway. URL: https://forum.audiogames.net/post/615828/#p615828 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome So will the modern codebase be in Moo? Or is it going to be custom client with graphics etc. URL: https://forum.audiogames.net/post/617254/#p617254 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I wish you can order and/or your colonists, who just walked around the planet and eventually get killed by NPCs while exploring in the wild, could do more in general.Last I remember all they could do was stockpile resources in warehouses. Wou

Codecademy and others

2020-11-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Codecademy and others Hi all,I know this topic has been brought up multiple times on this forum, but I was just curious which of these tutorial sites are the most accessible?I'm looking for sites like codeacademy but some sites focus on just one area of development, such as web development.

Here's a list of coding resources to check out

2020-12-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Here's a list of coding resources to check out Hi all,RTC (Real Tough candy), is a self-taught web developer who has a popular Youtube channel. She also has a Discord but I'm not sure if that's for the RTC learning platform.She has a list of 101 resources to learn to code for free. Out of t

Here's a list of coding resources to check out

2020-12-16 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Here's a list of coding resources to check out Hi all,RTC (Real Tough candy), is a self-taught web developer who has a popular Youtube channel. She also has a Discord but I'm not sure if that's for the RTC learning platform.She has a list of 101 resources to learn to code for free. Out of t

Re: Here's a list of coding resources to check out

2020-12-17 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Here's a list of coding resources to check out I haven't started there yet. I'll see if I can contact someone when I do though. URL: https://forum.audiogames.net/post/599600/#p599600 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Developing on Windows VS. Mac Hi all,Saw some posts here recently about how some rarely develop on Windows anymore. Curious why? VoiceOver is... not the screen reader it once was. Unless people are using Macs but developing on Linux with the added benefit of an internal version. URL: https

Re: Migrated Godot accessibility to GitHub

2020-04-26 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub Is there a way we can make the visual scripting methods accessible? I have no problem learning to code, but the option exists in Godot.Plus I don't have VS but I'm not sure if that is required. URL: https://forum.audiogames.net/post/523114/#p52311

Re: GDE Game Development

2019-07-18 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: GDE Game Development I really think that when building a project, perhaps we can have an installer use a command line argument to launch the game within the PCP. So if somebody downloads a game of mine on a website and installs it, clicking on a shortcut on the desktop would then load t

Re: GDE Game Development

2019-07-20 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: GDE Game Development What would be the best way to implement text-based story cutscenes? Example games that do this would include Phoenix Wright ace Attorney. Creating a TTS object for each line of text would be tedious. URL: https://forum.audiogames.net/post/450150/#p450150 -- Au

Re: GDE Game Development

2019-07-20 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: GDE Game Development Yeah, dialog cutscene progress with each click was what I was going for.Thanks, I'll have to try and find a system that works. URL: https://forum.audiogames.net/post/450205/#p450205 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: GDE Game Development

2019-07-31 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: GDE Game Development I have an idea, if anyone would be willing to work with me on this.Remake Jim Kitchen's Trucker in GDE, with better, realistic sounds I'm still trying to find those, actually driving the truck in 3D audio across the three routes in Jim Kitchen's Trucker, not just a

Re: Trying to create a text rpg for the blind

2014-10-27 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Trying to create a text rpg for the blind I want to create something with Ren'Py, but I don't want to deal with pictures and the like, though that's exactly what you have to do since it's a Visual Novel engine.Seems like the most versatile though if you're looking for more creative free

Best way to implement screen reader support with BGT

2014-11-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Best way to implement screen reader support with BGT Hi all,Yes, I know there's the screen reader functions in BGT which I plan on using, with particular attention to the screen_reader_is_running function, as it'll look for any of the four readers if the reader parameter isn't specified.How

Hooking Speech Manager class into Dynamic Menu

2014-11-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Hooking Speech Manager class into Dynamic Menu Hi all,I posted code over on the Blastbay forums as the author of the class and others tried to help me over there:http://www.blastbay.com/forum/viewtopic.php?id=1505I eventually want to implement this speech manager class into my sidescroller,

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi there,Thanks for this. Which item should I call for the menus? add_item or add_item_tts? add_item_tts works, for for Sapi.Its as though the engine is commenting out the speech manager functions okay.Current code:#include "dynamic_menu.bg

Re: Trying to create a text rpg for the blind

2014-11-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Trying to create a text rpg for the blind I think Frastlin was talking about using Accessible_input2 for Renpy screen reader support, now this RPG. URL: http://forum.audiogames.net/viewtopic.php?pid=194074#p194074 ___ Audiogames-reflector

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project. URL: http://forum.audiogames.net/viewtopic.php?pid=194137#p194137

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init f

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init f

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Well, I turned Jaws on so that I didn't have to mess with Screen reader dependencies. Once I get it working with jaws I'll put the NVDA and SA files in the project.Edit: Yay, finally got it working. It'd help if I actually called the Init f

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either. URL: http://forum.audiogames.net/viewtopic.php?pid=194155#p194

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either.Edit: Hmm. So my set_error_output log created the following log.

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured I'd just create a "lib" directory, and put the files there, but that didn't work either.Edit: Hmm. So my set_error_output log created the following log.

One step forward, two steps back with Speech Manager

2014-11-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
One step forward, two steps back with Speech Manager Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th

One step forward, two steps back with Speech Manager

2014-11-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
One step forward, two steps back with Speech Manager Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th

One step forward, two steps back with Speech Manager

2014-11-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
One step forward, two steps back with Speech Manager Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th

One step forward, two steps back with Speech Manager

2014-11-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
One step forward, two steps back with Speech Manager Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th

Stuck with menu code again

2014-11-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Stuck with menu code again Hi all,In an attempt to fully integrate speech into Memory Train Deluxe, I added a "speech options" item to my main menu. The problem comes up when BGT compiles and it runs into a problem with my while statement for exit game. Since "Exit game" is no longer option

Stuck with menu code again

2014-11-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Stuck with menu code again Hi all,In an attempt to fully integrate screen reader support into Memory Train Deluxe, I added a "speech options" item to my main menu which should call the configure() method from Speech Manager. The problem comes up when BGT compiles and it runs into a problem

Re: Stuck with menu code again

2014-11-07 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Stuck with menu code again Hmm. I just took a look at the language tutorial and found out that ! is the negation operator. I've read it before, I've just forgotten about BGT specifics because I just completed a chapter on logic, and where programming is concerned conditionals, negation

Re: One step forward, two steps back with Speech Manager

2014-11-08 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: One step forward, two steps back with Speech Manager I just did it for the sake of doing it, nothing more really. I may even take it out when I release betas. URL: http://forum.audiogames.net/viewtopic.php?pid=194320#p194320 ___ Audiogame

"While parcing statement block" error

2014-11-13 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
"While parcing statement block" error Hi all,Okay, so now I'm wondering if I should put all my functions like keyboard practice etc into separate includes for easier management, but I know there's one brace I have to remove in this code. I fixed the while loop for exit now adding a left bra

Help with a do loop

2014-11-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Help with a do loop Hi all,So in this other project I have, I've got a menu with music working as well as having the speech manager class up and running.I also again got unexpected end of file, but I have less code with this so it's easier to work with as there's a total of about four brace

Help with a do loop

2014-11-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Help with a do loop Hi all,So in this other project I have, I've got a menu with music working as well as having the speech manager class up and running.I also again got unexpected end of file, but I have less code with this so it's easier to work with as there's a total of about four brace

Is there a way to Encrypt entire folders with BGT?

2014-11-19 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Is there a way to Encrypt entire folders with BGT? Hi all,I'm just wondering if it is possible to do this? The Encryption functions themselves in BGT only allow for files, but I'd just love to encrypt my whole directory so that people can't get at sounds, music etc. Although, I know some pe

Re: Looking for testers for a multiplayer game.

2014-11-22 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Looking for testers for a multiplayer game. Hi Dannie,Consider me in for this game test. My email for dropbox is orin8...@gmail.com URL: http://forum.audiogames.net/viewtopic.php?pid=195402#p195402 ___ Audiogames-reflector mailing list Au

Re: Looking for testers for a multiplayer game.

2014-11-22 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Looking for testers for a multiplayer game. Hi Danny,Consider me in for this game test. My email for dropbox is orin8...@gmail.com URL: http://forum.audiogames.net/viewtopic.php?pid=195402#p195402 ___ Audiogames-reflector mailing list Aud

Learn Python the Hard Way eBook PDF

2014-12-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Learn Python the Hard Way eBook PDF Hi all,Does anyone know how to actually download this PDF? I bought the book a month or so ago, but the instructions says that the file links will appear when you need them. When I go to http://learnpythonthehardway.org/book, I can't find it on that page.

Pyaudiogame Problem with getting any script whatsoever to run

2015-01-26 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Pyaudiogame Problem with getting any script whatsoever to run Hi all,So, I just tried to get Pyaudiogame, and I unzipped the folder to c:\pyaudiogame and ran the bat file. I then went into the projects directory and typed:python template.pyI got the following Traceback error:Traceback most

Pyaudiogame Problem with getting any script whatsoever to run

2015-01-26 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Pyaudiogame Problem with getting any script whatsoever to run Hi all,So, I just tried to get Pyaudiogame, and I unzipped the folder to c:\pyaudiogame and ran the bat file. I then went into the projects directory and typed:python template.pyI got the following Traceback error:Traceback most

Re: Pyaudiogame Problem with getting any script whatsoever to run

2015-01-27 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Pyaudiogame Problem with getting any script whatsoever to run Does anyone use pyaudiogame and knows what this problem could possibly be? It seems as though it can't find the main pyaudiogame module or something. URL: http://forum.audiogames.net/viewtopic.php?pid=202669#p202669

Re: Learning PB?

2015-02-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Learning PB? Hi,Where is this EP 19 podcast?Also, what's the PG13 LPs? URL: http://forum.audiogames.net/viewtopic.php?pid=203368#p203368 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: begining programming

2015-08-05 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: begining programming Just to give you an idea of how powerful Python is: NVDA is written entirely in Python. Granted, I'm sure that there's other library's it gets from other languages, but the core is powered by Python. URL: http://forum.audiogames.net/viewtopic.php?pid=226725#p226725

Re: Creating .exe files of pygame projects?

2015-08-09 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Creating .exe files of pygame projects? What modifications does Pyaudiogame make? What am I missing if I simply use Python 2.7, and Pygame?I completed some of the tutorials that come with Pyaudiogame and I'm more successful with those than BGT sadly. The reason I say sadly is, will Pyau

Re: Let's code!

2015-05-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Let's code! I'd like a spot please.orin8...@gmail.com. URL: http://forum.audiogames.net/viewtopic.php?pid=216480#p216480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Heat Engine, a game engine for BGT games

2015-05-21 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Can you also make a character and actor editor as well? Then you can go into the Map editor and atatch said charactors to the maps or whereever they needed to be. URL: http://forum.audiogames.net/viewtopic.php?pid=217244#p217244

Re: Heat Engine, a game engine for BGT games

2015-05-22 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Ah okay. So we code the actors, but the map editor is something like the interface builder of HE, when completed.That will be awesome, if it eventually gets to that point. URL: http://forum.audiogames.net/viewtopic.php?pid=217399#p217399 ___

Has anyone dabbled with Squiffy, a new Gamebook authoring tool?

2015-06-27 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Has anyone dabbled with Squiffy, a new Gamebook authoring tool? Hi all,Alex, creator of the interactive fiction engine Quest, recently came out with a new, simplistic Gamebook engine called Squiffy.You can write text as regular text. When you want to add a choice, put it in double brackets

Good PureBasic documentation

2014-09-13 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Good PureBasic documentation Hi all,Has anyone found up-to-date Pure Basic documentation? The last online documentation I saw was from 2003. Is there anything more recent than that?Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=189188#p189188 ___

Help with my take on Memory Train

2014-09-14 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Help with my take on Memory Train Hi all,I want to do something a little different with the Memory Train example. I have working menu music, but I figured I'd try to spice it up.I've got 30 music tracks for this version of it. The idea is that my menumusic track will play at the main menu,

Re: Help with my take on Memory Train

2014-09-15 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Help with my take on Memory Train Thanks for this. Yeah, in my head I wasn't confused, I guess I just wrote that because I was trying to explain what I wanted and, based on what I'm learning, tried to go about it in a weird way because the tutorial doesn't show it the same way. Anyhow,

Making Memory Train in Pure Basic

2014-10-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Making Memory Train in Pure Basic Hello everyone,BGT has it's advantages and stuff when it comes to the fact that AngelScript is object oriented. However, with Pure Basic I rarely have to enter semi colons which I regularly mistake for " or something else, and I just can't get my head aroun

Re: Making Memory Train in Pure Basic

2014-10-04 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Making Memory Train in Pure Basic Is there a TTSSpeak function in PB, or did you guys create that yourself and gave a sample of your menu code?I hope I'll be able to use that in the demo. URL: http://forum.audiogames.net/viewtopic.php?pid=191253#p191253

Re: Making Memory Train in Pure Basic

2014-10-10 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Making Memory Train in Pure Basic Hmm. PureTTS is good for those just wanting to make it on Windows, but I have the BGT game for that. I wonder if there is a library that is universal so that I can compile one on Windows and it'll use Sapi, compile it on the Mac and use the System Voice

Making a new track from selection in Audacity?

2014-10-11 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Making a new track from selection in Audacity? Hi all,So, I've got a bunch of sound effects now, but I'm trying to make footstep sounds for games where it's just a single step. I haven't really touched sound editing in a while, the last time was with Goldwave and was the basics, and I've fo

Making a new track from selection in Audacity?

2014-10-11 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Making a new track from selection in Audacity? Hi all,So, I've got a bunch of sound effects now, but I'm trying to make footstep sounds for games where it's just a single step. I haven't really touched sound editing in a while, the last time was with Goldwave and was the basics, and I've fo

Re: Making a new track from selection in Audacity?

2014-10-11 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Making a new track from selection in Audacity? Thanks. I'll probably end up getting Goldwave again. URL: http://forum.audiogames.net/viewtopic.php?pid=191832#p191832 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

I encountered a problem with my little sidescrolling movement program

2014-10-12 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
I encountered a problem with my little sidescrolling movement program Hi all,So, after solving my footstep sound issue, at least temporarily for testing purposes, how can I get key_pressed to increment the player position variable by 1 and hold the key down? Key_pressed only moves with one

Making a mud soundpack for Mush

2014-10-14 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Making a mud soundpack for Mush Hi all,So, with people making soundpacks for Alter Aeon with the ever popular MushZ, Clok, Miriani and Star Conquest, it's high time I sit my butt down and make one for Medievia. I would've for Materia Magica, but from what I hear the blind community is stagn

Re: 2D Framework released

2015-08-23 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: 2D Framework released Hmm. Now I wish I can get this in Python. I understand that more than BGT, as evident from Learn Python the Hard Way, or what I've managed to complete with it. URL: http://forum.audiogames.net/viewtopic.php?pid=228987#p228987 __

Re: ADRIFT 5 Accessibility: Get out there and vote

2015-08-27 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: ADRIFT 5 Accessibility: Get out there and vote Suggest he use NVDA...? URL: http://forum.audiogames.net/viewtopic.php?pid=229468#p229468 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: creating a mud

2015-09-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: creating a mud Evennia is worth a look. Mud Engine created and you write your Muds in Python. URL: http://forum.audiogames.net/viewtopic.php?pid=230824#p230824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Twine 2 with screen readers, still no go.

2015-09-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Twine 2 with screen readers, still no go. Hi all,Has anyone tried this IF creation tool? Unfortunately, though it is web based now I cannot seem to actually click the button to name my first story from the story list.Is the desktop editor any better? URL: http://forum.audiogames.net/viewt

Adrift Forum Answer

2015-09-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Adrift Forum Answer Hi all,What is the answer to the Adrift forum Spambot question? I just want to get on the forums and not necessarily comb Google.What is the most famous Interactive Fiction magic word?I thought it was undue, you know, like magically undue a turn to redo it.It's a shame t

Re: Adrift Forum Answer

2015-09-06 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Adrift Forum Answer Bbben is an Adult Interactive Fiction author that lately, has been combining Interactive Fiction with the gameplay of a Visual Novel. He uses Adrift 5. Playing his games are reasonably accessible. The Blorb files usually don't work for me though, so you'll have to ge

Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?

2015-09-24 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Which is easier? Coding scripts/soundpacks for VipMud or Mushclient? Hi all,I have been looking at the scripts for Miriani/Prometheus for wanting to make soundpacks of my own. I want to make a mush-Z like soundpack for Wayfar1444 as I've been getting back into it. These scripts seem to have

Re: Which is easier? Coding scripts/soundpacks for VipMud or Mushclient?

2015-09-25 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Which is easier? Coding scripts/soundpacks for VipMud or Mushclient? I have a bit of programming experience, but VipMud code isn't very readable to me.I'll need to start learning lua for Mushclient, then. I'll take some stuff from maybe the Promo soundpack or the Alter Aeon scripts and

Re: LEARNING [1] : Robot Factory

2015-04-22 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: LEARNING [1] : Robot Factory Can you help us make this game with your BGT game engine? URL: http://forum.audiogames.net/viewtopic.php?pid=213302#p213302 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Help with choosing between Python VS. PureBasic

2015-04-22 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Help with choosing between Python VS. PureBasic Hello everyone,So when looking at the developer boards here, there are some people that like Python as a language, a lot of people that like BGT for it's available feature set, and language I guess but to be totally honest I'm not one of them,

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Has the help been updated recently? What I'd like to know is how to create a game, perhaps a basic sidescroller with two levels, that tells me how to use the class...So I create a new BGT file and always include the game.BGT right? This means tha

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Has the help been updated recently? What I'd like to know is how to create a game, perhaps a basic sidescroller with two levels, that tells me how to use the class...So I create a new BGT file and always include the game.BGT right? This means tha

Re: ren py development

2015-05-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: ren py development If you know Python, you can make a Renpy game.I think Renpy is just Python modules. URL: http://forum.audiogames.net/viewtopic.php?pid=214478#p214478 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Okay, so here is a test game I started to see if I can get some boiler plate code working, for starters.I am not even using the Factory Controller object, so why is my game trying to use it?#include "HeatEngine\\Game.bgt" #include "dynamic_menu.b

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games It'd also be nice if we could make a class for this engine to add screen reader support. Speech Manager does this, but I've had issues with it in the past.Also, can you add the documentation to the engine files itself? I mean, it is, afterall, th

Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put th

Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put th

Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put th

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I'm not sure where the link to the Robot Factory example is in the documentation, but I figured that maybe the link was changed. It still says "Real Case: Goblin Hunter" in the online documentation. URL: http://forum.audiogames.net/viewtopic.php

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Here's another thing: You say in the documentation when you start describing game controls that the maps will handle this in a future version. When might that be? How will that work?Thanks. About to download the latest version. URL: http://forum

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Here's another thing: You say in the documentation when you start describing game controls that the maps will handle this in a future version. When might that be? How will that work?Thanks. About to download the latest version.Edit: Given the fac

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games See, this "Unexpected Token" error is what really makes me want to switch from BGT to something else that doesn't have braces, and relies more on indents.The rebuild.bgt worked, but the problem is with this code now. Everything looks right. The "

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Ah, I see, forgot to put the brace before calling exit(). I'm so used to doing that that i just assumed I had opened it. URL: http://forum.audiogames.net/viewtopic.php?pid=214742#p214742 ___ Audiog

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Ah, I see, forgot to put the brace before calling exit(). I'm so used to doing that that i just assumed I had opened it.Okay, so this is strange. I had started another project earlier without the Heat Engine last year or so. It has no wait functi

Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net ForumDevelopers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Okay, so here is the code where I have no wait functions or loops for my menu and it opens without issue. Could that be because I have music streaming? The code contains function calls for Speech Manager, and those are kinda working, just NVDA is

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