Re: JavaScript for audio game.

2014-10-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: _javascript_ for audio game. python is what you want.If you only wish to support safari, Firefox and Chrome, use HTML5s audio player and _javascript_. They work... OK... together. It is nothing like working with python though.I did try and create a prototype for a game using

Re: is coding in python easy? just interested

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested Hello,I have been dabbling with this queue problem and delta for the last month or so off and on. I finaly figured it out in several ways.One has 3 options when using a system like pygame or pyglet:1. give everything its own addition each loop,

Re: is coding in python easy? just interested

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested Hello,I have been dabbling with this queue problem and delta for the last month or so off and on. I finally figured it out in several ways.One has 3 options when using a system like pygame or pyglet:1. give everything its own addition each

Re: Developing For iOs on iOs?

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Developing For iOs on iOs? Hello,On the developers mailing list at USAGames, there is an IOS developer. She has created all kinds of IOS apps and that is her specialty.But you need to learn objective C to really do anything with IOS apps.python will run on your computer, but not on the

list of people who are open for collaboration/higher

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
list of people who are open for collaboration/higher This is a thread for developers to easily find other people who are open for collaboration.Do not post that you are just a beta tester! You need some other skills as well.Please only post one post about yourself and do not post anything

Re: list of people who are open for collaboration/higher

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: Nofocus: developer/programmer/writer/business person/performerlanguages I communicate best in: EnglishEmployment Status: full-time studentTechnical Skills: intermediate in python, can build basic

Re: list of people who are open for collaboration/higher

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: Nofocus: developer/programmer/writer/business person/performerlanguages I communicate best in: EnglishEmployment Status: full-time studentTechnical Skills: intermediate in python, can build basic

list of people who are open for collaboration/higher

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
list of people who are open for collaboration/higher This is a thread for developers to easily find other people who are open for collaboration.Do not post that you are just a beta tester! You need some other skills as well.Please only post one post about yourself and do not post anything

list of people who are open for collaboration/higher

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
list of people who are open for collaboration/higher This is a thread for developers to easily find other people who are open for collaboration.Do not post that you are just a beta tester! You need some other skills as well.Please only post one post about yourself and do not post anything

Re: is coding in python easy? just interested

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested A queue is basically a list or set what you had in your audiogame engine, in the scheduler.py file. (BTW, there is 2 lines of code missing in line 18, you need to have an else:task.elapsed=0 after the self.tasks.remove(task) or the repeat flag

Re: looking for a team of developers

2014-10-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: looking for a team of developers You can use html to do a gamebook, just use links for the options.If you wish to learn a database or _javascript_ and CSS, you can do a little more, but it will be novel-like.I could see this being something like the story game I madehereTo get started

Re: Trying to create a text rpg for the blind

2014-10-27 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Trying to create a text rpg for the blind Hello,Have you considered trying out something like:RempyI dont know how accessible it is to create stuff, but it has some accessibility built in and if it is not what you like, you can add accessible_output to the source code as it is open for

Re: frameworks to develop audiogames

2014-10-28 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: frameworks to develop audiogames what is the advantage of C# vs python for audio games?In this vain, how does Ruby or Perl compare? URL: http://forum.audiogames.net/viewtopic.php?pid=193225#p193225 ___ Audiogames-reflector mailing list

Re: Trying to create a text rpg for the blind

2014-10-28 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Trying to create a text rpg for the blind I havent made anything yet, but I think you can just put in placeholder images for the defaults. You dont need pictures at all.If you have any ideas, you can either:1. ask the developer to add a feature (I asked him to switch to

Re: I want to get started with programming moos but I am not sure where to

2014-12-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I want to get started with programming moos but I am not sure where to I have been admiring:Evenniafor a while now, and really wish I had the time to develop something in it. It is a very powerful and easy-to-use system.For building in general (Which is where I think you should go), I

New way of adding screen-reader support with Ivona Speech Cloud!

2014-12-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
New way of adding screen-reader support with Ivona Speech Cloud! Hello,Ivona Speech CloudIs currently free and open for developers.Basically what it does is you send it text and it sends your application a speech file that you can then play.The speech files are very small and it is super

Re: New way of adding screen-reader support with Ivona Speech Cloud!

2014-12-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: New way of adding screen-reader support with Ivona Speech Cloud! Well,I was just holding the files locally to be honest and they were less than 1 MB for over 100 menu options and notifications.I think it would be totally worth it for games like Traders of Known Space, Park Boss,

Re: New way of adding screen-reader support with Ivona Speech Cloud!

2014-12-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: New way of adding screen-reader support with Ivona Speech Cloud! Also,you use requests as it uses the Amazon s3 API.Here is the code for a simple speech player using pygame and their API:#coding: utf-8#Is a sound player#Our imports, from mostly the ivona python APIimport pygame,

Re: New way of adding screen-reader support with Ivona Speech Cloud!

2014-12-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: New way of adding screen-reader support with Ivona Speech Cloud! Also,you use requests as it uses the Amazon s3 API.Here is the code for a simple speech player using pygame and their API:#coding: utf-8#Is a sound player#Our imports, from mostly the ivona python APIimport pygame,

Re: New way of adding screen-reader support with Ivona Speech Cloud!

2014-12-14 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: New way of adding screen-reader support with Ivona Speech Cloud! Also,you use requests as it uses the Amazon s3 API.Here is the code for a simple speech player using pygame and their SDK:#coding: utf-8#Is a sound player#Our imports, from mostly the ivona python SDKimport pygame,

Re: I'm blind and want to develop a very complex game

2014-12-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Hello,RenPy engine is also quite nice for development of a visual novel.It may also be advantageous to check outThe Builder Academyfor a lovely, hassle-free environment to build Muds.While you are there, you will be able to network with

Re: Learn Python the Hard Way eBook PDF

2014-12-16 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Learn Python the Hard Way eBook PDF This is something you should email the writer (Zed).I never used anything but the HTML files, so cant help you .But I would check your downloaded files as it may have downloaded without you noticing. URL:

Re: Game Development

2014-12-19 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Game Development For your first game, I would say to develop an adventure game of some kind or maybe a casino game.The problem is that there is a major lackage of engines and tools for basic things like creating menus, running display updating, map creation, mob AI, combat and all the

Re: which language to choose

2014-12-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: which language to choose I have some modules in python that deal with creating enemies as well as capture keyboard output and work with any screen reader.You need some packages to work them, but I have all those links. It does require you to have a working knowledge of python though at

Re: which language to choose

2014-12-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: which language to choose If I were you, I would check out:Learn python the heard waythat will show you how to create algorithms.But basically, you need to figure out what numbers you need your creatures to have, like xp, hp, strength, levels...and create a dict or list for their items

Re: Game Development

2014-12-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Game Development check out:http://msdn.microsoft.com/en-us/library … 31%29.aspx URL: http://forum.audiogames.net/viewtopic.php?pid=197992#p197992 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: timer

2014-12-31 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: timer Hello,This is really unclear, but I think what you are looking for is an event queue.It looks like:This Scheduler is quite easy. There are only two calls you need to know about, tick and schedule.Here is an example:import time#Our little framerate (better to use something a

Re: Learn Python the Hard Way eBook PDF

2015-01-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Learn Python the Hard Way eBook PDF Hello,You have 1 of two options:1. Buy the book for like $30 and download the pdf that he sends you.2. use a website copier and copy the website.thanks, URL: http://forum.audiogames.net/viewtopic.php?pid=199408#p199408

Re: Learn Python the Hard Way eBook PDF

2015-01-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Learn Python the Hard Way eBook PDF The link on the first post should update,http://learnpythonthehardway.org/book/is the link, without the comma or what would be better would be:Learn Python the Hard Way URL: http://forum.audiogames.net/viewtopic.php?pid=199409#p199409

Re: talking video game consoles

2015-01-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: talking video game consoles Perhaps if one could install programs on their console this would be possible, but to my knowledge, you cant install anything, it is all hard disks. If you could install stuff, you would then need to be able to run 2 programs at once.But a game could add in

Re: I'm blind and want to develop a very complex game

2015-01-19 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I'm blind and want to develop a very complex game You will get a million answers to that one question, so that is what has happened here.I suggest python, CAE_Jones said _javascript_.They are both very similar and one who is with one doesnt really like the other.But _javascript_ can be

Re: I'm blind and want to develop a very complex game

2015-01-19 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I'm blind and want to develop a very complex game You will get a million answers to that one question, so that is what has happened here.I suggest python, CAE_Jones said _javascript_.They are both very similar and one who is with one doesnt really like the other.But _javascript_ can be

Re: I'm blind and want to develop a very complex game

2015-01-20 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Python is a full-blown programming language with C integration.This means that engines that huge titles use can be what is called wrapped in python. That way you can use the engine in python.So basically, you can do anything in python.

Re: Getting arrows to be spoken by screen readers

2015-01-21 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Hello,The first one is better.Have you triedNVDAand used the speech viewer?It is built for sighted developers.My screen reader does something I dont like on the stuff before the first arrows and all around the second set of arrows. It goes

Re: I'm blind and want to develop a very complex game

2015-01-18 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I'm blind and want to develop a very complex game I am working on a newbie game tutorial in python that I will be releasing soon. But meanwhile I would suggest the learn python the hard way. URL: http://forum.audiogames.net/viewtopic.php?pid=201491#p201491

Re: I'm blind and want to develop a very complex game

2015-01-18 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Hello, use tab and it is just fine.it would be like:def func():tab print(Hello world)The above is what you will here when you arrow over it.if you wish to replace examples with tab, select them and replace all 4 spaces with \t which is

Re: I'm blind and want to develop a very complex game

2015-01-18 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Hello,Go ahead and and go throughLearn Python the Hard Wayand by the time you get done with that you can either choose to go into BGT or use a python package that is either the equivalent or better than BGT. URL:

Re: I'm blind and want to develop a very complex game

2015-01-18 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Hello,Go ahead and and go throughLearn Python the Hard Wayand by the time you get done with that you can either choose to go into BGT or use a python package that is either the equivalent or better than BGT.I could not understand BGT

Re: List of C++ gui compiler and book?

2015-01-30 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: List of C++ gui compiler and book? So, I was looking at Visual Studio express and it says that one should use Visual Studio Community instead. Is Visual Studio Community accessible?Also, I dont really wish to use VS for anything but compiling and, if needed, DLL management, so is it

Re: List of C++ gui compiler and book?

2015-01-24 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: List of C++ gui compiler and book? Hello,why should one use visual studio express instead of minGW? Granted, I have not really done any huge C++ projects, but for what I have done, g++ works great... URL: http://forum.audiogames.net/viewtopic.php?pid=202169#p202169

Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Just do the first one, its fine. URL: http://forum.audiogames.net/viewtopic.php?pid=203186#p203186 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: First steps of game development help

2015-01-08 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: First steps of game development help You can do just about anything. The stuff that is really difficult right now is:1. multiplayer2. perfect 3d sound (you can do basic panning easy)3. graphics4. having a map environment like Swamp.These kind of things can be done, but it will take a

Re: where should i post alpha 3 of your_adventure when it is ready?

2015-01-08 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: where should i post alpha 3 of your_adventure when it is ready? Hello,the question is:why would you not want it in new releases?second question is, why is it still in alpha?from this form you would get players with more of a technical background playing your game.from new releases you

Re: Is Learning 2 Programming languages at once possible?

2015-03-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? This is why I like python so much. The concepts in python are very very very well named, there is one way to do things and when you read peoples code, you know what you will see.It is also very logical.For a variable you do:f = 25to

Re: free collection of 10GB+ of premium sound effects for game developers

2015-03-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: free collection of 10GB+ of premium sound effects for game developers What is a good torrent cliant? URL: http://forum.audiogames.net/viewtopic.php?pid=208626#p208626 ___ Audiogames-reflector mailing list

Re: free collection of 10GB+ of premium sound effects for game developers

2015-03-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: free collection of 10GB+ of premium sound effects for game developers I loveMechanical Wave ... Vegetable MassacresWho knew it would sound so horrible! URL: http://forum.audiogames.net/viewtopic.php?pid=208641#p208641 ___

Re: pyglet audiogame examples

2015-03-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples Oh thanks, that website will be super helpful.So you have the game code in the model in tick that says something like:if flags.jump: player.jump() flags.jump = FalseIn the control or client you have:key_dict = {run_forward: up, run_right: right, jump:

Re: pyglet audiogame examples

2015-03-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples I am going to start making a game now, so perhaps it will become more clear.What I mean by implicit is that in the code:import pygletwindow = pyglet.window.Window()pyglet.app.run()has no code telling me that the window is attached to app. For that matter, I

Re: pyglet audiogame examples

2015-03-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples OK, that is a little more of what I normally would do, have something like:def on_key_down(key, mods): if key == player.key_list[jump]: player.jump()That way we cut out half of the code for the model tick function.I have been reading pyglets API and code but I

Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? If I were you, I would go on with python and look into learning pyglet.python has the nice ability that it can connect with C and C++, so that is why camlorn has 2 windows open.In c++ it takes over twice the number of lines than it

Re: pyglet audiogame examples

2015-03-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples So I an on a mission now to understand this type of event handling.I see in audiogame_engines readme:The above may seem complicated to those who use the approach of putting all game logic in one file, stacking if statements 5 and 6 levels deep. In the end, it

Re: pyglet audiogame examples

2015-03-05 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples The Appsection of pyglet is too confusing. The docks are horrible and if I wish to know how to do something, I have not yet figured out how to find what I am looking for.But pyaudiogame is much, much, much higher level than pyglet. It has, for example, a UI

Re: pyglet audiogame examples

2015-03-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples Im not 100% sure what you mean by event layering. Do you mean widget trees?Where you populate a list with events and if one returns True on a key press the iteration through the event list stops and that event is processed?I personally use something a little

Re: pyglet audiogame examples

2015-03-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples OK, I believe I get it now. That is not hard to do at all and I see how pyglet runs its event handler. I am looking back at pyglet and I remember why I didnt go far into pyglet. In order to play sounds, one needs AVbin, something I cant get to work on my

Re: pyglet audiogame examples

2015-03-08 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples So essentially there is a separate thread that waits for events to happen and when events happen, they run through the events scheduled in the stack?That is why you cant have a dict, because a dict is dependent on everything going on in frames where as the

Re: pyglet audiogame examples

2015-03-07 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples Rob, a guy on the pyglet list is doing something with AVbin to make it more friendly.But I need something I can hand out to everyone on every platform that doesnt need them to do anything but run my game. AVbin currently requires them to install a 3rd party

Re: pyglet audiogame examples

2015-03-07 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples I think having 2 systems is a little much in one game, but I may consider doing WXPython and something else.Having native edit boxes and menus would be very very very awesome.I am not 100% sure what you mean by having an empty bass class with empty

Re: pyglet audiogame examples

2015-03-07 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples LOL I through that together in 20 minutes and wanted to be very explicit.I think probably using decorators is the best idea for doing this actually. But getting a newbie to understand decorators would be horribly difficult.I like giving a dict to the

Re: pyglet audiogame examples

2015-03-07 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples I am going to experiment with both, but I am basically doing that, but in half the lines of code. I guess it may be a little more resource intensive as I am refreshing the dict each iteration of the loop, but not enough to matter...I agree that the clarity of

Re: pyglet audiogame examples

2015-03-07 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples I was looking at pyglet again and I am wondering if anyone knows why with pygame, when I press a key like space, my screenreader is silent, but with pyglet, it says the letter or key, as if it is in an edit box? That is another reason why I didnt like pyglet.

Re: pyglet audiogame examples

2015-03-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples Does the model queue events onto both the views queue and the controllers queue?Then both the controller and view run through the items in their prospective queues either every loop (for view) or when an action is pressed (for the controller view)?BTW, what

Re: pyglet audiogame examples

2015-03-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples pygame has a lot of problems with the mod keys.Actually what is happening is that there are 2 values for mod keys. I have the full list, but you can also get the bug when you alt tab and do something in another window and come back.I have actually found quite

Re: pyglet audiogame examples

2015-03-30 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples So I have been dealing with pyglet now for a while and getting used to its sound syntax and whatnot, but while running up against its lack of a simple panning feature I ran into panda 3d. Have you used panda 3d before? It is an incredible library with

Re: pyglet audiogame examples

2015-03-31 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples So I have been dealing with pyglet now for a while and getting used to its sound syntax and whatnot, but while running up against its lack of a simple panning feature I ran into panda 3d. Have you used panda3d before? It is an incredible library with pre-built

Re: Unity or other mobile game engines

2015-03-31 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Unity or other mobile game engines The question is is if you can use it without the mouse...If Im not mistaken you need to jump through the different pains with the mouse. But please download it and let me know. I know anything made 100% in OpenGL is inaccessible, so that eliminates

Re: Pyaudiogame Problem with getting any script whatsoever to run

2015-03-02 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Pyaudiogame Problem with getting any script whatsoever to run Hey guys,I have not publicised it to people yet, as I have not finished the documentation. If you have problems, please pm me or now post here.It works nowPlease downloadand let me know your feedback! URL:

Re: Pyaudiogame Problem with getting any script whatsoever to run

2015-03-05 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Pyaudiogame Problem with getting any script whatsoever to run OK, there is now an email list!send an email to:pyaudiogame-requ...@freelists.orgwith the subject ofsubscribeThere you can ask me questions! URL: http://forum.audiogames.net/viewtopic.php?pid=207467#p207467

Re: Pyaudiogame Problem with getting any script whatsoever to run

2015-03-05 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Pyaudiogame Problem with getting any script whatsoever to run OK, there is now an email list!send an email to:pyaudiog...@freelists.orgwith the subject ofsubscribeThere you can ask me questions! URL: http://forum.audiogames.net/viewtopic.php?pid=207467#p207467

Re: pyglet audiogame examples

2015-03-05 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples Hello,I did some stuff with piglet, but didnt like their documentation or the way they handle scripts. I didnt get past the first part.I am in the process of writing a python librarypyaudiogamethat is much more simple to use than piglet (but so far, without

Re: bit of python help

2015-05-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: bit of python help You could also look at iterators from itertoolsThey are objects you call next on and it will alternate between 1 and 2.for example:import itertoolsl = [player1, player2, player3]iter = itertools.cycle(l)for i in range(5):

Re: Help with choosing between Python VS. PureBasic

2015-05-11 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Yes, once you figure out how to get out of all the graphics and just utilize the awesome object support, it is amazing! URL: http://forum.audiogames.net/viewtopic.php?pid=215783#p215783 ___

Re: Game Source Code Repository

2015-05-11 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Game Source Code Repository What explorer tools are there one can use with git?I love git, but it did take a while for me to get all setup.I still have a cheetsheet I use that tell me all the little commands.Also, git does not count release binaries as part of your project. So what you

Re: Audio games in the Web Browser

2015-05-11 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser How do people normally get text files from bookshare so the punctuation is decent? I downloaded _javascript_ the good parts and here is what the hello world example looks like:documentddwritelngg`Hello, world!`); I believe it is supposed to

Re: Audio games in the Web Browser

2015-05-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser Hello,I would really like some help with understanding the Web Audio API and getting a sound source to run. I am horrible at _javascript_, but am really good at using python withbrython.I think that what needs to happen is more audio games in the

Re: Help with choosing between Python VS. PureBasic

2015-05-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Hello,pyglet is going through a lot of development now, so it is probably a nice, easy to use engine. With pyglet you need to use accessible_output and recognize that key events and playing the sound are not directly related. You create a

Re: Help with choosing between Python VS. PureBasic

2015-05-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Hello,I am going to be making an audiogame with pyaudiogame before I start recommending it to people. I am recommending pyglet and panda3d for now. If you would like to use pygame, you can download pyaudiogame, it is great with pygame,

Re: Audio games in the Web Browser

2015-05-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser Audio games have become very advanced, check out Swamp, Paladin of the sky, tactical battle, Entombed or Shades of doom to get a taste of what people expect from an audio game.I use panda3d and or pyglet for python audio game development, so I am used to

Re: Audio games in the Web Browser

2015-05-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser No, stereo is what people are used to. You should really play some of these games so you can see what they are like.I wonder if Thomas Ward could comment, he develops on linux, so he may know what games you can play.But honestly 90% of the game engine is

Re: Audio games in the Web Browser

2015-05-11 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser I figured it out, there is an XML file in the daisy download and when you open that in the web browser it shows everything.I think the similarities between python and _javascript_ are what makes it so easy to convert between the two languages.Being able

Re: flushing out a python error.

2015-05-17 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: flushing out a python error. Hello,I am not 100% sure you are understanding classes correctly.Any thing can be a class, so the die, the player, the locations...The player list should not be a class, it should be a variable. (Unless you are making the board a class, in that case, you

Re: Audio games in the Web Browser

2015-05-17 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser I am looking for an easy way to process lots of sounds in 3d space, so if you had a sound manager class that would let me attach sound objects, move a listener and set the max sound attenuation distance, it would be perfect.I will have a sound array for

Re: Audio games in the Web Browser

2015-05-17 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser I just memorize the directions. I dont really write out anything ever. Entombed is really the only game where the floors were too big for me to remember. So I do like the nearest unexplored space and directions to the up or down stairs in Entombed because

Re: Deep Echo - An audio dungeon crawler that need your feedbacks

2015-06-03 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Deep Echo - An audio dungeon crawler that need your feedbacks Hello,I just got a chance to play. First, is there directions in text? Im a little bad at understanding the lower voice.Second, I am not getting enough info:First, I move 2 directions at once, so I am not able to get 2

Re: how hard is it to do this?

2015-05-30 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: how hard is it to do this? Hello,evennia is really awesome. The builder support is super nice and for beginning programmers, nothing can beat python.The community is really active and it really only takes a couple minutes to get up and running.Circle mud is another very nice code base

Re: make unity 3d accessible

2015-07-01 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: make unity 3d accessible I am also having problems creating an account.I dont think it is that difficult for 2d games. We just need access to maybe some widgets in the games themselves as well as access to the editing items. URL:

Re: Audio games in the Web Browser

2015-05-22 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Audio games in the Web Browser How does initial loading of sounds work? Is it fast? If I have like 500 sounds, will it take ages to load?I like to have good object processing. So my map object will have 50 item and monster objects and 20 wall objects. When a monster or item comes into

Re: my dev rant

2015-08-20 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: my dev rant What you should do is just get something that demonstrates kind of what your game is going to be out first, then add on to it as time progresses. URL: http://forum.audiogames.net/viewtopic.php?pid=228657#p228657 ___

New Way to Fund Audio Games

2015-08-20 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
New Way to Fund Audio Games Hello,patreonis a platform that allows people to pay each month for someone to produce content. Here is an example:For the game developer:You put up on Patreon that you would like to create an audiogame about evil frogs taking over the world. You post a link to

Re: FMOD Studio: a Sound library for games

2015-08-03 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: FMOD Studio: a Sound library for games Just FYI, panda3d allows one to use FMOD in python and C++. URL: http://forum.audiogames.net/viewtopic.php?pid=226385#p226385 ___ Audiogames-reflector mailing list

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? press alt+space, e, s, alt+space, e, y.pyaudiogame has the dependencies for that version of accessible_output, but here they are:accessible_output and its requirements URL: http://forum.audiogames.net/viewtopic.php?pid=226870#p226870

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Hello,To my knowledge accessible_output2 does not work with compiling. I have not updated in a while, so I dont know if it is fixed. But here is my pygame2exe file. Note the very bottom lines for accessible_output specific code:# The script from:

Re: PyAudioGame Help, Cash error

2015-08-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: PyAudioGame Help, Cash error change cash to storage sorry! URL: http://forum.audiogames.net/viewtopic.php?pid=226847#p226847 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? You need the accessible_output from:http://hg.q-continuum.net/accessible_output/ URL: http://forum.audiogames.net/viewtopic.php?pid=226854#p226854 ___ Audiogames-reflector mailing list

Re: Creating .exe files of pygame projects?

2015-08-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Hello,To my knowledge accessible_output2 does not work with compiling. I have not updated in a while, so I dont know if it is fixed. But here is my pygame2exe file. Note the very bottom lines for accessible_output specific code:# The script from:

Re: PyAudioGame Help, Cash error

2015-08-06 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: PyAudioGame Help, Cash error it should be cache, but I was silly and put cash. I think it is changed in later versions to just be storage all around. URL: http://forum.audiogames.net/viewtopic.php?pid=226848#p226848 ___

Re: Creating .exe files of pygame projects?

2015-08-07 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? I have no idea, I dont develop accessible_output, perhaps talk to the developer about it?Christopher Toth q...@q-continuum.net URL: http://forum.audiogames.net/viewtopic.php?pid=226884#p226884 ___

Re: Creating .exe files of pygame projects?

2015-08-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? OK, so what pyaudiogame is is me stripping out all the graphics and filtering the useful parts into a wrapper.I will develop it more when I finish my text engine and put out a couple games with that. I just have it out there because figuring out

Re: Creating .exe files of pygame projects?

2015-08-10 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Oh, sorry, Im not sure. I think it may be their algorithms or whatnot. It is possible to make python laggy, but only after you get over 1000 items in the space and you have about that many equations going on at once.But if you really want

Re: Creating .exe files of pygame projects?

2015-08-09 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? I believe that sound RTS built the laggyness into the game to be like that. It is a very slow paced game. Python and the packaging have very little to do with the speed. URL: http://forum.audiogames.net/viewtopic.php?pid=227326#p227326

Re: pygame

2015-07-15 Thread AudioGames . net ForumDevelopers room : frastlin via Audiogames-reflector
Re: pygame I have put the different branches to pyaudiogame up for people to checkout.For all branches you can get a screen by doing:from pyaudiogame import Appmy_app = App()my_app.run()Although note that pandas branch is built for the already built app object rather than the app class. So

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