Re: mud: the eternal wars

2014-08-27 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars May try this one out, when Im not being a pilot on Miriani itself. Actually, perhaps the fact that Ive played miriani already and gained some experience was no coincidence and might have prepared me for some sort of expectation and ideas, to not jump in the deep

Re: mud: the eternal wars

2014-09-07 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Perhaps this is asking a bit much, which is not my desire whatsoever, but I do believe it would be nice to have a dedicated website to the game and its resources. It neednt be anything overly classy, just a simple something that would allow for a quicker way to

Re: UltraPower

2014-09-07 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower So, is there a point to leveling? More hitpoints? Better weaponry? Right now it seems to me that while I can run around killing people, which doesnt seem all that hard to do, given that I killed someone within five minutes of being signed in, there isnt much purpose to this

Re: UltraPower

2014-09-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower or, for that matter, since youre already taking concepts from other games, why not give us the option as to what we wish to place, say, skill points or practices into? Someone might be better with a particular weapon, while someone else might prefer to be a true assassin and

Re: UltraPower

2014-09-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower or, for that matter, since youre already taking concepts from other games, why not give us the option as to what we wish to place, say, skill points or practices into? Someone might be better with a particular weapon, while someone else might prefer to be a true assassin and

Re: UltraPower

2014-09-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower This game is represented differently from the traditional fps, and aiming is certainly harder to do as of now, so I dont think that question has a simple answer. The player cannot currently rotate for one thing because of the games mechanics, so aiming in that sense is a

Re: UltraPower

2014-09-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower My current interpretation of the game is this, die with style and have fun doing it, and if you cant die stylishly, die with chaos. URL: http://forum.audiogames.net/viewtopic.php?pid=188503#p188503 ___ Audiogames-reflector

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars So, am I to understand that weve veered away from the first name last name miriani style of relationships? [[wow]], this really is different! I can see it now, you notice Justice requesting landing clearance, or whatever the equivalent is on this one. URL:

Re: UltraPower

2014-09-09 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower Yeah, I messed around with the negative health bug early yesterday morning; it was fun for about 2 minutes, and then I went away. URL: http://forum.audiogames.net/viewtopic.php?pid=188569#p188569 ___ Audiogames-reflector

Re: UltraPower

2014-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower MODERATION! ENOUGH!@severestormsteve1, while you may be right about people being entitled to their oppinions, there is a fact youre not taking into consideration and that is that the people you are talking to on the other end feel just as much as you do, thus any set of

Re: UltraPower

2014-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower MODERATION! ENOUGH!@severestormsteve1, while you may be right about people being entitled to their oppinions, there is a fact youre not taking into consideration and that is that the people you are talking to on the other end feel just as much as you do, thus any set of

Re: UltraPower

2014-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower Youre comparing grapes to oranges. Do you know how small the audiogaming community is? have you ever bothered to stop and question just how many people are actually developing for us? How many of them can support themselves on just that development? How many of them work

Re: UltraPower

2014-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower Perhaps I should, but with more respect than you obviously have for me and seeing as youre the one with the complaints, Ill ask you the same question... Why dont you? Do you believe that what youre doing is more important? and if so, can you explain how? URL:

Re: UltraPower

2014-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower Living proof of what Im trying to say, and it would be nice to get the take of other developers on here as well. AS I said, maybe there are ways this game could have been handled better and production overall been taken in a different direction that would have reflected

Re: UltraPower

2014-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower And yet more proof of what Ive been saying. this part of the topic, this discussion, as it were, was made on assumptions, on misinformation, based on something that was never posted. Honestly, Im sitting here trying to come up with something to write that would convey

Re: UltraPower

2014-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower @severestormsteve1,Tell me, what is truth? Who defines it? By what standard can we accept something as being true rather than just mans perception, other than that which has been proven? Have you proved something on this topic about anyone or anything youve been discussing?

Re: UltraPower

2014-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: UltraPower @severestormsteve1,By truth I mean what people think of the games.forgive me if I am misunderstanding this, but according to your logic, truth is whatever people think it is? I find that to make no sense, thus I hope you will offer a better explanation if you dont mind,

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Alright, Ive been sitting out on the sidelines for far too long and would like an invite to the soundpack. salemnig...@aol.com if you please, and as soon as I get it, Ill join enthusiastically. URL: http://forum.audiogames.net/viewtopic.php?pid=191519#p191519

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Thoughts:The general atmosphere and people are certainly more welcoming than those found on other space oriented muds. I was able to get up and running within half an hour and had no real questions other than trying to figure out the differences between this and

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars suggestion for the soundpack if and when you get the chance; it would be nice to use alt with letters to move in various directions, IE, I for north, l for east, possibly k or comma for south and j for west, and so o... No, not necessary, but nice.. :d URL:

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Confirmed. The above key is working for anyone who uses BTSync. Because I had the time and nothing better to do I tested it on myself. URL: http://forum.audiogames.net/viewtopic.php?pid=191709#p191709 ___

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars For what its worth to anyone just getting started out, I would advise not throwing a ton of cash into your bank account. I just lost millions of credits while trying to withdraw, probably owing to a bug of some sort, or maybe I did something horrible in someones

Re: mud: the eternal wars

2014-10-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars PVP is disabled by default. IN addition to this, you are protected by a newby status for a fair amount of time, giving you the ability to make money and points without anyone interfering. If someone does, let someone know and chances are youll have the rest of the

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars And this, my friends, is precisely why Im still playing. I have a set of complaints with the system, a couple of things that annoy me, but the feature list is such that I can just look the other way for the most part. Today, I had my engines shot out from under

Re: mud: the eternal wars

2014-10-17 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Building your own starships has been possible since quite awhile back, but an expensive undertaking. From my understanding of the system, you can even choose to publicise or privatize your models, so that people can use them in the former, or only you have access

Re: mud: the eternal wars

2014-10-27 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Agreed with post 147. This topic should be scrapped entirely and a new topic started with all important content regarding the game located in the first post. Not that this topic hasnt provided a load of useful information mind you, and I myself have written here,

Re: Prometheus: The Eternal Wars

2014-10-29 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars methinks Ill skip out on the Halloween havoc, as it were, but this game just keeps getting better and better all the time. URL: http://forum.audiogames.net/viewtopic.php?pid=193339#p193339 ___

Re: Prometheus: The Eternal Wars

2014-11-04 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars As for the activities themselves, roid hauling doesnt actually require two people and extra equipment; simply buy a roid hauler or a roid finder once you have the credits and points for it. Roid haulers and finders differ in that one is faster than the

Re: Prometheus: The Eternal Wars

2014-11-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars How would you measure such a thing? If youre referring to the amount of features there are available and how they differ from, say, Miriani, Id say theres a fair amount of difference. While communicators, for instance, still function very similarly to those

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars At the rate youre pumping out features, Ill be 90 before I ever get to try them all out. URL: http://forum.audiogames.net/viewtopic.php?pid=194412#p194412 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Itll be worth all the salvaging and roid hauling you end up doing to reach level 8, at which point you should see things move along more quickly. URL: http://forum.audiogames.net/viewtopic.php?pid=194430#p194430

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Its easier to type aim name of enemy rather than typing aim coords. URL: http://forum.audiogames.net/viewtopic.php?pid=194843#p194843 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-11-17 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars while some of the building is rather straight forward, how precisely do the finer aspects work? for instance, how does one go about determining the strength of their ships shields? Is that based on status, or based on how many shield modules you buy, or

Re: Prometheus: The Eternal Wars

2014-11-18 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Wee! This thing is just, awesome! that is all. URL: http://forum.audiogames.net/viewtopic.php?pid=195117#p195117 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Prometheus: The Eternal Wars

2014-11-22 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars The very few times I think Im angry with the game, I can honestly look back and admit that No, Im not so angry with the game as much as myself for not having thought about a thing or two that are actually common sense, or perhaps because I took a risk and

Re: Prometheus: The Eternal Wars

2014-11-24 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Goody! Just what the doctor ordered! URL: http://forum.audiogames.net/viewtopic.php?pid=195576#p195576 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Prometheus: The Eternal Wars

2014-11-26 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars go to bed! :d URL: http://forum.audiogames.net/viewtopic.php?pid=195785#p195785 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Prometheus: The Eternal Wars

2014-11-29 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars yes indeed, use f9 and f10 to adjust it to your liking. URL: http://forum.audiogames.net/viewtopic.php?pid=196008#p196008 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: MiriMush, a soundpack for miriani

2014-08-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: MiriMush, a soundpack for miriani The day I see a fully functional working soundpack for miriani that works without one having to jump through a hundred hoops just to get it up and running will be a miraculous day indeed.My last experience with the thing involved a somewhat functional

Re: MiriMush, a soundpack for miriani

2014-08-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: MiriMush, a soundpack for miriani I was thinking just awhile ago, yes, believe me, I think at times. I think there is something to be said about a mud or a game and its quality when its fans take it upon themselves to extend its beauty to the rest of the world, devoting themselves to

Re: Prometheus: The Eternal Wars

2015-07-31 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars @cw,Actually, with the exception of relics, going out of locals is probably one of the easiest things a pilot can do. The only thing you really need to watch out for is backup callers, and ships do seem to get a little more aggressive the further out you

Re: Prometheus: The Eternal Wars

2015-07-31 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Thoughts and the like to follow, but before I begin, Id first like to point out that I was, and still am, a devoted fan of this game and I hope to stay that way. None of what I write is intended as a personal jab at anyone whatsoever, and I hope that none

Re: New Online Strategy Board Game From Blastbay Studios

2016-06-25 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: New Online Strategy Board Game From Blastbay Studios Um, yeah, sorry for not refreshing the page a little sooner.  lol URL: http://forum.audiogames.net/viewtopic.php?pid=265772#p265772 ___ Audiogames-reflector mailing list

Re: New Online Strategy Board Game From Blastbay Studios

2016-06-25 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: New Online Strategy Board Game From Blastbay Studios Keep us posted, if you can.  I's watching this topic, in the event that I should, er, happen to drop into the lobby at some point. URL: http://forum.audiogames.net/viewtopic.php?pid=265771#p265771

Re: New Online Strategy Board Game From Blastbay Studios

2016-06-24 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: New Online Strategy Board Game From Blastbay Studios The only thing I'd currently like to see is a keystroke that says the last move either myself or my opponent have made.  If you miss it, you then have to scoure the board to figure that info out. URL:

Re: New Online Strategy Board Game From Blastbay Studios

2016-06-25 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: New Online Strategy Board Game From Blastbay Studios Won two out of three.  Not bad, if I do say so myself.  This could easily be my next r passtime activity.  I even sacrificed a lion for the fun of it, to an elephant who trampled it beyond recognition.  Ah, the beauty of strategy!

Re: Nano Empire: an iOS strategy game about creating your own world

2016-03-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Nano Empire: an iOS strategy game about creating your own world This one attracted my wife's attention; now we're both addicted.  We still haven't figured out what works best, but I hope we do, soon, else we'll have gone through two worlds a piece.  lol URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-14 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! 'Our database actually has various mud entries in it.  Muds are not considered beneath us as soundpacks are optional and not truly necessary to play them though in some cases, Miriani being one of them, a soundpack is a

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-04 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! waiting a few months; the last time I got into a game like this it deteriorated within a few weeks of my trying it, just after I was starting to get used to the differences and liking it for what it was... I even wrote

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-04 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! waiting a few months; the last time I got into a game like this it deteriorated within a few weeks of my trying it, just after I was starting to get used to the differences and liking it for what it was... Hell, I even

Re: death match project alpha

2016-08-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: death match project alpha MODERATION!@prajwal,Unless that's English I plainly don't understand, I would suggest you go back and edit your post.  You are in clear violation of rule 7 concerning this forum, and I have reason to believe you are trying to use a second language to

Re: death match project alpha

2016-08-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: death match project alpha @Orin,Thanks for the bit of background.  I regret having come to this one too late to try it out, but had a bunch going on in my own life to even think about it.  I regret it ecause I've been looking for a new twist on space related material, having played

Re: death match project alpha

2016-08-07 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: death match project alpha Post 740 gets a thumbs up.  Lets relax and go on about our days. URL: http://forum.audiogames.net/viewtopic.php?pid=272985#p272985 ___ Audiogames-reflector mailing list

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-09-09 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Database loss, according to the announcements, which is actually a nice place to start off this post.  This game is already complex enough as it is and hardly feels newby friendly, so I doubt I'll be sticking to it much,

Re: Alter Aeon Year End Events

2016-11-25 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events Those poor necros... So misunderstood and so neglected!  I think cleriks have at least one area spell, mages have about three of them, and druids have... What, now... Five?  If it weren't for all the amazing equipment necros seem to have nowadays, I think i'd

Re: Alter Aeon Year End Events

2016-11-26 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events Glad to see you all returning, even if I never really know who you all are and really don't see you returning.  You'll find it is rather easy to find me, as my name out here is my name over there and my name everywhere more or less.  Send mudmails and feel

Re: Alter Aeon Year End Events

2016-11-26 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events And because I forgot tells and say's and friend adding and other forms of communications including the more ancient ones like sending smoke signals. URL: http://forum.audiogames.net/viewtopic.php?pid=287399#p287399

Re: Alter Aeon Year End Events

2016-11-26 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events And because I forgot tells and say's and friend adding and other forms of communications including the more ancient ones like sending smoke signals, there's this post. URL: http://forum.audiogames.net/viewtopic.php?pid=287399#p287399

Re: Alter Aeon Year End Events

2016-11-29 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events Oh, right... How could I forget... Something having to do with not being a level 37 necro, perhaps?Nah, seriously, forgive my cynicism.  There are games I have a love hate relationship with; this is one of them, and part of it is not understanding so much

Re: The Killer, is it you?

2016-12-13 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: The Killer, is it you? MODERATION!Public apologies and productivity aside, nothing, and I mean, NOTHING! gives a banned user the right to create multiple accounts to circumvent a ban.  Moreover, as this ban was far from being permanent which in itself, considering said ban was

Re: The Killer, is it you?

2016-12-13 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: The Killer, is it you? MODERATION!Public apologies and productivity aside, nothing, and I mean, NOTHING! gives a banned user the right to create multiple accounts to circumvent a ban.  Moreover, as this ban was far from being permanent which in itself, considering said ban was

Re: The Killer, is it you?

2016-12-13 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: The Killer, is it you? @amerikranian,Not too long ago LS23 first known as Blink_wizard redistributed a game everyone had already been fed up with for countless reasons, security issues, lack of proper administration, the game changing from free to paid and back to free, then its

Re: Alter Aeon Year End Events

2016-12-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events Again, I really believe it just depends on where in the mainland you actually are and how much you've truly invested into your char.  At level 26 I was messing around in Old Thalos which is supposed to be level 29, and even braved some of the water sprites

Re: Alter Aeon Year End Events

2016-12-01 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events I've never run out of places to go as a necro; part of the problem I think, is that people don't actually explore and thus maximise the amount of xp they can get from places.  I know there is this elitist mindset that once you reach a certain level you need

Re: Alter Aeon Year End Events

2016-12-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events I thank you a thousand times over for that one, Exodus.  You've reminded me of a skill I must must must must learn now, which I completely forgot about priar to now and which I feel stupid for having forgotten, given the amount of soulstones I have at my

Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남 @simba,I didn't take it literally and was kidding right back... I imagined since you started the joke you would actually be able to grasp that, but I probably shouldn't have made such an assumption.  I'm sorry you ttook me

Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남 I did in fact ban that user earlier today, as he went on a spamming rampage and made me delete about 20 other topics that all had the same or at the very least, similar content.  You need not trouble yourself any further.

Re: Alter Aeon Cleric Expansion

2017-01-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Cleric Expansion @wp85,Unfortunately, unless you're at least level 35 necro you won't be trying it. URL: http://forum.audiogames.net/viewtopic.php?pid=291928#p291928 ___ Audiogames-reflector mailing list

Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남 I've banned the offending user and deleted most of the topics.  This one stays for historical purposes, and because we've obviously posted in it, and because I wanted you all to know that we're safe from that one particular

Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남 I?  Lazy?  Now what in the name of cheese would compel you to say such things about me!  What kind of world is this, where a moderator responsibly protects a forum and its forumites from spam and spambots and spammers and

Re: Alter Aeon Year End Events

2016-12-19 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events @Dark,As a matter of fact, it does, but getting your hands on them could be difficult, and at any rate, would only tackle part of your problem.  if you have any practices and haven't learned it yet, consider learning still air, as the wyvren all possess one

Re: Alter Aeon Year End Events

2016-12-23 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events Between the devils, the trees, and waiting to see what the blazes happened to santa as well as having helped deliver 12 Christmas gifts and shooting another into someone's house through use of the explosive EPDS contraption, I'm doing quite alright and not

Re: Alter Aeon Year End Events

2016-12-19 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events @Jayde,I do indeed have that much HP in a full cast set... I hope I didn't sound like I was complaining, as that was hardly my intent.  My armorclass in said set is a soft 130 something I can't quite remember, but I can quickly switch into a full cast set

Re: Alter Aeon Year End Events

2016-12-19 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon Year End Events I prefer mana to hitpoints, particularly at higher levels, since once I get older I'll regen mana faster than HP anyway, and as such can use it to replenish what I've lost or use sanctuary to try and half my losses and not have to replenish so much.  As I

Re: Humans vs robots, public beta released!

2017-03-21 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! Crazily addicting game. URL: http://forum.audiogames.net/viewtopic.php?pid=303294#p303294 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Humans vs robots, public beta released!

2017-03-23 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! Not trying to bug anyone but am I the only one unable to connect? URL: http://forum.audiogames.net/viewtopic.php?pid=303762#p303762 ___ Audiogames-reflector mailing list

Re: Humans vs robots, public beta released!

2017-03-23 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! Personally, I like the game just as it is now. The only thing I'd like to see changed is how you run, since right now you have to hold the shift key down just to do it, and that pluss trying to hit control at the same time is just a pain in the

Re: Humans vs robots, public beta released!

2017-03-24 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! [ a-t ]  97Perhaps you do, but how long does it take to get to 100 defense?  If each level gives you five stat points and you start off with 2 defense, you're talking roughly 19 to 20 levels at minimum, by which time you should theoretically be

Re: Humans vs robots, public beta released!

2017-03-24 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! The thing is, you don't exactly become invincible, the bots themselves become more powerful as you progress through the maps.  Were you to try and take on the robots you find on the road map at level 5 you would quickly find yourself tosted.

Re: Humans vs robots, public beta released!

2017-03-25 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! yeah, and what's more, it honestly doesn't make any sense given that most of us started off with 5 skill points anyway and weren't exactly grandfathered into the system.  The bots themselves are stronger as you progress through the maps; I can go

Re: Humans vs robots, public beta released!

2017-03-27 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! For all the complaints I've seen so far, the one thing I find most amusing, is how many people are logged on still playing, though.  It's 5:18 Eastern, and there are 27 people who, despite the game's infancy, seem to be fine with it as is. URL:

Re: Humans vs robots, public beta released!

2017-03-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! The most likely cause is that you're trying to log in at a time when the server is down, which happens quite a lot.  Keep on trying, champ. URL: http://forum.audiogames.net/viewtopic.php?pid=304439#p304439

Re: Humans vs robots, public beta released!

2017-03-27 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! At 5:20 PM Eastern, I cannot connect to the server. URL: http://forum.audiogames.net/viewtopic.php?pid=304282#p304282 ___ Audiogames-reflector mailing list

Re: Return Of The King multilanguage version released

2017-04-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Return Of The King multilanguage version released @techmaster20,Take it easy, champ; there are games that are only available for certain platforms.  Tell nintendo to serve you up every Mario title on a playstation and I'm fairly certain you'll get laughed out of wherever it is you

Re: Humans vs robots, public beta released!

2017-04-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! Yeah, it would be nice to have a table or other such material that gives us the range, speed or accuracy and other such modifiers available for any weapon.  Do they multiply your attack/defense by any amount?  Are some more accurate than others? 

Re: new game online! Desafio Mortal

2017-03-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: new game online! Desafio Mortal Entirely supported, and thumbs up. URL: http://forum.audiogames.net/viewtopic.php?pid=300829#p300829 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-17 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Accessible Craft Accessible based and supportive custom modpack! @MineFriendly,Accessibility, in this case, actually means playable by any user regardless of the user's ability, inability or disability as the result of whatever condition.  Since we all play based on audio cues and

Re: Humans vs robots, public beta released!

2017-06-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Humans vs robots, public beta released! I've given up ever seeing this actually develop on a grand scale, after not having played for at least a month now. URL: http://forum.audiogames.net/viewtopic.php?pid=314460#p314460 ___

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: death match project alpha update public beta My point exactly; there are so many other sounds I didn't even know there was an engine sound. lol URL: http://forum.audiogames.net/viewtopic.php?pid=314905#p314905 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: death match project alpha update public beta First impressions aren't everything, and I'm fully aware this is a beta, so take all of this as whatever you like, but my intent is to hopefully come across constructively critical.Before going any further though, I'd like to stress that I

Re: The killer

2017-05-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: The killer It is, when you start throwing out vulgar remarks for the sake of getting a point across.  While we don't altogether discourage swearing, we do discourage calling someone's ideas and I quote, "complete and utter BS."  As Dark likes to point out (read section 6,) there is a

Re: The killer

2017-05-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: The killer Easy, champs, lest this thing turn into a flamewar, which we want none of and I'll have to put a lid on even if I don't have a lid.  consider this advisory more than a moderation warning, and please don't make me do more. URL:

Re: Alter Aeon September 2017 Update

2017-09-18 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon September 2017 Update Correct in essentials: you can even use alts to store stuff for you, such as having a warrior with tons of strength who can carry heavier loads than say your mage char, or supposing the primary char on your account has a storage locker you want to put

Re: Alter Aeon September 2017 Update

2017-09-20 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon September 2017 Update Music does change when you're in battle vs when you're not, but as Jade has wisely pointed out, you need to keep in mind that the first 10 or so levels are exceptionally easy, so you may not get as much of a chance to enjoy those changes.  Also, make

Re: Alter Aeon September 2017 Update

2017-09-17 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon September 2017 Update Huuge tip for anyone who's a druid who cares: just in case it hasn't become obvious, charging spellstaffs is a great way to learn spells without wasting pracs, as well as a nice little bit of XP on the side.As another little sidenote, every class

Re: Alter Aeon October 2017 Update

2017-10-10 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon October 2017 Update Gaining gold is as easy as the amount of time you choose to spend on alter; I can easily gain about a thousand gold in roughly 5 minutes if dedicatedly pursuing it. URL: http://forum.audiogames.net/viewtopic.php?pid=332865#p332865

Re: Alter Aeon September 2017 Update

2017-09-09 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon September 2017 Update Sprawling topic; I'll attempt to do it justice with humble words.1.  For those having trouble soloing, please consider using necro or druid as your first class, mage or cleric as your second, assuming you want to make it easy on yourself.  There are

Re: Alter Aeon September 2017 Update

2017-09-10 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon September 2017 Update Well, Dark, if you decide to take a crack at Necro please do let me know.  I have tons of equipment and advice that might be useful/beneficial all for the taking.  I can have you in a full necrocast set by round level 15ish or so. URL:

Re: death match a new beginning v3

2017-09-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: death match a new beginning v3 @Dgleks and everyone else who considers themselves exceptionally grown up and the like,the problem with your misguided attempt at simple logic is that when you visit a place like this, there are these small matters we generally tend to refer to as rules

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-23 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered Is there any way to turn this off? I keep getting stuff like the

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