Re: Audiogames.net Down
I decided to update my reflector RSS feeds, but leave the original in so when it comes up I'll know. So now the mailing service is working again. This is clumsy and slow, but it works. This issue clearly isn't very temporary. The irony is that it looks like the same hosti
Re: Audiogames.net Down
Thanks Sander.I think it's actually slightly faster now, too. URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174752#p174752
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Re: Audiogames.net Down
@SLJ: I think you just answered your own question. URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174754#p174754
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Re: request of advice about where to post a message
I think this is for the mods. I can't see how else you could bypass the check. I also don't know whether it's possible to impersonate another user, with or without moderation.If you like, email me a copy of the text and I can see whether or if
Re: Klango and ag forum
I dunno really. I do except that everybody is born a newbie, but I also think the fact that it was a dedicated client had its own special kind of charm. You know, like it is. Still, I think people are better off for being out on the web--there's more on the web, more peop
Re: Klango and ag forum
I dunno really. I do accept that everybody is born a newbie, but I also think the fact that it was a dedicated client had its own special kind of charm. You know, like it is. Still, I think people are better off for being out on the web--there's more on the web, more peop
Re: Audiogames.net Down
What I don't understand is: why can't we install a simple non-cloaked redirect from forum.audiogames.net to the current audiogamesforum.captivatingsound.com? If the admins could take control of their domain from whoever presently manages it--it's unusual for the domain ow
Re: Audiogames.net Down
What I don't understand is: why can't we install a simple non-cloaked redirect from forum.audiogames.net to the current audiogamesforum.captivatingsound.com? If the admins could take control of their domain from whoever presently manages it--it's unusual for the domain ow
Re: request of advice about where to post a message
Mmm. It turns out that links posted using the URL tag are correctly counted, whereas those which use a link-like format (www) are not.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174949#p174949
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Re: Klango and ag forum
I dunno really. I do accept that everybody is born a newbie, but I also think the fact that it was a dedicated client had its own special kind of charm. You know, like it is. Still, I think people are better off for being out on the web--there's more on the web, more peop
Re: request of advice about where to post a message
Mmm. It turns out that links posted using the URL tag are correctly counted, whereas those which use a link-like format (www) are not.URL: http://forum.audiogames.net/viewtopic.php?pid=174949#p174949
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Re: Audiogames.net Down
What I don't understand is: why can't we install a simple non-cloaked redirect from forum.audiogames.net to the current audiogamesforum.captivatingsound.com? If the admins could take control of their domain from whoever presently manages it--it's unusual for the domain ow
Re: Audiogames.net Down
Thank God! And sure enough I'm now receiving two of everything in my mailbox; will fix. URL: http://forum.audiogames.net/viewtopic.php?pid=175103#p175103
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Re: Audiogames.net Down
Thank God! And sure enough I'm now receiving two of everything in my mailbox; will fix. URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175103#p175103
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Re: Could we please have a dedicated Developers forum?
Well I hope no-one minds if I spoil the fun a little bit and ask for developers please not to forget all the existing benefits of mailing lists that we mostly all enjoy.I do believe that this is a fantastic community and I wouldn't want to s
Re: Could we please have a dedicated Developers forum?
Well I hope no-one minds if I spoil the fun a little bit and ask for developers please not to forget all the existing benefits of mailing lists that we mostly all enjoy.I do believe that this is a fantastic community and I wouldn't want to s
Re: Could we please have a dedicated Developers forum?
@tward: at the risk of going totally retro (and hence off the rails), that's what NNTP is especially good at. I'm not a fan because I think it's essentially dying out across the platforms, but then all the people who need an email interface
Re: Could we please have a dedicated Developers forum?
Well, yes, quite so. This is why I invented the audiogames-reflector mailing list. Now you don't have to leave your email client just to catch up.Sadly it has the following limitations:It spools all forums, not just the developer's forum. Th
Re: Could we please have a dedicated Developers forum?
@Arqmeister: blimey!Do you use Twitter or Facebook? Could you honestly say that the experience of using the website is preferable to using a client there, either? You could? God save us all. A client is always going to be more responsive tha
Re: Could we please have a dedicated Developers forum?
@Arq: good question!Yeah, iOS apps count as clients. I suppose that, on Doze at least, Thunderbird is the proper choice for email. It's accessible. You'll want to go to your Gmail IMAP settings and tweak a few settings--specifically, opt for
Re: Could we please have a dedicated Developers forum?
What about Discourse? That seems to be well-integrated with email, but I can't vouch for the web part.URL: http://forum.audiogames.net/viewtopic.php?pid=177703#p177703
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Re: Could we please have a dedicated Developers forum?
@Arq: good question!Yeah, iOS apps count as clients. I suppose that, on Doze at least, Thunderbird is the proper choice for email. It's accessible. You'll want to go to your Gmail IMAP settings and tweak a few settings--specifically, opt for
Re: Could we please have a dedicated Developers forum?
Well, OE was certainly nice and minimal, but there are some aberrant behaviours that it was especially well-known for that we could all have done without, such as top-posting, storing mailboxes in impossible-to-back-up places, or not support
Re: Could we please have a dedicated Developers forum?
I dunno. Processing email, even without a keyboard, and while standing up or wandering about, is surprisingly therapeutic, as well as surprisingly productive. Of course this works best when you are disposing email rather than replying to it
Re: Could we please have a dedicated Developers forum?
Fair enough, if you're happy with it, I can't object. In fact, I almost envy you for it: you don't store your email on someone else's machine, and you've got faith in local storage, which means you get the best price deal and privacy and hap
Re: Could we please have a dedicated Developers forum?
Well, Dark, you've certainly acquitted yourself well, much as the simple farmer in a world of industry does. You might like to *think* about putting a backup online, but make sure it's encrypted. This is a bit more durable than a bi-weekly U
Re: Could we please have a dedicated Developers forum?
Yes, backup software, online and offline, is available to back up a subset of your files. This is how I do it.Dark, re your things generally: I think I've got that you're an "Ordinary user". I realise that life has quite a lot going for it b
Re: Could we please have a dedicated Developers forum?
I'm afraid. Very, very afraid. I still miss my Intel Pentium (R) II 400 MHz Compaq box with 256 MB of RAM too, but ever since it's been converted into a virtual machine and run on my 3.4 GHz Core I7, it's been like, WTF did I wait this long?
[[wow]], time flies. I barely recognise the OP.
![smile](http://forum.audiogames.net/img/smilies/smile.png)
Following an update to rss2email which fixes many of the annoyances of the HTML
to text converter library, the reflector list now takes plain text as input.
This should make it even clean
Re: Clean, Beautiful Forum Posts in Email
Unfortunately, it isn't going so well. Unknown entities ( _place_holder;) still show up in the plain text whenever someone types two spaces after a dot. I'm reverting to HTML. Mmm, too bad.
URL: http://forum.audiogames.net/viewtopic.php?pid=179386
Re: Important moderation message, please read
Interesting thoughts.To be honest, Dark, ultimately what you choose to do is more or less at your discretion, but I couldn't live with even such a trifling technical inconvenience. You can, in fact, decide what gets sent in email via the forum,
Re: Important moderation message, please read
As far as I can see, the only thing PM has going for it over email is that it's verifiably more reliable, and I've no doubt people realise that. Indeed, JMO, you should disable PMs, but only if you also disable the relay service, because that wa
Re: Important moderation message, please read
@Dark: the idea of deleting PMs is that you are not holding evidence of wrongdoing in PMs in the database. Obviously, if this is about imposing ethics then this will not be helpful and in fact may be harmful to your efforts. Clearly, we disagree
Re: Important moderation message, please read
This really does sound like a very large house of straw to me. As I see it you realistically have two choices:1. Tolerate no misuse of the forum, and disable every private communication method via the forum.2. Accept that misuse will occur, shak
Re: Important moderation message, please read
Well all right, another thought.If there's uncertainty around a database full of incriminating evidence, perhaps we can make certain guarantees. For example, emails relayed are never stored, or PMs expire after a certain time. That might work re
Re: Important moderation message, please read
I'm just saying that if PMs do go away, I'll just switch over to email exclusively, but that doesn't detract from any aesthetic or social benefits PMs have, as a value add that members get on signing up, and as a way of facilitating private conv
Re: Important moderation message, please read
Dark, it's interesting that you keep treating private messages as somehow within the scope of moderation. Do you not think that PMs are the affairs of the participants?
URL: http://forum.audiogames.net/viewtopic.php?pid=182126#p182126
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Re: Important moderation message, please read
@Dark: speaking as a netizen since about 97, but by no means for everybody, then yes, if someone addresses a message to me alone then I think it's for me to deal with. It's great to have support of moderators and indeed others, but as long as th
Re: Important moderation message, please read
If the PM system must be restored with a mandatory protection clause in the rules to get it back, I'm in favour. That way, PMs come back, and people can choose whether or not they'd like their communications to be filtered. Naturally, people wou
Re: Important moderation message, please read
Thank you! Much appreciated, and I'm sure many others would agree.
URL: http://forum.audiogames.net/viewtopic.php?pid=182827#p182827
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You're Back (Again)
Good to see that the forum spontaneously unfroze itself again, like some old-fashioned analog cassette player following the restoration of power. Unfortunately, the Audyssey list still doesn't seem to have processed my list mail, despite accepting it.
URL: http://forum.
Re: You're Back (Again)
I guess it bothers me that when this place goes out, the entire industrial audio gaming empire just comes to a halt. No, the audyssey list didn't process my list mail after several days; the email just vanished.
URL: http://forum.audiogames.net/viewtopic.php?pid=184
Re: You're Back (Again)
I'm sure it was just a coincidence, and I only just noticed. In fact the email basically just said, "In case you don't know, the Audio Games forum is down again", which on the face of it wasn't really all that relevant. Still, the fact that it highlighted that the li
Re: A question
What's wrong with keeping records of old games and just marking them as unavailable? I don't much like the idea of prior effort simply being forgotten about, even if the game is no longer downloadable.
URL: http://forum.audiogames.net/viewtopic.php?pid=194441#p194441
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Re: question on sorting messages
What does the "New posts" link by each thread do?One of these days, I will try it.
URL: http://forum.audiogames.net/viewtopic.php?pid=202577#p202577
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Search Breakage?
Search appears to be totally hopeless with pretty much any multi-word search (any query that contains a space).E.g.: try searching for "Windows 10" and you get no hits, even though this forum has abundantly discussed that OS by now.Any info? Perhaps the PunBB update broke s
Re: Search Breakage?
Very weird! I'd've thought multiple words would simply be equivalent to a search with each word individually, sorted by relevance.But, although the numerals hypothesis is an interesting idea, the phrase "Windows XP" (with correct caps) also returned nothing for me. So s
Re: A New Way to Prevent Spam Bots from Posting
Since there is no foolproof way to prevent spammers, the best you can realistically do is perform as much non-intrusive verification as possible. SMS would work (there are APIs for it) but so would using another service for authentication, lik
Re: A New Way to Prevent Spam Bots from Posting
Well, why doesn't email activation work here yet? Is it a limitation of the board?
URL: http://forum.audiogames.net/viewtopic.php?pid=186207#p186207
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Re: A New Way to Prevent Spam Bots from Posting
Well, I was asking more on the theory that it wasn't working, rather than the expectation. I can't remember the sign-up process, but if email activation really is present and isn't working, then we've already got big issues, because human bein
Re: question on sorting messages
What does the "New posts" link by each thread do?One of these days, I will try it.
URL: http://forum.audiogames.net/viewtopic.php?pid=202577#p202577
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Re: question on sorting messages
What does the "New posts" link by each thread do?One of these days, I will try it.
URL: http://forum.audiogames.net/viewtopic.php?pid=202577#p202577
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Re: Rule changes in developers room?
Not wishing to discount the complaint, but you can of course just ignore any comment that gives you any heartburn. Some people will never be convinced of the logic of letting people choose what works for them; ignore them. It's regrettably too often the
Re: Rule changes in developers room?
People can state their opinions as long as they don't do it divisively. That would preclude hostile thread takeovers. This is not dissimilar to the approach taken by sites such as StackOverflow (which is, of course, hardly free of this nonsense either).
Re: Page Not Found Message for Experimental Games
It's not just you. The links are broken.Thanks for pointing this out.
URL: http://forum.audiogames.net/viewtopic.php?pid=235826#p235826
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Re: Acefire link broken
Mmm, anything a bit more authentic than that?
URL: http://forum.audiogames.net/viewtopic.php?pid=237595#p237595
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Re: When will the profile editor be fixed?
Yeah, annoying and a bit silly, and I too am waiting for the fix. But not fatal, so presumably not very high up on the list. Meantime just make whatever edits you can; you can always remake them later, when the validation code gets updated.I will d
Re: Why this profile problem isn't fixed?
MODERATION:That's the second thread I've moved to Site and Forum Feedback about this.I'm closing this one. Take the discussion here, to the original thread.Please report posts to us, so we know about these issues sooner.
URL: http://forum.audiogame
Re: When will the profile editor be fixed?
Sander (one of the webmasters) has taken a look. The problem appears to be in the Urban theme.Change to Oxygen, and try again.
URL: http://forum.audiogames.net/viewtopic.php?pid=239463#p239463
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Re: members needing name changes
@Lucas1853: it is done.Your forum ID does not have to be related to your real name, of course.
URL: http://forum.audiogames.net/viewtopic.php?pid=239913#p239913
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Re: Spam, spam, lovely spambots...(Or not)
CAPTCHAs just don't work. They are, at best, security by obscurity. Other solutions while imperfect at least slow the bastards down, and also have the benefit that they don't treat any visitors like crap. Which is always nice.As to Google's latest
Re: Spam, spam, lovely spambots...(Or not)
CAPTCHAs just don't work. They are, at best, security by obscurity. Other solutions while imperfect at least slow the bastards down, and also have the benefit that they don't treat any visitors like crap. Which is always nice.As to Google's latest
Re: old name changes topic
@Swagtastic please post your request in this topic, which is the proper place. Your post is needed for the public audit, as explained there.
URL: http://forum.audiogames.net/viewtopic.php?pid=323518#p323518
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Re: can i disable audio games ads?
One of IE's more useful features, to be sure. You could configure "zones". Each "zone" would then have parameters specific to it, such as whether or not scripting was in use, and it would apply to some list of domains and its subdomains. It really was very
Re: Lets talk about the requesting of stuff on this forum
You saw the chief mod explain the rules. The games are commercial, they aren't declared abandonware, and they're under Copyright. The rules are quite clear about that.Sometimes--very rarely, though--we allow people to share things th
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@4: Thanks for the insight. I am not in the US and this site is in the Netherlands, but I am quite sure that if the forum received a notice from a copyright owner, we'd gladly take the content down. After all, the notice would confir
Re: Lets talk about the requesting of stuff on this forum
@jacob100: as I said, I will have to consult with the other mods but particularly the administration team in order to decide the legal risk. I am aware that we are on thin ice, but I am also aware of the harsh realities of "off-the-c
Re: My brouzer blocks my acount on audiogames.net!
Which browser is it?
URL: http://forum.audiogames.net/viewtopic.php?pid=326469#p326469
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Re: Stronger Spam Bot Stop systems
We already have several reputation-based countermeasures, but inevitably these will be bypassed. And we also have some tools for dealing with potential new floods of spam from given IP addresses or forum posters when they are identified, at the time they a
Re: My brouzer blocks my acount on audiogames.net!
The only thing I can think of is that this site is http (as opposed to https). I would certainly not downgrade your browser.Is there no way to proceed? Can you copy-paste the error text in here?
URL: http://forum.audiogames.net/viewtopic.p
Re: private message email notifications?
Yes, it's annoying. In the end, I implemented a script on my VPS to scrape my PM page periodically and send me email when there are messages. Obviously not the easiest or most accessible solution, but that's all you can really do at the moment. Maybe
Re: Question/Suggestion?
A single message that contains the contents of every message received in the previous day. Some people like this format. You can receive it either as a plain text digest with links to the messages, or as a MIME digest which is basically where all the messages are at
Re: Request a name change version 2
@flameAlchemist: done. Now you can flame right.
URL: http://forum.audiogames.net/viewtopic.php?pid=386815#p386815
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Re: A BSG Blog Post About The Forums
My thoughts ended up in this thread, post 30.
URL: http://forum.audiogames.net/viewtopic.php?pid=387526#p387526
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Re: A BSG Blog Post About The Forums
My thoughts ended up in this thread, post 31.
URL: http://forum.audiogames.net/viewtopic.php?pid=387526#p387526
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Re: Request a name change version 2
@Veljko: renamed.
URL: http://forum.audiogames.net/viewtopic.php?pid=387556#p387556
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Re: Welcoming a new member to the mod staff!
Yeah, welcome to the team, Jayde. Like Dark I cannot understand why you weren't a mod sooner. I look forward to your robust contribution.
URL: http://forum.audiogames.net/viewtopic.php?pid=389488#p389488
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I'm Stepping Back (or down if you prefer)
It’s nothing personal, but I find that I simply don’t have the gumption to go on being an admin any more.Let’s face it, I’ve been getting rather fraught on here of late. Maybe, by itself, that’s totally to be expected, but finding that there are th
I'm Stepping Back (or down if you prefer)
I sent this email to the audiogames mods list.It’s nothing personal, but I find that I simply don’t have the gumption to go on being an admin any more.Let’s face it, I’ve been getting rather fraught on here of late. Maybe, by itself, that’s totally
Re: I'm Stepping Back (or down if you prefer)
Thank you Mirage. It's very much appreciated. I thank you also for your help.
URL: http://forum.audiogames.net/post/391328/#p391328
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Re: I'm Stepping Back (or down if you prefer)
Thank you Mirage. It's very much appreciated. I thank you also for your help on here in the past.
URL: http://forum.audiogames.net/post/391328/#p391328
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Re: I'm Stepping Back (or down if you prefer)
Thanks Liam. For the vast majority of the time, it's been happy times.@Jade: yep, no hard feelings either. It's just life. Best of luck to you and the rest.
URL: http://forum.audiogames.net/post/391355/#p391355
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Re: I'm Stepping Back (or down if you prefer)
Thanks Liam. For the vast majority of the time, it's been happy days and I've been glad to help.@Jayde: yep, no hard feelings either. It's just life. Best of luck to you and the rest. Hopefully once this formality is all over and the forum settl
Re: possible php issues with the website?
Dunno if it's related, but there's a problem when editing a sent message in the PM system. If you press the Edit button you just get a blank page and your message can no longer be edited; does not even go to the Drafts folder. This basically means
Re: Get rid of the damn ads on here
I don't disagree that ads are annoying. Yes, get and use an ad blocker. It's what I do and it works well.In the meantime, while people are viewing the ads and not everyone has an ad blocker installed, ads are how this site, which you enjoy for free, is sp
Re: Request a name change version 2
I'm afraid Julian is already taken.
URL: http://forum.audiogames.net/viewtopic.php?pid=328234#p328234
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Re: Requesting Moderators to Consider New Policy
Agree with Dark here. If it's just good-natured argy-bargy I see no reason why it shouldn't go on, just as long as its civilised. Its when we get into all the childish name-calling and chest-thumping and ego trips that I just tire.So yes, we'
Re: very serious security issue with the site
Noted. Ta.
URL: http://forum.audiogames.net/viewtopic.php?pid=297341#p297341
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Re: members needing name changes
Sam_Tupy and PercyJacson: IDs changed.Sam, your real name is lowercased. You may correct that yourself if you like.
URL: http://forum.audiogames.net/viewtopic.php?pid=241416#p241416
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Re: Can't stay logged in
As above, it should work with a persistent cookie jar. What browser do you have? Make sure it isn't distrusting this domain, specifically, or that it doesn't throw away cookies on exit.
URL: http://forum.audiogames.net/viewtopic.php?pid=242536#p242536
Re: I probably shouldn't be posting this
First thing's first.MODERATION:This topic belongs here in "Sight and Forum Feedback". Moved.Now, back to myself.1. If you want to tell us something, use the Report links to do it. We check the boards just like everybody else, and pay attention when w
Re: I probably shouldn't be posting this
Spam is usually deleted when it's found. If the thread starts with a spam post, I always just delete the thread since the remainder of the thread is meaningless. If a spam post is inserted into the thread, I delete just the spam post. If followups re
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