Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Pygame only supports stationary sounds, so you can't position them for a stereo effect, but you can adjust the volume and fade out the sound, you can checkout pygames audio documentation [here] and [here].Pyglet in the last few versions
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Adding audio can be fairly straightforward, but where and how complex it is can depend on a number of factors and personal tastes. Here's an example of how to add audio to a Pygame framework:import pygame from pygame import mixer import
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Pygame only supports stationay sounds, so you can't position them for a stereo effect, but you can adjust the volume and fade out the sound, you can checkout pygames audio documentation [here] and [here].Pyglet in the last few versions
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? magurp244 wrote:Adding audio can be fairly straightforward, but where and how complex it is can depend on a number of factors and personal tastes. Here's an example of how to add audio to a Pygame framework:import pygame from pygame
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Adding audio can be fairly straightforward, but where and how complex it is can depend on a number of factors and personal tastes. Here's an example of how to add audio to a Pygame framework:import pygame from pygame import mixer import
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Thats totally up to you and your wanted level of profession. There are multiple attempts, one of them is just inserting the right sounds at the corresponding line of code and playing and stopping the background music at the right time
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? magurp244 wrote:There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? O wow. Leave it to me to write up a lengthy reply to another topic, and then post it into the wrong topic.. Never mind... URL: https://forum.audiogames.net/post/422184/#p422184 -- Audiogames-reflector mailing list Audiogames
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? python's not a bad choice. Besides, you can always learn a new programming language later with much more ease after your first one. Learning C next to python might be beneficial later, since python is relatively slow compared to C
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops, if statements
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops, if statements
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops, if statements
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? So maybe my questions will make me seem like an idiot, but I'll ask them anyway. As the name of this topic suggests, if I want to start to learn Python, what resources are the best for achieving that goal? Googling "python tut
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? It depends, that could be asked of any programming language really. It depends on incentives and need, private companies can create their own libraries, and communities and developers can make their own open source alternatives
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? so, if sound_lib and accessible_output2 aren't being maintained anymore, are there newer ones that are? I guess that's my point. When packages are discontinued and no longer supported, do new ones take their place, or is there just
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @116Python as a whole is rather healthy, exceedingly so in fact, so you have no need to worry about it disappearing tomorrow, or even in the next decade most likely. For some context there are currently more than 113,000 packages
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @114, Are there actual newer, modern libraries that work? Is there a reason why people are sticking to the older ones? Is there nothing newer offered? @115, I've seen several things in this thread saying this or that is old
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Are there actual newer, modern libraries that work? Is there a reason why people are sticking to the older ones? Is there nothing newer offered? URL: https://forum.audiogames.net/post/418827/#p418827 -- Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Oh they aren't, the thing just is that people tend to stick to the libraries they know instead of moving to new alternatives, such as pybass which is pretty damn old, sound_lib which is too, accessible_output2 and so on. Also, most
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? I myself have been thinking of picking up Python, So here's my question before I undertake learning another language. With all of the talk of no longer supported or updated libraries that I've seen in this thread, and no modern
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Who said js is bad?I enjoy using js a lot.I was looking into python alternatives, but I'm sticking to js for now.Python is another great choice, but js does all I need, except maybe sound encryption, but I could probalby find a way
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? My my, we again came down to the level of BGT-bashing without arguments did we?Fact is: Oriol wants to go away from BGT and JS. Both have their pros and cons, but they don't matter, since Oriol stated that he wants to use Python, so
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? BGT is not good URL: https://forum.audiogames.net/post/418264/#p418264 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Oriol, you may have heard something like this before, but BGT is good, so why do you even need to switch. I agree that JS is bad, but why did you switch? But if you really want a cross-platform language, try C++, although I don't know
Re: Getting started with coding audiogames in Python?
2019-03-09
Thread
AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Hi, i want to use iron python. but i am not sure on the documentation of the bpc shared component.dll to see the functions... URL: https://forum.audiogames.net/post/417387/#p417387 -- Audiogames-reflector mailing list Audiogames
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @106, I honestly don't know how it worked. I have a ton of packages from pip that I don't think you'd need, but yes, you do need the wheel package. Not really sure though exactly what others you need though. URL: http
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Hi,At Ethin how did you manage to install it? I installed the wheel module and also tried installing from git directly but it didn't work? URL: http://forum.audiogames.net/post/397967/#p397967 -- Audiogames-reflector mailing list
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Yes, but it will be a Python app that will easily be decompiled either by just locating its temp extraction directory or managing to freeze execution and pull code from a dump . Really, Python is no more secure in that regard than .NET
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? but the great fact about it is that when compiled into exe, it will not be a clr app which easily could be decompiled. URL: http://forum.audiogames.net/post/397909/#p397909 -- Audiogames-reflector mailing list Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Pythonnet took a bit of querky workaround (and finally me just installing it via git+) to actually get it to install. URL: http://forum.audiogames.net/post/397889/#p397889 -- Audiogames-reflector mailing list Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? pythonnet is good as well (i'm using it in my python environment)you may install it into your python environment by usingpip install pythonnetthen import it likeimport clrthen import any python code and add reference to them like
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Hello,Do you guys recommend using iron python? I've tested the BPCSharedComponent.dll with it and it works, which means any other C# lib will work just fine. Wont this be nearly perfect for making audio games if the power and simplicity
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Not really, no... SFML is better in every way to SDL2. Considering that SDL2 has two different keyboard types (scancodes and keycodes), and not all of the functions have samples on how exactly to use them, and the examples are quite
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @97, first, the cdrom interface was available on sdl1, which as sdl2 is written from scratch, it doesn't have thissecond, i've used it, and i didn't have any problem with it.third, i don't know about pysfml (i've used sfml before
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Pygame does use SDL1, but there are a efforts to build compatibility with SDL2, such as [here], and another [here] on what looks like a renpy fork. URL: http://forum.audiogames.net/post/397569/#p397569 -- Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @visualstudio, how do you know it uses SDL1? It could use SDL2 -- its possible to have a wrapper licensed under the GPL while having the underlying library licensed under something else. SDL2 is a pain. Seriously. Have you ever used its
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @visualstudio, how do you know it uses SDL1? It could use SDL2 -- its possible to have a wrapper licensed under the GPL while having the underlying library licensed under something else. SDL2 is a pain. Seriously. Have you ever used its
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @visualstudio, how do you know it uses SDL1? It could use SDL2 -- its possible to have a wrapper licensed under the GPL while having the underlying library licensed under something else. SDL2 is a pain. Seriously. Have you ever used its
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @visualstudio, how do you know it uses SDL1? It could use SDL2 -- its possible to have a wrapper licensed under the GPL while having the underlying library licensed under something else. SDL2 is a pain. Seriously. Have you ever used its
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? i don't like pygame, because first it uses sdl1, and it's code is under gpl (sdl1 was under gpl as well while sdl2 is under zlib).pysdl2 is a ctypes wrapper around sdl2 which is currently being developed URL: http
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Well, pygame and pysdl2 almost do the same, since pygame is a wrapper to sdl2 as well. there also is pysfml which uses the sfml library, which is a bit different but almost does the same, but in a little different way.Best
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? like pygame, pysdl2 has those events, even with support for force feedback (which i don't know if pygame has it).pysdl2 is a wrapper to sdl2 which is available on herejust do pip install pysdl2 and you will be good to go (without any
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Well yeah, a lot of work will be needed no matter what you work with. A game framework isn't gonna give you all you need on a silver platter. That's not the point of a game framework or a game engine. URL: http://forum.audiogames.net
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Pygame has OK keyboard handling, not sure about the delay or not because I haven't tried yet, but you can do events like pygame_keydown, etcso it's good if you want to write a high level wrapper around pygame which lets you do
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? SDL2 in general is extremely low-level. At least in the C interface I found it extremely hard to figure out and use. URL: http://forum.audiogames.net/post/397289/#p397289 -- Audiogames-reflector mailing list Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Most graphics libraries also have functions for handling keyboard input, Pyglet, Pygame, wxPython, etc. URL: http://forum.audiogames.net/post/397224/#p397224 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @88, pysdl2 is what you are looking for. URL: http://forum.audiogames.net/post/397220/#p397220 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman
Re: Getting started with coding audiogames in Python?
2018-12-07
Thread
AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? i just wish that we can have some thing that can handle keyboard input reelly well. i am fine with the audio... URL: http://forum.audiogames.net/post/397216/#p397216 -- Audiogames-reflector mailing list Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? writing a more up to date wrapper for bass and trying to work on some audio games like system. URL: http://forum.audiogames.net/post/397140/#p397140 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Which ones? URL: http://forum.audiogames.net/post/397125/#p397125 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? I honestly think those are all really good ideas. URL: http://forum.audiogames.net/post/397117/#p397117 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? True. URL: http://forum.audiogames.net/post/397115/#p397115 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Sure, but why start a totally new project if something doing the job totally fine but only requiring some more little tweaks already exists?Enhancing this product will be of more use to everyone. Hence the main thought of open source
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? We could always make our own custom version that has all the featurs we need for audio game development in Python and use that. That would give us the flexibility and open-source-ish feeling we'd need to actually develop audio games
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? You seriously have to mess with ctypes yourself when using sound_lib? Well then...We should probably invest more time into getting one single working product instead of creating 5 several products, each working a little bit differently
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Huh... wonder why pybass isn't up to date on Pip? I could probably make a C wrapper around it that has no Python bindings other than DLLs (Pybass is missing out on a lot of things: BASS Threaded Mixer, bass_adx, bass_aix, bass_fx
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? sound_lib does support memory streamsfrom sound_lib import stream, outputfrom sound_lib import stream, outputimport ctypeswith open('sound.ogg') as f: sound= f.read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? sound_lib does support memory streamsfrom sound_lib import stream, outputfrom sound_lib import stream, outputimport ctypeswith open('sound.ogg') as f: sound= f.read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? sound_lib does support memory streamsfrom sound_lib import stream, outputimport ctypessound= open('sound.ogg', 'rb').read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o= output.Output()handle=stream.FileStream
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Sound_lib has a problem that I've seen, as it stands it only allows file streams (sample support wasn't put in by the original developer). When operating in low latency environments (i.e. audiogames), sampling sounds from memory
Re: Getting started with coding audiogames in Python?
2018-12-06
Thread
AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? it seems like i am to stupid to understand sound_lib. i tried and tried... any ways one day i will start figuring it out. if i am not wrong, it is almost like the system in BGT where you say sound.play() and sound.stop().. URL: http
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Sound_lib is probably your best bet imho, i’ve used it a few times with no real issues. URL: http://forum.audiogames.net/post/397069/#p397069 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Ok. Soloud is also laggy. Unless there's a way to increase the buffer size and alike, It's so laggy by default URL: http://forum.audiogames.net/post/397061/#p397061 -- Audiogames-reflector mailing list Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Bass has the best licensing so far, plus there's pybass. URL: http://forum.audiogames.net/post/397055/#p397055 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? My experiences with IrrKlang are rather bad as well, laggy sound, bad performance and its licensing model are just... well, i'll stick to BASS wherever possible.Best Regards.Hijacker URL: http://forum.audiogames.net/post/397054
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? God. IrrKlan kicked my ass for setting the sound orientation in an fps and i never succeeded even with the help of its manual. URL: http://forum.audiogames.net/post/397032/#p397032 -- Audiogames-reflector mailing list Audiogames
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? IrrKlang is not free for commercial usewith python itself, you can't call C++ classes. you should write wrappers for them. but you can call c functions with cTypes. URL: http://forum.audiogames.net/post/397020/#p397020
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @70 I've came accross this library, and was considering to wrap his bindings with ctypes. I might try and see what comes out. URL: http://forum.audiogames.net/post/397016/#p397016 -- Audiogames-reflector mailing list Audiogames
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @70 I've came accross this library, and was considering to wrap his bindings with ctypes. I might try and see what comes out. URL: http://forum.audiogames.net/post/397015/#p397015 -- Audiogames-reflector mailing list Audiogames
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Hi,There is a library called IrrKlang which is available in C++ and C#. Now, we know python has the power to use a C++ library using ctypes, as well as bindings generators like boost python swig and others. As much as I'd like to make
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Hi,There is a library called IrrKlang which is available in C++ and C#. Now, we know python has the power to use a C++ library using ctypes, as well as bindings generators like boost python swig and others. As much as I'd like to make
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? some of the people in my country use old computers, so i have to compile for them in 32 bitalso, some of the people who have a computer with 64 bit cpu, consider 32 bit windowsthe fact is, 32 bit code can be executed on 64 bit computers
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Fair enough. I've always prefered 64-bit though, 32-bit is going away, surely but slowly. So I always build for 64-bit; saves me from having to build two versions of something. URL: http://forum.audiogames.net/post/397001/#p397001
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Same here, its a question of compatibility, there are still systems out there that can run just x86 code and so do I build for x86 if its not a time-critical tool which needs the extra space of Int64 or the additional RAM.Best
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? I honestly use 32 bit on windows. URL: http://forum.audiogames.net/post/396998/#p396998 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? I actually go 32 bit on windows, 64 bit on mac. I don't want to have to juggle two versions of windows and two versions of py3 so I opted for 32-bit. Everyone can run it just fine. URL: http://forum.audiogames.net/post/396984/#p396984
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? The C++ library is up to date. I remember checking this out a while back -- its not available on PIP (which is a huge negative for it). Those libraries not available on PIP usually are extremely unpopular. As its open source, I believe
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? The C++ library is up to date. I remember checking this out a while back -- its not available on PIP (which is a huge negative for it). Those libraries not available on PIP usually are extremely unpopular. As its open source, I believe
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? The C++ library is up to date. I remember checking this out a while back -- its not available on PIP (which is a huge negative for it). Those libraries not available on PIP usually are extremely unpopular. As its open source, I believe
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? The C++ library is up to date. I remember checking this out a while back -- its not available on PIP (which is a huge negative for it). Those libraries not available on PIP usually are extremely unpopular. As its open source, I believe
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? It's so unfortunate that that isn't cross-platform. I actually really like it URL: http://forum.audiogames.net/post/396952/#p396952 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Lol I just wanted to mention soloud. Let me put an example of doing stuff with SoLoud here:from soloud import *with Soloud() as audiolib: audiolib.init() audiolib.set_global_volume(10) speech = Speech() wavefile=Wav
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? ok then,if you don't need hrtf, SoLoud is good as well. it has support for pythonit is open-source under zlib license + you can use it commercially without paying anything. URL: http://forum.audiogames.net/post/396940/#p396940
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? But this is not meant to be updated. This is a mirror which contains a collection of packages which people can grab since the site is down.If any of those will be updated surely it won't be updated in that mirror, but a new repo
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Yah I know the Q was the origin creator. But Carter's repository is still the first (and original git) mirror. Then you have Paul's fork (so you basicly have a mirror of a mirror) which isn't good in terms of keeping stuff updated. URL
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? @53, sorry, but you pretty much contraddicted your self with that link. And no, I am not saying it because the link which apparently isn't the original is on my profile. Just saying that does not look good on you. URL: http
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? arqmeister wrote:At Liam and auriel, i just want to advise you guys to keep the heat to a minimum, i see that things are calm now, but the tone was getting a little aggressive from where i stand.Says the guy who apparently resigned. Wow
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? 53. It's a mirror for a reason. Carter's is not the original either.Like Oriol said. It was originally written by Q, but is no longer maintained. URL: http://forum.audiogames.net/post/396898/#p396898 -- Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Undead assault was laggy and you never can blame it on python. Could be an older library(consider its release date) or a high traffic going to the vps, Or not optimising things enough and in other words, bad coding the network handler
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? The original was made by Q, but he isn't actively developing it. I'm guessing Carter and Paul are mirroring the exact same projects, so it makes no difference. URL: http://forum.audiogames.net/post/396883/#p396883 -- Audiogames
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? Liam. If you are going to post link to help people, please do make sure that you get the original one:https://github.com/cartertemm/continuum-repositories URL: http://forum.audiogames.net/post/396876/#p396876 -- Audiogames
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? sound_lib seems to be fine, though by looking at the code I see that there is a load function but I'm not sure whether it actually loads a file into memory or streams it from disk or what it actually does because Q's documentation
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? https://github.com/pauliyobo/continuum-repositories URL: http://forum.audiogames.net/post/396855/#p396855 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? I've seen people mention this sound_lib a few times but i can't seem to find a download. it also doesn't seem to be on pip. Does anyone have a link URL: http://forum.audiogames.net/post/396854/#p396854 -- Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? I've seen people mention this sound_lib a yew times but i can't seem to find a download. it also doesn't seem to be on pip. Does anyone have a link URL: http://forum.audiogames.net/post/396854/#p396854 -- Audiogames-reflector
Re: Getting started with coding audiogames in Python?
Re: Getting started with coding audiogames in Python? At Liam and auriel, i just want to advise you guys to keep the heat to a minimum, i see that things are calm now, but the tone was getting a little aggressive from where i stand. URL: http://forum.audiogames.net/post/396845/#p396845