Re: Redspot players... question for you

2016-11-22 Thread AudioGames . net Forum — General Game Discussion : Diegogaribay via Audiogames-reflector


  


Re: Redspot players... question for you

I will gladly pay for your game. It is great and I believe that people should recognize hard work by a great developer. How will I pay for the game when it is out and how can I become part of the beta team? Great job and keep it going.

URL: http://forum.audiogames.net/viewtopic.php?pid=286850#p286850





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Re: Redspot players... question for you

2016-11-22 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

No. No no calm down guys.  I meant my last post as in, if, I made it paid.

URL: http://forum.audiogames.net/viewtopic.php?pid=286818#p286818





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Re: Redspot players... question for you

2016-11-22 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Redspot players... question for you

Dude what did you expect? Sam, why did you made poles if you gonna make it being payed anyway?

URL: http://forum.audiogames.net/viewtopic.php?pid=286807#p286807





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Re: Redspot players... question for you

2016-11-22 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

so? , that's true then? ,this game will be payed?omg what is that damn voteing use for, lol

URL: http://forum.audiogames.net/viewtopic.php?pid=286806#p286806





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Re: Redspot players... question for you

2016-11-21 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

Hi. Yes, there will be a demo, of course. We even have it planned. A huge giant team war with the beta members of the beta team. Once the update is out, I will be able to remove the speed hack code entirely, and simply ban those that cheat with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=286646#p286646





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Re: Redspot players... question for you

2016-11-21 Thread AudioGames . net Forum — General Game Discussion : timberwolf1991 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi,Thanks for that info about teams - I'll definitely keep that in mind. Again, if anyone sees me and wants to say hi, I go by wolfman1360.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=286638#p286638





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Redspot players... question for you

@Timberwolf, teams are quite simple. You can add someone to your team with /teamad playername. I believe that if the person is already in a team it will tell you. If someone else adds you to their team, you can type /teamleave to leave a team. While in a team, you can see who's in it with /teammembers, and chat on the team channel (radio) with /t message.If someone is in your team that means that any of your weapons, projectiles, robots etc. won't hit them. At least they shouldn't be, not sure if that works for all the bombs and mines. Also, if someone is in your team you can use those antibiotic darts to give them a bit of health.Teams allow you to all gang up on one player without accidentally just shooting one another, and you can also keep your team messages private that way. Teams are deleted after some time, but don't know the exact numbers.

URL: http://forum.audiogames.net/viewtopic.php?pid=286557#p286557





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Redspot players... question for you

I'm sorry, but as the game is, I don't really see myself buying it. I don't know how it is now, but last time I played it, it appeared to be just another top-down FPS with slightly glitchy sounds and voice acting that could use a tiny bit of work. If you compare it with RTR, RTR had mildly confusing maps, but it had turning, and the game had actual sound that didn't just lower in pitch when it got behind or below you. Not to mention that the speed hack message should probably be changed. My friend tried to play it the other day in his virtual machine, and it gave him a speed hack message when he didn't open cheat engine, and it hurt his ears. All I'm saying is, you are a really great coder, just work on your sound system, definitely change that speed hack message if you can't fix the glitch, try to get some good actors, and work on the movement system, and I'll probably consider purchasing it. Now, on to the actual moderation of the game. I 
 do have to agree with Timberwolf, some of these players are overall jerks nowadays in multiplayer games, and that's mainly because the moderation in these games is at an undesirable level. I do think that while you might not be able to control another person, you can ban them for being that way, and you really should. If players are going to treat their fellow gamers in such a way then maybe they shouldn't be allowed to play that game if they're going to continue to be like that. Now that I'm done talking about that, I would like to point out that you really should think about when making it paid. If you want people to pay for this game, you really should make a demo recording of the game to show off the features, or tell people about them. Being a student in a principals of business class, I could tell you that if you don't advertise features then people are a whole lot less likely to buy it. I do sincerely hope you take my suggestions into consideration wh
 en you release the update.

URL: http://forum.audiogames.net/viewtopic.php?pid=286543#p286543





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Redspot players... question for you

I'm sorry, but as the game is, I don't really see myself buying it. I don't know how it is now, but last time I played it, it appeared to be just another top-down FPS with slightly glitchy sounds and voice acting that could use a tiny bit of work. If you compare it with RTR, RTR had mildly confusing maps, but it had turning, and the game had actual sound that didn't just lower in pitch when it got behind or below you. Not to mention that the speed hack message should probably be changed. My friend tried to play it the other day in his virtual machine, and it gave him a speed hack message when he didn't open cheat engine, and it hurt his ears. All I'm saying is, you are a really great coder, just work on your sound system, definitely change that speed hack message if you can't fix the glitch, try to get some good actors, and work on the movement system, and I'll probably consider purchasing it. Now, on to the actual moderation of the game. I 
 do have to agree with Timberwolf, some of these players are overall jerks nowadays in multiplayer games, and that's mainly because the moderation in these games is at an undesirable level. I do think that while you might not be able to control another person, you can ban them for being that way, and you really should. If players are going to treat their fellow gamers in such a way then maybe they shouldn't be allowed to play that game if they're going to continue to be like that. I do sincerely hope you take my suggestions into consideration when you release the update.

URL: http://forum.audiogames.net/viewtopic.php?pid=286543#p286543





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Redspot players... question for you

I'm sorry, but as the game is right now, I don't really see myself buying it. I don't know how it is now, but last time I played it, it appeared to be just another top-down FPS with slightly glitchy sounds and voice acting that could use a tiny bit of work. If you compare it with RTR, RTR had mildly confusing maps, but it had turning, and the game had actual sound that didn't just lower in pitch when it got behind or below you. Not to mention that the speed hack message should probably be changed. My friend tried to play it the other day in his virtual machine, and it gave him a speed hack message when he didn't open cheat engine, and it hurt his ears. All I'm saying is, you are a really great coder, just work on your sound system, definitely change that speed hack message if you can't fix the glitch, try to get some good actors, and work on the movement system, and I'll probably consider purchasing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=286543#p286543





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: Redspot players... question for you

Haha. I never could move away from time bombs fast enough so I don't get killed by my own bombs.

URL: http://forum.audiogames.net/viewtopic.php?pid=286541#p286541





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : timberwolf1991 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi,That link is highly appreciated. I think my biggest overall problem is the lack of balance. As a developer, things need to be set in stone and not force me as a player to have to go read tons of topics in a forum to get info on something that comes with the game (i.e. not unlockable, etc).I don't understand teams, either. Regardless, if anyone sees me online and is willing to work with me a little, do let me know. I'm wolfman1360.Going to get on for a while right now, actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=286533#p286533





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redspot players... question for you

A time bomb is a good choice, too. They're there to be used.

URL: http://forum.audiogames.net/viewtopic.php?pid=286495#p286495





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot players... question for you

actually there are some. If someone's following you and you're tired of getting chased, the best choice is to detonate a cyanide canister. They'll probably run right into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=286491#p286491





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: Redspot players... question for you

Unfortunately, that's pretty much all you can do. There aren't many strategies.

URL: http://forum.audiogames.net/viewtopic.php?pid=286490#p286490





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Re: Redspot players... question for you

2016-11-20 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redspot players... question for you

The cowards. I'm fed up of them too. The ones who always, and always jump every single time annoy me too.

URL: http://forum.audiogames.net/viewtopic.php?pid=286489#p286489





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Re: Redspot players... question for you

2016-11-19 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Redspot players... question for you

@timberwolf1991, I'm extremely sorry that nobody was willing to help you, and I certenly would have if I was online. There is also a article in articles room about redspot, that you can read here:http://forum.audiogames.net/viewtopic.php?id=18883It lists most, if not all items and weapons. And I agree, the readme should be updated, or at least have the link to the article in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=286460#p286460





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Re: Redspot players... question for you

2016-11-19 Thread AudioGames . net Forum — General Game Discussion : timberwolf1991 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi,So I just got done playing the game for a few hours today, and I'd like to throw my observations out there.First off, I had a ton of fun with it - once I figured out what certain things did, of course.I'm going to throw my below observations in because I love the game, howeverSo, first off, I know you say this is going to be completely different. Can you expand on that? What is going to be different? What will be changed? How will it be different and what will we, as players, see?And now for my general observations so far:1. Things are just way insanely powerful. When I get hit by a bomb and lose 2000 of my hp it just kinda seems pointless to pay for that. Don't get me wrong, I had fun learning, but it took a long time.2. If I'm going to be paying for this, I want it to be at least similar to swamp - medical centers, med kits, armor (or something approximating that to protect against some of a bombs attacks). If 
 I'm going to be spauning over and over again with no items paying just seems boring at this point.3. I asked several times on the chat today what different items did/the point of them/different in depth questions about them. Each time I was ignored (however I loved the snide comments that were made acting as if I were a total newb). Despite said items not being listed in the read me (that needs a major update, too if people are going to pay).As an addendum to that, and I really could care less if anyone takes offense to this, when you're about to die please be honorable and stop logging off like a fing coward. That was one of the biggest turnoffs to me personally. Purposely logging off so you'd spaun elsewhere. I mean come on guys.After all that, keep in mind I loved every second of those 4 hours. This game, for what it is, is super fun and is definitely a learning experience. I just think some of the players could be a little more courteous to the 
 new guy and give a little more sense of welcome. I managed to find one person who actually was willing to talk to me about what the different weapons were good for, all the different bombs, etc. It was refreshing after having lmao and lol being my every response for 3 hours previous. To me, right now, there just seems to be a huge click of players that know each other and everyone else is an outsider. Hopefully making this paid would change that, at least a little because it has quite a bit of potential but right now the players seem to be their own worst enemy.Maybe I'm thinking too deeply into this, and if I am please do let me know.Anyway just my thoughts so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=286457#p286457





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Re: Redspot players... question for you

2016-11-19 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Redspot players... question for you

Hi sam! so basically you want money. I know that this is not an advertising forum and I don't want to ban from this forum. but I can solve your money problem easily and without any difficulty it will work. come to the Skype and I'll chat about that. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=286359#p286359





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Re: Redspot players... question for you

2016-11-18 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redspot players... question for you

Slender, I got that same feeling, too. Let's wait, no harm comes from hoping.

URL: http://forum.audiogames.net/viewtopic.php?pid=286285#p286285





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Re: Redspot players... question for you

2016-11-03 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: Redspot players... question for you

Also Sam, I understand that you feel like you need the money for sound effects and such, however, if you think the pressure is on you now, just wait for when people pay for the game and something or another breaks or goes down. Not to mention, you are very difficult to get in touch with, and you often never respond to people if they try to contact you. Now, I understand that you are human, and you're probably not on the computer all day, and I am not! saying that you should be. However, when people pay for a game, you are obligated to provide updates, and there is a lot more pressure on you to keep things running smoothly, because people don't want to feel like they threw their hard earned money away. You already probably have to deal with a lot of crap from players, however when you make a payed game, the pressure will rise, especially given Redspot's online nature, and that you, at the moment, have no offline version. In summary: I don't think you should make
  the game payed, since it will probably blow up in your face.

URL: http://forum.audiogames.net/viewtopic.php?pid=285057#p285057





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Re: Redspot players... question for you

2016-11-03 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: Redspot players... question for you

Also Sam, I understand that you feel like you need the money for sound effects and such, however, if you think the pressure is on you now, just wait for when people pay for the game and something or another breaks or goes down. Not to mention, you are very difficult to get in touch with, and you often never respond to people if they, say, Skype you. Now, I understand that you are human, and you're probably not on the computer all day, and I am not! saying that you should be. However, when people pay for a game, you are obligated to provide updates, and there is a lot more pressure on you to keep things running smoothly, because people don't want to feel like they threw their hard earned money away. You already probably have to deal with a lot of crap from players, however when you make a payed game, the pressure will rise, especially given Redspot's online nature, and that you, at the moment, have no offline version. In summary: I don't think you should make th
 e game payed, since it will probably blow up in your face.

URL: http://forum.audiogames.net/viewtopic.php?pid=285057#p285057





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: Redspot players... question for you

Also Sam, I understand that you feel like you need the money for sound effects and such, however, if you think the pressure is on you now, just wait for when people pay for the game and something or another breaks or goes down. Not to mention, you are very difficult to get in touch with, and you often never respond to people if they, say, Skype you. Now, I understand that you are human, and you're probably not on the computer all day, and I am not! saying that you should be. However, when people pay for a game, you are obligated to provide updates, and there is a lot more pressure on you, because people don't want to feel like they threw their hard earned money away. You already probably have to deal with a lot of crap from players, however when you make a payed game, the pressure will rise, especially given Redspot's online nature, and that you, at the moment, have no offline version. In summary: I don't think you should make the game payed, since it will prob
 ably blow up in your face.

URL: http://forum.audiogames.net/viewtopic.php?pid=285057#p285057





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: Redspot players... question for you

Also Sam, I understand that you feel like you need the money for sound effects and such, however, if you think the pressure is on you now, just wait for when people pay for the game and something or another breaks or goes down. Not to mention, you are very difficult to get in touch with, and you often never respond to people if they, say, Skype you. Now, I understand that you are human, and you're probably not on the computer all day, and I am not! saying that you should be. However, when people pay for a game, you are obligated to provide updates, and there is a lot more pressure on you, because people don't want to feel like they threw their hard earned money away. You already probably have to deal with a lot of crap from players, however when you make a payed game, the pressure will rise, especially given Redspot's online nature, and that you, at the moment, have no offline version.

URL: http://forum.audiogames.net/viewtopic.php?pid=285057#p285057





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

just ahem, buddy , we will see about it I got that feeling too but ah well same here, maybe I just paranoid oh yeah, how about stw store? , don't you got a lots of dollars from there? it should be enough for server payment and sounds librarys  , right? , peapol still buying stuffs from there, I think?.  I mean, if you make this one payed what's the point? if it's just 1 time payment?really, I am so sorry for this post, I just curious that's alledit:I just check stw store, and well, yeah, maybe it's not enough, accept if someone buy the drugs packs, dream packs and others expensift stuff.how mutch you should pay for a server per month? , anyways?

URL: http://forum.audiogames.net/viewtopic.php?pid=285052#p285052





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

just ahem, buddy , we will see about it I got that feeling too but ah well same here, maybe I just paranoid oh yeah, how about stw store? , don't you got a lots of dollars from there? it should be enough for server payment and sounds librarys  , right? , peapol still buying stuffs from there, I think?.  I mean, if you make this one payed what's the point? if it's just 1 time payment?really, I am so sorry for this post, I just curious that's alledit:I just check stw store, and well, yeah, maybe it's not enough, accept if someone buy the dream pack how mutch you should pay for a server per month? , anyways?

URL: http://forum.audiogames.net/viewtopic.php?pid=285052#p285052





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

just ahem, buddy , we will see about it I got that feeling too but ah well same here, maybe I just paranoid oh yeah, how about stw store? , don't you got a lots of dollars from there? it should be enough for server payment and sounds librarys  , right? , peapol still buying stuffs from there, I think?.  I mean, if you make this one payed what's the point? if it's just 1 time payment?really, I am so sorry for this post, I just curious that's all

URL: http://forum.audiogames.net/viewtopic.php?pid=285052#p285052





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: Redspot players... question for you

I weirdly feel like Sam will just make the game payed, and this is more of an announcement rather than a request for opinions. Or maybe I'm paranoid .

URL: http://forum.audiogames.net/viewtopic.php?pid=285049#p285049





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector


  


Re: Redspot players... question for you

I'm not sure why I have to keep repeating this point, but RTR's server hosting is not a good argument against hosting your own servers. Ghorthalon should've allowed people to search for and connect to active servers, instead of updating a static server list. This is done in Top Speed 3 and most mainstream first person shooters. All Sam would have to do is implement a similar method of connecting to active servers; however, that's probably not going to happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=285041#p285041





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

Also with the stw story and speaker tests, those are from sound libraries. I didn't make the sounds for those, that's almost impossible unless ya got the right stuff. Thus I need to purchase more sound libraries to add new items to the game. I have plenty of sounds this may be true, but it doesn't mean I have the sound that I need.

URL: http://forum.audiogames.net/viewtopic.php?pid=284999#p284999





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

So first, no, I don't plan on allowing people to host servers. It would not only make it rtrv2 ware there is no one to play with, but also it would make it so that I could not push updates and add new features quickly like I can now.

URL: http://forum.audiogames.net/viewtopic.php?pid=284998#p284998





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Redspot players... question for you

Hi. Well this problem can be solved easily. In my opinian, sam tupy may have a payed server running, and if anyone wants to play there, they can pay and play. This will help sam for the sfx and stuff, and the game will not going to be rtr v2 lol. This also can be helpful for those players who don't have the resources to run a server, or don't want to play on others server.

URL: http://forum.audiogames.net/viewtopic.php?pid=284961#p284961





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Redspot players... question for you

Hi. Well this problem can be solved easily. In my opinian, sam tupy may have a payed server running, and if anyone wants to play there, they can pay and play. This will help sam for the sfx and stuff, and the game will not going to be rtr v2 lol. This also can be helpful for those players that don't have the resources to run a server, or don't want to play on others server.

URL: http://forum.audiogames.net/viewtopic.php?pid=284961#p284961





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Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Redspot players... question for you

Agreed there @98

URL: http://forum.audiogames.net/viewtopic.php?pid=284954#p284954





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Re: Redspot players... question for you

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

Yeah, please don't do that because it will end up like rtr where all servers are down and no one comes on anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=284944#p284944





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Re: Redspot players... question for you

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redspot players... question for you

and what about those people who don't know anyone who a, likes to play the game, b, has the resources to set up a server, and c, actually wants to run one? They'll have jack to do on the main server when everyone else leaves to go in their own little private v i p circles.

URL: http://forum.audiogames.net/viewtopic.php?pid=284929#p284929





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Re: Redspot players... question for you

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Redspot players... question for you

Fully agreed with putting your own servers, i was dreaming about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=284927#p284927





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Re: Redspot players... question for you

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Redspot players... question for you

I must put in my two cents here. I feel as though there are some ways in which you could reduce the cost of running the game.The first, while rather undesirable I'd imagine, is to make it possible for someone to set up a server of their own. This would not only lower the cost to you but allow you to focus more on content than the server.Second, I believe you're doing quite well on sounds. You're a fantastic audio designer, such can be seen by the way you do creative speaker tests and the story for STW as well. That's all I can think of to say right now, and one final comment on the server thing. I realize that may not be possible because then you'd have to remove existing code. But all the same, it could help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=284925#p284925





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Re: Redspot players... question for you

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Redspot players... question for you

hey folks,I want to say the following, I think this game should be a payed game because, as Sam_tupy said before, he has to pay for the servers, and the sounds. an audiogame is not an audiogame if it doesn't have good sounds. This game has potentiol in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=284852#p284852





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Re: Redspot players... question for you

2016-10-31 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

The free version will continue to receive smallish updates to fix lag etc, also to some extent it will be moderated to keep it as cheat free as possible. The free version will be redspot as we know it now on it's own server so that free players and paid players do not interfieer.

URL: http://forum.audiogames.net/viewtopic.php?pid=284755#p284755





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Re: Redspot players... question for you

2016-10-29 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Redspot players... question for you

Hi sam tupy! well as far as the concern of paid version I will not going to pay for the current version. basically I got your idea that you have classified the players into two sections. well if a free surver player having laitency issues and the person x spams in the free surver then what are the options? because code writing is easy than fixing a bug or errors. what are the limits of demo or free version of this game? ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=284463#p284463





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Re: Redspot players... question for you

2016-10-28 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

Actually cid, that pretty much is what's happening in this version of redspot, everything from cars to bases  and all sorts of stuff. I can't show now because it's to early in dev, but trust me, my entire beta group is organizing an entire massive team war which takes advantage of all these features and you will hear it all.

URL: http://forum.audiogames.net/viewtopic.php?pid=284435#p284435





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Re: Redspot players... question for you

2016-10-28 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Redspot players... question for you

well, my opinion wouldn't be a fair one since I didn't play redspot at all. that is to say I tried it more than 3 months ago from what I remember, and that too for an hour at most. what I found is the sounds were good, the inventory and other items were good enough as well. but people were running around killing and shooting like crazy, and worse than that some fokes decided to just shoot in the air for eternity. keep runnin and runnin and occasionally use an item grabber and people launching robots and projectiles isn't too realistic either. the jet felt like just a small vehicle that's it. you've got good sounds, enough resources and enough ability to develop a game as intense as stw with maps and other activities, why not make them interesting. suppose if the items in redspot have some purpose. how about using the jet to bomb real targets and complete real missions? how about pipe bombs exploding and causing structural damage? how about robots fighting 
 each other and so on? what I mean is if there is a certain objective behind all these, than there lies a potential so huge that people easily can be compelled to buy the game even if it comes out after a very long period of time. take a game like gma tank commander for example. apart from the fixed missions there is such a huge potential to that game but alas, no custom content at all. the game could be made into something truly epic, with tank battles and various other scenarios. I remember having the same opinion about stw as well, but again I haven't tried it as of recent. if there is something organized, say a team or a group, or parts of the game are made offline, some npcs and some random missions or stuff like that and so on, surely the game could evolve into something actually interesting. but alas, I don't think that's going to happen anytime soon. still, good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=284427#p284427





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Re: Redspot players... question for you

2016-10-28 Thread AudioGames . net Forum — General Game Discussion : shuteye via Audiogames-reflector


  


Re: Redspot players... question for you

Sam, If its a one time payment, I'm in! Especially if it will get rid of cheaters and the like. If it were monthly or something, then not so much...

URL: http://forum.audiogames.net/viewtopic.php?pid=284426#p284426





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Re: Redspot players... question for you

2016-10-28 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

It's not just sounds. What about the server? Also for some people sounds aren't the big things, but free sounds are usually very compressed, need lots of credit, and are not there, on my computer locally. It's hard enough to do this as it is, downloading 128 K MP3 files doesn't make it any easier. I'm not good at everything, I think that's impossible for 1 human being to be good at everything. I am not good at recording sounds. I'm just not. Thus I need to acquire them by purchasing them. And like I said too, this server is expensive, now hosting 2 games, 2 websites, and a bunch more servers. This thing soon won't even be able to survive, and I'll need to upgrade it. The point though, I do a lot of work for this game. I want it to be better. Everyone scemes to be stuck around the fact that I am demanding money. As it stands, I get money from stw, I pay for the sounds and the server, you get the game for free and some people like to go o
 n and spam and all this and ruin the game for everyone else. At that point, ware has all my hard work and money gone. Aside from the motivation  I get from watching you guys enjoy the game, how is that fair for me? It is true that I want a cheater free spam free redspot, but I want the game to be better, and for people to stop saying lag every 30 seconds to me, aka a server upgrade.

URL: http://forum.audiogames.net/viewtopic.php?pid=284354#p284354





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: Redspot players... question for you

Sam_Tupy wrote:You have to remember, i'm not doing this for the cheaters. I'm doing this for game quality, for those who see potential  in the game and want it to be better. I can't do that with out sound effects etc.This is just my opinion, but a game doesn't have to have the best sound effects money can buy to be a good game. A game can have awesome sounds and crappy features, and the soundds wouldn't make up for those crappy features. There are thousands of free sounds out there that can be mixed and modified to make new sounds, and one can always make sounds on their own if they put some effort into it. The Psycho Strike reference was a good example. The game has some pretty good quality sounds and voice acting, but after a while it loses its replay value.

URL: http://forum.audiogames.net/viewtopic.php?pid=284316#p284316





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redspot players... question for you

Are there seriously people who justify cracking iwth being blind? Then I'll call them ignorent.

URL: http://forum.audiogames.net/viewtopic.php?pid=284313#p284313





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: Redspot players... question for you

Cracking is illigal. No matter, who, or what you are. Trying to justify it by saying that you are blind, is simply rediculous. And the fact, that there are apparently people in here, who really, honestly think, that they deserve to get everything for free, only because they are blind, or don't have the money to buy something makes me wonder, if they have ever taken a step into the real world. Sorry, if that sounds a bit harsh now. But if there should ever a developer from a big studio read along here, I wouldn't wonder, if he would dismiss the blind gamer comunity completely, simply, because they are such a demanding lot. Seriously guys. Wake up! Things don't work like that in this world.

URL: http://forum.audiogames.net/viewtopic.php?pid=284306#p284306





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redspot players... question for you

Hello,This still does not make cracking an attempt for entitlement for blind people.

URL: http://forum.audiogames.net/viewtopic.php?pid=284301#p284301





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Redspot players... question for you

its not just about good sound effects. i don't think a game like psycho strike was really, truly, extremely revolutionary or what you will. i don't know how many people paid for that one but those who didn't, aren't likely to miss out on too many features or whatnot else.

URL: http://forum.audiogames.net/viewtopic.php?pid=284292#p284292





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Redspot players... question for you

its not just about good sound effects. i don't think a game like psycho strike was really, truly, extremely revolutionary or what you will. i don't know how many people paid for that one but those who didn't, aren't likely to miss on too much.

URL: http://forum.audiogames.net/viewtopic.php?pid=284292#p284292





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


Re: Redspot players... question for you

@bureak: If you don't have the money to by a game, whether it be mainstream or audiogame, then just don't by it. That doesn't make someone more entitled to the game in my opinion. I am very much against cracking, and will whole-heartidly pay money for any game that I feel is good enough. I'm sure sighted people do it, but that doesn't make it anymore the right thing to do in my opinion. It's one of those "just because other people do it, I can" things.

URL: http://forum.audiogames.net/viewtopic.php?pid=284283#p284283





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Redspot players... question for you

Interesting. So, if the game get payed, you don't want the free server just because it don't get updates or some new features? There should be a reason for paying for a game. You should be glad that you can get that many free games. Does that mean that you're not playing a demo version of a game, but prefer to crack it instead of paying? I hope I misunderstand something here. If not, then some people have really not  deserved that many free games...

URL: http://forum.audiogames.net/viewtopic.php?pid=284285#p284285





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


Re: Redspot players... question for you

@bureak: If you don't have the money to by a game, whether it be mainstream or audiogame, then just don't by it. That doesn't make someone more entitled to the game in my opinion. I am very much against cracking, and will whole-heartidly pay money for any game that I feel is good enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=284283#p284283





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : amirmohammad via Audiogames-reflector


  


Re: Redspot players... question for you

Hi. as Kianoosh said, we should exchange items to buy account and it is really really hard so i also vote no, and as Mayana said, most of us are tnagers and don't have a work and we don't get a salary to pay it for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=284279#p284279





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : amirmohammad via Audiogames-reflector


  


Re: Redspot players... question for you

Hi. ad Kianoosh said, we should exchange items to buy account and it is really really hard so i also vote no, and as Mayana said, most of us are tnagers and don't have a work and we don't get a salary to pay it for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=284279#p284279





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Redspot players... question for you

So If the free server will not going to have updates/new features, Well! This thing forces players to find a way to buy an account, or throw the game away. For most of us eksept those guise who has dollar as currency in their cuntry, Can't buy accounts. Or if they can, They need to have unfare(Most of time unfare) traidings. So this is why I say know.

URL: http://forum.audiogames.net/viewtopic.php?pid=284272#p284272





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redspot players... question for you

Come on, Bryant. People don't crack for games because they feel entitled to it. The overly large amount of cracks available for mainstream video games are a proof of that. Please don't categorize cracking as wanting to be entitled to that product. Sighted people do this too.

URL: http://forum.audiogames.net/viewtopic.php?pid=284270#p284270





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Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

You have to remember, i'm not doing this for the cheaters. I'm doing this for game quality, for those who see potential  in the game and want it to be better. I can't do that with out sound effects etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=284259#p284259





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Re: Redspot players... question for you

2016-10-26 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


Re: Redspot players... question for you

Hi.While not having played redspot very much, I am going to say this, and I said something similar in the swamp topic.While I am not opposed to this game being payed, I am not entirely sure that it will keep cheeters and hackers out. The measures that people go to these days to hack, to crack games, and to cheet so that they have an unfair advantage over everyone else are ridiculous. I am not sure there is any fail-proof way to keep them out, because if people really wanted to, they could just create another account and keep cheeting again.I also agree with people that i'd like to see a list of features that you have to offer before considering whether or not I want to pay.It amazes me that the moment a developer says that he's making a game payed, people start complaining. Do you guys realize how much developing an audio game costs? This is one reason I don't want to go into game development. Even if I did make a game payed, people would pro
 bably cerack it and get it for free, because I feel that a lot of blind people have a "we deserve everything for free" attitude.

URL: http://forum.audiogames.net/viewtopic.php?pid=284209#p284209





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Re: Redspot players... question for you

2016-10-26 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Redspot players... question for you

@JWoodill21, post 73: While I'm sure that buying a new computer could potentionaly fix that problem, we shouldn't be required to buy a new computer for this game and also pay for it, if the computer can run other games so far and if we quite clearly are not speedhacking. If the game doesn't work as it should, the game should be at fault, not the user/computer. You also have to keep in mind that most people here eather:1. are teenagers, don't have money of their own and know better than to ask parents for a new computer when the money might already be low2. Don't have a job, or if they have it it's with a low pay3. Do have the money, but know how to save it and won't go and waist it on a new computer just because of a single game, that (in its current state) isn't all that revlolutionary to begin with.I, myself won't be paying for redspot if it becomes paied, because I can't. I'll just stay on the free s
 urver and hope Sam updates it at least once in a while. Even if I could buy it, however, I probably wouldn't, because in its current state, this is just a fun discraction for 15 min every once in a while, with not much strategy. I'm sure the new update will add some amazing features as allways, so lets not count the eggs before they are hached. Until then, this is my opinion, hope I didn't afend anyone by it.

URL: http://forum.audiogames.net/viewtopic.php?pid=284163#p284163





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Re: Redspot players... question for you

2016-10-26 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot players... question for you

I have an intel i7 6700 processor running at 3.40 ghz quadcore, with 16 gb of ram. And even if I didn't it is still a large problum because many audiogamers don't have a good computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=284148#p284148





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Re: Redspot players... question for you

2016-10-25 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: Redspot players... question for you

roelvdwal wrote:If this game would become payed, I simply wouldn't play it anymore, for the following reasons:1. Its unstable. It crashes a lot, sometimes the game doesn't respond, other times you just get a speedhack detected message.2. Although this game is interesting, at the moment it isn't revolutionary. I simply play because there are other players around, something which rtr probably lacks.3. because of your history with payed games. I don't check the stw topic often, but when I last checked there was a massive comotion about the game with admins spawning disasters or something, and there were bugs with payed content being lost, and an admin had to restore it back. And the honor system doesn't work out in many cases, think deathmatch with credits. And then there is you getting hacked, which happened several times, from what I can peace together. Now what if the person hacking you decid
 ed to remove all payed players accounts? then you'd basically need to use the honor system of getting them back, and that would just, not work.try getting a better pc and play it again.shit computers cause speed hacks

URL: http://forum.audiogames.net/viewtopic.php?pid=284113#p284113





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Re: Redspot players... question for you

2016-10-25 Thread AudioGames . net Forum — General Game Discussion : Merin via Audiogames-reflector


  


Re: Redspot players... question for you

LordLundin wrote:Heya there.So ... ahat the actual fuck?Someone said that redspot is half an hour of fun here and there etc?When comparing prices I Always compare Entertainment in hours vs Money paid. Half an hour here and there for 15 dollars? That definitely beats the enjoyment you get out of a pizza for the same amount.As for the argument that we're students and can not afford 15 dollars for a one time payment ... I have a slight request for you. Pick up your computer, and take it to the top of a tall building, then throw it down over the edge ... you can't fucking afford 15 dollars? Unregister from this forum ... why should you have an account? You can't pay the internet bills anyway.I'd  be more than happy to pay  for redspot provided we get more updates and I would even do it at it's current state honestly ... although I will admit I want to see ore features, more balancing with items and an actual map but primarily I'd pay for a cheater free Redspot.I suppose this just goes to show some of us value money differently than others.  Time vs money payed?  Sure.  I’ll go for that.  But, considering the quality of the game, to me, it’s not worth paying for – I don’t consider a half hour now and again worth investing my time.  I’d rather save the money for something that truly matters to me – something that will impact my life or is necessary.  An hour or two a week for something that is highly unbalanced in it’s current state is not worth that investment.Could I afford it?  Sure.  Will I pay for it/  Not until it gets either an overhall of the existing features, or something that just sounds too freeking awesome to miss out on.  As of now, Redspot, although enjoyable, has none of those things.  If it helps, I probably wouldn’t buy Call of Duty or any of the mainstream first-person shooters, either.But, since we’re talking about time of enjoyment, let me break something down for you:Tuesday nights, I can go to the movies for $5.  I can get dinner for another $10.  If I go with someone else, and pay for it, the cost doubles.  Let’s call it $40 for the evening.  Not only do I get, if the film and food are good, a satisfying two hours, I get a conversation about what we liked/disliked about the film – call it another hour – and another few minutes raving over the dinner.  I get a good ride, as it were.  If the film is truly good, I get my emotions going – sympathizing for the characters, laughing at them, sitting on the edge of my seat waiting for them to get killed in a back alley or catch the bad guy, whatever the thrill is..  That, to me, is more valuble than getting on and button mashing, putting up with the stupid chat comments (if I don’t just turn it off), putting up with the extremely lame death messages (not my cup of tea, sorry Sam), jumping out of the way of a few grenades, and once I get good at that, being able to do it in my sleep.  What I’m saying is, although the cost of redspot is cheap enough and very reasonable, I don’t feel that it justifies it due to the entertainment.  The movie, however, is different each individual time, the food (if I don’t stick to the same things), are all different, the conversations are all different, and that makes it worth it.If I was to go on the cheap, I’d rent a movie from iTunes for 5 bucks, cutting off the other half of the ticket, buy my own soda (I can get a two leter for 2 bucks), my own popcorn (4 bucks for a pack of four, or six for a bag of curnals), make dinner myself (depending on the dinner, let’s call it $10 for two.  Yes, I can manage to make a good quality meal for that cheap), and the time extends – I get to make it myself (something I enjoy doing), and that extends to a full evening.  Plus, I don’t have to put up with assholes texting or munching popcorn or those uncomfortable chairs.Let’s even go with a simpler example: audible is $22 a month and I can get anywhere from 10-50 plus hours of entertainment from that.  If ew’re talking about time vs money in terms of enjoyment, Redspot, and most audiogames, aren’t on the radar for me.If Redspot caused me to have to think, strategise, and the game was different each time I played, I would obviously reconsider.  Once I get bored of something, that money is now less enjoyable.There can be something said for a terrible book or movie, too, but we all have to cut our losses sometimes.I’m not saying “Screw that Redspot isn’t worth paying for,” because, to some, it obviously is.  Look at this thread as proof of that.  To me, however, it’s not in it’s current form.

URL: http://forum.audiogames.net/viewtopic.php?pid=284043#p284043





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Re: Redspot players... question for you

2016-10-25 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

well easy to say, if you have looots of dollars, and dollars are cheep on your country,but look here, I am from Indonesia, the dollar's price are to high, you know?15 dollars is enough for around 5 large box of pizzas and come on, this is just a pvp game, play, grab items, kill something, die and it's 15 dollars? do it again until you bord, is that what you called worth it?, accept like I said before, if this game have a  really good features soon, sure, I will agree if this one will be payed. swamp and bk3 2.0 for exampel, I am not complaining because that games have a huge amount of features on it  and it's worth to purchasecurrently the new features that will come out on redspot are still mysterious, so... I will just kicking around on free redspot then

URL: http://forum.audiogames.net/viewtopic.php?pid=283984#p283984





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Re: Redspot players... question for you

2016-10-25 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

well easy to say, if you have looots of dollars, and dollars are cheep on your country,but look here, I am from Indonesia, the dollar's price are to high, you know?15 dollars is enough for around 5 large box of pizzas and come on, this is just a pvp game, play, grab items, kill something, die and it's 15 dollars? do it again until you bord, is that what you called worth it?, accept like I said before, if this game have a  really good features soon, sure, I will agree if this one will be payed. swamp and bk3 2.0 for exampel, I am not complaining because that games have a huge amount of features on it  and it's worth to purchasecurrently the new features that will come out on redspot are still mysterious, so... 

URL: http://forum.audiogames.net/viewtopic.php?pid=283984#p283984





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Re: Redspot players... question for you

2016-10-24 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Redspot players... question for you

kianoosh wrote:Hello. Well my opinian is to keep it free. Most of us can't play some of your games just because they are payed.And the redspot is one of the games that I really love. Buying accounts is not easy for us because the guise who accept to buy an account, They need to exchange items. So this is what most of us can't do.Thanks. Hope this game will be free.No one force you to pay. You can still play STW without paying, and there will be a free version of Redspot as well. Seriously, what's the issue?

URL: http://forum.audiogames.net/viewtopic.php?pid=283983#p283983





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Re: Redspot players... question for you

2016-10-24 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Redspot players... question for you

Hello. Well my opinian is to keep it free. Most of us can't play some of your games just because they are payed.And the redspot is one of the games that I really love. Buying accounts is not easy for us because the guise who accept to buy an account, They need to exchange items. So this is what most of us can't do.Thanks. Hope this game will be free.

URL: http://forum.audiogames.net/viewtopic.php?pid=283979#p283979





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Re: Redspot players... question for you

2016-10-24 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Redspot players... question for you

Heya there.So ... ahat the actual fuck?Someone said that redspot is half an hour of fun here and there etc?When comparing prices I Always compare Entertainment in hours vs Money paid. Half an hour here and there for 15 dollars? That definitely beats the enjoyment you get out of a pizza for the same amount.As for the argument that we're students and can not afford 15 dollars for a one time payment ... I have a slight request for you. Pick up your computer, and take it to the top of a tall building, then throw it down over the edge ... you can't fucking afford 15 dollars? Unregister from this forum ... why should you have an account? You can't pay the internet bills anyway.I'd  be more than happy to pay  for redspot provided we get more updates and I would even do it at it's current state honestly ... although I will admit I want to see ore features, more balancing with items and an actual map but primarily I'd pa
 y for a cheater free Redspot.

URL: http://forum.audiogames.net/viewtopic.php?pid=283946#p283946





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Re: Redspot players... question for you

2016-10-24 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: Redspot players... question for you

Hi guys,since I recently started to play too every now and then, I would like to give my opinion to this topic. Sam, what you said in your last post, about creating buildings and such sounds very good so far. Do you know the game DayZ? I would wanted to see Redspot going more into that kind of direction. That means less explosives and more guns. Weapons, that would force the player to be a bit more careful, to play a bit more with tactic, instead of shooting wildly around, like it is now. That doesn't mean, the curent version is bad. But you can't really build up your own strategy, since 90% of all the players just using rockets or throwing grenades. In DayZ for example, items are very rare, and you have to be very careful with your ammo. And you actually have real towns with buildings and stuff, which you could use to hide in. As far as I remember, you even have cars to drive around with. And since you mentioned buildings, another idea would be, to limit the
  amount of weapons/items you can carry at the same time. Just to even the odds a bit. Maybe you could make it so, that we can store items in these team bases, you were talking about.Well, these are my thoughts about it. To get back to the original question. Would I pay for the current version? No, I don't think so. I understand you, Sam. Servers cost. And soundlibraries too. But at the moment, the game is a bit too wild, to unbalanced in my opinion. I am looking forward, to see this new update.Keep up the good work. :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=283925#p283925





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Re: Redspot players... question for you

2016-10-24 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Redspot players... question for you

Sounds awesome. But, it's hard to come up with any suggestions when we don't know what features you have in mind for the new version.

URL: http://forum.audiogames.net/viewtopic.php?pid=283918#p283918





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Re: Redspot players... question for you

2016-10-24 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

When the update is near to coming out, I won't list the features, i'll let you hear them for your self. Me and the large beta team, after i've disabled all beta commands, will hopefully have a huge team war with each other, and it will be nasty and violent. We will amke sure to highlite all of the new features, which a hint, contains even buildings you can create that you have to then use as a team base and protect. I'm not giving any information, but that's 1 of the features...

URL: http://forum.audiogames.net/viewtopic.php?pid=283884#p283884





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Re: Redspot players... question for you

2016-10-24 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Redspot players... question for you

Ok hi all guys, especially sam. Here is my suggestion:You need to solv: that. For example ok, you made the redspot payed. That's ok for me, but i want to play with actual version. I suggest doing so: Make the redspot payed, but leave the 2 hour timeplay is in vipmud, or make a 30 day trial and after that, you have 2 hours gameplay. You need to solv that, so people can't just afford it, just like me. I have this 10 $ but i don't have the credit card, and my parents just don't allowing me to use they. So sam, please do the 30 month trial or something for others to play payed version. Or, just you can update the free version with features that payed has, and just never log on to that server, just as players don't see you on the free server. I really like redspot, and if i could, i sure donated.

URL: http://forum.audiogames.net/viewtopic.php?pid=283849#p283849





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam.Here is an idea: Make a topic with your upcomming ideas for the game, and let people vote so you can make the best game possible out from what people want.

URL: http://forum.audiogames.net/viewtopic.php?pid=283844#p283844





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : krishna via Audiogames-reflector


  


Re: Redspot players... question for you

for me, it would have to depend on the features that are being offered.If it continues as it is now, than my answer would be no.However, if there was a list of upcoming features and said features were added in, and we could see them then I would reconsider.Also if I'm to pay for a game, I would like to see regular updates.I  think this is something to think about.If the game is free, then there is no obbligation as to how frequent updates, bug fixes of features are added in..However, if that game is now pay to play, that a reasonable person would expect updates or fixes in a  timely manner and by timely, I don't mean once a week.I do understand that you do have a life and all that but also you would have to be more obbligated to work on it more than if it wasn't ay to play.The other thing I want to touch on is items.Are items something that we get to keep when logging out unelss we dye? or do those item
 s go away as soon as we log out.I think it's a good idea so long as the benifits are there.However, going pay to play is going to really reduce the player bace such as it is now which is not to bad..

URL: http://forum.audiogames.net/viewtopic.php?pid=283828#p283828





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot players... question for you

Ok, a few things. First, seriously? If you don't have the money, don't pay. The same thing happened with swamp when it went paid. Everyone started flame wars to try and change aprone's mind. This does not mean that i'm wanting sam to charge for redspot. The difference between swamp and redspot is, well, quality. Swamp, was a very good game. Is a very good game. But it took years and years. Redspot, to be honest, does not have the same standards. its really just you running around killing acationally and getting multiple items of the 5 or 6 items you have in the game. And if your really considering charging for quality, well, no. But if this new version you speak of is as good as you say, maybe. But of course nobody knows, doesn't even seem like you really know, since your constantly asking for ideas here on the forum. I wanna hear yours before i give you mine. Also if your making it paid just for keeping out hackers, there's still ways around bans suc
 h as making another account. So my vote is no. And the game is good, quite fun in fact, but not something i would pay for in its current state. I wanna see what you have in mind for this newer version.

URL: http://forum.audiogames.net/viewtopic.php?pid=283822#p283822





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

Hi. @58, there is a very simple reason that i'm not doing steady income for RS, and why i'll just end up making something new if this doesn't get me the money to get at least a couple good sound libraries, like I think it will, then I will use the rest of it on my server. The thing is, to a lot of people here, even a one time payment may as well be me shooting 3 people in terms of severity. It's going to be a level playing field, either you purchase the game or you don't, and some of you guys actually have reasons that make sence, but to a lot of this community, I feel that if you mention the word paid, 200 more people hate you even if I'm using the money to advance the game and keep the server running. Thus for now, until I feel ready to receive a very inescapable back lashing, I am going to stick to 1 time payments. @rol dude, I was only making a point when I said all you have to do is get remote.ini. All you have to do is have an uploader that isn&
 #039;t careful enough with extensions, or your web indexes enabled, or use use an old version of amazon aws security, it goes on and on. Yes, the same as me running an exe, something I think i've only done once. After that exe, I guaranty i've never run such a random executable again. Either way, was just proving a point. It's one of the many downfalls to hosting everything on one server.

URL: http://forum.audiogames.net/viewtopic.php?pid=283818#p283818





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Redspot players... question for you

Why am I not surprised to see more no than yes? I am all for this.

URL: http://forum.audiogames.net/viewtopic.php?pid=283814#p283814





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Redspot players... question for you

I'm interested in the number of people who are afraid of a paid game. As a game developer running an online service, there are various costs you need to consider. I think making it a paid game is fine.A few things to consider though:1. Please don't make your game a pay to win program. Being able to pay for X, Y, or Z, means a very unbalanced playing field.2. Consider making lower annual payments rather than a single lump sum. You'll receive a continual income, rather than a sudden influx and then a void of finances.Honestly, "paid game" should not be such a taboo phrase. There are costs to account for that players who are eager to nab any and every new thing just can't conceive of.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=283802#p283802





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

@56 then you've never and never intend to play mainstream games? I haven't yet seen an audio game priced at $60, and honestly I think the developer might be shunned by quite a few people and seeing so many middle fingers that "F you" would be emblazoned on his/her eyes forever.  But honestly, I wouldn't agree with this either if it was just for the purpose of stopping cheaters and/or spammers from logging on. I simply hope you're making the game shareware due to the load of features you intend to add to it, but then I can't accurately conclude that since I don't know what said features would be. See, I didn't agree with Swamp's reason for going paid, but ultimately the reason I have paid for it is because the work done on the game was well, and I mean very well, worth being paid from the beginning. So basically Sam, if you intend to make this a paid product, I would hope it's for quality reasons, not just to keep ou
 t spammers and what not.

URL: http://forum.audiogames.net/viewtopic.php?pid=283782#p283782





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Redspot players... question for you

hii never pay money for a gamei can pay for food any others not for game money is not for games

URL: http://forum.audiogames.net/viewtopic.php?pid=283770#p283770





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot players... question for you

Sam_Tupy wrote:all people have to do is grab remote.iniThis is basically saying all people have to do is make me run there executable.Let's see how you could get someone's remote key, this is just sudocode because I don't know the exact functions for bgt anymore:file remotefile;http sender;void main(){remotefile.open("remote.ini", "r");sender.post(remotefile.read());}so this is one way. But there are a milion ways to do this: the following example isn't possible in bgt, but it is in python:shell cmd;network client;void main() {client.connect(myip, myport);check_for_clients();while(true) {event = client.get();if(event.type==event_received) {cmd.execute(event.message);}}}for people who don't understand what I just wrote above:T
 hat was sudocode, it isn't a real script you can use. It is supposed to do the following:1. Connect to an ip adress2. execute commands sent to it in cmd.So, remote .ini isn't necesary to hack someone good.And if you want something big, here you go...Rewrite large porsions of the client and server, so that the server doesn't blindly execute what the client says, but the other way around. So walking is handled via the server. Weapon timers are handled from the server. Inventory is handled by the server. Then, you'd need someone who wants to reverse engeneer the network protocol used, write there own client, and then they could script some aspects of the game. This probably won't happen, because only very few people have the knowledge in this comunity, and even less would spend there time on something useless as that. So cheating would be solved.

URL: http://forum.audiogames.net/viewtopic.php?pid=283769#p283769





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

hello, well don't mean to offend you Sam, but you always asking for suggestion here on the forum, when they gave you one good suggestion, you ignored it. (check stw topic)please forgive me if I am wrong,  and also, I don't mean to start any flame war.

URL: http://forum.audiogames.net/viewtopic.php?pid=283765#p283765





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Redspot players... question for you

hello, well don't mean to offend you Sam, but you always asking for suggestion here on the forum, when they gave you one good suggestion, you ignored it. (check stw topics)please forgive me if I am wrong,  and also, I don't mean to start any flame war.

URL: http://forum.audiogames.net/viewtopic.php?pid=283765#p283765





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : Merin via Audiogames-reflector


  


Re: Redspot players... question for you

So character advancement and keeping your stuff when you log out: no.  I'm totally against this.  This is a game that presents an opportunity for someone to log on, fight, and log off.  If there were character progression, people could log on, get 10 health while no one else was on, and everyone else would have zero chance.  I do think it would be neat to reward players for their effort, though, and here's how I propose it:Each kill is worth a certain amount of points, dollars, whatever.  When you kill someone, your account gets that amount of points.  You can also sell items for points -- have 12 jets, just sell 10 of them and you're set.  When you die and respawn, you can be taken to a store where you can opt to spend your points on a few items, ammo, etcetera.  That way, when you respawn, you can come into it slightly better off.  Of course, you can opt to spend none of these points and come in with a defaul
 t set of gear.  I don't think, though, that the points should be allowed to get too out of control.  One of redspot's charms to me is the ability to get on and fight without having to deal with people that have been grinding health or items for three months, and by then become virtually unkillable.  BTB had this problem -- people would have purchased like 8000 health upgrades and someone just starting has zero chance to gain anything because, well, they  were outmatched by those that got ahead quickly.  I am in agreement that redspot should be kept on as level a playing field as possible.As to the new upgrade, a traylor would be great, but, hands-on time with it would be better.  Make a timed demo or something -- you get 3 hours of playtime.  With redspot, that'll go quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=283766#p283766





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Redspot players... question for you

Hi. Can't remember all of the names, but I'll address a few things. First and for most, the instability. The biggest thing is, if i made this charged, I could remove speed hack detection entirely because as soon as I catch someone doing it or someone reports that it's being done, they can just be banned and they won't ever come back unless they pay for a new account. This will fix most of the games instability. Also about me getting hacked, it only really happened twice when I was an idiot about a year ago now I think, and the one time someone hacked my remote session. Nothing severe happened in either case, and each case teaches me more and more about security. Recently someone atempted hacking into my file zilla server and tried taking over the server, but I stopped it instantly. The thing is, anyone could get hacked. Though lets not have this discussion, all people have to do is grab remote.ini. I get it I get it hard to fix if not impossible but either way.
  Also i'm not sure what your talking about disasters. Yes there was a discussion on the topic about it, but that was a player not understanding how things worked. If there is a bug ware someone loses there stuff, they instantly get there stuff back. And if for some reason they don't and they don't talk to me about it, you can't expect me to do anything. If I my self am missing something about that disaster conversation or about me getting hacked, I'd love to know. Because I don't think it's that severe. Thing is, that stuff happens. There is no getting around it. You purchase graphic audio books, sometimes the download link doesn't work. One time I spent about 300 dollars on sounds and got no download link, again with an 85 dollar purchase earlier. There is no way to make things perfectly stable. And if that happens, it's a skype chat away from fixing. Hope that cleared up a little bit for you guys. About those features? Guys, send me sug
 gestions. Like ricocheting? I love that idea and it will be in the next version. Also, cars have a good chance being part of this next update. I'm telling you, it's huge. Very huge. And of course, once the update is closer to being done, we shall have this vote again next time with a trailer included. But guys, send me suggestions. Big ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=283749#p283749





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

@49 really with a paid system like that, you'd ban the spammer or cheater's account, and they'd have to buy another one. Therefore, Sam would be getting bonus money for repeat cheaters and spammers, either that or they'd just not pay for another account and he wouldn't have to deal with them. Win win.

URL: http://forum.audiogames.net/viewtopic.php?pid=283742#p283742





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Redspot players... question for you

This may be already in your plans, but one of the main things I'd want to see in a paid version is character continuity. Essentially stuff should save across log outs, and there should be some amount of character progression. I'd also like to see different maps. Imagine fighting up and down the STW mountain and all the rediculousness that would cause.

URL: http://forum.audiogames.net/viewtopic.php?pid=283739#p283739





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Redspot players... question for you

Hi.Well, having two jobs and being involved in a lot of projects which doesn't have anything to do with gaming, I don't have as much time for gaming as I want to. this is one of the reasons for I don't play Redspot at the moment.Would I pay for Redspot? Yes, because the game is fun most of the time, and I wanna support all the work which have been put into this. I will also pay for STW when I get time to give this a serious try again, if I get used to the game. I don't see the issue with people not being able to pay. You can still play the demo version. So, why should people who wants to pay not get more features on a sepret server?Sam: How would you stop cheaters and hackers on the payed server?

URL: http://forum.audiogames.net/viewtopic.php?pid=283734#p283734





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redspot players... question for you

Hello,The reason rtr not having players is a lot of the servers are either offline or they run crap maps on there. You get lost and can't find eachother for a long, long while.

URL: http://forum.audiogames.net/viewtopic.php?pid=283717#p283717





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Redspot players... question for you

hello. i think that it will be a good idea if you get charged. if it is on a good server whitch does not have a lot of lag, yes.redspot is reely a good game, and i like it a lot.keep it up.i will have to see what is in the not free update of redspot, before i will think of purchissing the game. so please leave a trailer.

URL: http://forum.audiogames.net/viewtopic.php?pid=283715#p283715





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot players... question for you

If this game would become payed, I simply wouldn't play it anymore, for the following reasons:1. Its unstable. It crashes a lot, sometimes the game doesn't respond, other times you just get a speedhack detected message.2. Although this game is interesting, at the moment it isn't revolutionary. I simply play because there are other players around, something which rtr probably lacks.3. because of your history with payed games. I don't check the stw topic often, but when I last checked there was a massive comotion about the game with admins spawning disasters or something, and there were bugs with payed content being lost, and an admin had to restore it back. And the honor system doesn't work out in many cases, think deathmatch with credits. And then there is you getting hacked, which happened several times, from what I can peace together. Now what if the person hacking you decided to remove all payed players accounts? then you'd basica
 lly need to use the honor system of getting them back, and that would just, not work.

URL: http://forum.audiogames.net/viewtopic.php?pid=283705#p283705





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : HummingBirdGuy via Audiogames-reflector


  


Re: Redspot players... question for you

Completely agree with comment #43 and similar ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=283688#p283688





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Merin via Audiogames-reflector


  


Re: Redspot players... question for you

All right, so here are my thoughts.First of all, Redspot is pretty good fun. As it stands now, I wouldn’t pay for the version that exists, and heres why:First, items.  There are too many, and there are too many that do the same exact thing, although some do it better.  The grenades, pipe bombs, sticky bombs, throwing stars, are all pretty much useless when it comes to shields, not to menschen, there are no strategic ways to implement them when someone has souped up on shields.  IT seems to me that with every new update comes a few new items, making the utilization of said items difficult to implement, due to the extremely large quantities of items as it stands.  Therefore, unfortunately, without an extreme refining of items (getting rid of the duplicets and keeping only the items that make an impact on play, maybe fixing them up a bit, naw).Second, jets.  They are the most useless item invented ever in the game.  Their only use is to get away from someone in a hurry.  Sure, they have a gun and some missiles that help out in a pinch, but, I’ve never seen anyone utilize them effectively.  Every jet I come across presents less of a threat to me than the weapons people can employ on the ground.  Not to menschen, moving around with them and lining up to kill someone is near impossible, at least for me, so, they are a waste of space and extremely useless.Third, while I thank you for adding the W key for tracking, there needs to be a better way.  My suggestion would be to make the beaps only audable when you are within that weapon’s range, making hearing the beep a sign that you can in fact shoot someone.  This is less of a deal though.In summary of all this, there are too many items, too many useless items, and, to be frank, if someone gets an extreme amount of shields, with the new implementation of water packs and gas masks, there’s not a damn thing anyone can do about it.  I do agree that if you’ve survived long enough you should have an advantage, however, if we eliminate some of the more useless items, there will be less of a gap between those that just logged on and those that have used 13 item grabbers to get ahead.  It won’t be much, but, with their skill, they can make up for the difficulties and have more of a chance.Second, there’s just not a lot of strategy.  You can hord a tower and defend it or you can jump around like a lunatic.  Either way, it’s useless button mashing.  If redspot had more strategy involved, I might reconsider the matter.  As it stands now, though, there’s just not enough there to make the game worth paying for because of it’s repedity and the ability to leap around, avoiding most of the weapons.  With a gas mask, avoiding all the weapons and having no skill while doing so.If the new version of redspot changes the game drasticly for us who enjoy playing it, it may be worth paying for, however, I reserve judgement until I get an experience of how it works, and my feelings on that.  If it’s good, I’ll pay 10-15 bucks for it, sure.  Until then, however, I won’t be paying for it.  It’s just not a game that’s worth the cash for me, unfortunately.  While it’s great to spend half hour on here and there, it’s not something I’d be bummed about losing, to be honest.  Make a game that I want to play for a good period of time, have strategies to play that cause multiple challenges, and I’ll of course be forced to eat my words and shell out a few bucks.  I’ll re-evaluate what I know if and when you either release information on the new update, or let us have hands on experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=283665#p283665





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Redspot players... question for you

Hi.Ok, what is this. You are telling us that we can vote on the matter, so, we pay money, and, well, what, we don't know what feature will come, you could completely fool us that you tricked us in paying for the game and giving us nothing new.So, if you wanna have my money, tell us what the hel we are paying for.At it's current state, this game isnt worth paying for, it's just pvp, I would pay for the game if it has different arrias on one map,Vehicles, planes, ships and the like, different game modes, recochaing implementation so that for example bullets can just smash in to a wal and fly a completely different path, losing some energie cause they have already hit something, and all those things which make out a good tactical pvp game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283662#p283662





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam,I think making the game paid will definitely cut down on the spam and cheaters, as well as enhance the overall quality of the game. I would like to see new sounds, maps, game modes, etc. This is actually a pretty good idea. As you mentioned before, you brake your back putting in lots of work and get very little in return for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=283657#p283657





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: Redspot players... question for you

Hello Sam.I realy but realy love Redspot but I can not pay for it because I have 13 ears ago and my mum do not want to pay for games.Please do not make this game payd.Sorry for my english.

URL: http://forum.audiogames.net/viewtopic.php?pid=283647#p283647





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam,Personally, I don't really know if you should launch a pole like this when the users don't even know what they're voting to pay or not to pay for. I know you don't want to do this because it would ruin the surprise and what not, but if you're asking about money, you may as well, tell people what they would be paying for.  As for the argument that this shouldn't be paid for because some people just can't pay for it due to restrictions x y and z, I wouldn't necessarily count that as being valid since there are mainstream games, which are played by mostly teenagers also by the way, that cost $40 to $60. Given the only thing I know about this game is that it's the "new Red Spot", I would vote no for it being paid. The version we have now is fun indeed, but it is, as it stands, a killing game which lacks several features that I'd like to see in a game if I were to pay for it. Don't take that for en
 titlement, but I do have the right to buy only that which pleases me enough to donate money towards. Maybe if you give more insight into what this "new version that's going to be way different from the Red Spot we know" is, people might be willing to change their mind. After all, I never go to the store, pluck a bottle that feels like shampoo, and toss it on the counter to buy without first asking if it was indeed what I thought it was.

URL: http://forum.audiogames.net/viewtopic.php?pid=283646#p283646





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam,Personally, I don't really know if you should launch a pole like this when the users don't even know what they're voting to pay or not to pay for. I know you don't want to do this because it would ruin the surprise and what not, but if you're asking about money, you may as well, tell people what they would be paying for.  As for the argument that this shouldn't be paid for because some people just can't pay for it due to restrictions x y and z, I wouldn't necessarily count that as being valid since there are mainstream games, which are played by mostly teenagers also by the way, that cost $40 to $60. Given the only thing I know about this game is that it's the "new Red Spot", I would vote no for it being paid. The version we have now is fun indeed, but it is, as it stands, a killing game which does lack several features that I'd like to see in a game if I were to pay for it. Don't take that fo
 r entitlement, but I do have the right to buy only that which pleases me enough to donate money towards. Maybe if you give more insight into what this "new version that's going to be way different from the Red Spot we know", people might be willing to change their mind. After all, I never go to the store, pluck a bottle that feels like shampoo, and toss it on the counter to buy without first asking if it is indeed what I thought it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=283646#p283646





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


Re: Redspot players... question for you

hi,I don't want you to do this for two reasons:1- Paypal is closed in Turkey. If it were an another service, I don't have a credit accound and my parents won't allow me to pay the money2- I don't want to lose features just because I didn't pay for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283642#p283642





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