Re: [Ayatana] complaints

2012-01-31 Thread Mark Curtis

Chrome / Chromium also support add-ons, so I don't understand your point.

 From: jbi...@ubuntu.com
 Date: Tue, 31 Jan 2012 10:41:02 -0500
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] complaints
 
 On 31 January 2012 10:32, Pedro Bessa pedbe...@gmail.com wrote:
  Firefox goes the add-on way while Ubuntu goes the built-in way.
 
 How about the Google Chrome / Chromium way? Chrome has pretty close to
 the same market share as Firefox now so they must be doing something
 right.
 
 Jeremy
 
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Re: [Ayatana] rotating side bar

2011-11-17 Thread Mark Curtis

What does this accomplish? How does one navigate it?

Date: Thu, 17 Nov 2011 23:10:15 +0100
From: supernova...@gmail.com
To: ayatana@lists.launchpad.net
Subject: [Ayatana] rotating side bar

Hi all, what do you think about this idea?
Supernova

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Re: [Ayatana] Serious issues

2011-11-04 Thread Mark Curtis

That would only work for Firefox, not all programs that have buttons on the 
left hand side.

Date: Fri, 4 Nov 2011 13:10:36 +0100
From: sony...@live.de
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Serious issues

Isn't it possible to adjust the launcher like this?

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Re: [Ayatana] New mockups for theme selector (ubuntu 12.04 )

2011-09-08 Thread Mark Curtis

I think the point was the thumbnails on the left and larger image on the right 
was redundant.
The moment a user would click on the thumbnail on the left the theme would 
apply so there would be no need for the larger image on the right.

 Date: Thu, 8 Sep 2011 11:42:06 -0400
 From: rolandi...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] New mockups for theme selector (ubuntu 12.04 )
 
 On 09/08/2011 08:22 AM, Christian Rupp wrote:
  Am 08.09.2011 04:22, schrieb Jeremy Bicha:
  On 7 September 2011 17:05, Daniel Planaslightgraph...@gmail.com  
  wrote:
  I created a wiki page with all information, hope you like.
 
  https://wiki.ubuntu.com/Ayatana/gnome-apperance-mockups
  Are you aware that simply selecting a different theme in the drop-down
  immediately applies the changes? Why do you want to show a preview of
  the changes? In fact, I think immediately changing the theme makes
  more sense than a preview.
 
  Every change in System Settings takes effect immediately, except for
  the few that unfortunately require logging out first (or Additional
  Drivers which can require a reboot). This is because instant-apply
  preferences are a part of the GNOME HIG.
 
  If we exclude the preview feature, what is the purpose of having a
  separate Appearance window? What is the use case for allowing users to
  easily select Ambiance for the GTK+ theme and Radiance for the window
  theme (which was allowed in the old Appearances dialog)? I suggest
  that users who want to do extensive theme mixing and matching use
  gnome-tweak-tool (which, by the way, welcomes contributions).
 
  Jeremy Bicha
 
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  I also think that a preview isn't necessary.
  But I agree, that it is hard to find. I also would like to have an 
  option to change some colours.
  I am going to create a second solution on 
  https://wiki.ubuntu.com/Ayatana/gnome-apperance-mockups
 
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 A preview may not be necessary, but it sure comes in handy. Not only is 
 it what users migrating from a world of windows be accustomed to, but it 
 will also be what users migrating from GNOME 2.x and even KDE will be 
 accustomed to. Apart from familiarity, it makes it easier to select a 
 theme that you actually want, and that won't give conflicts. For 
 example, I sometimes find it problematic to use GNOME Tweak Tool for 
 switching the theme, because some new themes have bugs (wrong text 
 colour etc), and others are just plain ugly (but look great in their 
 previews online).
 
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Re: [Ayatana] New mockups for theme selector (ubuntu 12.04 )

2011-09-07 Thread Mark Curtis

I know it's a mock, but if the thumbnails on the left are just pngs and not 
dynamically generated, why not make it so it fixes the bug where the button 
placement is incorrect? (as in Ambiance/Radiance should show left side buttons 
in the thumbnail)

Date: Wed, 7 Sep 2011 15:32:35 +0200
From: daniplana...@gmail.com
To: ayatana@lists.launchpad.net
Subject: [Ayatana] New mockups for theme selector (ubuntu 12.04 )


  




  
  
I made some mockups for discus in next release, hope you like.



New icon theme selector:



http://www.lightgraphite.com/apperance%20mockup%2001.png



Theme selector inside:



http://www.lightgraphite.com/apperance%20mockup%2002.png

  


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Re: [Ayatana] Regressions in Unity for 11.10?

2011-09-02 Thread Mark Curtis

Of course, since all of 11.10 isn't molded to your personal preference that 
means opinions don't count.

Date: Thu, 1 Sep 2011 21:26:42 -0600
Subject: Re: [Ayatana] Regressions in Unity for 11.10?
From: gandreol...@gmail.com
To: merkin...@hotmail.com
CC: ayatana@lists.launchpad.net

Whims for Unity in Ubuntu 11.10 Beta 1. It's sad that changes are decided 
without usability tests, and opinions don't count. Even if there are reasons 
for having concerns about the changes in UI, instead of looking for solutions, 
people that decide changes simply force to use what they believe is the best.


That is, I can accept something new, even if I don't like it. But I have 
concerns about the changes in design. And the attitude is no. I like the 
changes, and all your concerns are invalid. Because I like it and I think 99% 
the people will love it. 


2011/8/31 Mark Curtis merkin...@hotmail.com







 When an application is maximized, the close/minimize/maximize widgets
 are hidden by default. To make them appear, the user has to hoover
 over the top panel. This means aiming twice: once to make the widgets

 appear, and then again to click on the desired widget. Seems very
 counterproductive to me.
 
 The same is valid for the global menus by the way, but I never found
 this to be problematic myself. Still, it would be a good idea to at

 least provide a user setting to keep the global menus displayed by
 default.
How is it you find it problematic hiding the same three buttons in same 
position, yet don't for hiding a menu of varying sizes and content?

  

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Re: [Ayatana] Regressions in Unity for 11.10?

2011-08-31 Thread Mark Curtis


 When an application is maximized, the close/minimize/maximize widgets
 are hidden by default. To make them appear, the user has to hoover
 over the top panel. This means aiming twice: once to make the widgets
 appear, and then again to click on the desired widget. Seems very
 counterproductive to me.
 
 The same is valid for the global menus by the way, but I never found
 this to be problematic myself. Still, it would be a good idea to at
 least provide a user setting to keep the global menus displayed by
 default.
How is it you find it problematic hiding the same three buttons in same 
position, yet don't for hiding a menu of varying sizes and content?
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Re: [Ayatana] A rather radical Unity design idea with mockups

2011-08-22 Thread Mark Curtis

I'm pretty sure a lot of Unity is 'mirrored' in locales with right to left 
languages. Anyone feel free to correct me though.

Date: Mon, 22 Aug 2011 13:51:15 +1000
From: james.g.jen...@gmail.com
To: eylemk...@gmail.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] A rather radical Unity design idea with mockups

Hi Eylem,

From past discussions I've seen on here I have received the impression that 
the reasoning for the focus on the top left corner is based on the common left 
to right, top to bottom reading of most western countries. This is the 
explanation I saw in regards to moving the window controls from the top right 
to the top left and from memory this was the reasoning for having the launcher 
at the top left corner. I don't know if this was extended to the placement of 
the panel on the left (though one could view it in these terms).


I'm at a loss to explain how this benefits those who read Hebrew, Arabic, 
Syriac and other languages. However considering the prevalence of English as a 
second language and how western influence is affecting Chinese, one could 
consider left to right, top to bottom to be the most commonly used form of 
reading overall. I suspect this may be their thinking (if someone knows of a 
paper or publication that explains their reasoning, then I would love to read 
it).


That said I do agree that I have some concern about the window controls being 
directly below launch button as per Ubuntu 11.10 alpha 3. I think that the 
launch button (as described in prior posts) being a separate button at the top 
of the panel and in the panel makes a lot more sense than on the bar itself. If 
you were to change your first image such that the bar reads from top to bottom 
instead of bottom to top, then I don't see any issues with window controls 
being near the launcher. In your first example the controls will be always near 
the panel, just not near the launcher.


One could argue that if you want the window controls away from the side panel, 
then move the window controls back to the right hand side.

That said I have no particular opinion on where they should be, both the window 
controls and the button for the launcher. I do tend to agree with the logic of 
top right is natural from a reading point of view, but it's all about what your 
used to. Ex windows users will be used to the bottom left, OSX users to the 
tray at the bottom.


People seem to forget that once memory muscle is developed, it doesn't matter 
where it is. The Qwerty keyboard is a good example of this.

Personally I found the window controls on the left very disconcerting 
initially, but now I don't even think about it (memory muscle has been 
developed). And this is despite the fact that I use Win XP at work and Ubuntu 
at home. Same applies to the application menu, screen size considerations out 
of the way, I'm used to it and don't find it that annoying (though the hidden 
application menu is still irritating, to me this goes against some HCI 
principles, but it's arguable either way).


Regards,

James


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[Ayatana] New Alt-Tab

2011-07-28 Thread Mark Curtis

So I saw the video for Oneiric's Alt-Tab on OMG Ubuntu and I was a bit 
disappointed. It just seemed like icons with a bit of the coverflow tilting.

It's probably too late to implement now, but I had the idea where Alt-Tab would 
make the launcher visible, non running applications would be desaturated and in 
the main view the window(s) for only the highlighted app would show (expose 
view if mulitple windows).
This way, it stays consistent with look at the launcher for running 
applications and provides previews to the content of said applications.
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Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Mark Curtis

There would need to be some user testing, but I don't think people just use one 
full-screened app at a time. This, coupled with your own admission of 
exceptions to be made for application would I think cause more confusion and 
inconsistency than the current implementation.


On the other note, if (presumably left clicking an icon in ther launcher) 
minimizes it, how would you propose managing multiple windows of the same 
application?

From: jorge.ortega...@gmail.com
Date: Thu, 14 Apr 2011 10:18:03 +0100
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Multiple virtual desktops in Unity

I find Unity approach to multiple virtual desktops extremely half-hearted: it 
just provides the option to used them and an icon which you can't remove from 
the bar.

Unity could use virtual desktop in a transparent way:



1-Don't show icon if only a desktop is being used.
2-Apps. should open in a new virtual desktop each. (by default)
3-When more than one app. is open then the icon to switch desktops appears in 
the bar (it has to be very prominent)


4-Exceptions should be made, probably for configuration tools. For instance, 
when you open pulseaudio sound preferences this window should appear in the 
active dektop. The understanding is you are just checking on something or 
carrying out a very transitory task and close the app straight away. A case 
could be made for multiple isntances of the file manger as well: most of the 
time we are transferring files between windows.


5-The transitions between desktops (apps. in fact) should be very smooth and 
not sight-tiring.

In short: 
current behaviour: apps open in the same space and the user has to put them in 
different deskops.
suggested behaviour: apps open in their own space and the user has to put put 
them manually in the same desktops if they want to do it.



Which such a behaviour the concept of virtual desktops becomes transparent: 
people would use them without actually realizing, you don't decide to use the 
feature or not, the feature is at the core of how your computer works.The way 
to do this doesn't have to be the traditional zoom out/drag and drop/zoon in: 
drag an icon onto other icon to move apps to the same space/desktop and gain 
focus on this desktop immediately.



In this context minimizing seems to loose any sense: why do you wan to minimize 
an app that is not sharing its space with anything else?

The above proposal has far reaching consecuences but would go a very long way 
towards simplifying how people use their computers.




Failing to implement the above then please, get rid of the desktop-switcher 
icon and  bring back the possibility to minimize windows from the launcher.

 
Jorge
-


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Re: [Ayatana] Overlay scrollbars

2011-04-14 Thread Mark Curtis

Unity doesn't support single (multi?) touch scrolling like that found on phones?

From: marco.ro...@gmail.com
To: virtualspect...@googlemail.com
Date: Thu, 14 Apr 2011 14:51:48 +0200
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Overlay scrollbars






  
  



There's a plugin for touch screens called 'Unity Grab Handles' which makes 
it easy ti resize and move windows.:)




Problem isn't in resize windows 

Problem is in scrolling within a document. In Evince, for example, we have an 
icon that let you jump to next page, but in other software or dialogue there 
aren't such a buttons (for instance in System Config window). Using touchscreen 
is quite impossible scrolling down.



MR



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Re: [Ayatana] Overlay scrollbars

2011-04-14 Thread Mark Curtis

Then wouldn't it be better to file a bug that it's not working properly 
(presumably with that hardware) rather than coming up with another way of 
scrolling?

From: marco.ro...@gmail.com
To: remc...@gmail.com
Date: Thu, 14 Apr 2011 15:24:08 +0200
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Overlay scrollbars






  
  


Il giorno gio, 14/04/2011 alle 15.15 +0200, Remco ha scritto:


Aren't you supposed to swipe your fingers across the screen to scroll

in Evince? An interactive scrollbar is the worst way to scroll in

touch UIs. 


Of course, but ubuntu support for touch screen devices is not so good right 
today. I have a multitouch screen, but if i put 2 fingers on it I get device to 
be blocked at all and i have to restart session in order to use it again. Using 
scroll bar is the only way I have to scroll pages right now. (Me and many other 
people).



MR



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Re: [Ayatana] Multiple virtual desktops in Unity

2011-04-14 Thread Mark Curtis

Inconsistency where some open in the new workspace others don't

You still didn't answer how one would manage windows if the launcher icon 
minimized it (I think that's probably better in a separate thread though)

From: jorge.ortega...@gmail.com
Date: Thu, 14 Apr 2011 16:16:00 +0100
Subject: Re: [Ayatana] Multiple virtual desktops in Unity
To: merkin...@hotmail.com

There would need to be some user testing, but I don't think people just 
use one full-screened app at a time. This, coupled with your own 
admission of exceptions to be made for application would I think cause 
more confusion and inconsistency than the current implementation

It doesn't have to be a maximized apps and don't really see the inconsistency: 
I just see a very clean screen. I think is a reasonable solution to the problem 
of clutter and multitasking. 







On the other note, if (presumably left clicking an icon in ther 
launcher) minimizes it, how would you propose managing multiple windows 
of the same application?

This is my pet hate with Unity: A solution of a problem shouldn't create other 
previously nonexistent problem (unable to minimize from icons). As for managing 
multiple windows there are different options but none should involve renouncing 
to well tested usability.



Think of the upper-right of your screen: soundmenu and all the other applets. 
You click and bring the thing, click again and hide it. 

On 14 April 2011 14:15, Mark Curtis merkin...@hotmail.com wrote:









There would need to be some user testing, but I don't think people just use one 
full-screened app at a time. This, coupled with your own admission of 
exceptions to be made for application would I think cause more confusion and 
inconsistency than the current implementation.






On the other note, if (presumably left clicking an icon in ther launcher) 
minimizes it, how would you propose managing multiple windows of the same 
application?

From: jorge.ortega...@gmail.com




Date: Thu, 14 Apr 2011 10:18:03 +0100
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Multiple virtual desktops in Unity


I find Unity approach to multiple virtual desktops extremely half-hearted: it 
just provides the option to used them and an icon which you can't remove from 
the bar.

Unity could use virtual desktop in a transparent way:







1-Don't show icon if only a desktop is being used.
2-Apps. should open in a new virtual desktop each. (by default)
3-When more than one app. is open then the icon to switch desktops appears in 
the bar (it has to be very prominent)






4-Exceptions should be made, probably for configuration tools. For instance, 
when you open pulseaudio sound preferences this window should appear in the 
active dektop. The understanding is you are just checking on something or 
carrying out a very transitory task and close the app straight away. A case 
could be made for multiple isntances of the file manger as well: most of the 
time we are transferring files between windows.






5-The transitions between desktops (apps. in fact) should be very smooth and 
not sight-tiring.

In short: 
current behaviour: apps open in the same space and the user has to put them in 
different deskops.
suggested behaviour: apps open in their own space and the user has to put put 
them manually in the same desktops if they want to do it.







Which such a behaviour the concept of virtual desktops becomes transparent: 
people would use them without actually realizing, you don't decide to use the 
feature or not, the feature is at the core of how your computer works.The way 
to do this doesn't have to be the traditional zoom out/drag and drop/zoon in: 
drag an icon onto other icon to move apps to the same space/desktop and gain 
focus on this desktop immediately.







In this context minimizing seems to loose any sense: why do you wan to minimize 
an app that is not sharing its space with anything else?

The above proposal has far reaching consecuences but would go a very long way 
towards simplifying how people use their computers.








Failing to implement the above then please, get rid of the desktop-switcher 
icon and  bring back the possibility to minimize windows from the launcher.

 
Jorge
-


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Re: [Ayatana] New style of Minimize button for Natty

2011-04-04 Thread Mark Curtis

Right, because the default style of _ means you can never move the Window List 
to anywhere but the bottom, or well Ambiance has - so I guess that means 
windows mimize to the middle of the screen?
GNOME Shell doesn't have a minimize at all, I guess by your logic isn't not 
configurable at all, or would that be infinity configurable? At any rate CAN 
you even move the open applications list in GNOME Shell (from, incidentally the 
left, where Unity's are)? Though that, like the majority of your replay has 
nothing to do with the minimize icon and more about Unity in general.


 Date: Mon, 4 Apr 2011 15:18:38 -0400
 From: bitur...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] New style of Minimize button for Natty
 
 Pointing a minimize button at the left dock further highlights that in 
 its current form Unity has taken away layout options for me, a humble 
 end user.
 
 If I could disable the new dock entirely, I would rely on something more 
 customizable like AWN and put it wherever I actually wanted it. I don't 
 actually like any docks at all, but now my personal one-panel-no-dock 
 scheme is ~deprecated~ by Unity in Unity's current form, and it seems a 
 dock is now required. I hope that is a bug and not a permanent 
 anti-pattern.
 
 Moreover, the Ubuntu Classic session in Natty does not work with all 
 applets  that I ~prefer~ to use for the desktop layout that ~I~ want 
 (e.g., the Talika window switcher is fundamental to my layout, but 
 breaks Natty Classic).
 
 Unity has to become ~at least~ as customizable as Gnome 2.x or it is not 
 a productive environment for ~me~. Moreover, taking time to learn new 
 paradigms more appropriate for handheld devices than my laptop (and new 
 buzzword terminology) may amuse designers, but it is a distraction for me.
 
 I don't know if I am the mythical normal user or not but I am an end 
 user nonetheless, and I don't much care for designers handing down usage 
 pattern mandates to me from the hipster tower. Gnome's historical 
 reputation for taking away choice may well be eclipsed by Unity if some 
 fundamental things do not become optional rather than mandated. Among 
 other oddities, why does Mark Shuttleworth care where I place a trash icon?
 
 If you think you're making something for the average user, ask yourself 
 if the average user would even be signed up to this list.
 
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Re: [Ayatana] New style of Minimize button for Natty

2011-04-03 Thread Mark Curtis

Maybe just wait for 11.10 which will have Unity 2D and Unity 3D?The other UI 
options would be GNOME Shell (no minimize button at all), and if still 
supported by GNOME, the panels.  So the newer button would work for all but one 
of the UIs as opposed to just one UI (well Shell as well due to not even being 
present)

Date: Sat, 2 Apr 2011 07:26:06 -0700
From: ottoman.k...@yahoo.com
To: marcobiscaro2...@gmail.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] New style of Minimize button for Natty



Really nice idea. +1



Some questions:

But and about the classic desktop edition? It'll use the same button 
than Unity? Or we won't change the metacity theme, but hack Unity to use
 the new button?



All themes will use the new icon or just [Amb|Rad]iance?


In classic desktop the minimize button will use the classic style while in 
Unity will use the new style (using some hack or whatever). = WIN :-))The new 
button may just for  [Amb|Rad]iance.


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Re: [Ayatana] New style of Minimize button for Natty

2011-04-02 Thread Mark Curtis

I filed a bug (with a slightly different mockup) a while 
agohttps://bugs.launchpad.net/ubuntu/+source/light-themes/+bug/686133

 From: ottoman.k...@yahoo.com
 To: ayatana@lists.launchpad.net
 Date: Sat, 2 Apr 2011 08:17:27 +
 Subject: [Ayatana] New style of Minimize button for Natty
 
 SInce the applications window minimize to the launcher (which on the
 left) in Natty Narwhal, how about change the current style of Minimize
 button to this :
 
 http://i.imgur.com/AxKxD.png
 
 What do you think?
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Re: [Ayatana] What to do with the menubar on non-full screened windows.

2011-03-29 Thread Mark Curtis

If the menu being in the exact same place is how it should be then why not 
have Maximize/Minimize/Close up there the whole time too?

 From: isan...@gmail.com
 To: ayatana@lists.launchpad.net
 Date: Tue, 29 Mar 2011 15:20:54 +
 Subject: Re: [Ayatana] What to do with the menubar on non-full screened   
 windows.
 
  If the invariant condition here is the menu goes with the 
  title and controls, than it really would seem more consistent to have the 
  menu-bar in/near the title-bar for non-maximized windows, whether as a 
  traditional menubar, a menu-bar-in-titlebar, or a menu button. 
 
 I don't feel like that is the case. Instead, the condition is that the menu 
 bar is always in the panel. The Menu is always in the exact same place, which 
 is how it really should be. The window controls are only in the panel for 
 maximized windows, so they vary more than the menu does. 
 
 On 03/29/11 09:15:20, ayatana@lists.launchpad.net wrote:
 On Tue, Mar 29, 2011 at 08:16, Saleel Velankar 
  [1]svela...@gmail.com wrote: 
  
   The global-menubar fails for these reasons. 
   1. Confusion on which application the menu is for. 
   2. Having to move the mouse an obscene amount 
  
 3. Â Breaking focus-follows-mouse. 
 Maybe this is just another inconsistency. To me it seems like 
  when the window is maximized, we want the window titlebar, with its 
  controls and title, to be *inside* the panel, and that's also where we're 
  putting the menu. If the invariant condition here is the menu goes with 
  the 
  title and controls, than it really would seem more consistent to have the 
  menu-bar in/near the title-bar for non-maximized windows, whether as a 
  traditional menubar, a menu-bar-in-titlebar, or a menu button. Each has 
  some 
  advantages and disadvantages. 
 Â 
  
 -- 
  
 Jeremy Nickurak -= Email/XMPP: -= [2]jer...@nickurak.ca =- 
  
 --0016369f9b18b48439049fa0789a-- 
  
  References 
  
 1. mailto:svela...@gmail.com 
 2. mailto:jer...@nickurak.ca 
  
 
 
 -- Ian Santopietro
 
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Re: [Ayatana] 2 nd idea for Unity - Mockup

2011-03-22 Thread Mark Curtis

Why not take the Accesories Games Graphics etc thing a step further and 
allow the user to make a shortcut to any group of applications?

The Widget stuff at 2:24 and especially 2:30 was a bit too OS X for my tastes...

Date: Mon, 21 Mar 2011 23:45:08 -0400
From: phn...@gmail.com
To: n...@lognet.com.br
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] 2 nd idea for Unity - Mockup

+1 here!! I think your design can solve lots of Unity's usability issues...

On Mon, Mar 21, 2011 at 11:34 PM, Fred n...@lognet.com.br wrote:

I made a new mockup with new ideas including social networking and a

better interface with menus. I hope it will be useful for developers.



Mockup in this video:

http://www.youtube.com/watch_popup?v=0O6v9miJKGIvq=hd720

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Re: [Ayatana] Group Active Applications at One Place

2011-03-17 Thread Mark Curtis

Running application are available at a glance with the light to the left of the 
icon.
Grouping them together would mean that the placement of the icons would 
constantly change, hindering muscle memory.
The problem may be that running application are still difficult to pin point 
even with the lights, but I don't think constantly shuffling icons is the 
solution.

 From: vibes.ubu...@gmail.com
 To: ayatana@lists.launchpad.net
 Date: Thu, 17 Mar 2011 12:57:29 +
 Subject: [Ayatana] Group Active Applications at One Place
 
 Hello,
 
 My name is Nitesh and this is my first mail to Ayatana Team. I recently
 filed a bug in Launchpad and I will repeat the same here as advised.
 
 Active applications in Unity currently don't group at one place and they
 are scattered at various spots in the launcher, even in the icons that
 are folded in accordion style. This is a real pain because we should
 know what applications are currently active in one glance. Since we
 cannot see the entire launcher at one go, specially in large monitors,
 it takes quite a effort to spot and open apps that are active. It get
 worse when apps are pinned way at the bottom as they remain folded even
 when they are active. Hope you get the idea.
 
 The solution would to group them at top or at a place where active apps
 can be quickly spotted.
 
 Screenshots:
 https://bugs.launchpad.net/unity/+bug/736683/+attachment/1914060/+files/Screenshot-1.png,
 https://bugs.launchpad.net/unity/+bug/736683/+attachment/1914061/+files/Screenshot-2.png
 
 Launchpad bug: https://bugs.launchpad.net/unity/+bug/736683
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Re: [Ayatana] 'Control Center' should be in 'Launcher' not in 'Session Menu'

2011-03-11 Thread Mark Curtis

Someone else suggested putting it in the Me Menu
This would solve both problems of not being close to Shut Down nor cluttering 
up the Launcher

 From: v...@ubuntu.com
 To: adnan.qua...@ubuntu-bd.org
 Date: Fri, 11 Mar 2011 19:52:30 +0530
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] 'Control Center' should be in 'Launcher' not in 
 'Session Menu'
 
 On Fri, 2011-03-11 at 13:39 +0100, M. Adnan Quaium wrote:
  Just got the news from the following link:
  http://www.omgubuntu.co.uk/2011/03/ubuntu-natty-adds-control-centre-entry-to-session-menu/
  
  My opinion is - 'Control Center' should be in 'Launcher' not in
  'Session Menu'. Actually, Session menu has nothing in common with
  Control Center! The Control Center should be in launcher. So that
  people can easily get access to the control center.  I think it'll be
  very difficult to find out for the users that to change the
  preferences of his desktop he has to go to the Session Menu. Also by
  placing it on the launcher, it actually saves one click... :) 
  
  What do you think?
 
 How often do you actually keep changing the System Preferences?
 
 Usually one changes a setting maybe a few times during an extended
 period of usage, but it is not something that warrants a dedicated
 launcher. 
 A dedicated launcher would just overload the Dash(springboard).
 
 -- 
 Cheers,
 Vish
 
 
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Re: [Ayatana] Left close buttons on tabs

2011-02-28 Thread Mark Curtis

Chrome's tab behavior for quickly closing tabs is for quickly closing the 
current tab and the ones after (to the right) of it.If close buttons for the 
tabs were on the left, then Chrome's behavior would be the same, reorder the 
tabs upon close, resize them (if necessary) ones the mouse leaves the tab area.

 Date: Mon, 28 Feb 2011 18:34:18 +
 From: m...@canonical.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Left close buttons on tabs
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Mark Shuttleworth wrote on 20/02/11 15:04:
 
  The close-multiple-tabs-fast behaviour just requires that the tab
  realignment be smart. If you look closely, Chrome realigns twice, once
  for fast closing, then for better spacing.
 
  In other words, if fast-closing is a goal, then it's perfectly possible
  to ensure that successive close buttons are placed underneath one
  another, and then the whole set are re-flowed once the obvious
  closefest is over.
 ...
 
 That would be correct only when none of the tabs you were closing was
 the last one in the row.
 
 If you did close the last tab, though, then putting the close
 button for the previous tab under the cursor would require the developer
 to choose one of three unattractive options.
 
 1.  Widen all tabs to be even wider than they will be once you leave,
 and crop part of the last one:
 
 |          |
 |/x 1 \/x 2 \/x 3 \/x 4 \/x 5 \|
   ↓
 | __  __  __  ↓|
 |/x 1   \/x 2   \/x 3   \/x 4  |\
   ↓
 | __  __  ↓|
 |/x 1   \/x 2   \/x 3  |\
 
 |      |
 |/x 1 \/x 2 \/x 3 \| (after leaving)
 
 2.  Widen all tabs except the last one to be wider than they will be
 once you leave, with the last one temporarily being narrower than
 all the others:
 
 |          |
 |/x 1 \/x 2 \/x 3 \/x 4 \/x 5 \|
   ↓
 | __  __  __  ↓___ |
 |/x 1   \/x 2   \/x 3   \/x 4 \|
   ↓
 | __  __  ↓___ |
 |/x 1   \/x 2   \/x 3 \|
 
 |      |
 |/x 1 \/x 2 \/x 3 \|
 
 3.  Make all tabs temporarily jump one place to the right, resizing
 back to the left when you leave:
 
 |          |
 |/x 1 \/x 2 \/x 3 \/x 4 \/x 5 \|
   ↓
 |         ↓___ |
 |__/x 1 \/x 2 \/x 3 \/x 4 \|
   ↓
 |     ↓___ |
 |/x 1 \/x 2 \/x 3 \|
 
 |      |
 |/x 1 \/x 2 \/x 3 \|
 
 
 Close buttons at the trailing end avoid any of these awkward choices.
 And as a bonus, if all the tabs you closed were, when you closed them,
 the last tab in the row, no further resizing is required once you leave
 the area.
 
 |          |
 |/ 1 x\/ 2 x\/ 3 x\/ 4 x\/ 5 x\|
  ↓
 | __  _  __  ↓ |
 |/ 1   x\/ 2  x\/ 3   x\/ 4  x\|
  ↓
 |     ___↓ |
 |/ 1 x\/ 2 x\/ 3 x\|
 
 |      |
 |/ 1 x\/ 2 x\/ 3 x\|
 
 - -- 
 mpt
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
 iEYEARECAAYFAk1r6qoACgkQ6PUxNfU6ecoXHwCgs/EA2wsDs1y7pstHoNeQWQVT
 Ke0An0cR05yK1xapSBQOaoTaNjUL4+AQ
 =JWlY
 -END PGP SIGNATURE-
 
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Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-17 Thread Mark Curtis

That would make dragging the window around very troublesome.

From: aazzar...@hotmail.it
To: ayatana@lists.launchpad.net
Date: Thu, 17 Feb 2011 18:57:59 +0100
Subject: [Ayatana] Menu bar integrated in title bar in Unity








Now Unity Desktop integrates (and hide) the menu bar in the upper panel both 
for the maximized windows and unmaximized ones. This is the reasons according 
to Mark Shuttleworth:«One of the design goals of Unity is to reduce the clutter 
of the desktop, another is to use space more efficiently.We hide the menu by 
default in Unity because the menu provides no useful information to which you 
can refer just by looking at it, but it puts a lot of detail on the screen 
which is visual clutter. So, we’ve taken the view that the menu is there if you 
need it (by moving the mouse to it or pressing Alt) but otherwise isn’t in your 
view.Many modern applications are doing without a menu altogether, so in our 
view, this is a step towards the future, and it will encourage application 
developers to think about their interfaces and make them more usable by design 
rather than depending on the crutch of a menu.»Why not integrate (and hide) the 
menu bar in the title bar instead for ummaximized windows?I have realized a 
simple mockup that shows my idea. The menu bar will be show only if the menu is 
over the title bar.However, there are some implementation issues:- if the menu 
bar is shown in the title bar, how do I use it to drag/maximize/unmaximise the 
window?- what about if the menu bar is bigger than the title bar?The second is 
not a real problem: the classic Gnome cut the menu bar if it is bigger than the 
windows. For the first problem there are different solutions. For example we 
can use the left button mouse for use the menu bar and the right button mouse 
for use the title bar (drag, maximize/unmaximized with double click). Or we can 
add another window control that allows us to drop the windows.
Link to the mockup: 
http://arlecchino92.deviantart.com/art/Menu-bar-title-bar-in-Unity-197776814 
and 
http://www.ubuntusecrets.it/2011/02/mockup-menu-integrato-nella-barra-del-titolo/


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Re: [Ayatana] Ubuntu Font as default for web site

2011-02-10 Thread Mark Curtis

The only way a font would 'break' a website with the Ubuntu font would be if it 
broke under the libertarian fonts as well.Arial or Helvetica would be the de 
facto standard for sans. This is talking about making it the Ubuntu font when 
it currently isn't either Arial nor Helvetica now anyway.

 Date: Thu, 10 Feb 2011 23:06:27 +
 From: teapot.philosop...@googlemail.com
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana]  Ubuntu Font as default for web site
 
 All five generic font families are defined to exist in all CSS
  implementations
 (they need not necessarily map to five distinct actual fonts). User 
  agents
 should provide reasonable default choices for the generic font families,
 which express the characteristics of each family as well as possible 
  within
 the limits allowed by the underlying technology. User agents are 
  encouraged
 to allow users to select alternative choices for the generic fonts.
 
 Yes, yes, that's all well and good. However, that does not change the
 fact that some websites would work better on a non-Ubuntu system and a
 user could reasonably believe Ubuntu is broken (and in terms of de
 facto standards for font sizes, they would be right).
 
 Acting as if de facto standards are less important than official
 standards leads to brokenness.
 
 Brian
 
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Re: [Ayatana] Better use of backlight in Unity launcher

2011-01-18 Thread Mark Curtis

Because it doesn't add anything to usability.
I do understand what you're saying about the color clashing, maybe if we go 
with the green/blue/red thing they may have to be muted colors.

 From: zekop...@gmail.com
 Date: Tue, 18 Jan 2011 17:28:25 +0100
 To: frederik.nn...@gmail.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Better use of backlight in Unity launcher
 
 This all look fine and dandy until you realise that a the icons colors
 could clash with the icon background. I can imagine it could look
 quite ugly.
 
 Windows 7 has this solved rather nicely so why not simply copy how they did 
 it?
 
 On Tue, Jan 18, 2011 at 10:50 AM, frederik.nn...@gmail.com
 frederik.nn...@gmail.com wrote:
  On Mon, Jan 17, 2011 at 21:33, Owais Lone he...@owaislone.org wrote:
 
  Having a reduced set of predetermined colours would greatly increase
  usability IMO if used in a meaningful way.
 
  +1
 
 
  For example,
 
  White -- Normal/Not Running
 
  white is default at the moment, that's Ambiance, so agreed.
 
 
  Yellow -- Minimized
 
  what for?
 
 
  Green -- Running
 
  That's notification color in Ambiance at the moment.
 
 
  Red -- Needs Input|Attention / Notification
 
  Red is kinda strong, it means Reboot Required at the moment.
 
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Re: [Ayatana] Better use of backlight in Unity launcher

2011-01-18 Thread Mark Curtis

I'm sorry, when I said it I meant Unity's current implementation of always 
have the background color, not Windows 7's implementation.
Currently Unity is a clear case of copying the what (the background color is 
the icons' background color) without copying the why (do so to tell the user 
which application is running)

 From: zekop...@gmail.com
 Date: Tue, 18 Jan 2011 18:51:49 +0100
 Subject: Re: [Ayatana] Better use of backlight in Unity launcher
 To: merkin...@hotmail.com
 CC: ayatana@lists.launchpad.net
 
 On Tue, Jan 18, 2011 at 5:39 PM, Mark Curtis merkin...@hotmail.com wrote:
  Because it doesn't add anything to usability.
 
 I don't agree. Windows 7 makes it very clear what applications are
 running and which ones are not. It also makes it clear which ones have
 multiple windows, which ones have running task etc.
 
 Currently the backlight reduces usability because it colors all the
 icons so the only way to know if applications are running are tiny
 triangles.
 
  I do understand what you're saying about the color clashing, maybe if we go
  with the green/blue/red thing they may have to be muted colors.
 
  From: zekop...@gmail.com
  Date: Tue, 18 Jan 2011 17:28:25 +0100
  To: frederik.nn...@gmail.com
  CC: ayatana@lists.launchpad.net
  Subject: Re: [Ayatana] Better use of backlight in Unity launcher
 
  This all look fine and dandy until you realise that a the icons colors
  could clash with the icon background. I can imagine it could look
  quite ugly.
 
  Windows 7 has this solved rather nicely so why not simply copy how they
  did it?
 
  On Tue, Jan 18, 2011 at 10:50 AM, frederik.nn...@gmail.com
  frederik.nn...@gmail.com wrote:
   On Mon, Jan 17, 2011 at 21:33, Owais Lone he...@owaislone.org wrote:
  
   Having a reduced set of predetermined colours would greatly increase
   usability IMO if used in a meaningful way.
  
   +1
  
  
   For example,
  
   White -- Normal/Not Running
  
   white is default at the moment, that's Ambiance, so agreed.
  
  
   Yellow -- Minimized
  
   what for?
  
  
   Green -- Running
  
   That's notification color in Ambiance at the moment.
  
  
   Red -- Needs Input|Attention / Notification
  
   Red is kinda strong, it means Reboot Required at the moment.
 
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[Ayatana] Better use of backlight in Unity launcher

2011-01-17 Thread Mark Curtis

Upon experimenting with Unity I've noticed the backlight for running 
applications. Is there a particular usability reason that the color of the 
backlight is exactly like that of Windows 7 where it is the predominate color? 
I'm not saying Windows (or OS X) should never be copied because of some NIH 
syndrome, but that before it is copied, it should be seen why it was done and 
if it adds to usability.If the colors aren't any sort of usability factor, then 
why not make it so?
Maybe the background color could be based on the category the application came 
from, this may help users find what category an application is in if they used 
another computer.Another idea is to make the background white and then it 
changes to green/blue/red for the same reasons as the indicator applet to bring 
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Re: [Ayatana] Better use of backlight in Unity launcher

2011-01-17 Thread Mark Curtis

That's how it was until the most recent Unity update. It's also how it was when 
I originally wrote the email.My point was the highlight aka colored background, 
whether it is always shown or only on an open application, should have more 
thought behind it than welp it's exactly what Windows 7 does.

 From: zekop...@gmail.com
 Date: Mon, 17 Jan 2011 19:37:38 +0100
 Subject: Re: [Ayatana] Better use of backlight in Unity launcher
 To: merkin...@hotmail.com
 CC: ayatana@lists.launchpad.net
 
 On Mon, Jan 17, 2011 at 4:29 PM, Mark Curtis merkin...@hotmail.com wrote:
  Upon experimenting with Unity I've noticed the backlight for running
  applications. Is there a particular usability reason that the color of the
  backlight is exactly like that of Windows 7 where it is the predominate
  color? I'm not saying Windows (or OS X) should never be copied because of
  some NIH syndrome, but that before it is copied, it should be seen why it
  was done and if it adds to usability.
  If the colors aren't any sort of usability factor, then why not make it so?
  Maybe the background color could be based on the category the application
  came from, this may help users find what category an application is in if
  they used another computer.
  Another idea is to make the background white and then it changes to
  green/blue/red for the same reasons as the indicator applet to bring about
  some consistency.
 
 
 You mean the colored background around the icon correct?
 
 If so I think that it reduces usability. There is too much color
 flying around the Launcher now. I would like if non-active apps had no
 color or border around them. The running ones should have the
 backlight. Basically copy Windows 7 taskbar's behavior.
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Re: [Ayatana] OpenOffice bugs as paper cuts

2011-01-16 Thread Mark Curtis

I'm going to guess it's because Lotus Symphony's license is proprietary, not 
FOSS

From: ubuntu.thama...@gmail.com
Date: Sun, 16 Jan 2011 23:11:31 +0700
To: v...@ubuntu.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] OpenOffice bugs as paper cuts

Hi All,
I've cough by the title. I just wanna ask why IBM Lotus Symphony doesn't be 
considered to integrate by default to Ubuntu ? I'm currently using and it looks 
nice for the interface. It may lack some features in spreadsheet, such as URL 
data import, but I've found it way better than OOffice. Especially, the right 
handed tools, interface and icons.



On Sun, Jan 16, 2011 at 11:04 PM, Vishnoo v...@ubuntu.com wrote:


On Sun, 2011-01-16 at 14:34 +, Chris Wilson wrote:

 Is it still worth accepting OOo bugs as paper cuts given the lame duck

 status of the suite at this stage?



Most(maybe even all?) of the present remaining OOo papercuts were

carried over from last cycle.



Desktop team mentioned that whether we stick with OOo or switch to LibO

for Natty is still not finalized. It depends on how fast LibO

development progresses and how far it is ready before our feature

freeze.

So for now, since OOo is still in the default Natty install , it's not

harmful to get a few of its bugs fixed. ;)



--

Cheers,

Vish





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Re: [Ayatana] I don't think global menu and the panel is good for a touch OS

2011-01-13 Thread Mark Curtis

I figured the point raised in this topic would be that the global menu items 
currently are only visible on HOVER. Something that is impossible to do on a 
touch based device.

From: a...@alexandos.org
To: ayatana@lists.launchpad.net
Date: Thu, 13 Jan 2011 20:10:02 -0800
Subject: Re: [Ayatana] I don't think global menu and the panel is good for a 
touch OS






  
  


I agree with the fact that on vertical-screen (aka most screens) devices the 
global menu won't be that great. However, for vertical screens it's a good 
space saver. That panel space would not normally be utilized, and it cuts space 
of every window.



Integrating it with the launcher would be really cool, but I'm not sure how we 
could go about that. Personally, I think the best workaround would be to create 
some sort of a popup/dropdown sub-panel for when the screen doesn't have enough 
horizontal space, since then global menu can avoid the applets.



On Fri, 2011-01-14 at 10:40 +0700, Thamawij Pirajnaraporn wrote:


Hello guys,








I have seen the 10.10 netbook and 11.04 Alpha, Unity dock is a big 
improvement but I think global menu is not a good idea with the following 
reasons. (At first I though it was a modified gnome panel)



Panel-based OS certainly not work for touch OS because :

panels take precious horizontal space of a widescreen and it's not 
match for vertical either. A small panel at the edge of screen is really hard 
to touch it precisely and increasing the size is just wasting screen space. 
Especially for netbooks with 1024x600 screen resolution.
This will just follow the Microsoft Windows 7 mistake, it sucks on 
netbook with touchscreen. I have tried both Unity and Windows 7 on Lenovo S10-3 
and I barely use touch screen because it's so annoying when you miss a touch. 
What will happen if small Close/Minimize/Maximize buttons went on the top edge ?

Implementing global would be worthy if it had been done a few years ago 
but doing it now is out-of-date since touchscreen is coming. If the aim is to 
persuade the users from Mac with the similar interface with a plus of a Unity 
dock then this is a big mistake (I just guess for the reason, may be I'm 
wrong), in contrast Ubuntu users that affordable for a Mac would go for it. 
Ubuntu would be compared as a second class product that following around the 
successors.



The solution I would like to introduce is to implement the whole panel 
functionality into Unity dock. Make the whole OS be able to controlled by the 
dock, may be widgets on top of the dock such like Docky Anchor icon and Network 
Manager and Notification area.








I know this is just an opinion which people may both agree or oppose but 
please kindly take this idea into consideration. I try to introduce the idea 
for half year and I've got to know the mailing list at last. I'm a plain user 
who leave Windows behind and go for Ubuntu for 2 years and try out everything 
since 9.10. I've always looking forward to the next one. Please let me know if 
I could help anything. Hope my opinion is helpful for you.








PS. If you found that this mail is in the wrong place, please let me know 
the right place to send it. I would be really grateful.


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[Ayatana] Graceful degradation of Unity

2010-12-13 Thread Mark Curtis

Unity requires 3d compositing.  For those without adequate hardware, it falls 
back to the GNOME Panels.  While I understand for this cycle effort should be 
put into getting Unity functioning, I think for the future a better fallback 
should be created. For one the GNOME Panels won't be supported forever so it's 
not a viable alternative in the long run.  Two, the UI change from Unity/Panels 
is drastic.  Look at Windows 7, if the user can't enable the compositing, the 
UI is still similar, it doesn't reset to an XP style of UI.
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Re: [Ayatana] Graceful degradation of Unity

2010-12-13 Thread Mark Curtis

I know it shouldn't be done for now, I said so in the original post
While I understand for this cycle effort should be put into getting Unity 
functioning, I think for the future a better fallback should be created.

 Date: Mon, 13 Dec 2010 11:45:30 -0600
 Subject: Re: [Ayatana] Graceful degradation of Unity
 From: spi...@gmail.com
 To: ryanpr...@gmail.com
 CC: merkin...@hotmail.com; ayatana@lists.launchpad.net
 
 I don't think it is something that needs to be done now either. I
 think the ideal time to revisit the idea is probably during the next
 LTS cycle. That gives Unity time time to mature and become part of the
 brand identity. If it takes hold, then we should definitely revisit
 the issue for such an important cycle as LTS.
 
 On Mon, Dec 13, 2010 at 11:05 AM, Ryan Prior ryanpr...@gmail.com wrote:
  On Mon, Dec 13, 2010 at 10:35 AM, Mark Curtis merkin...@hotmail.com wrote:
  Unity requires 3d compositing.  For those without adequate hardware, it
  falls back to the GNOME Panels.  While I understand for this cycle effort
  should be put into getting Unity functioning, I think for the future a
  better fallback should be created. For one the GNOME Panels won't be
  supported forever so it's not a viable alternative in the long run.  Two,
  the UI change from Unity/Panels is drastic.  Look at Windows 7, if the user
  can't enable the compositing, the UI is still similar, it doesn't reset to
  an XP style of UI.
 
  I don't agree, at least for the moment. In the future where the Unity
  look is an ingrained part of the Ubuntu brand, I'd agree that there
  should be a better fall-back for machines which still don't support
  Unity's technical requirements. However, for the moment the
  gnome-panels are part of the Ubuntu brand and Unity is the new-fangled
  outlier, which some users and vocal critics consider to be inferior to
  the gnome-panels. Maintaining an excellent legacy Gnome interface will
  help ensure continuity from previous releases or users who cannot use
  Unity, and I haven't seen any argument that creating a Unity-like
  fallback which would have to pursue a moving target would be worth the
  time it would take to develop.
 
  Ryan
 
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Re: [Ayatana] Applications suggestion according to hardware capabilities

2010-11-15 Thread Mark Curtis

Sounds are one thing.
Popups in the taskbar saying device X was inserted and/or on the screen saying 
you plugged in device X would you like to do Y are another.

 Date: Mon, 15 Nov 2010 07:04:18 -0800
 From: witt...@gmail.com
 To: wa...@ziggo.nl
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Applications suggestion according to hardware  
 capabilities
 
 On Mon, Nov 15, 2010 at 6:31 AM, Arian van Gend wa...@ziggo.nl wrote:
  I agree that it is a good idea to support new users in such cases, but most
 ...
  The device should just work. Only notify the user of anything if something
  goes wrong. When a user attaches a web-cam, it knows it did that, so there
  is no need to bash him with redundant messages, like Windows does. For
  comparison, a Mac will not display these useless messages.
 ...
 Sorry but I have to disagree. The sounds on Windows when plugging and
 unplugging a device provide good feedback on when the device is
 available and/or in the process of installing a driver which may be
 time consuming. Much better than guessing if the device is there. But
 +1 on The device should just work.
 
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Re: [Ayatana] Global Menu on the Desktop

2010-11-01 Thread Mark Curtis

I don't mean to sound rude, but did you even read the answers to the link you 
posted?
One of them shows this blueprint which wouldn't use the global menu for the 
desktop version.
https://blueprints.launchpad.net/ubuntu/+spec/packageselection-desktop-n-specialized-unity-form-factor

So it seems the desktop version would have room to innovate when it comes to 
the menu.  Do you have any particular ideas?

Date: Mon, 1 Nov 2010 10:04:46 +
From: kaz...@gmail.com
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Global Menu on the Desktop

Hi all,

So I stumbled across this answer earlier: 
http://askubuntu.com/questions/10481/does-will-unity-support-disabling-the-global-menu


We are getting the global menu by default on the desktop edition. I'm actually 
overwhelmingly disappointed by this, there were actual logical reasons why the 
global menu existed in the Netbook edition. Likewise there are very real 
logical reasons why it makes little sense on a high-resolution, multi-window 
system. 


Like the window control position, monochome icons, OSX like side-dock, position 
of the me menu, identical location of the Ubuntu/OSX icon, purple colour scheme 
etc. We are again duplicating OSX instead of innovating.


I'd love to hear the reasoning.

So, so disappointed.

Luke.


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Re: [Ayatana] clipboard information in context menu

2010-10-12 Thread Mark Curtis

Will 11.04 have no sys-tray? Canonical is behind a release from the plan you 
posted given 10.10 still has the old clock, network (and power?) applets.

 Date: Tue, 12 Oct 2010 09:35:19 +0100
 From: m...@canonical.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] clipboard information in context menu
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 David Hamm wrote on 11/10/10 16:02:
 
  Another gripe I have with this idea is that i'd love to see the
  sys-tray be shrunk down to its bare bones leaving more tray space for
  applications.
 ...
 
 Ubuntu 11.04 will most likely have no sys-tray at all.
 http://design.canonical.com/2010/04/notification-area/ But I don't see
 how that has anything to do with either the clipboard or context menus.
 
 - -- 
 Matthew Paul Thomas
 http://mpt.net.nz/
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
 iEYEARECAAYFAky0HccACgkQ6PUxNfU6ecqzpwCgr9pcYSz3PPXdiVaLehUGVIYm
 wU0An1l9ityc/N1j6Kg7DMx668cNHsQa
 =QDV8
 -END PGP SIGNATURE-
 
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Re: [Ayatana] unity and notifications

2010-09-15 Thread Mark Curtis

I'm thinking they should stay where they are BECAUSE there are other things 
like (w)indicators there.  That way the users knows the upper right corner of 
the screen is for notifications of any kind.

 From: daniplana...@gmail.com
 To: ayatana@lists.launchpad.net
 Date: Wed, 15 Sep 2010 17:36:13 +0200
 Subject: Re: [Ayatana] unity and notifications
 
 
 I forgot to include a link with a small mockup. as usual, a picture is
 worth a thousand words. :)
 
 http://ompldr.org/vNWpzNg
 
 -- 
 Daniel Planas.A
 
  www.lightgraphite.com
 
 
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Re: [Ayatana] Unity interface - my Beta review and proposals

2010-09-13 Thread Mark Curtis

So, hey guys, how about that interface proposal, interesting stuff...

 From: ubu...@kitterman.com
 To: ayatana@lists.launchpad.net
 Date: Mon, 13 Sep 2010 13:13:17 -0400
 Subject: Re: [Ayatana] Unity interface - my Beta review and proposals
 
 On Monday, September 13, 2010 11:49:47 am Kerberos wrote:
  On 13/09/2010 16:15, Scott Kitterman ubu...@kitterman.com wrote:
   On Monday, September 13, 2010 10:48:36 am frederik.nn...@gmail.com wrote:
   Bill Gates is no enemy to Freedom, he is primarily interested in
   offering profitable commercial solutions, according to what he states
   in interviews and speeches.
   I think we are derailing a little here, too, so let's keep the wisdom on
   topic, if you agree..
   
   I agree with staying on topic, but not the part before that.
   
   Scott K
  
  Indeed.  My original post was much longer and rantier so I just chopped it
  down to the quote.  The anti-MS propaganda should stay on Ubuntuforums, or
  the mid 90's, where it belongs.
  
  Microsoft has 90%+ of the desktop market.  Linux has slipped to a two year
  low of 0.85%.  Microsoft are the primary competitor and should be treated
  with fear and respect.  Why does MS have majority marketshare?  Find the
  answer to that question and victory is almost assured.
  
  Besides every time someone takes a cheap shot at Windows, Microsoft, Bill
  Gates or Steve Ballmer you are taking a cheap shot at the people who
  voluntarily use such software.  Insulting your target audience is never a
  good idea and will only increase the massive selection bias already present
  in the Linux community.
 
 It's not propaganda when it's true.  In my career I've only ever had to deal 
 with one company falsely claiming to have invented something I'd been 
 involved 
 in developing in their patent application (and they were well aware since 
 their engineers had been involved too).  Stating the truth is not a cheap 
 shot.  I suspect you should probably stop now.
 
 Scott K
 
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Re: [Ayatana] Unity interface - my Beta review and proposals

2010-09-10 Thread Mark Curtis

I'm glad you provided mockups and don't simply say you dislike something 
without providing alternatives.
I'm not too familiar with Unity as I haven't been testing it, but I have seen 
screenshots. So I can't really comment on the Default Desktop mockup you've 
made.
I feel your suggestion for the Application Menu uses all available screen real 
estate at the cost of running into the same common criticism of GNOME Shell.
People like seeing what apps are running at a glance. Also having to click 
something to open up the list of applications increases mouse clicks and (if 
you want to be pedantic saying it would work on hover), mouse movement when 
switching applications .

From: citizen.jon...@gmail.com
To: ayatana@lists.launchpad.net
Date: Fri, 10 Sep 2010 18:20:37 +0100
Subject: [Ayatana] Unity interface - my Beta review and proposals

I have been Beta testing the new Unity UNE interface for the last few
days and am excited about its potential as a multiple format device
front for Ubuntu, especially touch devices. Praise apart, I am going to
jump straight into critique of the UI, which was filed as a bug report
here:
 
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/633073
 
The huge effort into juicing as much vertical real estate as possible is
notable. This should not be the only priority - all real estate on small
devices is crucial, thus the omnipresence of the Global Menu for me is a
problem. In desktop mode or browsing system menus - fine. When an app is
open and I am trying to be productive - never. There has been much
discussion about how to autohide the Global menu, but I feel this is not
the simplest solution.
 
My other opinion is that real estate should not override the issue of
accessibility. Access to apps and system functions should be through the
shortest route possible. There should be no duplicate routes which offer
access to  similar but different usability. At present this is most
noticeable in the different approaches to where the Ubuntu button and
the Application Launcher global button takes you. They are almost the
same thing - but not quite.
 
The desktop -as far as real estate is concerned - is a barren wasteland.
The user can't use it for anything, it is just there taking up space
when you start your computer. Why not use this and present the whole
system map on one page? When an application does not have focus, the
user is always back on that page. It works on good website designs, it
works on smart phones, so why not do the same for small format devices?
 
To debate these issues, I have attached two wireframe sketches of how I
feel Unity can evolve.
 
Looking forward to everyone's thoughts,
 
Michael  

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Re: [Ayatana] Maverick Movies!

2010-08-20 Thread Mark Curtis

Encode them in WebM so that way the average person can't watch them until Natty 
is released...

Seriously though, maybe put it on Ubuntu.com, but I think the point of 
advertising as a whole is to get the brand out there to people that don't know 
what Ubuntu is. A viewer watching it on ubuntu.com shows that they already are 
somewhat familiar with it.
Ideally this would show on television, but that's prohibitively expensive.
I do work in radio (and specifically the station's websites) advertising, so 
there's another venue if interested.

Date: Fri, 20 Aug 2010 17:55:42 +0100
From: shanepatrickfa...@ubuntu.com
To: christian.giord...@canonical.com
CC: ubuntu-market...@lists.ubuntu.com; ayatana@lists.launchpad.net; 
m...@ubuntu.com
Subject: Re: [Ayatana] Maverick Movies!

Well I think it would be fun to put some of the high quality ones on the front 
page of ubuntu.com using HTM5 video embedding.
--fagan

On Fri, Aug 20, 2010 at 5:50 PM, Christian Giordano 
christian.giord...@canonical.com wrote:

Sure, it just would be nice to see them linked somewhere :)
Cheers, chr


On Fri, Aug 20, 2010 at 5:31 PM, Shane Fagan shanepatrickfa...@ubuntu.com 
wrote:


Well of course we have to get the brand correct and all but we should support 
any efforts to promote Ubuntu. 



--fagan

On Fri, Aug 20, 2010 at 3:17 PM, Christian Giordano 
christian.giord...@canonical.com wrote:




Shouldn't we promote our style guides? Sure they probably don't include video 
editing/transitions etc, but the typography of some of those videos is just too 
inconsistent.




chr



On Fri, Aug 20, 2010 at 11:01 AM, Mark Shuttleworth m...@ubuntu.com wrote:








  


  
  
Hi folks



I saw this amazing movie from the Ubuntu Ads guys
http://www.youtube.com/watch?v=dHzP7mxRFJE and was inspired to blog 
http://www.markshuttleworth.com/archives/489
about

https://wiki.ubuntu.com/MaverickMovies



Shout if you are interested in helping host the process or
participating.



Mark

  


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Re: [Ayatana] Application Indicators improvement suggestion - optional text with icon

2010-07-08 Thread Mark Curtis

I too hope that the weather indicator applet would have the temp.
It would seem a bit contradictory to say an indicator (like weather) can't have 
numbers when Maverick introduces the Time and Date applet

From: cmaglot...@gmail.com
Date: Thu, 8 Jul 2010 01:59:56 -0500
To: evge...@gmail.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Application Indicators improvement suggestion -  
optional text with icon

Yes, I too was hoping for this, as many people were complaining about our 
weather indicator not having the temperature accompanying the weather icon. 
This was a feature that was included in the gnome clock applet, so therefore it 
might be missed when the conversion to the weather indicator is made from the 
applet.




On Thu, Jul 8, 2010 at 1:51 AM, Evgeny Kolesnikov evge...@gmail.com wrote:



Hello!



Idea: Add possibility to optionally accompany icon with some text (just like 
Indicator Applet Session or any other menu widget do).



Purpose: Some applications are aimed to show some vital information beside 
boolean Attention/Normal indicator, but this info is simple (just number or 
short text) and creating dedicated applet (like system monitor or desktop 
switcher) just not worth it. Examples: CPU frequency, HW info (lmsensors), 
weather indicator etc.






Is there any chance of accepting such a patch for AI API?





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Re: [Ayatana] Application Indicators improvement suggestion - optional text with icon

2010-07-08 Thread Mark Curtis

I would wager to guess more people care about the temperature than the 
condition.
The equivalent would be if the date was shown by default and the time were 
hidden.

Date: Thu, 8 Jul 2010 16:51:41 -0400
Subject: Re: [Ayatana] Application Indicators improvement suggestion -  
optional text with icon
From: shrouded.cl...@gmail.com
To: merkin...@hotmail.com
CC: ayatana@lists.launchpad.net

It accurately portrays the condition... Just like how the date/time indicator 
accurately portrays the time, but the date is hidden away in the menu. A single 
click and you can find out the more in-depth information as needed.


On Thu, Jul 8, 2010 at 4:36 PM, Mark Curtis merkin...@hotmail.com wrote:






Do you think for the weather indicator, icon-only can convey the information 
accurately? I don't.

It could show the sunny icon on both a day where it is 30F or 90F, so icon-only 
in that case isn't very accurate at all.


  
_
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Re: [Ayatana] Yet another discussion on window resizing

2010-06-22 Thread Mark Curtis

I'm not sure what cool maximize behaviour you're referring to.

As far as the mockup, please make it possible to resize windows from more than 
just the bottom right corner.
Obvious comparisons to Mac OS aside (of which there are too many with Ubuntu's 
recent directions). Only being able to resize in one part of the window versus 
8 is extremely limiting.

 From: dylanmcc...@gmail.com
 Date: Tue, 22 Jun 2010 09:33:27 -0700
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana] Yet another discussion on window resizing
 
 Here is yet another discussion on resizing windows, this time driven
 by status bars!
 
 MacOS has a similar situation to us, with very narrow window borders.
 In its case, they don't even _try_ to offer resizing by the window
 edge. (The idea being, I suppose, that any control less than five
 pixels in any direction will be very difficult to reliably use).
 Rendering that resizing situation less of an issue, MacOS has the very
 unusual functionality for expanding windows, and pretty well every
 window has a client-owned resizing grip in the bottom right.
 
 Gnome has a _similar_ solution in place. We don't have the cool
 maximize behaviour (and it would probably anger a great number of
 people if it was implemented), but any window that happens to have a
 status bar will probably have a resize grip as well. Unfortunately,
 this resize grip is not a widget you can just drop in easily; it's
 fused to the status bar widget. (Further demonstrating that the darn
 things have no objective and should stop being called status bars).
 
 So, here is the problem: there's a plan to get rid of of status bars
 and replace them with ephemeral hint bars.
 
 And now, I'll bring your attention back to everyone's favourite bug,
 lp:160311 (“Resizing windows by grabbing window borders is
 difficult”).
 https://bugs.edge.launchpad.net/ubuntu/+source/metacity/+bug/160311
 
 The status bar work shouldn't make that bug worse, but in the current
 direction it will.
 
 
 
 I discussed a possible solution for this somewhere, and nobody really
 gathered what I was babbling about. To fix that, I finally made a
 quick mockup today…
 
 http://people.ubuntu.com/~dylanmccall/mockups/metacity-resize-control/mockup.html
 
 That describes a visible resize control drawn by the window manager.
 It should fade in when the user moves the mouse near a window's bottom
 right corner. It should only appear for the window that is in the
 foreground. Clicking it would do the same thing as clicking and
 dragging the corner of a window's border, except there's a lot more to
 click and much more meaningful visual feedback.
 It does miss a critical detail, of course, but I, err, never saved the
 SVG. The resize control should go _behind_ the window, not in front of
 it. That way it sticks out from the window but doesn't interfere with
 anything in the client area. (As drawn there, it would become very
 difficult for some people to use scroll bars).
 
 
 
 I'm sure there are some other clever solutions here! Maybe even some
 plans attached to the Windicators / Hint bars work :)
 So, I am curious to know: is there anything happening in this space?
 Should there be?
 
 
 
 Thanks!
 Dylan
 
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Re: [Ayatana] Start Menu Concept

2010-06-20 Thread Mark Curtis

Reminds me of GnoMenu

Date: Sun, 20 Jun 2010 10:10:49 -0700
From: davidth...@gmail.com
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Start Menu Concept

http://i.imgur.com/0bC6I.jpg

Idea's taken from:
http://ubuntuforums.org/showthread.php?t=1476241

imo, id have just applications and recent with a side arrow to expand either, 
knocking out the places when expanded.
Applications (popular)Full list
Recent Items Zeitgeist

The above picture is to kinda match where cardapi is looking.
  
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Re: [Ayatana] Lock Screen / Guest Session / Switch From / Log Out / Suspend / Hibernate / Shut Down

2010-06-18 Thread Mark Curtis

Removing Restart would cause a lot of people to be upset.  Not only 
since Restart is a pretty basic function, but that it'd be confusing 
that after a kernel update it says the computer must be restarted, when 
the option would no longer be there.  Even if the user were to figure 
out to  shut down then press the power button, it's an extra step.

 From: remc...@gmail.com
 Date: Fri, 18 Jun 2010 21:13:28 +0200
 To: alex.la...@gmail.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Lock Screen / Guest Session / Switch From / Log Out /  
 Suspend / Hibernate / Shut Down
 
 On Fri, Jun 18, 2010 at 19:54, Alex Launi alex.la...@gmail.com wrote:
  Any easy fix to remedy part of the situation would be to remove the Guest
  session button and move that into the 'Switch from' window.
 
 That sounds alright. Choosing the mysterious Guest Session is
 conceptually the same as switching to a brand new temporary account.
 It may actually be easier to understand if this option is offered and
 explained on the Switch From screen.
 
 * Log Out
 
 Log Out can be removed by default. Most systems are single-user
 systems, so there's no need to close a session but not a computer.
 Even on family systems with multiple users, the computer will not be
 running when there is no session. Switching to another user can be
 done with Switch From. The need for Log Out is for situations
 where the machines are just terminals, such as universities and
 internet shops. These computers are never shut down, so Log Out
 would replace Shut Down.
 
 * Suspend / Hibernate
 
 I don't think both options should be there. There should be a single
 option called sleep, which does either one of them, or both,
 depending on the capabilities of the system and user preference. Sleep
 should not go away entirely, because not every computer has a special
 sleep button. Desktops and tablets for example. Laptops and netbooks
 may have the ability to go to sleep when the lid is closed, but I find
 that a bad functionality, because then you can't just close your
 laptop to make some room while it is doing an upgrade or burning a CD.
 
 * Restart
 
 This can go away, too. It's the equivalent of shutting down and then
 pressing the power button. Ubuntu should make it easy to understand
 that the computer has shut down, by providing a graphic, and it should
 be fast enough (less than 5 seconds), so users are not waiting
 needlessly to press the power button again. Update-manager can of
 course offer a restart button in case of kernel upgrades. Even better
 would be to use ksplice, so that reboots are never needed.
 
 So, then we're left with:
 
 Lock Screen
 Switch From john
 -
 Sleep
 Shut Down
 
 Or Log Out for that last one, depending on the setting. Now, that's clean!
 
 -- 
 Remco
 
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Re: [Ayatana] Putting some brakes on the enthusiasm

2010-06-07 Thread Mark Curtis









Telling users Lucid will be an LTS for the past two years and then 
suddenly reverting to a previous release a month AFTER Lucid comes out 
is not a solution

 Date: Mon, 7 Jun 2010 06:53:12 -0700
 From: witt...@gmail.com
 To: kaz...@gmail.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Putting some brakes on the enthusiasm
 
 I believe the proper solution is to promote Karmic to LTE and call
 Lucid  Maverick Experimental, then these issues don't exist for users
 that don't choose to be on an experimental branch.
 
 On Mon, Jun 7, 2010 at 5:28 AM, Luke Benstead kaz...@gmail.com wrote:
 
  My question is: isn't it time to put some brakes on the
  enthusiasm and start prioritizing polishing instead of new
  features? The current approach is not scalable, and this is
  starting to show...
 
  Really just a +1 to everything said. Although I particularly agree with
  David Siegel's comment about not shipping things unfinished.
 
  Luke.
 
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Re: [Ayatana] Inconsistencies from LHS buttons

2010-05-26 Thread Mark Curtis

Well it would be more analogous to say Just because Firefox on Mac does it.  
Since Safari, Mac's native browser, does in fact have its close tab buttons on 
the left.

Regardless we shouldn't do something just because Mozilla and or Mac OS X 
do/don't do it. We should see what would be best for the users' overall 
expectations.

Date: Tue, 25 May 2010 23:29:15 -0700
From: tylerbrain...@gmail.com
To: djay...@gmail.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Inconsistencies from LHS buttons

Just cause mac does it, doesn't mean its the best. Mac doesn't have the basic 
idea of window management in the upper left and notifications in the upper 
right, we do.

On Tue, May 25, 2010 at 11:24 PM, Alex Lourie djay...@gmail.com wrote:



On Wed, May 26, 2010 at 8:36 AM, Frederik Nnaji frederik.nn...@gmail.com 
wrote:


On Mon, May 24, 2010 at 21:48, Mark Curtis merkin...@hotmail.com wrote:








Tabbed Applications:
Firefox, gedit, Nautilus, etc.  All these applications have their close buttons 
on the right hand side of their respective tab.




Appearance Preferences:
The thumbnails do not correctly show the LHS buttons for Ambiance, Radiance and 
Dust

GNOME Shell:
This may be something more for GNOME devs, but the window controls end up on 
the right when using GNOME Shell, also closing windows from the Activities 
Overlay also is in the upper right corner.




+1, +1 and +1



Taking into consideration that many of the interface ideas came from Mac, 
here's the thing: Firefox on the Mac OS X also has close-tab controls on the 
right side.


-- 
Alex Lourie



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[Ayatana] Inconsistencies from LHS buttons

2010-05-24 Thread Mark Curtis

This is not complaining about their position and demanding they be put on the 
right. I know such a message would be pointless.  I however notice a few 
inconsistencies brought about by their placement.

Indicator Session:
I brought this up in an earlier thread, but was drowned out by the thread about 
single-click folders.  If the left hand side of the screen is for 
starting/quitting and the right is for status, then shouldn't Indicator Session 
go on the left as well?

Tabbed Applications:
Firefox, gedit, Nautilus, etc.  All these applications have their close buttons 
on the right hand side of their respective tab.

Appearance Preferences:
The thumbnails do not correctly show the LHS buttons for Ambiance, Radiance and 
Dust

GNOME Shell:
This may be something more for GNOME devs, but the window controls end up on 
the right when using GNOME Shell, also closing windows from the Activities 
Overlay also is in the upper right corner.
  
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Re: [Ayatana] Window close button is not consistent

2010-05-19 Thread Mark Curtis

Oh look at all those Firefox tabs with their close buttons on the right
Talk about lack of consistency...

Date: Wed, 19 May 2010 11:45:29 +0200
From: frederik.nn...@gmail.com
To: li...@janc.be
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Window close button is not consistent

regarding this issue..

On Wed, May 19, 2010 at 11:20, Frederik Nnaji frederik.nn...@gmail.com wrote:

i say go with what Mark suggested[1] - to use seperate designs for the two 
cases:
* perhaps a hollow red circle on the button for hide window

* the red button with the X for close  quit

The WM only needs to know, if the app is about to quit upon click, or not, in 
order to draw the correct frame.

[1] https://lists.launchpad.net/ayatana/msg02181.html



here's a 2 frame mockup attached..
  
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[Ayatana] Move indicator-session to the left?

2010-05-17 Thread Mark Curtis

The reasoning behind the controversial button movement to the left was that 
starting/quitting would be on the left, and status would be on the right.

Given that reasoning, for consistency sake shouldn't indicator-session go on 
the far left since it is for starting/quitting an entire session?
  
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Re: [Ayatana] Default to single click to open files and folders

2010-05-16 Thread Mark Curtis

Switching the behavior in Nautilus to single click causes inconsistency with 
the Open File dialog of any application.  The Open File dialog of Firefox, 
OO.org, etc still uses the traditional double click.
  
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Re: [Ayatana] Default to single click to open files and folders

2010-05-15 Thread Mark Curtis

Regardless, one or the other has to be the default. I think that's more the 
discussion here, if changing the default behavior is beneficial.

 Date: Fri, 14 May 2010 23:47:41 -0700
 From: nemes.so...@gmail.com
 To: inqu...@gmail.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Default to single click to open files and folders
 
 On the topic of double click or single click - the user should choose
 not others. Open Source should not became a prison.
 
 2010/5/12 Jan-Christoph Borchardt inqu...@googlemail.com:
  What about that? Are there any plans already to default to single
  click for opening files and folders in Ubuntu?
 
  It is way more intuitive to open with just a single click and have the
  modifier for the less frequent use-case of selecting (multiple)
  elements.
 
  Launcher icons are also activated by single click.
 
  A reverse example: My mother always double clicks links in the browser
  – regardless how often I tell her that it is not necessary. Muscle
  memory and habit is just too strong. Regarding that nowadays, people
  presumably spend more time in their web browser instead of their file
  manager, it would make sense to adopt the web standard for clicking.
 
  On a sidenote: I know two kids who changed the click behavior to
  single click on their own. They see double clicking as just annoying.
 
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 -- 
 Nemes Ioan Sorin
 
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[Ayatana] Should Indicator-Session be put in the upper left corner

2010-05-15 Thread Mark Curtis

The reasoning behind the controversial button movement to the left was 
that starting/quitting would be on the left, and status would be on the 
right.

Given that reasoning, for consistency sake shouldn't 
indicator-session go on the far left since it is for starting/quitting 
an entire session?
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