committed fix r45392
On Tue, Mar 27, 2012 at 8:27 AM, Richard Shaw hobbes1...@gmail.com wrote:
On Mon, Mar 26, 2012 at 4:22 PM, Campbell Barton ideasma...@gmail.com wrote:
get this error too on arch linux, gcc4.7. disabling game engine /
ffmpeg works for now, probably will be fixed in a GCC
Now I’m feeling stupid – I made a bug report on gcc bt about this just
yesterday evening!
Anyway, thanks for fixing it! :)
Le mercredi 4 avril 2012 12:55:05, Campbell Barton a écrit :
Revision: 45392
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=45392
Is there no interest in this idea or did I fail to explain it well enough?
On Tue, Apr 3, 2012 at 3:42 PM, Jason Wilkins jason.a.wilk...@gmail.com wrote:
I'll have a chance to write up both of my proposals in detail by early
Thursday I hope. I'm submitting an alternate proposal because I've
I am not a developer and so I cannot comment on the feasibility of this as a
GSOC project, but I love the proposal from a user perspective! The Disney
research videos are incredible. I can see a lot of potential to this kind of
system.
--
Jonathan Williamson
Instructor -
I think a picture is worth a 1000 words, and a video is worth 10,000. Here
is the link to implicit canvas youtube video and paper so you guys can see
what it's all about.
youtube: http://www.youtube.com/watch?v=wZh3NLx4mzA
paper: http://zurich.disneyresearch.com/OverCoat/
Looks exciting to
Hello.
I have some questions about the google summer of code Blender project!
I have been looking into procedurally generating graphics, and it seems
really cool. I was wondering if you guys would be interested in having
someone work in that area.
The fluid simulation project is along those
As a user, I would be happy to see procedural trees back. There used to be
a script for Blender 2.4 called Trees from Curves that worked a bit like
what is described in that Disney paper. You could rough out the overall
shape with curves and then add twigs and branches with bounding volumes. As
We are in agreement about not focusing on the non-photorealistic
rendering aspects of this paper. I'm not even especially interested
in the implicit surface aspect where they do layers, hair, and
features. I'd focus on saving strokes and being able to modify those
strokes, and being able to
And thanks for posting that video and paper. I shied away from it
because although it shows what I mean in terms of saving strokes, it
uses them to do the non-photorealistic rendering, which I think is
neat, but would not be the focus of my proposal.
On Wed, Apr 4, 2012 at 2:29 PM, Sean Olson
hi.
Jason:
Meta-Sculpting is a very interesting idea, both in the simplified retain brush
stroke input and in a form closer to the implicit canvas. As an observer, I
would like to comment that retaining brush stroke input is valuable
information, and can lead to many interesting
Hello,
I would like some feedback on my proposal for converter improvements,
which can be found here:
http://wiki.blender.org/index.php/User:Moguri/GSoC2012_BGE_Converter_Improvements
Thank you,
Mitchell Stokes
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