Re: [Bf-committers] GCC 4.7 compile error.

2012-04-04 Thread Campbell Barton
committed fix r45392 On Tue, Mar 27, 2012 at 8:27 AM, Richard Shaw hobbes1...@gmail.com wrote: On Mon, Mar 26, 2012 at 4:22 PM, Campbell Barton ideasma...@gmail.com wrote: get this error too on arch linux, gcc4.7. disabling game engine / ffmpeg works for now, probably will be fixed in a GCC

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45392] trunk/blender/source/gameengine/ VideoTexture/VideoFFmpeg.h: fix for building on linux with gcc4.7, an error was caused by

2012-04-04 Thread Bastien Montagne
Now I’m feeling stupid – I made a bug report on gcc bt about this just yesterday evening! Anyway, thanks for fixing it! :) Le mercredi 4 avril 2012 12:55:05, Campbell Barton a écrit : Revision: 45392 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=45392

Re: [Bf-committers] Alternate Proposal - Meta-Sculpting

2012-04-04 Thread Jason Wilkins
Is there no interest in this idea or did I fail to explain it well enough? On Tue, Apr 3, 2012 at 3:42 PM, Jason Wilkins jason.a.wilk...@gmail.com wrote: I'll have a chance to write up both of my proposals in detail by early Thursday I hope.  I'm submitting an alternate proposal because I've

Re: [Bf-committers] Alternate Proposal - Meta-Sculpting

2012-04-04 Thread CG Cookie
I am not a developer and so I cannot comment on the feasibility of this as a GSOC project, but I love the proposal from a user perspective! The Disney research videos are incredible. I can see a lot of potential to this kind of system. -- Jonathan Williamson Instructor -

Re: [Bf-committers] Alternate Proposal - Meta-Sculpting

2012-04-04 Thread Sean Olson
I think a picture is worth a 1000 words, and a video is worth 10,000. Here is the link to implicit canvas youtube video and paper so you guys can see what it's all about. youtube: http://www.youtube.com/watch?v=wZh3NLx4mzA paper: http://zurich.disneyresearch.com/OverCoat/ Looks exciting to

[Bf-committers] Procedural generation for summer of code!

2012-04-04 Thread akanksha vyas
Hello. I have some questions about the google summer of code Blender project! I have been looking into procedurally generating graphics, and it seems really cool. I was wondering if you guys would be interested in having someone work in that area. The fluid simulation project is along those

Re: [Bf-committers] Procedural generation for summer of code!

2012-04-04 Thread Trevin Forkert
As a user, I would be happy to see procedural trees back. There used to be a script for Blender 2.4 called Trees from Curves that worked a bit like what is described in that Disney paper. You could rough out the overall shape with curves and then add twigs and branches with bounding volumes. As

Re: [Bf-committers] Alternate Proposal - Meta-Sculpting

2012-04-04 Thread Jason Wilkins
We are in agreement about not focusing on the non-photorealistic rendering aspects of this paper. I'm not even especially interested in the implicit surface aspect where they do layers, hair, and features. I'd focus on saving strokes and being able to modify those strokes, and being able to

Re: [Bf-committers] Alternate Proposal - Meta-Sculpting

2012-04-04 Thread Jason Wilkins
And thanks for posting that video and paper. I shied away from it because although it shows what I mean in terms of saving strokes, it uses them to do the non-photorealistic rendering, which I think is neat, but would not be the focus of my proposal. On Wed, Apr 4, 2012 at 2:29 PM, Sean Olson

Re: [Bf-committers] Alternate Proposal - Meta-Sculpting

2012-04-04 Thread jonathan d p ferguson
hi. Jason: Meta-Sculpting is a very interesting idea, both in the simplified retain brush stroke input and in a form closer to the implicit canvas. As an observer, I would like to comment that retaining brush stroke input is valuable information, and can lead to many interesting

[Bf-committers] BGE GSoC Proposal: Converter Improvements

2012-04-04 Thread Mitchell Stokes
Hello, I would like some feedback on my proposal for converter improvements, which can be found here: http://wiki.blender.org/index.php/User:Moguri/GSoC2012_BGE_Converter_Improvements Thank you, Mitchell Stokes ___ Bf-committers mailing list