Why not (once code is ready of course) allow its embedment under the
commercial services terms (provided Octane is ready to accept the
conditions)?
On 28/08/2013 00:28, Thomas Dinges wrote:
2 points speak against this:
1) Octane is commercial. There would be no benefit for the majority of
On 28/08/2013, at 5:25 AM, Campbell Barton wrote:
On Tue, Aug 27, 2013 at 8:30 PM, brook...@internode.on.net wrote:
Hey Jan-Peter, can you talk to the guys about providing .blend files
for the DOTA2 character downloads here?
http://www.dota2.com/workshop/requirements
This would expose
I just want to comment on this one line, not on the pros/cons of adding it:
On Wed, Aug 28, 2013 at 12:10 AM, Sam Vila samv...@gmail.com wrote:
Otoy just did his work, looks like now the ball is in the Blender Foundation
side.
Like any feature this would need to go through code review, and if
Hi Ton,
We are currently working on improving the ingestion process for various file
formats on our end, but that is indeed an entirely different topic. I don't
expect an import path for .blend files to happen anytime soon, since these can
do a lot more than what we will probably ever need.
Hi Jan-Peter,
Thanks for the update, sounds all OK.
Just one thing - most of Blender I/O goes via Python scripts and/or Python
Add-ons. When you mention 'plug-ins' you probably mean the add-ons?
Laters,
-Ton-
Ton Roosendaal -
Hi Sam,
Good to hear they released the code.
I've been in contact with Otoy a couple of weeks ago, asking for when the
source code would be released and trying to setup a good connection with them.
That all went pleasant sofar. The Otoy developer confirmed to understand the
GPL and according
Hi all,
Some things concerning the actual publishing of Blender on Steam. I
don't know if this is to soon to discuss, but I think some of the issues
need to be tackled before Blender can appear on Steam.
Blender is available as 32-bit and 64-bit applications on various
platforms. I assume
There's lots of help and guidance available once you're logged into
https://partner.steamgames.com/.
I've used the partner site a lot and would be quite happy to handle it
for Blender, if I'm trusted enough. :)
On 28/08/2013 1:36, Jan Albartus wrote:
Hi all,
Some things concerning the
Hi Ton, sounds great, thanks for reply. It would be great if Blender can
show to the industry that it can support commercial software and building
bridges to bring more professionals into Blender. Octane seems to be a good
starting point to show this to other companies. It's also a great news that
I did want to bring up that Steam supports Windows, Mac, and Linux - so we
would probably want builds of Blender set up for all of those in both 32
64 bit setups.
-Sean
On Wed, Aug 28, 2013 at 8:56 AM, Tom Edwards cont...@steamreview.orgwrote:
There's lots of help and guidance available once
10 matches
Mail list logo