by default and belongs at the same level as Alembic and USD as
> a core part of Blender.
>
> On Wed, Feb 19, 2020 at 9:52 PM Julien Duroure
> wrote:
>
> > Hello,
> >
> > I have 2 questions/remarks:
> >
> > * Seems that documentation links are broken in
Hello,
I have 2 questions/remarks:
* Seems that documentation links are broken in 2.82 for any IO addon. Cf
https://developer.blender.org/T74017
* Seems that Brecht delete release logs about glTF IO addon. I want to
check why? I thought that changes must documented in release log, but maybe
it
Hi Dalai,
Seems glTF2 discussion with Godot is a topic for me!
I will be very happy to get some feedback on what was said during FOSDEM.
Cheers,
Julien
Le lun. 3 févr. 2020 à 18:44, Dalai Felinto a écrit :
> Hi all,
> Here are the notes from today's developer meeting. Next meeting is
Hello,
Seems I recently lost rights to change status of tickets in phabricator
(for example changing from need triage by Developper to confirmed).
I still can comment or assigned it. Seems by commit closed it too.
I used it mainly to manage glTF tickets.
Regards,
Julien
Hello,
My plan is to continue working on glTF 2.0 import / export. There is still
some issues, mainly in rigging / animation but not only.
And then this addon need some perf enhancements.
Julien
On Thu, Aug 1, 2019 at 7:12 PM antonioya blend wrote:
> Hi all,
>
> My plans for Grease Pencil are
Hello,
Some critical regression on glTF animation export was found.
As I don't known what is the process during the master freeze, here is a
diff: https://developer.blender.org/differential/diff/16330/
I hope it can be merged before RC2 if any, or before final 2.80 release.
I will be AFK during
; I have installed the py27 version that mailer.py needed, and it at least
> doesn't throw an error message any more in the CLI. Try again, please!
>
>
> Cheers,
>
> Dan
>
> On Tue, Feb 5, 2019 at 3:23 PM Julien Duroure
> wrote:
>
> > Hello Dan,
> >
> >
anks for the heads up!
>
>
> Cheers,
>
> Dan
>
> On Tue, Feb 5, 2019 at 3:07 PM Julien Duroure
> wrote:
>
> > Hello,
> >
> > I just commit my first documentation update, and I got the following
> > message:
> >
> > Envoi manu
Hello,
I just commit my first documentation update, and I got the following
message:
Envoi manual/addons/index.rst
> Ajout manual/addons/io_gltf2.rst
> Ajout (bin) manual/images/addons_io-gltf2-material-principled.png
> Ajout (bin)
gt; Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
>
>
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Hello,
It seems that I have no more rights on d.b.o to assign me on an issue or
change priority.
I wanted to assign me on T59127.
I did same on previous glTF issues, without any problems.
I have now following error message:
Access Denied: T59127
You do not have permission to edit this object.
Hello,
Self answering (based on answer from Brecht) for people that can have same
question :
Ctrl+LMB to select bones.
Julien
Le jeu. 29 nov. 2018 à 07:04, Julien Duroure a
écrit :
> Hello,
>
> I tried the new default LMB, and I don't find any way to be change bone
> selection,
Hello,
I tried the new default LMB, and I don't find any way to be change bone
selection, when you're in WeightPainting mode on corresponding mesh (during
skinning)
Is there any plan for that ?
Hope this feature will be back with LMB before Beta :)
(I had no problem with RMB selection, because
e [2] repository. If we have a major and/or critical
> update, we also want to provide and integrate it into future versions of
> Blender.
>
> Regards Norbert
>
>
>
> Am 10.11.2018 um 09:57 schrieb Julien Duroure:
> > Dear all,
> >
> > I just submitted gl
3
[2]: https://github.com/KhronosGroup/glTF-Blender-IO
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c 20 10:30:39 2017 +0100
>
> Fix T53572: Alembic imports UV maps incorrectly
>
>
>
> Cheers,
>
> --
> Sybren A. Stüvel
>
> https://stuvelfoto.nl/
> https://stuvel.eu/
>
>
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Hello,
Seems to be OK!
Thanks
On Wed, Mar 15, 2017 at 4:06 PM, Sergey Sharybin <sergey@gmail.com>
wrote:
> Hi,
>
> Committed some more tweaks. Hopefully it works now.
>
> On Wed, Mar 15, 2017 at 3:25 PM, Julien Duroure <julien.duro...@gmail.com>
> wrote:
unusual.
> > >
> > > I've committed some tweaks which are so called "seems to work in my
> > sandbox
> > > environment". Please give it a try and see how it works now.
> > >
> > > Thanks for the report btw!
> > >
&
ssign etc) without allowind edit the whole task, which
> is rather unusual.
>
> I've committed some tweaks which are so called "seems to work in my sandbox
> environment". Please give it a try and see how it works now.
>
> Thanks for the report btw!
>
>
> On Wed
Hi Sergey, hi all,
Seems that I no more have rights to change status / add projets on existing
tickets (or UI change to somewhere else that I can't find)
I don't know if this is linked to upgrade or if this is a new policy for
accounts. I can only comment now.
I take in past weeks some time to
Hi all,
I am trying to display a menu popup with multiple operator available with
icon only, no text [1].
I want to reduce gap between icons, but it seems not really easy. You can ,
in my example, set emboss to True to see what happen exactly.
I also tried with row / column instead of split,
Hello Niks,
We can't do it for you.
Please click on link that you can found on every mail, and follow instruction
to unsubscribe :
> http://lists.blender.org/mailman/listinfo/bf-committers
Regards,
> Le 17 mars 2016 à 08:06, Niks Chaudhary a écrit :
>
> Plz remove
? ).
If not, is it something that can be added ?
Thanks & Regards,
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Hello,
Still have the issue. I will try to poke Campbell in next days on IRC to
discuss about that :)
Regards,
Julien
On Fri, Oct 2, 2015 at 8:39 PM, Julien Duroure <julien.duro...@gmail.com>
wrote:
> Hi all,
>
> Is everyone had time to have a look on this problem ?
>
>
15f119de4f69c2
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Hello,
What about a ready to merge phabricator project to identify patches that are
ready, but not merged yet because of bcon4.
This will solve lost patches into phabricator from occasional developers. But
not solve core developer commits , that are not linked to phabricator tasks.
Regards,
Hello,
Sorry, seems there is already a blender next project
Le 6 mars 2015 à 13:42, Julien Duroure julien.duro...@gmail.com a écrit :
Hello,
What about a ready to merge phabricator project to identify patches that
are ready, but not merged yet because of bcon4.
This will solve lost
Hi all,
Any ideas ?
Thanks.
I will try to get someone during the WE in IRC if nedded :)
On Sun, Nov 16, 2014 at 7:57 AM, Julien Duroure julien.duro...@gmail.com
wrote:
Hi all,
It seems that this is not possible to insert keyframes on non visible
bones (on bones that are on non active bone
.
Hope that helps,
Joshua
On Sat, Nov 22, 2014 at 1:01 AM, Julien Duroure julien.duro...@gmail.com
wrote:
Hi all,
Any ideas ?
Thanks.
I will try to get someone during the WE in IRC if nedded :)
On Sun, Nov 16, 2014 at 7:57 AM, Julien Duroure
julien.duro...@gmail.com
wrote
?
Thanks !
Don't hesitate to contact me if you need more information.
[1] http://www.pasteall.org/blend/32913
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are implemented as C++ / OSL. Blenders UI knows your node,
but Cycles doesn’t.
You can not extend Cycles’ node systems with pynodes atm.
Thomas
Am 17.11.2014 um 11:44 schrieb Julien Duroure julien.duro...@gmail.com:
Hi all,
I'm trying to implement some pynode in Cycles.
I got some
) this scenario is
handled.
P.P.S. This change is needed as it allows us to use CPack to generate
installers that require *relative* path's in the INSTALL() command.
On Mon, Nov 17, 2014 at 12:30 PM, Kévin Dietrich
kevin.dietr...@mailoo.org
wrote:
Le 2014-11-17 11:58, Julien Duroure
add this keyframe on non visible bone ?
This is weird that the operator return True, while keyframe is not inserted.
Thanks !
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On Thu, May 22, 2014 at 1:08 AM, Aditia A. Pratama aditia...@gmail.comwrote:
Hi Julius,
Have you tried using nvidia-prime or bumblebee? I haven't tried opensubdiv
branch yet, but i'v used bumblebee to activate my gpu.
On May 22, 2014 4:32 AM, Julien Duroure julien.duro...@gmail.com
wrote:
My
there. Kudos to Sergey :)
On Thu, May 22, 2014 at 2:13 PM, Julien Duroure
julien.duro...@gmail.com
wrote:
Hi Adidia, Hi Sergey,
Got some news :
With GPU activated ( via nvidia-primes ), everything work, including
CPU
and GPU backend.
But if I deactivate my Nvidia GPU
Hi all, hi Sergey,
I just compiled opensubdiv-modifier branch on my linux system ( ubuntu
14.04 64bits)
Compilation is OK, but I have a segmentation fault when I try to add
modifier to default cube.
gdb is not very verbose : http://www.pasteall.org/51799
neither blender.crash.txt :
card you've got and and which compute backend you're using?
On Wed, May 21, 2014 at 10:49 PM, Julien Duroure
julien.duro...@gmail.comwrote:
Hi all, hi Sergey,
I just compiled opensubdiv-modifier branch on my linux system ( ubuntu
14.04 64bits)
Compilation is OK, but I have a segmentation
to be able to compile without manual changes ? (
Is it links to this :
https://developer.blender.org/rBdb8e7d7a8807196956e487c070f36d81234dc25e ? )
Regards,
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Hi all,
I implemented some code to replace, in particle render section, the
material index ( 1, 2 or 3 for example ), by a direct material choice (
Material, Material.001, etc...)
Code is now OK, but I am currenly working on do_versions, to be able to
open old files with this new feature.
I try
Hi all,
Remove from Frame is available in Node menu, but no shortcut is
displayed. Shortcut for this menu entry is Alt P ( already working, only
display of shortcut is missing )
The very simple patch [1] adds the display of this shortcut in menu.
Don't hesitate to contact me for any questions.
Hi all,
I just discovered the new awesome splash screen for 2.65.
The first time I saw this image, it was introduced as an image from
Alec Heidenburg,
but in splash the name is Jordan Schur.
I am sending this email only to be sure that there is no mistake about the
author.
Regards,
Julien
On Tue, Nov 13, 2012 at 7:05 PM, Bastien Montagne montagn...@wanadoo.frwrote:
Yes, already added WITH_CODEC_FFMPEG=ON...
@Julien: escaped the '/' in char class, should work now!
On 13/11/2012 18:50, Julien Duroure wrote:
Works now for me on ubuntu 12.04 ( merci Bastien ! ), except
/libutil/SHA1.cpp to move
the
'#include SHA1.h' line in first position, else you'll get stupid
lining errors...
On 12/11/2012 23:27, Julien Duroure wrote:
Hi Sergey,
On my Ubuntu 12.04 LTS, 64 bits, I have a problem during OIIO
compilation :
running cmake
Hi Sergey,
On my Ubuntu 12.04 LTS, 64 bits, I have a problem during OIIO compilation :
running cmake -E copy
/home/ju/src/blender-deps/OpenImageIO-1.1.0/src/../LICENSE
/home/ju/src/blender-deps/OpenImageIO-1.1.0/build/License.txt 21
running cmake -E copy
Hi all,
In last svn version (50454), I can't compile cuda kernel. I've got the
following error :
Compiling CUDA kernel ...
nvcc warning : Option '--opencc-options (-Xopencc)' is obsolete and
ignored, when targeting compute_20, sm_20, or higher
In file included from
Thanks Sergey,
I saw your commit :)
Regards,
Julien
On Thu, Sep 6, 2012 at 6:21 PM, Julien Duroure julien.duro...@gmail.comwrote:
Hi all,
In last svn version (50454), I can't compile cuda kernel. I've got the
following error :
Compiling CUDA kernel ...
nvcc warning : Option '--opencc
Hello,
This commit doesn’t correct the problem. Tested with files on attachment of
bug tracker [1]
Regards,
Julien
[1] :
http://projects.blender.org/tracker/?func=detailatid=498aid=32440group_id=9
On Thu, Aug 30, 2012 at 2:59 PM, Joshua Leung aligor...@gmail.com wrote:
Revision: 50272
Hello,
Nobody to help me ?
If not, I will try on IRC #blendercoders ;-)
Regards,
On Fri, Aug 3, 2012 at 11:46 PM, Julien Duroure julien.duro...@gmail.comwrote:
Hi all,
I am currently working on adding dragdrop support for images into tools
panel for creating texture ( sculpt texture paint
Hi all,
I am currently working on adding dragdrop support for images into tools
panel for creating texture ( sculpt texture paint mode ).
Creating texture is working, but I want to enable it only when drop is done
above Texture. Currently, texture is created whatever the place on tools
panel you
Hi,
Nobody to help me resolving my problem ?
Will take my chance on IRC if not ;-)
Regards,
On Mon, May 28, 2012 at 10:07 AM, Julien Duroure
julien.duro...@gmail.comwrote:
Hi all,
I am currently trying to add a new dropbox for dragdrop action.
I have define a new python operator
Hi all,
I am currently trying to add a new dropbox for dragdrop action.
I have define a new python operator, but at blender launching, executing
WM_dropbox_add, I have the following error :
search for unknown operator 'VIEW3D_OT_add_image_texture_brush',
'view3d.add_image_texture_brush'
Error:
Hi all,
Based on Brecht proposition, I write a new version of this patch, available
on patch tracker.
Regards,
On Tue, May 1, 2012 at 6:21 PM, Julien Duroure julien.duro...@gmail.comwrote:
Hi all,
When Blender is already open, and you mount a new drive ( USB stick for
example ), you can't
Hi all,
When Blender is already open, and you mount a new drive ( USB stick for
example ), you can't access to this new drive until you close, and open
again Blender.
I just submitting a patch [1] for updating system directory list, without
closing/opening Blender.
Any remarks or questions are
Hi all,
I submit a patch [1] updating opengl urls ( see simple todo [2] ).
Regards,
Julien
[1]
http://projects.blender.org/tracker/index.php?func=detailaid=31216group_id=9atid=127
[2]
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos
Hi,
On Tue, Aug 23, 2011 at 12:27, Lukas Tönne lukas.toe...@googlemail.comwrote:
Hi Julien,
I've been doing some work on the node system in my branch(es), part of
which is also related to pynodes [1]. There is at this time no
feature comparable to 2.4x python script nodes, the changes are
Hi all,
I'd like to know status about PyNodes.
I can read here [1] some documentation about PyNodes in wiki Dev:2.5, but
seems to be 2.4x PyNodes.
Is there some work done/planned on 2.6x about PyNodes ?
Regards,
Julien
[1]
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