Le 2018-03-23 00:28, Cheryl Chen a écrit :
> Thank you for the support, Ricardo, and thanks for the feedback, Kévin!
> I hadn't really considered how to deal with the performance issues, and
> your diff is a really helpful reference as well. May I ask what other
> difficulties you encountered whil
Le 2018-03-18 16:47, Cheryl Chen a écrit :
> Hello,
>
> I'm Cheryl, and I'm interested in improving Blender's current texture paint
> system through the GSoC project on layer painting. I've finished the first
> draft of my proposal, and I'd really appreciate any feedback on it,
> particularly on
Hi Bastien,
I remember reading some details/documentation about this situation when
I worked on supporting OpenVDB in the PointCache system, but I can't
find the source back. The only thing I found is a line from Lukas' wiki
page about his Alembic point cache ideas [1]:
"Furthermore the RNA def
Hi Dave,
OpenVDB 4.x has some API breakage, and only OpenVDB 3.x is supported for
now. Will probably make the switch to OpenVDB 4.x for Blender 2.8 since
it is using C++11 by default, and Blender is not yet built with C++11.
Cheers,
Kévin
Le 2017-06-11 12:08, Dave Plater a écrit :
> Hi, I'
Le 2016-10-04 12:51, Sergey Sharybin a écrit :
Hi,
I'm all in for the upgrade.
> Things i'm against:
>
> - Using shared/uniq pointers all over the place. Get the proper ownership
> model!
Whilst I may agree that shared_ptrs are basically global variables, and
that their predominant use in li
Le 2016-10-02 20:14, Bastien Montagne a écrit :
> Currently you cannot build blender2.8 branch with alembic enabled,
> because it still expects particles to be there.
>
> Think ideally, this should be fixed by temporarily disabling particle
> part of alembic code (with a #define e.g.), don't mi
t; Universidade Federal do Recôncavo da Bahia (UFRB)
> Centro de Artes Humanidades e Letras (CAHL)
> Matrícula: 1673892
> (71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM]
>
> 2016-08-19 19:10 GMT-03:00 Kévin Dietrich :
>
> Le 2016-08-19 23:53, Adriano Oliveira a écrit :
>
>
es written from Blender follow the
Alembic Y-up convention, so I guess this is already what you want? I do
plan on adding support for more (custom) axis conversions though.
Regards,
Kévin Dietrich.
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Hi,
The simplest way would be to prefix the hash with "rB" (for Blender
repository), and then append it to the site's url
(developer.blender.org/rB) or your can also use the site's
search bar and look for "rB".
So in your example it would be developer.blender.org/rBdccf5afbe.
Cheers,
Kévin
Le 2016-04-06 02:37, Nahuel Belich a écrit :
> Hi all, i just reported a crash with opend vdb and a particular atribute, and
> the task was close as resolve with no more info or commit by a user that
> registered an hour ago. Probably a legit resolve but i want to be sure if it
> is ok.
>
> ht
gt; to familiarize myself with the library to some degree (also this process
> satisfies my OCD tendencies, ahem...).
>
> Long story short, I gathered all my courage, started to cleanup the code a
> bit and published my modified version of Mantaflow on GitHub.
> One motivation was a c
Le 2016-02-18 16:54, Piotr Arlukowicz a écrit :
> Thanks John
> I've read this carefully and it's a good start. However, suddenly, when you
> see sources, you get lost. So somewhere there should be a tutorial
> explaining for what are those all directories, and what's the difference
> between blen
Le 2016-01-16 22:40, Sebastián Barschkis a écrit :
> Hi all,
>
> some Mantaflow updates! I am Sebastián, CS student and the one who is
> currently working on the fluid branch (soc-2014-fluid). I have picked up the
> existing Mantaflow integration and added functionality for fire, integrated
o keep
> boost 1.48 minimal requirement if we can.
> If that is unfeasible we should bump no higher then 1.54 for linux as then
> we have debian and ubuntu stable to consider.
>
> Martijn
>
> On Mon, Jun 15, 2015 at 4:09 AM, Kévin Dietrich
> wrote:
>
> Hi all,
>
Le 2015-07-26 17:38, Ton Roosendaal a écrit :
> - Note for Kevin Dietrich: can we get an update on how far OpenVDB is?
The code for the entire branch was put for code review a few days ago (I
think last Thursday, https://developer.blender.org/D1308) [1]. I just
updated the projects page on th
Le 2015-06-15 11:57, Sergey Sharybin a écrit :
> But one thing is not totally clear to me after reading this discussion --
> why do we need to bump boost requirement on Linux?
I would say because after taming rtti usage in OpenVDB itself, Cycles is
still complaining about rtti stuff in boost.
e that it is to new and that we should try to keep
> boost 1.48 minimal requirement if we can.
> If that is unfeasible we should bump no higher then 1.54 for linux as then
> we have debian and ubuntu stable to consider.
>
> Martijn
>
> On Mon, Jun 15, 2015 at 4:09 AM, Kévin Dietric
Hi all,
I mail here because it can affect anyone who builds Blender, not just
the Cycles freaks ;)
As a reminder, OpenVDB is making use of, and relies on libraries making
use of, C++ built-in run-time type information (RTTI). On the other
hand, LLVM (used by OSL) has a home brew version and
Le 2015-06-13 09:31, matmenu a écrit :
> Hi Antony,
>
> Thanks a lot for working toward OpenVDB on Windows. From a user POV,
> OpenVDB is really helpfull as a mesher, as a memory optimiser (cache for
> smoke, water simulation, 3D scan visualisation, etc...). It also speedup
> Cycles render
Le 2015-04-12 14:03, oyster a écrit :
> Hi,
> These 2 operations in different sourcefile puzzled me. can anyone give
> me any hints?
> 1. the 'color node_mix_linear(float t, color col1, color col2)'
> function in
> https://developer.blender.org/diffusion/B/browse/master/intern/cycles/kernel/s
Le 2015-03-07 12:38, David Fenner a écrit :
> I remember a few demos by lukas toenne in which he had prototypes working
> with modifier nodes and particle nodes. Actually he was making arrays and
> such with nodes... Sadly I can't find the videos right now... but clearly
> he should be able to
Le 2015-03-05 14:00, Johnny Matthews a écrit :
> David, I'm not sure your tone here is helpful.
>
> Also to take a stab at "where would the devs stop?" Take a look at
> http://www.redgiant.com/products/magic-bullet-looks/ [1]
That would be the equivalent to having a node groups library, whic
Le 2015-02-18 00:15, Campbell Barton a écrit :
>> The color wheels (HSV) come to mind. If the developer uses the rgb_to_bw
>> function, they just broke their entire color chain. Now the developer
>> shouldn't use the rgb_to_bw function, but how should they know that?
>
> just include a comm
As discussed with Ton in IRC I uploaded the current patch for my OpenVDB
mesher to d.b.o (easier/faster than setting up a github repo):
https://developer.blender.org/D1008
I chose to create a differential for it over a simple patch, as arcanist
will put my code in context, including my commi
Hi all,
I'm having some error in my checkout of the main repo, I don't know when
exactly it came up the first time (since I use either a script or 'make
update'), but here's the error I get:
(it appears when compressing the repo)
error: inflate: data stream error (incorrect data check)
err
Le 2014-11-24 04:05, Daniel Salazar - patazstudio.com a écrit :
> Hi, I'm getting this on ccmake open suse 12.3
>
> http://www.pasteall.org/55327 [1]
>
> Daniel Salazar
> patazstudio.com
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LLVM is only necessary if you intend to build Cycles with OSL support.
Le 2014-11-20 10:44, Jefferson Rausseo a écrit :
> gcc 4.8.2
> scons 2.3.0
>
> I can compile correctly only if I remove the last line in linux-config.py
> I have not installed "llvm", should I have it obligatory install?
Le 2014-11-17 11:58, Julien Duroure a écrit :
> Hi all,
>
> After a git update yesterday (last update was 2 weeks ago), my "make
> install" failed because trying of writing "2.72" directory directly in
> /usr/local/, that needs root privileges.
>
> Here is my script used to update my build [
Maybe the system is case sensitive? Thomas' commits usually mention
"revision" instead of "Revision" like when landed through arc.
Le 2014-11-06 09:26, Sergey Sharybin a écrit :
> Actually,i've got second idea, which is you're committing the patches which
> nobody set status to "Accepted". T
I might sound harsh but I believe that to ease out this process, at
least for the future, it could be time for the committers to actually
commit with the author's name (git commit --author=insert_name) and drop
the all "patch by someone" nonsense. If the guys taking care of the
Linux kernel can
> Do smoke / fluid share any structure?
>
Technically, yes. To be persnickety I'd say they sure do, as smoke is a
fluid! A gaseous fluid to be precise.
For example, in both cases (gas and liquid), you advect a volume
(density field) in a grid environment (domain object), then the "liquid
volume
Hi Alejandro,
As fas as I can tell, there is no actual - or official - roadmap/feature
requests/work items for Blender's fluid system.
You can head over in #blendercoders channel on IRC (freenode.net), and
ask there what you might work on.
Cheers,
Kévin
Le 19/08/2014 20:36, Alejandro Jimenez
Hi,
just my two cents, but how about the config file in
.git/modules/release/scripts/addons_contrib ?
Kévin
Le 2014-06-22 11:00, Vicente a écrit :
> Hi Dan,
>
> Yes, I can browse in git.blender.org without problems, I can see the
> commits and even the diffs.
> But happens that sometim
Hi,
it depends on how you did the job. Perhaps this can be appended to my
patch: developer.blender.org/D517 ?
I also intended to do something in this area ;)
Le 2014-06-09 02:37, Troy Sobotka a écrit :
> While looking through Blender's code, I noticed that there were legacy hard
> coded
Hi Bartek,
This issue has reported a couple of times.
See developer.blender.org/T39799
Kévin.
Le 2014-04-24 14:35, Bartek Skorupa (priv) a écrit :
> Hey,
>
> Did something bad happen to RGBA previews of compositing output or some
> setting has been added to make it possible to view R
Hi Jeroen,
I have driver version 4.3.0 NVIDIA 319.37 installed. (I think I got from
installing CUDA 5.5 a while back ago.)
Kevin.
Le 2014-04-06 13:06, Jeroen Bakker a écrit :
> Hi Kevin
>
> What kind of NVidia driver have you installed?
>
> Jeroen
>
> On 04/06
Hi,
Here are my specs:
OS: Linux Mint 15, 64-bit
CPU: AMD Fx-8320
GPU: NVidia GTX-650
OpenCL works fine, although a little slower than disabled.
Le 2014-04-05 21:38, Jeroen Bakker a écrit :
> Hi All,
>
> Since the last update of MacOS 10.9.2 blender compositor failed in doing
> O
Hi Piotr,
The simple todo list is quite up-to-date afaik, but you can take a look
at https://developer.blender.org/maniphest/project/34/ [5] for simple
tasks.
I wish you the best in your programming career.
Regards,
Kévin.
Le 2014-03-02 22:55, Piotrek Chwała a écrit :
> Hello Blender
ue, Feb 4, 2014 at 10:14 PM, Kévin Dietrich
> wrote:
>
>> Hi, I cannot seem to be able to build Blender with OSL. Attached is the
>> error log. Also, for completeness, Cmake returns me this:
>> ../../lib/libcycles_kernel_osl.a(osl_services.cpp.o):(.data.rel.ro._ZTVN3ccl17
Hi,
I cannot seem to be able to build Blender with OSL.
Attached is the error log.
Also, for completeness, Cmake returns me this:
../../lib/libcycles_kernel_osl.a(osl_services.cpp.o):(.data.rel.ro._ZTVN3ccl17OSLRenderServicesE[_ZTVN3ccl17OSLRenderServicesE]+0xb8):
undefined reference to
Oki doki then,
thankfully, I haven't spent anymore time on this, so haven't wasted
time.
Le 2014-01-23 16:10, Campbell Barton a écrit :
> Note that this is on my personal todo list. its just not been very
> high priority.
>
> On Fri, Jan 24, 2014 at 1:41 AM, K
Thanks for those links.
I did not know someone was already on the case, but it seems it was
doomed.
I'll probably just drop the case on this one until a decision from the
devs or Ton is taken. If any.
Thanks.
Le 2014-01-23 14:49, Rasmus Lerchedahl Petersen a écrit :
> Note that Harley
I found how to define values as seen in the interface. So that's one
less question.
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Hello everyone,
In Blender when one wants to reset a value to its default, in most
cases, it gives you the soft minimum (i. e. Render Resolution becomes
4px * 4px). As it is in the simple todo list [1], I'd like to work on it
and hard-code all those default values. I spent a few minutes to try
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