Hi Sergey,
what should I say: Amazing work as always!
To ease the pain of compiling OpenSubdiv for Ubuntu (Debian) I added
OpenSubdiv support to our build_deps.sh script. You can find it here
https://developer.blender.org/D1452
Build options the actual version we'd like to rely on are not
Hahah! Thanks guys for such a positive feedback!
OpenSubdiv is becoming official feature, so sure enough all the bugs you
ever encounter are to be reported to regular bug tracker at
developer.blender.org.
P.S. Some bugs might be considered a TODOs. But those will be listed in the
wiki page.
On
Hey everyone,
Just another quick update.
OpenSubdiv is now enabled by default and i've just poked buildbots to
deliver latest builds.
There are some last-minute issues appeared, most of them i've fixed. Two
remained ones:
- Selection is quite slow, workaround is to go to user Preferences -
thanks!!!
2015-08-05 13:28 GMT-04:00 Sergey Sharybin sergey@gmail.com:
Hey everyone,
Just another quick update.
OpenSubdiv is now enabled by default and i've just poked buildbots to
deliver latest builds.
There are some last-minute issues appeared, most of them i've fixed. Two
Those must be the issues I've run into. Thanks, Sergey!
On 08/05/2015 10:28 AM, Sergey Sharybin wrote:
Hey everyone,
Just another quick update.
OpenSubdiv is now enabled by default and i've just poked buildbots to
deliver latest builds.
There are some last-minute issues appeared, most of
Sergey... you rock. Simple as that.
How is it that you can work on such difficult projects at the same time and
get them done?? (Cycles, kernel split, depsgraph refractor, opensubdiv...)
Congratulations for being such an awesome, smart and hardworking brain.
2015-08-04 8:18 GMT-04:00 Sergey
Hey everyone,
Just wanted to give a quick update on OpenSubdiv project.
It is becoming quite close to the point when we can enable it for the
buildbot builds. Mainly only technical TODOs are remained:
* Update OpenSubdiv library on the platforms (some crucial for us fixes
were merged to
I think David sums it up well. Sergey, once again great work.
And to all the developers who have been busting their tails on Blender
these last few years, you have gone so far beyond anyone's expectations.
Thank you all!
Johnny Matthews
johnny.matth...@gmail.com
On Tue, Aug 4, 2015 at 7:50 AM
quoteHow is it that you can work on such difficult projects at the same
time and
get them done?? (Cycles, kernel split, depsgraph refractor,
opensubdiv...)quote
Sergey's organic signal processor does appear to be well ordered and quite
noise free. :)
On Tue, Aug 4, 2015 at 12:43 PM, Jacob
And a big thank you from me, as well! Is there a particular place you
want us to file reports or just on the bug tracker like normal?
On 08/04/2015 05:56 AM, Johnny Matthews wrote:
I think David sums it up well. Sergey, once again great work.
And to all the developers who have been busting
Thanks for all your hard work!
You make the blend go round :)
On Aug 4, 2015 9:39 AM, Jeffrey italic.rendezv...@gmail.com wrote:
And a big thank you from me, as well! Is there a particular place you
want us to file reports or just on the bug tracker like normal?
On 08/04/2015 05:56 AM, Johnny
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