[Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Dima Glibitsky
Adds a View3D setting to hide 3D cursor. In python: SpaceView3D.show_cursor In C: V3D_HIDE_CURSOR (#defined as 16 for v3d-flag) This feature has been long requested by some users, the main motivation being that 3D cursor distracts them during the sculpting/painting process:

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Roberto Roch
The 'Only Render' option in the Display panels hides the cursor, among other unnecessary things for sculpting. Can the mode change just activate this option? The drawback to this is that it's not easy to see which object is selected. On 9 June 2013 13:57, Ton Roosendaal t...@blender.org wrote:

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Ton Roosendaal
Hi, A lot of editing still depends on a 3d cursor to exist, hiding it completely is not good feature, unless it bypasses every call that uses the 3d cursor. For us now, a useful hiding for 3d cursor is in special edit modes like paint or sculpt (assuming it is not used). -Ton-

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Sean Olson
I am a big fan of the 3d cursor, but I frequently I do wish I could hide it as it is just distracting at times when I don't need it. I would love to be able to turn it on/off manually just as I can with the transform/rotate/scale widgets. I do think this option should probably be on the bottom

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Jürgen Herrmann
It would be nice to have a hotkey to hide the 3d cursor. It might be a good idea to unhide the cursor when the user switches to another edit mode. When hidden the cursor should stay in place so it is not accidentally moved to another position. An alternative would be to unhide the cursor when

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Gavin Howard
All, I say +1 to Jürgen's suggestion. I think hiding the cursor would be incredibly useful in many cases. Having a button in the 3D View header, as well as a hotkey would be awesome. Also, using a LMB click to unhide it (or the hotkey) would be intuitive. Of course, this is coming from a

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Jonathan Williamson
Like Ton said, I don't think there's anyway you can hide the 3D cursor without first putting in alternate functionality for all things that use it, including adding objects, mesh spin tool, grease pencil cursor depth. Then also what do you with users that have Zoom to cursor set as a default?

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Jürgen Herrmann
Hi Jonathan, Sounds like a great idea. +1 for that ;) Am 09.06.2013 um 19:30 schrieb Jonathan Williamson jonat...@cgcookie.com: The problem with simply hiding the cursor is that the user no longer knows where it's at and could run into problems like adding objects and having them 'randomly'

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Jonathan Williamson
Alexey, If I could hide the cursor, I would want it to be hidden, not fixed at origin. I often use the cursor in render only mode without any problems. Fixing the cursor at origin would be basically Disable Cursor option... I think expected behavior of Hide Cursor is to hide the

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Dima Glibitsky
Then, perhaps, instead of show/hide toggle there should be several options? 1) Cursor is active and visible 2) Cursor is active but invisible 3) Cursor is inactive and invisible and 3.a) stays where it was left 3.b) stays at the world center while inactive

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Alexey Akishin
That's true: I, for example, use 3D cursor often, but would have preferred to not see it (just like I prefer to not see 3D manipulators); but there are people who prefer not to use it at all. For them, hiding it would not be enough. Hiding it and disabling it are very different things.

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality - End!

2013-06-09 Thread Ton Roosendaal
Hi, I know it's useful to investigate usability, but we also need a list for developers to discuss development and releases. With the current traffic here, that's losing its use. Functionality reviews can be on many good places: Patch tracker:

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Carl Olsson
What about using the scene origin in object mode and object origin in edit mode for any 3d-cursor-requiring operations whenever the cursor is hidden? Half the time I do use the 3d-cursor it is first moved to the origin anyway (eg. scaling, mirroring). (I've never understood why there isn't an