[Bf-committers] Efficient Scene Rendering

2017-01-16 Thread Clément FOUCAULT
Hi, I've gathered some thoughts about a cache data structure to accelerate huge scenes redraw time and part way with the current unorder object iteration model. https://docs.google.com/document/d/1Lcg2G3v7JJX25kF_ b4m2NM286cJkfTBMFDhzmZ2ruAg/edit?usp=sharing Some point still need to be adressed

[Bf-committers] Draco open source 3D compression from Google

2017-01-16 Thread Chris Lee
A colleague pointed this out the other day. Google has released an open source 3D compression library called Draco. https://opensource.googleblog.com/2017/01/introducing-draco-compression-for-3d.html?m=1 I am unsure where to start the process of discussing how to find someone to work on adding

Re: [Bf-committers] Dope sheet not working in Blender 2.8 branch

2017-01-16 Thread blendergit
Yes, the keyframe type is ok in Timeline editor (beside autokey button). Can you tell me where the orange dot is drawn? Antonio. De: Joshua Leung Enviado: lunes, 16 de enero de 2017 13:28 Para: bf-blender developers Asunto: Re: [Bf-committers] Dope sheet not working in Blender 2.8 branch I'd

Re: [Bf-committers] Dope sheet not working in Blender 2.8 branch

2017-01-16 Thread Joshua Leung
I'd guess that this is some OpenGL porting stuff that still needs to be worked out. The code there currently (in master) uses display lists, which AFAIK is not supported with the newer OpenGL standards. BTW, do the keyframe types in the header dropdown (beside the autokey button) show up

[Bf-committers] Dope sheet not working in Blender 2.8 branch

2017-01-16 Thread blendergit
Hi, I was working in adding the palette animation to the editors, and I have found a problem in dope sheet. If you compile blender2.8 branch in windows 64, the dope sheet keyframes are not displayed. The animation is there, but not orange diamond. I’m not sure if this is a problem for windows

Re: [Bf-committers] Weekly Blender developer meeting notes: 2017-01-15

2017-01-16 Thread Dalai Felinto
Hi, > Julian Eisel finished the foundation work for the main integration of > workspaces (needs review): As stated in the patch thread last Monday (with no reply so far ;), this patch is massive (>10k). We may need to wait for Julian to have spare time to help coordinating the review effort